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- 21:52:25: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
- 21:52:25: Failed loading CUDA dll
- 21:54:23: Open Broadcaster Software v0.659b - 64bit ( ^ω^)
- 21:54:23: -------------------------------
- 21:54:23: CPU Name: AMD FX(tm)-6300 Six-Core Processor
- 21:54:23: CPU Speed: 3793MHz
- 21:54:23: Physical Memory: 16283MB Total, 8710MB Free
- 21:54:23: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 6, total cores 3
- 21:54:23: monitor 1: pos={0, 0}, size={1920, 1080}
- 21:54:23: Windows Version: 10.0 Build 15063 (revision 296)
- 21:54:23: Aero is Enabled
- 21:54:23: -------------------------------
- 21:54:23: OBS Modules:
- 21:54:23: Base Address Module
- 21:54:23: 00000000A81E0000 OBS.exe
- 21:54:23: 0000000088880000 OBSApi.dll
- 21:54:23: 00000000959E0000 DShowPlugin.dll
- 21:54:23: 000000008EC20000 GraphicsCapture.dll
- 21:54:23: 00000000953A0000 NoiseGate.dll
- 21:54:23: 0000000093AA0000 PSVPlugin.dll
- 21:54:23: 000000008EBF0000 scenesw.dll
- 21:54:23: ------------------------------------------
- 21:54:23: Adapter 1
- 21:54:23: Video Adapter: Radeon (TM) RX 480 Graphics
- 21:54:23: Video Adapter Dedicated Video Memory: 4244733952
- 21:54:23: Video Adapter Shared System Memory: 4242278400
- 21:54:23: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 21:54:23: =====Stream Start: 2017-07-31, 21:54:23===============================================
- 21:54:23: Multithreaded optimizations: On
- 21:54:23: Base resolution: 1920x1080
- 21:54:23: Output resolution: 1920x1080
- 21:54:23: ------------------------------------------
- 21:54:23: Loading up D3D10 on Radeon (TM) RX 480 Graphics (Adapter 1)...
- 21:54:23: ------------------------------------------
- 21:54:23: Audio Format: 48000 Hz
- 21:54:23: ------------------------------------------
- 21:54:23: Audio Channels: 2 Ch
- 21:54:23: Playback device Default
- 21:54:23: ------------------------------------------
- 21:54:23: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 21:54:23: Global Audio time adjust: 0
- 21:54:23: ------------------------------------------
- 21:54:23: Audio Encoding: AAC
- 21:54:23: bitrate: 192
- 21:54:23: Using Window Capture
- 21:54:23: Scene buffering time set to 400
- 21:54:23: Using custom x264 settings: "crf=18"
- 21:54:23: ------------------------------------------
- 21:54:23: Video Encoding: x264
- 21:54:23: fps: 30
- 21:54:23: width: 1920, height: 1080
- 21:54:23: preset: superfast
- 21:54:23: profile: high
- 21:54:23: keyint: 250
- 21:54:23: CBR: yes
- 21:54:23: CFR: no
- 21:54:23: max bitrate: 6200
- 21:54:23: buffer size: 6200
- 21:54:23: ------------------------------------------
- 23:01:19: Total frames encoded: 120433, total frames duplicated: 6 (0.00%)
- 23:01:19: Total frames rendered: 120449, number of late frames: 1 (0.00%) (it's okay for some frames to be late)
- 23:01:19:
- 23:01:19: Profiler time results:
- 23:01:19:
- 23:01:19: ==============================================================
- 23:01:19: video thread frame - [100%] [avg time: 1.021 ms] [children: 51.3%] [unaccounted: 48.7%]
