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Memeus FE

Jan 28th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code V2 by Mokiros")
  6. local RealPlayer = RealPlayer
  7. script.Parent = RealPlayer.Character
  8.  
  9. --Fake event to make stuff like Mouse.KeyDown work
  10. local Disconnect_Function = function(this)
  11. this[1].Functions[this[2]] = nil
  12. end
  13. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  14. local FakeEvent_Metatable = {__index={
  15. Connect = function(this,f)
  16. local i = tostring(math.random(0,10000))
  17. while this.Functions[i] do
  18. i = tostring(math.random(0,10000))
  19. end
  20. this.Functions[i] = f
  21. return setmetatable({this,i},Disconnect_Metatable)
  22. end
  23. }}
  24. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  25. local function fakeEvent()
  26. return setmetatable({Functions={}},FakeEvent_Metatable)
  27. end
  28.  
  29. --Creating fake input objects with fake variables
  30. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  31. FakeMouse.keyUp = FakeMouse.KeyUp
  32. FakeMouse.keyDown = FakeMouse.KeyDown
  33. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  34. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  35. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  36. end}
  37. --Merged 2 functions into one by checking amount of arguments
  38. CAS.UnbindAction = CAS.BindAction
  39.  
  40. --This function will trigger the events that have been :Connect()'ed
  41. local function TriggerEvent(self,ev,...)
  42. for _,f in pairs(self[ev].Functions) do
  43. f(...)
  44. end
  45. end
  46. FakeMouse.TriggerEvent = TriggerEvent
  47. UIS.TriggerEvent = TriggerEvent
  48.  
  49. --Client communication
  50. local Event = Instance.new("RemoteEvent")
  51. Event.Name = "UserInput_Event"
  52. Event.OnServerEvent:Connect(function(plr,io)
  53. if plr~=RealPlayer then return end
  54. FakeMouse.Target = io.Target
  55. FakeMouse.Hit = io.Hit
  56. if not io.isMouse then
  57. local b = io.UserInputState == Enum.UserInputState.Begin
  58. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  59. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  60. end
  61. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  62. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  63. end
  64. for _,t in pairs(CAS.Actions) do
  65. for _,k in pairs(t.Keys) do
  66. if k==io.KeyCode then
  67. t.Function(t.Name,io.UserInputState,io)
  68. end
  69. end
  70. end
  71. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  72. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  73. end
  74. end)
  75. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  76. local Mouse = owner:GetMouse()
  77. local UIS = game:GetService("UserInputService")
  78. local input = function(io,RobloxHandled)
  79. if RobloxHandled then return end
  80. --Since InputObject is a client-side instance, we create and pass table instead
  81. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  82. end
  83. UIS.InputBegan:Connect(input)
  84. UIS.InputEnded:Connect(input)
  85.  
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151. -----------------------
  152. --MemeusV2--
  153. -------------------------------------------------------
  154. --A script By makhail07
  155.  
  156. --This edit by 2003boobear
  157.  
  158. --Discord Creterisk#2958 (not 2003boobear's discord)
  159. -------------------------------------------------------
  160.  
  161. local FavIDs = {
  162. 340106355, --Nefl Crystals
  163. 927529620, --Dimension
  164. 876981900, --Fantasy
  165. 398987889, --Ordinary Days
  166. 1117396305, --Oh wait, it's you.
  167. 885996042, --Action Winter Journey
  168. 919231299, --Sprawling Idiot Effigy
  169. 743466274, --Good Day Sunshine
  170. 727411183, --Knife Fight
  171. 1402748531, --The Earth Is Counting On You!
  172. 595230126 --Robot Language
  173. }
  174.  
  175.  
  176.  
  177. --The reality of my life isn't real but a Universe -makhail07
  178. wait()
  179. local Player = game.Players.localPlayer
  180. local Character = Player.Character
  181. local plr = game:service'Players'.LocalPlayer
  182. local Humanoid = Character.Humanoid
  183. local char = plr.Character
  184. local hum = char.Humanoid
  185. local ra = char["Right Arm"]
  186. local la= char["Left Arm"]
  187. local rl= char["Right Leg"]
  188. local ll = char["Left Leg"]
  189. local hed = char.Head
  190. local root = char.HumanoidRootPart
  191. local rootj = root.RootJoint
  192. local tors = char.Torso
  193. local mouse = plr:GetMouse()
  194. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  195. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  196. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  197. local cam = game.Workspace.CurrentCamera
  198. trazx = Instance.new("ParticleEmitter")
  199. c = game.Players.LocalPlayer.Character
  200.  
  201. --where i put all the warn things
  202.  
  203. warn ("Well Look at that, I finished it.")
  204. --Looks Like you decided to look though the script. Well, Hello.
  205. warn ("I had a fun time making this edit.")
  206. --I Really DID have fun editing this.
  207. warn ("I hope you Enjoy this. Go have Fun!")
  208. --Just don't abuse.
  209. warn ("Also, the original MemeusV2 was made by makhail07.")
  210. --Support makhail07 for making the original!
  211. warn ("This edit was made by me, 2003boobear.")
  212. --This is one of my best edits BY FAR, though.
  213. Character.Head.face.Texture = "rbxassetid://620619801"
  214.  
  215. -------------------------------------------------------
  216. --Start Good Stuff--
  217. -------------------------------------------------------
  218. CF = CFrame.new
  219. angles = CFrame.Angles
  220. attack = false
  221. timetofly = true
  222. Euler = CFrame.fromEulerAnglesXYZ
  223. Rad = math.rad
  224. IT = Instance.new
  225. BrickC = BrickColor.new
  226. Cos = math.cos
  227. Acos = math.acos
  228. Sin = math.sin
  229. Asin = math.asin
  230. Abs = math.abs
  231. Mrandom = math.random
  232. Floor = math.floor
  233. random = math.random
  234. radian = math.rad
  235. Vec3 = Vector3.new
  236. cFrame = CFrame.new
  237. Euler = CFrame.fromEulerAnglesXYZ
  238. -------------------------------------------------------
  239. --End Good Stuff--
  240. -------------------------------------------------------
  241. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  242. RSH, LSH = nil, nil
  243. RW = Instance.new("Weld")
  244. LW = Instance.new("Weld")
  245. RH = tors["Right Hip"]
  246. LH = tors["Left Hip"]
  247. RSH = tors["Right Shoulder"]
  248. LSH = tors["Left Shoulder"]
  249. RSH.Parent = nil
  250. LSH.Parent = nil
  251. RW.Name = "RW"
  252. RW.Part0 = tors
  253. RW.C0 = CF(1.5, 0.5, 0)
  254. RW.C1 = CF(0, 0.5, 0)
  255. RW.Part1 = ra
  256. RW.Parent = tors
  257. LW.Name = "LW"
  258. LW.Part0 = tors
  259. LW.C0 = CF(-1.5, 0.5, 0)
  260. LW.C1 = CF(0, 0.5, 0)
  261. LW.Part1 = la
  262. LW.Parent = tors
  263. Effects = {}
  264.  
  265. -------------------------------------------------------
  266. --Start HeartBeat--
  267. -------------------------------------------------------
  268. ArtificialHB = Instance.new("BindableEvent", script)
  269. ArtificialHB.Name = "Heartbeat"
  270. script:WaitForChild("Heartbeat")
  271.  
  272. frame = 1 / 60
  273. tf = 0
  274. allowframeloss = false
  275. tossremainder = false
  276.  
  277.  
  278. lastframe = tick()
  279. script.Heartbeat:Fire()
  280.  
  281.  
  282. game:GetService("RunService").Heartbeat:connect(function(s, p)
  283. tf = tf + s
  284. if tf >= frame then
  285. if allowframeloss then
  286. script.Heartbeat:Fire()
  287. lastframe = tick()
  288. else
  289. for i = 1, math.floor(tf / frame) do
  290. script.Heartbeat:Fire()
  291. end
  292. lastframe = tick()
  293. end
  294. if tossremainder then
  295. tf = 0
  296. else
  297. tf = tf - frame * math.floor(tf / frame)
  298. end
  299. end
  300. end)
  301. -------------------------------------------------------
  302. --End HeartBeat--
  303. -------------------------------------------------------
  304.  
  305. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  306. coroutine.resume(coroutine.create(function()
  307. local intensity = 1 * Intensity
  308. local rotM = 0.01 * Intensity
  309. for i = 0, Length, 0.1 do
  310. swait()
  311. intensity = intensity - 0.05 * Intensity / Length
  312. rotM = rotM - 5.0E-4 * Intensity / Length
  313. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  314. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  315. end
  316. Humanoid.CameraOffset = Vec3(0, 0, 0)
  317. end))
  318. end
  319.  
  320. local joyemoji = Instance.new('ParticleEmitter', tors)
  321. joyemoji.VelocitySpread = 2000
  322. joyemoji.Lifetime = NumberRange.new(1)
  323. joyemoji.Speed = NumberRange.new(40)
  324. joy= {}
  325. for i=0, 19 do
  326. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  327. end
  328. joyemoji.Size = NumberSequence.new(joy)
  329. joyemoji.Rate = 0
  330. joyemoji.LockedToPart = false
  331. joyemoji.LightEmission = 0
  332. joyemoji.Texture = "rbxassetid://1176402123"
  333. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  334.  
  335.  
  336. local LIT = Instance.new('ParticleEmitter', tors)
  337. LIT.VelocitySpread = 2000
  338. LIT.Lifetime = NumberRange.new(1)
  339. LIT.Speed = NumberRange.new(45)
  340. nani= {}
  341. for i=0, 19 do
  342. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  343. end
  344. LIT.Size = NumberSequence.new(nani)
  345. LIT.Rate = 0
  346. LIT.LockedToPart = false
  347. LIT.LightEmission = 0
  348. LIT.Texture = "rbxassetid://1492670151"
  349. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  350.  
