Simanalix343

Stuff Clicker Backup 1.20.backup.1

Apr 22nd, 2020
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  1. Let's make a game!
  2. name:Stuff Clicker
  3. by:Simanalix
  4. desc:We have a new goal in life: have lots and LOTS of stuff. All things = ours = good!
  5. created:04.20.2020
  6. updated:04.21.2020
  7. version:1.20.backup.1
  8. Layout
  9. *main
  10. contains:res, buttons
  11. *res
  12. contains:Resources
  13. class:fullWidth
  14. *buttons
  15. contains:Buttons
  16. *store
  17. contains:buildings, upgrades
  18. *buildings
  19. contains:BulkDisplay, Buildings
  20. header:Buildings
  21. tooltip origin:left
  22. *upgrades
  23. contains:Upgrades
  24. header:Upgrades
  25. costs:hide
  26. names:hide
  27. CSS
  28. #game
  29. {
  30. background:rgba(220,255,255);
  31. font-size:16px;
  32. color:rgba(0,0,0,0.9);
  33. text-shadow:rgba(0,0,0,0,6);
  34. }
  35. .box
  36. {
  37. text-align:center;
  38. padding:6px;
  39. box-shadow:rgba(170,220,170,0.5);
  40. }
  41. .thing,.box-header,.box-footer,.box-bit
  42. {
  43. background:rgba(255,255,255,0.5);
  44. border:1px solid rgba(0,0,0,0.9);
  45. margin:1px;
  46. }
  47. .thing:hover
  48. {
  49. background:rgba(255,255,255,0.75);
  50. }
  51.  
  52. .box-header
  53. {
  54. margin-bottom:4px;
  55. }
  56. .box-footer
  57. {
  58. margin-top:4px;
  59. }
  60.  
  61. .title
  62. {
  63. text-decoration:underline;
  64. }
  65.  
  66. #box-main
  67. {
  68. left:0px;
  69. top:0px;
  70. bottom:0px;
  71. overflow:hidden;
  72. width:60%;
  73. position:absolute;
  74. }
  75. #box-res.fullWidth
  76. {
  77. width:100%;
  78. top:5%;
  79. height:5%;
  80. min-height:32px;
  81. z-index:100;
  82. position:absolute;
  83. }
  84. #box-buttons
  85. {
  86. top:0px;
  87. right:0px;
  88. bottom:0px;
  89. left:0px;
  90. position:absolute
  91. }
  92. #box-store
  93. {
  94. right:0px;
  95. top:0px;
  96. bottom:0px;
  97. width:40%;
  98. position:absolute;
  99. background-color:rgba(255,255,222,0.9);
  100. }
  101. #box-buildings,#box-upgrades
  102. {
  103. top:0px;
  104. bottom:0px;
  105. width:50%;
  106. right:0%;
  107. overflow-x:hidden;
  108. overflow-y:scroll;
  109. padding-bottom:48px;/* this is to accommodate the info and settings buttons */
  110. position:absolute;
  111. }
  112. #box-upgrades
  113. {
  114. background-color:rgba(255,222,222,1);
  115. }
  116. #box-buildings
  117. {
  118. right:50%;
  119. background-color:rgba(222,255,222,1);
  120. }
  121. #box-buildings>.box-header
  122. {
  123. padding-bottom:16px;
  124. }
  125. #bulkDisplay
  126. {
  127. margin:-20px 24px 6px 24px;;
  128. }
  129. .thing
  130. {
  131. display:inline-block;
  132. padding:0px;
  133. border-radius:11px
  134. cursor:pointer;
  135. }
  136. .thing:active
  137. {
  138. opacity:0.5;
  139. }
  140. .upgrade.owned,.achiev.owned
  141. {
  142. box-shadow:0px 0px 0px 2px rgba(0,0,0,0.5) inset;
  143. }
  144. .thing.cantAfford
  145. {
  146. opacity:0.65;
  147. }
  148. .upgrade.cantAfford
  149. {
  150. border:none;
  151. }
  152.  
  153. .thing-costs{font-weight:bold;text-shadow:1px 1px 0px rgba(0,0,0,0.5);}
  154. .cost.hasEnough{color:#0f0;}
  155. .cost.notEnough{color:#f00;}
  156.  
