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SpiritualDonut

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May 31st, 2018
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  1. warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
  2.  
  3. local p = game:GetService("Players").LocalPlayer
  4. local char = p.Character
  5. local mouse = p:GetMouse()
  6. local larm = char:WaitForChild("Left Arm")
  7. local rarm = char:WaitForChild("Right Arm")
  8. local lleg = char:WaitForChild("Left Leg")
  9. local rleg = char:WaitForChild("Right Leg")
  10. local hed = char:WaitForChild("Head")
  11. local torso = char:WaitForChild("Torso")
  12. local root = char:WaitForChild("HumanoidRootPart")
  13. local hum = char:FindFirstChildOfClass("Humanoid")
  14. local debris = game:GetService("Debris")
  15. local input = game:GetService("UserInputService")
  16. local run = game:GetService("RunService")
  17. local rs = run.RenderStepped
  18. local wingpose = "Idle"
  19. local DebrisModel = Instance.new("Model",char)
  20. DebrisModel.Name = "Debris"
  21. repeat rs:wait() until p.CharacterAppearanceLoaded
  22.  
  23. noidle = false
  24. shift = false
  25. control = false
  26. no_nosound_able = false
  27. kills = 0
  28.  
  29. ----------------------------------------------------------------------------
  30.  
  31. function rswait(value)
  32. if value ~= nil and value ~= 0 then
  33. for i=1,value do
  34. rs:wait()
  35. end
  36. else
  37. rs:wait()
  38. end
  39. end
  40.  
  41. ----------------------------------------------------------------------------
  42.  
  43. local timeposition = 0
  44.  
  45. function music(id)
  46. if not torso:FindFirstChild("MusicRuin") then
  47. soundz = Instance.new("Sound",torso)
  48. end
  49. soundz.Volume = 10
  50. soundz.Name = "MusicRuin"
  51. soundz.Looped = true
  52. soundz.PlaybackSpeed = 1
  53. soundz.SoundId = "rbxassetid://"..id
  54. soundz:Stop()
  55. soundz:Play()
  56. if no_nosound_able == true then
  57. soundz.TimePosition = timeposition
  58. end
  59. end
  60.  
  61. ----------------------------------------------------------------------------
  62.  
  63. function lerp(a, b, t)
  64. return a + (b - a)*t
  65. end
  66.  
  67. ----------------------------------------------------------------------------
  68.  
  69. function Lerp(c1,c2,al)
  70. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  71. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  72. for i,v in pairs(com1) do
  73. com1[i] = v+(com2[i]-v)*al
  74. end
  75. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  76. end
  77.  
  78. ----------------------------------------------------------------------------
  79.  
  80. function slerp(a, b, t)
  81. dot = a:Dot(b)
  82. if dot > 0.99999 or dot < -0.99999 then
  83. return t <= 0.5 and a or b
  84. else
  85. r = math.acos(dot)
  86. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  87. end
  88. end
  89.  
  90. ----------------------------------------------------------------------------
  91.  
  92. function clerp(c1,c2,al)
  93.  
  94. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  95.  
  96. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  97.  
  98. for i,v in pairs(com1) do
  99.  
  100. com1[i] = lerp(v,com2[i],al)
  101.  
  102. end
  103.  
  104. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  105.  
  106. end
  107.  
  108. ----------------------------------------------------------------------------
  109.  
  110. function findAllNearestTorso(pos,dist)
  111. local list = workspace:children()
  112. local torso = {}
  113. local temp = nil
  114. local human = nil
  115. local temp2 = nil
  116. for x = 1, #list do
  117. temp2 = list[x]
  118. if (temp2.className == "Model") and (temp2 ~= char) then
  119. temp = temp2:findFirstChild("Torso")
  120. human = temp2:findFirstChildOfClass("Humanoid")
  121. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  122. if (temp.Position - pos).magnitude < dist then
  123. table.insert(torso,temp)
  124. dist = (temp.Position - pos).magnitude
  125. end
  126. end
  127. end
  128. end
  129. return torso
  130. end
  131.  
  132. ----------------------------------------------------------------------------
  133.  
  134. function checkIfNotPlayer(model)
  135. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  136. return true
  137. else
  138. return false
  139. end
  140. end
  141.  
  142. ----------------------------------------------------------------------------
  143.  
  144. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  145.  
  146. local wld = Instance.new("Weld", wp1)
  147.  
  148. wld.Part0 = wp0
  149.  
  150. wld.Part1 = wp1
  151.  
  152. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  153.  
  154. return wld
  155.  
  156. end
  157.  
  158. function weld(model)
  159. local parts,last = {}
  160. local function scan(parent)
  161. for _,v in pairs(parent:GetChildren()) do
  162. if (v:IsA("BasePart")) then
  163. if (last) then
  164. local w = Instance.new("Weld")
  165. w.Name = ("%s_Weld"):format(v.Name)
  166. w.Part0,w.Part1 = last,v
  167. w.C0 = last.CFrame:inverse()
  168. w.C1 = v.CFrame:inverse()
  169. w.Parent = last
  170. end
  171. last = v
  172. table.insert(parts,v)
  173. end
  174. scan(v)
  175. end
  176. end
  177. scan(model)
  178. for _,v in pairs(parts) do
  179. v.Anchored = false
  180. v.Locked = true
  181. v.Anchored = false
  182. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  183. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  184. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  185. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  186. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  187. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  188. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  189. end
  190. end
  191.  
  192. ----------------------------------------------------------------------------
  193.  
  194. function calculate(part,asd)
  195. local Head = hed
  196. local RightShoulder = asd
  197. local RightArm = part
  198. local MousePosition = mouse.Hit.p
  199. local ToMouse = (MousePosition - Head.Position).unit
  200. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  201. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  202. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  203. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  204. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  205. if tostring(LateralAngle) == "-1.#IND" then
  206. LateralAngle = 0
  207. end
  208. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  209. if LateralAngle > (math.pi / 2) then
  210. LateralAngle = (math.pi / 2)
  211. local Torso = root
  212. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  213. if Point.Z > 0 then
  214. if Point.X > -0 and RightArm == rarm then
  215. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  216. elseif Point.X < 0 and RightArm == rarm then
  217. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  218. end
  219. end
  220. end
  221. if Cross.Y < 0 then
  222. LateralAngle = -LateralAngle
  223. end
  224. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  225. end
  226.  
  227. ----------------------------------------------------------------------------
  228.  
  229. function sound(id,position,vol,pitch,start,finish)
  230. coroutine.resume(coroutine.create(function()
  231.  
  232. local part = Instance.new("Part",workspace)
  233. part.Position = position
  234. part.Size = Vector3.new(0,0,0)
  235. part.CanCollide = false
  236. part.Transparency = 1
  237.  
