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SiegeTank

Monsters

Aug 16th, 2015
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  1. Monsters overview:
  2.  
  3.  
  4.  
  5. Units:
  6. Bigfoot: Tank (hp tank)
  7.  
  8. FireWisp: Hybrid fire fighter (maybe marksman attacks)
  9.  
  10. Wingless dragon: Level 2 hybrid but good fighter
  11.  
  12. Little Spider: Hybrid fighter (with ranged slow , fire cold vulnerabilities)
  13.  
  14. Giant Rat: Mainline fighter (weak but costs 0 upkeep like goblins)
  15.  
  16. Mudcrawler: Ranged specialists (either level 0 or level 1, weak but 0 upkeep if level 0, small mundane resistances, small magical vulnerabilities) (tanky ranged unit with slow movement)
  17.  
  18. Scorpion: Melee special tank (like heavy infantry/ impact damage) (with good mundane resistances, magical cold and fire vulnerability)
  19.  
  20. Sea Snake: Water fighter
  21.  
  22. Baby Cuttle Fish: Water specialist hybrid figher (with the posion and stuff)
  23.  
  24. Wolf: Mainline blade fighter (like a speedy fighter with blade damage maybe reduce speed to 7)
  25.  
  26. Young Gryphon: Sturdy scout
  27.  
  28.  
  29.  
  30. Young Ogre: (maybe removed) Tanky (hps) slow fighter if not removed
  31.  
  32.  
  33.  
  34.  
  35.  
  36. Unit progression:
  37. Bigfoot > Yeti > Giant Yeti
  38.  
  39. Fire Wisp > Fire Guardian > Fire Drake
  40.  
  41. Wingless dragon > Red Dragon > Fire Dragon
  42. Wingless dragon > Undead Dragon > Skeletal Dragon
  43.  
  44. Giant Rat > Giant Rat Duo > Giant Rat Trio
  45. Giant Rat > Brown Rat
  46.  
  47. Little Spider > Spider > Overgrown Spider
  48.  
  49. Baby Mudcrawler> Mudcrawler > Mother Mudcrawler
  50.  
  51. Scorpion > Overgrown Scorpion
  52.  
  53. Water Snake > Water Serpent > Sea Serpent
  54. Water Snake > Water Serpent > Scylla
  55.  
  56. Young Cuttle Fish > Cuttlefish (and then if the unit dies in water > Tentacle of the Deep)
  57.  
  58. Wolf > Great Wolf > DireWolf
  59.  
  60. Young Gryphon > Gryphon
  61.  
  62. Young Ogre > Ogre > Great Ogre (might remove them)
  63.  
  64.  
  65.  
  66. Suggested Changes:
  67.  
  68.  
  69. Tentacle of the deep:
  70. level decreased to 0 (so that people dont get annoyed for losing upkeep if they didnt want it or can't use it)
  71. hp decreased to 24 from 28
  72. Castle 0 -
  73. Flat 0 -
  74. Village 0 -
  75.  
  76.  
  77.  
  78.  
  79. Fire Wisp:
  80. Hp reduced to 28 from 32
  81. exp reduced to 36 from 46
  82. cold vulnerability increased to -30% from -20%
  83. Frozen 10 4
  84. Sand 50 1
  85. Forest 40 3
  86. Hills 50 2
  87. Mountains 50 3
  88. Unwalkable 0 -
  89. Swamp 30 3
  90. Fungus 40 2
  91. Cave 40 1
  92. Village 60 1
  93. Deep Water 0 -
  94.  
  95.  
  96. Fire Guardian:
  97. cost decreased to 34
  98. Hp reduced to 40
  99. melee damage increased to 7-3
  100. cold vulnerability increased to -30% from -20%
  101. exp decreased to 80 from 100
  102. Frozen 10 4
  103. Sand 50 1
  104. Forest 40 3
  105. Hills 50 2
  106. Mountains 50 3
  107. Unwalkable 0 -
  108. Swamp 30 3
  109. Fungus 40 2
  110. Cave 40 1
  111. Village 60 1
  112. Deep Water 0 -
  113.  
  114. Fire Warrior Spirit:
  115. Hp increased to 52
  116. melee damage increased to 12-3
  117. ranged damage increased to 8-4 from 6-4
  118. cold vulnerability increased to -30% from -20%
  119. (change the name from fire claw to something like "fiery blade" (and the icon) * if you can find such a fire sword icon
  120. Frozen 10 4
  121. Sand 50 1
  122. Forest 40 3
  123. Hills 50 2
  124. Mountains 50 3
  125. Unwalkable 0 -
  126. Swamp 30 3
  127. Fungus 40 2
  128. Cave 40 1
  129. Village 60 1
  130. Deep Water 0 -
  131.  
