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Eliskik

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Oct 17th, 2019
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  1. NullReferenceException: Object reference not set to an instance of an object
  2. RW.UI.Screens.ScreenMainMenu.PanelMainMenuMenu.<InitializeDefault>b__4_2 () (at Assets/Scripts/UI/Screens/ScreenMainMenu/PanelMainMenuMenu.cs:134)
  3. RW.UI.TonyButtonBase+<>c__DisplayClass21_0.<Subscribe>b__0 (UnityEngine.EventSystems.PointerEventData data) (at Assets/Scripts/UI/TonyButtonBase.cs:139)
  4. RW.Core.Office_Framework.Common.Messaging.Subscribers.SubscriberPlain`1[T].RW.Core.Office_Framework.Common.Messaging.Subscribers.ISubscriber<T>.Invoke (T param) (at Assets/Scripts/Core/Office Framework/Common/Messaging/Subscribers/SubscriberPlain.cs:63)
  5. RW.Core.Office_Framework.Common.Messaging.SmartEvent`1[T].Invoke (T param) (at Assets/Scripts/Core/Office Framework/Common/Messaging/SmartEvent.cs:421)
  6. RW.UI.TonyButtonBase.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) (at Assets/Scripts/UI/TonyButtonBase.cs:102)
  7. UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/Program Files/Unity2018/Editor/2019.2.3f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:43)
  8. UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/Program Files/Unity2018/Editor/2019.2.3f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
  9. UnityEngine.EventSystems.EventSystem:Update()
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