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[DAHM]: Farren 'Wren' Aster

Oct 19th, 2019
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  1. Personal
  2.  
  3. Full Name: Farren Aster
  4. Alias or Nickname: Wren, Dragon Queen
  5. Gender: Female
  6. Sexuality: Straight
  7. Age: [Has lived for over decades. Looks to be 17].
  8. Species: Cosmic Dragon [Due to its nature, Cosmic Dragons are extremely rare and more mystical].
  9. Birthplace: Unknown.
  10. Current Residence: Unknown.
  11.  
  12. >>POWERS<<
  13.  
  14. —3 Main Powers:
  15.  
  16. [ COSMIC DRAGON PHYSIOLOGY]
  17. User is or can transform into an all powerful cosmic dragon. These dragons have great cosmic-like abilities, while also having the standard abilities of a dragon. Thanks to their nature, cosmic dragons are rare, more mystical and supernaturally conditioned. User has the ability to half-transform into said dragon or transform fully. With this comes the ability of;
  18. []Cosmic Elemental Manipulation:
  19. User can create, shape, and manipulate cosmic elements, like fire from the sun, or even water from comets, the Moon, planets etc.This ability gradually means that she’s able to control ALL cosmic elements [Cosmic Fire, Cosmic Water, Cosmic Wind, etc.] Farren is highly advanced in such methods, although she specializes in Cosmic Water, opening her to ALL types of Water [Blood Manipulation, Hell Water Manipulation, etc.] Farren is able to control all the cosmic elements within their different states of matter.
  20. [-] Cosmic elements are very difficult to control.
  21. [-] Elements can only exert a strength of 90 tons.
  22. [-] Other Cosmic Users of any element.
  23. [-] Pushing past her limits can cause nose bleeds, coma, etc.
  24. [-] Calling upon her fellow planets requires an excessive amount of energy.
  25. [-] Elements within a normal level CAN fight against her Cosmic.
  26. [-] Countered by Holy Water Manipulation and Divine Lightning Manipulation.
  27. [-] Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the user, and their power's natural limits.
  28. [-] May corrupt user.
  29. [-] May be susceptible to Electricity Manipulation.
  30. [-] Overall power depends on the user's own spirit.
  31. [-] Weak against Water Sealing.
  32. [-] The stronger type of Water used;
  33. >The harder to keep it within control.
  34. >Gets drained easily.
  35. [-] Electricity affects all these types of Water, though depending on the strength of the water, the electricity can have little to no effect.
  36. [-] Flames such as;
  37. Holy Flames
  38. Cosmic Flames
  39. Can counter the corresponding water.
  40.  
  41. []Cosmic Constructs:
  42. Users can turn cosmic energy into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.
  43. May be unable to create cosmic energy, being limited to shaping from already existing sources.
  44. [-] Construct structural strength may be limited by the users will.
  45. [-] In most cases, unless the constructs are made of solid matter, they will return back into their original state if the user becomes unconscious, leaves the proximity or otherwise loses contact/control of the item.
  46. [-] May be limited on how complicated constructs they can create (ie. no/limited amount of moving parts).
  47. [-] Constructed weapons hold a maximum 90 tons.
  48. [-] Weapons only last for 2 hours OOCLY time.
  49.  
  50. []Flight:
  51. User can fly or otherwise move through the air using various methods. Some possibilities include using one or more forms of energy, wings or similar structures, harnessing anti-gravitons, or even mimicking or becoming an animal that can fly. Users are generally able to Levitate, and Glide as well.
  52. [-] May require air/atmosphere to maintain lift.
  53. [-] May require apparatus to control direction and altitude.
  54. [-] May be limited to a particular length of time they are able to spend flying.
  55. [-] May be limited in speed or acceleration.
  56. [-] May not be able to hover and has to keep a certain speed.
  57. [-] May suffer from cold/altitude sickness, unless they are able to adapt to the changes in altitude.
  58. [-] Unless the user also has Vacuum Adaptation, they cannot go beyond the borders of the atmosphere.
  59. [-] May not be able to fly if the user's weight is increased, such as from Gravity Manipulation.
  60. Weak against Flight Negation.
  61.  
  62.  
