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EXP booster Early(fight Pandorite)

Mar 11th, 2015 (edited)
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  1. "1 Death, Fight Pandorite" route
  2. Route by cyghfer, modified by Checkers, small updates by Tsukigato
  3. Current as of 11/23/2014
  4. Thanks to: rakuu, 0xwas, romscout, krystal, and catastrophe
  5.  
  6. NOTE: This route does not have to be followed directly. The goal of it is to provide easier exp/coin routes and some safer boss strategies. It is recommended that you read the optimal route as well and build your own route from the two if you wish.
  7.  
  8. Optimal route: http://pastebin.com/n4SkJFGW
  9.  
  10. Level-up bonuses throughout the entire run:
  11.  
  12. Mario: all Special EXCEPT Lv. 6, 9, 12 & 15 which should be Attack
  13. Mallow: all Special EXCEPT Lv. 3, which should be Attack and Lv. 7 & 10 which should be HP
  14. Geno: all Attack EXCEPT Lv. 7 & 8 which should be HP
  15. Bowser: all Attack EXCEPT Lv. 14 & 15, which should be HP
  16. Toadstool: all HP
  17.  
  18. ***Bowser's Keep***
  19.  
  20. !!Terrapins
  21. 1 untimed attack, 3 untimed jumps
  22.  
  23. !!Bowser
  24. 2 untimed jumps to Kinklink
  25.  
  26. ***Mario's Pad***
  27.  
  28. Jump on save box, do not save
  29. Talk to Toad
  30. Cutscenes
  31. 2nd option for both text prompts
  32.  
  33. ***Mushroom Way***
  34.  
  35. Get flower in 2nd room
  36.  
  37. !!Hammer Bros.
  38. Jump -> jump on other -> timed attack -> untimed jump
  39.  
  40. ***Mushroom Kingdom***
  41.  
  42. Go to store and: sell Flower Jar / buy 5 Honey Syrups, 5 Pick Me Ups, 4 Able Juice, 1 Shirt, 1 Jump Shoes / equip Hammer, Shirt, Jump Shoes
  43. Get frog coin in castle
  44. Cutscenes
  45.  
  46. ***Bandit's Way***
  47.  
  48. Get KeroKeroCola in 2nd screen
  49. Use star, kill 14 K-9s*
  50.  
  51. LEVEL-UPS: Mario - 2 - SP
  52.  
  53. *Note about all overworld stars: What is listed is the minimum to be at the correct levels for every fight. Killing more than the number listed is OK.
  54.  
  55. Attempt "Enemyjump" off 3rd K-9 to get flower
  56.  
  57. !!Croco
  58. (Jump & defend)*2 -> jump -> use Honey Syrup -> jump -> defend -> jump -> defend -> jump -> use Honey Syrup -> jump -> defend -> jump
  59. >>Do not use Mushrooms
  60.  
  61. LEVEL-UPS: Mallow - 3 - ATK
  62.  
  63. ***Mushroom's Kingdom 2***
  64.  
  65. Enter from Mushroom Way, not Bandit's Way
  66. Mack Skip
  67.  
  68.  
  69. ***Kero Sewers***
  70.  
  71. !!Pandorite
  72. Jump -> defend
  73. Jump -> defend
  74. Jump if alive and not feared (Pandorite dies)/use Mushroom if feared -> Use Able Juice on Mario if feared/Use Pick Me Up on Mario if dead
  75. Jump (if necessary)
  76.  
  77. Get Flower in same room as Pandorite
  78. Use star, kill 8 rats
  79.  
  80. LEVEL-UPS: Mario - 3 - SP
  81.  
  82. Use recovery mushroom
  83.  
  84. !!Belome
  85. Jump -> untimed attack (do not block with Mallow if attacked) -> Jump -> Defend -> Jump -> use Honey Syrup (Mallow is swallowed) -> jump*2 -> use Honey Syrup -> (Jump & Defend) * 4 (hope Mallow dies/status affected, otherwise after 2 of these Mallow will be swallowed again)
  86.  
