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  1. 21:52:25: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  2. 21:52:25: Failed loading CUDA dll
  3. 21:54:23: Open Broadcaster Software v0.659b - 64bit ( ^ω^)
  4. 21:54:23: -------------------------------
  5. 21:54:23: CPU Name: AMD FX(tm)-6300 Six-Core Processor
  6. 21:54:23: CPU Speed: 3793MHz
  7. 21:54:23: Physical Memory: 16283MB Total, 8710MB Free
  8. 21:54:23: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 6, total cores 3
  9. 21:54:23: monitor 1: pos={0, 0}, size={1920, 1080}
  10. 21:54:23: Windows Version: 10.0 Build 15063 (revision 296)
  11. 21:54:23: Aero is Enabled
  12. 21:54:23: -------------------------------
  13. 21:54:23: OBS Modules:
  14. 21:54:23: Base Address Module
  15. 21:54:23: 00000000A81E0000 OBS.exe
  16. 21:54:23: 0000000088880000 OBSApi.dll
  17. 21:54:23: 00000000959E0000 DShowPlugin.dll
  18. 21:54:23: 000000008EC20000 GraphicsCapture.dll
  19. 21:54:23: 00000000953A0000 NoiseGate.dll
  20. 21:54:23: 0000000093AA0000 PSVPlugin.dll
  21. 21:54:23: 000000008EBF0000 scenesw.dll
  22. 21:54:23: ------------------------------------------
  23. 21:54:23: Adapter 1
  24. 21:54:23: Video Adapter: Radeon (TM) RX 480 Graphics
  25. 21:54:23: Video Adapter Dedicated Video Memory: 4244733952
  26. 21:54:23: Video Adapter Shared System Memory: 4242278400
  27. 21:54:23: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  28. 21:54:23: =====Stream Start: 2017-07-31, 21:54:23===============================================
  29. 21:54:23: Multithreaded optimizations: On
  30. 21:54:23: Base resolution: 1920x1080
  31. 21:54:23: Output resolution: 1920x1080
  32. 21:54:23: ------------------------------------------
  33. 21:54:23: Loading up D3D10 on Radeon (TM) RX 480 Graphics (Adapter 1)...
  34. 21:54:23: ------------------------------------------
  35. 21:54:23: Audio Format: 48000 Hz
  36. 21:54:23: ------------------------------------------
  37. 21:54:23: Audio Channels: 2 Ch
  38. 21:54:23: Playback device Default
  39. 21:54:23: ------------------------------------------
  40. 21:54:23: Using desktop audio input: Speakers (Realtek High Definition Audio)
  41. 21:54:23: Global Audio time adjust: 0
  42. 21:54:23: ------------------------------------------
  43. 21:54:23: Audio Encoding: AAC
  44. 21:54:23: bitrate: 192
  45. 21:54:23: Using Window Capture
  46. 21:54:23: Scene buffering time set to 400
  47. 21:54:23: Using custom x264 settings: "crf=18"
  48. 21:54:23: ------------------------------------------
  49. 21:54:23: Video Encoding: x264
  50. 21:54:23: fps: 30
  51. 21:54:23: width: 1920, height: 1080
  52. 21:54:23: preset: superfast
  53. 21:54:23: profile: high
  54. 21:54:23: keyint: 250
  55. 21:54:23: CBR: yes
  56. 21:54:23: CFR: no
  57. 21:54:23: max bitrate: 6200
  58. 21:54:23: buffer size: 6200
  59. 21:54:23: ------------------------------------------
  60. 23:01:19: Total frames encoded: 120433, total frames duplicated: 6 (0.00%)
  61. 23:01:19: Total frames rendered: 120449, number of late frames: 1 (0.00%) (it's okay for some frames to be late)
  62. 23:01:19:
  63. 23:01:19: Profiler time results:
  64. 23:01:19:
  65. 23:01:19: ==============================================================
  66. 23:01:19: video thread frame - [100%] [avg time: 1.021 ms] [children: 51.3%] [unaccounted: 48.7%]
