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  1. * Detected CPU: Intel(R) Core(TM) i3-2310M CPU @ 2.10GHz [GenuineIntel], F6/M10/S7, 2096.00 mhz, 29-clk 'rdtsc'
  2. * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
  3. * CPU cores/threads: 2/4
  4.  
  5. Found commandline file!
  6. Initializing File System...
  7. using fs-ltx fsgame.ltx
  8. File System Ready...
  9. FS: 51097 files cached 66 archives, 9607Kb memory used.
  10. Init FileSystem 2.101193 sec
  11. 'xrCore' build 7929, Oct 22 2020
  12.  
  13. EH: 3CAABCFCFF6F3A810019C6A72180F166
  14.  
  15. -----loading g:/anomaly-1.5.0-rc19\gamedata\configs\system.ltx [2]
  16. Initializing Engine...
  17. Starting INPUT device...
  18. Available render modes[1]:
  19. [renderer_r1]
  20. command line "g:\anomaly-1.5.0-rc19\bin\anomalydx8avx.exe" -smap2048
  21. Executing config-script "user.ltx"...
  22. [g:/anomaly-1.5.0-rc19\appdata\user.ltx] successfully loaded.
  23. Loading DLL: xrRender_R1.dll
  24. Loading DLL: xrGame.dll
  25. * [x-ray]: Full Memory Stats
  26. * [win32]: free[137438765564 K], reserved[31256 K], committed[156588 K]
  27. * [ D3D ]: textures[0 K]
  28. * [x-ray]: process heap[39977 K]
  29. * [x-ray]: economy: strings[30804 K], smem[0 K]
  30. SOUND: OpenAL: enumerate devices...
  31. SOUND: OpenAL: EnumerationExtension Present
  32. dir[1]=G:\Anomaly-1.5.0-RC19\
  33. dir[2]=G:\Anomaly-1.5.0-RC19\bin\
  34. dir[3]=C:\Windows\system32\
  35. CleanDeviceSpecifierList
  36. CleanDeviceSpecifierList OpenAL Soft
  37. devices OpenAL Soft
  38. SOUND: OpenAL: system default SndDevice name is
  39. SOUND: OpenAL: All available devices:
  40. 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
  41. Executing config-script "g:/anomaly-1.5.0-rc19\gamedata\configs\default_controls.ltx"...
  42. ! Unknown command: g_old_aim
  43. [g:/anomaly-1.5.0-rc19\gamedata\configs\default_controls.ltx] successfully loaded.
  44. Executing config-script "user.ltx"...
  45. Executing config-script "g:/anomaly-1.5.0-rc19\gamedata\configs\rspec_default.ltx"...
  46. [g:/anomaly-1.5.0-rc19\gamedata\configs\rspec_default.ltx] successfully loaded.
  47. Executing config-script "g:/anomaly-1.5.0-rc19\gamedata\configs\default_controls.ltx"...
  48. ! Unknown command: g_old_aim
  49. [g:/anomaly-1.5.0-rc19\gamedata\configs\default_controls.ltx] successfully loaded.
  50. [g:/anomaly-1.5.0-rc19\appdata\user.ltx] successfully loaded.
  51. SOUND: Selected device is OpenAL Soft
  52. * sound: EAX 2.0 extension: absent
  53. * sound: EAX 2.0 deferred: absent
  54. * sound : cache: 524296 kb, 38848 lines, 13820 bpl
  55. Starting RENDER device...
  56. * GPU [vendor:8086]-[device:116]: Intel(R) HD Graphics 3000
  57. * GPU driver: 9.17.10.4229
  58. * CREATE: DeviceREF: 1
  59. * Vertex Processor: PURE HARDWARE
  60. * Texture memory: 1652 M
  61. * DDI-level: 9.0
  62. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  63. * GPU vertex cache: recognized, 32
  64. * NVAPI is missing.
  65. * Starting rendering as 2-GPU.
  66. * DVB created: 4096K
  67. * DIB created: 512K
  68. * distortion: used, dev(30),need(14)
  69. * color_mapping: used, dev(30),need(14)
  70. * Managed textures enabled
  71. * SSample: 1024x768
  72. compiling shader postprocess
  73. compiling shader postprocess_d
  74. compiling shader postprocess_cm_pre
  75. * SSample: enabled
  76. compiling shader particle_distort
  77. compiling shader particle [2]
  78. compiling shader simple_color
  79. compiling shader portal
  80. compiling shader editor
  81. compiling shader sky2 [2]
  82. compiling shader clouds [2]
  83. [Discord RPC] Created successfully!
  84. * [x-ray]: Starting Main Loop
  85. Starting engine...
  86. compiling shader hud_font
  87. intro_start intro_logo
  88. intro_delete ::update_logo_intro
  89. compiling shader yuv2rgb
  90. ! Invalid ogg-comment version, file: g:/anomaly-1.5.0-rc19\gamedata\sounds\music\_anomaly_ilya_ponomarenko_day_one.ogg
  91. * [x-ray]: Full Memory Stats
  92. * [win32]: free[137437774612 K], reserved[64564 K], committed[1114232 K]
  93. * [ D3D ]: textures[16 K]
  94. * [x-ray]: process heap[649363 K]
  95. * [x-ray]: economy: strings[30654 K], smem[0 K]
  96. * 0.0 : [ 55] $null
  97. * 0.0 : [ 2] $user$cmap0
  98. * 0.0 : [ 2] $user$cmap1
  99. * 0.0 : [ 3] $user$distort
  100. * 0.0 : [ 6] $user$rendertarget
  101. * 0.0 : [ 5] $user$rendertarget_color_map
  102. * 0.0 : [ 1] $user$sky0
  103. * 0.0 : [ 1] $user$sky1
  104. * 0.0 : [ 1] $user$tonemap
  105. * 0.0 : [ 1] $user$ui
  106. * 0.0 : [ 1] $user$viewport2
  107. * 0.0 : [ 1] act\act_controller_hit1
  108. * 0.0 : [ 1] amik\anomaly\electric_radial
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  111. * 0.0 : [ 1] amik\explosions\boom_1
  112. * 0.0 : [ 1] amik\explosions\boom_2
  113. * 0.0 : [ 1] amik\explosions\decal_concrete
  114. * 0.0 : [ 1] amik\explosions\explo_end
  115. * 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din
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  117. * 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke
  118. * 0.0 : [ 1] amik\explosions\explosion_flash_atlas
  119. * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
  120. * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
  121. * 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
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  126. * 0.0 : [ 1] amik\explosions\smoke2
  127. * 0.0 : [ 1] amik\explosions\smoke_cannon
  128. * 0.0 : [ 1] amik\explosions\smoke_white_tiled3
  129. * 0.0 : [ 1] amik\hit_fx\blood\962e6155
  130. * 0.0 : [ 1] amik\hit_fx\blood\blood
  131. * 0.0 : [ 1] amik\hit_fx\blood\m
  132. * 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim
  133. * 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
  134. * 0.0 : [ 1] amik\nature\list
  135. * 0.0 : [ 1] amik\nature\stonedebris1
