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DamageNumberWidgetPoolManager.h

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Dec 23rd, 2023
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  1. #pragma once
  2.  
  3. #include "CoreMinimal.h"
  4. #include "Components/ActorComponent.h"
  5. #include "Widgets/FloatingCombatText.h"
  6.  
  7. #include "DamageNumberWidgetPoolManager.generated.h"
  8.  
  9. UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
  10. class YOURGAME_API UDamageNumberWidgetPoolManager : public UActorComponent
  11. {
  12. GENERATED_BODY()
  13.  
  14. public:
  15.  
  16. UDamageNumberWidgetPoolManager();
  17. virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
  18.  
  19.  
  20. UFUNCTION(BlueprintCallable)
  21. UFloatingCombatText* GetFloatingCombatTextFromPool(const FText& InText, const FVector& InLocation, const FLinearColor& InColor, const FVector2D& InScale);
  22. void ReturnFloatingCombatTextToPool(UFloatingCombatText* Widget);
  23.  
  24.  
  25. protected:
  26.  
  27. virtual void BeginPlay() override;
  28.  
  29. private:
  30.  
  31. UPROPERTY(EditDefaultsOnly, Category = "Pool")
  32. TSubclassOf<UFloatingCombatText> FloatingCombatTextClass;
  33.  
  34. TArray<UFloatingCombatText*> InactiveWidgetPool;
  35. TArray<UFloatingCombatText*> ActiveWidgetPool;
  36. };
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