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- options:
- P: &4[&6Overcook&4]
- C: &c
- H: &e
- Scenario: Overcook
- Command: /overcook
- Permission: skript.overcook
- Creator: Fleft
- Skripter: Fleft
- command {@Command} [<text>]:
- trigger:
- if arg-1 is "on" or "enable":
- command sender has permission "{@Permission}":
- if {Overcook.Enabled} is not set:
- set {Overcook.Enabled} to true
- broadcast "{@P}{@C} Enabled by {@H}%command sender%!"
- else:
- message "{@P}{@C} Already enabled!" to the command sender
- stop trigger
- else:
- execute console command "/playsound random.break %command sender% ~ ~ ~ 1 1 1"
- message "{@P}{@C} You don't have permission for that!" to the command sender
- else if arg-1 is "off" or "disable":
- command sender has permission "{@Permission}":
- if {Overcook.Enabled} is true:
- delete {Overcook.Enabled}
- broadcast "{@P}{@C} Disabled by {@H}%command sender%!"
- else:
- message "{@P}{@C} Already disabled!" to the command sender
- stop trigger
- else:
- execute console command "/playsound random.break %command sender% ~ ~ ~ 1 1 1"
- message "{@P}{@C} You don't have permission for that!" to the command sender
- else if arg-1 is "toggle" or "switch":
- if {Overcook.Enabled} is true:
- command sender command "/{@Command} off"
- stop trigger
- if {Overcook.Enabled} is not set:
- command sender command "/{@Command} on"
- stop trigger
- else if arg-1 is "help" or "?" or "question" or "info" or "information":
- message "" to the command sender
- if command sender has permission "{@Permission}":
- message "{@P}{@C} /{@Command} {@H}on/off/toggle" to the command sender
- message "{@P}{@C} Scenario by: {@H}{@Creator}"
- message "{@P}{@C} Skript by {@Skripter}"
- else if arg-1 is not set:
- command sender command "/{@Command} help"
- else:
- command sender command "/{@Command} help"
- on smelt:
- {Overcook.Enabled} is true:
- wait 1 tick
- loop 64 times:
- if ore slot of event-block is not air:
- remove 1 of (type of (event-block's ore slot)) from event-block
- add 1 to {_result}
- set {_drop} to result of event-block
- clear ore slot of event-block
- clear fuel slot of event-block
- set event-block to air
- create explosion of force 5 at event-block
- loop {_result} times:
- drop 1 of {_drop} at event-block
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