  157.  
  158. .button>.thing-text
  159. {
  160. text-decoration:underline;
  161. }
  162.  
  163. .building
  164. {
  165. display:block;
  166. margin-right:0px;
  167. font-size:14px;
  168. }
  169.  
  170. .fullWidth
  171. {
  172. display:block;
  173. margin-left:0px;
  174. margin-right:0px;
  175. z-index:10;
  176. }
  177. #game .fullWidth
  178. {
  179. height:auto;
  180. min-height:auto;
  181. }
  182. .fullWidth,.fullWidth:hover
  183. {
  184. background:rgba(0,0,0,0.75);
  185. box-shadow:none;
  186. color:#fff;
  187. }
  188. .fullWidth:before,.fullWidth:after
  189. {
  190. content:'';
  191. height:1px;
  192. background:rgba(255,255,255,0.75);
  193. position:absolute;
  194. left:0px;
  195. right:0px;
  196. z-index:-1;
  197. }
  198. .fullWidth:before{top:-1px;}
  199. .fullWidth:after{bottom:-1px;}
  200.  
  201. .fullWidth .thing-icon
  202. {
  203. margin-top:-10px;
  204. margin-bottom:-10px;
  205. }
  206. .fullWidth .thing-text
  207. {
  208. margin-top:-4px;
  209. margin-bottom:-4px;
  210. }
  211.  
  212. .listing
  213. {
  214. font-weight:normal;
  215. }
  216. #game.filtersOn .thing-icon
  217. {
  218. filter:drop-shadow(3px 3px 1px rgba(0,0,0,0.5));
  219. }
  220. Resources
  221. *TEMPLATE
  222. show earned
  223. *soil
  224. name:Soil
  225. desc:This stuff is great. Your production is multiplied by your soil amount (+1)!
  226. req:have A1
  227. *fruit|fruits
  228. name:Fruits
  229. desc:Common resource, that is quite tasty.
  230. *wood
  231. name:Wood
  232. desc:New resource. Not reset by Deflation.
  233. req:gold>=10
  234. *gold|golds
  235. name:Gold
  236. desc:This is not reset by Deflation, and increases your SoilPS!
  237. req:(Manors:max)>=20
  238. *silver
  239. name:Silver
  240. desc:Valuable currency for most people.
  241. req:have MarketU
  242. *sugar
  243. name:Sugar
  244. desc:This is very special, and has unique abilities.
  245. req:have A6
  246. *stone
  247. name:Stone
  248. desc:Just some normal rocks from underground.
  249. req:wood>=20
  250. *iron
  251. name:Iron
  252. desc:Just some Iron from the mines.
  253. req:Miners+Lumberjacks>=60
  254. *coal
  255. name:Coal
  256. desc:Boring lumps of coal, good for making steel.
  257. req:have CoalMining
  258. *steel
  259. name:Steel
  260. desc:Special material, increases SilkPS
  261. req:iron>=20
  262. req:Miners+Lumberjacks>=120
  263. *silk
  264. name:Silk
  265. desc:This special substance grows in special orchards.
  266. req:have SilkOrchards
  267. *TEMPLATE
  268. show earned
  269. hidden when 0
  270. *crystal|crystals
  271. name:Crystal
  272. desc:These are a special reward for getting rare achievements. These slow down Gold production, but will be very useful.
  273. *flower|flowers
  274. name:Flowers
  275. desc:These are a special reward for getting achievements. These increase sugar rates!
  276. *TEMPLATE
  277. hidden
  278. *MarketSalePrice
  279. *SilverInflation
  280. *PurchasedSilver
  281. *ProducedSilver
  282. *luck
  283. *canGold
  284. *DeflationCount
  285. *SilkPrice
  286. *IronPrice
  287. *SteelPrice
  288. *Impossiblium
  289. Buttons
  290. *farmA
  291. name:Apple Farm
  292. desc:Click this to get fruits.