  238. local sound = Instance.new("Sound",part)
  239.  
  240. sound.SoundId = "rbxassetid://"..id
  241.  
  242. repeat rs:wait() until sound.IsLoaded
  243.  
  244. if vol ~= nil then
  245. sound.Volume = vol
  246. end
  247.  
  248. if pitch ~= nil then
  249. sound.PlaybackSpeed = pitch
  250. end
  251.  
  252. if start ~= nil then
  253. sound.TimePosition = start
  254. end
  255.  
  256. if finish ~= nil then
  257. debris:AddItem(part,finish-start)
  258. else
  259. debris:AddItem(part,sound.TimeLength)
  260. end
  261.  
  262. sound:Play()
  263.  
  264. return sound
  265.  
  266. end))
  267. end
  268.  
  269. ----------------------------------------------------------------------------
  270.  
  271. function computeDirection(vec)
  272. local lenSquared = vec.magnitude * vec.magnitude
  273. local invSqrt = 1 / math.sqrt(lenSquared)
  274. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  275. end
  276.  
  277. ----------------------------------------------------------------------------
  278.  
  279. local shaking = 0
  280. function shake(num) if num > shaking then shaking = num end end
  281. game:GetService("RunService").RenderStepped:connect(function()
  282. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  283. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  284. end)
  285.  
  286. plr = game:GetService("Players").LocalPlayer
  287. DebrisModel = Instance.new("Model",plr.Character)
  288. DebrisModel.Name = "DebrisModel"
  289.  
  290. function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
  291.  
  292. local part = Instance.new("Part",DebrisModel)
  293. part.Anchored = true
  294. part.CanCollide = false
  295. part.Size = Vector3.new(1,1,1)
  296. part.Transparency = transparency
  297. part.Material = material
  298. part.Color = color
  299. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  300.  
  301. local partmesh = Instance.new("SpecialMesh",part)
  302. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  303. partmesh.Scale = size
  304.  
  305. local pvalue = Instance.new("Vector3Value",part)
  306. pvalue.Name = "Position"
  307. pvalue.Value = part.Position
  308.  
  309. local svalue = Instance.new("Vector3Value",part)
  310. svalue.Name = "Size"
  311. svalue.Value = sizechange
  312.  
  313. local rvalue = Instance.new("Vector3Value",part)
  314. rvalue.Name = "Rotation"
  315. rvalue.Value = rotationchange
  316.  
  317. local tvalue = Instance.new("NumberValue",part)
  318. tvalue.Name = "Transparency"
  319. tvalue.Value = transparencychange
  320.  
  321. local avalue = Instance.new("NumberValue",part)
  322. avalue.Name = "Acceleration"
  323. avalue.Value = acceleration
  324.  
  325. part.Name = "EFFECT"
  326.  
  327. return part
  328.  
  329. end
  330.  
  331. game:GetService("RunService").RenderStepped:connect(function()
  332.  
  333.  
  334. if not plr.Character:FindFirstChild("DebrisModel") then
  335. DebrisModel = Instance.new("Model",plr.Character)
  336. DebrisModel.Name = "DebrisModel"
  337. end
  338.  
  339. for i,v in pairs(DebrisModel:GetChildren()) do
  340. if v:IsA("BasePart") and v.Name == "EFFECT" then
  341. local pvalue = v:FindFirstChild("Position").Value
  342. local svalue = v:FindFirstChild("Size").Value
  343. local rvalue = v:FindFirstChild("Rotation").Value
  344. local tvalue = v:FindFirstChild("Transparency").Value
  345. local avalue = v:FindFirstChild("Acceleration").Value
  346. local mesh = v:FindFirstChild("Mesh")
  347. mesh.Scale = mesh.Scale + svalue
  348. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  349. v.Transparency = v.Transparency + tvalue
  350. v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  351. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  352. v:Destroy()
  353. end
  354. end
  355. end
  356.  
  357.  
  358. end)
  359.  
  360. ----------------------------------------------------------------------------
  361. skin_color = BrickColor.new("Light orange")
  362. p:ClearCharacterAppearance()
  363. --hed:WaitForChild("face"):Destroy()
  364.  
  365. ----------------------------------------------------------------------------
  366. music(992982093)
  367. equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
  368.  
  369. local size = 1
  370.  
  371. newWeld(torso, larm, -1.5*size, 0.5*size, 0)
  372. larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  373. newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
  374. rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  375. newWeld(torso, hed, 0, 1.5*size, 0)
  376. newWeld(torso, lleg, -0.5*size, -1, 0)
  377. lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  378. newWeld(torso, rleg, 0.5*size, -1*size, 0)
  379. rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  380. newWeld(root, torso, 0, -1*size, 0)
  381. torso.Weld.C1 = CFrame.new(0, -1*size, 0)
  382.  
  383. emitters={}
  384. for i,v in pairs(char:GetChildren()) do
  385. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  386. local emitter = Instance.new("ParticleEmitter",v)
  387. emitter.LightEmission = 1
  388. emitter.Transparency = NumberSequence.new(0.95,1)
  389. emitter.Size = NumberSequence.new(2,5)
  390. emitter.SpreadAngle = Vector2.new(360,360)
  391. emitter.Speed = NumberRange.new(1)
  392. emitter.Lifetime = NumberRange.new(0.75)
  393. emitter.Texture = "rbxassetid://133619974"
  394. emitter.Rate = 20
  395. emitter.Color = ColorSequence.new(Color3.new(1,0,0))
  396. emitter.LockedToPart = true
  397. table.insert(emitters,emitter)
  398. end
  399. end
  400. ----------------------------------------------------------------------------------------
  401. local Player = game:service'Players'.LocalPlayer
  402. repeat wait() until Player.Character
  403. local Character = Player.Character
  404. local Char, Plr = Character, Player
  405. local Mouse = Player:GetMouse()
  406.  
  407. Reaper2 = Instance.new("Model") --anime
  408. Reaper2.Parent = Player.Character
  409. Reaper2.Name = "Reaper2"
  410. rh2 = Instance.new("Part")
  411. rh2.Parent = Reaper2
  412. rh2.Locked = true
  413. rh2.CanCollide = false
  414. mesh2 = Instance.new("SpecialMesh")
  415. rh2.formFactor = "Symmetric"
  416. mesh2.MeshType = "FileMesh"
  417. mesh2.MeshId = "http://www.roblox.com/asset/?id=724902976"
  418. mesh2.TextureId = "http://www.roblox.com/asset/?id=869796655"
  419. mesh2.Scale = Vector3.new(0.7, 0.7, 0.7)
  420. mesh2.Parent = rh2
  421. local weld2 = Instance.new("Weld")
  422. weld2.Parent = rh2
  423. rh2.Transparency = 0
  424. weld2.Part0 = rh2
  425. weld2.Part1 = Player.Character.Head
  426. weld2.C0 = CFrame.new(-0, -0.2, 0.2)*CFrame.Angles(0, 216.7, 0)
  427.  