  63. []Superhuman Condition
  64. Enhanced Vision
  65. Enhanced Endurance
  66. Enhanced Agility
  67. Enhanced Reflexes
  68. Enhanced Senses
  69. Enhanced Strength
  70. Enhanced Speed
  71. Enhanced Durability
  72. Hollow Skeleton-The user's bones are hollow, making them lighter, faster and more agile than they appear.
  73. ‘Claw Retraction’ : The user has/can project/retract razor-sharp claws of energy, bone, metal, keratin, etc.from their fingertips/hands/fists/feet for various (mostly offensive) purposes.
  74. Dermal armour; The users has or can generate an innate armor as a part of their body, which is resistant to attacks, harm or pain ,and temperature extremes. The armor varies from obvious, physical defenses, such as scales, thick skin/fur, natural shield, armor or shell, in-organic skin, etc, to bone-nodules below the kin, particularly wide/sturdy rib cage, blubber, or simply dense muscle.
  75. Supernatural Beauty; The user is supernaturally beautiful and can use it to affect others. This power is divided into two separate but interlocking aspects:
  76. The user is always, and under any circumstances, physically, personally and socially perfect, graceful and flawless, without anything that would make them look unattractive or distract from their presence. They are perfectly aware how to increase their appeal by apparel, action or choice of words, but even these are simply details to enhance their natural appeal. For example, someone with this ability rising straight from the bed after a hard night's partying and wearing the rattiest possible clothes would make even the best supermodel primped to perfection look homely in comparison.
  77. Secondly, the user is able to affect other people, both by affecting their minds, emitting pheromones and generally being a perfect companion and/or object of admiration. At the lower level, the user could make a complete stranger treat them like their closest friend in only a few minutes and be perfectly willing to help them in any way they need. Someone with more power could make anyone treat them like someone who is privileged to do and get anything they wish and be admired and even loved for it. At the higher level user could make people fulfill their smallest suggestion, although not against their deepest principles. At the most powerful, they could simply eradicate free will, making everyone slavishly devoted to the user and willing to do anything to please them.
  78. [-] Claws may not be durable.
  79. [-] Extending/retracting claws may be painful.
  80. [-] May cause pain to users if the claws are broken.
  81. [-] May not be able to retract claws.
  82. [-] May have trouble projecting claws.
  83. [-] Bones may be more susceptible to breaking.
  84. [-] Strength exerts to 100 tons.
  85. [-] Durability is 80 tons.
  86. [-] Speed goes to 90mph.
  87. [-] Exerting past her limits can cause nose bleeds, coma, etc.
  88. [-] Weak against Deoxygenation
  89. [-] Depending on how heavy armor users may sink in water
  90. [-] May sacrifice speed for durability.
  91. [-] Reverting back to original form or natural state may be moderately difficult or irreversible.
  92. [-] Being unnoticed is not an option.
  93. [-] Users of Psychic Shield (highly resistant) and Psychic Immunity (impervious).
  94. [-] Users of Indomitable Will (highly resistant) and Apathy/Seduction Immunity (impervious).
  95. [-] User may be entranced by their own beauty to the point of being distracted.
  96.  
  97.  
  98. [ GRAVITY MANIPULATION ]
  99. User can create, shape and manipulate gravity, a natural phenomenon by which all physical bodies attract each other, and gravitons, hypothetical elementary particles that mediate the force of gravitation.
  100.  
  101. User can bend gravity to make the environment very “heavy” or “light”, cause objects to “fall” toward another object instead of the earth (“nexus inducing”), flatten objects, and generate miniature black holes to compress objects into oblivion. They can repel and attract matter and energy regardless of its mass or move objects in a manner similar to telekinesis.
  102.  
  103. Offensive uses of this power include repulsing people or objects with such force to shatter practically anything, increasing gravity to crush or immobilize opponents, decreasing it to render them defenseless, or surrounding one's body in a gravitational field to amplify physical strength. Defensive uses include creating a gravitational force-field to repel all manner of attacks or anchoring oneself to the ground.
  104. [-] Gravity Immunity
  105. [-] May be unable to create gravity, being limited to manipulating only from already existing sources.
  106. [-] May be useless in areas with no gravity (not much of an issue though since technically anywhere even space has gravity).
  107. [-] As they can control their own gravity, users of Personal Gravity are either immune or highly resistant.
  108. [-] Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the user, and their power's natural limits.
  109. [-] The center-of-gravity may always be the user, in which case the user can attract/repel relative to/from only their current location.