  136. * 0.0 : [ 1] amik\nature\wood_part
  137. * 0.0 : [ 1] amik\static\gas_light\flame_zippo
  138. * 0.0 : [ 1] amik\weapons\00
  139. * 0.0 : [ 1] amik\weapons\12x70
  140. * 0.0 : [ 1] amik\weapons\6ways1
  141. * 0.0 : [ 1] amik\weapons\6ways2
  142. * 0.0 : [ 1] amik\weapons\9x39
  143. * 0.0 : [ 1] amik\weapons\btr\muzzle6ways1
  144. * 0.0 : [ 1] amik\weapons\btr\muzzle6ways2
  145. * 0.0 : [ 1] amik\weapons\dtk_2
  146. * 0.0 : [ 1] amik\weapons\dtk_3
  147. * 0.0 : [ 1] amik\weapons\dtk_4
  148. * 0.0 : [ 1] amik\weapons\dtk_4_1
  149. * 0.0 : [ 1] amik\weapons\dtk_5
  150. * 0.0 : [ 1] amik\weapons\dtk_6
  151. * 0.0 : [ 1] amik\weapons\dtk_8
  152. * 0.0 : [ 1] amik\weapons\flame\flameshoot_1
  153. * 0.0 : [ 1] amik\weapons\flame\flameshoot_2
  154. * 0.0 : [ 1] amik\weapons\flame\flameshoot_3
  155. * 0.0 : [ 1] amik\weapons\flame\flameshoot_4
  156. * 0.0 : [ 1] amik\weapons\flame\flameshoot_5
  157. * 0.0 : [ 1] amik\weapons\flame\mg42out
  158. * 0.0 : [ 1] amik\weapons\flame\trace
  159. * 0.0 : [ 1] amik\weapons\flame\trace_01
  160. * 0.0 : [ 1] amik\weapons\flame\trail
  161. * 0.0 : [ 1] amik\weapons\flash_01
  162. * 0.0 : [ 1] amik\weapons\flash_02
  163. * 0.0 : [ 1] amik\weapons\flash_04
  164. * 0.0 : [ 1] amik\weapons\flash_05
  165. * 0.0 : [ 1] amik\weapons\grishik\357mag
  166. * 0.0 : [ 1] amik\weapons\grishik\45
  167. * 0.0 : [ 1] amik\weapons\grishik\50_ae
  168. * 0.0 : [ 1] amik\weapons\grishik\5x45x39
  169. * 0.0 : [ 1] amik\weapons\grishik\5x45x39_00
  170. * 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
  171. * 0.0 : [ 1] amik\weapons\grishik\5x56x45
  172. * 0.0 : [ 1] amik\weapons\grishik\5x56x45_00
  173. * 0.0 : [ 1] amik\weapons\grishik\5x7x28
  174. * 0.0 : [ 1] amik\weapons\grishik\6x5x50
  175. * 0.0 : [ 1] amik\weapons\grishik\7x62x25_0
  176. * 0.0 : [ 1] amik\weapons\grishik\7x62x25_1
  177. * 0.0 : [ 1] amik\weapons\grishik\7x62x25_2
  178. * 0.0 : [ 1] amik\weapons\grishik\7x62x25_3
  179. * 0.0 : [ 1] amik\weapons\grishik\7x62x25_4
  180. * 0.0 : [ 1] amik\weapons\grishik\7x62x39_00
  181. * 0.0 : [ 1] amik\weapons\grishik\7x62x39_01
  182. * 0.0 : [ 1] amik\weapons\grishik\7x62x39_02
  183. * 0.0 : [ 1] amik\weapons\grishik\7x62x39_03
  184. * 0.0 : [ 1] amik\weapons\grishik\7x62x51_1
  185. * 0.0 : [ 1] amik\weapons\grishik\7x62x51_2
  186. * 0.0 : [ 1] amik\weapons\grishik\7x62x54
  187. * 0.0 : [ 1] amik\weapons\grishik\7x7x57
  188. * 0.0 : [ 1] amik\weapons\grishik\7x92x57
  189. * 0.0 : [ 1] amik\weapons\grishik\9x18_1
  190. * 0.0 : [ 1] amik\weapons\grishik\9x18_2
  191. * 0.0 : [ 1] amik\weapons\grishik\9x18_3
  192. * 0.0 : [ 1] amik\weapons\grishik\9x39
  193. * 0.0 : [ 1] amik\weapons\mg42out
  194. * 0.0 : [ 1] amik\weapons\shells_12x70
  195. * 0.0 : [ 1] amik\weapons\shells_ak
  196. * 0.0 : [ 1] amik\weapons\shells_ak_01
  197. * 0.0 : [ 1] amik\weapons\smokeshoot_0
  198. * 0.0 : [ 1] amik\weapons\smokeshoot_1
  199. * 0.0 : [ 1] amik\weapons\trace
  200. * 0.0 : [ 1] amik\weapons\trace_01
  201. * 0.0 : [ 1] fozest\fire_spark_04
  202. * 0.0 : [ 1] fozest\small_fire_looped10x4
  203. * 0.0 : [ 1] fozest\small_fire_looped10x4_dist
  204. * 0.0 : [ 1] fozest\smoke02
  205. * 0.0 : [ 1] fx\fx_flare1
  206. * 0.0 : [ 1] fx\fx_gradien2
  207. * 0.0 : [ 1] fx\fx_gradient
  208. * 0.0 : [ 1] fx\fx_gradient1
  209. * 0.0 : [ 1] fx\fx_gradient_02
  210. * 0.0 : [ 1] fx\fx_lightning
  211. * 0.0 : [ 1] fx\fx_moon
  212. * 0.0 : [ 1] fx\fx_moon_full_clear
  213. * 0.0 : [ 1] fx\fx_moon_full_cloudy
  214. * 0.0 : [ 1] fx\fx_moon_full_verycloudy
  215. * 0.0 : [ 1] fx\fx_rain
  216. * 0.0 : [ 1] fx\fx_rainsplash1
  217. * 0.0 : [ 1] fx\fx_sun
  218. * 0.0 : [ 1] fx\fx_sun2
  219. * 0.0 : [ 1] fx\fx_sun_cloudy_dark
  220. * 0.0 : [ 1] fx\fx_sun_fog
  221. * 0.0 : [ 1] fx\fx_sun_fog3
  222. * 0.0 : [ 1] fx\fx_sun_gradient
  223. * 0.0 : [ 1] fx\fx_sun_gradient_day_clear
  224. * 0.0 : [ 1] fx\fx_sun_halo
  225. * 0.0 : [ 1] fx\fx_sun_morning
  226. * 0.0 : [ 1] fx\fx_sun_rise
  227. * 0.0 : [ 1] fx\fx_sunset
  228. * 0.0 : [ 1] fx\fx_thunderbolts_gradient
  229. * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
  230. * 0.0 : [ 1] fx\fx_volumefog1
  231. * 0.0 : [ 1] ghost_particles\dist\distortion_default
  232. * 0.0 : [ 1] ghost_particles\eft_style\eft_flame
  233. * 0.0 : [ 1] ghost_particles\eft_style\empty
  234. * 0.0 : [ 1] ghost_particles\eft_style\f4_sparks
  235. * 0.0 : [ 1] ghost_particles\eft_style\smoke01
  236. * 0.0 : [ 1] ghost_particles\eft_style\smoke02
  237. * 0.0 : [ 1] ghost_particles\glow\glow01
  238. * 0.0 : [ 1] ghost_particles\shells\r_pop\12ga
  239. * 0.0 : [ 1] ghost_particles\shells\r_pop\545x39
  240. * 0.0 : [ 1] ghost_particles\shells\r_pop\9x19
  241. * 0.0 : [ 1] ghost_particles\shells\r_pop\9x39
  242. * 0.0 : [ 1] ghost_particles\shells\shell_762x39
  243. * 0.0 : [ 1] ghost_particles\shells\shell_9x18
  244. * 0.0 : [ 1] ghost_particles\smoke\generic_smoke_white_00
  245. * 0.0 : [ 1] ghost_particles\smoke\smoke_loop_5x5
  246. * 0.0 : [ 1] glow\glow_04
  247. * 0.0 : [ 1] glow\glow_blue
  248. * 0.0 : [ 1] glow\glow_fire1
  249. * 0.0 : [ 1] glow\glow_fire1_soc
  250. * 0.0 : [ 1] glow\glow_orange
  251. * 0.0 : [ 1] glow\glow_orange2
  252. * 0.0 : [ 1] glow\glow_orange_bright
  253. * 0.0 : [ 1] glow\glow_rays
  254. * 0.0 : [ 1] glow\glow_white
  255. * 0.0 : [ 1] glow\glow_yellow
  256. * 0.0 : [ 1] new_pfx\explosions\eplosion04_dxt5
  257. * 0.0 : [ 1] new_pfx\smoke_animated_2
  258. * 0.0 : [ 1] new_pfx\wblood_4
  259. * 0.0 : [ 1] new_pfx\wblood_6
  260. * 0.0 : [ 1] pfx\gunparts
  261. * 0.0 : [ 1] pfx\pfx_ani-explosion-02
  262. * 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
  263. * 0.0 : [ 1] pfx\pfx_ani-explosion-02a
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  675. * 0.0 : [ 1] sky\swtc_clear_alt\06-00#small