  428. --// Removers
  429. for i,v in pairs(Char:children()) do
  430. if v:IsA("Hat") then
  431. v:Destroy()
  432. end
  433. end
  434. for i,v in pairs(Char:children()) do
  435. if v:IsA("Accessory") then
  436. v:Destroy()
  437. end
  438. end
  439. for i,v in pairs(Char:children()) do
  440. if v:IsA("Hair") then
  441. v:Destroy()
  442. end
  443. end
  444.  
  445. Model0 = Instance.new("Model")
  446. Part1 = Instance.new("Part")
  447. Part2 = Instance.new("Part")
  448. Part3 = Instance.new("Part")
  449. Part4 = Instance.new("Part")
  450. Part5 = Instance.new("Part")
  451. Part6 = Instance.new("Part")
  452. Part7 = Instance.new("Part")
  453. Model0.Parent = char
  454. Part1.Parent = Model0
  455. Part1.Anchored = true
  456. Part1.CanCollide = false
  457. Part1.Size = Vector3.new(2.02000022, 0.370000094, 1.01999998)
  458. Part1.CFrame = CFrame.new(87.5, 17.1749992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  459. Part1.BottomSurface = Enum.SurfaceType.Smooth
  460. Part1.TopSurface = Enum.SurfaceType.Smooth
  461. Part1.Position = Vector3.new(87.5, 17.1749992, 83.5)
  462. Part1.Color = Color3.new(0, 1, 0)
  463. Part2.Parent = Model0
  464. Part2.Anchored = true
  465. Part2.CanCollide = false
  466. Part2.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
  467. Part2.CFrame = CFrame.new(88.0500031, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  468. Part2.BottomSurface = Enum.SurfaceType.Smooth
  469. Part2.TopSurface = Enum.SurfaceType.Smooth
  470. Part2.Position = Vector3.new(88.0500031, 18.9549999, 83.2799988)
  471. Part2.Color = Color3.new(0, 1, 0)
  472. Part3.Parent = Model0
  473. Part3.Anchored = true
  474. Part3.CanCollide = false
  475. Part3.Size = Vector3.new(2.02000022, 0.590000093, 1.01999998)
  476. Part3.CFrame = CFrame.new(87.5, 17.6550007, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  477. Part3.BottomSurface = Enum.SurfaceType.Smooth
  478. Part3.TopSurface = Enum.SurfaceType.Smooth
  479. Part3.Position = Vector3.new(87.5, 17.6550007, 83.5)
  480. Part3.Color = Color3.new(0.992157, 0.917647, 0.552941)
  481. Part4.Parent = Model0
  482. Part4.Anchored = true
  483. Part4.CanCollide = false
  484. Part4.Size = Vector3.new(2.02000022, 0.110000037, 0.439999968)
  485. Part4.CFrame = CFrame.new(87.5, 18.9549999, 83.7900009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  486. Part4.BottomSurface = Enum.SurfaceType.Smooth
  487. Part4.TopSurface = Enum.SurfaceType.Smooth
  488. Part4.Position = Vector3.new(87.5, 18.9549999, 83.7900009)
  489. Part4.Color = Color3.new(0, 1, 0)
  490. Part5.Parent = Model0
  491. Part5.Anchored = true
  492. Part5.CanCollide = false
  493. Part5.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
  494. Part5.CFrame = CFrame.new(86.9499969, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  495. Part5.BottomSurface = Enum.SurfaceType.Smooth
  496. Part5.TopSurface = Enum.SurfaceType.Smooth
  497. Part5.Position = Vector3.new(86.9499969, 18.9549999, 83.2799988)
  498. Part5.Color = Color3.new(0, 1, 0)
  499. Part6.Name = "asd"
  500. Part6.Parent = Model0
  501. Part6.Transparency = 1
  502. Part6.Anchored = true
  503. Part6.CanCollide = false
  504. Part6.Size = Vector3.new(2, 2, 1)
  505. Part6.CFrame = CFrame.new(87.5, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  506. Part6.BottomSurface = Enum.SurfaceType.Smooth
  507. Part6.TopSurface = Enum.SurfaceType.Smooth
  508. Part6.Position = Vector3.new(87.5, 18, 83.5)
  509. Part7.Parent = Model0
  510. Part7.Anchored = true
  511. Part7.CanCollide = false
  512. Part7.Size = Vector3.new(2.02000022, 0.949999988, 1.01999998)
  513. Part7.CFrame = CFrame.new(87.5, 18.4249992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  514. Part7.BottomSurface = Enum.SurfaceType.Smooth
  515. Part7.TopSurface = Enum.SurfaceType.Smooth
  516. Part7.Position = Vector3.new(87.5, 18.4249992, 83.5)
  517. Part7.Color = Color3.new(0, 1, 0)
  518. weld(Model0)
  519. newWeld(torso,Model0.asd)
  520.  
  521. Model0 = Instance.new("Model")
  522. Part1 = Instance.new("Part")
  523. Part2 = Instance.new("Part")
  524. Model0.Parent = char
  525. Part1.Parent = Model0
  526. Part1.Anchored = true
  527. Part1.CanCollide = false
  528. Part1.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
  529. Part1.CFrame = CFrame.new(49.5, 18.0999985, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  530. Part1.BottomSurface = Enum.SurfaceType.Smooth
  531. Part1.TopSurface = Enum.SurfaceType.Smooth
  532. Part1.Position = Vector3.new(49.5, 18.0999985, 83.5)
  533. Part1.Color = Color3.new(0, 1, 0)
  534. Part2.Name = "asd"
  535. Part2.Parent = Model0
  536. Part2.Transparency = 1
  537. Part2.Anchored = true
  538. Part2.CanCollide = false
  539. Part2.Size = Vector3.new(1, 2, 1)
  540. Part2.CFrame = CFrame.new(49.5, 18.0450001, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  541. Part2.BottomSurface = Enum.SurfaceType.Smooth
  542. Part2.TopSurface = Enum.SurfaceType.Smooth
  543. Part2.Position = Vector3.new(49.5, 18.0450001, 83.5)
  544. weld(Model0)
  545. Model1=Model0:Clone()
  546. Model1.Parent=char
  547. newWeld(larm,Model0.asd,0,0,0)
  548. newWeld(rarm,Model1.asd,0,0,0)
  549.  
