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- --BROUGHT TO YOU BY ANONMODS.COM!--
- repeat wait() until game:IsLoaded()
- local drop = game:GetService("ReplicatedStorage").RemoteEvents.Drop
- local equip = game:GetService("ReplicatedStorage").RemoteEvents.Equip
- function autoequip(c,item)
- for i = 1,c do
- wait(0.1)
- equip:FireServer(item)
- function autodrop(c,item)
- for i = 1,c do
- wait(.4)
- drop:FireServer(item)
- end
- end
- end
- end
- autoequip(1,"Gummy Rainbow")
- autodrop(1,"Gummy Rainbow")
- wait(1)
- game:GetService("TeleportService"):Teleport(7346416636,game:GetService("Players").LocalPlayer)
- wait(.3)
- local function bsf()
- local n = false
- for i, v2 in pairs(workspace.Dropped:GetChildren()) do
- if
- v2.Owner.Value == game.Players.LocalPlayer or
- v2.Owner.Value == game.Players.LocalPlayer.Character
- --print("take")
- then
- print("take")
- for is, vs in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if vs:IsA("MeshPart") or vs:IsA("BasePart") and v then
- print("1n1", v2, vs)
- firetouchinterest(vs, v2.Handle, 1)
- firetouchinterest(vs, v2.Handle, 0)
- --char.HumanoidRootPart.CFrame = v2.Handle.CFrame
- n = true
- print(2)
- break
- end
- end
- print(3)
- end
- end
- if n then
- wait()
- bsf()
- end
- end
- bsf()
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