  676. * 0.0 : [ 1] sky\swtc_clear_alt\07-00
  677. * 0.0 : [ 1] sky\swtc_clear_alt\07-00#small
  678. * 0.0 : [ 1] sky\swtc_clear_alt\08-00
  679. * 0.0 : [ 1] sky\swtc_clear_alt\08-00#small
  680. * 0.0 : [ 1] sky\swtc_clear_alt\09-00
  681. * 0.0 : [ 1] sky\swtc_clear_alt\09-00#small
  682. * 0.0 : [ 1] sky\swtc_clear_alt\10-00
  683. * 0.0 : [ 1] sky\swtc_clear_alt\10-00#small
  684. * 0.0 : [ 1] sky\swtc_clear_alt\11-00
  685. * 0.0 : [ 1] sky\swtc_clear_alt\11-00#small
  686. * 0.0 : [ 1] sky\swtc_clear_alt\12-00
  687. * 0.0 : [ 1] sky\swtc_clear_alt\12-00#small
  688. * 0.0 : [ 1] sky\swtc_clear_alt\13-00
  689. * 0.0 : [ 1] sky\swtc_clear_alt\13-00#small
  690. * 0.0 : [ 1] sky\swtc_clear_alt\14-00
  691. * 0.0 : [ 1] sky\swtc_clear_alt\14-00#small
  692. * 0.0 : [ 2] sky\swtc_clear_alt\15-00
  693. * 0.0 : [ 2] sky\swtc_clear_alt\15-00#small
  694. * 0.0 : [ 1] sky\swtc_clear_alt\17-00
  695. * 0.0 : [ 1] sky\swtc_clear_alt\17-00#small
  696. * 0.0 : [ 1] sky\swtc_clear_alt\18-00
  697. * 0.0 : [ 1] sky\swtc_clear_alt\18-00#small
  698. * 0.0 : [ 1] sky\swtc_clear_alt\19-00
  699. * 0.0 : [ 1] sky\swtc_clear_alt\19-00#small
  700. * 0.0 : [ 3] sky\swtc_clear_alt\20-00
  701. * 0.0 : [ 3] sky\swtc_clear_alt\20-00#small
  702. * 0.0 : [ 1] sky\swtc_clear_alt\21-00
  703. * 0.0 : [ 1] sky\swtc_clear_alt\21-00#small
  704. * 0.0 : [ 3] sky\swtc_clear_alt\23-00
  705. * 0.0 : [ 3] sky\swtc_clear_alt\23-00#small
  706. * 0.0 : [ 2] sky\swtc_cloudy_light\06-00-cloudy-dark
  707. * 0.0 : [ 2] sky\swtc_cloudy_light\06-00-cloudy-dark#small
  708. * 0.0 : [ 1] sky\swtc_cloudy_light\21-00-cloudy-light
  709. * 0.0 : [ 1] sky\swtc_cloudy_light\21-00-cloudy-light#small
  710. * 0.0 : [ 2] sky\swtc_dark\05-00-storm
  711. * 0.0 : [ 2] sky\swtc_dark\05-00-storm#small
  712. * 0.0 : [ 1] sky\swtc_dark\06-00-cloudy-dark
  713. * 0.0 : [ 1] sky\swtc_dark\06-00-cloudy-dark#small
  714. * 0.0 : [ 1] sky\swtc_dark\07-00-cloudy-light-rain
  715. * 0.0 : [ 1] sky\swtc_dark\07-00-cloudy-light-rain#small
  716. * 0.0 : [ 1] sky\swtc_dark\09-00-cloudy-dark-rain
  717. * 0.0 : [ 1] sky\swtc_dark\09-00-cloudy-dark-rain#small
  718. * 0.0 : [ 1] sky\swtc_dark\10-00-cloudy-light-rain
  719. * 0.0 : [ 1] sky\swtc_dark\10-00-cloudy-light-rain#small
  720. * 0.0 : [ 1] sky\swtc_dark\11-00-storm
  721. * 0.0 : [ 1] sky\swtc_dark\11-00-storm#small
  722. * 0.0 : [ 3] sky\swtc_dark\13-00-cloudy-dark
  723. * 0.0 : [ 3] sky\swtc_dark\13-00-cloudy-dark#small
  724. * 0.0 : [ 1] sky\swtc_dark\15-00-storm
  725. * 0.0 : [ 1] sky\swtc_dark\15-00-storm#small
  726. * 0.0 : [ 1] sky\swtc_dark\16-00-storm
  727. * 0.0 : [ 1] sky\swtc_dark\16-00-storm#small
  728. * 0.0 : [ 1] sky\swtc_dark\17-00-storm
  729. * 0.0 : [ 1] sky\swtc_dark\17-00-storm#small
  730. * 0.0 : [ 1] sky\swtc_dark\18-00-cloudy-light-rain
  731. * 0.0 : [ 1] sky\swtc_dark\18-00-cloudy-light-rain#small
  732. * 0.0 : [ 2] sky\swtc_dark\19-00-storm
  733. * 0.0 : [ 2] sky\swtc_dark\19-00-storm#small
  734. * 0.0 : [ 1] sky\swtc_dark\19-30-storm
  735. * 0.0 : [ 1] sky\swtc_dark\19-30-storm#small
  736. * 0.0 : [ 1] sky\swtc_dark\20-00-storm
  737. * 0.0 : [ 1] sky\swtc_dark\20-00-storm#small
  738. * 0.0 : [ 3] sky\swtc_storm\08-00-storm
  739. * 0.0 : [ 3] sky\swtc_storm\08-00-storm#small
  740. * 0.0 : [ 2] sky\swtc_storm\09-00-storm
  741. * 0.0 : [ 2] sky\swtc_storm\09-00-storm#small
  742. * 0.0 : [ 5] sky\swtc_storm\10-00-storm
  743. * 0.0 : [ 5] sky\swtc_storm\10-00-storm#small
  744. * 0.0 : [ 2] sky\swtc_storm\12-00-storm
  745. * 0.0 : [ 2] sky\swtc_storm\12-00-storm#small
  746. * 0.0 : [ 1] sky\swtc_storm\14-00-storm
  747. * 0.0 : [ 1] sky\swtc_storm\14-00-storm#small
  748. * 0.0 : [ 2] sky\swtc_storm\15-00-storm
  749. * 0.0 : [ 2] sky\swtc_storm\15-00-storm#small
  750. * 0.0 : [ 1] sky\swtc_storm\20-00-storm
  751. * 0.0 : [ 1] sky\swtc_storm\20-00-storm#small
  752. * 0.0 : [ 1] ui\ui_actor_sleep_screen
  753. * 0.0 : [ 1] wm\wm_blood_1
  754. * 0.0 : [ 1] wm\wm_blood_1_1
  755. * 0.0 : [ 1] wm\wm_blood_1_2
  756. * 0.0 : [ 1] wm\wm_blood_1_3
  757. * 0.0 : [ 1] wm\wm_blood_drop_4
  758. * 0.0 : [ 1] wm\wm_bullet_asfalt_1
  759. * 0.0 : [ 1] wm\wm_bullet_asfalt_2
  760. * 0.0 : [ 1] wm\wm_bullet_asfalt_3
  761. * 0.0 : [ 1] wm\wm_bullet_brick_1
  762. * 0.0 : [ 1] wm\wm_bullet_brick_2
  763. * 0.0 : [ 1] wm\wm_bullet_concrete
  764. * 0.0 : [ 1] wm\wm_bullet_concrete_1
  765. * 0.0 : [ 1] wm\wm_bullet_concrete_2
  766. * 0.0 : [ 1] wm\wm_bullet_concrete_4
  767. * 0.0 : [ 1] wm\wm_bullet_concrete_5
  768. * 0.0 : [ 1] wm\wm_bullet_concrete_6
  769. * 0.0 : [ 1] wm\wm_bullet_concrete_7
  770. * 0.0 : [ 1] wm\wm_bullet_glass01
  771. * 0.0 : [ 1] wm\wm_bullet_glass02
  772. * 0.0 : [ 1] wm\wm_bullet_glass03
  773. * 0.0 : [ 1] wm\wm_bullet_glass04
  774. * 0.0 : [ 1] wm\wm_bullet_ground
  775. * 0.0 : [ 1] wm\wm_bullet_ground_1
  776. * 0.0 : [ 1] wm\wm_bullet_ground_2
  777. * 0.0 : [ 1] wm\wm_bullet_metall_thik
  778. * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
  779. * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
  780. * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
  781. * 0.0 : [ 1] wm\wm_bullet_metall_thin
  782. * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
  783. * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
  784. * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
  785. * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
  786. * 0.0 : [ 1] wm\wm_bullet_wood
  787. * 0.0 : [ 1] wm\wm_bullet_wood_1
  788. * 0.0 : [ 1] wm\wm_bullet_wood_2
  789. * 0.0 : [ 1] wm\wm_bullet_wood_3
  790. * 0.0 : [ 1] wm\wm_bullet_wood_4
  791. * 0.0 : [ 1] wm\wm_bullet_wood_5
  792. * 0.0 : [ 1] wm\wm_bullet_wood_6
  793. * 0.0 : [ 1] wm\wm_bullet_wood_7
  794. * 0.0 : [ 1] wm\wm_bullet_wood_8
  795. * 0.0 : [ 1] wm\wm_bullet_wood_9
  796. * 0.0 : [ 1] wm\wm_grenade
  797. * 0.0 : [ 1] wm\wm_knife_dead
  798. * 0.0 : [ 1] wm\wm_knife_horiz
  799. * 0.0 : [ 1] wm\wm_knife_horiz_blood
  800. * 0.0 : [ 1] wm\wm_knife_horiz_blood1
  801. * 0.0 : [ 1] wm\wm_knife_horiz_metal
  802. * 0.0 : [ 1] wm\wm_knife_horiz_ston
  803. * 0.0 : [ 1] wm\wm_knife_wood
  804. * 0.0 : [ 1] wm\wm_knife_wood1
  805. * 0.0 : [ 1] wm\wm_knife_wood2
  806. * 8.1 : [ 1] elijah - quicksave_3
  807. * 8.1 : [ 1] ui\ui_magnifier2
  808. * 10.7 : [ 4] fx\fx_noise2
  809. * 16.1 : [ 1] ui\ui_font_arial_14_1024
  810. * 16.1 : [ 1] ui\ui_font_hud_01
  811. * 32.1 : [ 1] ui\ui_font_letter_16_1024
  812. * 32.1 : [ 1] ui\ui_font_letter_18_1024
  813. * 33.0 : [ 1] ui\ui_ani_cursor
  814. * 64.1 : [ 1] ui\ui_font_console_02
  815. * 64.1 : [ 1] ui\ui_font_graff_19_1024
  816. * 64.1 : [ 1] ui\ui_font_graff_22_1024
  817. * 64.1 : [ 1] ui\ui_font_hud_02
  818. * 106.8 : [ 1] ui\ui_anomaly_logo
  819. * 128.1 : [ 1] ui\ui_font_graff_32_1024
  820. * 128.1 : [ 1] ui\ui_font_letter_25_1024