  550. Model0 = Instance.new("Model")
  551. Part1 = Instance.new("Part")
  552. Part2 = Instance.new("Part")
  553. Part3 = Instance.new("Part")
  554. Model0.Parent = char
  555. Part1.Parent = Model0
  556. Part1.Anchored = true
  557. Part1.CanCollide = false
  558. Part1.Size = Vector3.new(1.03999996, 0.27000007, 1.03999996)
  559. Part1.CFrame = CFrame.new(28, 17.125, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  560. Part1.BottomSurface = Enum.SurfaceType.Smooth
  561. Part1.TopSurface = Enum.SurfaceType.Smooth
  562. Part1.Position = Vector3.new(28, 17.125, 83.5)
  563. Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
  564. Part2.Parent = Model0
  565. Part2.Anchored = true
  566. Part2.CanCollide = false
  567. Part2.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
  568. Part2.CFrame = CFrame.new(28, 18.0550003, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  569. Part2.BottomSurface = Enum.SurfaceType.Smooth
  570. Part2.TopSurface = Enum.SurfaceType.Smooth
  571. Part2.Position = Vector3.new(28, 18.0550003, 83.5)
  572. Part2.Color = Color3.new(0.411765, 0.25098, 0.156863)
  573. Part3.Name = "asd"
  574. Part3.Parent = Model0
  575. Part3.Transparency = 1
  576. Part3.Anchored = true
  577. Part3.CanCollide = false
  578. Part3.Size = Vector3.new(1, 2, 1)
  579. Part3.CFrame = CFrame.new(28, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  580. Part3.BottomSurface = Enum.SurfaceType.Smooth
  581. Part3.TopSurface = Enum.SurfaceType.Smooth
  582. Part3.Position = Vector3.new(28, 18, 83.5)
  583. weld(Model0)
  584. Model1=Model0:Clone()
  585. Model1.Parent=char
  586. newWeld(lleg,Model0.asd,0,0,0)
  587. newWeld(rleg,Model1.asd,0,0,0)
  588.  
  589. ----------------------------------------------------------------------------
  590. HitBox = Instance.new("Part",DebrisModel)
  591. HitBox.Size = Vector3.new(0.5,0.5,2.45)
  592. HitBox.CanCollide = false
  593. HitBox:BreakJoints()
  594. HitBox.Transparency = 1
  595. newWeld(rarm,HitBox,0,-0.95,-1.9)
  596. atch0 = Instance.new("Attachment",HitBox)
  597. atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
  598. atch1 = Instance.new("Attachment",HitBox)
  599. atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
  600. trail = Instance.new("Trail",HitBox)
  601. trail.Attachment0 = atch0
  602. trail.Attachment1 = atch1
  603. trail.Lifetime = 0.2
  604. trail.Enabled = true
  605. trail.LightEmission = 1
  606. trail.LightInfluence = 0
  607. trail.Color = ColorSequence.new(Color3.new(1,0,0))
  608. trail.Transparency = NumberSequence.new(0,1)
  609.  
  610. function ded(model)
  611. kills = kills + 1
  612. model.Archivable = true
  613. model.Head:ClearAllChildren()
  614. local clone = model:Clone()
  615. clone.Parent = workspace
  616. clone.Name = "DED"
  617. model:Destroy()
  618. clone:FindFirstChildOfClass("Humanoid"):Destroy()
  619. local emitters={}
  620. for i,v in pairs(clone:GetChildren()) do
  621. if v:IsA("Accoutrement") then
  622. v:Destroy()
  623. end
  624. if v:IsA("Part") then
  625. v.Anchored = true
  626. v.CanCollide = false
  627. v.Transparency = 1
  628. local emitter = Instance.new("ParticleEmitter",v)
  629. emitter.LightEmission = 1
  630. emitter.Transparency = NumberSequence.new(0,1)
  631. emitter.Size = NumberSequence.new(0,0.8)
  632. emitter.SpreadAngle = Vector2.new(360,360)
  633. emitter.Speed = NumberRange.new(0.5)
  634. emitter.Lifetime = NumberRange.new(0.75)
  635. emitter.Texture = "rbxassetid://744949545"
  636. emitter.Rate = 20
  637. emitter.Color = ColorSequence.new(Color3.new(1,1,1))
  638. emitter.LockedToPart = false
  639. table.insert(emitters,emitter)
  640. end
  641. end
  642. delay(1, function()
  643. sound(427025525,clone.Head.Position,10,1)
  644. for i,v in pairs(emitters) do
  645. v.Speed = NumberRange.new(4)
  646. v.Acceleration = Vector3.new(0,10,0)
  647. delay(0.5, function()
  648. v.Enabled = false
  649. debris:AddItem(clone,0.75)
  650. end)
  651. end
  652. end)
  653. end
  654.  
  655. local alreadytouched = {}
  656. HitBox.Touched:connect(function(ht)
  657. coroutine.resume(coroutine.create(function()
  658. local hit = ht.Parent
  659. if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
  660. local hurt = true
  661. for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
  662. if hurt == true then
  663. table.insert(alreadytouched,hit)
  664. sound(388826051,ht.Position,10,1)
  665. ded(hit)
  666. end
  667. end
  668. end))
  669. end)
  670.  