  351. local toast = Instance.new('ParticleEmitter', tors)
  352. toast.VelocitySpread = 2000
  353. toast.Lifetime = NumberRange.new(1)
  354. toast.Speed = NumberRange.new(60)
  355. toasterstoasttoast= {}
  356. for i=0, 19 do
  357. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  358. end
  359. toast.Size = NumberSequence.new(toasterstoasttoast)
  360. toast.Rate = 0
  361. toast.LockedToPart = false
  362. toast.LightEmission = 0
  363. toast.Texture = "rbxassetid://436096230"
  364. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  365.  
  366. local ok = Instance.new('ParticleEmitter', tors)
  367. ok.VelocitySpread = 2000
  368. ok.Lifetime = NumberRange.new(1)
  369. ok.Speed = NumberRange.new(50)
  370. cool= {}
  371. for i=0, 19 do
  372. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  373. end
  374. ok.Size = NumberSequence.new(cool)
  375. ok.Rate = 0
  376. ok.LockedToPart = false
  377. ok.LightEmission = 0
  378. ok.Texture = "rbxassetid://636768448"
  379. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  380.  
  381. -------------------------------------------------------
  382. --Start Kyu's shitty stuff--
  383. -------------------------------------------------------
  384.  
  385. function ragdoll(model)
  386. local char = model
  387. torso = char.HumanoidRootPart
  388. torso2 = char.Torso
  389. LW.Parent = nil
  390. RW.Parent = nil
  391. LH.Parent = nil
  392. RH.Parent = nil
  393. if hum ~= nil then
  394. hum.PlatformStand = true
  395. end
  396.  
  397. local Head = char:FindFirstChild("Head")
  398. if Head then
  399. local Neck = Instance.new("Weld")
  400. Neck.Name = "Neck"
  401. Neck.Part0 = torso
  402. Neck.Part1 = Head
  403. Neck.C0 = CFrame.new(0, 1.5, 0)
  404. Neck.C1 = CFrame.new()
  405. Neck.Parent = torso
  406. end
  407. local Limb = char:FindFirstChild("Right Arm")
  408. if Limb then
  409.  
  410. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  411. local Joint = Instance.new("Glue")
  412. Joint.Name = "RightShoulder"
  413. Joint.Part0 = torso
  414. Joint.Part1 = Limb
  415. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  416. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  417. Joint.Parent = torso
  418.  
  419. local B = Instance.new("Part")
  420. B.TopSurface = 0
  421. B.BottomSurface = 0
  422. B.formFactor = "Symmetric"
  423. B.Size = Vector3.new(1, 1, 1)
  424. B.Transparency = 1
  425. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  426. B.Parent = char
  427. local W = Instance.new("Weld")
  428. W.Part0 = Limb
  429. W.Part1 = B
  430. W.C0 = CFrame.new(0, -0.5, 0)
  431. W.Parent = Limb
  432.  
  433. end
  434. local Limb = char:FindFirstChild("Left Arm")
  435. if Limb then
  436.  
  437. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  438. local Joint = Instance.new("Glue")
  439. Joint.Name = "LeftShoulder"
  440. Joint.Part0 = torso
  441. Joint.Part1 = Limb
  442. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  443. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  444. Joint.Parent = torso
  445.  
  446. local B = Instance.new("Part")
  447. B.TopSurface = 0
  448. B.BottomSurface = 0
  449. B.formFactor = "Symmetric"
  450. B.Size = Vector3.new(1, 1, 1)
  451. B.Transparency = 1
  452. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  453. B.Parent = char
  454. local W = Instance.new("Weld")
  455. W.Part0 = Limb
  456. W.Part1 = B
  457. W.C0 = CFrame.new(0, -0.5, 0)
  458. W.Parent = Limb
  459.  
  460. end
  461. local Limb = char:FindFirstChild("Right Leg")
  462. if Limb then
  463.  
  464. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  465. local Joint = Instance.new("Glue")
  466. Joint.Name = "RightHip"
  467. Joint.Part0 = torso
  468. Joint.Part1 = Limb
  469. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  470. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  471. Joint.Parent = torso
  472.  
  473. local B = Instance.new("Part")
  474. B.TopSurface = 0
  475. B.BottomSurface = 0
  476. B.formFactor = "Symmetric"
  477. B.Size = Vector3.new(1, 1, 1)
  478. B.Transparency = 1
  479. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  480. B.Parent = char
  481. local W = Instance.new("Weld")
  482. W.Part0 = Limb
  483. W.Part1 = B
  484. W.C0 = CFrame.new(0, -0.5, 0)
  485. W.Parent = Limb
  486.  
  487. end
  488. local Limb = char:FindFirstChild("Left Leg")
  489. if Limb then
  490.  
  491. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  492. local Joint = Instance.new("Glue")
  493. Joint.Name = "LeftHip"
  494. Joint.Part0 = torso
  495. Joint.Part1 = Limb
  496. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  497. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  498. Joint.Parent = torso
  499.  
  500. local B = Instance.new("Part")
  501. B.TopSurface = 0
  502. B.BottomSurface = 0
  503. B.formFactor = "Symmetric"
  504. B.Size = Vector3.new(1, 1, 1)
  505. B.Transparency = 1
  506. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  507. B.Parent = char
  508. local W = Instance.new("Weld")
  509. W.Part0 = Limb
  510. W.Part1 = B
  511. W.C0 = CFrame.new(0, -0.5, 0)
  512. W.Parent = Limb
  513.  
  514. end
  515. --[
  516. local Bar = Instance.new("Part")
  517. Bar.TopSurface = 0
  518. Bar.BottomSurface = 0
  519. Bar.formFactor = "Symmetric"
  520. Bar.Size = Vector3.new(1, 1, 1)
  521. Bar.Transparency = 1
  522. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  523. Bar.Parent = char
  524. local Weld = Instance.new("Weld")
  525. Weld.Part0 = torso
  526. Weld.Part1 = Bar
  527. Weld.C0 = CFrame.new(0, 0.5, 0)
  528. Weld.Parent = torso
  529. --]]
  530.  
  531. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  532.  
  533. end
  534.  
  535. -------------------------------------------------------
  536. --End Kyu's shitty stuff--
  537. -------------------------------------------------------
  538.  
  539. -------------------------------------------------------
  540. --Start Important Functions--
  541. -------------------------------------------------------
  542. function swait(num)
  543. if num == 0 or num == nil then
  544. game:service("RunService").Stepped:wait(0)
  545. else
  546. for i = 0, num do
  547. game:service("RunService").Stepped:wait(0)
  548. end
  549. end
  550. end
  551. function thread(f)
  552. coroutine.resume(coroutine.create(f))
  553. end
  554. function clerp(a, b, t)
  555. local qa = {
  556. QuaternionFromCFrame(a)
  557. }
  558. local qb = {
  559. QuaternionFromCFrame(b)
  560. }
  561. local ax, ay, az = a.x, a.y, a.z
  562. local bx, by, bz = b.x, b.y, b.z
  563. local _t = 1 - t
  564. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  565. end
  566. function QuaternionFromCFrame(cf)
  567. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  568. local trace = m00 + m11 + m22
  569. if trace > 0 then
  570. local s = math.sqrt(1 + trace)
  571. local recip = 0.5 / s
  572. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  573. else
  574. local i = 0
  575. if m00 < m11 then
  576. i = 1
  577. end
  578. if m22 > (i == 0 and m00 or m11) then
  579. i = 2
  580. end
  581. if i == 0 then
  582. local s = math.sqrt(m00 - m11 - m22 + 1)
  583. local recip = 0.5 / s
  584. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  585. elseif i == 1 then
  586. local s = math.sqrt(m11 - m22 - m00 + 1)
  587. local recip = 0.5 / s
  588. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  589. elseif i == 2 then
  590. local s = math.sqrt(m22 - m00 - m11 + 1)
  591. local recip = 0.5 / s
  592. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  593. end
  594. end
  595. end
  596. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  597. local xs, ys, zs = x + x, y + y, z + z
  598. local wx, wy, wz = w * xs, w * ys, w * zs
  599. local xx = x * xs
  600. local xy = x * ys
  601. local xz = x * zs
  602. local yy = y * ys
  603. local yz = y * zs
  604. local zz = z * zs
  605. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  606. end
  607. function QuaternionSlerp(a, b, t)
  608. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  609. local startInterp, finishInterp
  610. if cosTheta >= 1.0E-4 then
  611. if 1 - cosTheta > 1.0E-4 then
  612. local theta = math.acos(cosTheta)
  613. local invSinTheta = 1 / Sin(theta)
  614. startInterp = Sin((1 - t) * theta) * invSinTheta
  615. finishInterp = Sin(t * theta) * invSinTheta
  616. else
  617. startInterp = 1 - t
  618. finishInterp = t
  619. end
  620. elseif 1 + cosTheta > 1.0E-4 then
  621. local theta = math.acos(-cosTheta)
  622. local invSinTheta = 1 / Sin(theta)
  623. startInterp = Sin((t - 1) * theta) * invSinTheta
  624. finishInterp = Sin(t * theta) * invSinTheta
  625. else
  626. startInterp = t - 1
  627. finishInterp = t
  628. end
  629. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  630. end
  631. function rayCast(Position, Direction, Range, Ignore)
  632. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  633. end
  634. local RbxUtility = LoadLibrary("RbxUtility")
  635. local Create = RbxUtility.Create
  636.  
  637. -------------------------------------------------------
  638. --Start Damage Function--
  639. -------------------------------------------------------
  640. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  641. if hit.Parent == nil then
  642. return
  643. end
  644. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  645. for _, v in pairs(hit.Parent:children()) do
  646. if v:IsA("Humanoid") then
  647. h = v
  648. end
  649. end
  650. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  651. warn'No R15 allowed'
  652. hit.Parent:FindFirstChild("Head"):BreakJoints()
  653. end
  654.  