  87. The goal is to have Mallow die after second honey syrup to save time, or if he's asleep/scarecrow he can't be swallowed, skipping the second swallow dialogue/animation.
  88.  
  89. LEVEL-UPS: Mallow - 4 - SP
  90.  
  91. ***Midas River***
  92.  
  93. Collect 4 frog coins during waterfall segment
  94. >>There is a specific pattern to easily ensure the obtainment of 60 regular coins every time, which skips a line of text during the
  95. coming cutscene. Collect 13 regular coins during waterfall segment. Proceed as normal in river section, but skip the 4th coin of every
  96. cluster of 4 coins during which a fish does NOT jump out underneath the 4th coin. There are 8 of these such clusters assuming you
  97. do not get hit by any fish.
  98. Automatically receive NokNok Shell
  99.  
  100. ***Tadpole Pond***
  101.  
  102. Cutscenes
  103. Go to Juice Bar and: Buy 2 Froggie Drinks
  104. Go to Frog Coin Emporium and: buy 1 Sleepy Bomb, 1 Energizer (Optional 2nd Sleepy Bomb, see Johnny fight for more info)
  105.  
  106. ***Rose Way***
  107.  
  108. Get both 10-coins on the way
  109. Get 1 coin from screen before Bowser cutscene screen from the first chest
  110.  
  111. ***Rose Town***
  112.  
  113. Enter shop through chimney and get flower and frog coin
  114. Go to elevated house and get frog coin and 2 flowers
  115. 2nd option for text prompt preceding Geno cutscene
  116.  
  117. ***Forest Maze***
  118.  
  119. Wiggler Jump 5-6 times
  120. Get KeroKeroCola in 1st room
  121. Get frog coin in room after 1st underground section
  122. Get KeroKeroCola behind sleeping Wiggler
  123. Get Red Essence before 4-path screens
  124.  
  125. !!Bowyer
  126. Attack -> jump -> use Energizer on Geno
  127. attack -> jump -> attack
  128. geno beam -> defend/use Froggie Drink(Static E)/Mushroom(if Geno bolted)/Honey Syrup(if Mallow bolted) -> use Honey Syrup
  129. geno beam -> Defend/use Mushroom(If Geno is hurt, Mallow dead) -> Defend/use Mushroom(If Geno is hurt)
  130. geno beam -> Defend -> Defend
  131. geno beam -> Defend -> Defend
  132. geno beam
  133.  
  134. Goal is to let Mario/Mallow die after honey syrup as long as Geno is max hp. If one dies, have the other mushroom Geno turn 4 if not max HP
  135.  
  136. LEVEL-UPS: Mario - 4 - SP
  137.  
  138. ***Moleville***
  139.  
  140. Go to shop and: buy 1 Punch Glove, 1 Cymbals, 1 Finger Shot, 4 Work Pants / equip new weapons and Work Pants to all three
  141. Cutscenes
  142. Chase Croco
  143.  
  144. !!Croco 2
  145.  
  146. IF you freebied the Energizer during Bowyer, Mallow uses Energizer on Geno first turn
  147. For a little more consistency, consider defending with Mario on turn 1 or turn 2
  148. Geno & Mallow normal attack and Mario jumps throughout
  149. >>Croco 2 randomly causes misses
  150. >>There is a 25% chance that you will receive a Flower Box from this battle
  151.  
  152. Use star, kill 7 enemies
  153.  
  154. LEVEL-UPS: Mario - 5 - SP; Mallow - 5 - SP; Geno - 7 - HP
  155.  
  156. Get flower next to save box in the screen before Punchinello
  157.  
  158. !!Punchinello
  159. If you freebied an Energizer, Mallow uses it on Geno 1st turn
  160. All 3 normal attack through the fight
  161. If Punchinello sandstorms early, Mallow uses an Able Juice on Geno
  162.  
  163. Mine Cart minigame
  164.  
