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- Monsters overview:
- Units:
- Bigfoot: Tank (hp tank)
- FireWisp: Hybrid fire fighter (maybe marksman attacks)
- Wingless dragon: Level 2 hybrid but good fighter
- Little Spider: Hybrid fighter (with ranged slow , fire cold vulnerabilities)
- Giant Rat: Mainline fighter (weak but costs 0 upkeep like goblins)
- Mudcrawler: Ranged specialists (either level 0 or level 1, weak but 0 upkeep if level 0, small mundane resistances, small magical vulnerabilities) (tanky ranged unit with slow movement)
- Scorpion: Melee special tank (like heavy infantry/ impact damage) (with good mundane resistances, magical cold and fire vulnerability)
- Sea Snake: Water fighter
- Baby Cuttle Fish: Water specialist hybrid figher (with the posion and stuff)
- Wolf: Mainline blade fighter (like a speedy fighter with blade damage maybe reduce speed to 7)
- Young Gryphon: Sturdy scout
- Young Ogre: (maybe removed) Tanky (hps) slow fighter if not removed
- Unit progression:
- Bigfoot > Yeti > Giant Yeti
- Fire Wisp > Fire Guardian > Fire Drake
- Wingless dragon > Red Dragon > Fire Dragon
- Wingless dragon > Undead Dragon > Skeletal Dragon
- Giant Rat > Giant Rat Duo > Giant Rat Trio
- Giant Rat > Brown Rat
- Little Spider > Spider > Overgrown Spider
- Baby Mudcrawler> Mudcrawler > Mother Mudcrawler
- Scorpion > Overgrown Scorpion
- Water Snake > Water Serpent > Sea Serpent
- Water Snake > Water Serpent > Scylla
- Young Cuttle Fish > Cuttlefish (and then if the unit dies in water > Tentacle of the Deep)
- Wolf > Great Wolf > DireWolf
- Young Gryphon > Gryphon
- Young Ogre > Ogre > Great Ogre (might remove them)
- Suggested Changes:
- Tentacle of the deep:
- level decreased to 0 (so that people dont get annoyed for losing upkeep if they didnt want it or can't use it)
- hp decreased to 24 from 28
- Castle 0 -
- Flat 0 -
- Village 0 -
- Fire Wisp:
- Hp reduced to 28 from 32
- exp reduced to 36 from 46
- cold vulnerability increased to -30% from -20%
- Frozen 10 4
- Sand 50 1
- Forest 40 3
- Hills 50 2
- Mountains 50 3
- Unwalkable 0 -
- Swamp 30 3
- Fungus 40 2
- Cave 40 1
- Village 60 1
- Deep Water 0 -
- Fire Guardian:
- cost decreased to 34
- Hp reduced to 40
- melee damage increased to 7-3
- cold vulnerability increased to -30% from -20%
- exp decreased to 80 from 100
- Frozen 10 4
- Sand 50 1
- Forest 40 3
- Hills 50 2
- Mountains 50 3
- Unwalkable 0 -
- Swamp 30 3
- Fungus 40 2
- Cave 40 1
- Village 60 1
- Deep Water 0 -
- Fire Warrior Spirit:
- Hp increased to 52
- melee damage increased to 12-3
- ranged damage increased to 8-4 from 6-4
- cold vulnerability increased to -30% from -20%
- (change the name from fire claw to something like "fiery blade" (and the icon) * if you can find such a fire sword icon
- Frozen 10 4
- Sand 50 1
- Forest 40 3
- Hills 50 2
- Mountains 50 3
- Unwalkable 0 -
- Swamp 30 3
- Fungus 40 2
- Cave 40 1
- Village 60 1
- Deep Water 0 -
- Yeti line:
- Give them all 1 trait each
- Young Bigfoot: (carbon copy of bigfoot with resized image)
- cost reduced to 15 from 18
- Hp reduced to 40
- blade reduced to 0% from 20%
- pierce reduced to 0% from 20%
- impact reduced to 0% from 20%
- cold reduced to 30% from 50%
- fire reduced to 0 from 20%
- frozen defence decreased to 50% from 60%
- fungus decreased to 40% from 50%
- damage decreased to 10-2 from 12-2
- exp reduced to 42 from 50
- Bigfoot:
- cost increased to 35 from 18
- hp increased to 60 from 50
- blade reduced to 10 from 20
- pierce reduced to 10 from 20
- impact reduced to 10 from 20
- fire reduced to 0 from 20%
- cold reduced to 40% from 50%
- frozen defence decreased to 50% from 60%
- fungus decreased to 40% from 50%
- damage increased to 15-2
- exp increased to 95 from 50
- Yeti:
- hp increased to 85 from 60
- frozen defence decreased to 50% from 60%