  655. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  656. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  657. if hit.Parent.DebounceHit.Value == true then
  658. return
  659. end
  660. end
  661. if insta == true then
  662. hit.Parent:FindFirstChild("Head"):BreakJoints()
  663. end
  664. local c = Create("ObjectValue"){
  665. Name = "creator",
  666. Value = game:service("Players").LocalPlayer,
  667. Parent = h,
  668. }
  669. game:GetService("Debris"):AddItem(c, .5)
  670. if HitSound ~= nil and HitPitch ~= nil then
  671. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  672. end
  673. local Damage = math.random(minim, maxim)
  674. local blocked = false
  675. local block = hit.Parent:findFirstChild("Block")
  676. if block ~= nil then
  677. if block.className == "IntValue" then
  678. if block.Value > 0 then
  679. blocked = true
  680. block.Value = block.Value - 1
  681. print(block.Value)
  682. end
  683. end
  684. end
  685. if blocked == false then
  686. h.Health = h.Health - Damage
  687. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  688. else
  689. h.Health = h.Health - (Damage / 2)
  690. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  691. end
  692. if Type == "Knockdown" then
  693. local hum = hit.Parent.Humanoid
  694. hum.PlatformStand = true
  695. coroutine.resume(coroutine.create(function(HHumanoid)
  696. swait(1)
  697. HHumanoid.PlatformStand = false
  698. end), hum)
  699. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  700. local bodvol = Create("BodyVelocity"){
  701. velocity = angle * knockback,
  702. P = 5000,
  703. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  704. Parent = hit,
  705. }
  706. local rl = Create("BodyAngularVelocity"){
  707. P = 3000,
  708. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  709. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  710. Parent = hit,
  711. }
  712. game:GetService("Debris"):AddItem(bodvol, .5)
  713. game:GetService("Debris"):AddItem(rl, .5)
  714. elseif Type == "Normal" then
  715. local vp = Create("BodyVelocity"){
  716. P = 500,
  717. maxForce = Vector3.new(math.huge, 0, math.huge),
  718. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  719. }
  720. if knockback > 0 then
  721. vp.Parent = hit.Parent.Torso
  722. end
  723. game:GetService("Debris"):AddItem(vp, .5)
  724. elseif Type == "Up" then
  725. local bodyVelocity = Create("BodyVelocity"){
  726. velocity = Vector3.new(0, 20, 0),
  727. P = 5000,
  728. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  729. Parent = hit,
  730. }
  731. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  732. elseif Type == "DarkUp" then
  733. coroutine.resume(coroutine.create(function()
  734. for i = 0, 1, 0.1 do
  735. swait()
  736. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  737. end
  738. end))
  739. local bodyVelocity = Create("BodyVelocity"){
  740. velocity = Vector3.new(0, 20, 0),
  741. P = 5000,
  742. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  743. Parent = hit,
  744. }
  745. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  746. elseif Type == "Snare" then
  747. local bp = Create("BodyPosition"){
  748. P = 2000,
  749. D = 100,
  750. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  751. position = hit.Parent.Torso.Position,
  752. Parent = hit.Parent.Torso,
  753. }
  754. game:GetService("Debris"):AddItem(bp, 1)
  755. elseif Type == "Freeze" then
  756. local BodPos = Create("BodyPosition"){
  757. P = 50000,
  758. D = 1000,
  759. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  760. position = hit.Parent.Torso.Position,
  761. Parent = hit.Parent.Torso,
  762. }
  763. local BodGy = Create("BodyGyro") {
  764. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  765. P = 20e+003,
  766. Parent = hit.Parent.Torso,
  767. cframe = hit.Parent.Torso.CFrame,
  768. }
  769. hit.Parent.Torso.Anchored = true
  770. coroutine.resume(coroutine.create(function(Part)
  771. swait(1.5)
  772. Part.Anchored = false
  773. end), hit.Parent.Torso)
  774. game:GetService("Debris"):AddItem(BodPos, 3)
  775. game:GetService("Debris"):AddItem(BodGy, 3)
  776. end
  777. local debounce = Create("BoolValue"){
  778. Name = "DebounceHit",
  779. Parent = hit.Parent,
  780. Value = true,
  781. }
  782. game:GetService("Debris"):AddItem(debounce, Delay)
  783. c = Create("ObjectValue"){
  784. Name = "creator",
  785. Value = Player,
  786. Parent = h,
  787. }
  788. game:GetService("Debris"):AddItem(c, .5)
  789. end
  790. end
  791. -------------------------------------------------------
  792. --End Damage Function--
  793. -------------------------------------------------------
  794.  
  795. -------------------------------------------------------
  796. --Start Damage Function Customization--
  797. -------------------------------------------------------
  798. function ShowDamage(Pos, Text, Time, Color)
  799. local Rate = (1 / 30)
  800. local Pos = (Pos or Vector3.new(0, 0, 0))
  801. local Text = (Text or "")
  802. local Time = (Time or 2)
  803. local Color = (Color or Color3.new(1, 0, 1))
  804. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  805. EffectPart.Anchored = true
  806. local BillboardGui = Create("BillboardGui"){
  807. Size = UDim2.new(3, 0, 3, 0),
  808. Adornee = EffectPart,
  809. Parent = EffectPart,
  810. }
  811. local TextLabel = Create("TextLabel"){
  812. BackgroundTransparency = 1,
  813. Size = UDim2.new(1, 0, 1, 0),
  814. Text = Text,
  815. Font = "Highway",
  816. TextColor3 = Color,
  817. TextScaled = true,
  818. Parent = BillboardGui,
  819. }
  820. game.Debris:AddItem(EffectPart, (Time))
  821. EffectPart.Parent = game:GetService("Workspace")
  822. delay(0, function()
  823. local Frames = (Time / Rate)
  824. for Frame = 1, Frames do
  825. wait(Rate)
  826. local Percent = (Frame / Frames)
  827. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  828. TextLabel.TextTransparency = Percent
  829. end
  830. if EffectPart and EffectPart.Parent then
  831. EffectPart:Destroy()
  832. end
  833. end)
  834. end
  835. -------------------------------------------------------
  836. --End Damage Function Customization--
  837. -------------------------------------------------------
  838.  
  839. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  840. for _, c in pairs(workspace:children()) do
  841. local hum = c:findFirstChild("Humanoid")
  842. if hum ~= nil then
  843. local head = c:findFirstChild("Head")
  844. if head ~= nil then
  845. local targ = head.Position - Part.Position
  846. local mag = targ.magnitude
  847. if magni >= mag and c.Name ~= plr.Name then
  848. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  849. end
  850. end
  851. end
  852. end
  853. end
  854.  
  855.  
  856. CFuncs = {
  857. Part = {
  858. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  859. local Part = Create("Part")({
  860. Parent = Parent,
  861. Reflectance = Reflectance,
  862. Transparency = Transparency,
  863. CanCollide = false,
  864. Locked = true,
  865. BrickColor = BrickColor.new(tostring(BColor)),
  866. Name = Name,
  867. Size = Size,
  868. Material = Material
  869. })
  870. RemoveOutlines(Part)
  871. return Part
  872. end
  873. },
  874. Mesh = {
  875. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  876. local Msh = Create(Mesh)({
  877. Parent = Part,
  878. Offset = OffSet,
  879. Scale = Scale
  880. })
  881. if Mesh == "SpecialMesh" then
  882. Msh.MeshType = MeshType
  883. Msh.MeshId = MeshId
  884. end
  885. return Msh
  886. end
  887. },
  888. Mesh = {
  889. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  890. local Msh = Create(Mesh)({
  891. Parent = Part,
  892. Offset = OffSet,
  893. Scale = Scale
  894. })
  895. if Mesh == "SpecialMesh" then
  896. Msh.MeshType = MeshType
  897. Msh.MeshId = MeshId
  898. end
  899. return Msh
  900. end
  901. },
  902. Weld = {
  903. Create = function(Parent, Part0, Part1, C0, C1)
  904. local Weld = Create("Weld")({
  905. Parent = Parent,
  906. Part0 = Part0,
  907. Part1 = Part1,
  908. C0 = C0,
  909. C1 = C1
  910. })
  911. return Weld
  912. end
  913. },
  914. Sound = {
  915. Create = function(id, par, vol, pit)
  916. coroutine.resume(coroutine.create(function()
  917. local S = Create("Sound")({
  918. Volume = vol,
  919. Pitch = pit or 1,
  920. SoundId = id,
  921. Parent = par or workspace
  922. })
  923. wait()
  924. S:play()
  925. game:GetService("Debris"):AddItem(S, 6)
  926. end))
  927. end
  928. },
  929. ParticleEmitter = {
  930. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  931. local fp = Create("ParticleEmitter")({
  932. Parent = Parent,
  933. Color = ColorSequence.new(Color1, Color2),
  934. LightEmission = LightEmission,
  935. Size = Size,
  936. Texture = Texture,
  937. Transparency = Transparency,
  938. ZOffset = ZOffset,
  939. Acceleration = Accel,
  940. Drag = Drag,
  941. LockedToPart = LockedToPart,
  942. VelocityInheritance = VelocityInheritance,
  943. EmissionDirection = EmissionDirection,
  944. Enabled = Enabled,
  945. Lifetime = LifeTime,
  946. Rate = Rate,
  947. Rotation = Rotation,
  948. RotSpeed = RotSpeed,
  949. Speed = Speed,
  950. VelocitySpread = VelocitySpread
  951. })
  952. return fp
  953. end
  954. }
  955. }
  956. function RemoveOutlines(part)
  957. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  958. end
  959. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  960. local Part = Create("Part")({
  961. formFactor = FormFactor,
  962. Parent = Parent,
  963. Reflectance = Reflectance,
  964. Transparency = Transparency,
  965. CanCollide = false,
  966. Locked = true,
  967. BrickColor = BrickColor.new(tostring(BColor)),
  968. Name = Name,
  969. Size = Size,
  970. Material = Material
  971. })
  972. RemoveOutlines(Part)
  973. return Part
  974. end
  975. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  976. local Msh = Create(Mesh)({
  977. Parent = Part,
  978. Offset = OffSet,
  979. Scale = Scale
  980. })
  981. if Mesh == "SpecialMesh" then
  982. Msh.MeshType = MeshType
  983. Msh.MeshId = MeshId
  984. end
  985. return Msh
  986. end
  987. function CreateWeld(Parent, Part0, Part1, C0, C1)
  988. local Weld = Create("Weld")({
  989. Parent = Parent,
  990. Part0 = Part0,
  991. Part1 = Part1,
  992. C0 = C0,
  993. C1 = C1
  994. })
  995. return Weld
  996. end
  997.  