  67. 23:01:19: | scene->Preprocess - [37%] [avg time: 0.378 ms]
  68. 23:01:19: | GPU download and conversion - [14.3%] [avg time: 0.146 ms] [children: 12.5%] [unaccounted: 1.76%]
  69. 23:01:19: | | flush - [10.9%] [avg time: 0.111 ms]
  70. 23:01:19: | | CopyResource - [1.37%] [avg time: 0.014 ms]
  71. 23:01:19: | | conversion to 4:2:0 - [0.294%] [avg time: 0.003 ms]
  72. 23:01:19: Convert444Thread - [100%] [avg time: 2.358 ms] [children: 99.7%] [unaccounted: 0.254%]
  73. 23:01:19: | Convert444toNV12 - [99.7%] [avg time: 2.352 ms]
  74. 23:01:19: encoder thread frame - [100%] [avg time: 4.563 ms] [children: 30.5%] [unaccounted: 69.5%]
  75. 23:01:19: | sending stuff out - [30.5%] [avg time: 1.39 ms]
  76. 23:01:19: ==============================================================
  77. 23:01:19:
  78. 23:01:19:
  79. 23:01:19: Profiler CPU results:
  80. 23:01:19:
  81. 23:01:19: ==============================================================
  82. 23:01:19: video thread frame - [cpu time: avg 0.357 ms, total 43015.6 ms] [avg calls per frame: 1]
  83. 23:01:19: | scene->Preprocess - [cpu time: avg 0.014 ms, total 1687.5 ms] [avg calls per frame: 1]
  84. 23:01:19: | GPU download and conversion - [cpu time: avg 0.071 ms, total 8578.13 ms] [avg calls per frame: 1]
  85. 23:01:19: | | flush - [cpu time: avg 0.041 ms, total 4968.75 ms] [avg calls per frame: 1]
  86. 23:01:19: | | CopyResource - [cpu time: avg 0.011 ms, total 1406.25 ms] [avg calls per frame: 1]
  87. 23:01:19: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 421.875 ms] [avg calls per frame: 1]
  88. 23:01:19: Convert444Thread - [cpu time: avg 2.447 ms, total 294781 ms] [avg calls per frame: 1]
  89. 23:01:19: | Convert444toNV12 - [cpu time: avg 2.443 ms, total 294266 ms] [avg calls per frame: 1]
  90. 23:01:19: encoder thread frame - [cpu time: avg 4.302 ms, total 518203 ms] [avg calls per frame: 1]
  91. 23:01:19: | sending stuff out - [cpu time: avg 1.357 ms, total 163500 ms] [avg calls per frame: 1]
  92. 23:01:19: ==============================================================
  93. 23:01:19:
  94. 23:01:19: =====Stream End: 2017-07-31, 23:01:19=================================================
  95. 18:49:05: =====Stream Start: 2017-08-01, 18:49:05===============================================
  96. 18:49:05: Multithreaded optimizations: On
  97. 18:49:05: Base resolution: 1920x1080
  98. 18:49:05: Output resolution: 1280x720
  99. 18:49:05: ------------------------------------------
  100. 18:49:05: Loading up D3D10 on Radeon (TM) RX 480 Graphics (Adapter 1)...
  101. 18:49:05: ------------------------------------------
  102. 18:49:05: Audio Format: 48000 Hz
  103. 18:49:05: ------------------------------------------
  104. 18:49:05: Audio Channels: 2 Ch
  105. 18:49:05: Playback device Default
  106. 18:49:05: ------------------------------------------
  107. 18:49:05: Using desktop audio input: Speakers (Realtek High Definition Audio)
  108. 18:49:05: Global Audio time adjust: 0
  109. 18:49:05: ------------------------------------------
  110. 18:49:05: Audio Encoding: AAC
  111. 18:49:05: bitrate: 192
  112. 18:49:05: Using Window Capture
  113. 18:49:05: Scene buffering time set to 400
  114. 18:49:05: ------------------------------------------
  115. 18:49:05: Video Encoding: x264
  116. 18:49:05: fps: 30