  132.  
  133.  
  134.  
  135.  
  136.  
  137.  
  138.  
  139.  
  140.  
  141.  
  142.  
  143.  
  144.  
  145.  
  146.  
  147. Yeti line:
  148. Give them all 1 trait each
  149.  
  150.  
  151. Young Bigfoot: (carbon copy of bigfoot with resized image)
  152. cost reduced to 15 from 18
  153. Hp reduced to 40
  154. blade reduced to 0% from 20%
  155. pierce reduced to 0% from 20%
  156. impact reduced to 0% from 20%
  157. cold reduced to 30% from 50%
  158. fire reduced to 0 from 20%
  159. frozen defence decreased to 50% from 60%
  160. fungus decreased to 40% from 50%
  161. damage decreased to 10-2 from 12-2
  162. exp reduced to 42 from 50
  163.  
  164.  
  165. Bigfoot:
  166. cost increased to 35 from 18
  167. hp increased to 60 from 50
  168. blade reduced to 10 from 20
  169. pierce reduced to 10 from 20
  170. impact reduced to 10 from 20
  171. fire reduced to 0 from 20%
  172. cold reduced to 40% from 50%
  173. frozen defence decreased to 50% from 60%
  174. fungus decreased to 40% from 50%
  175. damage increased to 15-2
  176. exp increased to 95 from 50
  177.  
  178. Yeti:
  179. hp increased to 85 from 60
  180. frozen defence decreased to 50% from 60%
  181. hp increased to 60 from 50
  182. fire reduced to 10% from 20%
  183. fungus decreased to 40% from 50%
  184. damage increased to 22-2
  185. exp increased to 140 from 120
  186.  
  187. Giant Yeti:
  188. movement decreased to 4 from 5
  189. hp decreased to 120 from 142
  190. blade increased to 30 from 20
  191. pierce increased to 30 from 20
  192. impact increased to 30 from 20
  193. frozen defence decreased to 50% from 60%
  194. fungus decreased to 40% from 50%
  195. damage increased to 34x2
  196.  
  197.  
  198.  
  199. Young Cuttlefish:
  200.  
  201. cost reduced to 22 from 30
  202. hp reduced to 40 from 67
  203. attack reduced to 3-8(swarm) from 4-10 (swarm)
  204. ink damage reduced to 6-2 (hex for -15% defences on the targeted enemy)
  205. exp increased to 48 from 40
  206.  
  207.  
  208. Cuttlefish:
  209. hp reduced to 55 from 67
  210. attack changed to 5-8(swarm) from 4-10(swarm)
  211. ink damage increased to 11-2 (hex for -15% defences until cured)
  212.  
  213.  
  214.  
  215. Water Snake:
  216. cost decreased to 18
  217. Hp decreased to 36
  218. damage deacreased to 10-2 (remove poison)
  219.  
  220.  
  221. Water Serpent:
  222. cost increased to 32 from 26
  223. damage increased to 15-2 from 12-2(remove poison)
  224. exp increased to 90 from 48
  225.  
  226. Sea Serpent
  227. Cost increased to 50
  228. Hp decreased to 70
  229. damage increased to 22-2 from 18-2
  230.  
  231.  
  232. Scylla
  233. Hp inceased to 65 from 58
  234. movement decreased to 7 from 8
  235. poison removed
  236. blade resistance increased to 10 from 0%
  237. cold resistance increased to 40% from -10%
  238. impact resistance increased to 20% from 0%
  239.  
  240.  
  241.  
  242.  
  243. Young ogre removed:
  244.  
  245.  
  246.  
  247.  
  248. Mudcrawler line:
  249. number of traits reduced to 1 from 2
  250.  
  251. Baby Mudcrawler:
  252. hp increased to 22 from 20
  253. cost increased to 9 from 5
  254. Hills movement increased to 2 from 3
  255. Mountains movement increased to 3 from 4
  256. impact to 40 from 70
  257. blade to 20 from 10
  258. pierce to 20 from 10
  259.  
  260. Mudcrawler:
  261. Hills movement increased to 2 from 3
  262. Mountains movement increased to 3 from 4
  263. impact to 40 from 70
  264. blade to 20 from 10
  265. pierce to 20 from 10
  266.  