  998.  
  999. -------------------------------------------------------
  1000. --Start Effect Function--
  1001. -------------------------------------------------------
  1002. EffectModel = Instance.new("Model", char)
  1003. Effects = {
  1004. Block = {
  1005. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1006. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1007. prt.Anchored = true
  1008. prt.CFrame = cframe
  1009. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1010. game:GetService("Debris"):AddItem(prt, 10)
  1011. if Type == 1 or Type == nil then
  1012. table.insert(Effects, {
  1013. prt,
  1014. "Block1",
  1015. delay,
  1016. x3,
  1017. y3,
  1018. z3,
  1019. msh
  1020. })
  1021. elseif Type == 2 then
  1022. table.insert(Effects, {
  1023. prt,
  1024. "Block2",
  1025. delay,
  1026. x3,
  1027. y3,
  1028. z3,
  1029. msh
  1030. })
  1031. else
  1032. table.insert(Effects, {
  1033. prt,
  1034. "Block3",
  1035. delay,
  1036. x3,
  1037. y3,
  1038. z3,
  1039. msh
  1040. })
  1041. end
  1042. end
  1043. },
  1044. Sphere = {
  1045. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1046. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1047. prt.Anchored = true
  1048. prt.CFrame = cframe
  1049. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1050. game:GetService("Debris"):AddItem(prt, 10)
  1051. table.insert(Effects, {
  1052. prt,
  1053. "Cylinder",
  1054. delay,
  1055. x3,
  1056. y3,
  1057. z3,
  1058. msh
  1059. })
  1060. end
  1061. },
  1062. Cylinder = {
  1063. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1064. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1065. prt.Anchored = true
  1066. prt.CFrame = cframe
  1067. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1068. game:GetService("Debris"):AddItem(prt, 10)
  1069. table.insert(Effects, {
  1070. prt,
  1071. "Cylinder",
  1072. delay,
  1073. x3,
  1074. y3,
  1075. z3,
  1076. msh
  1077. })
  1078. end
  1079. },
  1080. Wave = {
  1081. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1082. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1083. prt.Anchored = true
  1084. prt.CFrame = cframe
  1085. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1086. game:GetService("Debris"):AddItem(prt, 10)
  1087. table.insert(Effects, {
  1088. prt,
  1089. "Cylinder",
  1090. delay,
  1091. x3 / 60,
  1092. y3 / 60,
  1093. z3 / 60,
  1094. msh
  1095. })
  1096. end
  1097. },
  1098. Ring = {
  1099. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1100. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1101. prt.Anchored = true
  1102. prt.CFrame = cframe
  1103. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1104. game:GetService("Debris"):AddItem(prt, 10)
  1105. table.insert(Effects, {
  1106. prt,
  1107. "Cylinder",
  1108. delay,
  1109. x3,
  1110. y3,
  1111. z3,
  1112. msh
  1113. })
  1114. end
  1115. },
  1116. Break = {
  1117. Create = function(brickcolor, cframe, x1, y1, z1)
  1118. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1119. prt.Anchored = true
  1120. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1121. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1122. local num = math.random(10, 50) / 1000
  1123. game:GetService("Debris"):AddItem(prt, 10)
  1124. table.insert(Effects, {
  1125. prt,
  1126. "Shatter",
  1127. num,
  1128. prt.CFrame,
  1129. math.random() - math.random(),
  1130. 0,
  1131. math.random(50, 100) / 100
  1132. })
  1133. end
  1134. },
  1135. Spiral = {
  1136. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1137. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1138. prt.Anchored = true
  1139. prt.CFrame = cframe
  1140. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1141. game:GetService("Debris"):AddItem(prt, 10)
  1142. table.insert(Effects, {
  1143. prt,
  1144. "Cylinder",
  1145. delay,
  1146. x3,
  1147. y3,
  1148. z3,
  1149. msh
  1150. })
  1151. end
  1152. },
  1153. Push = {
  1154. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1155. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1156. prt.Anchored = true
  1157. prt.CFrame = cframe
  1158. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1159. game:GetService("Debris"):AddItem(prt, 10)
  1160. table.insert(Effects, {
  1161. prt,
  1162. "Cylinder",
  1163. delay,
  1164. x3,
  1165. y3,
  1166. z3,
  1167. msh
  1168. })
  1169. end
  1170. }
  1171. }
  1172. -------------------------------------------------------
  1173. --End Effect Function--
  1174. -------------------------------------------------------
  1175.  
  1176. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1177. local NSound = nil
  1178. coroutine.resume(coroutine.create(function()
  1179. NSound = Instance.new("Sound", PARENT)
  1180. NSound.Volume = VOLUME
  1181. NSound.Pitch = PITCH
  1182. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1183. swait()
  1184. NSound:play()
  1185. game:GetService("Debris"):AddItem(NSound, 10)
  1186. end))
  1187. return NSound
  1188. end
  1189.  
  1190.  
  1191.  
  1192.  
  1193.  
  1194. -------------------------------------------------------
  1195. --End Important Functions--
  1196. -------------------------------------------------------
  1197.  
  1198. chargeup = Instance.new("Sound", hed)
  1199. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1200. chargeup.Volume = 10
  1201. chargeup.Pitch = 1
  1202. chargeup.Looped = true
  1203. chargeup.TimePosition = 1
  1204.  
  1205. meme = Instance.new("Sound", hed)
  1206. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1207. meme.Volume = 10
  1208. meme.Pitch = 1
  1209. meme.Looped = true
  1210. meme.TimePosition = 1
  1211.  
  1212. local ohno = Instance.new("Sound")
  1213. ohno.Parent = hed
  1214. ohno.Volume = 10
  1215. ohno.Pitch = 1
  1216. ohno.Looped = true
  1217.  
  1218. local bass = Instance.new("Sound") --why
  1219. bass.Parent = hed
  1220. bass.Volume = 7
  1221. bass.Pitch = 1
  1222. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1223. bass.Looped = true
  1224.  
  1225. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1226. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1227. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1228. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1229. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1230. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1231.  
  1232. STHAP = Instance.new("Sound", hed)
  1233. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1234. STHAP.Volume = 10
  1235. STHAP.Pitch = 1
  1236. STHAP.Looped = false
  1237.  
  1238. forevergone = Instance.new("Sound", tors)
  1239. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1240. forevergone.Volume = 10
  1241. forevergone.Pitch = 1
  1242. forevergone.Looped = true
  1243. forevergone.TimePosition = 24
  1244.  
  1245. -------------------------------------------------------
  1246. --Start Music Option--
  1247. -------------------------------------------------------
  1248. local Music = Instance.new("Sound",tors)
  1249. Music.Volume = 2.5
  1250. Music.SoundId = "rbxassetid://"
  1251. Music.Looped = true
  1252. Music.Pitch = 1 --Pitcher
  1253. Music:Play()
  1254. -------------------------------------------------------
  1255. --End Music Option--
  1256. -------------------------------------------------------
  1257. --hi fat >:)
  1258. -------------------------------------------------------
  1259. --Start Attacks N Stuff--
  1260. -------------------------------------------------------
  1261. local sine=0
  1262. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1263. local Hitboxpart = Instance.new("Part", EffectModel)
  1264. RemoveOutlines(Hitboxpart)
  1265. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1266. Hitboxpart.CanCollide = false
  1267. Hitboxpart.Transparency = 1
  1268. Hitboxpart.Anchored = true
  1269. Hitboxpart.CFrame = Pose
  1270. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1271. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1272. end
  1273. function GEtOuT()
  1274. attack = true
  1275. hum.WalkSpeed = 10
  1276. Character.Head.face.Texture = "rbxassetid://494811799"
  1277. CreateSound("814652778", hed, 10, 1)
  1278. CreateSound("537371462", hed, 10, 1)
  1279. local vel3 = Instance.new("BodyVelocity",tors)
  1280. vel3.Velocity = Vector3.new(0,25,0)
  1281. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1282. for i = 0,12,0.1 do
  1283. swait()
  1284. CameraEnshaking(1, 2)
  1285. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1287. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1288. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1289. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1290. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1291. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1292. end
  1293. vel3:Destroy()
  1294. Character.Head.face.Texture = "rbxassetid://620619801"
  1295. attack = false
  1296. Humanoid.JumpPower = 50
  1297. hum.WalkSpeed = 16
  1298. end
  1299.  
  1300. function GEtOuT2()
  1301. attack = true
  1302. hum.WalkSpeed = 10
  1303. Humanoid.JumpPower = 0
  1304. Character.Head.face.Texture = "rbxassetid://494811799"
  1305. CreateSound("814652778", hed, 10, 1)
  1306. CreateSound("537371462", hed, 10, 1)
  1307. root.Velocity = root.CFrame.lookVector * 20
  1308. for i = 0,12,0.1 do
  1309. swait()
  1310. CameraEnshaking(1, 2)
  1311. root.Velocity = root.CFrame.lookVector * 50
  1312. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1313. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1314. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1315. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1316. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1317. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1318. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1319. end
  1320. Character.Head.face.Texture = "rbxassetid://620619801"
  1321. attack = false
  1322. Humanoid.JumpPower = 50
  1323. hum.WalkSpeed = 16
  1324. end
  1325. function Flight() --wowthatsdiffrent
  1326. attack = true
  1327. Character.Head.face.Texture = "rbxassetid://269748407"
  1328. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1329. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1330. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1331. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1332. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1333. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1334. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1335. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1336. local vel4 = Instance.new("BodyVelocity",ll)
  1337. vel4.Velocity = Vector3.new(0,4,0)
  1338. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1339. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1340. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1341. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1342. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1343. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1344. Trail2.Enabled = true
  1345. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1346. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1347. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1348. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1349. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1350. Trail3.Enabled = true
  1351. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1352. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1353. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1354. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1355. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1356. Trail4.Enabled = true
  1357. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1358. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1359. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1360. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1361. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1362. Trail5.Enabled = true
  1363. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1364. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1365. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1366. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1367. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1368. Trail.Enabled = false
  1369. ragdoll(char)
  1370. wait(1)
  1371. Character.Head.face.Texture = "rbxassetid://249062487"
  1372. CreateSound("948494432", hed, 10, 1)
  1373. wait(2)
  1374. Character.Head.face.Texture = "rbxassetid://269748407"
  1375. CreateSound("633394595", hed, 10, 1)
  1376. wait(2)
  1377. Character.Head.face.Texture = "rbxassetid://494811799"
  1378. STHAP:play()
  1379. wait(11)
  1380. forevergone:play()
  1381. end
  1382.  