  165. ***Booster Pass***
  166.  
  167. Get frog coin and Rock Candy
  168.  
  169. ***Booster Tower***
  170. Cutscenes, 2nd option for switch allies text prompt
  171. Get frog coin in 2nd room
  172. Get Flower Tab in 3rd room
  173. Get both frog coins in room after Thwomp seesaw room
  174. Get all frog coins in checkerboard room
  175. Get Zoom Shoes
  176. Get Goody Bag and frog coin in last room before curtain room
  177. Do not fail curtain minigame and automatically receive Amulet
  178.  
  179. Switch & Equip:
  180. Mallow -> Bowser
  181. Bowser: Work Pants, Zoom Shoes
  182. Geno: Amulet
  183.  
  184. !!Knife & Grate Guy
  185.  
  186. Attack KG -> use Terrorize -> Fire Orb KG
  187. Attack GG/use Able Juice if Mario/Bowser was put to sleep or if Mario is muted -> Attack GG/use Able Juice if Geno was put to sleep -> Fire Orb KG (KG dies)
  188. attack with all 3 until GG dies
  189.  
  190. ***Booster Hill***
  191.  
  192. 8 flowers is ideal to skip all extra flowers (There are 2 flowers, one in Barrel Volcano and one in Bowser’s Keep that are free to get)
  193.  
  194. ***Marrymore***
  195.  
  196. If you bought 2 Sleepy Bombs, get frog coin from the 2nd floor of the Inn
  197.  
  198. Cutscenes
  199. After the door to the main room closes in the save box room, exit and reenter, making sure not to talk to Bowser again after his little speech (this is faster than talking to the door)
  200.  
  201. !!Bundt
  202. Attack -> attack -> attack
  203. attack -> attack -> use Red Essence on himself
  204. attack (candle mode starts) -> untimed attack -> untimed attack
  205. untimed attack -> untimed attack -> untimed attack
  206. untimed attack -> untimed attack -> untimed attack (Raspberry mode starts)
  207. attack -> attack -> jump
  208. attack (-> attack -> jump
  209. etc.)
  210. >>If you freebie the Red Essence, you can sell it at Seaside to have more bombs to work with
  211.  
  212. LEVEL-UPS: Mallow - 6 - SP
  213.  
  214. ***Mushroom Kingdom 3***
  215. Trade wallet for Frog coin+Flower Tab if only 6 wiggler jumps
  216. Ass boring cutscene (?ABC)
  217. Get Cricket Pie
  218.  
  219. ***Tadpole Pond 2***
  220.  
  221. Give Cricket Pie to Frogfucious, automatically get Froggiestick
  222. Talk to Frogfucious for Star Hill
  223.  
  224. ***Booster Pass 2***
  225.  
  226. Get KeroKeroKola+Frog Coin, Get flower if you didn't get enough flowers.
  227.  
  228. ***Star Hill***
  229.  
  230. Just do it.
  231.  
  232. ***Seaside Town***
  233.  
  234. Get EXP Booster
  235. Talk to Fake Elder
  236.  
  237. ---Shopping procedure---
  238. 1. Sell small items (Mushrooms, Honey Syrups, Able Juices, Pick Me Ups) - saving Pick Me Ups is optional safety
  239. 2. Sell all KeroKeroColas, all Flower Tabs/Jars/Boxes, Froggie Drinks if available, the Goody Bag, the Wallet, and the Red Essence if you freebied it
  240. 3. De-equip everything except all Work Pants and the Amulet
  241. 4. Give Mario the Amulet
  242. 5. Give Mallow the EXP booster
  243. 6. Sell all equips
  244. 7. Assuming you did not get Croco 2 Flower Box and did not freebie the Red Essence, you should end up with 9 Ice / 5 Fire / 1 Fright
  245. If you got the flower box, buy 10 Ice / 6 Fire / 2 Fright
  246. If you got the red essence freebie, buy 9 Ice / 6 Fire / 1 Fright
  247. If you got both, buy 10 Ice / 6 Fire / 4 Fright
  248.  
