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- enum
- {
- DIALOG_SHOWVEH,
- DIALOG_SHOWBIKE,
- DIALOG_SHOWCAR1,
- DIALOG_SHOWCAR2,
- DIALOG_SHOWCAR3,
- DIALOG_SHOWCAR4,
- DIALOG_SHOWCAR5,
- DIALOG_SHOWCAR6,
- DIALOG_SHOWCAR7,
- DIALOG_SHOWCAR8,
- DIALOG_SHOWCAR9,
- DIALOG_SHOWCAR10,
- DIALOG_SHOWCAR11,
- DIALOG_SHOWCAR12,
- DIALOG_SHOWPLANES,
- DIALOG_SHOWBOATS
- };
- #define DIALOG_SHOWVEH 2
- #define DIALOG_SHOWBIKE 3
- #define DIALOG_SHOWCAR1 4
- #define DIALOG_SHOWCAR2 5
- #define DIALOG_SHOWCAR3 6
- #define DIALOG_SHOWCAR4 7
- #define DIALOG_SHOWCAR5 8
- #define DIALOG_SHOWCAR6 9
- #define DIALOG_SHOWCAR7 10
- #define DIALOG_SHOWCAR8 11
- #define DIALOG_SHOWCAR9 12
- #define DIALOG_SHOWCAR10 13
- #define DIALOG_SHOWCAR11 14
- #define DIALOG_SHOWCAR12 15
- #define DIALOG_LOGIN 0
- #define DIALOG_REGISTER 1
- #define DIALOG_SHOWPLANES 16
- #define DIALOG_SHOWBOATS 17
- #define DIALOG_EMAIL 18
- #define COLOR_GREY 0xAFAFAFAA
- #define COLOR_GREEN 0x33AA33AA
- #define COLOR_RED 0xAA3333AA
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_WHITE 0xFFFFFFAA
- #define COLOR_BLUE 0x0000BBAA
- #define COLOR_LIGHTBLUE 0x33CCFFAA
- #define COLOR_ORANGE 0xFF9900AA
- #define COLOR_RED 0xAA3333AA
- #define COLOR_LIME 0x10F441AA
- #define COLOR_MAGENTA 0xFF00FFFF
- #define COLOR_NAVY 0x000080AA
- #define COLOR_AQUA 0xF0F8FFAA
- #define COLOR_CRIMSON 0xDC143CAA
- #define COLOR_FLBLUE 0x6495EDAA
- #define COLOR_BISQUE 0xFFE4C4AA
- #define COLOR_BLACK 0x000000AA
- #define COLOR_CHARTREUSE 0x7FFF00AA
- #define COLOR_BROWN 0xA52A2AAA
- #define COLOR_CORAL 0xFF7F50AA
- #define COLOR_GOLD 0xB8860BAA
- #define COLOR_GREENYELLOW 0xADFF2FAA
- #define COLOR_INDIGO 0x4B00B0AA
- #define COLOR_IVORY 0xFFFF82AA
- #define COLOR_LAWNGREEN 0x7CFC00AA
- #define COLOR_SEAGREEN 0x20B2AAAA
- #define COLOR_LIMEGREEN 0x32CD32AA //<--- Dark lime
- #define COLOR_MIDNIGHTBLUE 0x191970AA
- #define COLOR_MAROON 0x800000AA
- #define COLOR_OLIVE 0x808000AA
- #define COLOR_ORANGERED 0xFF4500AA
- #define COLOR_PINK 0xFFC0CBAA // - Light light pink
- #define COLOR_SPRINGGREEN 0x00FF7FAA
- #define COLOR_TOMATO 0xFF6347AA // - Tomato >:/ sounds wrong lol... well... :P
- #define COLOR_YELLOWGREEN 0x9ACD32AA //- like military green
- #define COLOR_MEDIUMAQUA 0x83BFBFAA
- #define COLOR_MEDIUMMAGENTA 0x8B008BAA //
- #define COLOR_SPECIAL1 0x6666CCAA
- #define COLOR_SPECIAL2 0xCC6633AA
- #define COLOR_SPECIAL3 0x00FF33AA
- #define COLOR_SPECIAL4 0x66CCFFAA
- #define COLOR_SPECIAL5 0xFF99FFAA
- #define COLOR_SPECIAL6 0x3300FFAA
- #define SCM SendClientMessage
- YCMD:v(playerid, params[], help)
- {
- if(IsPlayerInRangeOfPoint(playerid, 20, 445.0486, -1872.3104, 6.9414)) return SCM(playerid, COLOR_RED, "Eroare > Nu ai voie sa spawnezi o masina langa spawn, foloseste /nrg sa te deplasezi!");
- new string[200];
- format(string, sizeof(string), "{00FF00}Bikes/Motocicles\n{FF0000}Cars/Vans\n{0033FF}Planes/Helicopters\n{0066FF}Boats");
- ShowPlayerDialog(playerid, DIALOG_SHOWVEH, DIALOG_STYLE_LIST, "Wich your transport", string, "Select", "Close");
- return true;
- }
- case DIALOG_SHOWVEH:
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- new string[250];
- format(string, sizeof(string), "{00FF00}Pizza Boy\n{FF0000}PCJ-600\n{0033FF}Faggio\n{00FF00}Freeway\n{FF0000}Sanchez\n{0033FF}Quad\n{00FF00}BMX\n{FF0000}Bike\n{0033FF}Mountain Bike\n{00FF00}FCR-900\n{FF0000}NRG-500\n{00FF00}BF-400\n{FF0000}Wayfarer");
- ShowPlayerDialog(playerid, DIALOG_SHOWBIKE, DIALOG_STYLE_LIST, "Bikes and Motocicles", string, "Spawn", "Back");
- }
- case 1:
- {
- new string[300];
- format(string, sizeof(string), "{FFCC99}Car with 2 doors\n{0033FF}Car with 4 doors\n{0033CC}Government\n{00CC33}Off Road/Pickups/Vans\n{0099FF}Unique Vehicles\n{33FF99}Lowriders\n{00FF00}Trucks/Monster Trucks\n{B8860B}Public Service\n{00FF00}Sport Cars\n{FF0000}RC Cars\n{6600CC}Nascar Cars");
- ShowPlayerDialog(playerid, DIALOG_SHOWCAR1, DIALOG_STYLE_LIST, "Cars and Vans", string, "Select", "Cancel");
- }
- case 2:
- {
- new string[300];
- format(string, sizeof(string), "{0033CC}Leviathan\n{FFCC99}Skimmer\n{00FF00}Sparrow\n{0033FF}Maverick\n{FF0000}News Maverick\n{0033CC}Police Maverick\n{00CC33}Beagle\n{33FF99}Cropduster\n{FF0000}Stuntplane\n{0099FF}Shamal\n{3300FF}Cargobob\n{0033FF}Nevada\n{0099FF}Raindance\n{6600CC}AT400\n{77FF00}Andromada\n{FF33FF}Dodo");
- ShowPlayerDialog(playerid, DIALOG_SHOWPLANES, DIALOG_STYLE_LIST, "Helicopters/Planes", string, "Spawn", "Cancel");
- }
- case 3:
- {
- new string[250];
- format(string, sizeof(string), "{0033CC}Squalo\n{0033FF}Speeder\n{00FF00}Reefer\n{FFCC99}Tropic\n{0033CC}Coastguard\n{99FFFF}Dinghy\n{999999}Marquis\n{CC99FF}Jetmax\n{FF0000}Launch");
- ShowPlayerDialog(playerid, DIALOG_SHOWBOATS, DIALOG_STYLE_LIST, "Boats", string, "Spawn", "Cancel");
- }
- }
- }
- return true;
- }
- case DIALOG_SHOWBOATS:
- {
- if(response)
- {
- new Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1 = -1, color2 = -1;
- switch(listitem)
- {
- case 0:
- {
- SCM(playerid, COLOR_BLUE, "Server > You spawned boat 'Squalo', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(446, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 1:
- {
- SCM(playerid, COLOR_GOLD, "Server > You spawned boat 'Speeder', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(452, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 2:
- {
- SCM(playerid, COLOR_PINK, "Server > You spawned boat 'Reefer', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(453, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 3:
- {
- SCM(playerid, COLOR_SEAGREEN, "Server > You spawned boat 'Tropic', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(454, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 4:
- {