  1383. function OBJECTION()
  1384. attack = true
  1385. hum.WalkSpeed = 10
  1386. Character.Head.face.Texture = "rbxassetid://55831869"
  1387. CreateSound("330859085", hed, 10, 1)
  1388. for i = 0,8,0.1 do
  1389. swait()
  1390. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1391. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1392. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1393. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1394. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1395. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1396. end
  1397. attack = false
  1398. Character.Head.face.Texture = "rbxassetid://620619801"
  1399. hum.WalkSpeed = 16
  1400. end
  1401.  
  1402. function Hello()
  1403. attack = true
  1404. hum.WalkSpeed = 10
  1405. Character.Head.face.Texture = "rbxassetid://334668738"
  1406. CreateSound("855338765", hed, 10, 0.9)
  1407. for i = 0,3,0.1 do
  1408. swait()
  1409. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1411. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1412. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1413. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1414. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1415. end
  1416. attack = false
  1417. Character.Head.face.Texture = "rbxassetid://620619801"
  1418. hum.WalkSpeed = 16
  1419. end
  1420.  
  1421. function Victory()
  1422. attack = true
  1423. hum.WalkSpeed = 1.01
  1424. Character.Head.face.Texture = "rbxassetid://616284160"
  1425. Humanoid.Jump = true
  1426. CreateSound("130834939", hed, 10, 1)
  1427. for i = 0,3.7,0.1 do
  1428. swait()
  1429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1431. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1432. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1433. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1434. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1435. end
  1436. Humanoid.Jump = true
  1437. for i = 0,3.7,0.1 do
  1438. swait()
  1439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1441. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1442. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1443. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1444. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1445. end
  1446. Humanoid.Jump = true
  1447. for i = 0,3.7,0.1 do
  1448. swait()
  1449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1450. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1451. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1452. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1453. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1454. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1455. end
  1456. Humanoid.Jump = true
  1457. for i = 0,3.7,0.1 do
  1458. swait()
  1459. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1460. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1461. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1462. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1463. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1464. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1465. end
  1466. Humanoid.Jump = true
  1467. for i = 0,3.7,0.1 do
  1468. swait()
  1469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1470. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1471. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1472. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1473. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1474. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1475. end
  1476. attack = false
  1477. Character.Head.face.Texture = "rbxassetid://620619801"
  1478. hum.WalkSpeed = 16
  1479. end
  1480.  
  1481. function ShutTheHellUp()
  1482. attack = true
  1483. hum.WalkSpeed = 2.01
  1484. Character.Head.face.Texture = "rbxassetid://963148419"
  1485. CreateSound("336377340", hed, 10, 1)
  1486. for i = 0,3,0.1 do
  1487. swait()
  1488. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1489. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1490. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1491. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1492. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1493. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1494. end
  1495. for i = 0,1.2,0.1 do
  1496. swait()
  1497. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1498. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1499. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1500. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1501. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1502. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1503. end
  1504. for i = 0,1.2,0.1 do
  1505. swait()
  1506. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1507. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1508. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1509. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1510. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1511. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1512. end
  1513. for i = 0,1.2,0.1 do
  1514. swait()
  1515. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1516. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1517. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1518. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1519. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1520. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1521. end
  1522. for i = 0,1.2,0.1 do
  1523. swait()
  1524. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1525. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1526. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1527. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1528. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1529. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1530. end
  1531. for i = 0,2,0.1 do
  1532. swait()
  1533. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1534. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1535. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1536. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1537. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1538. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1539. end
  1540. for i = 0,2,0.1 do
  1541. swait()
  1542. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1543. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1544. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1545. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1546. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1547. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1548. end
  1549. hum.WalkSpeed = 16
  1550. Character.Head.face.Texture = "rbxassetid://620619801"
  1551. attack = false
  1552. end
  1553.  
  1554. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1555. attack = true
  1556. hum.WalkSpeed = 5
  1557. Humanoid.JumpPower = 175
  1558. Character.Head.face.Texture = "rbxassetid://1223903433"
  1559. CreateSound("145799973", hed, 10, 1)
  1560. local vel2 = Instance.new("BodyVelocity",tors)
  1561. vel2.Velocity = Vector3.new(0,1.2,0)
  1562. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1563. for i = 0,60,0.1 do
  1564. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1565. swait()
  1566. CameraEnshaking(1, 1)
  1567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1569. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1570. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1571. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1572. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1573. end
  1574. hum.WalkSpeed = 16
  1575. vel2:Destroy()
  1576. Character.Head.face.Texture = "rbxassetid://620619801"
  1577. Humanoid.JumpPower = 50
  1578. attack = false
  1579. end
  1580.  
  1581. function EndMySufferingV2() --why
  1582. attack = true
  1583. hum.WalkSpeed = 1.01
  1584. Character.Head.face.Texture = "rbxassetid://202210455"
  1585. local A = math.random(1,5)
  1586. if A == 1 then
  1587. meme.SoundId = "rbxassetid://295810519"
  1588. end
  1589. if A == 2 then
  1590. meme.SoundId = "rbxassetid://1124778077"
  1591. end
  1592. if A == 3 then
  1593. meme.SoundId = "rbxassetid://464157070"
  1594. end
  1595. if A == 4 then
  1596. meme.SoundId = "rbxassetid://146334595"
  1597. end
  1598. if A == 5 then
  1599. meme.SoundId = "rbxassetid://145536915"
  1600. end
  1601. meme:Play()
  1602. bass:Play()
  1603. joyemoji.Rate = 70
  1604. LIT.Rate = 70
  1605. ok.Rate = 70
  1606. toast.Rate = 70
  1607.  
  1608. for i = 0,50,0.1 do
  1609. swait()
  1610. CameraEnshaking(1, 10)
  1611. bass.Parent = hed
  1612. meme.Parent = hed
  1613. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1614. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1615. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1616. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1617. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1618. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1619. end
  1620. bass:Stop()
  1621. meme:Stop()
  1622. joyemoji.Rate = 0
  1623. LIT.Rate = 0
  1624. ok.Rate = 0
  1625. toast.Rate = 0
  1626. Character.Head.face.Texture = "rbxassetid://620619801"
  1627. attack = false
  1628. hum.WalkSpeed = 16
  1629. end
  1630.  
  1631. function HELP()
  1632. attack = true
  1633. hum.WalkSpeed = 1.01
  1634. Character.Head.face.Texture = "rbxassetid://307972876"
  1635. CreateSound("1123321019", hed, 10, 1)
  1636. for i = 0,15,0.1 do
  1637. swait()
  1638. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1639. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1640. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1641. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1642. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1643. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1644. end
  1645. CreateSound("198462271", hed, 10, 1)
  1646. for i = 0,8,0.1 do
  1647. Character.Head.face.Texture = "rbxassetid://341497730"
  1648. swait()
  1649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1650. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1651. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1652. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1653. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1654. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1655. end
  1656. for i = 0,8,0.1 do
  1657. Character.Head.face.Texture = "rbxassetid://341497730"
  1658. swait()
  1659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1660. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1661. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1662. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1663. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1664. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1665. end
  1666. CreateSound("948494432", hed, 10, 1)
  1667. for i = 0,7.5,0.1 do
  1668. Character.Head.face.Texture = "rbxassetid://249062487"
  1669. swait()
  1670. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1671. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1672. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1673. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1674. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1675. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1676. end
  1677. CreateSound("1542642349", hed, 10, 1)
  1678. for i = 0,10,0.1 do
  1679. Character.Head.face.Texture = "rbxassetid://270636807"
  1680. swait()
  1681. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1682. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1683. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1684. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1685. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1686. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1687. end
  1688. CreateSound("269597232", hed, 10, 1)
  1689. for i = 0,6,0.1 do
  1690. Character.Head.face.Texture = "rbxassetid://265057155"
  1691. swait()
  1692. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1693. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1694. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1695. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1696. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1697. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1698. end
  1699. attack = false
  1700. Character.Head.face.Texture = "rbxassetid://620619801"
  1701. hum.WalkSpeed = 16
  1702. end
  1703.  
  1704. function Choose()
  1705. attack = true
  1706. hum.WalkSpeed = 1.01
  1707. Character.Head.face.Texture = "rbxassetid://374187112"
  1708. CreateSound("130784263", hed, 10, 1)
  1709. for i = 0,4,0.1 do
  1710. swait()
  1711. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1712. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1713. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1714. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1715. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1716. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1717. end
  1718. for i = 0,5,0.1 do
  1719. swait()
  1720. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1721. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1722. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1723. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1724. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1725. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1726. end
  1727. attack = false
  1728. Character.Head.face.Texture = "rbxassetid://620619801"
  1729. hum.WalkSpeed = 16
  1730. end
  1731.  
  1732. function slap()
  1733. attack = true
  1734. hum.WalkSpeed = 10
  1735. CreateSound("146163534", hed, 10, 1)
  1736. Character.Head.face.Texture = "rbxassetid://293603561"
  1737. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1738. CameraEnshaking(1, 2)
  1739. for i = 0,4,0.1 do
  1740. swait()
  1741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1743. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1744. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1745. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1746. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1747. end
  1748. Character.Head.face.Texture = "rbxassetid://620619801"
  1749. attack = false
  1750. hum.WalkSpeed = 16
  1751. end
  1752.  