  117. 18:49:05: width: 1280, height: 720
  118. 18:49:05: preset: superfast
  119. 18:49:05: profile: high
  120. 18:49:05: keyint: 250
  121. 18:49:05: CBR: yes
  122. 18:49:05: CFR: no
  123. 18:49:05: max bitrate: 6200
  124. 18:49:05: buffer size: 6200
  125. 18:49:05: ------------------------------------------
  126. 18:52:30: Total frames encoded: 6126, total frames duplicated: 0 (0.00%)
  127. 18:52:30: Total frames rendered: 6143, number of late frames: 1 (0.02%) (it's okay for some frames to be late)
  128. 18:52:30:
  129. 18:52:30: Profiler time results:
  130. 18:52:30:
  131. 18:52:30: ==============================================================
  132. 18:52:30: video thread frame - [100%] [avg time: 1.053 ms] [children: 46%] [unaccounted: 54%]
  133. 18:52:30: | scene->Preprocess - [33.4%] [avg time: 0.352 ms]
  134. 18:52:30: | GPU download and conversion - [12.5%] [avg time: 0.132 ms] [children: 10.8%] [unaccounted: 1.71%]
  135. 18:52:30: | | flush - [9.21%] [avg time: 0.097 ms]
  136. 18:52:30: | | CopyResource - [1.33%] [avg time: 0.014 ms]
  137. 18:52:30: | | conversion to 4:2:0 - [0.285%] [avg time: 0.003 ms]
  138. 18:52:30: Convert444Thread - [100%] [avg time: 0.996 ms] [children: 99.5%] [unaccounted: 0.502%]
  139. 18:52:30: | Convert444toNV12 - [99.5%] [avg time: 0.991 ms]
  140. 18:52:30: encoder thread frame - [100%] [avg time: 1.356 ms] [children: 9.37%] [unaccounted: 90.6%]
  141. 18:52:30: | sending stuff out - [9.37%] [avg time: 0.127 ms]
  142. 18:52:30: ==============================================================
  143. 18:52:30:
  144. 18:52:30:
  145. 18:52:30: Profiler CPU results:
  146. 18:52:30:
  147. 18:52:30: ==============================================================
  148. 18:52:30: video thread frame - [cpu time: avg 0.478 ms, total 2937.5 ms] [avg calls per frame: 1]
  149. 18:52:30: | scene->Preprocess - [cpu time: avg 0.03 ms, total 187.5 ms] [avg calls per frame: 1]
  150. 18:52:30: | GPU download and conversion - [cpu time: avg 0.078 ms, total 484.375 ms] [avg calls per frame: 1]
  151. 18:52:30: | | flush - [cpu time: avg 0.043 ms, total 265.625 ms] [avg calls per frame: 1]
  152. 18:52:30: | | CopyResource - [cpu time: avg 0.02 ms, total 125 ms] [avg calls per frame: 1]
  153. 18:52:30: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 15.625 ms] [avg calls per frame: 1]
  154. 18:52:30: Convert444Thread - [cpu time: avg 1.004 ms, total 6156.25 ms] [avg calls per frame: 1]
  155. 18:52:30: | Convert444toNV12 - [cpu time: avg 1.004 ms, total 6156.25 ms] [avg calls per frame: 1]
  156. 18:52:30: encoder thread frame - [cpu time: avg 1.061 ms, total 6500 ms] [avg calls per frame: 1]
  157. 18:52:30: | sending stuff out - [cpu time: avg 0.089 ms, total 546.875 ms] [avg calls per frame: 1]
  158. 18:52:30: ==============================================================
  159. 18:52:30:
  160. 18:52:30: =====Stream End: 2017-08-01, 18:52:30=================================================
  161. 18:52:36: =====Stream Start: 2017-08-01, 18:52:36===============================================
  162. 18:52:36: Multithreaded optimizations: On
  163. 18:52:36: Base resolution: 1920x1080
  164. 18:52:36: Output resolution: 1280x720
  165. 18:52:36: ------------------------------------------
  166. 18:52:36: Loading up D3D10 on Radeon (TM) RX 480 Graphics (Adapter 1)...