- 23:01:19: | scene->Preprocess - [37%] [avg time: 0.378 ms]
- 23:01:19: | GPU download and conversion - [14.3%] [avg time: 0.146 ms] [children: 12.5%] [unaccounted: 1.76%]
- 23:01:19: | | flush - [10.9%] [avg time: 0.111 ms]
- 23:01:19: | | CopyResource - [1.37%] [avg time: 0.014 ms]
- 23:01:19: | | conversion to 4:2:0 - [0.294%] [avg time: 0.003 ms]
- 23:01:19: Convert444Thread - [100%] [avg time: 2.358 ms] [children: 99.7%] [unaccounted: 0.254%]
- 23:01:19: | Convert444toNV12 - [99.7%] [avg time: 2.352 ms]
- 23:01:19: encoder thread frame - [100%] [avg time: 4.563 ms] [children: 30.5%] [unaccounted: 69.5%]
- 23:01:19: | sending stuff out - [30.5%] [avg time: 1.39 ms]
- 23:01:19: ==============================================================
- 23:01:19:
- 23:01:19:
- 23:01:19: Profiler CPU results:
- 23:01:19:
- 23:01:19: ==============================================================
- 23:01:19: video thread frame - [cpu time: avg 0.357 ms, total 43015.6 ms] [avg calls per frame: 1]
- 23:01:19: | scene->Preprocess - [cpu time: avg 0.014 ms, total 1687.5 ms] [avg calls per frame: 1]
- 23:01:19: | GPU download and conversion - [cpu time: avg 0.071 ms, total 8578.13 ms] [avg calls per frame: 1]
- 23:01:19: | | flush - [cpu time: avg 0.041 ms, total 4968.75 ms] [avg calls per frame: 1]
- 23:01:19: | | CopyResource - [cpu time: avg 0.011 ms, total 1406.25 ms] [avg calls per frame: 1]
- 23:01:19: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 421.875 ms] [avg calls per frame: 1]
- 23:01:19: Convert444Thread - [cpu time: avg 2.447 ms, total 294781 ms] [avg calls per frame: 1]
- 23:01:19: | Convert444toNV12 - [cpu time: avg 2.443 ms, total 294266 ms] [avg calls per frame: 1]
- 23:01:19: encoder thread frame - [cpu time: avg 4.302 ms, total 518203 ms] [avg calls per frame: 1]
- 23:01:19: | sending stuff out - [cpu time: avg 1.357 ms, total 163500 ms] [avg calls per frame: 1]
- 23:01:19: ==============================================================
- 23:01:19:
- 23:01:19: =====Stream End: 2017-07-31, 23:01:19=================================================
- 18:49:05: =====Stream Start: 2017-08-01, 18:49:05===============================================
- 18:49:05: Multithreaded optimizations: On
- 18:49:05: Base resolution: 1920x1080
- 18:49:05: Output resolution: 1280x720
- 18:49:05: ------------------------------------------
- 18:49:05: Loading up D3D10 on Radeon (TM) RX 480 Graphics (Adapter 1)...
- 18:49:05: ------------------------------------------
- 18:49:05: Audio Format: 48000 Hz
- 18:49:05: ------------------------------------------
- 18:49:05: Audio Channels: 2 Ch
- 18:49:05: Playback device Default
- 18:49:05: ------------------------------------------
- 18:49:05: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 18:49:05: Global Audio time adjust: 0
- 18:49:05: ------------------------------------------
- 18:49:05: Audio Encoding: AAC
- 18:49:05: bitrate: 192
- 18:49:05: Using Window Capture
- 18:49:05: Scene buffering time set to 400
- 18:49:05: ------------------------------------------
- 18:49:05: Video Encoding: x264
- 18:49:05: fps: 30
