ALPHADOIDE

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Mar 27th, 2019 (edited)
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  1. command /bookskript:
  2. permission:sk
  3. trigger:
  4. give player book named "SKRIPTリロードブック"
  5.  
  6. on right click with book:
  7. player is op
  8. name of held item contains "SKRIPTリロードブック"
  9. execute console command "menu open %player% 5"
  10.  
  11. every 160 second:
  12. broadcast "&d[Learning]公式DISCORD→https://discord.gg/6cYhXZJ"
  13.  
  14. command /patinko:
  15. permission:sk
  16. trigger:
  17. give slimeball named "&e10円パチンコ玉" to player
  18.  
  19. on rightclick holding a slimeball:
  20. name of held item contains "&e10円パチンコ玉"
  21. block is a jukebox
  22. remove a slimeball from the player
  23. set {_gatya} to a random integer between 1 and 20
  24. if {_gatya} is 1:
  25. send "&e当たり!15玉get!"
  26. give 15 slimeball named "&e10円パチンコ玉" to player
  27. play sound "entity.player.levelup" with volume 0.8 and pitch 1 at player for player
  28. else:
  29. play sound "ENTITY_BAT_DEATH" with volume 0.8 and pitch 3 at player for player
  30.  
  31. command /encha <text> <text>:
  32. trigger:
  33. if arg-2 is "ac":
  34. if player's held item is axe or pickaxe or shovel:
  35. if player have lapis lazuli named "&d魔法石":
  36. set {_encha} to a random integer between 1 and 3
  37. evaluate "enchant player's tool with %arg-1% %{_encha}%"
  38. remove a lapis lazuli named "&d魔法石" from the player
  39. else:
  40. send "魔法石を隣の村人から買ってくれ、そうしたらエンチャントしてあげよう"
  41. else:
  42. send "ツールを手にもってくれ、じゃないとエンチャントできないよ"
  43.  
  44. command /stone:
  45. permission:sk
  46. trigger:
  47. give lapis lazuli named "&d魔法石" to player
  48.  
  49. command /repairitem:
  50. permission:sk
  51. trigger:
  52. give light grey dye named "&d修復材" to player
  53.  
  54. command /repair <player>:
  55. trigger:
  56. if player's held item is axe or pickaxe or shovel or fishing rod or hoe or helmet or chestplate or leggings or boots:
  57. set {_repair} to a random integer between 1 and 3
  58. if {_repair} is 1 or 2:
  59. if player have light grey dye named "&d修復材":
  60. repair player's tool
  61. remove a light grey dye named "&d修復材" from the player
  62. send "修理できたよ、大切に扱えよ"
  63. else:
  64. send "修復材を隣の村人から買ってくれ、そうしたら修理してあげよう"
  65. remove a light grey dye named "&d修復材" from the player
  66. else:
  67. send "あらら...修復に失敗したよ。また試してくれ"
  68. else:
  69. send "ツールを手にもってくれ、じゃないと修理できないよ"
  70.  
  71. command /craftingtable:
  72. aliases: /ct
  73. trigger:
  74. open crafting inventory to player
  75.  
  76. command /enderchest:
  77. aliases: /ec
  78. trigger:
  79. open the player's ender chest to the player
  80.  
  81. on chat:
  82. if message is "ウメハラがぁ!!!":
  83. wait 10 tick
  84. broadcast "<&eミントちゃん&r>捕まえてぇぇ!!!"
  85. else if message is "ウメハラがぁ!":
  86. wait 10 tick
  87. broadcast "<&eミントちゃん&r>画面端ぃぃっ!!!!"
  88. else if message is "バースト読んでえぇっ!!!":
  89. wait 10 tick
  90. broadcast "<&eミントちゃん&r>まだ入るぅぅ!!"
  91. else if message is "ウメハラがぁっ!!!!":
  92. wait 10 tick
  93. broadcast "<&eミントちゃん&r>・・・つっ近づいてぇっ!!!"
  94. else if message is "ウメハラがぁ決めたぁぁーっ!!!!":
  95. wait 10 tick
  96. broadcast "<&eミントちゃん&r>ウメハラがぁ決めたぁぁーっ!!!!"
  97.  
  98. command /omikuzi:
  99. trigger:
  100. set {_dice} to a random integer between 0 and 11
  101. if {_dice} is 0:
  102. send "<magenta>大吉"
  103. if {_dice} is 1:
  104. send "<magenta>中吉"
  105. if {_dice} is 2:
  106. send "<magenta>小吉"
  107. if {_dice} is 3:
  108. send "<magenta>吉"
  109. if {_dice} is 4:
  110. send "<magenta>半吉"
  111. if {_dice} is 5:
  112. send "<magenta>末吉"
  113. if {_dice} is 6:
  114. send "<magenta>末小吉"
  115. if {_dice} is 7:
  116. send "<magenta>凶"
  117. if {_dice} is 8:
  118. send "<magenta>小凶"
  119. if {_dice} is 9:
  120. send "<magenta>半凶"
  121. if {_dice} is 10:
  122. send "<magenta>末凶"
  123. if {_dice} is 11:
  124. send "<magenta>大凶"
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