- hp increased to 60 from 50
- fire reduced to 10% from 20%
- fungus decreased to 40% from 50%
- damage increased to 22-2
- exp increased to 140 from 120
- Giant Yeti:
- movement decreased to 4 from 5
- hp decreased to 120 from 142
- blade increased to 30 from 20
- pierce increased to 30 from 20
- impact increased to 30 from 20
- frozen defence decreased to 50% from 60%
- fungus decreased to 40% from 50%
- damage increased to 34x2
- Young Cuttlefish:
- cost reduced to 22 from 30
- hp reduced to 40 from 67
- attack reduced to 3-8(swarm) from 4-10 (swarm)
- ink damage reduced to 6-2 (hex for -15% defences on the targeted enemy)
- exp increased to 48 from 40
- Cuttlefish:
- hp reduced to 55 from 67
- attack changed to 5-8(swarm) from 4-10(swarm)
- ink damage increased to 11-2 (hex for -15% defences until cured)
- Water Snake:
- cost decreased to 18
- Hp decreased to 36
- damage deacreased to 10-2 (remove poison)
- Water Serpent:
- cost increased to 32 from 26
- damage increased to 15-2 from 12-2(remove poison)
- exp increased to 90 from 48
- Sea Serpent
- Cost increased to 50
- Hp decreased to 70
- damage increased to 22-2 from 18-2
- Scylla
- Hp inceased to 65 from 58
- movement decreased to 7 from 8
- poison removed
- blade resistance increased to 10 from 0%
- cold resistance increased to 40% from -10%
- impact resistance increased to 20% from 0%
- Young ogre removed:
- Mudcrawler line:
- number of traits reduced to 1 from 2
- Baby Mudcrawler:
- hp increased to 22 from 20
- cost increased to 9 from 5
- Hills movement increased to 2 from 3
- Mountains movement increased to 3 from 4
- impact to 40 from 70
- blade to 20 from 10
- pierce to 20 from 10
- Mudcrawler:
- Hills movement increased to 2 from 3
- Mountains movement increased to 3 from 4
- impact to 40 from 70
- blade to 20 from 10
- pierce to 20 from 10
- Mother Mudcrawler:
- cost decreased to 38 from 42
- Hills movement increased to 2 from 3
- Mountains movement increased to 3 from 4
- impact to 50 from 70
- blade to 20 from 10
- pierce to 20 from 10
- Amla to 70 from 100
- Rats:
- remove strong trait from their trait selection
- Giant Rat:
- rails 50 1
- cost increased to 9
- damage increased to 3-4 from 2-4
- Giant Rat Duo:
- rails 50 1
- movement decreased to 6 from 7
- damage changed to 3-6 from 2-7
- Giant Rat Trio:
- cost increased to 20 from 19 (you essentially are buying 3 rats)
- rails 50 1
- hp increased to 45 from 44
- damage changed to 3-8 from 2-10
- movement decreased to 6 from 7
- Brown Rat:
- cost increased to 19 (since he got buffed)
- rails 50 1
- damage increased to 4-5 from 3-5
- ranged damage increased to 12-1 from 10-1
- movement increased to 7 from 6
- add village ambush (they are rats after all)
- Fire Wisp:
- Scorpion:
- cost decreased to 20 from 22
- movement speed decreased to 4 from 6
- Hills movement increased to 2 from 3
- Mountains movement increased to 3 from 4
- blade increased to 20 from 10
- impact reduced to 50 from 70
- pierce increased to 30 from 10
- Overgrown Scorpion:
- movement speed decreased to 4 from 6
- Hills movement increased to 2 from 3
- Mountains movement increased to 3 from 4
- blade increased to 20 from 10
- impact reduced to 50 from 70
- pierce increased to 30 from 10
- marksman added to the 9-2 poison attack
- damage increased to 6-5 from 5-5
- Little Spider:
- Cost reduced to 15
- Hp reduced to 24
- melee attack changed to 7-2 from 4-1 (poison removed)
- arcane resistance reduced to 0 from 20
- ranged attack changed to 6-2 from 7-2
- exp reduced to 42 from 50
- Spider:
- movement speed decreased to 5 from 6
- Hp decreased to 36 from 42
- melee attacks increased 11-2 from 7-1 (poison removed)
- ranged attack changed to 6-3 from 7-3
- exp reduced to 80 from 100
- Overgrown Spider:
- Hp decreased to 48 from 54