- 18:49:05: width: 1280, height: 720
- 18:49:05: preset: superfast
- 18:49:05: profile: high
- 18:49:05: keyint: 250
- 18:49:05: CBR: yes
- 18:49:05: CFR: no
- 18:49:05: max bitrate: 6200
- 18:49:05: buffer size: 6200
- 18:49:05: ------------------------------------------
- 18:52:30: Total frames encoded: 6126, total frames duplicated: 0 (0.00%)
- 18:52:30: Total frames rendered: 6143, number of late frames: 1 (0.02%) (it's okay for some frames to be late)
- 18:52:30:
- 18:52:30: Profiler time results:
- 18:52:30:
- 18:52:30: ==============================================================
- 18:52:30: video thread frame - [100%] [avg time: 1.053 ms] [children: 46%] [unaccounted: 54%]
- 18:52:30: | scene->Preprocess - [33.4%] [avg time: 0.352 ms]
- 18:52:30: | GPU download and conversion - [12.5%] [avg time: 0.132 ms] [children: 10.8%] [unaccounted: 1.71%]
- 18:52:30: | | flush - [9.21%] [avg time: 0.097 ms]
- 18:52:30: | | CopyResource - [1.33%] [avg time: 0.014 ms]
- 18:52:30: | | conversion to 4:2:0 - [0.285%] [avg time: 0.003 ms]
- 18:52:30: Convert444Thread - [100%] [avg time: 0.996 ms] [children: 99.5%] [unaccounted: 0.502%]
- 18:52:30: | Convert444toNV12 - [99.5%] [avg time: 0.991 ms]
- 18:52:30: encoder thread frame - [100%] [avg time: 1.356 ms] [children: 9.37%] [unaccounted: 90.6%]
- 18:52:30: | sending stuff out - [9.37%] [avg time: 0.127 ms]
- 18:52:30: ==============================================================
- 18:52:30:
- 18:52:30:
- 18:52:30: Profiler CPU results:
- 18:52:30:
- 18:52:30: ==============================================================
- 18:52:30: video thread frame - [cpu time: avg 0.478 ms, total 2937.5 ms] [avg calls per frame: 1]
- 18:52:30: | scene->Preprocess - [cpu time: avg 0.03 ms, total 187.5 ms] [avg calls per frame: 1]
- 18:52:30: | GPU download and conversion - [cpu time: avg 0.078 ms, total 484.375 ms] [avg calls per frame: 1]
- 18:52:30: | | flush - [cpu time: avg 0.043 ms, total 265.625 ms] [avg calls per frame: 1]
- 18:52:30: | | CopyResource - [cpu time: avg 0.02 ms, total 125 ms] [avg calls per frame: 1]
- 18:52:30: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 15.625 ms] [avg calls per frame: 1]
- 18:52:30: Convert444Thread - [cpu time: avg 1.004 ms, total 6156.25 ms] [avg calls per frame: 1]
- 18:52:30: | Convert444toNV12 - [cpu time: avg 1.004 ms, total 6156.25 ms] [avg calls per frame: 1]
- 18:52:30: encoder thread frame - [cpu time: avg 1.061 ms, total 6500 ms] [avg calls per frame: 1]
- 18:52:30: | sending stuff out - [cpu time: avg 0.089 ms, total 546.875 ms] [avg calls per frame: 1]
- 18:52:30: ==============================================================
- 18:52:30:
- 18:52:30: =====Stream End: 2017-08-01, 18:52:30=================================================
- 18:52:36: =====Stream Start: 2017-08-01, 18:52:36===============================================
- 18:52:36: Multithreaded optimizations: On
- 18:52:36: Base resolution: 1920x1080
- 18:52:36: Output resolution: 1280x720
- 18:52:36: ------------------------------------------
- 18:52:36: Loading up D3D10 on Radeon (TM) RX 480 Graphics (Adapter 1)...