  821. * 256.1 : [ 1] ui\ui_font_graff_50_1024
  822. * 1024.1 : [ 1] ui\ui_actor_mp_screen
  823. * 1024.1 : [ 1] ui\ui_actor_multiplayer_background
  824. * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
  825. * 1024.1 : [ 1] ui\ui_common
  826. * 2048.1 : [ 1] ui\ui_actor_hint_wnd
  827. * 8100.0 : [ 1] ui\ui_background_new
  828. * 8192.1 : [ 1] ui\ui_actor_main_menu
  829. compiling shader model_def_hq
  830. compiling shader model_def_hq_4
  831. compiling shader model_def_lq
  832. compiling shader model_def_lq_4
  833. compiling shader add_point
  834. compiling shader model_def_point_4
  835. compiling shader add_spot
  836. compiling shader model_def_spot_4
  837. compiling shader model_shadow
  838. compiling shader model_def_shadow_4
  839. "g:\anomaly-1.5.0-rc19\bin\anomalydx8avx.exe" -smap2048
  840. * phase time: 0 ms
  841. * phase cmem: 727582 K
  842. * [x-ray]: Prefetching Data
  843. Loading objects...
  844. compiling shader model_def_hq_0
  845. compiling shader model_def_lq_0
  846. compiling shader model_def_point_0
  847. compiling shader model_def_spot_0
  848. compiling shader model_def_shadow_0
  849. compiling shader model_env_hq
  850. compiling shader model_env_hq_0
  851. compiling shader model_env_lq
  852. compiling shader model_env_lq_0
  853. compiling shader model_def_hq_1
  854. compiling shader model_def_lq_1
  855. compiling shader model_def_point_1
  856. compiling shader model_def_spot_1
  857. compiling shader model_def_shadow_1
  858. compiling shader model_env_hq_1
  859. compiling shader model_env_lq_1
  860. compiling shader simple
  861. compiling shader model_def_lqs_0
  862. compiling shader model_env_hq_2
  863. compiling shader model_env_lq_2
  864. compiling shader model_def_point_2
  865. compiling shader model_def_spot_2
  866. compiling shader model_def_shadow_2
  867. Loading models...
  868. Loading textures...
  869. CResourceManager::DeferredUpload -> START, size = 839
  870. texture loading time: 21646
  871. * [x-ray]: Prefetched Data
  872. * [prefetch] time: 32852 ms
  873. * [prefetch] memory: 678805Kb
  874. S.T.A.L.K.E.R. Anomaly version 1.5.0 RC19
  875. using marshal library
  876. # Loading ini: misc\smart_profiles.ltx
  877. end setup
  878. * phase time: 38635 ms
  879. * phase cmem: 1370543 K
  880. * phase time: 131 ms
  881. * phase cmem: 1370544 K
  882. loading mdata
  883. * Loading spawn registry...
  884. * 18652 spawn points are successfully loaded
  885. * Loading objects...
  886. * 30633 objects are successfully loaded
  887. * Game elijah - quicksave_3 is successfully loaded from file 'g:/anomaly-1.5.0-rc19\appdata\savedgames\elijah - quicksave_3.scop' (2.662s)
  888. * phase time: 2661 ms
  889. * phase cmem: 1560446 K
  890. * phase time: 243 ms
  891. * phase cmem: 1561126 K
  892. * phase time: 206 ms
  893. * phase cmem: 1561126 K
  894. * client : connection accepted - <All Ok>
  895. * phase time: 224 ms
  896. * phase cmem: 1561161 K
  897. * phase time: 219 ms
  898. * phase cmem: 1561161 K
  899. * phase time: 4555 ms
  900. * phase cmem: 1679689 K
  901. compiling shader vert [2]
  902. compiling shader vert_point
  903. compiling shader vert_spot
  904. compiling shader vert_l [2]
  905. compiling shader simple
  906. compiling shader simple_point
  907. compiling shader simple_spot
  908. compiling shader base_lplanes [2]
  909. compiling shader wmark
  910. compiling shader wmark_point
  911. compiling shader wmark_spot
  912. compiling shader lmap [2]
  913. compiling shader lmap_point
  914. compiling shader lmap_spot
  915. compiling shader lmap_l [2]
  916. compiling shader impl_dt [2]
  917. compiling shader impl_point
  918. compiling shader impl_spot
  919. compiling shader impl_l [2]
  920. compiling shader tree_w
  921. compiling shader tree_s
  922. compiling shader tree_w_point
  923. compiling shader tree_w_spot
  924. compiling shader lod [2]
  925. compiling shader tree_s_point
  926. compiling shader tree_s_spot
  927. compiling shader avg4
  928. * phase time: 452 ms
  929. * phase cmem: 1686414 K
  930. * [Loading VB] 65533 verts, 2047 Kb
  931. * [Loading VB] 65527 verts, 2047 Kb
  932. * [Loading VB] 65534 verts, 2047 Kb [2]
  933. * [Loading VB] 65530 verts, 2047 Kb
  934. * [Loading VB] 65523 verts, 2047 Kb
  935. * [Loading VB] 50054 verts, 1564 Kb
  936. * [Loading VB] 65531 verts, 2047 Kb
  937. * [Loading VB] 65534 verts, 2047 Kb
  938. * [Loading VB] 65535 verts, 2047 Kb
  939. * [Loading VB] 65534 verts, 2047 Kb
  940. * [Loading VB] 65521 verts, 2047 Kb
  941. * [Loading VB] 65535 verts, 2047 Kb [2]
  942. * [Loading VB] 65534 verts, 2047 Kb
  943. * [Loading VB] 65535 verts, 2047 Kb
  944. * [Loading VB] 65534 verts, 2047 Kb
  945. * [Loading VB] 65535 verts, 2047 Kb [2]
  946. * [Loading VB] 65533 verts, 2047 Kb
  947. * [Loading VB] 23633 verts, 738 Kb
  948. * [Loading VB] 65535 verts, 2047 Kb
  949. * [Loading VB] 65533 verts, 2047 Kb
  950. * [Loading VB] 65534 verts, 2047 Kb
  951. * [Loading VB] 65519 verts, 2047 Kb
  952. * [Loading VB] 65521 verts, 2047 Kb
  953. * [Loading VB] 65294 verts, 2040 Kb
  954. * [Loading VB] 7152 verts, 223 Kb
  955. * [Loading IB] 1048575 indices, 2047 Kb [8]
  956. * [Loading IB] 688875 indices, 1345 Kb
  957. * phase time: 1209 ms
  958. * phase cmem: 1758099 K
  959. * phase time: 278 ms
  960. * phase cmem: 1761658 K
  961. compiling shader detail
  962. compiling shader detail_wave
  963. compiling shader detail_still
  964. * [DETAILS] VertexConsts(256), Batch(61)
  965. * [DETAILS] 45323 v(20), 30317 p
  966. * [DETAILS] Batch(61), VB(885K), IB(177K)
  967. * phase time: 271 ms
  968. * phase cmem: 1762756 K
  969. * Loading HOM: g:/anomaly-1.5.0-rc19\gamedata\levels\l05_bar\level.hom
  970. * phase time: 540 ms
  971. * phase cmem: 1763006 K
  972. * phase time: 207 ms
  973. * phase cmem: 1763006 K
  974. * phase time: 210 ms
  975. * phase cmem: 1763008 K
  976. CResourceManager::DeferredUpload -> START, size = 1244
  977. texture loading time: 18992
  978. * t-report - base: 1216, 748056 K
  979. * t-report - lmap: 28, 28675 K
  980. * phase time: 22181 ms
  981. * phase cmem: 2031901 K
  982. * phase time: 270 ms
  983. * phase cmem: 2031904 K
  984. * [x-ray]: Full Memory Stats
  985. * [win32]: free[137436168780 K], reserved[219664 K], committed[2564964 K]
  986. * [ D3D ]: textures[871602 K]
  987. * [x-ray]: process heap[2031904 K]
  988. * [x-ray]: economy: strings[39346 K], smem[3793 K]
  989. compiling shader model_def_hq_2
  990. compiling shader model_def_lq_2
  991. compiling shader model_distort4glass_2
  992. compiling shader model_def_hq_3
  993. compiling shader model_def_lq_3
  994. compiling shader model_def_point_3
  995. compiling shader model_def_spot_3
  996. compiling shader model_def_shadow_3
  997. compiling shader model_def_lqs_1
  998. compiling shader model_env_hq_3
