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Budokai Tenkaichi 3 Clash Guide

Aug 25th, 2024
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  1. [Budokai Tenkaichi 3 Clash Guide]
  2.  
  3. Every Blast 2 in the game, even ones that pierce through others, has a clash advantage.
  4. Rushes have it too; however, it is never used, because all rushes add 6 hits to the player's hit counter during a melee clash.
  5.  
  6. Upon the exchange of two Blast 2's, the game divides their respective clash advantages by 20 and leaves the decimal part out (if any).
  7. This gives us the initial clash points of each Blast 2. I have provided lists of them, from biggest to smallest, at the end of this post.
  8. If you see repeated Blast 2 names, just know there can be variations of the same move.
  9.  
  10. From that point, both players have 3.5 seconds of control throughout the Beam Struggle.
  11. Each movement of the analog stick will increase the player's clash points by 1, the same way it would increase the hit counter for a melee clash.
  12.  
  13. As for the damage at the end, the game only takes these factors into account:
  14. 1. Total damage of each Blast 2;
  15. 2. Boosts (a boost is a 10% damage increase), if any;
  16. 3. Modifiers (from Z-Items, Blast 1's, MAX Power Mode, or the Blast 2 itself), if any;
  17. 4. The winner of the clash;
  18. 5. The loser of the clash.
  19.  
  20. Said damage is calculated using this formula: ResultantDamage = WinnerBlastDamage + 0.5*LoserBlastDamage.
  21. Afterwards, the game rounds up the damage to the nearest multiple of 10, which the game does with nearly all means of damage.
  22.  
  23. For this example, these random Blast 2's will collide:
  24. 1. Raditz's "Begone!", which has 550 clash advantage, 27 initial clash points, and 12730 damage;
  25. 2. Goku (Mid)'s Spirit Bomb, which has 850 clash advantage, 42 initial clash points, and 14550 damage.
  26.  
  27. If Goku wins the Beam Struggle, which is more likely to happen, then Raditz will receive 14550 + 0.5*12730 = 14550 + 6365 = 20915 ~ 20920 damage.
  28. However, if Raditz wins instead, Goku will receive 12730 + 0.5*14550 = 12730 + 7275 = 20005 ~ 20010 damage.
  29.  
  30. Even if the Ultimates were unable to clash, the Spirit Bomb would have priority and harm Raditz anyway.
  31. That is how Unclashable Blast 2's work. They only make use of the clash advantage, not the initial clash points.
  32.  
  33. Lastly, since I mentioned Z-Items as one of the modifiers, here are 3 of them that affect both melee and beam clashes:
  34. 1. Unleash Ki, which increases the initial clash points by 3, and the hit counter by 5.
  35. 2. Power of Rage, which increases the initial clash points by 6, and the hit counter by 8.
  36. 3. Dragon Power, which increases the initial clash points by 10, and the hit counter by 16.
  37.  
  38. The effects of these Z-Items become more noticeable when neither player touches their analog sticks during the 2.5 second interval for melee clashes.
  39. Without items, the hit counter for both players remains equal, up until the game randomly picks the winner and adds one last hit to their counter.
  40. Same goes for Beam Struggles, except the winner is picked randomly if the clash points match.
  41.  
  42. [List of Blast 2's, sorted by descending initial clash points]
  43. Super Spirit Bomb -> 45
  44. Spirit Bomb -> 42
  45. Death Ball -> 40
  46. Destroy The Planet! -> 40
  47. Planet Burst -> 40
  48. Revenge Death Ball -> 40
  49. Revenge Death Ball Final -> 40
  50. Supernova -> 40
  51. Big Bang Kamehameha -> 38
  52. Bros. Kamehameha -> 38
  53. Father-Son Kamehameha -> 38
  54. Final Kamehameha -> 38
  55. Final Shine Attack -> 38
  56. Grand Smasher -> 38
  57. Minus Energy Power Ball -> 38
  58. Omega Blaster -> 38
  59. S.S. Deadly Bomber -> 38
  60. Shocking Death Ball -> 38
  61. Solar Kamehameha -> 38
  62. X 100 Big Bang Kamehameha -> 38
  63. 10x Kamehameha -> 31
  64. Angry Kamehameha -> 31
  65. Babidi's Ultimate Power -> 31
  66. Big Bang Attack -> 31
  67. Big Bang Crash -> 31
  68. Big Tree Cannon -> 31
  69. Burst Attack -> 31
  70. Eraser Cannon -> 31
  71. Evil Impulse -> 31
  72. Final Flash -> 31
  73. Final Impact -> 31
  74. Finish Buster -> 31
  75. Galactic Buster -> 31
  76. Gekiretsu Madan -> 31
  77. Gekiretsu Shin'ou'hou -> 31
  78. Grand Smasher -> 31
  79. Maximum Flasher -> 31
  80. Photon Flash -> 31
  81. Planet Geyser -> 31
  82. Shin Gekiretsu Shin'ou'hou -> 31
  83. Super Kamehameha -> 31
  84. Super Masenko -> 31
  85. You Will Die By My Hand! -> 31
  86. Begone! -> 27
  87. Brave Cannon -> 27
  88. Burning Attack -> 27
  89. Chou Makouhou -> 27
  90. Crusher Ball -> 27
  91. Darkness Blaster -> 27
  92. Elegant Blaster -> 27
  93. Energy's Last -> 27
  94. Execution Beam -> 27
  95. Explosive Demon Wave -> 27
  96. Final Spirit Cannon -> 27
  97. Finish Buster -> 27
  98. Full Power Energy Ball -> 27
  99. Full Power Energy Wave -> 27
  100. Galick Gun -> 27
  101. Here's a present! -> 27
  102. Kamehameha -> 27
  103. Kapa -> 27
  104. Light Grenade -> 27
  105. Masenko -> 27
  106. MAX POWER Kamehameha -> 27
  107. Punishing Blaster -> 27
  108. Recoome Eraser Gun -> 27
  109. Shoot Blaster -> 27
  110. Super Galick Gun -> 27
  111. The Original Kamehameha -> 27
  112. x20 Kaiken Kamehameha -> 27
  113. Full Power Death Beam -> 25
  114. Super Dodon Wave -> 25
  115. Energy Wave -> 22
  116. Energy Wave -> 20
  117.  
