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  1. $cd "C:\Users\Owner\Documents"
  2. $modelname "tlsaudrl2548\delta2.mdl"
  3. $model "Delta" "Pants.smd" {
  4. flexfile "mdldecompiler_expressions.vta" {
  5. }
  6. mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000
  7. }
  8.  
  9. $model "Sleeve" "Sleeve1.smd" {
  10. flexfile "mdldecompiler_expressions.vta" {
  11. }
  12. mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000
  13. }
  14.  
  15. $model "Sleeve" "Sleeve2.smd" {
  16. flexfile "mdldecompiler_expressions.vta" {
  17. }
  18. mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000
  19. }
  20.  
  21. $model "Sleeve" "Sleeve3.smd" {
  22. flexfile "mdldecompiler_expressions.vta" {
  23. }
  24. mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000
  25. }
  26.  
  27. $model "Gear" "LO_1.smd" {
  28. flexfile "mdldecompiler_expressions.vta" {
  29. }
  30. mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000
  31. }
  32.  
  33. $model "Gear" "LO_2.smd" {
  34. flexfile "mdldecompiler_expressions.vta" {
  35. }
  36. mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000
  37. }
  38.  
  39. $model "Gear" "LO_3.smd" {
  40. flexfile "mdldecompiler_expressions.vta" {
  41. }
  42. mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000
  43. }
  44.  
  45. $model "Face" "UnknownModelName.smd" {
  46. flexfile "mdldecompiler_expressions.vta" {
  47. }
  48. mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000
  49. }
  50.  
  51. $model "Face" "SG.smd" {
  52. flexfile "mdldecompiler_expressions.vta" {
  53. }
  54. mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000
  55. }
  56.  
  57. $model "Face" "Gasmask.smd" {
  58. flexfile "mdldecompiler_expressions.vta" {
  59. }
  60. mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000
  61. }
  62.  
  63. $model "Face" "Goggle.smd" {
  64. flexfile "mdldecompiler_expressions.vta" {
  65. }
  66. mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000
  67. }
  68.  
  69. $model "Delta" "Head.smd" {
  70. flexfile "mdldecompiler_expressions.vta" {
  71. flex "Open" frame 5
  72. flex "Nothing" frame 6
  73. }
  74. eyeball righteye ValveBiped.Bip01_Head1 -1.300 -4.670 67.500 eyeball_r 1.000 4.000 pupil_r 0.630
  75. eyeball lefteye ValveBiped.Bip01_Head1 1.290 -4.670 67.500 eyeball_l 1.000 -4.000 pupil_l 0.630
  76. eyelid upper_right "mdldecompiler_expressions.vta" lowerer 4 0.000000 neutral 0 0.000000 raiser 4 0.000000 split 0.1 eyeball righteye
  77. eyelid lower_right "mdldecompiler_expressions.vta" lowerer 4 0.000000 neutral 0 0.000000 raiser 4 0.000000 split 0.1 eyeball righteye
  78. eyelid upper_left "mdldecompiler_expressions.vta" lowerer 4 0.000000 neutral 0 0.000000 raiser 4 0.000000 split -0.1 eyeball lefteye
  79. eyelid lower_left "mdldecompiler_expressions.vta" lowerer 4 0.000000 neutral 0 0.000000 raiser 4 0.000000 split -0.1 eyeball lefteye
  80. mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000
  81. flexcontroller phoneme Jaw "range" 0.000 1.000
  82. flexcontroller phoneme Angry "range" 0.000 1.000
  83. flexcontroller phoneme Nothing "range" 0.000 1.000
  84. %Anger = Angry
  85. %Open = Jaw
  86. %Nothing = Nothing
  87. }
  88.  
  89. $model "Helmet" "Helmet2.smd" {
  90. flexfile "mdldecompiler_expressions.vta" {
  91. }
  92. mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000
  93. }
  94.  