- 18:52:36: ------------------------------------------
- 18:52:36: Audio Format: 48000 Hz
- 18:52:36: ------------------------------------------
- 18:52:36: Audio Channels: 2 Ch
- 18:52:36: Playback device Default
- 18:52:36: ------------------------------------------
- 18:52:36: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 18:52:36: Global Audio time adjust: 0
- 18:52:36: ------------------------------------------
- 18:52:36: Audio Encoding: AAC
- 18:52:36: bitrate: 192
- 18:52:36: Using Window Capture
- 18:52:36: Scene buffering time set to 400
- 18:52:36: ------------------------------------------
- 18:52:36: Video Encoding: x264
- 18:52:36: fps: 30
- 18:52:36: width: 1280, height: 720
- 18:52:36: preset: superfast
- 18:52:36: profile: high
- 18:52:36: keyint: 250
- 18:52:36: CBR: yes
- 18:52:36: CFR: no
- 18:52:36: max bitrate: 6200
- 18:52:36: buffer size: 6200
- 18:52:36: ------------------------------------------
- 18:55:58: Total frames encoded: 6058, total frames duplicated: 1 (0.02%)
- 18:55:58: Total frames rendered: 6075, number of late frames: 1 (0.02%) (it's okay for some frames to be late)
- 18:55:58:
- 18:55:58: Profiler time results:
- 18:55:58:
- 18:55:58: ==============================================================
- 18:55:58: video thread frame - [100%] [avg time: 1.181 ms] [children: 51.3%] [unaccounted: 48.7%]
- 18:55:58: | scene->Preprocess - [38%] [avg time: 0.449 ms]
- 18:55:58: | GPU download and conversion - [13.3%] [avg time: 0.157 ms] [children: 11.8%] [unaccounted: 1.52%]
- 18:55:58: | | flush - [10.2%] [avg time: 0.121 ms]
- 18:55:58: | | CopyResource - [1.27%] [avg time: 0.015 ms]
- 18:55:58: | | conversion to 4:2:0 - [0.254%] [avg time: 0.003 ms]
- 18:55:58: Convert444Thread - [100%] [avg time: 1.049 ms] [children: 99.4%] [unaccounted: 0.572%]
- 18:55:58: | Convert444toNV12 - [99.4%] [avg time: 1.043 ms]
- 18:55:58: encoder thread frame - [100%] [avg time: 1.21 ms] [children: 0.413%] [unaccounted: 99.6%]
- 18:55:58: | sending stuff out - [0.413%] [avg time: 0.005 ms]
- 18:55:58: ==============================================================
- 18:55:58:
- 18:55:58:
- 18:55:58: Profiler CPU results:
- 18:55:58:
- 18:55:58: ==============================================================
- 18:55:58: video thread frame - [cpu time: avg 0.398 ms, total 2421.88 ms] [avg calls per frame: 1]
- 18:55:58: | scene->Preprocess - [cpu time: avg 0.033 ms, total 203.125 ms] [avg calls per frame: 1]
- 18:55:58: | GPU download and conversion - [cpu time: avg 0.061 ms, total 375 ms] [avg calls per frame: 1]
- 18:55:58: | | flush - [cpu time: avg 0.041 ms, total 250 ms] [avg calls per frame: 1]
- 18:55:58: | | CopyResource - [cpu time: avg 0.01 ms, total 62.5 ms] [avg calls per frame: 1]
- 18:55:58: | | conversion to 4:2:0 - [cpu time: avg 0.005 ms, total 31.25 ms] [avg calls per frame: 1]
- 18:55:58: Convert444Thread - [cpu time: avg 1.01 ms, total 6125 ms] [avg calls per frame: 1]
- 18:55:58: | Convert444toNV12 - [cpu time: avg 1.01 ms, total 6125 ms] [avg calls per frame: 1]
- 18:55:58: encoder thread frame - [cpu time: avg 1.013 ms, total 6140.63 ms] [avg calls per frame: 1]
- 18:55:58: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 18:55:58: ==============================================================
- 18:55:58:
- 18:55:58: =====Stream End: 2017-08-01, 18:55:58=================================================
- 18:56:09: =====Stream Start: 2017-08-01, 18:56:09===============================================
- 18:56:09: Multithreaded optimizations: On
- 18:56:09: Base resolution: 1920x1080
- 18:56:09: Output resolution: 1280x720
- 18:56:09: ------------------------------------------
- 18:56:09: Loading up D3D10 on Radeon (TM) RX 480 Graphics (Adapter 1)...