  999. compiling shader model_env_lq_3
  1000. compiling shader model_def_lplanes_0
  1001. ReLOAD RESET weapon
  1002. LoadCurrentWeapon
  1003. NEW STATE: 3
  1004. collectgarbage before=47668773Kb
  1005. collectgarbage after=30429715Kb
  1006. / hunter_gar_trader_task_1 | Faction [monster] is re-added to cache_assault_func table
  1007. / hunter_gar_trader_task_1 | Faction [monster_predatory_day] is re-added to cache_assault_func table
  1008. / hunter_gar_trader_task_1 | Faction [monster_predatory_night] is re-added to cache_assault_func table
  1009. / hunter_gar_trader_task_1 | Faction [monster_vegetarian] is re-added to cache_assault_func table
  1010. / hunter_gar_trader_task_1 | Faction [monster_zombied_day] is re-added to cache_assault_func table
  1011. / hunter_gar_trader_task_1 | Faction [monster_zombied_night] is re-added to cache_assault_func table
  1012. / hunter_gar_trader_task_1 | Faction [monster_special] is re-added to cache_assault_func table
  1013. NEW STATE: 2
  1014. hud_animation_end [%s] sec=%s motion=%s state=%s slot=%s
  1015. ReLOAD RESET weapon
  1016. LoadCurrentWeapon
  1017. intro_start game_loaded
  1018. * [x-ray]: Handled Necessary Textures Destruction
  1019. * MEMORY USAGE: 2253574 K
  1020. * End of synchronization A[1] R[1]
  1021. intro_delete ::update_game_loaded
  1022. on_item_focus [14]
  1023. WeaponGetMagData: (wpn_glock) ID: 22212
  1024. WeaponGetMagData: ()
  1025. mag section found: mag_wpn_glock_9x19_fmj
  1026. WeaponSetMagData N:mag_wpn_glock_9x19_fmj:10:0000000000
  1027. on_item_focus
  1028. WeaponGetMagData: (wpn_glock) ID: 22212
  1029. WeaponGetMagData: (N:mag_wpn_glock_9x19_fmj:10:0000000000)
  1030. weapon_eject_mag_precondition
  1031. weapon_eject_mag_precondition1
  1032. WeaponGetMagData: (wpn_glock) ID: 22212
  1033. WeaponGetMagData: (N:mag_wpn_glock_9x19_fmj:10:0000000000)
  1034. MagazineInWeaponIsValid mag_wpn_glock_9x19_fmj
  1035. MagazineInWeaponIsValid
  1036. weapon_eject_mag_precondition
  1037. weapon_eject_mag_precondition1
  1038. WeaponGetMagData: (wpn_glock) ID: 22212
  1039. WeaponGetMagData: (N:mag_wpn_glock_9x19_fmj:10:0000000000)
  1040. MagazineInWeaponIsValid mag_wpn_glock_9x19_fmj
  1041. MagazineInWeaponIsValid
  1042. on_item_focus [2]
  1043. WeaponGetMagData: (wpn_glock) ID: 22212
  1044. WeaponGetMagData: (N:mag_wpn_glock_9x19_fmj:10:0000000000)
  1045. on_item_focus [3]
  1046. WeaponGetMagData: (wpn_glock) ID: 22212
  1047. WeaponGetMagData: (N:mag_wpn_glock_9x19_fmj:10:0000000000)
  1048. weapon_eject_mag_precondition
  1049. weapon_eject_mag_precondition1
  1050. WeaponGetMagData: (wpn_glock) ID: 22212
  1051. WeaponGetMagData: (N:mag_wpn_glock_9x19_fmj:10:0000000000)
  1052. MagazineInWeaponIsValid mag_wpn_glock_9x19_fmj
  1053. MagazineInWeaponIsValid
  1054. weapon_eject_mag_precondition
  1055. weapon_eject_mag_precondition1
  1056. WeaponGetMagData: (wpn_glock) ID: 22212
  1057. WeaponGetMagData: (N:mag_wpn_glock_9x19_fmj:10:0000000000)
  1058. MagazineInWeaponIsValid mag_wpn_glock_9x19_fmj
  1059. MagazineInWeaponIsValid
  1060. on_item_focus
  1061. WeaponGetMagData: (wpn_glock) ID: 22212
  1062. WeaponGetMagData: (N:mag_wpn_glock_9x19_fmj:10:0000000000)
  1063. WeaponSetMagData N:no_mag:0:
  1064. weapon_eject_mag_functor create mag N:10:0000000000
  1065. WeaponGetMagData: (mag_wpn_glock_9x19_fmj) ID: 36278
  1066. WeaponGetMagData: (N:10:0000000000)
  1067. WeaponGetMagData: (mag_wpn_glock_9x19_fmj) ID: 36278
  1068. WeaponGetMagData: (N:10:0000000000)
  1069. on_item_focus
  1070. WeaponGetMagData: (wpn_protecta_custom) ID: 25516
  1071. WeaponGetMagData: ()
  1072. ERROR: mag section invalid: mag_wpn_protecta_12x70_buck
  1073. on_item_focus
  1074. WeaponGetMagData: (ammo_7.92x33_ap_bad) ID: 24597
  1075. WeaponGetMagData: ()
  1076. corrupted_weapon: ammo_7.92x33_ap_bad
  1077. on_item_focus
  1078. WeaponGetMagData: (ammo_7.92x33_fmj) ID: 24208
  1079. WeaponGetMagData: ()
  1080. corrupted_weapon: ammo_7.92x33_fmj
  1081. on_item_focus
  1082. WeaponGetMagData: (ammo_magnum_300) ID: 4690
  1083. WeaponGetMagData: ()
  1084. corrupted_weapon: ammo_magnum_300
  1085. on_item_focus [3]
  1086. WeaponGetMagData: (mag_wpn_glock_9x19_fmj) ID: 36278
  1087. WeaponGetMagData: (N:10:0000000000)
  1088. on_item_focus [3]
  1089. WeaponGetMagData: (mag_wpn_glock_9x19_fmj) ID: 36278
  1090. WeaponGetMagData: (N:10:0000000000)
  1091. corrupted_weapon: mag_wpn_glock_9x19_fmj
  1092. WeaponGetMagData: (mag_wpn_glock_9x19_fmj) ID: 36278
  1093. WeaponGetMagData: (N:10:0000000000)
  1094. WeaponGetMagData: (mag_wpn_glock_9x19_fmj) ID: 36278
  1095. WeaponGetMagData: (N:10:0000000000)
  1096. WeaponGetMagData: (mag_wpn_glock_9x19_fmj) ID: 36278
  1097. WeaponGetMagData: (N:10:0000000000)
  1098. on_item_focus [2]
  1099. WeaponGetMagData: (mag_wpn_glock_9x19_fmj) ID: 36278
  1100. WeaponGetMagData: (N:10:0000000000)
  1101. corrupted_weapon: mag_wpn_glock_9x19_fmj
  1102. WeaponGetMagData: (mag_wpn_glock_9x19_fmj) ID: 36278
  1103. WeaponGetMagData: (N:10:0000000000)
  1104. WeaponGetMagData: (mag_wpn_glock_9x19_fmj) ID: 36278
  1105. WeaponGetMagData: (N:10:0000000000)
  1106. WeaponGetMagData: (mag_wpn_glock_9x19_fmj) ID: 36278
  1107. WeaponGetMagData: (N:10:0000000000)
  1108. ~ Warfare is not loaded, unregistered warfare callbacks
  1109. on_item_focus [5]
  1110. WeaponGetMagData: (ammo_9x19_ap) ID: 29215
  1111. WeaponGetMagData: ()
  1112. corrupted_weapon: ammo_9x19_ap
  1113. on_item_focus [9]
  1114. WeaponGetMagData: (ammo_pkm_100) ID: 19366
  1115. WeaponGetMagData: ()
  1116. corrupted_weapon: ammo_pkm_100
  1117. on_item_focus
  1118. WeaponGetMagData: (ammo_7.92x33_ap_bad) ID: 24597
  1119. WeaponGetMagData: ()
  1120. corrupted_weapon: ammo_7.92x33_ap_bad
  1121. on_item_focus
  1122. WeaponGetMagData: (ammo_5.7x28_ss190_bad) ID: 24154
  1123. WeaponGetMagData: ()
  1124. corrupted_weapon: ammo_5.7x28_ss190_bad
  1125. on_item_focus
  1126. WeaponGetMagData: (ammo_12x70_buck) ID: 29212
  1127. WeaponGetMagData: ()
  1128. corrupted_weapon: ammo_12x70_buck
  1129. on_item_focus [2]
  1130. WeaponGetMagData: (ammo_12x70_buck) ID: 29212
  1131. WeaponGetMagData: ()
  1132. corrupted_weapon: ammo_12x70_buck
  1133. on_item_focus
  1134. WeaponGetMagData: (ammo_12x70_buck_self) ID: 37376
  1135. WeaponGetMagData: ()
  1136. corrupted_weapon: ammo_12x70_buck_self
  1137. on_item_focus
  1138. WeaponGetMagData: (ammo_5.7x28_ss195_bad) ID: 7606
  1139. WeaponGetMagData: ()
  1140. corrupted_weapon: ammo_5.7x28_ss195_bad
  1141. on_item_focus
  1142. WeaponGetMagData: (ammo_magnum_300) ID: 4690
  1143. WeaponGetMagData: ()
  1144. corrupted_weapon: ammo_magnum_300
  1145. on_item_focus [3]
  1146. WeaponGetMagData: (ammo_pkm_100) ID: 19366
  1147. WeaponGetMagData: ()
  1148. corrupted_weapon: ammo_pkm_100
  1149. on_item_focus