  95. $cdmaterials "tlsaudrl2548\delta\"
  96. $texturegroup skinfamilies
  97. {
  98. {"sandman_delta_lowerbody_col.vmt"
  99. "a75f1def.vmt"
  100. "sandman_delta_upperbody_col.vmt"
  101. "sandman_delta_arms_col.vmt"
  102. "delta_elite_snow_upperbody_vest_col.vmt"
  103. "delta_elite_snow_upperbody_b_col.vmt"
  104. "sandman_delta_loadout_col.vmt"
  105. "sandman_alpha_c.vmt"
  106. }
  107. {"sandman_delta_lowerbody_col.vmt"
  108. "a75f1def.vmt"
  109. "sandman_delta_upperbody_col.vmt"
  110. "sandman_delta_arms_col.vmt"
  111. "delta_elite_snow_upperbody_vest_col.vmt"
  112. "delta_elite_snow_uppdebody_a_col.vmt"
  113. "sandman_delta_loadout_col.vmt"
  114. "sandman_alpha_c.vmt"
  115. }
  116. {"sandman_delta_lowerbody_col.vmt"
  117. "a75f1def.vmt"
  118. "sandman_delta_upperbody_col.vmt"
  119. "sandman_delta_arms_col.vmt"
  120. "delta_elite_snow_upperbody_vest_col.vmt"
  121. "sandman_delta_snow_upperbody_col.vmt"
  122. "sandman_delta_loadout_col.vmt"
  123. "sandman_alpha_c.vmt"
  124. }
  125. }
  126. $hboxset "default"
  127. $hbox 1 "ValveBiped.Bip01_Head1" -1.250 -6.500 -3.190 8.250 3.500 3.310
  128. $hbox 4 "ValveBiped.Bip01_L_UpperArm" 0.000 -2.750 -2.750 12.510 1.750 2.250
  129. $hbox 4 "ValveBiped.Bip01_L_Forearm" 0.000 -2.190 -2.380 13.000 1.810 1.620
  130. $hbox 4 "ValveBiped.Bip01_L_Hand" 0.060 -2.000 -1.500 4.060 1.000 2.500
  131. $hbox 5 "ValveBiped.Bip01_R_UpperArm" 0.000 -3.000 -2.250 12.390 2.000 2.750
  132. $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.500 -2.200 -1.550 12.500 1.800 2.450
  133. $hbox 5 "ValveBiped.Bip01_R_Hand" 0.060 -2.000 -2.500 4.060 1.000 1.500
  134. $hbox 6 "ValveBiped.Bip01_L_Thigh" 0.000 -3.750 -3.250 17.850 3.750 3.250
  135. $hbox 6 "ValveBiped.Bip01_L_Calf" 0.000 -3.510 -3.280 15.640 3.490 2.720
  136. $hbox 6 "ValveBiped.Bip01_L_Foot" -1.070 -2.000 -2.840 5.040 5.000 2.160
  137. $hbox 6 "ValveBiped.Bip01_L_Toe0" -0.500 -3.000 -2.190 2.500 0.000 2.460
  138. $hbox 7 "ValveBiped.Bip01_R_Thigh" 0.000 -3.750 -3.250 17.850 3.750 3.250
  139. $hbox 7 "ValveBiped.Bip01_R_Calf" 0.000 -3.510 -2.820 15.640 3.490 3.180
  140. $hbox 7 "ValveBiped.Bip01_R_Foot" -1.060 -2.010 -2.280 5.050 4.990 2.720
  141. $hbox 7 "ValveBiped.Bip01_R_Toe0" -0.500 -3.000 -2.600 2.500 0.000 2.100
  142. $hbox 3 "ValveBiped.Bip01_Pelvis" -7.500 -5.500 -6.000 7.500 8.500 5.000
  143. $hbox 2 "ValveBiped.Bip01_Spine2" -2.500 -2.500 -7.000 14.500 7.500 7.000
  144. $attachment "eyes" "ValveBiped.Bip01_Head1" 2.86 -3.48 0.11 rotate 0.00 -80.10 -90.00
  145. $attachment "mouth" "ValveBiped.Bip01_Head1" 0.80 -5.80 -0.15 rotate 0.00 -80.00 -90.00
  146. $attachment "chest" "ValveBiped.Bip01_Spine2" 5.00 4.00 0.00 rotate -0.00 90.00 90.00
  147. $attachment "physgun_attachment" "ValveBiped.Physgun_attachment" -0.00 0.00 0.00 rotate -90.00 -90.00 0.00
  148. $attachment "forward" "ValveBiped.forward" 0.00 -0.00 -0.00 rotate 0.00 0.00 0.00
  149. $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 0.00 -0.00 rotate -90.00 -90.00 0.00
  150. $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" -0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00
  151. $attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" -0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00
  152. $includemodel "m_anm.mdl"
  153. $includemodel "m_gst.mdl"
  154. $includemodel "m_pst.mdl"
  155. $includemodel "m_shd.mdl"
  156. $includemodel "m_ss.mdl"
  157. $surfaceprop "flesh"
  158. $eyeposition -0.000 -0.000 70.000
  159. $illumposition 0.023 0.161 35.934
  160. $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
  161. $ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000
  162. $ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000
  163. $ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000
  164. $ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000
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