  293. on click:yield 1 fruit
  294. on click:if (have MarketU) yield 0.1 silver
  295. on click:if (Manors>5) yield 0.1 soil
  296. on click:if (have AppleOrchards) yield Orchards fruits
  297. on click:$chancE=chance((luck)%)
  298. on click:if (have A6 and $chancE>0) yield (1+flowers) sugar
  299. on click:if (have A6 and luck<100 and $chanceE<1) yield 1 luck
  300. on click:if (have A6 and $chancE>0) lose (luck-flowers) luck
  301. class:bigButton
  302. Buildings
  303. *Orchard|Orchards
  304. name:Peach Orchards
  305. desc:Grows some peaches for you. Grows 1 fruit per second (1 FruitPS)
  306. on tick:yield 1*(1+soil) fruit
  307. req: (farmA:clicks)>=9
  308. cost:25 fruits
  309. cost:if ((Orchards)>=50) 1 silver
  310. cost increase: 105%
  311. *BerryPatch|BerryPatches
  312. name:Strawberry Patches
  313. desc:Grows strawberries in huge patches. (10 FruitPS)
  314. on tick:yield 10*(1+soil) fruit
  315. req: (Orchards)>=20
  316. cost:500 fruits
  317. cost:if ((BerryPatches)>=50) 1 soil
  318. cost increase: 105%
  319. *Market|Markets
  320. name:Market
  321. desc:Sells your fruits for silver. (1 SilverPS, -2 FruitsPS)
  322. on tick:if ((fruits)>=((MarketSalePrice)*(Markets)*0.1)) yield 0.1 silver
  323. on tick:if ((fruits)>=((MarketSalePrice)*(Markets)*0.1)) yield 0.1 PurchasedSilver
  324. on tick:if ((fruits)>=((MarketSalePrice)*(Markets)*0.1)) lose MarketSalePrice fruits
  325. req:have MarketU
  326. cost:2000 fruits
  327. cost increase:110%
  328. *Manor|Manors
  329. name:Manor
  330. desc:A lovely large home, perfect for housing services. (0.1 SoilPS)
  331. on tick:yield 0.1*(gold+1) soil
  332. on tick:yield SilverInflation MarketSalePrice
  333. req:(silver:earned)>=30
  334. cost:10 silver
  335. cost increase:120%
  336. *LoyalLumberjack|LoyalLumberjacks
  337. name:Loyal Lumberjacks
  338. desc:These give 1 WoodPS, and last forever.
  339. cost:2 gold
  340. cost increase:100%
  341. req:gold>=15
  342. on tick:yield 1 wood
  343. *Lumberjack|Lumberjacks
  344. name:Loyal Lumberjacks
  345. desc:These give 1 WoodPS, and last forever.
  346. cost:10 silver
  347. cost:10 wood
  348. req:LoyalLumberjacks>0
  349. cost increase:110%
  350. on tick:yield 1 wood
  351. *Managerminer|Managerminers
  352. name:Manager Miner
  353. desc:These give 1 StonePS, and last forever.
  354. cost:4 gold
  355. req:wood>=20
  356. on tick:yield (1+Mineshafts) stone
  357. cost increase:100%
  358. *Miner|Miners
  359. name:Miner
  360. desc:These give 1 StonePS.
  361. cost:30 wood
  362. cost:50 silver
  363. req:stone>=1000
  364. on tick:yield (1+Mineshafts) stone
  365. on tick:if (have CoalMining) yield ((1+Mineshafts)/2) coal
  366. cost increase:110%
  367. *Mill|Mills
  368. name:Lumber Mill
  369. desc:Increases your Lumberjack production.
  370. cost:100 wood
  371. cost:50 silk
  372. cost increase:130%
  373. req:Lumberjacks>=15
  374. *Mineshaft|Mineshafts
  375. name:Mine Shaft
  376. desc:Increases your Miner production.
  377. cost:100 wood
  378. cost:100 stone
  379. cost increase:130%
  380. req:Miners>=15
  381. *SilkTreeOrchard|SilkTreeOrchard|SilkTO
  382. req:have SilkOrchards
  383. cost:200 wood
  384. on tick:if ((soil)>=((SilkPrice)*(SilkTO)*0.1*(1+(steel/10)))) yield 0.1 silk
  385. on tick:if ((soil)>=((SilkPrice)*(SilkTO)*0.1*(1+(steel/10)))) lose SilkPrice soil
  386. *Smeltery|Smelteries
  387. name:Smeltery
  388. desc:Uses stone and wood to produce iron for you.