  1150. WeaponGetMagData: (wpn_protecta_custom) ID: 25516
  1151. WeaponGetMagData: ()
  1152. ERROR: mag section invalid: mag_wpn_protecta_12x70_buck
  1153. on_item_focus
  1154. WeaponGetMagData: (ammo_pkm_100) ID: 19366
  1155. WeaponGetMagData: ()
  1156. corrupted_weapon: ammo_pkm_100
  1157. on_item_focus [13]
  1158. WeaponGetMagData: (mag_wpn_glock_9x19_fmj) ID: 36278
  1159. WeaponGetMagData: (N:10:0000000000)
  1160. corrupted_weapon: mag_wpn_glock_9x19_fmj
  1161. WeaponGetMagData: (mag_wpn_glock_9x19_fmj) ID: 36278
  1162. WeaponGetMagData: (N:10:0000000000)
  1163. WeaponGetMagData: (mag_wpn_glock_9x19_fmj) ID: 36278
  1164. WeaponGetMagData: (N:10:0000000000)
  1165. WeaponGetMagData: (mag_wpn_glock_9x19_fmj) ID: 36278
  1166. WeaponGetMagData: (N:10:0000000000)
  1167. WeaponGetMagData: (mag_wpn_glock_9x19_fmj) ID: 36278
  1168. WeaponGetMagData: (N:10:0000000000)
  1169. WeaponGetMagData: (mag_wpn_glock_9x19_fmj) ID: 36278
  1170. WeaponGetMagData: (N:10:0000000000)
  1171. WeaponGetMagData: (mag_wpn_glock_9x19_fmj) ID: 36278
  1172. WeaponGetMagData: (N:10:0000000000)
  1173. outfitSectionDefault wlc_light
  1174. WeaponGetMagData: (mag_wpn_glock_9x19_fmj) ID: 36278
  1175. WeaponGetMagData: (N:10:0000000000)
  1176. mags found: 0 - 0
  1177. WeaponGetMagData: (mag_wpn_glock_9x19_fmj) ID: 36278
  1178. WeaponGetMagData: (N:10:0000000000)
  1179. outfitSectionDefault wlc_light
  1180. WeaponGetMagData: (mag_wpn_glock_9x19_fmj) ID: 36278
  1181. WeaponGetMagData: (N:10:0000000000)
  1182. mags found: 0 - 0
  1183. on_item_focus
  1184. outfitSectionDefault wlc_light
  1185. WeaponGetMagData: (mag_wpn_glock_9x19_fmj) ID: 36278
  1186. WeaponGetMagData: (N:10:0000000000)
  1187. mags found: 0 - 0
  1188. WeaponGetMagData: (mag_wpn_glock_9x19_fmj) ID: 36278
  1189. WeaponGetMagData: (N:10:0000000000)
  1190. newMagSec mag_wpn_glock_9x19_fmj_ready
  1191. WeaponGetMagData: (mag_wpn_glock_9x19_fmj_ready) ID: 38461
  1192. WeaponGetMagData: (S:10:0000000000)
  1193. WeaponGetMagData: (mag_wpn_glock_9x19_fmj_ready) ID: 38461
  1194. WeaponGetMagData: (S:10:0000000000)
  1195. ReLOAD RESET weapon
  1196. LoadCurrentWeapon
  1197. NEW STATE: 3
  1198. NEW STATE: 1
  1199. hud_animation_end [%s] sec=%s motion=%s state=%s slot=%s
  1200. NEW STATE: 0
  1201. WeaponGetMagData: (wpn_glock) ID: 22212
  1202. WeaponGetMagData: (N:no_mag:0:)
  1203. NEW STATE: 7
  1204. ammo_sec: ammo_9x19_fmj
  1205. CountAmmoBySection ammo_9x19_fmj Count: 0
  1206. ammo_count: 0
  1207. ammo_sec: ammo_9x19_fmj_bad
  1208. CountAmmoBySection ammo_9x19_fmj_bad Count: 0
  1209. ammo_count: 0
  1210. ammo_sec: ammo_9x19_fmj_verybad
  1211. CountAmmoBySection ammo_9x19_fmj_verybad Count: 0
  1212. ammo_count: 0
  1213. ammo_sec: ammo_9x19_pbp
  1214. CountAmmoBySection ammo_9x19_pbp Count: 0
  1215. ammo_count: 0
  1216. ammo_sec: ammo_9x19_pbp_bad
  1217. CountAmmoBySection ammo_9x19_pbp_bad Count: 0
  1218. ammo_count: 0
  1219. ammo_sec: ammo_9x19_pbp_verybad
  1220. CountAmmoBySection ammo_9x19_pbp_verybad Count: 0
  1221. ammo_count: 0
  1222. ammo_sec: ammo_9x19_ap
  1223. CountAmmoBySection ammo_9x19_ap Count: 9
  1224. ammo_count: 9
  1225. ammo_sec: ammo_9x19_ap_bad
  1226. CountAmmoBySection ammo_9x19_ap_bad Count: 1
  1227. ammo_count: 1
  1228. ammo_sec: ammo_9x19_ap_verybad
  1229. CountAmmoBySection ammo_9x19_ap_verybad Count: 0
  1230. ammo_count: 0
  1231. -- ammoType: ammo_9x19_ap_bad
  1232. -- ammoType: ammo_9x19_ap_verybad
  1233. -- ammoType: ammo_9x19_ap
  1234. -- ammoType: ammo_9x19_pbp_verybad
  1235. -- ammoType: ammo_9x19_fmj
  1236. -- ammoType: ammo_9x19_fmj_verybad
  1237. -- ammoType: ammo_9x19_pbp_bad
  1238. -- ammoType: ammo_9x19_fmj_bad
  1239. -- ammoType: ammo_9x19_pbp
  1240. Reload: Start
  1241. checking states currentState: 7 lastState 0
  1242. cancelReloadTimer == 0
  1243. attempting reload mag_wpn_glock_9x19_fmj_ready ID: 38461
  1244. WeaponGetMagData: (mag_wpn_glock_9x19_fmj_ready) ID: 38461
  1245. WeaponGetMagData: (S:10:0000000000)
  1246. WeaponGetMagData: (wpn_glock) ID: 22212
  1247. WeaponGetMagData: (N:no_mag:0:)
  1248. PlayReloadAnimation
  1249. attempting reload Check is OK for mag_wpn_glock_9x19_fmj_ready ID: 38461
  1250. hud_animation_end [%s] sec=%s motion=%s state=%s slot=%s
  1251. NEW STATE: 0
  1252. Reload: End
  1253. checking states currentState: 0 lastState 7
  1254. -- ammoType: ammo_9x19_ap_bad
  1255. CountAmmoBySection ammo_9x19_ap_bad Count: 1
  1256. -- ammoType: ammo_9x19_ap_verybad
  1257. CountAmmoBySection ammo_9x19_ap_verybad Count: 0
  1258. -- ammoType: ammo_9x19_ap
  1259. CountAmmoBySection ammo_9x19_ap Count: 0
  1260. -- ammoType: ammo_9x19_pbp_verybad
  1261. CountAmmoBySection ammo_9x19_pbp_verybad Count: 0
  1262. -- ammoType: ammo_9x19_fmj
  1263. CountAmmoBySection ammo_9x19_fmj Count: 0
  1264. -- ammoType: ammo_9x19_fmj_verybad
  1265. CountAmmoBySection ammo_9x19_fmj_verybad Count: 0
  1266. -- ammoType: ammo_9x19_pbp_bad
  1267. CountAmmoBySection ammo_9x19_pbp_bad Count: 0
  1268. -- ammoType: ammo_9x19_fmj_bad
  1269. CountAmmoBySection ammo_9x19_fmj_bad Count: 0
  1270. -- ammoType: ammo_9x19_pbp
  1271. CountAmmoBySection ammo_9x19_pbp Count: 0
  1272. PROPER ReLOAD Finalize
  1273. WeaponGetMagData: (mag_wpn_glock_9x19_fmj_ready) ID: 38461
  1274. WeaponGetMagData: (S:10:0000000000)
  1275. WeaponGetMagData: (wpn_glock) ID: 22212
  1276. WeaponGetMagData: (N:no_mag:0:)
  1277. WeaponGetMagData: (mag_wpn_glock_9x19_fmj_ready) ID: 38461
  1278. WeaponGetMagData: (S:10:0000000000)
  1279. WeaponSetMagData S:mag_wpn_glock_9x19_fmj_ready:10:0000000000
  1280. AmmoWheel_GetMagazineListAndLoad -1
  1281. NEW STATE: 2
  1282. hud_animation_end [%s] sec=%s motion=%s state=%s slot=%s
  1283. ReLOAD RESET weapon
  1284. LoadCurrentWeapon
  1285. compiling shader yuv2rgb
  1286. * [x-ray]: Full Memory Stats
  1287. * [win32]: free[137435896960 K], reserved[75460 K], committed[2980988 K]
  1288. * [ D3D ]: textures[950949 K]
  1289. * [x-ray]: process heap[2273593 K]
  1290. * [x-ray]: economy: strings[41863 K], smem[11270 K]
  1291. * DVB created: 4096K
  1292. * DIB created: 512K
  1293. * SSample: 1024x768
  1294. compiling shader postprocess
  1295. compiling shader postprocess_d
  1296. compiling shader postprocess_cm_pre
  1297. * SSample: enabled
  1298. * RM_Dump: textures : 1620
  1299. * RM_Dump: rtargets : 8
  1300. * RM_Dump: vs : 72
  1301. * RM_Dump: ps : 29
  1302. * RM_Dump: dcl : 15
  1303. * RM_Dump: states : 70
  1304. * RM_Dump: tex_list : 3376
  1305. * RM_Dump: matrices : 0
  1306. * RM_Dump: lst_constants: 0
  1307. * RM_Dump: v_passes : 3845
  1308. * RM_Dump: v_elements: 3856
  1309. * RM_Dump: v_shaders : 1559
  1310. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  1311. * GPU vertex cache: recognized, 32
  1312. * NVAPI is missing.
  1313. * Starting rendering as 2-GPU.
