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- Original (0xp):
- Agility d8, Strength d8, Smarts d4, Spirit d8, Vigor d6
- Climbing d6, Fighting d8, Guts d6, Healing d8, Notice d8, Persuasion d6
- Hindrances: Poverty, Heroic (Always helps those in need), Quirk (Always spouts weird sayings and ‘simple wisdom’)
- Edge: Unarmed Master (Your fists do str+d6 damage, and you don’t count as an Unarmed Defender)
- Pace 6, Parry 6, Toughness 5, Charisma +0
- Combat Master:
- Ag d10, Str d10, Smarts d4, Spirit d8, Vigor d8
- Skills: Climbing d8, Fighting d10, Healing d8, Knowledge (Martial Arts) d6, Notice d8+2, Stealth d8, Persuasion d6
- Hindrances: Poverty, Heroic (Always helps those in need), Quirk (Always spouts weird sayings and ‘simple wisdom’)
- Edges: Unarmed Master (Your fists do str+d6 damage, and you don’t count as an Unarmed Defender), Alertness, Brawny, Level-Headed (Draw two initiative cards and use the best), Dodge (-1 to be shot at), Combat Reflexes (+2 to recover from Shaken), Frenzy (2 attacks at -2 each), Acrobat (+2 to athletic manuvers, +1 Parry), Danger Sense (notice at -2 to avoid surprise), Fleet-footed (+2 pace, d10 run)
- Pace 8, Parry 8, Toughness 7, Charisma +0
- Mystic Monk:
- Agility d8, Strength d8, Smarts d4, Spirit d10, Vigor d6
- Climbing d6, Fighting d8, Ki d10, Healing d8+2, Notice d8, Persuasion d6
- Hindrances: Poverty, Heroic (Always helps those in need), Quirk (Always spouts weird sayings and ‘simple wisdom’)
- Edge: Unarmed Master (Your fists do str+d6 damage, and you don’t count as an Unarmed Defender), Arcane Background (Ki), Extra Power Points x2, Adept (may use a power affecting only yourself as a free action each turn), Healer
- Ki Powers (20 PP Total): Soharyu (Bolt), Dancing Ghost Step (Deflection), Iron Water Body (Healing), Kishinken (Smite), Red Puma's Stride (Speed), Wind's Merciful Blade (Stun)
- Pace 6, Parry 6, Toughness 5, Charisma +0
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