  267. Mother Mudcrawler:
  268. cost decreased to 38 from 42
  269. Hills movement increased to 2 from 3
  270. Mountains movement increased to 3 from 4
  271. impact to 50 from 70
  272. blade to 20 from 10
  273. pierce to 20 from 10
  274. Amla to 70 from 100
  275.  
  276.  
  277. Rats:
  278. remove strong trait from their trait selection
  279.  
  280. Giant Rat:
  281. rails 50 1
  282. cost increased to 9
  283. damage increased to 3-4 from 2-4
  284.  
  285.  
  286. Giant Rat Duo:
  287. rails 50 1
  288. movement decreased to 6 from 7
  289. damage changed to 3-6 from 2-7
  290.  
  291.  
  292. Giant Rat Trio:
  293. cost increased to 20 from 19 (you essentially are buying 3 rats)
  294. rails 50 1
  295. hp increased to 45 from 44
  296. damage changed to 3-8 from 2-10
  297. movement decreased to 6 from 7
  298.  
  299. Brown Rat:
  300. cost increased to 19 (since he got buffed)
  301. rails 50 1
  302. damage increased to 4-5 from 3-5
  303. ranged damage increased to 12-1 from 10-1
  304. movement increased to 7 from 6
  305. add village ambush (they are rats after all)
  306.  
  307.  
  308.  
  309. Fire Wisp:
  310.  
  311.  
  312. Scorpion:
  313. cost decreased to 20 from 22
  314. movement speed decreased to 4 from 6
  315. Hills movement increased to 2 from 3
  316. Mountains movement increased to 3 from 4
  317. blade increased to 20 from 10
  318. impact reduced to 50 from 70
  319. pierce increased to 30 from 10
  320.  
  321. Overgrown Scorpion:
  322. movement speed decreased to 4 from 6
  323. Hills movement increased to 2 from 3
  324. Mountains movement increased to 3 from 4
  325. blade increased to 20 from 10
  326. impact reduced to 50 from 70
  327. pierce increased to 30 from 10
  328. marksman added to the 9-2 poison attack
  329. damage increased to 6-5 from 5-5
  330.  
  331. Little Spider:
  332. Cost reduced to 15
  333. Hp reduced to 24
  334. melee attack changed to 7-2 from 4-1 (poison removed)
  335. arcane resistance reduced to 0 from 20
  336. ranged attack changed to 6-2 from 7-2
  337. exp reduced to 42 from 50
  338.  
  339. Spider:
  340. movement speed decreased to 5 from 6
  341. Hp decreased to 36 from 42
  342. melee attacks increased 11-2 from 7-1 (poison removed)
  343. ranged attack changed to 6-3 from 7-3
  344. exp reduced to 80 from 100
  345.  
  346. Overgrown Spider:
  347. Hp decreased to 48 from 54
  348. melee damage increased to 15-2 from 10-1 (poison removed)
  349. ranged attack reduced to 9-3 from 10-3
  350.  
  351.  
  352. Wolf:
  353. hp reduced to 28
  354. cost reduced to 13 from 17
  355. speed decreased to 6 from 8
  356. wolf pack(grouping for now, vicious bites or whatever we're gonna call it for the next patch)
  357. melee attack gains grouping
  358. forest defence increased to 60%
  359.  
  360. Great Wolf:
  361. movement reduced to 7 from 9
  362. Hp reduced to 40 from 45
  363. melee attack gains grouping
  364. forest defence increased to 60%
  365. exp reduced to 60 from 66
  366.  
  367. Direwolf
  368. hp reduced to 52 from 57
  369. movement reduced to 7 from 10
  370. damage altered 6-5 from 7-4
  371. melee attack gains grouping
  372. forest defence increased to 60%
  373. amla reduced to 90 from 150
  374.  
  375.  
  376. Young Gryphon:
  377. damage increased to 9-2 from 8-2
  378.  
  379. Gryphon:
  380. damage increased to 11-3 from 10-3
  381.  
  382.  
  383.  
  384. Dragon upkeep +1
  385.  
  386. Wingless dragon:
  387. cost decreased to 35 from 100
  388. movement reduced to 6 from 8
  389. Hp reduced to 50 from 70
  390. ranged damage decreased to 10-3 marksman from 10-4
  391. exp decreased to 110 from 150
  392. Resistances:
  393.  
  394. cold vulnerability reduced to 40% from 50%
  395. fire resistance reduced to 50% from 100%
  396.  