  110. [-] As gravity is the result of warped space-time, users of Spatial-Temporal Lock or Space-Time Manipulation may affect/be unaffected.
  111. [-] Users of Gravity Negation or Physical Force Immunity can ignore gravity.
  112. [-] Requires Concentration.
  113.  
  114. [ MYSTIOKINESIS/MAGIC ]
  115. Mystiokinesis is the ability to cast and manipulate magic, for example: creating snow, changing the weather, turning other people into animals, etc. Thus, giving it control over everything and everyone. Magic is a very complex and dangerous force as it gives control of natural energies in order to produce a needed positive change, but also could be used for evil purposes. The user has access to magic, the use of rituals, symbols, actions, gestures, language, etc. to exploit supernatural forces to varying degrees, with only their skill, personal power-level, imagination/knowledge, and/or morality to define the borders. Given the flexibility of magic, its users have essentially limitless possibilities for what they can accomplish;
  116.  
  117. —Invocation
  118. —Luck
  119. —Magic Combat
  120. —Magic Empowerment
  121. —Magical Energy Manipulation
  122. —Magical Energy Generation
  123. —Mana Manipulation
  124. —Magic Intuition
  125. —Magicians Intuition
  126. —Potion Creation
  127. —Potion Amplification
  128. —Spell Casting
  129. —Spell Amplification
  130. —Spell Creation
  131. —Spell Destabilization
  132. —Spell Mixture
  133. —Spell Negation
  134. —WitchCraft
  135. These are only a few of what Magic can achieve. Farren is capable and open to all forms of magic.
  136. [-] Anti-Magic
  137. [-] Unfamiliarity with the rules of magic may cause unintended effects.
  138. [-] May need proper training to be able to achieve their fullest potential.
  139. [-] Like metahumans, they still have the same exact limitations as regular humans unless they have specific immunities/resistances, or even immunity/resistance spells.
  140. [-] Over-Use of Abilities can cause unconsciousness, bleeding from the nose, or even death.
  141. [-] There are always loopholes to every spell, despite her being specific about it. Find the loophole, you’re able to use it against her.
  142. [-] If energy is drained, she can’t cast any spells.
  143. [-] There is always a price. Always.
  144. [-] Always make sure you know what the price is, it will come back to haunt you.
  145. -It will be paid, one way or another.
  146. -The price can range from something as insignificant as the magical energy required to activate your magic, a part of your sanity, or even something devastating, like your own life, or worse.(edited)
  147. [-] The insignificance of magical energy may vary based on its source and availability.
  148. [-] Magic is balance, meaning the benefits it provides may result in consequences to offset it.
  149. [-] Magic may be needed to defeat magic.
  150. [-] Stronger magics will overcome weaker ones.
  151. [-] Magic Resistance may foil your plans.
  152. [-] Magic Immunity is a problem.
  153. [-] Magic Negation is an even bigger problem.
  154. [-] Magic often drains a person's stamina or mana.
  155. [-] Naturally, stronger magic puts a much greater strain.
  156. [-] Magic is unpredictable, if one gets too creative or is interrupted in a crucial moment. Results range from amusing to annoying, but correctable, to destructive to lethal, to catastrophic to apocalyptic.
  157. [-] Without the knowledge or proper skill, the intended use of a spell can create unpredictable or potentially dangerous results.
  158. [-] There may be some side effects to using a certain type magic or spells.
  159. [-] Society with knowledge about magic is likely to have rules/laws about its use, and areas of magic that are forbidden.
  160. [-] In some societies, magic may be limited to a specific class or status.
  161. [-] User may be unable to use spells that are beyond their imagination.
  162. [-] Using magic may take concentration, focus and mental strength.
  163. [-] May react disastrously with Science Manipulation.
  164. [-] May disrupt/cancel out technology.
  165. [-] May need to perform certain actions/fulfill conditions to use magic, ranging from specific words/songs, certain hand/body moves, materials that may be consumed or even extensive rituals.
  166.  
  167. —2 Sub Powers:
  168.  
  169.  
  170. [ IMMORTALITY ]
  171. User possesses immortality: an infinite lifespan, as they can never die, never age, and can shrug off virtually any kind of physical damage. Some users are the defensive type, simply preventing all damages, to appear physically invulnerable, while others are the regenerative type, surviving and quickly recovering from anything you throw at them. With Immortality, User is immune to toxins, illnesses, diseases, etc. Due to this, Farren has an incredibly high pain tolerance.
