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Apr 30th, 2017
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  1. // Update is called once per frame
  2. void Update () {
  3. print (currentState);
  4. if (currentState == GameStates.cell) {cell();}
  5. else if (currentState == GameStates.sheets_0) {sheets_0();}
  6. else if (currentState == GameStates.sheets_1) {sheets_1();}
  7. else if (currentState == GameStates.lock_0) {lock_0();}
  8. else if (currentState == GameStates.lock_1) {lock_1();}
  9. else if (currentState == GameStates.mirror) {mirror();}
  10. else if (currentState == GameStates.cell_mirror) {cell_mirror();}
  11. else if (currentState == GameStates.corridor_0) {corridor_0();}
  12. else if (currentState == GameStates.stairs_0) {stairs_0();}
  13. else if (currentState == GameStates.stairs_1) {stairs_1();}
  14. else if (currentState == GameStates.stairs_2) {stairs_2();}
  15. else if (currentState == GameStates.courtyard) {courtyard();}
  16. else if (currentState == GameStates.floor) {floor();}
  17. else if (currentState == GameStates.corridor_1) {corridor_1();}
  18. else if (currentState == GameStates.corridor_2) {corridor_2();}
  19. else if (currentState == GameStates.corridor_3) {corridor_3();}
  20. else if (currentState == GameStates.closet_door) {closet_door();}
  21. else if (currentState == GameStates.in_closet) {in_closet();}
  22. }
  23.  
  24. void in_closet() {
  25. text.text = "Inside the closet you see a cleaner's uniform that looks about your size! " +
  26. "Seems like your day is looking-up.\n\n" +
  27. "Press D to Dress up, or R to Return to the corridor";
  28. if (Input.GetKeyDown(KeyCode.R)) { currentState = GameStates.corridor_2;}
  29. else if (Input.GetKeyDown(KeyCode.D)) { currentState = GameStates.corridor_3;}
  30. }
  31.  
  32. void closet_door() {
  33. text.text = "You are looking at a closet door, unfortunately it's locked. " +
  34. "Maybe you could find something around to help enourage it open?\n\n" +
  35. "Press R to Return to the corridor";
  36. if (Input.GetKeyDown(KeyCode.R)) { currentState = GameStates.corridor_0;}
  37. }
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