  671. function createknife()
  672. Model0 = Instance.new("Model")
  673. Part1 = Instance.new("Part")
  674. BlockMesh2 = Instance.new("BlockMesh")
  675. Part3 = Instance.new("Part")
  676. BlockMesh4 = Instance.new("BlockMesh")
  677. Part5 = Instance.new("Part")
  678. Part6 = Instance.new("Part")
  679. BlockMesh7 = Instance.new("BlockMesh")
  680. Part8 = Instance.new("Part")
  681. Part9 = Instance.new("Part")
  682. Part10 = Instance.new("Part")
  683. SpecialMesh11 = Instance.new("SpecialMesh")
  684. Part12 = Instance.new("Part")
  685. Model0.Parent = char
  686. Part1.Parent = Model0
  687. Part1.Anchored = true
  688. Part1.CanCollide = false
  689. Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  690. Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  691. Part1.BottomSurface = Enum.SurfaceType.Smooth
  692. Part1.TopSurface = Enum.SurfaceType.Smooth
  693. Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
  694. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  695. BlockMesh2.Parent = Part1
  696. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  697. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  698. Part3.Parent = Model0
  699. Part3.Anchored = true
  700. Part3.CanCollide = false
  701. Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
  702. Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  703. Part3.BottomSurface = Enum.SurfaceType.Smooth
  704. Part3.TopSurface = Enum.SurfaceType.Smooth
  705. Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
  706. Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
  707. BlockMesh4.Parent = Part3
  708. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  709. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  710. Part5.Parent = Model0
  711. Part5.Anchored = true
  712. Part5.CanCollide = false
  713. Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
  714. Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  715. Part5.BottomSurface = Enum.SurfaceType.Smooth
  716. Part5.TopSurface = Enum.SurfaceType.Smooth
  717. Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
  718. Part5.Color = Color3.new(1, 0, 0)
  719. Part6.Parent = Model0
  720. Part6.Anchored = true
  721. Part6.CanCollide = false
  722. Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  723. Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  724. Part6.BottomSurface = Enum.SurfaceType.Smooth
  725. Part6.TopSurface = Enum.SurfaceType.Smooth
  726. Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
  727. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  728. BlockMesh7.Parent = Part6
  729. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  730. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  731. Part8.Name = "asd"
  732. Part8.Parent = Model0
  733. Part8.Anchored = true
  734. Part8.CanCollide = false
  735. Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
  736. Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  737. Part8.BottomSurface = Enum.SurfaceType.Smooth
  738. Part8.TopSurface = Enum.SurfaceType.Smooth
  739. Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
  740. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  741. Part9.Parent = Model0
  742. Part9.Anchored = true
  743. Part9.CanCollide = false
  744. Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
  745. Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  746. Part9.BottomSurface = Enum.SurfaceType.Smooth
  747. Part9.TopSurface = Enum.SurfaceType.Smooth
  748. Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
  749. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  750. Part10.Parent = Model0
  751. Part10.Rotation = Vector3.new(0, 0, 180)
  752. Part10.Anchored = true
  753. Part10.CanCollide = false
  754. Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
  755. Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
  756. Part10.BottomSurface = Enum.SurfaceType.Smooth
  757. Part10.TopSurface = Enum.SurfaceType.Smooth
  758. Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
  759. Part10.Color = Color3.new(1, 0, 0)
  760. SpecialMesh11.Parent = Part10
  761. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  762. Part12.Parent = Model0
  763. Part12.Anchored = true
  764. Part12.CanCollide = false
  765. Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
  766. Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  767. Part12.BottomSurface = Enum.SurfaceType.Smooth
  768. Part12.TopSurface = Enum.SurfaceType.Smooth
  769. Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
  770. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  771. weld(Model0)
  772. for i,v in pairs(Model0:GetChildren()) do
  773. if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
  774. v.Material = Enum.Material.Neon
  775. end
  776. end
  777. return Model0
  778. end
  779.  
  780. knife = createknife()
  781. newWeld(rarm,knife.asd,0,-1,0)
  782.  
  783. ----------------------------------------------------------------------------------------
  784.  
  785. function createpistol()
  786. Model0 = Instance.new("Model")
  787. Part1 = Instance.new("Part")
  788. BlockMesh2 = Instance.new("BlockMesh")
  789. Part3 = Instance.new("Part")
  790. Part4 = Instance.new("Part")
  791. Part5 = Instance.new("Part")
  792. Part6 = Instance.new("Part")
  793. Part7 = Instance.new("Part")
  794. Part8 = Instance.new("Part")
  795. Part9 = Instance.new("Part")
  796. Part10 = Instance.new("Part")
  797. Part11 = Instance.new("Part")
  798. Part12 = Instance.new("Part")
  799. Part13 = Instance.new("Part")
  800. Part14 = Instance.new("Part")
  801. Part15 = Instance.new("Part")
  802. Part16 = Instance.new("Part")
  803. Part17 = Instance.new("Part")
  804. Part18 = Instance.new("Part")
  805. Part19 = Instance.new("Part")
  806. Model0.Name = "Pistol"
  807. Model0.Parent = char
  808. Part1.Name = "ShootPos"
  809. Part1.Parent = Model0
  810. Part1.BrickColor = BrickColor.new("Really black")
  811. Part1.Anchored = true
  812. Part1.CanCollide = false
  813. Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  814. Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  815. Part1.BottomSurface = Enum.SurfaceType.Smooth
  816. Part1.TopSurface = Enum.SurfaceType.Smooth
  817. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  818. Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
  819. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  820. BlockMesh2.Parent = Part1
  821. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  822. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  823. Part3.Parent = Model0
  824. Part3.BrickColor = BrickColor.new("Pearl")
  825. Part3.Anchored = true
  826. Part3.CanCollide = false
  827. Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  828. Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  829. Part3.BottomSurface = Enum.SurfaceType.Smooth
  830. Part3.TopSurface = Enum.SurfaceType.Smooth
  831. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  832. Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
  833. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  834. Part4.Parent = Model0
  835. Part4.BrickColor = BrickColor.new("Pearl")
  836. Part4.Anchored = true
  837. Part4.CanCollide = false
  838. Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
  839. Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  840. Part4.BottomSurface = Enum.SurfaceType.Smooth
  841. Part4.TopSurface = Enum.SurfaceType.Smooth
  842. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  843. Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
  844. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  845. Part5.Parent = Model0
  846. Part5.BrickColor = BrickColor.new("Pearl")
  847. Part5.Rotation = Vector3.new(15, 0, 0)
  848. Part5.Anchored = true
  849. Part5.CanCollide = false
  850. Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
  851. Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
  852. Part5.BottomSurface = Enum.SurfaceType.Smooth
  853. Part5.TopSurface = Enum.SurfaceType.Smooth
  854. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  855. Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
  856. Part5.Orientation = Vector3.new(15, 0, 0)
  857. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  858. Part6.Parent = Model0
  859. Part6.BrickColor = BrickColor.new("Pearl")
  860. Part6.Anchored = true
  861. Part6.CanCollide = false
  862. Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
  863. Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  864. Part6.BottomSurface = Enum.SurfaceType.Smooth
  865. Part6.TopSurface = Enum.SurfaceType.Smooth
  866. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  867. Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
  868. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  869. Part7.Parent = Model0
  870. Part7.BrickColor = BrickColor.new("Pearl")
  871. Part7.Anchored = true
  872. Part7.CanCollide = false
  873. Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  874. Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  875. Part7.BottomSurface = Enum.SurfaceType.Smooth
  876. Part7.TopSurface = Enum.SurfaceType.Smooth
  877. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  878. Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
  879. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  880. Part8.Parent = Model0
  881. Part8.BrickColor = BrickColor.new("Black")
  882. Part8.Rotation = Vector3.new(-15, 0, 0)
  883. Part8.Anchored = true
  884. Part8.CanCollide = false