  172. [-] Cannot overcome the End of Time, unless the form of immortality is an absolute type, hence why just like Regenerative Healing Factor, it is unclear how long it would last.
  173. [-] May be erased from history via the effects of time-manipulating powers, killing the immortals in question before they become immortal.
  174. [-] While users are immune to the ravages of time, most are vulnerable against direct application used against them.
  175. [-] Nonexistence can wipe the user out of existence, as opposed to simply killing them biologically.
  176. [-] May have certain weaknesses that are lethal (i.e. decapitation, disintegration, and/or poison).
  177. [-] May have weaknesses to single source (item, event, person, etc.) that is lethal to them.
  178. [-] May be killable by certain specific way, item or people.
  179. [-] User may go mad, from the effects of time and boredom.
  180. [-] This can also cause madness overtime because the immortal is forced to watch those who aren't immortal die.
  181. [-] May forget events that happened long ago.
  182. [-] Some immortals are infertile, or incapable of passing this ability to their descendants.
  183. [-] Can be sealed/imprisoned in an empty dimension with no chance to escape.
  184. [-] May survive indefinitely in conditions where death would be preferable to them.
  185. [-] Can still be killed and injured, though it’d be difficult to.
  186.  
  187. [ EMPATHY ]
  188. The user can fully interpret and replicate the emotions, moods, and temperaments of others without reading apparent symptoms, allowing them to understand introverts or discover one emotion is actually hiding another. They can attack someone in a personal and emotional way since they know exactly what emotion is flowing through themselves and can use this knowledge to play against them. Some users may learn to read emotional imprints left into environment or objects.
  189. Usually over time, an Empath's power grows to the point that they can manipulate emotions[ to which Farren can do] on others, and possibly use them to empower themselves. The user may learn to extend their power over/on vast number of sentient beings or reach extreme distances, even other levels of existence but this may be possible only if the user has an emotional link to those they search already in effect. With Empathy. Farren is able to, not only use this ability on people,but rather animals as well, allowing her to be able to communicate with them.
  190. [-] Defenseless against beings that have no emotions, such as robots or users of Apathy.
  191. [-] Users of Psychic/Empathic Shield (highly resistant) and Psychic Immunity (impervious).
  192. [-] Emotion locked users are immune
  193. [-] May only be able to receive emotions.
  194. [-] Might get taken over and act on those emotions.
  195. [-] Inexperienced Empaths may find their powers completely useless in a fight
  196. [-] May experience headaches
  197. [-] May not be able to handle large amounts of emotions at once
  198. [-] May be easily possessed by Spirits and Ghosts, as they are beings bound by emotions.
  199.  
  200. ↠Other↞
  201.  
  202. Traits/Skills:
  203. [=] Excellent Liar.
  204. [=] Excellent Actor.
  205. [=] Negotiations.
  206. [=] Healing.
  207. [=] Excellent Swordsmanship.
  208. [=] Multilingual [Can speak more languages than one.]
  209. [=] Excessively Persuasive.
  210. [=] Amazing Gymnast.
  211. [=] Expert in Technology [Hacking.]
  212. [=] Quick Learner.
  213. Assets:
  214. [Nothing too OP without permission from Moderator.]
  215. [=] Gadgets.
  216. [=] Bow and arrow.
  217. [=] Sword.
  218.  
  219. Strengths:
  220. [+] The Stars and Galaxy.
  221. [+] Her abilities.
  222. [+] Nature.
  223.  
  224. Weaknesses:
  225. [-] Claustrophobic.
  226. [-] Pure Red Rubies.
  227. [-] Other Magic Users.
  228. [-] There is 2 UNKNOWN ways to kill her.
  229. [-] Demonic Weapons [ not abilities ].
  230. [-] Certain Crystals.
  231. [-] Pure Gold piercing through her.
  232. [-] Certain toxins.
  233.  
  234. Background:
  235. Farren, also known as Wren, comes from a royal line of Cosmic Dragons, an extremely rare species that’s based upon the Galaxy. For as long as one is able to remember, Cosmic Dragons are non-existent, seeing how these dragons come from the stars themselves and stay within their respective areas, only being able to see Earth from above. Farren’s bloodline of Cosmic Dragons are the first kind to form and currently are the only ones living.
  236. ----
  237. FIND OUT ICLY.
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