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it unlocks many cool features!
- bool break_lby = false;
- float next_update = 0;
- void misc::anti_hit::update_lowerbody_breaker() {
- if (!configuration::settings::aimbot_anti_hit_enable)
- return;
- if (!csgo::local_player || !csgo::local_player->is_alive())
- return;
- float server_time = csgo::local_player->get_tick_base() * interfaces::globals->interval_per_tick, speed = csgo::local_player->velocity().length_2d_sqr(), oldCurtime = interfaces::globals->cur_time;
- if (speed > 0.1)
- next_update = server_time + 0.22;
- break_lby = false;
- if (next_update <= server_time) {
- next_update = server_time + 1.1;
- break_lby = true;
- }
- if (!(csgo::local_player->flags() & fl_onground))
- break_lby = false;
- }
- //rest is up to u
- if (break_lby) {
- send_packet = false;
- cmd->viewangles.y += side ? -csgo::local_player->get_desync_delta() * 2 : csgo::local_player->get_desync_delta() * 2;
- }
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