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- // Update is called once per frame
- void Update () {
- print (currentState);
- if (currentState == GameStates.cell) {cell();}
- else if (currentState == GameStates.sheets_0) {sheets_0();}
- else if (currentState == GameStates.sheets_1) {sheets_1();}
- else if (currentState == GameStates.lock_0) {lock_0();}
- else if (currentState == GameStates.lock_1) {lock_1();}
- else if (currentState == GameStates.mirror) {mirror();}
- else if (currentState == GameStates.cell_mirror) {cell_mirror();}
- else if (currentState == GameStates.corridor_0) {corridor_0();}
- else if (currentState == GameStates.stairs_0) {stairs_0();}
- else if (currentState == GameStates.stairs_1) {stairs_1();}
- else if (currentState == GameStates.stairs_2) {stairs_2();}
- else if (currentState == GameStates.courtyard) {courtyard();}
- else if (currentState == GameStates.floor) {floor();}
- else if (currentState == GameStates.corridor_1) {corridor_1();}
- else if (currentState == GameStates.corridor_2) {corridor_2();}
- else if (currentState == GameStates.corridor_3) {corridor_3();}
- else if (currentState == GameStates.closet_door) {closet_door();}
- else if (currentState == GameStates.in_closet) {in_closet();}
- }
- void in_closet() {
- text.text = "Inside the closet you see a cleaner's uniform that looks about your size! " +
- "Seems like your day is looking-up.\n\n" +
- "Press D to Dress up, or R to Return to the corridor";
- if (Input.GetKeyDown(KeyCode.R)) { currentState = GameStates.corridor_2;}
- else if (Input.GetKeyDown(KeyCode.D)) { currentState = GameStates.corridor_3;}
- }
- void closet_door() {
- text.text = "You are looking at a closet door, unfortunately it's locked. " +
- "Maybe you could find something around to help enourage it open?\n\n" +
- "Press R to Return to the corridor";
- if (Input.GetKeyDown(KeyCode.R)) { currentState = GameStates.corridor_0;}
- }
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