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- void teleport()
- {
- DWORD dwPlayerPtr = *(DWORD*)playerpointer;
- if(dwPlayerPtr != 0)
- {
- //save:
- if (GetAsyncKeyState(VK_F5))//tasten ändern
- {
- posiX = *(float*)(dwPlayerPtr + offsetX);
- posiY = *(float*)(dwPlayerPtr + offsetY);
- posiZ = *(float*)(dwPlayerPtr + offsetZ);
- }
- //teleport to saved:
- if (GetAsyncKeyState(VK_F6))
- {
- *(float*)(dwPlayerPtr + offsetX) = posiX;
- *(float*)(dwPlayerPtr + offsetY) = posiY;
- *(float*)(dwPlayerPtr + offsetZ) = posiZ;
- }
- }
- }
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