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- --[[
- made by builderboy256
- use in italy
- ]]
- local target = {"GoldExperience","BlackSabbath","StarPlatinum(Prime)","StarPlatinum(OverHeaven)","TheWorld(AlternateUniverse)","TheWorld(OverHeaven)","MadeInHeaven","Tusk1","Whitesnake"} --stands you want go here
- local function fastkill(humanoid)
- for i = 1, 5 do
- game.ReplicatedStorage.Specials.healevent:FireServer(CFrame.new(), 1e12, humanoid, workspace:FindFirstChildOfClass("Sound"), false)
- game.ReplicatedStorage.Logic.hitbox:InvokeServer(99, game.Players.LocalPlayer.Character.Head, CFrame.new(), 1e12, workspace:FindFirstChildOfClass("Sound"), humanoid, false, false, false)
- end
- end
- local function money()
- if game.Players.LocalPlayer.Money.Value < 10000 then
- local kills_needed = math.floor((100000 - (game.Players.LocalPlayer.Money.Value - 5)) / 2)
- print(kills_needed)
- for i = 1, kills_needed do
- fastkill(workspace["Space Dummy"].Humanoid)
- if i % 10 == 0 then wait(0.1) end
- end
- repeat wait() until game.Players.LocalPlayer.Money.Value >= 100000
- end
- end
- local function roka()
- game.ReplicatedStorage.Logic.giveitem:FireServer("RokakakaFruit")
- repeat wait() until game.Players.LocalPlayer.Backpack:FindFirstChild("RokakakaFruit")
- game.Players.LocalPlayer.Backpack.RokakakaFruit.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Humanoid.Health = 90
- game.ReplicatedStorage.Logic.fruitevent:InvokeServer(game.Players.LocalPlayer.Character.RokakakaFruit, game.Players.LocalPlayer.Character, 2)
- repeat wait() until game.Players.LocalPlayer.Stand.Value == "None" and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.Health == game.Players.LocalPlayer.Character.Humanoid.MaxHealth
- end
- local function stand()
- game.ReplicatedStorage.Logic.giveitem:FireServer("StandArrow")
- repeat wait() until game.Players.LocalPlayer.Backpack:FindFirstChild("StandArrow")
- game.Players.LocalPlayer.Backpack.StandArrow.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Humanoid.Health = 90
- game.ReplicatedStorage.Logic.arrowevent:InvokeServer(game.Players.LocalPlayer.Character.StandArrow, game.Players.LocalPlayer.Character, 0)
- repeat wait() until game.Players.LocalPlayer.Stand.Value ~= "None" and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.Health == game.Players.LocalPlayer.Character.Humanoid.MaxHealth
- end
- local function worth()
- repeat
- wait()
- fastkill(workspace["Holy Dummy"].Humanoid)
- until game.Players.LocalPlayer.Worth.Value == 100
- end
- while wait() do
- money()
- roka()
- worth()
- stand()
- for i,v in next, target do
- if game.Players.LocalPlayer.Stand.Value == v then
- local h = Instance.new("Hint", workspace)
- h.Text = "you got rare stand noob"
- error("Done!")
- return
- end
- end
- end
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