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Meitenkun

Sep 19th, 2016
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  1. qcb A > [b]~f P doesn't work on
  2. Mian
  3. Meitenkun
  4. Gang-Il
  5. Nakoruru
  6. MuiMui
  7. Athena
  8. Kensou
  9. Yuri
  10.  
  11. cr. B xx cr. A xx cr. B xx [b]-f P - P = 155/170
  12. cl. C xx f. B xx [b]-f P - P = 207/190
  13.  
  14. AA
  15. [d]-u P > [b]-f P - P = 164/160
  16.  
  17. Corner
  18. CD xx qcb A > cr. A xx cr. B xx [b]-f P - P = 257/310
  19.  
  20.  
  21. 1 Bar
  22. cr. B xx cr. A xx cr. B xx [b]~f P - P xx qcfx2 P = 290/170
  23. cl. C xx f. B xx [b]~f P - P xx qcfx2 P = 351/190
  24.  
  25. AA
  26. [d]~u P > [b}~f P - P xx qcfx2 P = 317/160
  27. Cross up
  28. [d]~u P > qcfx2 P = 251/80
  29.  
  30. Corner
  31. CD xx qcb A > cr. A xx cr. B xx [b]~f P - P xx qcfx2 P = 365/310
  32.  
  33. Full
  34. cr. B xx cr. A xx f. B xx MAX > cl. C xx f. B xx [b]~f AC > [d]~u AC > [b}f P - P = 404/320
  35.  
  36. Midscreen
  37. cr. B xx cr. A xx f. B xx MAX > cl. C xx f. B xx [b]~f AC > [d}~u AC > [b]~f P > [d]~u P = 422/360
  38. 3rd
  39. cr. B xx cr. A xx f. B xx MAX > cl. C xx f. B xx [b]~f AC > [d}~u AC > (delay) [b]~f AC > [d]~u P = 430/290
  40.  
  41. Near Corner/Corner
  42. cr. B xx cr. A xx f. B xx MAX > cl. C xx f. B xx [b]~f AC > [d]~u P > [d]u AC > (omit on small) qcb A > [b]~f P - P = 466/450 (445/410)
  43. Corner
  44. 3rd
  45. cr. B xx cr. A xx f. B xx MAX > cl. C xx f. B xx qcb AC > [b]~f AC > [d]~u P > [d]~u AC > (omit on small) qcb A > [b]~f P - P = 499/450 (480/410)
  46.  
  47.  
  48. 2 Bar
  49. cr. B xx cr. A xx cr. B xx [b]~f P - P xx qcfx2 AC = 395/170
  50. cl. C xx f. B xx [b]~f P - P xx qcfx2 AC = 463/190
  51.  
  52. AA
  53. [d]~u P > [b]~f P - P xx qcfx2 AC = 436/160
  54. Cross up
  55. [d]~u P > qcfx2 AC = 384/80
  56.  
  57. Corner
  58. CD xx qcb A > cr. A xx cr. B xx [b]~f P - P xx qcfx2 AC = 449/310
  59.  
  60. Full
  61. cr. B xx cr. A xx f. B xx MAX > cl. C xx f. B xx [b]~f AC > [d]~u AC > [b}f P xx qcfx2 P = 478/280
  62. 3rd
  63. cr. B xx cr. A xx f. B xx MAX > cl. C xx f. B xx [b]~f AC > [d]~u AC > [b}f P - P xx qcfx2 AC = 564/320 (Can be done with 3 bar on any position)
  64.  
  65. Midscreen
  66. cr. B xx cr. A xx f. B xx MAX > cl. C xx f. B xx [b]~f AC > [d}~u AC > [b]~f P > [d]~u P xx qcfx2 P = 512/360
  67. 3rd
  68. cr. B xx cr. A xx f. B xx MAX > cl. C xx f. B xx [b]~f AC > [d}~u AC > [b]~f P > [d]~u P xx qcfx2 AC = 582/360 (Can be done with 3 bar on any position)
  69.  
  70. Near Corner/Corner
  71. cr. B xx cr. A xx f. B xx MAX > cl. C xx f. B xx [b]~f AC > [d]~u P > [d]u AC > qcb A (omit on small) > [b]~f P - P xx qcfx2 P = 556/450 (535/410)
  72. Corner
  73. 3rd
  74. cr. B xx cr. A xx f. B xx MAX > cl. C xx f. B xx qcb AC > [b]~f AC > [d]~u P > [d]~u AC > (omit on small) qcb A > [b]~f P - P xx qcfx2 P = 589/450 (570/410)
  75.  