  249.  
  250. ***Sea***
  251.  
  252. Use Star, kill every Starslap
  253.  
  254. LEVEL-UPS:
  255. Mario - 6,7 - ATK,SP
  256. Bowser - 9 - ATK
  257. Geno - 8 - HP
  258. Mallow - 7,8 - HP,SP
  259. Toadstool - 10 - HP
  260.  
  261. ***Sunken Ship***
  262.  
  263. ---Password hit pattern---
  264. 0 3 2
  265. 4 2 0
  266.  
  267. !!King Calamari
  268.  
  269. Untimed Geno Boost to Bowser -> use Fire Bomb -> use Fire Bomb
  270. untimed Geno Boost to Mario -> attack remaining Tentacle (note that Mario will, for some reason, switch turn order with Bowser) -> use Fire Bomb
  271. defend -> jump -> use Fire Bomb
  272.  
  273. Get KeroKeroKola from clone room
  274. Get Safety Ring in room attached to Blooper room
  275.  
  276. 4+ Fire Bombs Remaining: Use Fire Bomb on both Bandana Reds
  277. 3 Fire Bombs Remaining: Use Fire Bomb on 1st Bandana Red, if freebie, use on 2nd. If no freebie, switch to Mallow for 2nd Bandana Red, use untimed Geno Boost -> Thunderbolt
  278. 2 or fewer Fire Bombs Remaining: Switch Bowser->Mallow, use untimed Geno Boost -> Thunderbolt on both Bandana Reds
  279.  
  280. LEVEL-UPS: Mallow - 9 - SP; Geno - 9 - ATK; Bowser - 10 - ATK
  281.  
  282. If you used Mallow for Bandana Reds and do not have a fire bomb for Johnny, switch Mallow->Bowser before Johnny
  283.  
  284. !!Johnny
  285.  
  286. IF you have at least 3 Fire Bombs remaining:
  287. Use Fire Bomb -> use Fright Bomb -> 100 Super Jumps
  288.  
  289. Otherwise:
  290. Use Fright Bomb -> attack -> 100 Super Jumps
  291. >>NOTE: All Super Jump figures in this guide do NOT count the initial jump
  292.  
  293. Sleepy Bomb Strat:
  294. Use Sleepy Bomb -> Use Fright Bomb -> 100 Super Jumps
  295. defend -> Attack -> Jump
  296.  
  297. Sleepy Bomb Strat Notes: This strat is definitely slower and requires getting an extra frog coin, but it is safer as Mario cannot die to Bandana Blue attacks and you can have another attempt or 2 at the 100 Jumps if you aren’t consistent at them. This also works better if Mario is level 8 before the fight, as Johnny will die at the end of 100 Super Jumps, so consider trying for that if you choose this strat.
  298.  
  299. LEVEL-UPS: Mario - 8 - SP; Mallow - 10 - HP
  300.  
  301. Switch & Equip:
  302. Give Mallow Amulet
  303. Give Geno Safety Ring
  304. Give Mario EXP booster
  305.  
  306. ***Seaside Town 2***
  307.  
  308. !!Yaridovich
  309. If you mess up shocker timing, you're boned
  310. Willy wisp on geno can be bad, but isn't an instant failure, as long as he doesn't cast water blast/willy wisp on him again.
  311. Geno Boost Mallow
  312. Defend with Mario
  313. Shocker
  314. Geno Boost Geno
  315. KeroKeroKola
  316. Shocker
  317. Ice bomb
  318. Shocker
  319. Ice Bomb
  320. Shocker
  321. Ice Bomb
  322.  
  323.  
  324. Switch:
  325. Geno -> Mallow
  326. Get Shed Key, go to shed, and automatically receive Flower Box
  327.  
  328. Talk to Elder
  329. Go to shop and: sell 1 Flower Box / buy 1 Hurly Glove, 1 Double Punch / de-equip Work Pants from Mario & Mallow / equip Exp. Booster to Mario
  330.  
