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- Party Members:
- Tangerine, Prodigious Wilder
- NG Human Psion Party Member
- RV: 12 RR: No evil, no martial
- HV: 2 Life: 4
- Psiblast: (5-3) Discard 2 Spells from your hand and deal 3 damage to target card. This damage cannot be increased.
- Cathetal, Paladin of the Dawnflower
- LG Aasimar Paladin Party Member
- RV: 14 RR: No evil, no chaotic
- HV: 1 Life: 7
- Saviour: (19-16) Put one Shield counter on Cathetal and two on any other card you control.
- Whenever another Party Member would take damage, you may have Cathetal take half of the damage, rounded up (the original target still takes the other half).
- Sickle, Protective Automaton
- LN Construct Fighter Party Member
- RV: 10 RR: No magic, must be either items or attacks
- HV: 2 Life: 5
- At the start of the game, place a Mastery counter on a Party Member you control. You may choose to have Sickle take any amount of damage that a card with a Master counter on it would take. If no card has a Master counter on it, you may place a Mastery counter on any Party Member you control at the start of the round.
- Synthesise: (19-2) Destroy any number of Items you control. Remove that many damage counters from Sickle.
- Buster, Master Exploder
- CG Human Sorceror Party Member
- RV: 13 RR: No lawful, must either deal damage or discard cards
- HV: 1 Life: 6
- Kaboom: (5) Discard your hand. Deal 1 damage to 1 target card per card discarded this way.
- Paddy O'Patrick, Fallen Wizard
- CE Gnome Wizard Party Member
- RV: 15 RR: No martial
- HV: 3 Life: 4
- Metagame: (20-1) As you play it, target card becomes any one card not in your deck. You may use this action only once per game.
- Resources:
- Psionic Boom (17)
- Action – Psion, Psionic, Spell
- Target opponent chooses one:
- Discard three cards from their hand
- Destroy one Item or Location they control
- Frequency – 3
- Wilder's Imagination (15)
- Action – Psion, Psionic, Spell
- Play any Ally or Location in your hand. When it becomes Exhausted, return it to the top of your deck.
- Frequency – 2
- Psion Shuffle (17-12)
- Action – Psion, Psionic, Spell
- Search your discard pile and deck for one card each, then select a card from your hand. Take the three cards chosen this way and distribute them at random one into your deck, one into your discard pile, and one into your hand. Shuffle your deck.
- Frequency – 3
- Pause for Thought (12-10)
- Action – Psion, Psionic, Spell
- Exhaust up to three cards.
- Frequency - 3
- Kanton Joffrhys, Protective Sniper (19-15)
- Unique Permanent – Ally, Halfling, Ranger
- Whenever a Party Member would deal damage to a Party Member you control with the lowest Life while Kanton Joffrhys is Able, deal one damage to it, then exhaust Kanton Joffrhys.
- Huntershot: (9-8) Deal one damage to target Resource. If it is a Monster or Beast, deal two damage instead.
- Life – 2
- Frequency – 1
- Saishe, Indentured Bodyguard (20-14)
- Unique Permanent – Ally, Human, Fighter
- Whenever damage would be dealt to a card you control by a Permanent or a Party Member, it is dealt to Saishe and Saishe deals two damage to its source.
- Battleready: (5-3) Put two Shield counters on Saishe
- Life – 3
- Frequency – 1
- Smite Evil (20-13)
- Action – Paladin, Magic, Martial, Attack, LG
- If there is a Paladin in your party, deal two damage to target card. If target is good, deal one damage instead. If target is evil, deal three damage instead.
- If target is an undead, devil, or demon, deal one additional damage.
- Frequency – 4
- Lay on Hands (17-15)
- Action – Paladin, Magic, LG
- Remove one damage counter from target Ally you control, then put one shield counter on it.
- Frequency – 3
- Call for Aid (8-3)
- Action – Paladin, Skill, LG
- Put a number of Squires into play equal to the number of damage counters on target Paladin you control. They are token LG Allies with Life – 2 and “Bear Shield: (7) Put two shield counters on target Paladin.”
- Frequency - 2
- Seraphim (20-1)
- Unique Permanent – Beast, Bird, LG
- Eye in the Sky: (17-13) Look at the top three cards of target deck.
- Life – 1
- Frequency - 1
- Artificer's Scrapyard (3)
- Permanent – Location, Mechanical
- Whenever a Construct you control is destroyed, put one Scrap into play. This is a token Item with “Sift: (4-2) Destroy any number of tokens you control named Scrap. Look at that many cards from the top of your deck and add one of them to your hand, then replace the rest in any order.”