  885. Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
  886. Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  887. Part8.BottomSurface = Enum.SurfaceType.Smooth
  888. Part8.TopSurface = Enum.SurfaceType.Smooth
  889. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  890. Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
  891. Part8.Orientation = Vector3.new(-15, 0, 0)
  892. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  893. Part9.Parent = Model0
  894. Part9.BrickColor = BrickColor.new("Pearl")
  895. Part9.Anchored = true
  896. Part9.CanCollide = false
  897. Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  898. Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  899. Part9.BottomSurface = Enum.SurfaceType.Smooth
  900. Part9.TopSurface = Enum.SurfaceType.Smooth
  901. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  902. Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
  903. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  904. Part10.Parent = Model0
  905. Part10.BrickColor = BrickColor.new("Pearl")
  906. Part10.Anchored = true
  907. Part10.CanCollide = false
  908. Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  909. Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  910. Part10.BottomSurface = Enum.SurfaceType.Smooth
  911. Part10.TopSurface = Enum.SurfaceType.Smooth
  912. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  913. Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
  914. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  915. Part11.Parent = Model0
  916. Part11.BrickColor = BrickColor.new("Pearl")
  917. Part11.Anchored = true
  918. Part11.CanCollide = false
  919. Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
  920. Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  921. Part11.BottomSurface = Enum.SurfaceType.Smooth
  922. Part11.TopSurface = Enum.SurfaceType.Smooth
  923. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  924. Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
  925. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  926. Part12.Parent = Model0
  927. Part12.BrickColor = BrickColor.new("Pearl")
  928. Part12.Rotation = Vector3.new(-30, 0, 0)
  929. Part12.Anchored = true
  930. Part12.CanCollide = false
  931. Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
  932. Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
  933. Part12.BottomSurface = Enum.SurfaceType.Smooth
  934. Part12.TopSurface = Enum.SurfaceType.Smooth
  935. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  936. Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
  937. Part12.Orientation = Vector3.new(-30, 0, 0)
  938. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  939. Part13.Parent = Model0
  940. Part13.BrickColor = BrickColor.new("Pearl")
  941. Part13.Anchored = true
  942. Part13.CanCollide = false
  943. Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
  944. Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  945. Part13.BottomSurface = Enum.SurfaceType.Smooth
  946. Part13.TopSurface = Enum.SurfaceType.Smooth
  947. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  948. Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
  949. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  950. Part14.Parent = Model0
  951. Part14.BrickColor = BrickColor.new("Pearl")
  952. Part14.Rotation = Vector3.new(-30, 0, 0)
  953. Part14.Anchored = true
  954. Part14.CanCollide = false
  955. Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
  956. Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
  957. Part14.BottomSurface = Enum.SurfaceType.Smooth
  958. Part14.TopSurface = Enum.SurfaceType.Smooth
  959. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  960. Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
  961. Part14.Orientation = Vector3.new(-30, 0, 0)
  962. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  963. Part15.Parent = Model0
  964. Part15.BrickColor = BrickColor.new("White")
  965. Part15.Rotation = Vector3.new(-105, 0, 0)
  966. Part15.Anchored = true
  967. Part15.CanCollide = false
  968. Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  969. Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
  970. Part15.BottomSurface = Enum.SurfaceType.Smooth
  971. Part15.TopSurface = Enum.SurfaceType.Smooth
  972. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  973. Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
  974. Part15.Orientation = Vector3.new(-75, 180, 180)
  975. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  976. Part16.Name = "asd"
  977. Part16.Parent = Model0
  978. Part16.BrickColor = BrickColor.new("Pearl")
  979. Part16.Rotation = Vector3.new(-15, 0, 0)
  980. Part16.Anchored = true
  981. Part16.CanCollide = false
  982. Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
  983. Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  984. Part16.BottomSurface = Enum.SurfaceType.Smooth
  985. Part16.TopSurface = Enum.SurfaceType.Smooth
  986. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  987. Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
  988. Part16.Orientation = Vector3.new(-15, 0, 0)
  989. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  990. Part17.Parent = Model0
  991. Part17.BrickColor = BrickColor.new("Pearl")
  992. Part17.Anchored = true
  993. Part17.CanCollide = false
  994. Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  995. Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  996. Part17.BottomSurface = Enum.SurfaceType.Smooth
  997. Part17.TopSurface = Enum.SurfaceType.Smooth
  998. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  999. Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
  1000. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1001. Part18.Parent = Model0
  1002. Part18.BrickColor = BrickColor.new("Pearl")
  1003. Part18.Anchored = true
  1004. Part18.CanCollide = false
  1005. Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1006. Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1007. Part18.BottomSurface = Enum.SurfaceType.Smooth
  1008. Part18.TopSurface = Enum.SurfaceType.Smooth
  1009. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1010. Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
  1011. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1012. Part19.Parent = Model0
  1013. Part19.BrickColor = BrickColor.new("Pearl")
  1014. Part19.Anchored = true
  1015. Part19.CanCollide = false
  1016. Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
  1017. Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1018. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1019. Part19.TopSurface = Enum.SurfaceType.Smooth
  1020. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1021. Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
  1022. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1023. for i,v in pairs(Model0:GetChildren()) do
  1024. if v:IsA("Part") then
  1025. v.Color = Color3.new(1,1,0)
  1026. v.Material = Enum.Material.Neon
  1027. v.Transparency = 0
  1028. v.CanCollide = false
  1029. end
  1030. end
  1031. weld(Model0)
  1032. return Model0
  1033. end
  1034.  
  1035. mode = "determination"
  1036. function justice()
  1037. mode = "justice"
  1038. for i=1,5 do rs:wait()
  1039. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1040. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1041. end
  1042. knife:Destroy()
  1043. pistol = createpistol()
  1044. newWeld(rarm,pistol.asd,0,-1,0)
  1045. pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
  1046. end
  1047.  
  1048. function determination()
  1049. mode = "determination"
  1050. for i=1,5 do rs:wait()
  1051. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1052. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1053. end
  1054. pistol:Destroy()
  1055. knife = createknife()
  1056. newWeld(rarm,knife.asd,0,-1,0)
  1057. end
  1058.  
  1059. debounce = false
  1060. mouse.KeyDown:connect(function(key)
  1061. if debounce == false then
  1062. debounce = true
  1063. if key == "e" then
  1064. sound(462606062,root.Position,10,1)
  1065. if mode == "determination" then
  1066. justice()
  1067. elseif mode == "justice" then
  1068. determination()
  1069. end
  1070. end
  1071. delay(0.3,function() debounce = false end)
  1072. end
  1073. end)
  1074.  
  1075. ----------------------------------------------------------------------------------------
  1076.  
  1077. function slash()
  1078. local spd = 0.2
  1079. for i=1,15 do rs:wait()
  1080. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1081. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
  1082. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
  1083. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
  1084. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
  1085. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
  1086. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1087. end
  1088. sound(357417055,root.Position,10,1)
  1089. attacking = true
  1090. local spd = 0.4
  1091. for i=1,5 do rs:wait()
  1092. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1093. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
  1094. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
  1095. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  1096. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
  1097. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1098. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
  1099. end
  1100. end
  1101.  