  331. ***Land's End***
  332.  
  333. Optional Red Essence on 1st screen, safety strat for Axems
  334. Use 1 Ice Bomb per Armored Ant battle
  335.  
  336. LEVEL-UPS: Mario - 9,10 - ATK,SP; Geno - 11 - ATK; Bowser - 11 - ATK; Toadstool - 11 - HP
  337.  
  338. Perform death abuse once:
  339. 1st star: Kill all enemies but leave 1 of the final 4 Chows alive
  340. LEVEL-UPS: Mario - 11 - SP; Mallow - 11 - SP; Geno - 11 - ATK; Toadstool - 12 - HP
  341. 2nd star: Kill all geckos
  342. LEVEL-UPS: Mario - 12 - ATK; Mallow - 12 - SP; Bowser - 12 - ATK
  343. 3rd star: Kill all enemies
  344. LEVEL-UPS: Mario - 13;14 - SP,SP; Geno - 12 - ATK; Bowser - 13 - ATK; Toadstool - 13 - HP
  345. 4th star: Kill all geckos
  346. LEVEL-UPS: Mallow - 13 - SP
  347.  
  348. Pay 100 coins to trampoline Shaman
  349. There are 2 optional coin chests in Belome Temple, you can get some coins there (should only need if you got the Croco 2 Flower Box as you would have fewer coins after Seaside shopping)
  350.  
  351. Switch & Equip:
  352. Toadstool -> Bowser
  353. Mallow -> Geno (Bowser should be in the middle slot)
  354. Mario: Work Pants, Amulet
  355. Bowser: Hurly Glove, Safety Ring
  356. Geno: Double Punch
  357. Mallow: Exp. Booster
  358.  
  359. The correct statue order when receiving your fortune is Left -> Middle -> Right
  360.  
  361. !!Belome 2
  362.  
  363. 1. FOR 1+ Fright Bomb(s) remaining:
  364. Use Fright Bomb -> Attack -> 49/50** Super Jumps
  365.  
  366. **49 Jumps if Bowser’s attack >= 182, 50 Jumps otherwise
  367.  
  368. 2. FOR 0 Fright Bombs remaining:
  369. Untimed Geno Boost to Mario -> Attack -> 59/60** Super Jumps
  370. **59 Jumps if Bowser’s attack >= 122, 60 Jumps otherwise
  371.  
  372. ***Monstro Town***
  373.  
  374. Get Super Suit and Attack Scarf
  375. Talk to melody star and then talk to Monstermama
  376. Scale the cliff and automatically obtain Troopa Pin
  377.  
  378. ***Bean Valley***
  379.  
  380. Equip:
  381. Mario: Attack Scarf
  382. Geno: Super Suit, Troopa Pin
  383.  
  384. !!Megasmilax
  385. Attack -> jump -> untimed attack to same enemy as Mario
  386. attack -> use Ice Bomb -> use Ice Bomb
  387. attack -> (mushroomed, defend if otherwise) -> attack
  388. attack -> (if necessary) (mushroomed, defend if otherwise) -> attack
  389.  
  390. LEVEL-UPS: Geno - 13 - ATK;
  391.  
  392. ***Nimbus Land***
  393.  
  394. Go to shop and: buy 2 Mid Mushrooms, 1 Maple Syrup (can skip this if you have 3+ Ice Bombs), 1 Mega Glove / equip: Mega Glove, swap Mario and Geno Super Suit/Work Pants (Super Suit on Mario), Swap Troopa Pin and Safety Ring (TP on Bowser, SR on Geno)
  395. Talk to Mallow statue in Garro's house
  396. Massive cutscene sequence
  397. Get Feather
  398. Get Castle Key
  399.  
  400. !!Birdo
  401. untimed attack -> untimed attack -> untimed Geno Boost to Mario
  402. untimed attack -> untimed attack -> untimed attack (Birdo phase starts)
  403. Mario attacks three times while the other two defend, Bowser untimed attacks on 3rd turn if necessary
  404.  