  389. cost:50 sugar
  390. cost:500 wood
  391. cost increase:130%
  392. req:Miners+Lumberjacks>=60
  393. on tick:if ((stone)>=((IronPrice)*(Smelteries)*0.1) and (wood)>=((IronPrice)*(Smelteries)*0.1)) yield 0.1*IronPrice iron
  394. on tick:if ((stone)>=((IronPrice)*(Smelteries)*0.1) and (wood)>=((IronPrice)*(Smelteries)*0.1)) lose 0.1*IronPrice wood
  395. on tick:if ((stone)>=((IronPrice)*(Smelteries)*0.1) and (wood)>=((IronPrice)*(Smelteries)*0.1)) lose 0.1*IronPrice stone
  396. *Blacksmith|Blacksmiths
  397. name:Blacksmith
  398. desc:Mixes iron and coal to make steel for you.
  399. cost:1000 stone
  400. cost:2000 silver
  401. cost increase:130%
  402. req:Miners+Lumberjacks>=125
  403. on tick:if ((iron)>=((SteelPrice)*(Blacksmiths)*0.1) and (coal)>=((SteelPrice)*(Blacksmiths)*0.1)) yield 0.1*SteelPrice steel
  404. on tick:if ((iron)>=((SteelPrice)*(Blacksmiths)*0.1) and (coal)>=((SteelPrice)*(Blacksmiths)*0.1)) lose 0.1*SteelPrice coal
  405. on tick:if ((iron)>=((SteelPrice)*(Blacksmiths)*0.1) and (coal)>=((SteelPrice)*(Blacksmiths)*0.1)) lose 0.1*SteelPrice iron
  406. *MysticMarkets
  407. name:Mystic Markets
  408. desc:Sorry, this is not complete yet!
  409. cost:1 Impossiblium
  410. req:have A9
  411. Upgrades
  412. *StartingStats
  413. always hidden
  414. start with
  415. on earn:yield 20 MarketSalePrice
  416. on earn:lose SilverInflation-(2/(pow(2,DeflationCount))) SilverInflation
  417. on tick:if ((silver:earned)>=ceil(pow((2+(0.1*(crystals:earned))),(canGold-1)))) yield 1 canGold
  418. on earn:SilkPrice=40
  419. on earn:SteelPrice=30
  420. on earn:IronPrice=50
  421. *MarketU
  422. name:Commercialization
  423. desc:Unlock a new building: the Market. Also, you can click for silver!
  424. req:BerryPatches>=20
  425. cost:10000 fruits
  426. *EfficientMarkets|U0
  427. name:Efficient Markets
  428. desc:Markets now buy silver at half price!
  429. passive:$MarketSalePriceL=((MarketSalePrice)/2)
  430. passive:lose $MarketSalePriceL MarketSalePrice
  431. req:Markets>20
  432. cost:50 silver
  433. *Deflation
  434. name:Deflation!
  435. desc:This resets (almost) EVERYTHING! (fruits, silver, soil)
  436. on earn:lose fruits fruits
  437. on earn:lose soil soil
  438. on earn:lose silver silver
  439. on earn:lose Manors Manors
  440. on earn:lose Markets Markets
  441. on earn:lose BerryPatches BerryPatches
  442. on earn:lose Orchards Orchards
  443. on earn:lose MarketSalePrice MarketSalePrice
  444. passive:yield 1 MarketSalePrice
  445. passive:yield 1 DeflationCount
  446. on earn:lose 1 MarketU
  447. on earn:lose 1 U0
  448. on earn:lose 1 U1
  449. on earn:lose 1 U2
  450. on earn:lose 1 U3
  451. on earn:lose 1 U4
  452. on earn:lose 1 U5
  453. on earn:lose 1 U6
  454. on earn:lose 1 U7
  455. on earn:lose 1 U8
  456. on earn:lose 1 U9
  457. on earn:lose 1 U10
  458. on earn:lose 1 U11
  459. on earn:lose 1 U12
  460. on earn:lose 1 U13
  461. on earn:lose 1 U14
  462. on earn:lose 1 U15
  463. on earn:lose 1 U16
  464. on earn:lose 1 U17
  465. on earn:lose 1 U18
  466. on earn:lose 1 U19
  467. on earn:lose 1 U20
  468. on earn:lose 1 U21
  469. on earn:lose 1 U22
  470. on earn:lose 1 U23
  471. on earn:lose 1 U24
  472. on earn:lose 1 U25
  473. on earn:lose 1 U26
  474. on earn:lose 1 StartingStats
  475. on earn:lose 1 FreshStart
  476. on earn:gain 1 StartingStats
  477. passive:yield canGold-(gold:earned) gold
  478. req:Manors>=20
  479. req:canGold>(gold:earned)