- SCM(playerid, COLOR_FLBLUE, "Server > You spawned boat 'Coastguard', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(472, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 5:
- {
- SCM(playerid, COLOR_YELLOW, "Server > You spawned boat 'Dinghy', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(473, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 6:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > You spawned boat 'Marquis', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(484, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 7:
- {
- SCM(playerid, COLOR_MAROON, "Server > You spawned boat 'Jetmax', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(493, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 8:
- {
- SCM(playerid, COLOR_GOLD, "Server > You spawned boat 'Launch', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(595, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- }
- }
- return true;
- }
- case DIALOG_SHOWPLANES:
- {
- if(response)
- {
- new Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1 = -1, color2 = -1;
- switch(listitem)
- {
- case 0:
- {
- SCM(playerid, COLOR_SEAGREEN, "Server > You spawned helicopter 'Leviathan', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(417, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 1:
- {
- SCM(playerid, COLOR_FLBLUE, "Server > You spawned plane 'Skimmer', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(460, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 2:
- {
- SCM(playerid, COLOR_GOLD, "Server > You spawned helicopter 'Sparrow', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(469, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 3:
- {
- SCM(playerid, COLOR_MAROON, "Server > You spawned helicopter 'Maverick', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(487, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 4:
- {
- SCM(playerid, COLOR_PINK, "Server > You spawned helicopter 'News Maverick', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(488, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 5:
- {
- SCM(playerid, COLOR_BLUE, "Server > You spawned helicopter 'Police Maverick', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(497, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 6:
- {
- SCM(playerid, COLOR_GREEN, "Server > You spawned plane 'Beagle', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(511, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 7:
- {
- SCM(playerid, COLOR_ORANGE, "Server > You spawned plane 'Cropduster', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(512, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 8:
- {
- SCM(playerid, COLOR_YELLOW, "Server > You spawned plane 'Stuntplane', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(513, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 9:
- {
- SCM(playerid, COLOR_LIME, "Server > You spawned plane 'Shamal', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(519, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 10:
- {
- SCM(playerid, COLOR_BLUE, "Server > You spawned helicopter 'Cargobob', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(548, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 11:
- {
- SCM(playerid, COLOR_TOMATO, "Server > You spawned plane 'Nevada', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(553, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 12:
- {
- SCM(playerid, COLOR_YELLOW, "Server > You spawned helicopter 'Raindance', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(563, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 13:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > You spawned plane 'AT400', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(577, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 14:
- {
- SCM(playerid, COLOR_AQUA, "Server > You spawned plane 'Andromada', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(592, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 15:
- {
- SCM(playerid, COLOR_GOLD, "Server > You spawned plane 'Dodo', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(593, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- }
- }
- return true;
- }
- case DIALOG_SHOWBIKE:
- {
- if(response)
- {
- new Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1 = -1, color2 = -1;
- switch(listitem)
- {
- case 0:
- {
- SCM(playerid, COLOR_SEAGREEN, "Server > You spawned bike 'PizzaBoy', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(448, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 1:
- {
- SCM(playerid, COLOR_MEDIUMMAGENTA, "Server > You spawned bike 'PCJ-600', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(461, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 2:
- {
- SCM(playerid, COLOR_TOMATO, "Server > You spawned bike 'Faggio', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(462, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 3:
- {
- SCM(playerid, COLOR_YELLOWGREEN, "Server > You spawned bike 'Freeway', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(463, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 4:
- {
- SCM(playerid, COLOR_PINK, "Server > You spawned bike 'Sanchez', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(468, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 5:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > You spawned bike 'Quad', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(471, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 6:
- {
- SCM(playerid, COLOR_INDIGO, "Server > You spawned bike 'BMX', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(481, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 7:
- {
- SCM(playerid, COLOR_MIDNIGHTBLUE, "Server > You spawned bike 'Bike', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(509, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 8:
