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  1. cl_cull_weapon_fx 0
  2. cl_detaildist 0
  3. mat_diffuse 1
  4. cl_detailfade 0
  5. cl_disable_ragdolls 1
  6. cl_drawshadowtexture 0
  7. cl_ejectbrass 0
  8. cl_forcepreload 1
  9. cl_jiggle_bone_framerate_cutoff 0
  10. cl_new_impact_effects 0
  11. cl_show_splashes 0
  12. cl_particle_max_count 0
  13. csm_enableunlock 1
  14. csm_coverage 0
  15. csm_enabled 0
  16. csm_world_shadows 0
  17. dlight_enable 0
  18. env_lightglow 0
  19. dof_enable 0
  20. fog_enable 0
  21. fog_enable_water_fog 0
  22. fog_volume 0
  23. fog_enableskybox 1
  24. fps_max 0 //unlimited fps
  25. fps_max_use_refresh 0
  26. mat_autoexposure_max_multiplier 5
  27. mat_autoexposure_min_multiplier 1.0
  28. hud_setting_adsDof 0
  29. lightmap_ambient 0
  30. lightmap_realtimelight 0
  31. lightmap_realtimeshadows 0
  32. m_rawinput 1 //raw mouse input
  33. mat_bloom_max_lighting_value 0
  34. map_settings_override 1
  35. mat_bloom_streak_amount 0
  36. mat_bloom_wide_amount 0
  37. mat_bloomscale 0
  38. mat_bumpmap 0
  39. mat_colorcorrection 0
  40. mat_compressedtextures 1
  41. mat_depthbias_shadowmap 0
  42. mat_depthbias_tightshadowmap 0
  43. mat_disable_bloom 1 //disables bloom
  44. mat_disable_dof 1
  45. mat_disable_fancy_blending 1
  46. mat_disable_lightmap_ambient 1
  47. mat_disable_lightmaps 1
  48. mat_disable_lightwarp 1
  49. mat_disable_model_ambient 1
  50. mat_disable_particles 1
  51. mat_displacementmap 0
  52. mat_dof_enabled 0
  53. mat_dof_max_blur_radius 0
  54. mat_dof_quality 0
  55. mat_dynamic_tonemapping 0
  56. mat_enable_ssr 0
  57. mat_envmapsize 8
  58. mat_envmaptgasize 8
  59. mat_fastnobump 1
  60. mat_fastspecular 1
  61. mat_filterlightmaps 0
  62. mat_filtertextures 0
  63. mat_force_bloom 0
  64. mat_global_lighting 0
  65. mat_hdr_enabled 0
  66. mat_hdr_level 0
  67. mat_hide_sun_in_last_cascade 1
  68. mat_motion_blur_enabled 0
  69. mat_non_hdr_bloom_scalefactor 0
  70. mat_normalmaps 0
  71. mat_normals 0
  72. cl_drawmonitors 0 //disabling banner pics
  73. mat_parallaxmap 0
  74. mat_postprocess_enable 0
  75. mat_reducefillrate 1
  76. mat_reduceparticles 1
  77. mat_screen_blur_enabled 0 //menu blur
  78. mat_shadercount 0
  79. mat_shadowstate 0
  80. mat_showlowresimage 1
  81. mat_specular 0
  82. mat_use_compressed_hdr_textures 1
  83. mat_instancing 1
  84. mat_vignette_enable 0
  85. miles_occlusion 0 //sound fix
  86. miles_occlusion_force 0 //sound fix
  87. miles_occlusion_partial 0 //sound fix
  88. particle_dlights_enable 0
  89. r_decals 0
  90. r_DrawDisp 0
  91. r_PhysPropStaticLighting 0
  92. r_ambientrefraction 0
  93. r_drawdetailprops 0
  94. r_drawflecks 0
  95. r_drawmodeldecals 0
  96. r_drawparticles 0
  97. r_drawscreenspaceparticles 0
  98. r_drawsprites 0
  99. r_drawstaticlight 0
  100. r_drawviewmodel 0
  101. r_dynamic 0
  102. r_dynamiclighting 0
  103. r_fog 0
  104. r_forcecheapwater 1
  105. r_fullscreen 1
  106. r_lightstyle 0
  107. r_lightmap 0
  108. r_particle_lighting_enable 0
  109. r_particle_lighting_force 0
  110. r_rimlight 0
  111. r_shadowmaxrendered 0
  112. r_shadowrendertotexture 0
  113. r_shadows 0
  114. r_sse_s 0
  115. r_updaterefracttexture 0
  116. shadow_capable 0
  117. shadow_default_filter_size 0
  118. shadow_filter_maxstep 0
  119. shadow_enable 0
  120. shadow_maxspotshadows 0
  121. shadow_maxspotshadows 0
  122. //showfps_enabled 1
  123. ssao_blur 0
  124. sssss_enable 0
  125. static_shadow 1
  126. static_shadow_res 0
  127. stream_cache_high_priority_static_models 0    // Never preload static models (??) 0 = Never preload; 1 = Preload static models; 2 = Always Preload
  128. stream_cache_preload_from_rpak 0  // Never preload and store into cache from rpak (??) 0 = Never preload; 1 = Preload static models; 2 = Always Preload
  129. stream_drop_unused 1  // drop unused textures aggressively
  130. stream_enable 0       // if "disabled", you have to specify stream_picmip, possible bug
  131. stream_mode "none"      // disable streaming altogether values: default all none
  132. stream_picmip "4.0"
  133. hud_setting_minimapRotate 1 //rotate minimap 0-off 1-on
  134. hud_setting_pingAlpha "0.400000" //banner trasparency 1.0-max 0.0-off
  135. cl_ejectbrass "0"
  136. alias "+shoot" "+attack; r_particle_timescale 300" //muzzle flash
  137. alias "-shoot" "-attack; r_particle_timescale 1" //muzzle flash
  138. bind_US_standard "mouse1" "+shoot" //muzzle flash
  139. //bind_US_standard "f12" "exec autoexec" //if uncommented f12 will reload this config while ingame
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