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- Wurm Braurora Serb info bin:
- IP: 149.28.13.65
- Port: 3724
- Password: Borealis
- Rate: epic 3x/10x modded curve
- Dynamic Skill Gain ala Wyvernmod: https://i.imgur.com/XQeMJjV.png
- ebin effective skill should not be in effect due to a mod preventing it from working
- Map: https://files.catbox.moe/l6a7y0.png
- The map in game shows the server map but the above is good to have anyways
- There are moonmetal veins under the ground, good luck finding them
- Creature rate: 35,000 70% aggressive
- Mods:
- Full list in this screenshot: TBU
- Wyvernmod
- -ignore bridge checks
- -combine leather, logs
- -logs have 50% volume in containers
- -kindling 75% less volume
- -no minimum shield damage
- -creatures move on archery hit
- -food affinity from 10% to 30%
- -charcoal burns faster
- -less lockpick breaking
- -2x size of building you can build
- -guards wont fight legendaries, rare spawns
- -food made by kingdom chef wont decay
- -mayors can forcefully command vehicles if an owner has not logged in for 7 days
- -opulence makes food affinity last up to 25% longer (depends on cast (DoC))
- -bed QL affects sleep bonus gains (0.5% per QL)
- -kingdom smith imps 10% faster
- -rarity can transfer while imping
- -rarity window bad luck protection (expect a lot of rare items around)
- -using 2 rare items to make a new item will guarantee the new item to be rare (or 50% chance if using rare and normal)
- -armor titles always active once unlocked
- -tomes can be used at any 3x3 flat altar
- -equip horses just by leading
- -can lockpick anything, no restriction warnings
- -can place a deed outside of kingdom influence (no longer need a tower)
- -no player champions
- -FS gain 50% faster
- -disabled PvP loot protection on corpse
- -no deity punishment for stealing
- -max amount of spirit guards [should be] set to 5
- -local range down from 80 tiles to 50 tile range
- -full loot drops on death
- -kingdom fighter title applies +2 CR to PvE (normally a PvP only title)
- -pets CR is multiplied by the user's Soul Depth (x0.02, so 20 SD means 40% pet CR effectiveness, 50 SD is no change)
- -25% CR penalty while in a vehicle (mounts unaffected)
- -Legendary creatures no longer superheal after 10 minutes, instead they heal at a constant 0.1% health per second (14.5 minutes to regen to full)
- -Hybrid skill gain, increased skill gain on successes closer to 0 (Example: https://i.imgur.com/9ykw5dJ.png )
- -Higher skillgain skills: Weapon Smithing (I hope)
- -simplify meditation tiles (any cave, any sand, any grass, any rock, any myc/infected)
- -meditation gains are 2x
- -meditation ticks must be 30 minutes apart
- -rare creature spawn somewhere on the map (???)
- -can mount bison
- -Disabled supply Depot spawns
- -random creatures in the wild have a 1/5 chance of being conditioned, 1/250 chance to be champion
- -creatures born on enchanted grass will have a negative trait removed
- -one handed long spear
- -removed 20 locksmithing skill req to craft lockpicks
- -craftable hunting arrow and war arrow packs
- -craftable battle yoyo weapon
- -craftable knuckles weapon
- -craftable mass storage unit
- -random wild treasure chest loot has been altered (dont ask me what with, i dont know)
- Armory:
- -Armor DR set to epic values (40,60,62.5,62.5,65 (clo,lea,stu,cha,pl8))
- -AoSP works on shields
- -WoA and BotD works on shields, allows them to block more attacks per round
- -minimum swing time reduced to 1.5s
- -rarity reduces swing time by 0.2 per level
- -dual wield enabled, offhand swings at 1/2 rate
- -evened out weapon damages and swing speed (HAxe 12/6, LMaul 14/7, 2hS 10/5)(Halb, Spear 10/5)(MMaul, LAxe, LSpear 6.5/5) (SMaul, SAxe, SSwo 4/3) (Sic 4/3.5, LongSw 5.5/4)
- SpellCraft:
- -priest at 20 faith
- -3x faith gain but gain only after 1 hour
- -smoother favor regen