- 18:56:09: ------------------------------------------
- 18:56:09: Audio Format: 48000 Hz
- 18:56:09: ------------------------------------------
- 18:56:09: Audio Channels: 2 Ch
- 18:56:09: Playback device Default
- 18:56:09: ------------------------------------------
- 18:56:09: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 18:56:09: Global Audio time adjust: 0
- 18:56:09: ------------------------------------------
- 18:56:09: Audio Encoding: AAC
- 18:56:09: bitrate: 192
- 18:56:09: Using Window Capture
- 18:56:09: Scene buffering time set to 400
- 18:56:09: ------------------------------------------
- 18:56:09: Video Encoding: x264
- 18:56:09: fps: 30
- 18:56:09: width: 1280, height: 720
- 18:56:09: preset: superfast
- 18:56:09: profile: high
- 18:56:09: keyint: 250
- 18:56:09: CBR: yes
- 18:56:09: CFR: no
- 18:56:09: max bitrate: 6200
- 18:56:09: buffer size: 6200
- 18:56:09: ------------------------------------------
- 20:06:17: Total frames encoded: 126210, total frames duplicated: 5 (0.00%)
- 20:06:17: Total frames rendered: 126227, number of late frames: 1 (0.00%) (it's okay for some frames to be late)
- 20:06:17:
- 20:06:17: Profiler time results:
- 20:06:17:
- 20:06:17: ==============================================================
- 20:06:17: video thread frame - [100%] [avg time: 1 ms] [children: 49.8%] [unaccounted: 50.2%]
- 20:06:17: | scene->Preprocess - [36.2%] [avg time: 0.362 ms]
- 20:06:17: | GPU download and conversion - [13.6%] [avg time: 0.136 ms] [children: 11.8%] [unaccounted: 1.8%]
- 20:06:17: | | flush - [10.1%] [avg time: 0.101 ms]
- 20:06:17: | | CopyResource - [1.4%] [avg time: 0.014 ms]
- 20:06:17: | | conversion to 4:2:0 - [0.3%] [avg time: 0.003 ms]
- 20:06:17: Convert444Thread - [100%] [avg time: 1.009 ms] [children: 99.5%] [unaccounted: 0.496%]
- 20:06:17: | Convert444toNV12 - [99.5%] [avg time: 1.004 ms]
- 20:06:17: encoder thread frame - [100%] [avg time: 2.551 ms] [children: 54.1%] [unaccounted: 45.9%]
- 20:06:17: | sending stuff out - [54.1%] [avg time: 1.381 ms]
- 20:06:17: ==============================================================
- 20:06:17:
- 20:06:17:
- 20:06:17: Profiler CPU results:
- 20:06:17:
- 20:06:17: ==============================================================
- 20:06:17: video thread frame - [cpu time: avg 0.357 ms, total 45125 ms] [avg calls per frame: 1]
- 20:06:17: | scene->Preprocess - [cpu time: avg 0.023 ms, total 3015.63 ms] [avg calls per frame: 1]
- 20:06:17: | GPU download and conversion - [cpu time: avg 0.07 ms, total 8890.63 ms] [avg calls per frame: 1]
- 20:06:17: | | flush - [cpu time: avg 0.043 ms, total 5484.38 ms] [avg calls per frame: 1]
- 20:06:17: | | CopyResource - [cpu time: avg 0.01 ms, total 1281.25 ms] [avg calls per frame: 1]
- 20:06:17: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 281.25 ms] [avg calls per frame: 1]
- 20:06:17: Convert444Thread - [cpu time: avg 1.037 ms, total 130953 ms] [avg calls per frame: 1]