- {
- SCM(playerid, COLOR_OLIVE, "Server > You spawned bike 'Mountain Bike', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(510, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 9:
- {
- SCM(playerid, COLOR_GOLD, "Server > You spawned bike 'FCR-900', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(521, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 10:
- {
- SCM(playerid, COLOR_YELLOW, "Server > You spawned bike 'NRG-500', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(522, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 11:
- {
- SCM(playerid, COLOR_LIGHTBLUE, "Server > You spawned bike 'BF-400', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(581, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 12:
- {
- SCM(playerid, COLOR_BLUE, "Server > You spawned bike 'Wayfarer', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(586, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- }
- }
- return true;
- }
- case DIALOG_SHOWCAR1:
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- new string[350];
- format(string, sizeof(string), "{00FF00}Bravura\n{0033FF}Buffalo\n{00CCFF}Manana\n{33CCFF}Esperanto\n{66FF33}Washington\n{FFCC66}BF Injection\n{FFFF99}Previon\n{FF9900}Stallion\n{FFCC00}Sabre\n{66FF00}Comet\n{FFCCFF}Virgo\n{33FF33}Greenwood\n{9900FF}Blista Compact\n{FF33FF}Fortune\n{CCCCFF}Cardona\n{FF0000}Clover\n{00CC00}Tampa\n{99CC99}Windsor\n{FFCC99}Picador\n{CCFF99}Flash\n{993333}Phoenix");
- ShowPlayerDialog(playerid, DIALOG_SHOWCAR2, DIALOG_STYLE_LIST, "Cars with 2 doors", string, "Spawn", "Cancel");
- }
- case 1:
- {
- new string[300];
- format(string, sizeof(string), "{993366}Perrenial\n{666633}Sentinel\n{669933}Premier\n{FF9900}Admiral\n{CC6699}Solair\n{666699}Regina\n{003333}Elegant\n{FF6666}Nebula\n{9900FF}Williard\n{336666}Vincent\n{FFFF00}Intruder\n{FF3399}Primo\n{6699CC}Sunrise\n{CCFFCC}Merit\n{33CC99}Stratum\n{00CCCC}Tahoma\n{993366}Stafford\n{CC6600}Emperor");
- ShowPlayerDialog(playerid, DIALOG_SHOWCAR3, DIALOG_STYLE_LIST, "Cars with 4 doors", string, "Spawn", "Cancel");
- }
- case 2:
- {
- new string[300];
- format(string, sizeof(string), "{FF3333}Ambulance\n{0033CC}Enforcer\n{333399}Security Car\n{6666FF}Patriot\n{0066FF}FBI Rancher\n{3333FF}Police Maverick\n{0099FF}HPV-1000\n{00FFFF}FBI Truck\n{6600FF}LSPD Car\n{0033CC}LVPD Car\n{00CCCC}SFPD Car\n{6633FF}PD Rancher\n{3399FF}S.W.A.T\n{333399}FireTruck LS\n{0066FF}FireTruck LV\n{33CCFF}Barracks");
- ShowPlayerDialog(playerid, DIALOG_SHOWCAR4, DIALOG_STYLE_LIST, "Government", string, "Spawn", "Cancel");
- }
- case 3:
- {
- new string[350];
- format(string, sizeof(string), "{0033CC}Landstalker\n{669966}Pony\n{FF6633}Mule\n{CCCC66}Moonbeam\n{339933}Bobcat\n{FFCC66}Rumpo\n{66CC66}FlatBed\n{66FF99}Yankee\n{00CC00}RC Van\n{009966}Walton\n{33FF99}Burrito\n{99FFCC}Rancher\n{FFCCCC}Sandking\n{CC9933}Boxville\n{FFCC99}Benson\n{FFFF66}TowTruck\n{99FFFF}Sandler\n{6699CC}Yosemite\n{00FF66}Dune\n{FF6666}Huntley");
- ShowPlayerDialog(playerid, DIALOG_SHOWCAR5, DIALOG_STYLE_LIST, "Off Road/Pickups/Vans", string, "Spawn", "Cancel");
- }
- case 4:
- {
- new string[400];
- format(string, sizeof(string), "{3366FF}Stretch\n{CC6699}Mr. Whoopee\n{FF6666}Hotknife\n{FFCCFF}Caddy\n{99CC66}Camper\n{00CCCC}Baggage\n{FFFF66}Dozer\n{FF9900}Forklift\n{999999}Combine Harvester\n{00CC99}Bandito\n{FF6699}Kart\n{CC99FF}Mower\n{9933FF}Sweeper\n{009999}Tug\n{FFCC99}Hotdog\n{0033FF}Tractor\n{6699CC}Dumper\n{99FFFF}Hustler\n{FFCC99}Cement Truck\n{6699CC}Romero");
- ShowPlayerDialog(playerid, DIALOG_SHOWCAR6, DIALOG_STYLE_LIST, "Unique Vehicles", string, "Spawn", "Cancel");
- }
- case 5:
- {
- new string[250];
- format(string, sizeof(string), "{0033CC}Voodoo\n{FF6633}Glendale\n{FFCCFF}Oceanic\n{6666FF}Hermes\n{99CC66}Buccaneer\n{339933}Feltzer\n{00CCCC}Remington\n{3333FF}Slamvan\n{FF0000}Blade\n{666666}Savanna\n{FF6699}Broadway\n{00CC00}Tornado");
- ShowPlayerDialog(playerid, DIALOG_SHOWCAR7, DIALOG_STYLE_LIST, "Lowriders", string, "Spawn", "Cancel");
- }
- case 6:
- {
- new string[200];
- format(string, sizeof(string), "{FF3333}Linerunner\n{FF6633}Monster Truck\n{CC6699}Tanker\n{3366FF}RoadTrain\n{99CC66}Monster Truck A\n{339933}Monster Truck B\n{FF6633}DFT-30");
- ShowPlayerDialog(playerid, DIALOG_SHOWCAR8, DIALOG_STYLE_LIST, "Trucks/Monster Trucks", string, "Spawn", "Cancel");
- }
- case 7:
- {
- new string[250];
- format(string, sizeof(string), "{0033CC}Taxi\n{FFCCFF}Coach\n{CC6699}Cabbie\n{6666FF}Packer\n{3366FF}Newsvan\n{FFCCFF}Bus\n{339933}Trashmaster");
- ShowPlayerDialog(playerid, DIALOG_SHOWCAR9, DIALOG_STYLE_LIST, "Public Service", string, "Spawn", "Cancel");
- }
- case 8:
- {
- new string[250];
- format(string, sizeof(string), "{FF3333}Infernus\n{00FF00}Cheetah\n{6666FF}Banshee\n{3366FF}Turismo\n{99CC66}ZR-350\n{FF6666}Super GT\n{339933}Bullet\n{6666FF}Uranus\n{FF6633}Jester\n{00CCCC}Sultan\n{999999}Elegy\n{3333FF}Club");
- ShowPlayerDialog(playerid, DIALOG_SHOWCAR10, DIALOG_STYLE_LIST, "Sport Cars", string, "Spawn", "Cancel");
- }
- case 9:
- {
- new string[200];
- format(string, sizeof(string), "{FFCCFF}RC Bandit\n{00FF00}RC Raider\n{3366FF}RC Goblin\n{CC6699}RC Tiger\n{0033CC}RC Cam\n{FF6666}RC Barron");
- ShowPlayerDialog(playerid, DIALOG_SHOWCAR11, DIALOG_STYLE_LIST, "RC Cars", string, "Spawn", "Cancel");
- }
- case 10:
- {
- new string[150];
- format(string, sizeof(string), "{FF3333}Hotring C\n{3366FF}Hotring A\n{00FF00}Hotring B\n{3366FF}Blooding Banger");
- ShowPlayerDialog(playerid, DIALOG_SHOWCAR12, DIALOG_STYLE_LIST, "Nascar Cars", string, "Spawn", "Cancel");
- }
- }
- }
- return true;
- }
- case DIALOG_SHOWCAR12:
- {
- if(response)
- {
- new Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1 = -1, color2 = -1;