- melee damage increased to 15-2 from 10-1 (poison removed)
- ranged attack reduced to 9-3 from 10-3
- Wolf:
- hp reduced to 28
- cost reduced to 13 from 17
- speed decreased to 6 from 8
- wolf pack(grouping for now, vicious bites or whatever we're gonna call it for the next patch)
- melee attack gains grouping
- forest defence increased to 60%
- Great Wolf:
- movement reduced to 7 from 9
- Hp reduced to 40 from 45
- melee attack gains grouping
- forest defence increased to 60%
- exp reduced to 60 from 66
- Direwolf
- hp reduced to 52 from 57
- movement reduced to 7 from 10
- damage altered 6-5 from 7-4
- melee attack gains grouping
- forest defence increased to 60%
- amla reduced to 90 from 150
- Young Gryphon:
- damage increased to 9-2 from 8-2
- Gryphon:
- damage increased to 11-3 from 10-3
- Dragon upkeep +1
- Wingless dragon:
- cost decreased to 35 from 100
- movement reduced to 6 from 8
- Hp reduced to 50 from 70
- ranged damage decreased to 10-3 marksman from 10-4
- exp decreased to 110 from 150
- Resistances:
- cold vulnerability reduced to 40% from 50%
- fire resistance reduced to 50% from 100%
- defences: movement:
- Frozen 20 3
- Castle 50 1
- Sand 40 2
- Forest 40 2
- Flat 40 1
- Hills 50 1
- Mountains 60 2
- Unwalkable 0 -
- Rails 0 -
- Swamp 20 3
- Fungus 40 2
- Cave 30 2
- Village 40 1
- Deep Water 20 3
- Costal Reef 30 2
- Shallow Water 30 3
- Impassable 0 -
- Red Dragon:
- cost reduced to 55
- movement speed decreased to 7 from 8
- bite damage increased to 14-2 from 10-2
- tail damage increased to 22-1 from 16-1
- ranged damage increased to 12-4 marksman
- exp decreased to 140 from 150
- cold vulnerability reduced to 40% from 50%
- fire resistance reduced to 50% from 100%
- defences: movement:
- Frozen 30 2
- Castle 50 1
- Sand 50 1
- Forest 40 2
- Flat 50 1
- Hills 50 1
- Mountains 60 1
- Unwalkable 50 1
- Rails 50 1
- Swamp 50 1
- Fungus 40 1
- Cave 30 2
- Village 50 1
- Deep Water 50 1
- Costal Reef 50 1
- Shallow Water 50 1
- Impassable 0 -
- Fire Dragon:
- movement reduced to 7 from 8
- cost reduced to 80
- melee damage increased to 18-2
- tail damage increased to 30-1
- ranged damage increased to 16-4 precision
- amla decreased to 160 from 250
- cold vulnerability reduced to 30% from 50%
- fire resistance reduced to 70% from 100%
- defences: movement:
- Frozen 30 2
- Castle 50 1
- Sand 50 1
- Forest 40 2
- Flat 50 1
- Hills 50 1
- Mountains 60 1
- Unwalkable 50 1
- Rails 50 1
- Swamp 50 1
- Fungus 40 1
- Cave 30 2
- Village 50 1
- Deep Water 50 1
- Costal Reef 50 1
- Shallow Water 50 1
- Impassable 0 -
- Undead Dragon:
- cost reduced to 55
- damage increased to 9-4 drains from 7-4 drains
- claws damage increased to 22-2
- exp decreased to 140 from 150
- arcane resistance reduced to -50% from 0%
- impact resistance reduced to -20% from 0%
- defences: movement:
- Frozen 40 2
- Castle 50 1
- Sand 40 2
- Forest 40 2
- Flat 40 1
- Hills 50 1
- Mountains 60 2
- Unwalkable 0 1
- Rails 0 1
- Swamp 30 2
- Fungus 30 2
- Cave 30 2
- Village 40 1
- Deep Water 20 3
- Costal Reef 30 2
- Shallow Water 30 3
- Impassable 0 -
- Skeletal Dragon:
- cost reduced to 80
- jaw damage increased to 12-4 drains from 10-4 drains
- claws damage increased to 30-2
- amla reduced to 160 from 200
- arcane resistance reduced to -40% from 0% (his mind is stronger so he's a bit less vulnerable than his weaker kin)
- impact resistance reduced to -20% from 0%
- defences: movement:
- Frozen 40 2
- Castle 50 1
- Sand 50 1
- Forest 40 2
- Flat 50 1
- Hills 50 1
- Mountains 60 1
- Unwalkable 50 1
- Rails 50 1
- Swamp 50 1
- Fungus 30 1
- Cave 30 2
- Village 50 1
- Deep Water 50 1
- Costal Reef 50 1
- Shallow Water 50 1
- Impassable 0 -
- P.s random note (use undead resistances and drake resistances for the dragons)
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