- 20:06:17: | Convert444toNV12 - [cpu time: avg 1.035 ms, total 130656 ms] [avg calls per frame: 1]
- 20:06:17: encoder thread frame - [cpu time: avg 2.254 ms, total 284531 ms] [avg calls per frame: 1]
- 20:06:17: | sending stuff out - [cpu time: avg 1.268 ms, total 160094 ms] [avg calls per frame: 1]
- 20:06:17: ==============================================================
- 20:06:17:
- 20:06:17: =====Stream End: 2017-08-01, 20:06:17=================================================
- 20:10:30: Terminating 0x185ec
- 20:10:30: Terminating 0x9ef0
- 20:10:30: Terminating 0x161e4
- Last game capture log:
- 2017-06-12, 19:20:35: we're booting up:
- 19:20:35: CaptureThread: attached to process 7daystodie.exe
- 19:20:35: D3D9 Present
- 19:20:35: GL Present
- 19:20:35: (half life scientist) everything.. seems to be in order
- 19:20:35: D3D9EndScene called
- 19:20:35: D3DPRESENT_PARAMETERS {
- 19:20:35: BackBufferWidth: 1920
- 19:20:35: BackBufferHeight: 1080
- 19:20:35: BackBufferFormat: D3DFMT_A8R8G8B8
- 19:20:35: BackBufferCount: 1
- 19:20:35: MultiSampleType: D3DMULTISAMPLE_NONE
- 19:20:35: MultiSampleQuality: 0
- 19:20:35: SwapEffect: D3DSWAPEFFECT_DISCARD
- 19:20:35: hDeviceWindow: 4916614
- 19:20:35: Windowed: true
- 19:20:35: EnableAutoDepthStencil: false
- 19:20:35: AutoDepthStencilFormat: D3DFMT_D24S8
- 19:20:35: Flags: None
- 19:20:35: FullScreen_RefreshRateInHz: 0
- 19:20:35: PresentationInterval: 1
- 19:20:35: };
- 19:20:35: successfully set up d3d9 hooks
- 19:20:35: D3D9Present called
- 19:20:36: DoD3D9GPUHook: using offset workaround
- 19:20:36: DoD3D9GPUHook: success
- 19:20:36: D3DSURFACE_DESC {
- 19:20:36: Format: D3DFMT_A8R8G8B8
- 19:20:36: Type: D3DRTYPE_SURFACE
- 19:20:36: Usage: D3DUSAGE_RENDERTARGET
- 19:20:36: Pool: D3DPOOL_DEFAULT
- 19:20:36: MultiSampleType: D3DMULTISAMPLE_NONE
- 19:20:36: MultiSampleQuality: 0
- 19:20:36: Width: 1920
- 19:20:36: Height: 1080
- 19:20:36: };
- 19:20:36: successfully capturing d3d9 frames via GPU
- 19:20:40: ---------------------- Cleared D3D9 Capture ----------------------
- 19:20:40: D3D9EndScene called
- 19:20:40: D3D9Present called
- 19:20:41: received restart event, capturing
- 19:20:41: DoD3D9GPUHook: using offset workaround
- 19:20:41: DoD3D9GPUHook: success
- 19:20:42: D3DSURFACE_DESC {
- 19:20:42: Format: D3DFMT_A8R8G8B8
- 19:20:42: Type: D3DRTYPE_SURFACE
- 19:20:42: Usage: D3DUSAGE_RENDERTARGET
- 19:20:42: Pool: D3DPOOL_DEFAULT
- 19:20:42: MultiSampleType: D3DMULTISAMPLE_NONE
- 19:20:42: MultiSampleQuality: 0
- 19:20:42: Width: 1920
- 19:20:42: Height: 1080
- 19:20:42: };
- 19:20:42: successfully capturing d3d9 frames via GPU
- 19:20:47: D3D9Reset called
- 19:20:47: ---------------------- Cleared D3D9 Capture ----------------------
- 19:20:47: successfully set up d3d9 hooks
- 19:20:47: D3D9EndScene called
- 19:20:48: D3D9Present called
- 19:20:48: DoD3D9GPUHook: using offset workaround
- 19:20:48: DoD3D9GPUHook: success
- 19:20:48: D3DSURFACE_DESC {
- 19:20:48: Format: D3DFMT_A8R8G8B8