  167. 18:52:36: ------------------------------------------
  168. 18:52:36: Audio Format: 48000 Hz
  169. 18:52:36: ------------------------------------------
  170. 18:52:36: Audio Channels: 2 Ch
  171. 18:52:36: Playback device Default
  172. 18:52:36: ------------------------------------------
  173. 18:52:36: Using desktop audio input: Speakers (Realtek High Definition Audio)
  174. 18:52:36: Global Audio time adjust: 0
  175. 18:52:36: ------------------------------------------
  176. 18:52:36: Audio Encoding: AAC
  177. 18:52:36: bitrate: 192
  178. 18:52:36: Using Window Capture
  179. 18:52:36: Scene buffering time set to 400
  180. 18:52:36: ------------------------------------------
  181. 18:52:36: Video Encoding: x264
  182. 18:52:36: fps: 30
  183. 18:52:36: width: 1280, height: 720
  184. 18:52:36: preset: superfast
  185. 18:52:36: profile: high
  186. 18:52:36: keyint: 250
  187. 18:52:36: CBR: yes
  188. 18:52:36: CFR: no
  189. 18:52:36: max bitrate: 6200
  190. 18:52:36: buffer size: 6200
  191. 18:52:36: ------------------------------------------
  192. 18:55:58: Total frames encoded: 6058, total frames duplicated: 1 (0.02%)
  193. 18:55:58: Total frames rendered: 6075, number of late frames: 1 (0.02%) (it's okay for some frames to be late)
  194. 18:55:58:
  195. 18:55:58: Profiler time results:
  196. 18:55:58:
  197. 18:55:58: ==============================================================
  198. 18:55:58: video thread frame - [100%] [avg time: 1.181 ms] [children: 51.3%] [unaccounted: 48.7%]
  199. 18:55:58: | scene->Preprocess - [38%] [avg time: 0.449 ms]
  200. 18:55:58: | GPU download and conversion - [13.3%] [avg time: 0.157 ms] [children: 11.8%] [unaccounted: 1.52%]
  201. 18:55:58: | | flush - [10.2%] [avg time: 0.121 ms]
  202. 18:55:58: | | CopyResource - [1.27%] [avg time: 0.015 ms]
  203. 18:55:58: | | conversion to 4:2:0 - [0.254%] [avg time: 0.003 ms]
  204. 18:55:58: Convert444Thread - [100%] [avg time: 1.049 ms] [children: 99.4%] [unaccounted: 0.572%]
  205. 18:55:58: | Convert444toNV12 - [99.4%] [avg time: 1.043 ms]
  206. 18:55:58: encoder thread frame - [100%] [avg time: 1.21 ms] [children: 0.413%] [unaccounted: 99.6%]
  207. 18:55:58: | sending stuff out - [0.413%] [avg time: 0.005 ms]
  208. 18:55:58: ==============================================================
  209. 18:55:58:
  210. 18:55:58:
  211. 18:55:58: Profiler CPU results:
  212. 18:55:58:
  213. 18:55:58: ==============================================================
  214. 18:55:58: video thread frame - [cpu time: avg 0.398 ms, total 2421.88 ms] [avg calls per frame: 1]
  215. 18:55:58: | scene->Preprocess - [cpu time: avg 0.033 ms, total 203.125 ms] [avg calls per frame: 1]
  216. 18:55:58: | GPU download and conversion - [cpu time: avg 0.061 ms, total 375 ms] [avg calls per frame: 1]
  217. 18:55:58: | | flush - [cpu time: avg 0.041 ms, total 250 ms] [avg calls per frame: 1]
  218. 18:55:58: | | CopyResource - [cpu time: avg 0.01 ms, total 62.5 ms] [avg calls per frame: 1]
  219. 18:55:58: | | conversion to 4:2:0 - [cpu time: avg 0.005 ms, total 31.25 ms] [avg calls per frame: 1]
  220. 18:55:58: Convert444Thread - [cpu time: avg 1.01 ms, total 6125 ms] [avg calls per frame: 1]
  221. 18:55:58: | Convert444toNV12 - [cpu time: avg 1.01 ms, total 6125 ms] [avg calls per frame: 1]
  222. 18:55:58: encoder thread frame - [cpu time: avg 1.013 ms, total 6140.63 ms] [avg calls per frame: 1]
  223. 18:55:58: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  224. 18:55:58: ==============================================================
  225. 18:55:58:
  226. 18:55:58: =====Stream End: 2017-08-01, 18:55:58=================================================
  227. 18:56:09: =====Stream Start: 2017-08-01, 18:56:09===============================================
  228. 18:56:09: Multithreaded optimizations: On
  229. 18:56:09: Base resolution: 1920x1080
  230. 18:56:09: Output resolution: 1280x720
  231. 18:56:09: ------------------------------------------
  232. 18:56:09: Loading up D3D10 on Radeon (TM) RX 480 Graphics (Adapter 1)...