- switch(listitem)
- {
- case 0:
- {
- SCM(playerid, COLOR_YELLOW, "Server > You spawned car 'Hotring C', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(494, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 1:
- {
- SCM(playerid, COLOR_SEAGREEN, "Server > You spawned car 'Hotring A', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(502, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 2:
- {
- SCM(playerid, COLOR_BLUE, "Server > You spawned car 'Hotring B', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(503, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 3:
- {
- SCM(playerid, COLOR_MIDNIGHTBLUE, "Server > You spawned car 'Blooding Banger', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(504, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- }
- }
- return true;
- }
- case DIALOG_SHOWCAR11:
- {
- if(response)
- {
- new Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1 = -1, color2 = -1;
- switch(listitem)
- {
- case 0:
- {
- SCM(playerid, COLOR_YELLOW, "Server > You spawned car 'RC Bandit', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(441, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 1:
- {
- SCM(playerid, COLOR_GREEN, "Server > You spawned car 'RC Raider', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(465, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 2:
- {
- SCM(playerid, COLOR_BLUE, "Server > You spawned car 'RC Goblin', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(501, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 3:
- {
- SCM(playerid, COLOR_LAWNGREEN, "Server > You spawned car 'RC Tiger', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(564, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 4:
- {
- SCM(playerid, COLOR_ORANGE, "Server > You spawned car 'RC Cam', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(594, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 5:
- {
- SCM(playerid, COLOR_BROWN, "Server > You spawned car 'RC Barron', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(464, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- }
- }
- return true;
- }
- case DIALOG_SHOWCAR10:
- {
- if(response)
- {
- new Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1 = -1, color2 = -1;
- switch(listitem)
- {
- case 0:
- {
- SCM(playerid, COLOR_BLUE, "Server > You spawned car 'Infernus', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(411, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 1:
- {
- SCM(playerid, COLOR_MEDIUMMAGENTA, "Server > You spawned car 'Cheetah', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(415, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 2:
- {
- SCM(playerid, COLOR_YELLOW, "Server > You spawned car 'Banshee', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(429, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 3:
- {
- SCM(playerid, COLOR_BROWN, "Server > You spawned car 'Turismo', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(451, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 4:
- {
- SCM(playerid, COLOR_SPRINGGREEN, "Server > You spawned car 'ZR-350', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(477, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 5:
- {
- SCM(playerid, COLOR_GREENYELLOW, "Server > You spawned car 'Super GT', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(506, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 6:
- {
- SCM(playerid, COLOR_SPECIAL1, "Server > You spawned car 'Bullet', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(541, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 7:
- {
- SCM(playerid, COLOR_SPECIAL2, "Server > You spawned car 'Uranus', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(558, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 8:
- {
- SCM(playerid, COLOR_MAGENTA, "Server > You spawned car 'Jester', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(559, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 9:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > You spawned car 'Sultan', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(560, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 10:
- {
- SCM(playerid, COLOR_BLUE, "Server > You spawned car 'Elegy', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(562, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 11:
- {
- SCM(playerid, COLOR_RED, "Server > You spawned car 'Club', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(589, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- }
- }
- return true;
- }
- case DIALOG_SHOWCAR9:
- {
- if(response)
- {
- new Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1 = -1, color2 = -1;
- switch(listitem)
- {
- case 0:
- {
- SCM(playerid, COLOR_YELLOW, "Server > You spawned car 'Taxi', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(420, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 1:
- {
- SCM(playerid, COLOR_BLUE, "Server > You spawned car 'Coach', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(437, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 2:
- {
- SCM(playerid, COLOR_YELLOW, "Server > You spawned car 'Cabbie', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(438, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 4:
- {
- SCM(playerid, COLOR_BROWN, "Server > You spawned car 'Packer', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(443, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 5:
- {
- SCM(playerid, COLOR_PINK, "Server > You spawned car 'Newsvan', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(582, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 6:
- {
- SCM(playerid, COLOR_LIGHTBLUE, "Server > You spawned car 'Bus', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(431, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 7:
- {
- SCM(playerid, COLOR_GREEN, "Server > You spawned car 'Trashmaster', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(408, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- }
- }
- return true;
- }
- case DIALOG_SHOWCAR8:
- {
- if(response)
- {
- new Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1 = -1, color2 = -1;
- switch(listitem)
- {
- case 0:
- {
- SCM(playerid, COLOR_YELLOW, "Server > You spawned car 'Linerunner', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(403, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 1:
- {
- SCM(playerid, COLOR_RED, "Server > You spawned car 'Monster Truck', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(444, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 2:
- {
- SCM(playerid, COLOR_BROWN, "Server > You spawned car 'Tanker', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(514, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 3:
- {
- SCM(playerid, COLOR_GOLD, "Server > You spawned car 'RoadTrain', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(515, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 4:
- {
- SCM(playerid, COLOR_SPECIAL4, "Server > You spawned car 'Monster Truck A', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(556, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 5:
- {
- SCM(playerid, COLOR_SPECIAL1, "Server > You spawned car 'Monster Truck B', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(557, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 6:
- {
- SCM(playerid, COLOR_GREEN, "Server > You spawned car 'DFT-30', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(578, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- }
- }
- return true;
- }
- case DIALOG_SHOWCAR7:
- {
- if(response)
- {
- new Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1 = -1, color2 = -1;
- switch(listitem)
- {
- case 0:
- {
- SCM(playerid, COLOR_SPECIAL4, "Server > You spawned car 'Voodoo', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(412, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 1:
- {
- SCM(playerid, COLOR_GREEN, "Server > You spawned car 'Glendale', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(466, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 2:
- {
- SCM(playerid, COLOR_ORANGE, "Server > You spawned car 'Oceanic', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(467, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 3:
- {
- SCM(playerid, COLOR_GOLD, "Server > You spawned car 'Hermes', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(474, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 4:
- {
- SCM(playerid, COLOR_BROWN, "Server > You spawned car 'Buccaneer', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(518, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 5:
- {
- SCM(playerid, COLOR_GREEN, "Server > You spawned car 'Feltzer', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(533, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 6:
- {
- SCM(playerid, COLOR_YELLOW, "Server > You spawned car 'Remington', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(534, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 7:
- {
- SCM(playerid, COLOR_RED, "Server > You spawned car 'Slamvan', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(535, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 8:
- {
- SCM(playerid, COLOR_IVORY, "Server > You spawned car 'Blade', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(536, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 9:
- {
- SCM(playerid, COLOR_GREEN, "Server > You spawned car 'Savanna', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(567, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 10:
- {
- SCM(playerid, COLOR_BLUE, "Server > You spawned car 'Broadway', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(575, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 11:
- {
- SCM(playerid, COLOR_MIDNIGHTBLUE, "Server > You spawned car 'Tornado', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(576, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- }
- }
- return true;
- }
- case DIALOG_SHOWCAR6:
- {
- if(response)
- {
- new Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1 = -1, color2 = -1;
- switch(listitem)
- {
- case 0:
- {
- SCM(playerid, COLOR_GREEN, "Server > You spawned car 'Stretch', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(409, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 1:
- {
- SCM(playerid, COLOR_YELLOW, "Server > You spawned car 'Mr. Whoopee', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(423, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 2:
- {
- SCM(playerid, COLOR_GREY, "Server > You spawned car 'Hotknife', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(434, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 3:
- {
- SCM(playerid, COLOR_SPECIAL5, "Server > You spawned car 'Caddy', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(457, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 4:
- {
- SCM(playerid, COLOR_BLUE, "Server > You spawned car 'Camper', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(483, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 5:
- {
- SCM(playerid, COLOR_GOLD, "Server > You spawned car 'Baggage', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(485, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 6:
- {
- SCM(playerid, COLOR_BROWN, "Server > You spawned car 'Dozer', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(486, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 7:
- {