- -statuette QL and rarity increases spellcasting (10:1 QL:bonus, 3 bonus per rarity)
- -Scorn Heals without needing to deal damage
- -recoded smite (lesser smite that does 25% damage instead of failing outright)
- -Add Expand Spell (Increase container volume up to 4x)
- -Added Locate Artifact to all dieties
- ServerTweaks:
- -edited ebin curve (multiplier set to 0)
- -characteristics should gain in a reasonable time
- -Uniques should spawn ever 7 days
- -Characteristic gains should be 4x as fast
- -food affinities tied to food not to the player
- -dragons drop x3 loot
- -can switch faiths without cooldown
- -deed upkeep increases by 3% per day if mayor has not logged in for 7 days (including the 7 days. on day 6 tax is 0%, on day 7 is 21%, day 8 24%, etc)
- TreasureHunting:
- -Treasure maps can be found from hunting, digging, mining, woodcutting (felling tree), foraging, or fishing
- -treasure chests will be guarded by a guardian(s) (bring a hunting party)
- StarterGear:
- -shortsword, medium wood shield, leather set, standart starter equip otherwise
- -starting equipment reduced to 20QL
- -Yoyo given at start, QL 50
- MeditateMod:
- -auto pass skill checks
- -skill gains are unlimited but must be 30 minutes apart
- -you can receive your next path questions in 1/4 the default time
- -3 day wait between changing paths
- HitchLimits:
- -prevents untaming from unhitching
- -pacify hostile hitched creatures
- -prevent age from unhitching
- CreatureAgeMod:
- -10 hours for an age check
- Movemod:
- -increase player base walking speed by 10%
- -increased boat speed by 50%
- -increase horse, HH, unicorn strength for carry weight and speed calculations
- CropMod:
- -weeds still enabled
- -2 extra harvest
- Betterdig:
- -dig actions to and from vehicles
- BetterFarm:
- -add pottables such as woad, flowers, cocoa bean, blueberry, mushrooms, cochineal, and more
- -radius harvest and sow based on skill
- -pick/plant all planters in a rack based on skill
- NoBorderAltert:
- -it just werks
- DiscordRelay:
- disabled
- DUSKombat:
- -minimum swing timed down to 1.5s
- -Bloodthirst damage bonus is multiplicative instead of additive
- -weapon information will show upon examine (base dmg, swing speed, parry chance)
- -players deal 0.7x damage to eachother, prolonging any fight
- SpellMod:
- -Spells have a max favor cost of 90
- -unlimited faith gains, 20 minutes apart
- BountyMod:
- -bounty reward is based on creature strength and DR rather than a flat number
- Deedmod:
- -Players can have a max of 3 deeds
- -max E-W and N-S limit set to 50 each, max total tiles set to 2500
- -max spirit templar number set to 5
- DigLikeMining:
- -dirt goes to ground, dredge to ship
- Boatmod:
- -any animal you lead while on a boat can swim
- -winds affect all boat sails like rowboats
- BountyOnBurn:
- -Burn corpses using Flint, oven, forge, etc, to receive 5c and 200 karma
- SimpleConcrete:
- -make concrete with rock shards and clay
- OneTileMining:
- -surfacemining with one tile exposed
- TentSleep:
- -can sleep in a tent
- AGRods:
- -adamantium and glimmersteel in tranmutation rods
- PickMoreSprouts:
- -pick 3 sprouts
- FishyTweaks:
- -Auto store caught fish
- -additional skill tick chances
- -bonus check with nimbleness
- -always allow tile based bait gathering
- Taxidermy:
- -adds taxidermy kits to craft
- -stuff creatures
- -animate them with 1k karma
- Cavunostra:
- -groomall (?)
- -can lead unicorns
- DoubleBulkMod:
- Double bulk capacity
- HarvestHelper:
- -use /seasons to get exact time until a season starts
- -upon login, will receive a notification about current and upcoming seasons (1 day out)
- TabardMod:
- -make other kingdom tabards
- TradersEarnMoneyRandomly:
- -created by Anon
- KingdomStuff:
- -make other kingdom wagons, flags, tabards, towers
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