Sciencegar

Foruka builds

Oct 20th, 2015
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  1. Original (0xp):
  2. Agility d8, Strength d8, Smarts d4, Spirit d8, Vigor d6
  3. Climbing d6, Fighting d8, Guts d6, Healing d8, Notice d8, Persuasion d6
  4. Hindrances: Poverty, Heroic (Always helps those in need), Quirk (Always spouts weird sayings and ‘simple wisdom’)
  5. Edge: Unarmed Master (Your fists do str+d6 damage, and you don’t count as an Unarmed Defender)
  6. Pace 6, Parry 6, Toughness 5, Charisma +0
  7.  
  8. Combat Master:
  9. Ag d10, Str d10, Smarts d4, Spirit d8, Vigor d8
  10. Skills: Climbing d8, Fighting d10, Healing d8, Knowledge (Martial Arts) d6, Notice d8+2, Stealth d8, Persuasion d6
  11. Hindrances: Poverty, Heroic (Always helps those in need), Quirk (Always spouts weird sayings and ‘simple wisdom’)
  12. Edges: Unarmed Master (Your fists do str+d6 damage, and you don’t count as an Unarmed Defender), Alertness, Brawny, Level-Headed (Draw two initiative cards and use the best), Dodge (-1 to be shot at), Combat Reflexes (+2 to recover from Shaken), Frenzy (2 attacks at -2 each), Acrobat (+2 to athletic manuvers, +1 Parry), Danger Sense (notice at -2 to avoid surprise), Fleet-footed (+2 pace, d10 run)
  13. Pace 8, Parry 8, Toughness 7, Charisma +0
  14.  
  15. Mystic Monk:
  16. Agility d8, Strength d8, Smarts d4, Spirit d10, Vigor d6
  17. Climbing d6, Fighting d8, Ki d10, Healing d8+2, Notice d8, Persuasion d6
  18. Hindrances: Poverty, Heroic (Always helps those in need), Quirk (Always spouts weird sayings and ‘simple wisdom’)
  19. Edge: Unarmed Master (Your fists do str+d6 damage, and you don’t count as an Unarmed Defender), Arcane Background (Ki), Extra Power Points x2, Adept (may use a power affecting only yourself as a free action each turn), Healer
  20. Ki Powers (20 PP Total): Soharyu (Bolt), Dancing Ghost Step (Deflection), Iron Water Body (Healing), Kishinken (Smite), Red Puma's Stride (Speed), Wind's Merciful Blade (Stun)
  21. Pace 6, Parry 6, Toughness 5, Charisma +0
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