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- Yunli FAQ (V2)
- Best Light Cones?
- Without External Taunt
- Sig 20.1% over DHIL S1
- Sig 27.3% over Aeon S5
- Sig 28.0% over Clara S1
- Sig 29.0% over Blue Sky S5
- With External Taunt (Lynx)
- Sig 12.4% over DHIL S1
- Sig 19.3% over Aeon S5
- Sig 21.2% over Clara S1
- Sig 21.2% over Blue Sky S5
- Note 1: If you play her with DHIL S1, you will need to have a basic-skill rotation on Yunli to maintain 100% uptime on the LC buffs.
- Note 2: If you want to use Blue Sky, aim for a CR of 70-76% to prevent over-capping.
- TLDR: Sig >> DHIL S1 (2nd BiS) > Aeon (Best F2P) > Clara S1 (Best Standard) > Blue Sky (Best 4-star)
- Can salsotto's buffs stack because her ultimate counts as both ULT and FuA?
- No.
- Best Planar Set?
- Duran is BiS but here are some alternatives that are very close in performance:
- Inert Salsotto (4.4% diff)
- SSS (7.0% diff)
- Izumo (9.1% diff, even if you don't have another destruction unit on the team)
- Best Relic Set?
- Wind-Soaring Valorous is BiS, alternatives are:
- Pioneer (1.9%/5.5% diff, assuming you can maintain 2/1 debuffs on all enemies)
- Duke (3.6% diff)
- Streetwise (4.5% diff)
- 2pc Street 2pc Duke (4.6% diff)
- ATK vs ERR rope?
- It depends, content with a lot of enemies like pf may see ERR rope having slightly better performance, but in general ATK rope is better.
- SPD vs ATK boots?
- ATK boots are 7.1% better, you risk losing LC stacks while running speed, and the extra energy from extra turns is marginal compared to energy from getting hit.
- ATK vs PHYS orb?
- PHYS orb is 1.0% better. Use the orb with better subs.
- What are her best supports?
- Robin (120+ spd), slow Yunli: Robin is her best support by far, huge atk buffs, decent dmg% buffs, action forward, 25% FuA CD buff, the complete package.
- Tingyun (160+ spd), slow Yunli: This setup provides very similar buffs to Robin, with some additional energy gen.
- Sparkle (160+ spd), slow Yunli: turns out losing LC stacks is no biggie if you can get a monstrous 48% dmg and 100+ CDMG from sparkle.
- Ruan mei: RM loses points because delay on break gives Yunli less counter opportunities, but is a solid option nonetheless, especially if the content has many non-physical weak-enemies.
- Pela: Yunli has a lot of self buffs in her kit, so its decently beneficial to go after the enemies's DEF instead, unfortunately pela isnt a 5* so her scalings aren't as potent.
- Bronya: similar logic to Sparkle-Yunli, but a lot worse because its taxing on your sp and her skill buffs dont last for the duration of Yunli's counters.
- What are her best sustains?
- Huohuo: Extra ATK and energy on ult, cleanse for days.
- Lynx: Provides additional taunt via her skill, she is essential imo if you do not have Yunli's signature.
- Luocha: healing on counters essentially makes you immortal, can be built fast with multiplication for infinite sp.
- Aventurine/Fuxuan: Do not be afraid of preservation chars stealing aggro from yunli, as long as both yunli and the preservation are side-by-side in the team, there will be barely any difference.
- Why are the numbers so different from V1 FAQ?
- We are now considering team performance rather than Yunli's solo performance. Improved enemy mechanics and also implementing block state taunt massively improved non-sig LC performance. Additional parameters (res, break uptime, break delay, etc.) were also introduced to better simulate actual battle conditions. If you have questions/want the actual numbers, feel free to ping/dm me.
- SUBJECT TO CHANGE AS WE GO THROUGH MORE BETAS
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