  1753. function MYSPAGHETTTTTTT() --ow
  1754. attack = true
  1755. hum.WalkSpeed = 1.01
  1756. CreateSound("1282149571", hed, 10, 1)
  1757. Character.Head.face.Texture = "rbxassetid://1329282756"
  1758. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1759. CameraEnshaking(1, 2.2)
  1760. for i = 0,4,0.1 do
  1761. swait()
  1762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1763. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1764. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1765. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1766. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1767. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1768. end
  1769. for i = 0,5,0.1 do
  1770. swait()
  1771. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1772. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1773. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1774. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1775. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1776. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1777. end
  1778. for i = 0,6,0.1 do
  1779. swait()
  1780. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1781. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1782. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1783. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1784. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1785. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1786. end
  1787. attack = false
  1788. Character.Head.face.Texture = "rbxassetid://620619801"
  1789. hum.WalkSpeed = 16
  1790. end
  1791.  
  1792.  
  1793. function dead()
  1794. attack = true
  1795. hum.WalkSpeed = 0.20
  1796. CreateSound("137225991", hed, 10, 1)
  1797. Character.Head.face.Texture = "rbxassetid://297512410"
  1798. for i = 0,1.1,0.1 do
  1799. swait()
  1800. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1801. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1802. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1803. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1804. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1805. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1806. end
  1807. for i = 0,1.1,0.1 do
  1808. swait()
  1809. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1810. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1811. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1812. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1813. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1814. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1815. end
  1816. for i = 0,1.1,0.1 do
  1817. swait()
  1818. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1819. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1820. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1821. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1822. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1823. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1824. end
  1825. for i = 0,1.1,0.1 do
  1826. swait()
  1827. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1828. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1829. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1830. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1831. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1832. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1833. end
  1834. for i = 0,1.1,0.1 do
  1835. swait()
  1836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1837. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1838. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1839. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1840. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1841. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1842. end
  1843. for i = 0,1.1,0.1 do
  1844. swait()
  1845. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1846. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1847. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1848. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1849. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1850. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1851. end
  1852. for i = 0,1.1,0.1 do
  1853. swait()
  1854. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1855. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1856. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1857. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1858. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1859. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1860. end
  1861. for i = 0,1.1,0.1 do
  1862. swait()
  1863. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1864. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1865. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1866. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1867. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1868. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1869. end
  1870. for i = 0,1.1,0.1 do
  1871. swait()
  1872. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1873. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1874. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1875. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1876. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1877. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1878. end
  1879. Character.Head.face.Texture = "rbxassetid://273309187"
  1880. for i = 0,9,0.1 do
  1881. swait()
  1882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1883. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1884. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1885. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1886. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1887. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1888. end
  1889. attack = false
  1890. Character.Head.face.Texture = "rbxassetid://620619801"
  1891. hum.WalkSpeed = 16
  1892. end
  1893.  
  1894. function hap() --much hap
  1895. attack = true
  1896. hum.WalkSpeed = 0.10
  1897. CreateSound("363808674", hed, 10, 1)
  1898. Character.Head.face.Texture = "rbxassetid://315792941"
  1899. for i = 0,12,0.1 do
  1900. swait()
  1901. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1902. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1903. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1904. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1905. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1906. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1907. end
  1908. CreateSound("233168827", hed, 10, 1)
  1909. Character.Head.face.Texture = "rbxassetid://335761015"
  1910. for i = 0,10,0.1 do
  1911. swait()
  1912. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1913. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1914. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1915. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1916. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1917. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1918. end
  1919. CreateSound("363808674", hed, 10, 1)
  1920. attack = false
  1921. Character.Head.face.Texture = "rbxassetid://620619801"
  1922. hum.WalkSpeed = 16
  1923. end
  1924.  
  1925. function HAAAAA() --KONO POWA
  1926. attack = true
  1927. hum.WalkSpeed = 1.01
  1928. Character.Head.face.Texture = "rbxassetid://305068389"
  1929. chargeup.Pitch = 1
  1930. for i = 0,7,0.1 do
  1931. swait()
  1932. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1933. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1934. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1935. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1936. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1937. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1938. end
  1939. Character.Head.face.Texture = "rbxassetid://313921371"
  1940. chargeup:play()
  1941. for i = 0,30,0.1 do
  1942. swait()
  1943. CameraEnshaking(1, 2)
  1944. chargeup.Parent = hed
  1945. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1946. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1947. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1948. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1949. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1950. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1951. end
  1952. chargeup:stop()
  1953. chargeup.Pitch = 1.1
  1954. chargeup.TimePosition = 1
  1955. chargeup:play()
  1956. Character.Head.face.Texture = "rbxassetid://304942859"
  1957. for i, v in pairs(c:children()) do
  1958. if v.ClassName == "Part" then
  1959. local tra = trazx:clone()
  1960. tra.Parent = v
  1961. tra.LightEmission = 1
  1962. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1963. tra.Rate = 15
  1964. tra.Rotation = NumberRange.new(-5, 5)
  1965. tra.Lifetime = NumberRange.new(1.5, 2)
  1966. tra.Size = NumberSequence.new({
  1967. NumberSequenceKeypoint.new(0, 0.1, 0),
  1968. NumberSequenceKeypoint.new(1, 0, 0)
  1969. })
  1970. tra.Transparency = NumberSequence.new({
  1971. NumberSequenceKeypoint.new(0, 1, 0),
  1972. NumberSequenceKeypoint.new(0.135, 0, 0),
  1973. NumberSequenceKeypoint.new(0.875, 0, 0),
  1974. NumberSequenceKeypoint.new(1, 1, 0)
  1975. })
  1976. tra.Speed = NumberRange.new(0.5)
  1977. tra.VelocitySpread = 360
  1978. tra.VelocityInheritance = 0.5
  1979. tra.ZOffset = 2
  1980. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1981. end
  1982. end
  1983. local tra = trazx:clone()
  1984. tra.Parent = c.HumanoidRootPart
  1985. tra.Texture = "rbxassetid://347730682"
  1986. tra.LightEmission = 0.8
  1987. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1988. tra.Rate = 250
  1989. tra.Rotation = NumberRange.new(-5, 5)
  1990. tra.Lifetime = NumberRange.new(0.75)
  1991. tra.Size = NumberSequence.new({
  1992. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1993. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1994. })
  1995. tra.Transparency = NumberSequence.new({
  1996. NumberSequenceKeypoint.new(0, 1, 0),
  1997. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1998. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1999. NumberSequenceKeypoint.new(0.699, 1, 0),
  2000. NumberSequenceKeypoint.new(1, 1, 0)
  2001. })
  2002. tra.Speed = NumberRange.new(15)
  2003. tra.VelocitySpread = 360
  2004. tra.VelocityInheritance = 0.5
  2005. tra.ZOffset = 3.5
  2006. tra.Acceleration = Vector3.new(0, 25, 0)
  2007. for i = 0,35,0.1 do
  2008. swait()
  2009. ohno.Parent = hed
  2010. CameraEnshaking(1, 3)
  2011. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2012. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2013. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2014. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2015. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2016. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2017. end
  2018. chargeup:stop()
  2019. chargeup.Pitch = 1.3
  2020. chargeup.TimePosition = 1
  2021. chargeup:play()
  2022. tra:Destroy()
  2023. tra:Destroy()
  2024. Character.Head.face.Texture = "rbxassetid://280233855"
  2025. local tra = trazx:clone()
  2026. tra.Parent = c.HumanoidRootPart
  2027. tra.Texture = "rbxassetid://347730682"
  2028. tra.LightEmission = 0.8
  2029. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  2030. tra.Rate = 250
  2031. tra.Rotation = NumberRange.new(-5, 5)
  2032. tra.Lifetime = NumberRange.new(0.3)
  2033. tra.Size = NumberSequence.new({
  2034. NumberSequenceKeypoint.new(0, 8, 0.875),
  2035. NumberSequenceKeypoint.new(1, 10, 0.875)
  2036. })
  2037. tra.Transparency = NumberSequence.new({
  2038. NumberSequenceKeypoint.new(0, 1, 0),
  2039. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  2040. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  2041. NumberSequenceKeypoint.new(0.699, 1, 0),
  2042. NumberSequenceKeypoint.new(1, 1, 0)
  2043. })
  2044. for i = 0,32,0.1 do
  2045. swait()
  2046. CameraEnshaking(1, 5)
  2047. chargeup.Parent = hed
  2048. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  2049. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2050. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  2051. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2052. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2053. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2054. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2055. end
  2056. chargeup:stop()
  2057. CreateSound("681582832", hed, 10, 1)
  2058. game.Players.LocalPlayer.Character:BreakJoints()
  2059. local S = Instance.new("Explosion",workspace)
  2060. S.Position = tors.Position
  2061. S.BlastPressure = 9
  2062. S.BlastRadius = 30
  2063. S.ExplosionType = 0
  2064. attack = false
  2065. hum.WalkSpeed = 16
  2066. Character.Head.face.Texture = "rbxassetid://295197013"
  2067. tra:Destroy()
  2068. CameraEnshaking(4, 30)
  2069. error("WARNING, TO MUCH ENERGY.")
  2070. end
  2071.  
  2072. function NEN()
  2073. attack = true
  2074. hum.WalkSpeed = 1.01
  2075. CreateSound("230292011", hed, 10, 1)
  2076. Character.Head.face.Texture = "rbxassetid://705269463"
  2077. for i = 0,4,0.1 do
  2078. swait()
  2079. CameraEnshaking(1, 3)
  2080. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2081. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2082. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2083. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2084. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2085. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2086. end
  2087. attack = false
  2088. Character.Head.face.Texture = "rbxassetid://620619801"
  2089. hum.WalkSpeed = 16
  2090. end
  2091.  
  2092. function FLYSKYHIGH()
  2093. attack = true
  2094. timetofly = false
  2095. hum.WalkSpeed = 0.05
  2096. Character.Head.face.Texture = "rbxassetid://705269463"
  2097. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2098. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2099. Humanoid.JumpPower = 0
  2100. for i = 0,300,0.1 do --thatsalongtime
  2101. swait()
  2102. CameraEnshaking(1, 7)
  2103. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2104. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2105. root.Velocity = root.CFrame.lookVector * 225
  2106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2107. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2108. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2109. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2110. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2111. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2112. end
  2113. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2114. attack = false
  2115. Humanoid.JumpPower = 50
  2116. Character.Head.face.Texture = "rbxassetid://620619801"
  2117. hum.WalkSpeed = 16
  2118. wait(45)
  2119. timetofly = true
  2120. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2121. end
  2122.  