  1102. mouse.Button1Down:connect(function()
  1103. if debounce == false and mode == "determination" then
  1104. alreadytouched = {}
  1105. noidle = true
  1106. debounce = true
  1107. slash()
  1108. attacking = false
  1109. noidle = false
  1110. delay(0.05,function() debounce = false end)
  1111. end
  1112. end)
  1113.  
  1114. -----------------------------
  1115. local jumped = false
  1116. function boom()
  1117. freeze = true
  1118. sound(446961725,root.Position,10,1)
  1119. local bg = Instance.new("BodyGyro",root)
  1120. bg.Name = "lolnochara"
  1121. bg.P = 10000
  1122. bg.D = 100
  1123. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  1124. if jumped == false then
  1125. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1126. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1127. else
  1128. root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1129. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1130. end
  1131.  
  1132. local spd = 0.2
  1133. for i=1,20 do rs:wait()
  1134. if jumped == false then
  1135. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1136. else
  1137. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1138. end
  1139. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1140. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1141. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1142. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
  1143. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1144. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1145. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1146. end
  1147.  
  1148. bg:Destroy()
  1149.  
  1150. sound(470245800,root.Position,10,1)
  1151.  
  1152. local Part0 = Instance.new("Part",DebrisModel)
  1153. Part0.Name = "Bullet"
  1154. Part0.Material = Enum.Material.Neon
  1155. Part0.Color = Color3.new(1,1,0)
  1156. Part0.Anchored = true
  1157. local mesh = Instance.new("SpecialMesh",Part0)
  1158. mesh.MeshType = Enum.MeshType.Brick
  1159. Part0.CanCollide = false
  1160. local Position = rarm.Position
  1161. local Target = mouse.Hit.p
  1162. local direction = Target - Position
  1163. local direction = computeDirection(direction)
  1164. local ray = Ray.new(Position, (Target-Position).unit*1048)
  1165. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1166. Part0.Size = Vector3.new(5,1,5)
  1167. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
  1168. local pos = Position + (direction * (mesh.Scale.Y/2))
  1169. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1170. local loop = nil
  1171. local i = 0
  1172. rs:connect(function()
  1173. local lole = (i/10)
  1174. mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
  1175. Part0.Transparency = Part0.Transparency + 0.1
  1176. i = i + 1
  1177. if Part0.Transparency >= 1 then
  1178. Part0:Destroy()
  1179. end
  1180. end)
  1181.  
  1182. if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
  1183. coroutine.resume(coroutine.create(function()
  1184. sound(388826051,part.Position,10,1)
  1185. ded(part.Parent)
  1186. end))
  1187. end
  1188.  
  1189. local spd = 0.5
  1190. for i=1,10 do rs:wait()
  1191. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1192. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1193. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1194. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
  1195. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1196. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1197. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1198. end
  1199.  
  1200. freeze = false
  1201.  
  1202. end
  1203.  
  1204. mouse.Button1Down:connect(function()
  1205. if debounce == false and mode == "justice" then
  1206. alreadytouched = {}
  1207. noidle = true
  1208. debounce = true
  1209. boom()
  1210. attacking = false
  1211. noidle = false
  1212. delay(0.05,function() debounce = false end)
  1213. end
  1214. end)
  1215.  
  1216. ----------------------------------------------------------------------------------------
  1217. velocityYFall=0
  1218. velocityYFall2=0
  1219. velocityYFall3=0
  1220. velocityYFall4=0
  1221. neckrotY=0
  1222. neckrotY2=0
  1223. torsorotY=0
  1224. torsorotY2=0
  1225. torsoY=0
  1226. torsoY2=0
  1227. colored = 0
  1228. sine = 0
  1229. change=0.4
  1230. movement=5
  1231. timeranim=0
  1232. running = false
  1233. glitched = false
  1234. backup = hed.Weld.C1
  1235. glitchedC1 = hed.Weld.C1
  1236.  
  1237. mouse.KeyDown:connect(function(key)
  1238. key = string.lower(key)
  1239. if string.byte(key) == 48 then
  1240. running = true
  1241. local keyup = mouse.KeyUp:connect(function(key)
  1242. if string.byte(key) == 48 then
  1243. running = false
  1244. end
  1245. end)
  1246. repeat rs:wait() until running == false
  1247. keyup:disconnect()
  1248. end
  1249. end)
  1250.  
  1251. icolor=1
  1252. imode=false
  1253.  
  1254. didjump = false
  1255. jumppower = 0
  1256. freeze = false
  1257. debounceimpact = false
  1258.  
  1259. function jumpimpact()
  1260. if debounceimpact == false then
  1261. debounceimpact = true
  1262. if jumppower < -150 then jumppower = -150 end
  1263. shake(-jumppower/5)
  1264. for i=1,-jumppower/20 do rs:wait()
  1265. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  1266. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  1267. end
  1268. debounceimpact = false
  1269. end
  1270. end
  1271.  
  1272. local sond = nil
  1273. rs:connect(function()
  1274.  
  1275. if not torso:FindFirstChild("STATICSOUND") then
  1276. sond=Instance.new("Sound",torso)
  1277. sond.Name = "STATICSOUND"
  1278. sond.SoundId = "rbxassetid://223103466"
  1279. sond.Looped = true
  1280. sond:Play()
  1281. end
  1282.  
  1283. if icolor > 1 then
  1284. imode = false
  1285. elseif icolor < 0 then
  1286. imode = true
  1287. end
  1288.  
  1289. if imode == true then
  1290. icolor = icolor + 0.01
  1291. else
  1292. icolor = icolor - 0.01
  1293. end
  1294.  
  1295. for i,v in pairs(emitters) do
  1296. v.Acceleration = root.CFrame.upVector*(666/100)
  1297. end
  1298.  
  1299. if p.Character.Parent == nil then
  1300. local model = Instance.new("Model")
  1301. model.Name = p.Name
  1302. p.Character = model
  1303. for i,v in pairs(char:GetChildren()) do
  1304. v.Parent = p.Character
  1305. end
  1306. end
  1307.  
  1308. char = p.Character
  1309. if p.Character.Parent ~= workspace then
  1310. p.Character.Parent = workspace
  1311. end
  1312. for i,v in pairs(char:GetChildren()) do
  1313. if v:IsA("Accoutrement") then
  1314. if v.Handle:FindFirstChild("Mesh") then
  1315. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  1316. v.Handle.Transparency = 0
  1317. end
  1318. elseif v:IsA("BasePart") then
  1319. v.Anchored = false
  1320. if v:FindFirstChildOfClass("BodyPosition") then
  1321. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  1322. end
  1323. if v:FindFirstChildOfClass("BodyVelocity") then
  1324. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  1325. end
  1326. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  1327. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  1328. end
  1329. if v:FindFirstChild("Mesh") then
  1330. v:FindFirstChild("Mesh").Offset = Vector3.new()
  1331. end
  1332. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  1333. local force = Instance.new("Part",DebrisModel)
  1334. force.Name = v.Name.."FORCEFIELD"
  1335. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  1336. force.CanCollide = false
  1337. force.Transparency = 1
  1338. newWeld(v,force,0,0,0)
  1339. else
  1340. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  1341. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  1342. end
  1343. end
  1344. if v.Name ~= "HumanoidRootPart" then
  1345. v.Transparency = 0
  1346. else
  1347. v.Transparency = 1
  1348. end
  1349. end
  1350. end
  1351.  