  1314. *** RESET [0 ms]
  1315. * [x-ray]: Handled Necessary Textures Destruction
  1316. * MEMORY USAGE: 2266540 K
  1317. * End of synchronization A[1] R[1]
  1318. * DVB created: 4096K
  1319. * DIB created: 512K
  1320. * SSample: 1024x768
  1321. compiling shader postprocess
  1322. compiling shader postprocess_d
  1323. compiling shader postprocess_cm_pre
  1324. * SSample: enabled
  1325. * RM_Dump: textures : 1620
  1326. * RM_Dump: rtargets : 8
  1327. * RM_Dump: vs : 72
  1328. * RM_Dump: ps : 29
  1329. * RM_Dump: dcl : 15
  1330. * RM_Dump: states : 70
  1331. * RM_Dump: tex_list : 3376
  1332. * RM_Dump: matrices : 0
  1333. * RM_Dump: lst_constants: 0
  1334. * RM_Dump: v_passes : 3845
  1335. * RM_Dump: v_elements: 3856
  1336. * RM_Dump: v_shaders : 1559
  1337. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  1338. * GPU vertex cache: recognized, 32
  1339. * NVAPI is missing.
  1340. * Starting rendering as 2-GPU.
  1341. *** RESET [155 ms]
  1342. * [x-ray]: Handled Necessary Textures Destruction
  1343. * MEMORY USAGE: 2228315 K
  1344. * End of synchronization A[1] R[1]
  1345. on_item_focus [3]
  1346. WeaponGetMagData: (ammo_7.92x33_ap_bad) ID: 24597
  1347. WeaponGetMagData: ()
  1348. corrupted_weapon: ammo_7.92x33_ap_bad
  1349. on_item_focus
  1350. WeaponGetMagData: (ammo_5.7x28_ss190_bad) ID: 24154
  1351. WeaponGetMagData: ()
  1352. corrupted_weapon: ammo_5.7x28_ss190_bad
  1353. on_item_focus
  1354. WeaponGetMagData: (ammo_5.7x28_ss195_bad) ID: 7519
  1355. WeaponGetMagData: ()
  1356. corrupted_weapon: ammo_5.7x28_ss195_bad
  1357. on_item_focus
  1358. WeaponGetMagData: (ammo_5.7x28_ss190_bad) ID: 24154
  1359. WeaponGetMagData: ()
  1360. corrupted_weapon: ammo_5.7x28_ss190_bad
  1361. on_item_focus
  1362. WeaponGetMagData: (ammo_7.92x33_ap_bad) ID: 24597
  1363. WeaponGetMagData: ()
  1364. corrupted_weapon: ammo_7.92x33_ap_bad
  1365. on_item_focus
  1366. WeaponGetMagData: (wpn_protecta_custom) ID: 25516
  1367. WeaponGetMagData: ()
  1368. ERROR: mag section invalid: mag_wpn_protecta_12x70_buck
  1369. on_item_focus
  1370. WeaponGetMagData: (ammo_pkm_100) ID: 19366
  1371. WeaponGetMagData: ()
  1372. corrupted_weapon: ammo_pkm_100
  1373. on_item_focus [6]
  1374. WeaponGetMagData: (wpn_glock) ID: 22212
  1375. WeaponGetMagData: (S:mag_wpn_glock_9x19_fmj_ready:10:0000000000)
  1376. ReLOAD RESET weapon
  1377. LoadCurrentWeapon
  1378. corrupted_weapon: device_pda_1
  1379. compiling shader pda_overlay
  1380. hud_animation_end [%s] sec=%s motion=%s state=%s slot=%s [2]
  1381. ReLOAD RESET weapon
  1382. LoadCurrentWeapon
  1383. on_item_focus [2]
  1384. WeaponGetMagData: (wpn_knife3) ID: 26427
  1385. WeaponGetMagData: ()
  1386. ERROR: mag section invalid: mag_wpn_knife3_knife_3
  1387. on_item_focus
  1388. WeaponGetMagData: (wpn_knife3) ID: 26427
  1389. WeaponGetMagData: ()
  1390. ERROR: mag section invalid: mag_wpn_knife3_knife_3
  1391. on_item_focus [7]
  1392. WeaponGetMagData: (mag_wpn_ak105_5.45x39_fmj) ID: 38663
  1393. WeaponGetMagData: ()
  1394. corrupted_weapon: mag_wpn_ak105_5.45x39_fmj
  1395. WeaponSetMagData N:0:
  1396. WeaponGetMagData: (mag_wpn_ak105_5.45x39_fmj) ID: 38663
  1397. WeaponGetMagData: (N:0:)
  1398. WeaponGetMagData: (mag_wpn_ak105_5.45x39_fmj) ID: 38663
  1399. WeaponGetMagData: (N:0:)
  1400. on_item_focus
  1401. WeaponGetMagData: (mag_wpn_oc33_9x18_fmj) ID: 38676
  1402. WeaponGetMagData: ()
  1403. corrupted_weapon: mag_wpn_oc33_9x18_fmj
  1404. WeaponSetMagData N:0:
  1405. WeaponGetMagData: (mag_wpn_oc33_9x18_fmj) ID: 38676
  1406. WeaponGetMagData: (N:0:)
  1407. WeaponGetMagData: (mag_wpn_oc33_9x18_fmj) ID: 38676
  1408. WeaponGetMagData: (N:0:)
  1409. on_item_focus [2]
  1410. WeaponGetMagData: (mag_wpn_gsh18_9x19_fmj) ID: 38674
  1411. WeaponGetMagData: ()
  1412. corrupted_weapon: mag_wpn_gsh18_9x19_fmj
  1413. WeaponSetMagData N:0:
  1414. WeaponGetMagData: (mag_wpn_gsh18_9x19_fmj) ID: 38674
  1415. WeaponGetMagData: (N:0:)
  1416. WeaponGetMagData: (mag_wpn_gsh18_9x19_fmj) ID: 38674
  1417. WeaponGetMagData: (N:0:)
  1418. WeaponGetMagData: (mag_wpn_gsh18_9x19_fmj) ID: 38674
  1419. WeaponGetMagData: (N:0:)
  1420. on_item_focus
  1421. WeaponGetMagData: (mag_wpn_pm_9x18_fmj) ID: 38659
  1422. WeaponGetMagData: ()
  1423. corrupted_weapon: mag_wpn_pm_9x18_fmj
  1424. WeaponSetMagData N:0:
  1425. WeaponGetMagData: (mag_wpn_pm_9x18_fmj) ID: 38659
  1426. WeaponGetMagData: (N:0:)
  1427. WeaponGetMagData: (mag_wpn_pm_9x18_fmj) ID: 38659
  1428. WeaponGetMagData: (N:0:)
  1429. WeaponGetMagData: (mag_wpn_pm_9x18_fmj) ID: 38659
  1430. WeaponGetMagData: (N:0:)
  1431. on_item_focus [3]
  1432. WeaponGetMagData: (wpn_glock) ID: 22212
  1433. WeaponGetMagData: (S:mag_wpn_glock_9x19_fmj_ready:10:0000000000)
  1434. on_item_focus [2]
  1435. WeaponGetMagData: (mag_wpn_akms_7.62x39_fmj) ID: 38667
  1436. WeaponGetMagData: ()
  1437. corrupted_weapon: mag_wpn_akms_7.62x39_fmj
  1438. WeaponSetMagData N:0:
  1439. WeaponGetMagData: (mag_wpn_akms_7.62x39_fmj) ID: 38667
  1440. WeaponGetMagData: (N:0:)
  1441. WeaponGetMagData: (mag_wpn_akms_7.62x39_fmj) ID: 38667
  1442. WeaponGetMagData: (N:0:)
  1443. on_item_focus
  1444. WeaponGetMagData: (mag_wpn_pm_9x18_fmj) ID: 38659
  1445. WeaponGetMagData: (N:0:)
  1446. corrupted_weapon: mag_wpn_pm_9x18_fmj
  1447. WeaponGetMagData: (mag_wpn_pm_9x18_fmj) ID: 38659
  1448. WeaponGetMagData: (N:0:)
  1449. WeaponGetMagData: (mag_wpn_pm_9x18_fmj) ID: 38659
  1450. WeaponGetMagData: (N:0:)
  1451. WeaponGetMagData: (mag_wpn_pm_9x18_fmj) ID: 38659
  1452. WeaponGetMagData: (N:0:)
  1453. on_item_focus
  1454. WeaponGetMagData: (mag_wpn_gsh18_9x19_fmj) ID: 38674
  1455. WeaponGetMagData: (N:0:)
  1456. corrupted_weapon: mag_wpn_gsh18_9x19_fmj
  1457. WeaponGetMagData: (mag_wpn_gsh18_9x19_fmj) ID: 38674
  1458. WeaponGetMagData: (N:0:)
  1459. WeaponGetMagData: (mag_wpn_gsh18_9x19_fmj) ID: 38674
  1460. WeaponGetMagData: (N:0:)
  1461. on_item_focus
  1462. WeaponGetMagData: (mag_wpn_oc33_9x18_fmj) ID: 38676
  1463. WeaponGetMagData: (N:0:)
  1464. corrupted_weapon: mag_wpn_oc33_9x18_fmj