  480. /*
  481. This will reset everything, except for gold and Silver Inflation.
  482. This gives you gold based on your silver amount. The first, and second golds take 1 silver, and then each gold after that requires twice as much as the previous gold.
  483. Your wood and soil production are multiplied by 1+ your gold.
  484. This reduces you Silver Inflation by 1/2.
  485. */
  486. *FreshStart
  487. name:Fresh Start
  488. desc:Start producing fruits again. (Reset Deflation)
  489. on earn:lose Deflation
  490. req:have Deflation
  491. *TEMPLATE
  492. Passive:multiply yield of Orchards by 2
  493. *AppleOrchards|U1
  494. req:Orchards>=10
  495. name:Apple Orchards
  496. desc:They grow fruit you get by clicking, increase your Fruits Per Click (Orchards +1 FruitsPC). Also, Orchard FruitPS x2
  497. Cost:1000 fruits
  498. *OrangeOrchards|U2
  499. req:Orchards>=25
  500. name:Orange Orchards
  501. desc:What's the difference between apples and oranges? Orchard FruitPS x2
  502. cost:10000 fruits
  503. *LimeOrchards|U3
  504. req:Orchards>=50
  505. name:Lime Orchards
  506. desc:It smells fresh here. Orchard FruitPS x2
  507. Cost:100000 fruits
  508. *BananaOrchards|U4
  509. req:Orchards>=75
  510. name:Tropical Orchards
  511. desc:I have never seen a banana tree. Orchard FruitPS x2
  512. cost:1000000 fruits
  513. *LemonOrchards|U5
  514. req:Orchards>=100
  515. name:Lemon Orchards
  516. desc:Lemons are the sweetest fruit. Orchard FruitPS x2
  517. cost:10000000 fruits
  518. *CoconutOrchards|U6
  519. req:Orchards>=125
  520. name:Coconut Orchards
  521. desc:Coconuts are my favorite too.
  522. cost:100000000 fruits
  523. *PearOrchards|U7
  524. req:Orchards>=150
  525. name:Pear Orchards
  526. desc:Those are huge. They are as good as 2 fruits! Orchard FruitPS x2
  527. cost:1000000000 fruits
  528. *CashOrchards|U8
  529. req:Orchards>=175
  530. name:Coconut Orchards
  531. desc:Silver doesn't grow on trees, but this does. Orchard FruitPS x2
  532. cost:10000000000 fruits
  533. *MangoOrchards|U9
  534. req:Orchards>=200
  535. name:Mango Orchards
  536. desc:Tell the man to go! Orchard FruitPS x2
  537. cost:100000000000 fruits
  538. *SilkOrchards|U10
  539. req:Orchards>=250
  540. name:Silk Tree Orchards
  541. desc:New Building unlocked: Silk Orchards. Orchard FruitPS x3
  542. passive:multiply yield of Orchards by 3
  543. cost:1000000000000 fruits
  544. *TEMPLATE
  545. passive:multiply yield of BerryPatches by 2
  546. *CherryPatches|U11
  547. req:BerryPatches>=10
  548. name:Cherry Patches
  549. desc:They have these "yummy" pits. Berry Patch FruitsPS x2
  550. cost:10000 fruits
  551. *GrapePatches|U12
  552. req:BerryPatches>=25
  553. name:Grape Vineyards
  554. desc:Looks alot like a Berry Patch. Berry Patch FruitsPS x2
  555. cost:100000 fruits
  556. *BlueberryPatches|U13
  557. req:BerryPatches>=50
  558. name:Blueberry Patches
  559. desc:Blueberries are popular among the children. Berry Patch FruitsPS x2
  560. cost:1000000 fruits
  561. *TomatoPatches|U14
  562. req:BerryPatches>=75
  563. name:Tomato Patches
  564. desc:These aren't berries... Berry Patch FruitsPS x2
  565. cost:10000000 fruits
  566. *RaspberryPatches|U15
  567. req:BerryPatches>=100
  568. name:Raspberry Patches