- SCM(playerid, COLOR_TOMATO, "Server > You spawned car 'Forklift', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(530, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 8:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > You spawned car 'Combine Harvester', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(532, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 9:
- {
- SCM(playerid, COLOR_MEDIUMMAGENTA, "Server > You spawned car 'Bandito', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(568, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 10:
- {
- SCM(playerid, COLOR_CORAL, "Server > You spawned car 'Kart', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(571, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 11:
- {
- SCM(playerid, COLOR_LIGHTBLUE, "Server > You spawned car 'Mower', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(572, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 12:
- {
- SCM(playerid, COLOR_GREEN, "Server > You spawned car 'Sweeper', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(574, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 13:
- {
- SCM(playerid, COLOR_FLBLUE, "Server > You spawned car 'Tug', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(583, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 14:
- {
- SCM(playerid, COLOR_BROWN, "Server > You spawned car 'Hotdog', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(588, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 15:
- {
- SCM(playerid, COLOR_SPECIAL4, "Server > You spawned car 'Tractor', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(531, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 16:
- {
- SCM(playerid, COLOR_LIGHTBLUE, "Server > You spawned car 'Dumper', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(406, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 17:
- {
- SCM(playerid, COLOR_ORANGERED, "Server > You spawned car 'Hustler', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(545, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 18:
- {
- SCM(playerid, COLOR_BROWN, "Server > You spawned car 'Cement Truck', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(524, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 19:
- {
- SCM(playerid, COLOR_BLACK, "Server > You spawned car 'Romero', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(442, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- }
- }
- return true;
- }
- case DIALOG_SHOWCAR5:
- {
- if(response)
- {
- new Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1 = -1, color2 = -1;
- switch(listitem)
- {
- case 0:
- {
- SCM(playerid, COLOR_GREEN, "Server > You spawned car 'Landstalker', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(400, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 1:
- {
- SCM(playerid, COLOR_BROWN, "Server > You spawned car 'Pony', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(413, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 2:
- {
- SCM(playerid, COLOR_GREENYELLOW, "Server > You spawned car 'Mule', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(414, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 3:
- {
- SCM(playerid, COLOR_YELLOWGREEN, "Server > You spawned car 'Moonbeam', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(418, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 4:
- {
- SCM(playerid, COLOR_SPECIAL4, "Server > You spawned car 'Bobcat', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(422, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 5:
- {
- SCM(playerid, COLOR_GREEN, "Server > You spawned car 'Rumpo', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(440, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 6:
- {
- SCM(playerid, COLOR_BLUE, "Server > You spawned car 'FlatBed', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(455, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 7:
- {
- SCM(playerid, COLOR_MIDNIGHTBLUE, "Server > You spawned car 'Yankee', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(456, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 8:
- {
- SCM(playerid, COLOR_FLBLUE, "Server > You spawned car 'RC Van', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(459, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 9:
- {
- SCM(playerid, COLOR_RED, "Server > You spawned car 'Walton', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(478, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 10:
- {
- SCM(playerid, COLOR_MAROON, "Server > You spawned car 'Burrito', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(482, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 11:
- {
- SCM(playerid, COLOR_CORAL, "Server > You spawned car 'Rancher', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(489, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 12:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > You spawned car 'Sandking', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(495, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 13:
- {
- SCM(playerid, COLOR_MEDIUMMAGENTA, "Server > You spawned car 'Boxville', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(498, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 14:
- {
- SCM(playerid, COLOR_GOLD, "Server > You spawned car 'Benson', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(499, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 15:
- {
- SCM(playerid, COLOR_SPECIAL6, "Server > You spawned car 'TowTruck', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(525, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 16:
- {
- SCM(playerid, COLOR_CRIMSON, "Server > You spawned car 'Sandler', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(543, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 17:
- {