  397. defences: movement:
  398. Frozen 20 3
  399. Castle 50 1
  400. Sand 40 2
  401. Forest 40 2
  402. Flat 40 1
  403. Hills 50 1
  404. Mountains 60 2
  405. Unwalkable 0 -
  406. Rails 0 -
  407. Swamp 20 3
  408. Fungus 40 2
  409. Cave 30 2
  410. Village 40 1
  411. Deep Water 20 3
  412. Costal Reef 30 2
  413. Shallow Water 30 3
  414. Impassable 0 -
  415.  
  416. Red Dragon:
  417. cost reduced to 55
  418. movement speed decreased to 7 from 8
  419. bite damage increased to 14-2 from 10-2
  420. tail damage increased to 22-1 from 16-1
  421. ranged damage increased to 12-4 marksman
  422. exp decreased to 140 from 150
  423.  
  424. cold vulnerability reduced to 40% from 50%
  425. fire resistance reduced to 50% from 100%
  426.  
  427. defences: movement:
  428. Frozen 30 2
  429. Castle 50 1
  430. Sand 50 1
  431. Forest 40 2
  432. Flat 50 1
  433. Hills 50 1
  434. Mountains 60 1
  435. Unwalkable 50 1
  436. Rails 50 1
  437. Swamp 50 1
  438. Fungus 40 1
  439. Cave 30 2
  440. Village 50 1
  441. Deep Water 50 1
  442. Costal Reef 50 1
  443. Shallow Water 50 1
  444. Impassable 0 -
  445.  
  446.  
  447. Fire Dragon:
  448. movement reduced to 7 from 8
  449. cost reduced to 80
  450. melee damage increased to 18-2
  451. tail damage increased to 30-1
  452. ranged damage increased to 16-4 precision
  453. amla decreased to 160 from 250
  454.  
  455. cold vulnerability reduced to 30% from 50%
  456. fire resistance reduced to 70% from 100%
  457.  
  458. defences: movement:
  459. Frozen 30 2
  460. Castle 50 1
  461. Sand 50 1
  462. Forest 40 2
  463. Flat 50 1
  464. Hills 50 1
  465. Mountains 60 1
  466. Unwalkable 50 1
  467. Rails 50 1
  468. Swamp 50 1
  469. Fungus 40 1
  470. Cave 30 2
  471. Village 50 1
  472. Deep Water 50 1
  473. Costal Reef 50 1
  474. Shallow Water 50 1
  475. Impassable 0 -
  476.  
  477.  
  478. Undead Dragon:
  479. cost reduced to 55
  480. damage increased to 9-4 drains from 7-4 drains
  481. claws damage increased to 22-2
  482.  
  483. exp decreased to 140 from 150
  484.  
  485. arcane resistance reduced to -50% from 0%
  486. impact resistance reduced to -20% from 0%
  487. defences: movement:
  488. Frozen 40 2
  489. Castle 50 1
  490. Sand 40 2
  491. Forest 40 2
  492. Flat 40 1
  493. Hills 50 1
  494. Mountains 60 2
  495. Unwalkable 0 1
  496. Rails 0 1
  497. Swamp 30 2
  498. Fungus 30 2
  499. Cave 30 2
  500. Village 40 1
  501. Deep Water 20 3
  502. Costal Reef 30 2
  503. Shallow Water 30 3
  504. Impassable 0 -
  505.  
  506. Skeletal Dragon:
  507. cost reduced to 80
  508. jaw damage increased to 12-4 drains from 10-4 drains
  509. claws damage increased to 30-2
  510. amla reduced to 160 from 200
  511.  
  512. arcane resistance reduced to -40% from 0% (his mind is stronger so he's a bit less vulnerable than his weaker kin)
  513. impact resistance reduced to -20% from 0%
  514. defences: movement:
  515. Frozen 40 2
  516. Castle 50 1
  517. Sand 50 1
  518. Forest 40 2
  519. Flat 50 1
  520. Hills 50 1
  521. Mountains 60 1
  522. Unwalkable 50 1
  523. Rails 50 1
  524. Swamp 50 1
  525. Fungus 30 1
  526. Cave 30 2
  527. Village 50 1
  528. Deep Water 50 1
  529. Costal Reef 50 1
  530. Shallow Water 50 1
  531. Impassable 0 -
  532.  
  533.  
  534.  
  535.  
  536.  
  537. P.s random note (use undead resistances and drake resistances for the dragons)
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