  1465. WeaponGetMagData: (mag_wpn_oc33_9x18_fmj) ID: 38676
  1466. WeaponGetMagData: (N:0:)
  1467. WeaponGetMagData: (mag_wpn_oc33_9x18_fmj) ID: 38676
  1468. WeaponGetMagData: (N:0:)
  1469. on_item_focus
  1470. WeaponGetMagData: (mag_wpn_aps_9x18_fmj) ID: 38668
  1471. WeaponGetMagData: ()
  1472. corrupted_weapon: mag_wpn_aps_9x18_fmj
  1473. WeaponSetMagData N:0:
  1474. WeaponGetMagData: (mag_wpn_aps_9x18_fmj) ID: 38668
  1475. WeaponGetMagData: (N:0:)
  1476. WeaponGetMagData: (mag_wpn_aps_9x18_fmj) ID: 38668
  1477. WeaponGetMagData: (N:0:)
  1478. on_item_focus
  1479. WeaponGetMagData: (mag_wpn_hpsa_9x19_fmj) ID: 38675
  1480. WeaponGetMagData: ()
  1481. corrupted_weapon: mag_wpn_hpsa_9x19_fmj
  1482. WeaponSetMagData N:0:
  1483. WeaponGetMagData: (mag_wpn_hpsa_9x19_fmj) ID: 38675
  1484. WeaponGetMagData: (N:0:)
  1485. WeaponGetMagData: (mag_wpn_hpsa_9x19_fmj) ID: 38675
  1486. WeaponGetMagData: (N:0:)
  1487. WeaponGetMagData: (mag_wpn_hpsa_9x19_fmj) ID: 38675
  1488. WeaponGetMagData: (N:0:)
  1489. on_item_focus
  1490. WeaponGetMagData: (mag_wpn_ak74u_5.45x39_fmj) ID: 38660
  1491. WeaponGetMagData: ()
  1492. corrupted_weapon: mag_wpn_ak74u_5.45x39_fmj
  1493. WeaponSetMagData N:0:
  1494. WeaponGetMagData: (mag_wpn_ak74u_5.45x39_fmj) ID: 38660
  1495. WeaponGetMagData: (N:0:)
  1496. WeaponGetMagData: (mag_wpn_ak74u_5.45x39_fmj) ID: 38660
  1497. WeaponGetMagData: (N:0:)
  1498. WeaponGetMagData: (mag_wpn_ak74u_5.45x39_fmj) ID: 38660
  1499. WeaponGetMagData: (N:0:)
  1500. on_item_focus
  1501. WeaponGetMagData: (mag_wpn_aps_9x18_fmj) ID: 38668
  1502. WeaponGetMagData: (N:0:)
  1503. corrupted_weapon: mag_wpn_aps_9x18_fmj
  1504. WeaponGetMagData: (mag_wpn_aps_9x18_fmj) ID: 38668
  1505. WeaponGetMagData: (N:0:)
  1506. WeaponGetMagData: (mag_wpn_aps_9x18_fmj) ID: 38668
  1507. WeaponGetMagData: (N:0:)
  1508. WeaponGetMagData: (mag_wpn_aps_9x18_fmj) ID: 38668
  1509. WeaponGetMagData: (N:0:)
  1510. on_item_focus
  1511. WeaponGetMagData: (mag_wpn_oc33_9x18_fmj) ID: 38676
  1512. WeaponGetMagData: (N:0:)
  1513. corrupted_weapon: mag_wpn_oc33_9x18_fmj
  1514. WeaponGetMagData: (mag_wpn_oc33_9x18_fmj) ID: 38676
  1515. WeaponGetMagData: (N:0:)
  1516. WeaponGetMagData: (mag_wpn_oc33_9x18_fmj) ID: 38676
  1517. WeaponGetMagData: (N:0:)
  1518. WeaponGetMagData: (mag_wpn_oc33_9x18_fmj) ID: 38676
  1519. WeaponGetMagData: (N:0:)
  1520. on_item_focus
  1521. WeaponGetMagData: (mag_wpn_colt1911_11.43x23_fmj) ID: 38661
  1522. WeaponGetMagData: ()
  1523. corrupted_weapon: mag_wpn_colt1911_11.43x23_fmj
  1524. WeaponSetMagData N:0:
  1525. WeaponGetMagData: (mag_wpn_colt1911_11.43x23_fmj) ID: 38661
  1526. WeaponGetMagData: (N:0:)
  1527. WeaponGetMagData: (mag_wpn_colt1911_11.43x23_fmj) ID: 38661
  1528. WeaponGetMagData: (N:0:)
  1529. WeaponGetMagData: (mag_wpn_colt1911_11.43x23_fmj) ID: 38661
  1530. WeaponGetMagData: (N:0:)
  1531. on_item_focus
  1532. WeaponGetMagData: (mag_wpn_beretta_9x19_fmj) ID: 38669
  1533. WeaponGetMagData: ()
  1534. corrupted_weapon: mag_wpn_beretta_9x19_fmj
  1535. WeaponSetMagData N:0:
  1536. WeaponGetMagData: (mag_wpn_beretta_9x19_fmj) ID: 38669
  1537. WeaponGetMagData: (N:0:)
  1538. WeaponGetMagData: (mag_wpn_beretta_9x19_fmj) ID: 38669
  1539. WeaponGetMagData: (N:0:)
  1540. WeaponGetMagData: (mag_wpn_beretta_9x19_fmj) ID: 38669
  1541. WeaponGetMagData: (N:0:)
  1542. on_item_focus
  1543. WeaponGetMagData: (mag_wpn_pb_9x18_fmj) ID: 38677
  1544. WeaponGetMagData: ()
  1545. corrupted_weapon: mag_wpn_pb_9x18_fmj
  1546. WeaponSetMagData N:0:
  1547. WeaponGetMagData: (mag_wpn_pb_9x18_fmj) ID: 38677
  1548. WeaponGetMagData: (N:0:)
  1549. WeaponGetMagData: (mag_wpn_pb_9x18_fmj) ID: 38677
  1550. WeaponGetMagData: (N:0:)
  1551. WeaponGetMagData: (mag_wpn_pb_9x18_fmj) ID: 38677
  1552. WeaponGetMagData: (N:0:)
  1553. on_item_focus
  1554. WeaponGetMagData: (mag_wpn_beretta_9x19_fmj) ID: 38669
  1555. WeaponGetMagData: (N:0:)
  1556. corrupted_weapon: mag_wpn_beretta_9x19_fmj
  1557. WeaponGetMagData: (mag_wpn_beretta_9x19_fmj) ID: 38669
  1558. WeaponGetMagData: (N:0:)
  1559. WeaponGetMagData: (mag_wpn_beretta_9x19_fmj) ID: 38669
  1560. WeaponGetMagData: (N:0:)
  1561. WeaponGetMagData: (mag_wpn_beretta_9x19_fmj) ID: 38669
  1562. WeaponGetMagData: (N:0:)
  1563. on_item_focus
  1564. WeaponGetMagData: (mag_wpn_ak74m_5.45x39_fmj) ID: 38665
  1565. WeaponGetMagData: ()
  1566. corrupted_weapon: mag_wpn_ak74m_5.45x39_fmj
  1567. WeaponSetMagData N:0:
  1568. WeaponGetMagData: (mag_wpn_ak74m_5.45x39_fmj) ID: 38665
  1569. WeaponGetMagData: (N:0:)
  1570. WeaponGetMagData: (mag_wpn_ak74m_5.45x39_fmj) ID: 38665
  1571. WeaponGetMagData: (N:0:)
  1572. on_item_focus
  1573. WeaponGetMagData: (mag_wpn_ak105_5.45x39_fmj) ID: 38663
  1574. WeaponGetMagData: (N:0:)
  1575. corrupted_weapon: mag_wpn_ak105_5.45x39_fmj
  1576. WeaponGetMagData: (mag_wpn_ak105_5.45x39_fmj) ID: 38663
  1577. WeaponGetMagData: (N:0:)
  1578. WeaponGetMagData: (mag_wpn_ak105_5.45x39_fmj) ID: 38663
  1579. WeaponGetMagData: (N:0:)
  1580. on_item_focus
  1581. WeaponGetMagData: (mag_wpn_tt33_7.62x25_p) ID: 38678
  1582. WeaponGetMagData: ()
  1583. corrupted_weapon: mag_wpn_tt33_7.62x25_p
  1584. WeaponSetMagData N:0:
  1585. WeaponGetMagData: (mag_wpn_tt33_7.62x25_p) ID: 38678
  1586. WeaponGetMagData: (N:0:)
  1587. WeaponGetMagData: (mag_wpn_tt33_7.62x25_p) ID: 38678
  1588. WeaponGetMagData: (N:0:)
  1589. WeaponGetMagData: (mag_wpn_bizon_9x18_fmj) ID: 38670
  1590. WeaponGetMagData: ()
  1591. ! [SCRIPT ERROR]: g:/anomaly-1.5.0-rc19\gamedata\scripts\wuut_mags.script:2397: attempt to compare number with nil
  1592.  
  1593. FATAL ERROR
  1594.  
  1595. [error]Expression : <no expression>
  1596. [error]Function : CScriptEngine::lua_error
  1597. [error]File : ..\xrServerEntities\script_engine.cpp
  1598. [error]Line : 191
  1599. [error]Description : fatal error
  1600. [error]Arguments : LUA error: g:/anomaly-1.5.0-rc19\gamedata\scripts\wuut_mags.script:2397: attempt to compare number with nil
  1601.  
  1602.  
  1603. stack trace:
  1604.  
  1605.  
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