- SCM(playerid, COLOR_BLUE, "Server > You spawned car 'Yosemite', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(554, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 18:
- {
- SCM(playerid, COLOR_YELLOW, "Server > You spawned car 'Dune', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(573, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 19:
- {
- SCM(playerid, COLOR_PINK, "Server > You spawned car 'Huntley', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(579, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- }
- }
- return true;
- }
- case DIALOG_SHOWCAR4:
- {
- if(response)
- {
- new Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1 = -1, color2 = -1;
- switch(listitem)
- {
- case 0:
- {
- SCM(playerid, COLOR_RED, "Server > You spawned car 'Ambulance', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(416, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 1:
- {
- SCM(playerid, COLOR_LIGHTBLUE, "Server > You spawned car 'Enforcer', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(427, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 2:
- {
- SCM(playerid, COLOR_BLUE, "Server > You spawned car 'Security Car', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(428, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 3:
- {
- SCM(playerid, COLOR_FLBLUE, "Server > You spawned car 'Patriot', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(470, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 4:
- {
- SCM(playerid, COLOR_GOLD, "Server > You spawned car 'FBI Rancher', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(490, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 5:
- {
- SCM(playerid, COLOR_SPECIAL6, "Server > You spawned car 'Police Maverick', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(497, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 6:
- {
- SCM(playerid, COLOR_SPECIAL3, "Server > You spawned car 'HPV-1000', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(523, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 7:
- {
- SCM(playerid, COLOR_SPECIAL4, "Server > You spawned car 'FBI Truck', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(528, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 8:
- {
- SCM(playerid, COLOR_YELLOW, "Server > You spawned car 'LSPD Car', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(596, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 9:
- {
- SCM(playerid, COLOR_BLUE, "Server > You spawned car 'LVPD Car', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(598, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 10:
- {
- SCM(playerid, COLOR_MIDNIGHTBLUE, "Server > You spawned car 'SFPD Car', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(597, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 11:
- {
- SCM(playerid, COLOR_SPECIAL1, "Server > You spawned car 'PD Rancher', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(599, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 12:
- {
- SCM(playerid, COLOR_LIGHTBLUE, "Server > You spawned car 'S.W.A.T', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(601, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 13:
- {
- SCM(playerid, COLOR_ORANGERED, "Server > You spawned car 'FireTruck LS', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(407, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 14:
- {
- SCM(playerid, COLOR_TOMATO, "Server > You spawned car 'FireTruck LV', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(544, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 15:
- {
- SCM(playerid, COLOR_GREEN, "Server > You spawned car 'Barracks', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(433, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- }
- }
- return true;
- }
- case DIALOG_SHOWCAR3:
- {
- if(response)
- {
- new Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1 = -1, color2 = -1;
- switch(listitem)
- {
- case 0:
- {
- SCM(playerid, COLOR_MAROON, "Server > You spawned car 'Perrenial', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(404, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 1:
- {
- SCM(playerid, COLOR_SPECIAL6, "Server > You spawned car 'Sentinel', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(405, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 2:
- {
- SCM(playerid, COLOR_YELLOW, "Server > You spawned car 'Premier', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(426, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 3:
- {
- SCM(playerid, COLOR_SPECIAL4, "Server > You spawned car 'Admiral', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(445, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 4:
- {
- SCM(playerid, COLOR_GOLD, "Server > You spawned car 'Solair', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(458, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 5:
- {
- SCM(playerid, COLOR_BLUE, "Server > You spawned car 'Regina', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(479, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 6:
- {
- SCM(playerid, COLOR_GREEN, "Server > You spawned car 'Elegant', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(507, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 7:
- {
- SCM(playerid, COLOR_LIGHTBLUE, "Server > You spawned car 'Nebula', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(516, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 8:
- {
- SCM(playerid, COLOR_BLACK, "Server > You spawned car 'Williard', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(529, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 9:
- {
- SCM(playerid, COLOR_SPECIAL1, "Server > You spawned car 'Vincent', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(540, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 10:
- {