  1352. if mode == "determination" then
  1353. trail.Enabled = true
  1354. else
  1355. trail.Enabled = false
  1356. end
  1357.  
  1358. if freeze == false then
  1359. if running == false then
  1360. hum.WalkSpeed = 12*size
  1361. change=0.4
  1362. movement=5
  1363. else
  1364. hum.WalkSpeed = (666/10)*size
  1365. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
  1366. change=1
  1367. else
  1368. change=0.4
  1369. end
  1370. movement=15
  1371. end
  1372. else
  1373. hum.WalkSpeed = 1
  1374. change=0.4
  1375. movement=5
  1376. end
  1377.  
  1378. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  1379. velocityYFall = root.Velocity.Y/1.5
  1380. else
  1381. if -root.Velocity.Y/1.5 < -5 then
  1382. velocityYFall = 5
  1383. elseif -root.Velocity.Y/1.5 > 150 then
  1384. velocityYFall = -150
  1385. end
  1386. end
  1387.  
  1388. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  1389. velocityYFall2 = root.Velocity.Y/180
  1390. else
  1391. if -root.Velocity.Y/180 < 0 then
  1392. velocityYFall2 = 0
  1393. elseif -root.Velocity.Y/180 > 1.2 then
  1394. velocityYFall2 = -1.2
  1395. end
  1396. end
  1397.  
  1398. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  1399. velocityYFall3 = root.Velocity.Y/1.5
  1400. else
  1401. if -root.Velocity.Y/1.5 < -5 then
  1402. velocityYFall3 = 5
  1403. elseif -root.Velocity.Y/1.5 > 50 then
  1404. velocityYFall3 = -50
  1405. end
  1406. end
  1407.  
  1408. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  1409. velocityYFall4 = root.Velocity.Y/1.5
  1410. else
  1411. if -root.Velocity.Y/180 < -5 then
  1412. velocityYFall4 = 5
  1413. elseif -root.Velocity.Y/180 > 50 then
  1414. velocityYFall4 = -50
  1415. end
  1416. end
  1417.  
  1418. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  1419. neckrotY = root.RotVelocity.Y/6
  1420. else
  1421. if root.RotVelocity.Y/6 < -1 then
  1422. neckrotY = -1
  1423. elseif root.RotVelocity.Y/6 > 1 then
  1424. neckrotY = 1
  1425. end
  1426. end
  1427.  
  1428. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  1429. neckrotY2 = root.RotVelocity.Y/8
  1430. else
  1431. if root.RotVelocity.Y/8 < -0.6 then
  1432. neckrotY2 = -0.6
  1433. elseif root.RotVelocity.Y/8 > 0.6 then
  1434. neckrotY2 = 0.6
  1435. end
  1436. end
  1437.  
  1438. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  1439. torsorotY = root.RotVelocity.Y/6
  1440. else
  1441. if root.RotVelocity.Y/6 < -0.2 then
  1442. torsorotY = -0.2
  1443. elseif root.RotVelocity.Y/6 > 0.2 then
  1444. torsorotY = 0.2
  1445. end
  1446. end
  1447.  
  1448. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  1449. torsorotY2 = root.RotVelocity.Y/8
  1450. else
  1451. if root.RotVelocity.Y/8 < -0.2 then
  1452. torsorotY2 = -0.2
  1453. elseif root.RotVelocity.Y/8 > 0.2 then
  1454. torsorotY2 = 0.2
  1455. end
  1456. end
  1457.  
  1458. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  1459. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  1460.  
  1461. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1462. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  1463. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1464. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  1465. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1466. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  1467. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1468. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  1469. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  1470. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1471.  
  1472. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  1473.  
  1474. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1475. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  1476.  
  1477. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1478. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  1479.  
  1480. if hum.Health > 0 and noidle == false then
  1481. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  1482. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  1483. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
  1484. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1485. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1486. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  1487. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1488. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1489. elseif jumped == true then
  1490. didjump = true
  1491. jumppower = root.Velocity.Y
  1492. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  1493. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  1494. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  1495. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  1496. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  1497. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  1498. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  1499. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
  1500. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  1501. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
  1502. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
  1503. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
  1504. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1505. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
  1506. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
  1507. end
  1508. end
  1509. if didjump == true and jumped == false and jumppower < 0 then
  1510. didjump = false
  1511. jumpimpact()
  1512. end
  1513.  
  1514. local chance = math.random(0,10000)/100
  1515. if chance <= 5 + (kills/2) then
  1516. if glitched == false then
  1517. backup = hed.Weld.C1
  1518. end
  1519. if torso:FindFirstChild("MusicRuin") then
  1520. equalizer.HighGain = 0
  1521. equalizer.MidGain = -20
  1522. equalizer.LowGain = -80
  1523. end
  1524. hed.Weld.C1 = glitchedC1
  1525. local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
  1526. hed.Color = glitch_color
  1527. torso.Color = glitch_color
  1528. rarm.Color = glitch_color
  1529. larm.Color = glitch_color
  1530. rleg.Color = glitch_color
  1531. lleg.Color = glitch_color
  1532. shake(5)
  1533. glitched = true
  1534. hed.face.Texture = "rbxassetid://435233416"
  1535. sond:Resume()
  1536. else
  1537. if glitched == true then
  1538. glitched = false
  1539. hed.Weld.C1 = backup
  1540. glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
  1541. end
  1542. if torso:FindFirstChild("MusicRuin") then
  1543. equalizer.HighGain = 0
  1544. equalizer.MidGain = 0
  1545. equalizer.LowGain = 0
  1546. end
  1547. hed.BrickColor = skin_color
  1548. torso.BrickColor = skin_color
  1549. rarm.BrickColor = skin_color
  1550. larm.BrickColor = skin_color
  1551. rleg.BrickColor = skin_color
  1552. lleg.BrickColor = skin_color
  1553. hed.face.Texture = "rbxassetid://435233416"
  1554. sond:Pause()
  1555. end
  1556.  
  1557. timeposition = soundz.TimePosition
  1558. sine = sine + change
  1559. hum.Health = math.huge
  1560. hum.MaxHealth = math.huge
  1561. end)
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