  2123.  
  2124. function highnoon()
  2125. attack = true
  2126. hum.WalkSpeed = 1.01
  2127. CreateSound("495316660", hed, 10, 1)
  2128. Character.Head.face.Texture = "rbxassetid://155195214"
  2129. CameraEnshaking(2, 4)
  2130. local Blobby = Instance.new("Part", char)
  2131. Blobby.Name = "Blob"
  2132. Blobby.CanCollide = false
  2133. Blobby.BrickColor = BrickColor.new("Really black")
  2134. Blobby.Transparency = 0
  2135. Blobby.Material = "Plastic"
  2136. Blobby.Size = Vector3.new(1, 1, 2)
  2137. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2138. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2139.  
  2140. local Weld = Instance.new("Weld", Blobby)
  2141. Weld.Part0 = ra
  2142. Weld.Part1 = Blobby
  2143. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2144. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2145.  
  2146. local M2 = Instance.new("SpecialMesh")
  2147. M2.Parent = Blobby
  2148. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2149. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2150. M2.Scale = Vector3.new(.002, .002, .002)
  2151. for i = 0,7.75,0.1 do
  2152. swait()
  2153. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2154. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2155. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2156. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2157. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2158. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2159. end
  2160. for i = 0,16.5,0.1 do
  2161. swait()
  2162. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2163. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2164. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2165. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2166. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2167. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2168. end
  2169. Blobby.Transparency = 1
  2170. Blobby:Destroy()
  2171. attack = false
  2172. Character.Head.face.Texture = "rbxassetid://620619801"
  2173. hum.WalkSpeed = 16
  2174. end
  2175.  
  2176. function somuchcancerwhy() --o no
  2177. attack = true
  2178. hum.WalkSpeed = 0.10
  2179. Character.Head.face.Texture = "rbxassetid://315074049"
  2180. local A = math.random(1,13)
  2181. if A == 1 then
  2182. ohno.SoundId = "rbxassetid://295810519"
  2183. ohno.TimePosition = 1
  2184. end
  2185. if A == 2 then
  2186. ohno.SoundId = "rbxassetid://488472970"
  2187. ohno.TimePosition = 2
  2188. end
  2189. if A == 3 then
  2190. ohno.SoundId = "rbxassetid://917045199"
  2191. ohno.TimePosition = 3
  2192. end
  2193. if A == 4 then
  2194. ohno.SoundId = "rbxassetid://324205173"
  2195. ohno.TimePosition = 1
  2196. end
  2197. if A == 5 then
  2198. ohno.SoundId = "rbxassetid://376134741"
  2199. ohno.TimePosition = 8
  2200. end
  2201. if A == 6 then
  2202. ohno.SoundId = "rbxassetid://164147183"
  2203. ohno.TimePosition = 0
  2204. end
  2205. if A == 7 then
  2206. ohno.SoundId = "rbxassetid://825526716"
  2207. ohno.TimePosition = 1
  2208. end
  2209. if A == 8 then
  2210. ohno.SoundId = "rbxassetid://185460366"
  2211. ohno.TimePosition = 0
  2212. end
  2213. if A == 9 then
  2214. ohno.SoundId = "rbxassetid://273319633"
  2215. ohno.TimePosition = 1
  2216. end
  2217. if A == 10 then
  2218. ohno.SoundId = "rbxassetid://506212392"
  2219. ohno.TimePosition = 2
  2220. end
  2221. if A == 11 then
  2222. ohno.SoundId = "rbxassetid://708297448"
  2223. ohno.TimePosition = 4
  2224. end
  2225. if A == 12 then
  2226. ohno.SoundId = "rbxassetid://497199103"
  2227. ohno.TimePosition = 9
  2228. end
  2229. if A == 13 then
  2230. ohno.SoundId = "rbxassetid://152833989"
  2231. ohno.TimePosition = 1
  2232. end
  2233. ohno:Play()
  2234. for i = 0,100,0.1 do
  2235. swait()
  2236. CameraEnshaking(2, 3)
  2237. ohno.Parent = hed
  2238. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2239. end
  2240. attack = false
  2241. ohno:Stop()
  2242. Character.Head.face.Texture = "rbxassetid://620619801"
  2243. hum.WalkSpeed = 16
  2244. end
  2245.  
  2246. function WRY() --WRYYYYYYY
  2247. attack = true
  2248. hum.WalkSpeed = 0.30
  2249. CreateSound("794081034", hed, 10, 1)
  2250. Character.Head.face.Texture = "rbxassetid://396389196"
  2251. for i = 0,2,0.1 do
  2252. swait()
  2253. CameraEnshaking(1, 2)
  2254. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2255. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2256. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2257. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2258. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2259. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2260. end
  2261. for i = 0,14.7,0.1 do
  2262. swait()
  2263. CameraEnshaking(1, 3)
  2264. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2265. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2266. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2267. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2268. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2269. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2270. end
  2271. attack = false
  2272. Character.Head.face.Texture = "rbxassetid://620619801"
  2273. hum.WalkSpeed = 16
  2274. end
  2275.  
  2276. function BOI()
  2277. attack = true
  2278. hum.WalkSpeed = 1.01
  2279. CreateSound("390901873", hed, 10, 1)
  2280. Character.Head.face.Texture = "rbxassetid://282463320"
  2281. for i = 0,4,0.1 do
  2282. swait()
  2283. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2284. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2285. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2286. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2287. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2288. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2289. end
  2290. for i = 0,4,0.1 do
  2291. swait()
  2292. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2293. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2294. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2295. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2296. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2297. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2298. end
  2299. attack = false
  2300. Character.Head.face.Texture = "rbxassetid://620619801"
  2301. hum.WalkSpeed = 16
  2302. end
  2303.  
  2304. function WhatHuh()
  2305. attack = true
  2306. hum.WalkSpeed = 1.01
  2307. CreateSound("130766865", hed, 10, 1)
  2308. Character.Head.face.Texture = "rbxassetid://276732672"
  2309. for i = 0,4,0.1 do
  2310. swait()
  2311. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2312. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2313. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2314. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2315. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2316. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2317. end
  2318. for i = 0,6.7,0.1 do
  2319. swait()
  2320. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2321. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2322. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2323. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2324. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2325. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2326. end
  2327. for i = 0,8.1,0.1 do
  2328. swait()
  2329. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2330. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2331. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2332. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2333. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2334. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2335. end
  2336. for i = 0,1,0.1 do
  2337. swait()
  2338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2339. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2340. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2341. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2342. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2343. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2344. end
  2345. for i = 0,1,0.1 do
  2346. swait()
  2347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2348. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2349. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2350. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2351. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2352. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2353. end
  2354. for i = 0,4,0.1 do
  2355. swait()
  2356. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2357. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2358. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2359. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2360. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2361. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2362. end
  2363. attack = false
  2364. Character.Head.face.Texture = "rbxassetid://620619801"
  2365. hum.WalkSpeed = 16
  2366. end
  2367.  
  2368. function NothingPersonal()
  2369. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2370. local HITBODY = mouse.Target.Parent
  2371. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2372. local HEAD = HITBODY:FindFirstChild("Head")
  2373. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2374. if TORS ~= nil and HUMAN ~= nil then
  2375. attack = true
  2376. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2377. TORS.Anchored = true
  2378. hum.WalkSpeed = 0
  2379. Character.Head.face.Texture = "rbxassetid://40770311"
  2380. CreateSound("1255922819", hed, 10, 1)
  2381. CameraEnshaking(2, 4)
  2382. end
  2383. wait(3.5)
  2384. for i = 0,9,0.1 do
  2385. swait()
  2386. for i = 1,2 do
  2387. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2388. CameraEnshaking(1, 7)
  2389. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2390. end
  2391. end
  2392. wait(.5)
  2393. TORS.Anchored = false
  2394. attack = false
  2395. Character.Head.face.Texture = "rbxassetid://620619801"
  2396. hum.WalkSpeed = 16
  2397. end
  2398. end
  2399.  
  2400. function VeryMuchWorrying()
  2401. attack = true
  2402. hum.WalkSpeed = 1.01
  2403. Character.Head.face.Texture = "rbxassetid://111523405"
  2404. CreateSound("1395854043", hed, 10, 1)
  2405. for i = 0,14,0.1 do
  2406. swait()
  2407. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2408. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2409. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2410. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2411. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2412. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2413. end
  2414. attack = false
  2415. Character.Head.face.Texture = "rbxassetid://620619801"
  2416. hum.WalkSpeed = 16
  2417. end
  2418.  
  2419. function Ashes() --Straight from... Whatever it was called.
  2420. attack = true
  2421. hum.WalkSpeed = 1.01
  2422. Character.Head.face.Texture = "rbxassetid://360687027"
  2423. CreateSound("290084602", tors, 10, 1)
  2424. for i = 0,6.2,0.1 do
  2425. swait()
  2426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2428. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2429. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2430. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2431. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2432. end
  2433. for i = 0,6.2,0.1 do
  2434. swait()
  2435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2437. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2438. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2439. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2441. end
  2442. attack = false
  2443. Character.Head.face.Texture = "rbxassetid://620619801"
  2444. hum.WalkSpeed = 16
  2445. end
  2446.  
  2447. function AnotherOne() --WhAT ANOTHER ONE
  2448. attack = true
  2449. hum.WalkSpeed = 1.01
  2450. local icri = CreateSound("1205111204", hed, 10, 1)
  2451. swait(165)
  2452. local FRAME = tors.CFrame
  2453. repeat
  2454. swait()
  2455. Character.Head.face.Texture = "rbxassetid://582931093"
  2456. CameraEnshaking(1, 10)
  2457. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2458. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2459. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2460. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2461. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2462. tors.CFrame = FRAME * CF(0,1,0)
  2463. swait()
  2464. tors.CFrame = FRAME
  2465. until icri.Playing == false
  2466. Character.Head.face.Texture = "rbxassetid://620619801"
  2467. attack = false
  2468. hum.WalkSpeed = 16
  2469. end
  2470.  
