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- TWF Melee Cleric
- Cleric 20
- Morninglord
- Stats
- 32pt Tome Level Up
- ---- ---- --------
- Strength 8 4: CHA
- Dexterity 14 +3 8: CHA
- Constitution 10 12: CHA
- Intelligence 10 16: CHA
- Wisdom 14 20: CHA
- Charisma 18 24: CHA
- 28: CHA
- Skills
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
- ------------------------------------------------------------
- Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
- Diplo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
- ------------------------------------------------------------
- 8 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
- Feats
- 1 : Quicken Spell
- 3 : Two Weapon Fighting
- 6 : Maximize Spell
- 9 : Improved Two Weapon Fighting
- 12 : Improved Critical: Slashing
- 15 : Greater Two Weapon Fighting
- 18 : Precision
- 21 Epic : Overwhelming Critical
- 24 Epic : Empower Healing Spell
- 26 Destiny: Perfect Two Weapon Fighting
- 27 Epic : Epic Damage Reduction
- 28 Destiny: First Blood
- 29 Destiny: Dire Charge
- 30 Epic : Epic Fortitude
- 30 Legend : Scion of: Ethereal Plane
- 2 Cleric : War Domain
- 1 Deity : Follower of: Amaunator
- 6 Deity : Amaunator's Flames
- Spells
- 1. Cure Light Wounds (1), Bless (1), Nightshield (1), <Any>, <Any>, <Any>, <Any>
- 2. Cure Moderate Wounds (3), Seek Eternal Rest (3), Spawn Screen (3), Resist Energy (4), Remove Paralysis (6), Lesser Restoration (9)
- 3. Cure Serious Wounds (5), Remove Curse (5), Remove Disease (5), Remove Blindness (6), Prayer (8), Magic Circle Against Evil (11)
- 4. Cure Critical Wounds (7), Freedom of Movement (7), Death Ward (7), Restoration (8), Mass Shield of Faith (10), Recitation (13)
- 5. Mass Cure Light Wounds (9), Stalwart Pact (9), Raise Dead (9), Protection from Elements (10), Break Enchantment (12), True Seeing (15)
- 6. Mass Cure Moderate Wounds (11), Heal (11), Word of Recall (11), Greater Dispel Magic (12), Heroes' Feast (14), Harm (17)
- 7. Mass Cure Serious Wounds (13), Resurrection (13), Mass Spell Resistance (13), Mass Protection from Elements (14), Greater Restoration (16), Mass Restoration (19)
- 8. Mass Cure Critical Wounds (15), Holy Aura (15), Death Pact (15), Mass Death Ward (16), Fire Storm (18), Mass Inflict Critical Wounds (20)
- 9. Energy Drain (17), Implosion (17), Mass Heal (18), Summon Monster IX (19), True Resurrection (20)
- Enhancements (Spent: 80 +1r +0u / Max: 80 +1r +0u AP)
- Warpriest (41 AP)
- • Smite Foe: Melee, Resilience of Battle, Sanctuary, Blur, Haste, Implacable Foe: Wis/Con
- 1. Divine Might III, Righteous Weapons
- 2. Righteous Weapons, Inflame III, Melee/Ranged Power Boost III
- 3. Righteous Weapons, Greater Inflame I, Charisma
- 4. Ameliorating Strike, Righteous Weapons, Holy Striker: Doublestrike III, Charisma
- 5. Divine Power, Divine Vessel: Cleave, Wrathful Weapons, Divine Bastion, Divine Intervention
- Vistani Knife Fighter (23 AP)
- • Knife Expertise, Knife Juggler, Quick Reflexes
- 1. Undead Hunter, Mist Stalker, Acrobatic I
- 2. Mist Stalker II, Haste Boost III
- 3. Fan of Knives, Mist Stalker III, Deadly Blades, Charisma
- 4. Celerity, Charisma
- Radiant Servant (13 AP)
- • Healing Power, Cure Moderate Wounds SLA, Positive Energy Burst
- 1. Divine Aid, Altruism III
- 2. Improved Turning III, Mighty Turning
- 3. Charisma
- Morninglord (4 AP)
- • Elven Accuracy
- 1. Bane of the Restless III
- Destiny (24 AP)
- Fatesinger
- 1. First Harmonic Chord III, Charisma
- 2. Bound Fate III, Reign III, Charisma
- 3. Grim Fate III
- 4. Martial Hymn
- 5. The Fifth Chord, Metamagic Attunement I: Eschew, Masquerade, Bladesong
- 6. Metamagic Attunement II: Intensify, Turn of the Tide
- Twists of Fate (22 fate points)
- 1. Balanced Attacks (Tier 3 Primal)
- 2. Grim Precision (Tier 3 Shadowdancer)
- 3. Dance of Flowers (Tier 1 Flowers)
- 4. Extra Action Boost (Tier 1 Dreadnought)
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