  76.  
  77.  
  78. 3 Bar
  79. cr. B xx cr. A xx cr. B xx [b]~f P - (delay) P xx qcfx2 K xx qcfx2 AC = 472/170
  80. cl. C xx f. B xx [b]~f P - (delay) P xx qcfx2 K xx qcfx2 AC = 547/190
  81. CD > hcbx2 AC = 424/100
  82.  
  83. AA
  84. qcb C > hcbx2 AC = 461/40
  85. [d]~u P > [b]~f P - (delay) P xx qcfx2 K xx qcfx2 AC = 528/160
  86.  
  87. Corner
  88. CD xx qcb A > cr. A xx cr. B xx [b]~f P - P xx qcfx2 K xx qcfx2 AC = 503/310
  89.  
  90. Full
  91. 3rd
  92. cr. B xx cr. A xx f. B xx MAX > cl. C xx f. B xx [b]~f AC > [d]~u AC > [b]~f P - P xx hcbx2 AC = 639/320 (Can be done with 4 bar on any position)
  93.  
  94. Near Corner/Corner
  95. cr. B xx cr. A xx f. B xx MAX > cl. C xx f. B xx [b]~f AC > [d]~u P > [d]u AC > qcb A (omit on small) > [b]~f P - P xx qcfx2 AC = 626/450 (605/410)
  96. 3rd
  97. cr. B xx cr. A xx f. B xx MAX > cl. C xx f. B xx qcb AC > [b]~f AC > [d]~u P > [d]u AC > qcb A (omit on small) > [b]~f P - P xx qcfx2 AC = 659/410 (640/410)
  98.  
  99.  
  100. 4 Bar
  101. cr. B xx cr. A xx cr. B xx [b]~f P - (delay) P xx qcfx2 K xx hcbx2 AC = 523/170
  102. cl. C xx f. B xx [b]~f P - (delay) P xx qcfx2 K xx hcbx2 AC = 601/190
  103.  
  104. AA
  105. [d]~u P > [b]~f P - (delay) P xx qcfx2 K xx hcbx2 AC = 609/160
  106.  
  107. Corner
  108. CD xx qcb A > cr. A xx cr. B xx [b]~f P - P xx qcfx2 K xx hcbx2 AC = 578/310
  109.  
  110. Midscreen
  111. 3rd
  112. cr. B xx cr. A xx f. B xx MAX > cl. C xx f. B xx [b]~f AC > [d}~u AC > (delay) [b]~f AC > [d]~u P xx qcfx2 K xx qcfx2 AC = 645/290
  113.  
  114. Near Corner/Corner
  115. cr. B xx cr. A xx f. B xx MAX > cl. C xx f. B xx [b]~f AC > [d]~u P > [d]u AC > qcb A (omit on small) > [b]~f P - (delay) P xx hcbx2 AC = 701/450 (680/410)
  116. 3rd
  117. cr. B xx cr. A xx f. B xx MAX > cl. C xx f. B xx qcb AC > [b]~f AC > [d]~u P > [d]u AC > qcb A (omit on small) > [b]~f P - P xx hcbx2 AC = 734/450 (715/410)
  118.  
  119. 5 Bar
  120. cr. B xx cr. A xx cr. B xx f. B xx qcfx2 BD xx hcbx2 AC = 642/130
  121. cl. C xx f. B xx qcfx2 BD xx hcbx2 AC = 707/110
  122.  
  123. Corner
  124. CD xx qcb A > cr. A xx cr. B xx f. B xx qcfx2 BD xx hcbx2 AC = 658/240
  125.  
  126. Midscreen
  127. cr. B xx cr. A xx f. B xx MAX > cl. C xx f. B xx [b]~f AC > [d}~u AC > (delay) [b]~f AC > [d]~u P xx qcfx2 K xx hcbx2 AC = 720/290
  128.  
  129. Near Corner
  130. cr. B xx cr. A xx f. B xx MAX > cl. C xx f. B xx [b]~f AC > [d]~u P > [d]u AC > qcb A (omit on small) > [b]~f P - P xx qcfx2 K xx hcbx2 AC = 776/450 (755/410)
  131.  
  132. Corner
  133. cr. B xx cr. A xx f. B xx MAX > cl. C xx f. B xx qcb AC > [b]~f AC > [d]~u P > [d]u AC > qcb A (omit on small) > [b]~f P - P xx qcfx2 K xx hcbx2 AC = 809/450 (790/410)
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