  118. [List of Unclashable Blast 2's, sorted descending by clash advantage]
  119. Perfect Barrier -> 1000
  120. Final Explosion -> 950
  121. Revenge Death Bomber -> 950
  122. Angry Explosion -> 750
  123. Recoome Fighting Bomber -> 750
  124. Super Explosive Wave -> 750
  125. Eighter's Anger -> 710
  126. Super Explosive Wave -> 710
  127. Blazing Storm -> 700
  128. Death Storm -> 700
  129. Gigantic Blaze -> 700
  130. Volcano Explosion -> 700
  131. Special Beam Cannon -> 670
  132. Evil Flame -> 660
  133. Flame Shower Breath -> 660
  134. Gigantic Flame -> 660
  135. Super Explosive Madan -> 660
  136. Thunder Flash -> 660
  137. Burning Tornado -> 640
  138. Hyper Tornado -> 640
  139. Nova Strike -> 640
  140. Neo Tri-Beam -> 610
  141. Dead Zone -> 600
  142. Hell's Impact -> 600
  143. Ki Blast Cannon -> 600
  144. Lock-On Buster -> 600
  145. Death Impact -> 550
  146. Explosive Madan -> 550
  147. Full Power Energy Ball -> 550
  148. Instant Kamehameha -> 550
  149. Maximum Buster -> 550
  150. Kill Driver -> 540
  151. Devilmite Beam -> 500
  152. Brave Slash -> 450
  153. Death Saucer -> 450
  154. Destructo Disc -> 450
  155. Fissure Slash -> 450
  156. Ka-Blam Slicer -> 450
  157. Lightning Sword Slash -> 450
  158. Barrage Death Beam -> 440
  159. Death Beam -> 440
  160. Dodon Ray -> 440
  161. Double Buster -> 440
  162. Finger Beam -> 440
  163. Soumasen -> 440
  164. The Original Dodon-Pa -> 440
  165. Burning Storm -> 400
  166. Chou Makouhou Barrage -> 400
  167. Crazy Finger Beam -> 400
  168. DIE DIE Missile Barrage -> 400
  169. Finger Blitz Barrage -> 400
  170. Full Power Energy Barrage Wave -> 400
  171. Full Power Energy Blast Volley -> 400
  172. Galaxy Dynamite -> 400
  173. Gatling Gun -> 400
  174. Gekiretsu Madan -> 400
  175. Giga Meteor Storm -> 400
  176. Hell's Storm -> 400
  177. Infinity Bullet -> 400
  178. Lighting Shower Rain -> 400
  179. Photon Strike -> 400
  180. Recoome Renegade Bomber -> 400
  181. Scatter Finger Beam -> 400
  182. Shooting Star Arrow -> 400
  183. Super Energy Wave Volley -> 400
  184. Trap Shooter -> 400
  185. Bionic Punisher -> 350
  186. Chou Makousen -> 350
  187. Darkness Eye Beam -> 350
  188. That Won't Work -> 350
  189. Fork Attack -> 300
  190. Gigant Rock Throw -> 300
  191. I Might Die This Time. -> 300
  192. I'll Shoot You! -> 300
  193. Launch Missiles! -> 300
  194. Psychic Rock Throw -> 300
  195. Stay Away From Me! -> 300
  196. Woohoo! -> 300
  197. Galactic Donut Volley -> 270
  198. Galactic Donuts -> 260
  199. Mankoku Kyoutenshou -> 260
  200. Berserker Crash -> 250
  201. Cross Arm Attack -> 250
  202. Dodoria Head Breaker -> 250
  203. Eighter Attack -> 250
  204. Gigantic Bomber -> 250
  205. Life-Risking Blow! -> 250
  206. Ping! -> 250
  207. Rolling Smash -> 250
  208. Chocolate Beam -> 200
  209. Guldo Special -> 200
  210. Present Bomb -> 200
  211. Skewer! -> 200
  212. Soukidan -> 200
  213. Blaster Meteor -> 190
  214. Energy Ballet -> 190
  215. Expanding Energy Wave -> 190
  216. Genocide Blast -> 190
  217. Hellzone Grenade -> 190
  218. Lightning Arrow -> 190
  219. Rapid Cannon -> 190
  220. Super Ghost Buu Attack -> 1
  221. Super Ghost Kamikaze Attack -> 1
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