  405. Get Star, kill 6 Blue Birds + Dodo
  406.  
  407. LEVEL-UPS: Mario - 15 - ATK; Mallow - 14 - SP; Toadstool - 14 - HP;
  408.  
  409. !!Valentina
  410.  
  411. Dodo vs. Bowser phase:
  412. IF you have a Fire Bomb, use Fire Bomb -> untimed attack
  413. IF the above is not the case, just attack
  414.  
  415. Valentina phase:
  416. Mario: just attack
  417. Bowser: just attack
  418. Geno: 1st turn untimed Geno Boost to Mario, subsequent turns attack
  419.  
  420. LEVEL-UPS: Bowser - 14 - ATK
  421.  
  422. Cutscenes
  423.  
  424. ***Barrel Volcano***
  425.  
  426. Get star, kill 8 enemies
  427.  
  428. LEVEL-UPS: Mallow - 15 - SP
  429.  
  430. Get flower in room with save box
  431.  
  432. !!Corkpedite
  433. IF you have 3+ Ice Bombs up to this point, defend -> use Ice Bomb
  434. IF the above isn't the case, untimed attack Oerlikon -> defend -> use Geno Whirl on Body
  435.  
  436. Do not stop for anything at Hinopio
  437. IF you used Geno Whirl on Corkpedite or Stumpet, use Maple Syrup in the item menu
  438. Equip:
  439. Bowser: Hurly Glove, Work Pants, Amulet
  440. Geno: Troopa Pin (manually de-equip the Safety Ring from Bowser)
  441.  
  442. !!Czar Dragon
  443.  
  444. attack -> boost Mario/use fright bomb if available -> attack or thunderbolt if fireballs (or ice bomb if 3+ ice bombs)
  445. attack -> boost Mario/attack if already boosted -> attack or thunderbolt if fireballs (or ice bomb if 3+ ice bombs)
  446. attack until dead, use mid mushroom on Mario if necessary during Zombone
  447.  
  448. LEVEL-UPS: Geno - 14 - ATK
  449.  
  450. >>You must have at least 1 Ice Bomb for the Axem Rangers
  451.  
  452. Switch & Equip:
  453. Mario & Bowser exchange Super Suit & Work Pants
  454. Bowser: Switch Amulet for Troopa Pin
  455. Geno: Switch Amulet for Feather
  456.  
  457. !!Axem Rangers
  458.  
  459. Rock Candy Normal Strat (most common)
  460.  
  461. rock candy -> Fire Bomb -> Ultra Jump(hit every axem ONCE)
  462. Ice Bomb -> Timed Geno Boost Mario -> Attack
  463. attack -> attack
  464. attack -> attack
  465.  
  466. Rock Candy Freebie
  467.  
  468. rock candy -> Geno Boost Mario -> Rock Candy
  469. Timed attack red -> Attack -> Attack
  470. attack -> attack
  471. attack -> attack
  472.  
  473. No Fire bomb strat
  474.  
  475. rock candy -> Ice Bomb -> Ultra Jump, start on pink, land atleast 4 jumps on pink, 1 on all the others.
  476. attack -> geno boost mario -> attack
  477. attack -> attack
  478. attack -> attack
  479.  
  480. No Ice Bomb Strat
  481. rock candy -> fire bomb -> Ultra Jump(hit every axem ONCE)
  482. untimed attack -> geno boost mario -> untimed attack
  483. attack -> attack -> attack
  484. attack -> attack
  485. attack -> attack
  486.  
  487. Does not require completely perfect timings like the standard route.
  488.  
  489. Go to Nimbus Castle cutscene
  490.  
  491. ***Bowser's Keep***
  492.  
  493. Bowser Doors 1-4 are technically the fastest 4 to enter discounting possible Battle Rooms
  494.  