  2471. function Dance()
  2472. attack = true
  2473. hum.WalkSpeed = 1.01
  2474. CreateSound("838766490", hed, 10, 1)
  2475. Character.Head.face.Texture = "rbxassetid://258591579"
  2476. for i = 0,2,0.1 do
  2477. swait()
  2478. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2479. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2480. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2481. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2482. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2483. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2484. end
  2485. for i = 0,4,0.1 do
  2486. swait()
  2487. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2488. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2489. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2490. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2491. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2492. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2493. end
  2494. for i = 0,4,0.1 do
  2495. swait()
  2496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2497. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2498. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2499. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2500. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2501. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2502. end
  2503. for i = 0,4,0.1 do
  2504. swait()
  2505. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2506. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2507. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2508. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2509. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2510. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2511. end
  2512. for i = 0,4,0.1 do
  2513. swait()
  2514. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2515. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2516. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2517. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2518. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2519. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2520. end
  2521. for i = 0,4,0.1 do
  2522. swait()
  2523. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2524. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2525. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2526. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2527. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2528. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2529. end
  2530. for i = 0,4,0.1 do
  2531. swait()
  2532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2533. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2534. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2535. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2536. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2537. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2538. end
  2539. for i = 0,4,0.1 do
  2540. swait()
  2541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2542. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2543. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2544. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2545. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2546. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2547. end
  2548. for i = 0,4,0.1 do
  2549. swait()
  2550. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2551. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2552. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2553. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2554. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2555. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2556. end
  2557. for i = 0,4,0.1 do
  2558. swait()
  2559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2560. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2561. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2562. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2563. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2564. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2565. end
  2566. for i = 0,4,0.1 do
  2567. swait()
  2568. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2569. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2570. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2571. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2572. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2573. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2574. end
  2575. for i = 0,4,0.1 do
  2576. swait()
  2577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2578. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2579. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2580. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2581. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2582. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2583. end
  2584. for i = 0,4,0.1 do
  2585. swait()
  2586. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2587. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2588. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2589. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2590. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2591. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2592. end
  2593. for i = 0,4,0.1 do
  2594. swait()
  2595. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2596. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2597. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2598. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2599. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2600. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2601. end
  2602. for i = 0,4,0.1 do
  2603. swait()
  2604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2605. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2606. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2607. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2608. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2609. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2610. end
  2611. for i = 0,3,0.1 do
  2612. swait()
  2613. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2614. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2615. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2616. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2617. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2618. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2619. end
  2620. attack = false
  2621. Character.Head.face.Texture = "rbxassetid://620619801"
  2622. hum.WalkSpeed = 16
  2623. end
  2624.  
  2625. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2626. attack = true
  2627. Character.Head.face.Texture = "rbxassetid://266304560"
  2628. for i = 0,6,0.1 do
  2629. swait()
  2630. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2631. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2632. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2633. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2634. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2635. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2636. end
  2637. CreateSound("1093102664", hed, 10, 1)
  2638. CameraEnshaking(3, 8)
  2639. for i = 0,2,0.1 do
  2640. swait()
  2641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2642. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2643. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2644. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2645. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2646. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2647. end
  2648. Character.Head.face.Texture = "rbxassetid://30128383"
  2649. hum.MaxHealth = 0
  2650. ragdoll(char)
  2651. CreateSound("534269232", hed, 5, 1)
  2652. error("Seems like you just died.")
  2653. end
  2654.  
  2655. MoreTaunts = false
  2656. mouse.KeyDown:connect(function(key)
  2657. if attack == false then
  2658. if MoreTaunts == false then
  2659. if key == 'q' then
  2660. GEtOuT()
  2661. elseif key == 'e' then
  2662. GEtOuT2()
  2663. elseif key == 'x' then
  2664. OBJECTION()
  2665. elseif key == 'n' then
  2666. BOI()
  2667. elseif key == 'u' then
  2668. Victory()
  2669. elseif key == '3' then
  2670. hap()
  2671. elseif key == '6' then
  2672. Flight()
  2673. elseif key == '9' and timetofly then
  2674. FLYSKYHIGH()
  2675. elseif key == '9' then
  2676. local A = math.random(1,10)
  2677. if A == 1 then
  2678. warn ("This has a Cooldown, Please wait. :>")
  2679. end
  2680. if A == 2 then
  2681. warn ("You can't Fly All day, you know.")
  2682. end
  2683. if A == 3 then
  2684. warn ("Calm down there.")
  2685. end
  2686. if A == 4 then
  2687. warn ("Take a Break.")
  2688. end
  2689. if A == 5 then
  2690. warn ("*Elevator Music plays in the backround*")
  2691. end
  2692. if A == 6 then
  2693. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2694. end
  2695. if A == 7 then
  2696. warn ("Can you wait a LITTLE Longer?")
  2697. end
  2698. if A == 8 then
  2699. warn ("Like a tiger defying the laws of gravity...")
  2700. end
  2701. if A == 9 then
  2702. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2703. end
  2704. if A == 10 then
  2705. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2706. end
  2707. elseif key == 'k' then
  2708. Hello()
  2709. elseif key == '5' then
  2710. HAAAAA()
  2711. elseif key == '4' then
  2712. Dance()
  2713. elseif key == '1' then
  2714. HELP()
  2715. elseif key == '2' then
  2716. dead()
  2717. elseif key == 'j' then
  2718. WhatHuh()
  2719. elseif key == 'l' then
  2720. ShutTheHellUp()
  2721. elseif key == 'c' then
  2722. Choose()
  2723. elseif key == 'r' then
  2724. MYSPAGHETTTTTTT()
  2725. elseif key == 't' then
  2726. SpinMeDad()
  2727. elseif key == 'y' then
  2728. EndMySufferingV2()
  2729. elseif key == 'f' then
  2730. NEN()
  2731. elseif key == 'z' then
  2732. NothingPersonal()
  2733. elseif key == '7' then
  2734. somuchcancerwhy()
  2735. elseif key == '8' then
  2736. highnoon()
  2737. elseif key == 'v' then
  2738. VeryMuchWorrying()
  2739. elseif key == 'b' then
  2740. Ashes()
  2741. elseif key == 'p' then
  2742. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2743. elseif key == 'g' then
  2744. AnotherOne()
  2745. elseif key == 'h' then
  2746. slap()
  2747. elseif key == 'm' then
  2748. WRY()
  2749. end
  2750. end
  2751. end
  2752. end)
  2753.  
  2754. -------------------------------------------------------
  2755. --End Attacks N Stuff--
  2756. -------------------------------------------------------
  2757.  
  2758.  
  2759.  
  2760.  
  2761. while jumping do
  2762. Humanoid.Jump = true
  2763. wait(0.9)
  2764. end
  2765.  
  2766.  
  2767.  
  2768.  
  2769. -------------------------------------------------------
  2770. --Start Animations--
  2771. -------------------------------------------------------
  2772. local equipped = false
  2773. local idle = 0
  2774. local change = 1
  2775. local val = 0
  2776. local toim = 0
  2777. local idleanim = 0.4
  2778. hum.Animator.Parent = nil
  2779. while true do
  2780. swait()
  2781. sine = sine + change
  2782. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2783. local velderp = root.Velocity.y
  2784. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2785. if equipped == true or equipped == false then
  2786. if attack == false then
  2787. idle = idle + 1
  2788. else
  2789. idle = 0
  2790. end
  2791. if 1 < root.Velocity.y and hitfloor == nil then
  2792. Anim = "Jump"
  2793. if attack == false then
  2794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2796. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2797. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2798. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2799. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2800. end
  2801. elseif -1 > root.Velocity.y and hitfloor == nil then
  2802. Anim = "Fall"
  2803. if attack == false then
  2804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2806. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2807. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2808. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2809. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2810. end
  2811. elseif torvel < 1 and hitfloor ~= nil then
  2812. Anim = "Idle"
  2813. change = 1
  2814. if attack == false then
  2815. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2816. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2817. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2818. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2819. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2820. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2821. end
  2822. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2823. Anim = "Walk"
  2824. change = 1
  2825. if attack == false then
  2826. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2827. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2828. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2829. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2830. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2831. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2832. end
  2833. end
  2834. end
  2835. if 0 < #Effects then
  2836. for e = 1, #Effects do
  2837. if Effects[e] ~= nil then
  2838. local Thing = Effects[e]
  2839. if Thing ~= nil then
  2840. local Part = Thing[1]
  2841. local Mode = Thing[2]
  2842. local Delay = Thing[3]
  2843. local IncX = Thing[4]
  2844. local IncY = Thing[5]
  2845. local IncZ = Thing[6]
  2846. if 1 >= Thing[1].Transparency then
  2847. if Thing[2] == "Block1" then
  2848. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2849. local Mesh = Thing[1].Mesh
  2850. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2851. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2852. elseif Thing[2] == "Block2" then
  2853. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2854. local Mesh = Thing[7]
  2855. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2856. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2857. elseif Thing[2] == "Block3" then
  2858. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2859. local Mesh = Thing[7]
  2860. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2861. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2862. elseif Thing[2] == "Cylinder" then
  2863. local Mesh = Thing[1].Mesh
  2864. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2865. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2866. elseif Thing[2] == "Blood" then
  2867. local Mesh = Thing[7]
  2868. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2869. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2870. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2871. elseif Thing[2] == "Elec" then
  2872. local Mesh = Thing[1].Mesh
  2873. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2874. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2875. elseif Thing[2] == "Disappear" then
  2876. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2877. elseif Thing[2] == "Shatter" then
  2878. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2879. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2880. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2881. Thing[6] = Thing[6] + Thing[5]
  2882. end
  2883. else
  2884. Part.Parent = nil
  2885. table.remove(Effects, e)
  2886. end
  2887. end
  2888. end
  2889. end
  2890. end
  2891. end
  2892. -------------------------------------------------------
  2893. --End Animations And Script--
  2894. -------------------------------------------------------
  2895.  
  2896. --cool beans boibiparti
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