Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- command /bookskript:
- permission:sk
- trigger:
- give player book named "SKRIPTリロードブック"
- on right click with book:
- player is op
- name of held item contains "SKRIPTリロードブック"
- execute console command "menu open %player% 5"
- every 160 second:
- broadcast "&d[Learning]公式DISCORD→https://discord.gg/6cYhXZJ"
- command /patinko:
- permission:sk
- trigger:
- give slimeball named "&e10円パチンコ玉" to player
- on rightclick holding a slimeball:
- name of held item contains "&e10円パチンコ玉"
- block is a jukebox
- remove a slimeball from the player
- set {_gatya} to a random integer between 1 and 20
- if {_gatya} is 1:
- send "&e当たり!15玉get!"
- give 15 slimeball named "&e10円パチンコ玉" to player
- play sound "entity.player.levelup" with volume 0.8 and pitch 1 at player for player
- else:
- play sound "ENTITY_BAT_DEATH" with volume 0.8 and pitch 3 at player for player
- command /encha <text> <text>:
- trigger:
- if arg-2 is "ac":
- if player's held item is axe or pickaxe or shovel:
- if player have lapis lazuli named "&d魔法石":
- set {_encha} to a random integer between 1 and 3
- evaluate "enchant player's tool with %arg-1% %{_encha}%"
- remove a lapis lazuli named "&d魔法石" from the player
- else:
- send "魔法石を隣の村人から買ってくれ、そうしたらエンチャントしてあげよう"
- else:
- send "ツールを手にもってくれ、じゃないとエンチャントできないよ"
- command /stone:
- permission:sk
- trigger:
- give lapis lazuli named "&d魔法石" to player
- command /repairitem:
- permission:sk
- trigger:
- give light grey dye named "&d修復材" to player
- command /repair <player>:
- trigger:
- if player's held item is axe or pickaxe or shovel or fishing rod or hoe or helmet or chestplate or leggings or boots:
- set {_repair} to a random integer between 1 and 3
- if {_repair} is 1 or 2:
- if player have light grey dye named "&d修復材":
- repair player's tool
- remove a light grey dye named "&d修復材" from the player
- send "修理できたよ、大切に扱えよ"
- else:
- send "修復材を隣の村人から買ってくれ、そうしたら修理してあげよう"
- remove a light grey dye named "&d修復材" from the player
- else:
- send "あらら...修復に失敗したよ。また試してくれ"
- else:
- send "ツールを手にもってくれ、じゃないと修理できないよ"
- command /craftingtable:
- aliases: /ct
- trigger:
- open crafting inventory to player
- command /enderchest:
- aliases: /ec
- trigger:
- open the player's ender chest to the player
- on chat:
- if message is "ウメハラがぁ!!!":
- wait 10 tick
- broadcast "<&eミントちゃん&r>捕まえてぇぇ!!!"
- else if message is "ウメハラがぁ!":
- wait 10 tick
- broadcast "<&eミントちゃん&r>画面端ぃぃっ!!!!"
- else if message is "バースト読んでえぇっ!!!":
- wait 10 tick
- broadcast "<&eミントちゃん&r>まだ入るぅぅ!!"
- else if message is "ウメハラがぁっ!!!!":
- wait 10 tick
- broadcast "<&eミントちゃん&r>・・・つっ近づいてぇっ!!!"
- else if message is "ウメハラがぁ決めたぁぁーっ!!!!":
- wait 10 tick
- broadcast "<&eミントちゃん&r>ウメハラがぁ決めたぁぁーっ!!!!"
- command /omikuzi:
- trigger:
- set {_dice} to a random integer between 0 and 11
- if {_dice} is 0:
- send "<magenta>大吉"
- if {_dice} is 1:
- send "<magenta>中吉"
- if {_dice} is 2:
- send "<magenta>小吉"
- if {_dice} is 3:
- send "<magenta>吉"
- if {_dice} is 4:
- send "<magenta>半吉"
- if {_dice} is 5:
- send "<magenta>末吉"
- if {_dice} is 6:
- send "<magenta>末小吉"
- if {_dice} is 7:
- send "<magenta>凶"
- if {_dice} is 8:
- send "<magenta>小凶"
- if {_dice} is 9:
- send "<magenta>半凶"
- if {_dice} is 10:
- send "<magenta>末凶"
- if {_dice} is 11:
- send "<magenta>大凶"
Add Comment
Please, Sign In to add comment