  569. desc:"More like rash-berries" farmers complain. Berry Patch FruitsPS x2
  570. cost:100000000 fruits
  571. *BlackberryPatches|U16
  572. req:BerryPatches>=125
  573. name:Blackberry Patches
  574. desc:These only grow at night! Berry Patch FruitsPS x2
  575. cost:1000000000 fruits
  576. *NightshadePatches|U17
  577. req:BerryPatches>=150
  578. name:Nightshade Patches
  579. desc:These berries are poisonous! Berry Patch FruitsPS x2
  580. cost:10000000000 fruits
  581. *PumpkinPatches|U18
  582. req:BerryPatches>=175
  583. name:Pumpkin Patches
  584. desc:These make fun hats when carved out. Berry Patch FruitsPS x2
  585. cost:100000000000 fruits
  586. *MelonPatches|U19
  587. req:BerryPatches>=200
  588. name:Watermelon Patches
  589. desc:They are blood red inside! Berry Patch FruitsPS x2
  590. cost:1000000000000 fruits
  591. *CantaloupePatches|U20
  592. req:BerryPatches>=250
  593. passive:$BerrPatchUID=9
  594. name:Cantaloupe Patches
  595. desc:You cantaloupe fool me! Berry Patch FruitsPS x2
  596. *TEMPLATE
  597. passive:multiply yield of Markets by 3
  598. passive:grant (2*MarketSalePrice) MarketSalePrice
  599. *MoreMerchants|U21
  600. req:Markets>=10
  601. name:More Merchants
  602. desc:Markets have 3 times as many merchants, so Market Sales x3
  603. cost:100000 fruits
  604. *Billboards|U22
  605. req:Markets>=50
  606. name:Billboards
  607. desc:to attract more customers, Market Sales x3
  608. cost:2000000 fruits
  609. *GroceryStore|U23
  610. req:Markets>=100
  611. name:Grocery Store
  612. desc:Markets are replaced with full on stores, so Market Sales x3
  613. cost:40000000 fruits
  614. *Advertisements|U24
  615. req:Markets>=200
  616. name:Advertisements
  617. desc:Posters and signs are put around town to attract more buyers, so Market Sales x3
  618. cost:800000000 fruits
  619. *Malls|U25
  620. req:Markets>=300
  621. name:Malls
  622. desc:Markets are now lots of stores put together. Market Sales x3
  623. cost:16000000000 fruits
  624. *TEMPLATE
  625. *PersonalMegaFarm|U26
  626. name:Personal Mega Farm
  627. desc:You sugar coat tools at your personal farm. Click produce x5
  628. passive:multiply yield of farmA by 5
  629. req:sugar>=10
  630. cost:30 sugar
  631. *CoalMining
  632. name:Coal Mining
  633. desc:Your miners now mine coal as well.
  634. req:Miners>=20
  635. cost:100 iron
  636. *TEMPLATE
  637. passive:multiply yield of farmA by 2
  638. *GoldenApples
  639. name:Golden Apples
  640. desc:The apples on your farm are golden, boosting the area. Click produce x2
  641. req:(gold:earned)>=40
  642. cost:10 gold
  643. *SteelTools
  644. name:Steel Tools
  645. desc:Give your personal tools steel handles. Click produce x2
  646. req:Blacksmiths>=15
  647. cost:100 steel
  648. *SilkySeating
  649. name:Silky Seating
  650. desc:How about you use some of all that silk? Click produce x2
  651. cost:1000 silk
  652. req:(silk:earned)>=10000
  653. *TEMPLATE
  654. passive:multiply yield of LumberJacks by 3
  655. *TEMPLATE
  656. passive:multiply yield of Miners by 3
  657. *TEMPLATE
  658. passive:multiply yield of _ by 3
  659. Achievements
  660. //Flower
  661. *TEMPLATE
  662. on earn:yield 1 flower
  663. *A1
  664. name:Rich
  665. desc:Congratulations! You have enough silver to buy yourself a Manor.