  233. 18:56:09: ------------------------------------------
  234. 18:56:09: Audio Format: 48000 Hz
  235. 18:56:09: ------------------------------------------
  236. 18:56:09: Audio Channels: 2 Ch
  237. 18:56:09: Playback device Default
  238. 18:56:09: ------------------------------------------
  239. 18:56:09: Using desktop audio input: Speakers (Realtek High Definition Audio)
  240. 18:56:09: Global Audio time adjust: 0
  241. 18:56:09: ------------------------------------------
  242. 18:56:09: Audio Encoding: AAC
  243. 18:56:09: bitrate: 192
  244. 18:56:09: Using Window Capture
  245. 18:56:09: Scene buffering time set to 400
  246. 18:56:09: ------------------------------------------
  247. 18:56:09: Video Encoding: x264
  248. 18:56:09: fps: 30
  249. 18:56:09: width: 1280, height: 720
  250. 18:56:09: preset: superfast
  251. 18:56:09: profile: high
  252. 18:56:09: keyint: 250
  253. 18:56:09: CBR: yes
  254. 18:56:09: CFR: no
  255. 18:56:09: max bitrate: 6200
  256. 18:56:09: buffer size: 6200
  257. 18:56:09: ------------------------------------------
  258. 20:06:17: Total frames encoded: 126210, total frames duplicated: 5 (0.00%)
  259. 20:06:17: Total frames rendered: 126227, number of late frames: 1 (0.00%) (it's okay for some frames to be late)
  260. 20:06:17:
  261. 20:06:17: Profiler time results:
  262. 20:06:17:
  263. 20:06:17: ==============================================================
  264. 20:06:17: video thread frame - [100%] [avg time: 1 ms] [children: 49.8%] [unaccounted: 50.2%]
  265. 20:06:17: | scene->Preprocess - [36.2%] [avg time: 0.362 ms]
  266. 20:06:17: | GPU download and conversion - [13.6%] [avg time: 0.136 ms] [children: 11.8%] [unaccounted: 1.8%]
  267. 20:06:17: | | flush - [10.1%] [avg time: 0.101 ms]
  268. 20:06:17: | | CopyResource - [1.4%] [avg time: 0.014 ms]
  269. 20:06:17: | | conversion to 4:2:0 - [0.3%] [avg time: 0.003 ms]
  270. 20:06:17: Convert444Thread - [100%] [avg time: 1.009 ms] [children: 99.5%] [unaccounted: 0.496%]
  271. 20:06:17: | Convert444toNV12 - [99.5%] [avg time: 1.004 ms]
  272. 20:06:17: encoder thread frame - [100%] [avg time: 2.551 ms] [children: 54.1%] [unaccounted: 45.9%]
  273. 20:06:17: | sending stuff out - [54.1%] [avg time: 1.381 ms]
  274. 20:06:17: ==============================================================
  275. 20:06:17:
  276. 20:06:17:
  277. 20:06:17: Profiler CPU results:
  278. 20:06:17:
  279. 20:06:17: ==============================================================
  280. 20:06:17: video thread frame - [cpu time: avg 0.357 ms, total 45125 ms] [avg calls per frame: 1]
  281. 20:06:17: | scene->Preprocess - [cpu time: avg 0.023 ms, total 3015.63 ms] [avg calls per frame: 1]
  282. 20:06:17: | GPU download and conversion - [cpu time: avg 0.07 ms, total 8890.63 ms] [avg calls per frame: 1]
  283. 20:06:17: | | flush - [cpu time: avg 0.043 ms, total 5484.38 ms] [avg calls per frame: 1]
  284. 20:06:17: | | CopyResource - [cpu time: avg 0.01 ms, total 1281.25 ms] [avg calls per frame: 1]
  285. 20:06:17: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 281.25 ms] [avg calls per frame: 1]
  286. 20:06:17: Convert444Thread - [cpu time: avg 1.037 ms, total 130953 ms] [avg calls per frame: 1]
  287. 20:06:17: | Convert444toNV12 - [cpu time: avg 1.035 ms, total 130656 ms] [avg calls per frame: 1]
  288. 20:06:17: encoder thread frame - [cpu time: avg 2.254 ms, total 284531 ms] [avg calls per frame: 1]
  289. 20:06:17: | sending stuff out - [cpu time: avg 1.268 ms, total 160094 ms] [avg calls per frame: 1]
  290. 20:06:17: ==============================================================
  291. 20:06:17:
  292. 20:06:17: =====Stream End: 2017-08-01, 20:06:17=================================================
  293. 20:10:30: Terminating 0x185ec
  294. 20:10:30: Terminating 0x9ef0
  295. 20:10:30: Terminating 0x161e4
  296.  
  297.  