- 19:20:48: Type: D3DRTYPE_SURFACE
- 19:20:48: Usage: D3DUSAGE_RENDERTARGET
- 19:20:48: Pool: D3DPOOL_DEFAULT
- 19:20:48: MultiSampleType: D3DMULTISAMPLE_NONE
- 19:20:48: MultiSampleQuality: 0
- 19:20:48: Width: 1920
- 19:20:48: Height: 1080
- 19:20:48: };
- 19:20:48: successfully capturing d3d9 frames via GPU
- 19:20:49: D3D9Reset called
- 19:20:49: ---------------------- Cleared D3D9 Capture ----------------------
- 19:20:50: successfully set up d3d9 hooks
- 19:20:50: D3D9EndScene called
- 19:20:51: D3D9Present called
- 19:20:51: DoD3D9GPUHook: using offset workaround
- 19:20:51: DoD3D9GPUHook: success
- 19:20:51: D3DSURFACE_DESC {
- 19:20:51: Format: D3DFMT_A8R8G8B8
- 19:20:51: Type: D3DRTYPE_SURFACE
- 19:20:51: Usage: D3DUSAGE_RENDERTARGET
- 19:20:51: Pool: D3DPOOL_DEFAULT
- 19:20:51: MultiSampleType: D3DMULTISAMPLE_NONE
- 19:20:51: MultiSampleQuality: 0
- 19:20:51: Width: 1920
- 19:20:51: Height: 1080
- 19:20:51: };
- 19:20:51: successfully capturing d3d9 frames via GPU
- 19:23:28: D3D9Reset called
- 19:23:28: ---------------------- Cleared D3D9 Capture ----------------------
- 19:23:29: successfully set up d3d9 hooks
- 19:23:29: D3D9EndScene called
- 19:23:30: D3D9Present called
- 19:23:31: DoD3D9GPUHook: using offset workaround
- 19:23:31: DoD3D9GPUHook: success
- 19:23:31: D3DSURFACE_DESC {
- 19:23:31: Format: D3DFMT_A8R8G8B8
- 19:23:31: Type: D3DRTYPE_SURFACE
- 19:23:31: Usage: D3DUSAGE_RENDERTARGET
- 19:23:31: Pool: D3DPOOL_DEFAULT
- 19:23:31: MultiSampleType: D3DMULTISAMPLE_NONE
- 19:23:31: MultiSampleQuality: 0
- 19:23:31: Width: 1920
- 19:23:31: Height: 1080
- 19:23:31: };
- 19:23:31: successfully capturing d3d9 frames via GPU
- 19:23:31: D3D9Reset called
- 19:23:31: ---------------------- Cleared D3D9 Capture ----------------------
- 19:23:31: successfully set up d3d9 hooks
- 19:23:31: D3D9EndScene called
- 19:23:32: D3D9Present called
- 19:23:32: DoD3D9GPUHook: using offset workaround
- 19:23:32: DoD3D9GPUHook: success
- 19:23:32: D3DSURFACE_DESC {
- 19:23:32: Format: D3DFMT_A8R8G8B8
- 19:23:32: Type: D3DRTYPE_SURFACE
- 19:23:32: Usage: D3DUSAGE_RENDERTARGET
- 19:23:32: Pool: D3DPOOL_DEFAULT
- 19:23:32: MultiSampleType: D3DMULTISAMPLE_NONE
- 19:23:32: MultiSampleQuality: 0
- 19:23:32: Width: 1920
- 19:23:32: Height: 1080
- 19:23:32: };
- 19:23:32: successfully capturing d3d9 frames via GPU
- 19:23:33: D3D9Reset called
- 19:23:33: ---------------------- Cleared D3D9 Capture ----------------------
- 19:23:33: successfully set up d3d9 hooks
- 19:23:33: D3D9EndScene called
- 19:23:34: D3D9Present called
- 19:23:34: DoD3D9GPUHook: using offset workaround
- 19:23:34: DoD3D9GPUHook: success
- 19:23:34: D3DSURFACE_DESC {
- 19:23:34: Format: D3DFMT_A8R8G8B8
- 19:23:34: Type: D3DRTYPE_SURFACE
- 19:23:34: Usage: D3DUSAGE_RENDERTARGET
- 19:23:34: Pool: D3DPOOL_DEFAULT
- 19:23:34: MultiSampleType: D3DMULTISAMPLE_NONE
- 19:23:34: MultiSampleQuality: 0
- 19:23:34: Width: 1920
- 19:23:34: Height: 1080
