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SoshiSen

War Effort

Nov 2nd, 2017
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  1. War Effort
  2.  
  3. requiredquestpoints=15
  4. rewardquestpoints=2
  5. ignoresquestlimit=False
  6. repeatdays=-1
  7. objectives
  8. {
  9. stage=0
  10. {
  11. {
  12. description=A description
  13. hint=An optional hint
  14. timestocomplete=1
  15. hidden=True
  16. infinite=False
  17. type=chat_npc(uuid=e4a7fbd1-f5f2-4c6b-a7d7-fd7c27f53b13;chatline1=Hello and well met war... oh your one of those trainers.;chatline2=Well I assuming you know your way around Vanha.;chatline3=I could use someone like you to run a few tasks so I can keep the real warriors at the citadel walls.;chatline4=I need you to head to Nogrod. There they will have stone and mortar we need for repairing.;chatline5=Seek out Seymour.;chatline6=Well hop to it then trainer!)
  18. }
  19. }
  20. stage=1
  21. {
  22. {
  23. description=Find Seymour in Nogrod
  24. hint=He's near the Pokecenter
  25. timestocomplete=1
  26. hidden=False
  27. infinite=False
  28. triggers
  29. {
  30. fire_command(delay=0;command=/give PLAYER stone 1 0 {display:{Name:"Stone and Mortar",Lore:["Needed for repairs"]}})
  31. }
  32. type=chat_npc(uuid=ddb8fb56-f52a-485a-88f9-5a3ac83dbebe;chatline1=Captain Angin sent you? Odd that he chose a trainer, he normal sends warriors for the supplies.;chatline2=By your look you havent heard the tale, well as you know most warriors dont respect trainers much. For the captain it goes a bit deeper.;chatline3=He once trusted a small group of trainers to defend an area of the citadel. Lets just say it did not go well. The Captain hasnt trusted trainers since.;chatline4=Well here you go, this should keep them in repair for some time.)
  33. }
  34. }
  35. stage=2
  36. {
  37. {
  38. description=Head back to Captain Angin
  39. hint=He's in the War Room in the Bastion
  40. timestocomplete=1
  41. hidden=False
  42. infinite=False
  43. triggers
  44. {
  45. give_money(delay=0;amount=100)
  46. take_item(delay=0;itemid=Stone;count=1)
  47. }
  48. conditions
  49. {
  50. has_item(flipped=False;itemid=Stone;count=1)
  51. }
  52. type=chat_npc(uuid=e4a7fbd1-f5f2-4c6b-a7d7-fd7c27f53b13;chatline1=This shall do nicely. While you were gone a few other tasks came up.;chatline2=I need some Purifying Stones from Ione, talk to Arthur Nikolaeyna.;chatline3=From Arvandor we need Food and Medical supplies, ask for Wilda.;chatline4=Finally some Portable Energy Conductors from Tesla, Dr. Graceland above the store should have them.)
  53. }
  54. }
  55. stage=3
  56. {
  57. {
  58. description=Collect the Purifying Stones from Arthur
  59. hint=He's outside the Market in Ione
  60. timestocomplete=1
  61. hidden=False
  62. infinite=False
  63. triggers
  64. {
  65. fire_command(delay=0;command=/give PLAYER end_stone 1 0 {display: {Name: "Purifying Stones",Lore: ["Just add water"]}})
  66. }
  67. type=chat_npc(uuid=7c9248ed-baed-461f-82ab-e3c06d49ad8e;chatline1=What do ya want?;chatline2=Oh the shipment for that blowhard huh?;chatline3=Yeah I got it right here)
  68. }
  69. {
  70. description=Get Food and Medical supplies from Wilda
  71. hint=She's in Arvandor, near the Ponyta stables
  72. timestocomplete=1
  73. hidden=False
  74. infinite=False
  75. triggers
  76. {
  77. fire_command(delay=0;command=/give PLAYER cake 1 0 {display:{Name:"Food and Medical Supplies"}})
  78. }
  79. type=chat_npc(uuid=a83bef24-b3e0-47c6-ae15-dcd3fbf56512;chatline1=Hello there!;chatline2=Oh the package for Captain Angin?;chatline3=Here you go!)
  80. }
  81. {
  82. description=Get the PECs from Dr. Graceland
  83. hint=He's above the store in Tesla
  84. timestocomplete=1
  85. hidden=False
  86. infinite=False
  87. triggers
  88. {
  89. fire_command(delay=0;command=/give PLAYER redstone_lamp 1 0 {display:{Name:"PEC",Lore:["Portable Energy Conductors"]}})
  90. }
  91. type=chat_npc(uuid=032d1cb6-aa99-4583-8e46-4c007dfa796c;chatline1=Ah the package for Angin, yes?;chatline2=Yes, yes, yes, here you go!)
  92. }
  93. }
  94. stage=4
  95. {
  96. {
  97. description=Take the items back to Captain Angin
  98. hint=He's in the War Room in the Bastion
  99. timestocomplete=1
  100. hidden=False
  101. infinite=False
  102. triggers
  103. {
  104. take_item(delay=0;itemid=End Stone;count=1)
  105. take_item(delay=0;itemid=redstone lamp;count=1)
  106. take_item(delay=0;itemid=cake;count=1)
  107. give_money(delay=0;amount=250)
  108. fire_command(delay=2;command=/give PLAYER iron_sword 1 0 {display:{Name:"Training Sword"},ench:[{id:34,lvl:1}]})
  109. fire_command(delay=2;command=/give PLAYER bow 1 0 {display:{Name:"Training Bow"},ench:[{id:34,lvl:1}]})
  110. show_title(delay=4;titletext=War Effort;titlecolour=dark_green;subtitletext=Quest Completed)
  111. }
  112. conditions
  113. {
  114. has_item(flipped=False;itemid=End Stone;count=1)
  115. has_item(flipped=False;itemid=redstone lamp;count=1)
  116. has_item(flipped=False;itemid=cake;count=1)
  117. }
  118. type=chat_npc(uuid=e4a7fbd1-f5f2-4c6b-a7d7-fd7c27f53b13;chatline1=Trainer, I see you got everything on my list.;chatline2=There could be something to you after all.;chatline3=Work on your combat skills, no not with your pets, with these.;chatline4=Come back when you have, I should have more tasks for you.)
  119. }
  120. }
  121. }
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