  298. Last game capture log:
  299. 2017-06-12, 19:20:35: we're booting up:
  300. 19:20:35: CaptureThread: attached to process 7daystodie.exe
  301. 19:20:35: D3D9 Present
  302. 19:20:35: GL Present
  303. 19:20:35: (half life scientist) everything.. seems to be in order
  304. 19:20:35: D3D9EndScene called
  305. 19:20:35: D3DPRESENT_PARAMETERS {
  306. 19:20:35: BackBufferWidth: 1920
  307. 19:20:35: BackBufferHeight: 1080
  308. 19:20:35: BackBufferFormat: D3DFMT_A8R8G8B8
  309. 19:20:35: BackBufferCount: 1
  310. 19:20:35: MultiSampleType: D3DMULTISAMPLE_NONE
  311. 19:20:35: MultiSampleQuality: 0
  312. 19:20:35: SwapEffect: D3DSWAPEFFECT_DISCARD
  313. 19:20:35: hDeviceWindow: 4916614
  314. 19:20:35: Windowed: true
  315. 19:20:35: EnableAutoDepthStencil: false
  316. 19:20:35: AutoDepthStencilFormat: D3DFMT_D24S8
  317. 19:20:35: Flags: None
  318. 19:20:35: FullScreen_RefreshRateInHz: 0
  319. 19:20:35: PresentationInterval: 1
  320. 19:20:35: };
  321. 19:20:35: successfully set up d3d9 hooks
  322. 19:20:35: D3D9Present called
  323. 19:20:36: DoD3D9GPUHook: using offset workaround
  324. 19:20:36: DoD3D9GPUHook: success
  325. 19:20:36: D3DSURFACE_DESC {
  326. 19:20:36: Format: D3DFMT_A8R8G8B8
  327. 19:20:36: Type: D3DRTYPE_SURFACE
  328. 19:20:36: Usage: D3DUSAGE_RENDERTARGET
  329. 19:20:36: Pool: D3DPOOL_DEFAULT
  330. 19:20:36: MultiSampleType: D3DMULTISAMPLE_NONE
  331. 19:20:36: MultiSampleQuality: 0
  332. 19:20:36: Width: 1920
  333. 19:20:36: Height: 1080
  334. 19:20:36: };
  335. 19:20:36: successfully capturing d3d9 frames via GPU
  336. 19:20:40: ---------------------- Cleared D3D9 Capture ----------------------
  337. 19:20:40: D3D9EndScene called
  338. 19:20:40: D3D9Present called
  339. 19:20:41: received restart event, capturing
  340. 19:20:41: DoD3D9GPUHook: using offset workaround
  341. 19:20:41: DoD3D9GPUHook: success
  342. 19:20:42: D3DSURFACE_DESC {
  343. 19:20:42: Format: D3DFMT_A8R8G8B8
  344. 19:20:42: Type: D3DRTYPE_SURFACE
  345. 19:20:42: Usage: D3DUSAGE_RENDERTARGET
  346. 19:20:42: Pool: D3DPOOL_DEFAULT
  347. 19:20:42: MultiSampleType: D3DMULTISAMPLE_NONE
  348. 19:20:42: MultiSampleQuality: 0
  349. 19:20:42: Width: 1920
  350. 19:20:42: Height: 1080
  351. 19:20:42: };
  352. 19:20:42: successfully capturing d3d9 frames via GPU
  353. 19:20:47: D3D9Reset called
  354. 19:20:47: ---------------------- Cleared D3D9 Capture ----------------------
  355. 19:20:47: successfully set up d3d9 hooks
  356. 19:20:47: D3D9EndScene called
  357. 19:20:48: D3D9Present called
  358. 19:20:48: DoD3D9GPUHook: using offset workaround
  359. 19:20:48: DoD3D9GPUHook: success
  360. 19:20:48: D3DSURFACE_DESC {
  361. 19:20:48: Format: D3DFMT_A8R8G8B8
  362. 19:20:48: Type: D3DRTYPE_SURFACE
  363. 19:20:48: Usage: D3DUSAGE_RENDERTARGET
  364. 19:20:48: Pool: D3DPOOL_DEFAULT
  365. 19:20:48: MultiSampleType: D3DMULTISAMPLE_NONE
  366. 19:20:48: MultiSampleQuality: 0
  367. 19:20:48: Width: 1920
  368. 19:20:48: Height: 1080
  369. 19:20:48: };
  370. 19:20:48: successfully capturing d3d9 frames via GPU
  371. 19:20:49: D3D9Reset called