- Frequency - 1
- Dual Swipes (10-8)
- Action – Fighter, Martial, Attack
- Deal one damage to target Ally. If there is a Fighter in your party, you may then either deal two damage to the same target, or deal one damage to another target card.
- Frequency - 3
- Wind-Up Key (20)
- Permanent – Item, Mechanical
- Equip Construct (When this card is played, Equip it to a Construct Ally or Party Member you control)
- Wind-Up: (10) Equipped card becomes Able.
- Frequency – 2
- Reap (1)
- Action – Fighter, Martial, Attack
- If there is an Able Fighter in your party, deal one damage to all Permanent Resource with one more Life than they have damage counters.
- Frequency – 1
- Whetstone (16)
- Permanent – Item, Gear
- Sharpen: (14-8) The next time target card equipped with a weapon deals damage, they deal one additional damage.
- Frequency – 2
- Tobacco Pouch (5-1)
- Permanent – Item, Gear
- Tobacco Pouch enters play with 5 Smoke counters on it.
- Smoke Break: (16-6) Remove a Smoke counter from Tobacco Pouch. Each player discards a card from their hand. The next action performed must be at least 3 Initiative lower than the Initiative Smoke Break was performed at.
- If there are no Smoke counters on Tobacco Pouch, destroy Tobacco Pouch and draw a card.
- Frequency – 1
- Manhattan Express (10-9)
- Action – Sorceror, Magic, Attack
- Deal one damage to all Permanent Resources. If there is a Sorceror in your party, you may discard any number of cards from your hand, and increase the damage by one per card discarded this way.
- Frequency – 1
- Spontaneous Combustion (8)
- Action – Sorceror, Magic, Attack, Spell
- If there is a Sorceror in your party, deal 4 damage to target Ally.
- Frequency – 2
- Heavy Artillery (15-13)
- Action – Sorceror, Magic, Attack
- Deal one damage to three randomly-selected cards target opponent controls.
- Frequency – 3
- Cool Jacket (20)
- Unique Permanent – Item, Gear
- Equip Party Member (When this card is played, Equip it to a Party Member you control)
- Whenever equipped card would be dealt damage, reduce that damage to one.
- When equipped card is Defeated, if there are no Hand-Me-Down coutners on Cool Jacket, you may put a Hand-Me-Down counter on Cool Jacket and equip it to another Party Member you control. Otherwise, remove it from the game.
- Frequency – 1
- Glimmeron (14-13)
- Unique Permanent – Ally, Fairy, Commoner, NG
- Fetch: (17-15) Search your deck for an Item or Location card, reveal it, and add it to your hand. Shuffle your deck and return Glimmeron to your hand.
- Life – 1
- Frequency – 1
- Pinball, the Pinball Wizard (12-10)
- Unique Permanent – Ally, Human, Sorceror, TN
- When Pinball enters play, put 3 Crystal Pinballs into play. These are token Items with Life -1 and “You may look at the top card of your deck at any time.“
- Crazy Flipper Fingers: (13) Deal damage to target Party Member equal to the number of Crystal Pinballs you control, then destroy one Crystal Pinball you control.
- Frequency – 1
- Fireball (8-6)
- Action – Wizard, Sorceror, Magus, Magic, Spell
- Distribute 5 damage counters among any number of target Permanent Resources.
- Frequency – 3
- Magic Missile (19-18)
- Action – Wizard, Sorceror, Magic, Spell
- For each Wizard or Sorceror you control, deal one damage to a target Permanent Resource.
- Frequency – 3
- Hedge Wizard (8)
- Permanent – Ally, Gnome, Wizard
- Study: (12-9) Draw a card
- Life – 1
- Frequency – 4
- Animate Armour (13)
- Action – Wizard, Magic, Spell
- Target Armour you control becomes a Construct Ally with Life – 1 and “Animated Strike: (12) Deal one damage to target Ally”
- Frequency – 2
- Lightning Blast (4-2)
- Action – Wizard, Magic, Spell, Attack
- If there is a Wizard in your party, deal 2 damage to target card. If the target is a Construct, deal 1 additional damage.
- Frequency – 1
- Azreal, Gunmage (20-19)
- Unique Permanent – Ally, Kobold, Wizard
- Hold Up: (18-15) Look at the top 3 cards of your deck. Put one in your hand, then replace the other two on top of your deck in any order.
- Dust in the Wind: (13) Discard a Magic card from your hand. Azreal cannot be targeted until the end of the round.
- Frequency – 1
- Manick Vandell, Pyromaniac Pyromancer
- Unique Permanent – Ally, Halfling, Wizard
- Wild Burn: (2) Put a Burn counter on target Permanent Resource, then deal one damage to all cards for each Burn counter on them.
- Focused Burn: (1) Put a burn counter on target Party Member
- Frequency – 1
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