- 19:23:34: };
- 19:23:34: successfully capturing d3d9 frames via GPU
- 19:23:51: D3D9Reset called
- 19:23:51: ---------------------- Cleared D3D9 Capture ----------------------
- 19:23:51: successfully set up d3d9 hooks
- 19:23:51: D3D9EndScene called
- 19:23:53: D3D9Present called
- 19:23:53: DoD3D9GPUHook: using offset workaround
- 19:23:53: DoD3D9GPUHook: success
- 19:23:53: D3DSURFACE_DESC {
- 19:23:53: Format: D3DFMT_A8R8G8B8
- 19:23:53: Type: D3DRTYPE_SURFACE
- 19:23:53: Usage: D3DUSAGE_RENDERTARGET
- 19:23:53: Pool: D3DPOOL_DEFAULT
- 19:23:53: MultiSampleType: D3DMULTISAMPLE_NONE
- 19:23:53: MultiSampleQuality: 0
- 19:23:53: Width: 1920
- 19:23:53: Height: 1080
- 19:23:53: };
- 19:23:53: successfully capturing d3d9 frames via GPU
- 19:23:54: D3D9Reset called
- 19:23:54: ---------------------- Cleared D3D9 Capture ----------------------
- 19:23:54: successfully set up d3d9 hooks
- 19:23:54: D3D9EndScene called
- 19:23:55: D3D9Present called
- 19:23:55: DoD3D9GPUHook: using offset workaround
- 19:23:55: DoD3D9GPUHook: success
- 19:23:55: D3DSURFACE_DESC {
- 19:23:55: Format: D3DFMT_A8R8G8B8
- 19:23:55: Type: D3DRTYPE_SURFACE
- 19:23:55: Usage: D3DUSAGE_RENDERTARGET
- 19:23:55: Pool: D3DPOOL_DEFAULT
- 19:23:55: MultiSampleType: D3DMULTISAMPLE_NONE
- 19:23:55: MultiSampleQuality: 0
- 19:23:55: Width: 1920
- 19:23:55: Height: 1080
- 19:23:55: };
- 19:23:55: successfully capturing d3d9 frames via GPU
- 19:31:26: D3D9Reset called
- 19:31:26: ---------------------- Cleared D3D9 Capture ----------------------
- 19:31:27: successfully set up d3d9 hooks
- 19:31:27: D3D9EndScene called
- 19:31:28: D3D9Present called
- 19:31:29: DoD3D9GPUHook: using offset workaround
- 19:31:29: DoD3D9GPUHook: success
- 19:31:29: D3DSURFACE_DESC {
- 19:31:29: Format: D3DFMT_A8R8G8B8
- 19:31:29: Type: D3DRTYPE_SURFACE
- 19:31:29: Usage: D3DUSAGE_RENDERTARGET
- 19:31:29: Pool: D3DPOOL_DEFAULT
- 19:31:29: MultiSampleType: D3DMULTISAMPLE_NONE
- 19:31:29: MultiSampleQuality: 0
- 19:31:29: Width: 1920
- 19:31:29: Height: 1080
- 19:31:29: };
- 19:31:29: successfully capturing d3d9 frames via GPU
- 19:31:32: D3D9Reset called
- 19:31:32: ---------------------- Cleared D3D9 Capture ----------------------
- 19:31:32: successfully set up d3d9 hooks
- 19:31:32: D3D9EndScene called
- 19:31:34: D3D9Present called
- 19:31:34: DoD3D9GPUHook: using offset workaround
- 19:31:34: DoD3D9GPUHook: success
- 19:31:34: D3DSURFACE_DESC {
- 19:31:34: Format: D3DFMT_A8R8G8B8
- 19:31:34: Type: D3DRTYPE_SURFACE
- 19:31:34: Usage: D3DUSAGE_RENDERTARGET
- 19:31:34: Pool: D3DPOOL_DEFAULT
- 19:31:34: MultiSampleType: D3DMULTISAMPLE_NONE
- 19:31:34: MultiSampleQuality: 0
- 19:31:34: Width: 1920
- 19:31:34: Height: 1080
- 19:31:34: };
- 19:31:34: successfully capturing d3d9 frames via GPU
- 20:23:19: ---------------------- Cleared D3D9 Capture ----------------------
- 20:23:19: D3D9EndScene called
- 20:23:19: D3D9Present called
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