- SCM(playerid, COLOR_TOMATO, "Server > You spawned car 'Intruder', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(546, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 11:
- {
- SCM(playerid, COLOR_SPECIAL5, "Server > You spawned car 'Primo', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(547, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 12:
- {
- SCM(playerid, COLOR_SEAGREEN, "Server > You spawned car 'Sunrise', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(550, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 13:
- {
- SCM(playerid, COLOR_MIDNIGHTBLUE, "Server > You spawned car 'Merit', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(551, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 14:
- {
- SCM(playerid, COLOR_CRIMSON, "Server > You spawned car 'Stratum', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(561, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 15:
- {
- SCM(playerid, COLOR_LIGHTBLUE, "Server > You spawned car 'Tahoma', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(566, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 16:
- {
- SCM(playerid, COLOR_IVORY, "Server > You spawned car 'Stafford', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(580, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 17:
- {
- SCM(playerid, COLOR_SPECIAL4, "Server > You spawned car 'Emperor', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(585, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- }
- }
- return true;
- }
- case DIALOG_SHOWCAR2:
- {
- if(response)
- {
- new Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1 = -1, color2 = -1;
- switch(listitem)
- {
- case 0:
- {
- SCM(playerid, COLOR_LIMEGREEN, "Server > You spawned car 'Bravura', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(401, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 1:
- {
- SCM(playerid, COLOR_BLUE, "Server > You spawned car 'Buffalo', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(402, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 2:
- {
- SCM(playerid, COLOR_CORAL, "Server > You spawned car 'Manana', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(410, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 3:
- {
- SCM(playerid, COLOR_BROWN, "Server > You spawned car 'Esperanto', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(419, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 4:
- {
- SCM(playerid, COLOR_GOLD, "Server > You spawned car 'Washington', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(421, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 5:
- {
- SCM(playerid, COLOR_YELLOW, "Server > You spawned car 'BF Injection', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(424, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 6:
- {
- SCM(playerid, COLOR_MAROON, "Server > You spawned car 'Previon', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(436, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 7:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > You spawned car 'Stallion', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(439, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 8:
- {
- SCM(playerid, COLOR_MEDIUMMAGENTA, "Server > You spawned car 'Sabre', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(475, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 9:
- {
- SCM(playerid, COLOR_INDIGO, "Server > You spawned car 'Comet', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(480, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 10:
- {
- SCM(playerid, COLOR_CORAL, "Server > You spawned car 'Virgo', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(491, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 11:
- {
- SCM(playerid, COLOR_GREEN, "Server > You spawned car 'Greenwood', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(492, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 12:
- {
- SCM(playerid, COLOR_PINK, "Server > You spawned car 'Blista Compact', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(496, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 13:
- {
- SCM(playerid, COLOR_RED, "Server > You spawned car 'Fortune', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(526, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 14:
- {
- SCM(playerid, COLOR_SEAGREEN, "Server > You spawned car 'Cardona', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(527, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 15:
- {
- SCM(playerid, COLOR_BISQUE, "Server > You spawned car 'Clover', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(542, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 16:
- {
- SCM(playerid, COLOR_YELLOWGREEN, "Server > You spawned car 'Tampa', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(549, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 17:
- {
- SCM(playerid, COLOR_BLACK, "Server > You spawned car 'Windsor', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(555, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 18:
- {
- SCM(playerid, COLOR_ORANGE, "Server > You spawned car 'Picador', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(600, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 19:
- {
- SCM(playerid, COLOR_YELLOWGREEN, "Server > You spawned car 'Flash', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(565, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- case 20:
- {
- SCM(playerid, COLOR_CORAL, "Server > You spawned car 'Phoenix', nice!");
- GetPlayerPos(playerid, Float:spawn_x, Float:spawn_y, Float:spawn_z);
- GetPlayerFacingAngle(playerid, Float:z_angle);
- AddStaticVehicle(603, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
- }
- }
- }
- return true;
- }
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