  372. 19:20:49: ---------------------- Cleared D3D9 Capture ----------------------
  373. 19:20:50: successfully set up d3d9 hooks
  374. 19:20:50: D3D9EndScene called
  375. 19:20:51: D3D9Present called
  376. 19:20:51: DoD3D9GPUHook: using offset workaround
  377. 19:20:51: DoD3D9GPUHook: success
  378. 19:20:51: D3DSURFACE_DESC {
  379. 19:20:51: Format: D3DFMT_A8R8G8B8
  380. 19:20:51: Type: D3DRTYPE_SURFACE
  381. 19:20:51: Usage: D3DUSAGE_RENDERTARGET
  382. 19:20:51: Pool: D3DPOOL_DEFAULT
  383. 19:20:51: MultiSampleType: D3DMULTISAMPLE_NONE
  384. 19:20:51: MultiSampleQuality: 0
  385. 19:20:51: Width: 1920
  386. 19:20:51: Height: 1080
  387. 19:20:51: };
  388. 19:20:51: successfully capturing d3d9 frames via GPU
  389. 19:23:28: D3D9Reset called
  390. 19:23:28: ---------------------- Cleared D3D9 Capture ----------------------
  391. 19:23:29: successfully set up d3d9 hooks
  392. 19:23:29: D3D9EndScene called
  393. 19:23:30: D3D9Present called
  394. 19:23:31: DoD3D9GPUHook: using offset workaround
  395. 19:23:31: DoD3D9GPUHook: success
  396. 19:23:31: D3DSURFACE_DESC {
  397. 19:23:31: Format: D3DFMT_A8R8G8B8
  398. 19:23:31: Type: D3DRTYPE_SURFACE
  399. 19:23:31: Usage: D3DUSAGE_RENDERTARGET
  400. 19:23:31: Pool: D3DPOOL_DEFAULT
  401. 19:23:31: MultiSampleType: D3DMULTISAMPLE_NONE
  402. 19:23:31: MultiSampleQuality: 0
  403. 19:23:31: Width: 1920
  404. 19:23:31: Height: 1080
  405. 19:23:31: };
  406. 19:23:31: successfully capturing d3d9 frames via GPU
  407. 19:23:31: D3D9Reset called
  408. 19:23:31: ---------------------- Cleared D3D9 Capture ----------------------
  409. 19:23:31: successfully set up d3d9 hooks
  410. 19:23:31: D3D9EndScene called
  411. 19:23:32: D3D9Present called
  412. 19:23:32: DoD3D9GPUHook: using offset workaround
  413. 19:23:32: DoD3D9GPUHook: success
  414. 19:23:32: D3DSURFACE_DESC {
  415. 19:23:32: Format: D3DFMT_A8R8G8B8
  416. 19:23:32: Type: D3DRTYPE_SURFACE
  417. 19:23:32: Usage: D3DUSAGE_RENDERTARGET
  418. 19:23:32: Pool: D3DPOOL_DEFAULT
  419. 19:23:32: MultiSampleType: D3DMULTISAMPLE_NONE
  420. 19:23:32: MultiSampleQuality: 0
  421. 19:23:32: Width: 1920
  422. 19:23:32: Height: 1080
  423. 19:23:32: };
  424. 19:23:32: successfully capturing d3d9 frames via GPU
  425. 19:23:33: D3D9Reset called
  426. 19:23:33: ---------------------- Cleared D3D9 Capture ----------------------
  427. 19:23:33: successfully set up d3d9 hooks
  428. 19:23:33: D3D9EndScene called
  429. 19:23:34: D3D9Present called
  430. 19:23:34: DoD3D9GPUHook: using offset workaround
  431. 19:23:34: DoD3D9GPUHook: success
  432. 19:23:34: D3DSURFACE_DESC {
  433. 19:23:34: Format: D3DFMT_A8R8G8B8
  434. 19:23:34: Type: D3DRTYPE_SURFACE
  435. 19:23:34: Usage: D3DUSAGE_RENDERTARGET
  436. 19:23:34: Pool: D3DPOOL_DEFAULT
  437. 19:23:34: MultiSampleType: D3DMULTISAMPLE_NONE
  438. 19:23:34: MultiSampleQuality: 0
  439. 19:23:34: Width: 1920
  440. 19:23:34: Height: 1080
  441. 19:23:34: };
  442. 19:23:34: successfully capturing d3d9 frames via GPU
  443. 19:23:51: D3D9Reset called
  444. 19:23:51: ---------------------- Cleared D3D9 Capture ----------------------
