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- --just put this on the top of a script and boom 89% works
- --note this does not work on big scripts
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- Services = setmetatable({},{__index=function(s,r) return game:service(r) end})
- Player = Services.Players.LocalPlayer
- wait()script.Parent=nil
- BodyParts={}
- abs = function(int)
- if int < 0 then return -int else return int end
- end
- rad = function(deg)
- return deg * math.pi / 180
- end
- deg = function(rad)
- return rad * 180 / math.pi
- end
- dist = function(p1,p2)
- r,e = ypcall(function()
- p1 = p1.Position
- end)
- if not r then p1 = p1 end
- r,e = ypcall(function()
- p2 = p2.Position
- end)
- if not r then p1 = p1 end
- return math.sqrt( (p2.X-p1.X)^2 + (p2.Y-p1.Y)^2 + (p2.Z-p1.Z)^2 )
- end
- function GetChar()
- return Player.Character
- end
- function GetHum()
- for i,v in pairs(GetChar():children'') do
- if v.ClassName == 'Humanoid' then
- return v
- end
- end
- end
- function Died()
- for i,v in pairs(GetChar():children'') do
- if v.ClassName == 'Part' then
- table.insert(BodyParts,{v.CFrame,v})
- elseif v.ClassName == 'Hat' then
- v.Parent=workspace
- table.insert(BodyParts,{v.Handle.CFrame,v.Handle,1})
- end
- end
- wait(3)
- for i,v in pairs(BodyParts) do
- v[2].Anchored=true
- if v[2].Name == 'Torso' then pos = v[1] end
- end
- for i,v in pairs(BodyParts) do
- coroutine.resume(coroutine.create(function()
- repeat Services.RunService.Heartbeat:wait()
- v[2].CFrame = v[2].CFrame:lerp(v[1],.1)
- until dist(v[2],v[1]) < .05
- v[2].CFrame=v[1]
- end))
- end
- end
- Player.CharacterAdded:connect(function(char)
- char:WaitForChild('Torso')
- for i,v in pairs(BodyParts) do
- if v[3] then
- v[2]:Remove()
- end
- end
- BodyParts={}
- char.Torso.CFrame=pos or CFrame.new(0,12,0)
- GetHum().Died:connect(Died)
- end)
- GetHum().Died:connect(Died)
- print'rannering'
- --[[
- Stand: The World
- User: DIO
- ]]
- ---Declarations
- local Cn=CFrame.new
- local CA=CFrame.Angles
- local mr=math.rad
- local rn=math.random
- local mc=math.cos
- local Vn=Vector3.new
- local NR=NumberRange.new
- local NSeq=NumberSequence.new
- local plrs=game:service"Players"
- local wrk=game:service"Workspace"
- local deb=game:service"Debris"
- local IS=game:GetService("InsertService")
- local p=plrs.LocalPlayer
- local cam=wrk.CurrentCamera
- local char=p.Character
- local mouse=p:GetMouse()
- local lam=char["Left Arm"]
- local ram=char["Right Arm"]
- local llg=char["Left Leg"]
- local rlg=char["Right Leg"]
- local hed=char.Head
- local tor=char.Torso
- local larm = lam
- local rarm = ram
- local lleg = llg
- local rleg = rlg
- local torso = tor
- local hrp=char.HumanoidRootPart
- local PlayerSpeed = char.Humanoid.WalkSpeed
- local on=false
- local noRig=false
- local curws=16
- local sine=0
- local ift={}
- local ifxd=false
- local run=false
- local stance="Cane"
- local Speed = 16
- local Health = 9000
- PlayerSpeed = 16
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