  666. req:silver>=1000
  667. *A2
  668. name:Soil Ville
  669. desc:You have 10 of those? Did you know you can now click for 0.5 soil.
  670. req:Manors>=10
  671. *A3
  672. name:Fruit Farmer
  673. desc:Get 30 fruit farms.
  674. req:BerryPatches+Orchards>=30
  675. *A4
  676. name:Salesman
  677. desc:Purchase 100,000 silver.
  678. req:PurchasedSilver>=100000
  679. *A5
  680. name:Deflated
  681. desc:You have reset the market, for your own profit. Genius!
  682. req:have Deflation
  683. *A6
  684. name:Golden Touch
  685. desc:You got 25 earned Gold!
  686. req:(gold:earned)>=25
  687. *A6B
  688. name:Barrel of Gold
  689. desc:You have 100 earned Gold!
  690. req:(gold:earned)>=100
  691. *A6C
  692. name:House of Gold
  693. desc:You have 500 earned Gold!
  694. req:(gold:earned)>=500
  695. *A6D
  696. name:Golden Manor
  697. desc:You have 2000 earned Gold!!
  698. req:(gold:earned)>=2,000
  699. *A6E
  700. name:Golden City
  701. desc:You somehow have earned 10,000 Gold!!
  702. req:(gold:earned)>=10000
  703. *A7
  704. name:Getting Somewhere
  705. desc:Have 15 Loyal Lumberjacks
  706. req:LoyalLumberjacks>=15
  707. *A8
  708. name:Many fruits
  709. desc:Farm 10,000 total fruits.
  710. req:(fruit:earned)>=(pow(10,4))
  711. *A8B
  712. name:So many fruits
  713. desc:Farm 100,000 total fruits.
  714. req:(fruit:earned)>=(pow(10,5))
  715. *A8C
  716. name:Fruit City
  717. desc:Farm 1,000,000 total fruits.
  718. req:(fruit:earned)>=(pow(10,6))
  719. *A8D
  720. name:Just a few more fruits...
  721. desc:Farm 10,000,000 total fruits.
  722. req:(fruit:earned)>=(pow(10,7))
  723. *A8E
  724. name:Sea of fruits
  725. desc:Farm 100,000,000 total fruits.
  726. req:(fruit:earned)>=(pow(10,8))
  727. *A8F
  728. name:That is enough fruits!
  729. desc:Farm 1,000,000,000 total fruits.
  730. req:(fruit:earned)>=(pow(10,9))
  731. *A8G
  732. name:Cure Hunger
  733. desc:With fruits! Farm 10,000,000,000 total fruits.
  734. req:(fruit:earned)>=(pow(10,10))
  735. *A9
  736. name:Market Master
  737. desc:You have 200 Markets. Now you can build Mystic Markets!
  738. req:Markets>=200
  739. *A10
  740. name:Silver Architect
  741. desc:Build 300 Silver based buildings!
  742. req:(Orchards+BerryPatches+Markets+Manors)>=300
  743. *A11
  744. name:Steel Architect
  745. desc:Build 300 Steel based buildings.
  746. req:(Miners+Managerminers+Mineshafts+Smelteries+Blacksmiths)>=300
  747. //Crystal
  748. *TEMPLATE
  749. on earn:yield 1 crystal
  750. *A6F
  751. name:King of Gold (crystal)
  752. desc:Are you cheating? You have earned 50,000 Gold!!!
  753. req:(gold:earned)>=50000
  754. *A8H
  755. name:Too many fruits! (crystal)
  756. desc:How about vegetables instead? Farm 1,000,000,000,000 total fruits!
  757. req:(fruit:earned)>=(pow(10,12))
  758. *A12
  759. name:Invented Clothing
  760. desc:Wow! You've grown 1,000,000 Silk. You will be able to make clothing when the game gets updated.
  761. req:(silk:earned)>=1000000
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