  445. 19:23:51: successfully set up d3d9 hooks
  446. 19:23:51: D3D9EndScene called
  447. 19:23:53: D3D9Present called
  448. 19:23:53: DoD3D9GPUHook: using offset workaround
  449. 19:23:53: DoD3D9GPUHook: success
  450. 19:23:53: D3DSURFACE_DESC {
  451. 19:23:53: Format: D3DFMT_A8R8G8B8
  452. 19:23:53: Type: D3DRTYPE_SURFACE
  453. 19:23:53: Usage: D3DUSAGE_RENDERTARGET
  454. 19:23:53: Pool: D3DPOOL_DEFAULT
  455. 19:23:53: MultiSampleType: D3DMULTISAMPLE_NONE
  456. 19:23:53: MultiSampleQuality: 0
  457. 19:23:53: Width: 1920
  458. 19:23:53: Height: 1080
  459. 19:23:53: };
  460. 19:23:53: successfully capturing d3d9 frames via GPU
  461. 19:23:54: D3D9Reset called
  462. 19:23:54: ---------------------- Cleared D3D9 Capture ----------------------
  463. 19:23:54: successfully set up d3d9 hooks
  464. 19:23:54: D3D9EndScene called
  465. 19:23:55: D3D9Present called
  466. 19:23:55: DoD3D9GPUHook: using offset workaround
  467. 19:23:55: DoD3D9GPUHook: success
  468. 19:23:55: D3DSURFACE_DESC {
  469. 19:23:55: Format: D3DFMT_A8R8G8B8
  470. 19:23:55: Type: D3DRTYPE_SURFACE
  471. 19:23:55: Usage: D3DUSAGE_RENDERTARGET
  472. 19:23:55: Pool: D3DPOOL_DEFAULT
  473. 19:23:55: MultiSampleType: D3DMULTISAMPLE_NONE
  474. 19:23:55: MultiSampleQuality: 0
  475. 19:23:55: Width: 1920
  476. 19:23:55: Height: 1080
  477. 19:23:55: };
  478. 19:23:55: successfully capturing d3d9 frames via GPU
  479. 19:31:26: D3D9Reset called
  480. 19:31:26: ---------------------- Cleared D3D9 Capture ----------------------
  481. 19:31:27: successfully set up d3d9 hooks
  482. 19:31:27: D3D9EndScene called
  483. 19:31:28: D3D9Present called
  484. 19:31:29: DoD3D9GPUHook: using offset workaround
  485. 19:31:29: DoD3D9GPUHook: success
  486. 19:31:29: D3DSURFACE_DESC {
  487. 19:31:29: Format: D3DFMT_A8R8G8B8
  488. 19:31:29: Type: D3DRTYPE_SURFACE
  489. 19:31:29: Usage: D3DUSAGE_RENDERTARGET
  490. 19:31:29: Pool: D3DPOOL_DEFAULT
  491. 19:31:29: MultiSampleType: D3DMULTISAMPLE_NONE
  492. 19:31:29: MultiSampleQuality: 0
  493. 19:31:29: Width: 1920
  494. 19:31:29: Height: 1080
  495. 19:31:29: };
  496. 19:31:29: successfully capturing d3d9 frames via GPU
  497. 19:31:32: D3D9Reset called
  498. 19:31:32: ---------------------- Cleared D3D9 Capture ----------------------
  499. 19:31:32: successfully set up d3d9 hooks
  500. 19:31:32: D3D9EndScene called
  501. 19:31:34: D3D9Present called
  502. 19:31:34: DoD3D9GPUHook: using offset workaround
  503. 19:31:34: DoD3D9GPUHook: success
  504. 19:31:34: D3DSURFACE_DESC {
  505. 19:31:34: Format: D3DFMT_A8R8G8B8
  506. 19:31:34: Type: D3DRTYPE_SURFACE
  507. 19:31:34: Usage: D3DUSAGE_RENDERTARGET
  508. 19:31:34: Pool: D3DPOOL_DEFAULT
  509. 19:31:34: MultiSampleType: D3DMULTISAMPLE_NONE
  510. 19:31:34: MultiSampleQuality: 0
  511. 19:31:34: Width: 1920
  512. 19:31:34: Height: 1080
  513. 19:31:34: };
  514. 19:31:34: successfully capturing d3d9 frames via GPU
  515. 20:23:19: ---------------------- Cleared D3D9 Capture ----------------------
  516. 20:23:19: D3D9EndScene called
  517. 20:23:19: D3D9Present called
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