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glitchdetector

[GML] draw_self (Pre GM8.1)

Jan 13th, 2015
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  1. ///draw_self()
  2. // Draws the object as if there were no draw event.
  3. draw_sprite_ext(sprite_index,image_index,x,y,image_xscale,image_yscale,image_angle,image_blend,image_alpha);
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