  495. IF you enter a Battle Room:
  496. Switch & Equip:
  497. Geno -> Toadstool
  498. De-equip Mario, Mallow and Toadstool
  499. Exp. Booster on Mallow
  500.  
  501. Alternative Battle Room strat - Scouting
  502. Save at the Save Box right next to Croco. Enter each door and soft-reset until you know the location of the 2 Battle Rooms. Scouting is on average comparable to getting 1 Battle Room with the other strat. However, the ideal case for scouting is slower than the ideal case in the other strat.
  503.  
  504. In the disappearing platform room, get Fright Bomb if you have none at this point, get Ice Bomb, and get Rock Candy
  505. Get all prize chests
  506. In cannonball/bob-ombs room, get Rock Candy and get flower if necessary (if less than 7 at Booster Hill)
  507. In paired rotating platforms room, get Royal Syrup, flower, and KeroKeroCola
  508.  
  509. After Bowser Doors:
  510. 1. IF you encountered a Battle Room:
  511. Switch & Equip:
  512. Toadstool -> Geno
  513. Mario: Mega Glove, Work Pants, Attack Scarf
  514. Mallow: Sonic Cymbal, Work Pants
  515. Mario & Geno exchange Super Suit & Work Pants (Super Suit ends up on Mario)
  516.  
  517. 2. IF you missed both Battle Rooms or Scouted:
  518. Equip:
  519. Mario & Bowser exchange Super Suit & Work Pants (Super Suit ends up on Mario)
  520. Bowser & Geno Exchange Troopa pin & Feather (Troopa Pin ends up on geno)
  521.  
  522. !!Magikoopa
  523. Attack -> Fright Bomb -> attack
  524. attack -> attack -> attack
  525.  
  526. !!Boomer
  527. Jump -> untimed Geno Boost to Mario -> defend
  528. 47 Super Jumps
  529.  
  530. !!Exor
  531. Jump on Left Eye -> use Geno Whirl on Exor
  532. ***Factory***
  533.  
  534. LEVEL-UPS: Mallow - 16 - SP; Toadstool - 15 - HP
  535.  
  536. Get Ultra Hammer
  537. Switch & Equip:
  538. Mario: Ultra Hammer
  539. Mario & Mallow exchange Super Suit & Work Pants (Super Suit on Mallow)
  540. Mallow: Safety Ring
  541. Mallow & Geno exchange Safety Ring & Troopa Pin (TP ends up on Mallow)
  542. >>Exp. Booster should not be equipped to anybody
  543.  
  544. !!Count Down
  545. Use Thunderbolt -> use Rock Candy -> use Geno Boost to himself
  546. use Thunderbolt -> attack Count Down/IF scarecrowed, jump on Count Down/IF Count Down used Recover on a Ding-A-Ling jump on that Ding-A-Ling -> use Rock Candy (both Ding-A-Lings die)
  547. everyone attacks until end of battle except Mallow uses Shocker if Mario died
  548.  
  549. LEVEL-UPS: Mario - 16 - SP; Bowser - 15 - HP
  550.  
  551. Switch & Equip:
  552. Mario & Mallow exchange Super Suit & Work Pants (Super Suit on Mario)
  553.  
  554. !!Machine Made Yaridovich
  555. 22 Super Jumps -> use Shocker
  556.  
  557. !!Cloaker & Domino
  558. defend -> Boost Mario
  559. 28 Super Jumps on Cloaker (Cloaker dies) -> attack -> attack
  560. attack -> attack (if alive) -> defend (if alive)
  561. attack -> defend (if alive) -> defend (if alive)
  562. attack
  563.  
  564. Switch & Equip:
  565. Mario & Mallow exchange Super Suit & Work Pants (Super Suit on Mallow)
  566.  
  567. !!Mad Mallets
  568. Use Thunderbolt
  569.  
  570. !!Clerk
  571. Use Rock Candy -> attack (-> attack)
  572.  
  573. LEVEL-UPS: Geno - 15 - ATK
  574.  
