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- options:
- p : &3Moderation &7»
- on consume enchanted golden apple:
- if {gapple.%player%} is false:
- message "{@p} Pas bien le UseBug :c"
- cancel event
- else:
- stop
- on consume potion of:8233:
- if {gapple.%player%} is false:
- message "{@p} Pas bien le UseBug :c"
- cancel event
- else:
- stop
- on rightclick with eye of ender:
- player has permission "v.use"
- name of tool is "&6RandomTP"
- cancel event
- wait 1 ticks
- delete {list::*}
- add all players to {list::*}
- set {_random} to a random element of {list::*}
- teleport player to {_random}
- send "{@p} &3Tu as été tp à &b%{_random}%"
- on rightclick with clock:
- player has permission "v.use"
- name of tool is "&6Boussole"
- wait 1 ticks
- push the player in the direction of player at speed 3
- command /staff <text>:
- permission: v.use
- trigger:
- if arg 1 is not set:
- send "&7------ &3Moderation &7------"
- send "&f/staff on &8» &fActiver l'inventaire de Modération"
- send "&f/staff off &8» &fDésactivé l'inventaire de Modération"
- send "&7------ &3Moderation &7------"
- if arg 1 is "on":
- hide player to all players
- send "{@p} &3Tu es désormais en mod &bverif"
- clear player's inventory
- give clock named "&6Boussole" to slot 8 of player
- give book named "&6Inventaire" to slot 1 of player
- give iron bars named "&6Frozen" to slot 3 of player
- set player's flight mode to true
- give wooden sword of knockback 10 and unbreaking 100 named "&6K10" to slot 0 of player
- give blaze rod named "&6Vérif" to slot 4 of player
- give eye of ender named "&6RandomTP" to slot 5 of player
- if arg 1 is "off":
- reveal player to all players
- teleport the player to {spawn}
- clear player's inventory
- send "{@p} &3Tu n'es plus en mod &bverif"
- on join:
- player has permission "v.use"
- set {seeall.%player%} to false
- every 1 seconds:
- loop all players:
- if {seeall.%loop-player-1%} is true:
- loop all players:
- if {dueled.%loop-player-2%} is true:
- reveal loop-player-2 to loop-player-1
- on rightclick with glass pane:
- if player has permission "v.use":
- name of tool is "&aSeeAll &8[&aON&8]"
- make player execute command "/seeall"
- wait 1 ticks
- set tool to red stained glass pane named "&aSeeAll &8[&aOFF&8]"
- on rightclick with red stained glass pane:
- if player has permission "v.use":
- name of tool is "&aSeeAll &8[&aOFF&8]"
- make player execute command "/seeall"
- wait 1 ticks
- set tool to glass pane named "&aSeeAll &8[&aON&8]"
- on rightclick with light green dye:
- if player has permission "v.use":
- make player execute command "/vanish off"
- wait 1 ticks
- set tool to gray dye named "&aVanish &8[&6OFF&8]"
- on rightclick with gray dye:
- if player has permission "v.use":
- make player execute command "/vanish on"
- wait 1 ticks
- set tool to light green dye named "&aVanish &8[&aON&8]"
- on rightclick on entity:
- if player has permission "v.use":
- player is holding book
- name of tool is "&6Inventaire"
- make player execute command "/invsee %clicked player%"
- on rightclick on entity:
- if player has permission "v.use":
- player is holding iron bars
- name of tool is "&6Frozen"
- make player execute command "/freeze %clicked player%"
- on rightclick on entity:
- if player has permission "v.use":
- player is holding blaze rod
- name of tool is "&6Vérif"
- make player execute command "/verif %clicked player%"
- on rightclick on entity:
- if player has permission "v.use":
- player is holding fire charge
- name of tool is "&6Kill Players"
- make player execute command "/kill %clicked player%"
- on rightclick with bone:
- if player has permission "v.use":
- player is holding bone
- name of tool is "&6Seeall"
- make player execute command "/seeall"
- on rightclick with gold block:
- if player has permission "v.use":
- player is holding gold block
- name of tool is "&6Arène"
- make player execute command "/warp arene"
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