  575. !!Manager
  576. Use Thunderbolt -> attack -> attack -> use Thunderbolt -> attack -> attack
  577.  
  578. Switch & Equip:
  579. Mario & Mallow Exchange Super Suit & Work Pants (Super Suit on Mario)
  580.  
  581. !!Director
  582. 39 Super Jumps -> use Rock Candy
  583.  
  584. LEVEL-UPS: Bowser - 16 - HP; Toadstool - 16 - HP
  585.  
  586. !!Gunyolk
  587. 1. FOR 3 Ice Bombs:
  588. Use Sleepy Bomb -> use Ice Bomb -> use Ice Bomb
  589. jump on Gunyolk -> use Ice Bomb -> use Rock Candy (Gunyolk dies)
  590. attack
  591.  
  592. 2. FOR 2 Ice Bombs (revert to 1. if you start with 2 Ice Bombs and you freebie the 1st one):
  593. Use Sleepy Bomb -> use Ice Bomb -> untimed Geno Boost to himself
  594. jump on Gunyolk -> use Ice Bomb -> use Rock Candy
  595. jump on Gunyolk (Gunyolk dies) -> defend -> attack
  596. untimed attack
  597.  
  598. 3. FOR 1 Ice Bomb (revert to 2. if you freebie the 1st one):
  599. Use Sleepy Bomb -> use Ice Bomb -> untimed Geno Boost to himself
  600. jump on Gunyolk -> Shocker on Gunyolk -> use Rock Candy
  601. jump on Factory Chief -> Shocker Gunyolk/Rock Candy if at least 2 remaining(Gunyolk dies) -> attack Gunyolk if still alive, otherwise Factory Chief
  602. (attack Factory Chief until dead)
  603.  
  604. LEVEL-UPS: Mario - 17 - SP; Mallow - 17 - SP
  605.  
  606. Switch & Equip:
  607. Switch Mallow -> Toadstool
  608. Toadstool: Super Slap, Work Pants, Safety Ring
  609. Geno: Troopa Pin
  610.  
  611. !!Smithy
  612.  
  613. Phase 1:
  614. Attack -> Geno Boost to Mario -> defend
  615. 69/70/71** Super Jumps -> Geno Boost to Toadstool -> use Rock Candy
  616.  
  617. **69 if Mario’s attack is 236, 70 if Mario’s attack is >= 218, 71 otherwise
  618.  
  619. Phase 2:
  620. attack -> Geno Boost to Geno -> Group Hug/KeroKeroCola
  621. do whatever is sensible to kill him
  622.  
  623. IF Tankhead:
  624. attack -> use KeroKeroCola if FP is low and party member might die/use Royal Syrup if FP is low and party is safe/use Group Hug if party member might die/defend -> attack
  625.  
  626. IF Magichead:
  627. attack -> use KeroKeroCola if FP is low/cry/attack if Mario was Dark Star'd -> attack
  628.  
  629. IF Chesthead:
  630. use Super Flame -> use KeroKeroCola or Royal Syrup if FP is low/use Fire Bomb/Rock Candy/defend -> use Fire Bomb/Rock Candy/attack
  631.  
  632. IF Safehead:
  633. attack -> use Ice Bomb/defend -> Geno Boost to Mario (after Shredder)/defend
  634.  
  635. --------------------------------------------------------------------------------------------------------------
  636.  
  637. Frog Coin Things:
  638.  
  639. This route gets 2 Frog Coins that are slower and safer than the current fastest route. If you would like to get those, first remove the Minecart Shyguy coin from your route, then next remove the Sea coin.
  640.  
  641. Optional Flower Locations:
  642.  
  643. Booster Pass chest by Frog Coin and Kero Kero Cola
  644. Hidden behind blocks in the 4th room of Sunken Ship
  645. several chests in Nimbus Castle (fastest is upper corner of room before Birdo)
  646. 3rd room of Barrel Volcano
  647. Action room in Bowser’s Keep with rolling ball and 2 Bob-ombs, right next to exit
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