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Mar 29th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. --//=================================================================\\--
  143. --|| CREATED BY SHACKLUSTER | EDITED BY maximum442 AND SHYIME
  144. --\\=================================================================//--
  145.  
  146. wait(0.2)
  147.  
  148. Player = game:GetService("Players").LocalPlayer
  149. PlayerGui = Player.PlayerGui
  150. Cam = workspace.CurrentCamera
  151. Backpack = Player.Backpack
  152. Character = Player.Character
  153. Humanoid = Character.Humanoid
  154. Mouse = Player:GetMouse()
  155. RootPart = Character["HumanoidRootPart"]
  156. Torso = Character["Torso"]
  157. Head = Character["Head"]
  158. RightArm = Character["Right Arm"]
  159. LeftArm = Character["Left Arm"]
  160. RightLeg = Character["Right Leg"]
  161. LeftLeg = Character["Left Leg"]
  162. RootJoint = RootPart["RootJoint"]
  163. Neck = Torso["Neck"]
  164. RightShoulder = Torso["Right Shoulder"]
  165. LeftShoulder = Torso["Left Shoulder"]
  166. RightHip = Torso["Right Hip"]
  167. LeftHip = Torso["Left Hip"]
  168. SIZE = 1
  169.  
  170. IT = Instance.new
  171. CF = CFrame.new
  172. VT = Vector3.new
  173. RAD = math.rad
  174. C3 = Color3.new
  175. UD2 = UDim2.new
  176. BRICKC = BrickColor.new
  177. ANGLES = CFrame.Angles
  178. EULER = CFrame.fromEulerAnglesXYZ
  179. COS = math.cos
  180. ACOS = math.acos
  181. SIN = math.sin
  182. ASIN = math.asin
  183. ABS = math.abs
  184. MRANDOM = math.random
  185. FLOOR = math.floor
  186.  
  187. --//=================================\\
  188. --|| USEFUL VALUES
  189. --\\=================================//
  190.  
  191. Animation_Speed = 3
  192. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  193. local Speed = 20
  194. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  195. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  196. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  197. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  198. local DAMAGEMULTIPLIER = 1
  199. local ANIM = "Idle"
  200. local ATTACK = false
  201. local EQUIPPED = false
  202. local HOLD = false
  203. local COMBO = 1
  204. local Rooted = false
  205. local SINE = 0
  206. local KEYHOLD = false
  207. local CHANGE = 2 / Animation_Speed
  208. local WALKINGANIM = false
  209. local VALUE1 = false
  210. local VALUE2 = false
  211. local ROBLOXIDLEANIMATION = IT("Animation")
  212. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  213. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  214. --ROBLOXIDLEANIMATION.Parent = Humanoid
  215. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  216. WEAPONGUI.Name = "Weapon GUI"
  217. local Effects = IT("Folder", Character)
  218. Effects.Name = "Effects"
  219. local ANIMATOR = Humanoid.Animator
  220. local ANIMATE = Character.Animate
  221. local UNANCHOR = true
  222. local GHOSTS = {}
  223. ANIMATE:remove()
  224. Character.Archivable = true
  225. script.Parent = WEAPONGUI
  226. local GHOSTBASE = Character:Clone()
  227. GHOSTBASE.Parent = nil
  228. GHOSTBASE.Name = "Shingo"
  229. for _, c in pairs(GHOSTBASE:GetChildren()) do
  230. if c.ClassName == "Part" and c.Transparency < 1 then
  231. c.Color = C3(0,0,0)
  232. if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  233. c:remove()
  234. end
  235. end
  236. end
  237. local sick = Instance.new("Sound",Torso)
  238. sick.SoundId = "rbxassetid://262950484"
  239. sick.Looped = true
  240. sick.Pitch = 1
  241. sick.Volume = 3
  242. sick:Play()
  243. local Effects = IT("Folder", Character)
  244. Effects.Name = "Effects"
  245. Character.Archivable = false
  246.  
  247. --//=================================\\
  248. --\\=================================//
  249.  
  250. local Player = game:service'Players'.LocalPlayer
  251. repeat wait() until Player.Character
  252. local Character = Player.Character
  253. local Char, Plr = Character, Player
  254. local Mouse = Player:GetMouse()
  255.  
  256.  
  257.  
  258. local Char = Plr.Character
  259. local Hum = Char:FindFirstChildOfClass'Humanoid'
  260. local RArm = Char["Right Arm"]
  261. local LArm = Char["Left Arm"]
  262. local RLeg = Char["Right Leg"]
  263. local LLeg = Char["Left Leg"]
  264. local Root = Char:FindFirstChild'HumanoidRootPart'
  265. local Torso = Char.Torso
  266. local Head = Char.Head
  267.  
  268. Player = game.Players.LocalPlayer
  269. Character = Player.Character
  270. local txt = Instance.new("BillboardGui", Character)
  271. txt.Adornee = Character.Head
  272. txt.Name = "_status"
  273. txt.Size = UDim2.new(2, 0, 1.2, 0)
  274. txt.StudsOffset = Vector3.new(-9, 8, 0)
  275. local text = Instance.new("TextLabel", txt)
  276. text.Size = UDim2.new(10, 0, 7, 0)
  277. text.FontSize = "Size24"
  278. text.TextScaled = true
  279. text.TextTransparency = 0
  280. text.BackgroundTransparency = 1
  281. text.TextTransparency = 0
  282. text.TextStrokeTransparency = 0
  283. text.Font = "SciFi"
  284. text.TextStrokeColor3 = Color3.new(170,0,0)
  285. text.Text = ""
  286.  
  287.  
  288.  
  289. local face = Head:FindFirstChild'face'
  290. if(not face)then
  291. NewInstance("Decal",Head,{Name='face',Face=Enum.NormalId.Front,Texture="rbxassetid://1281412824"})
  292. else
  293. face.Texture = "rbxassetid://1281412824"
  294. end
  295.  
  296. --//=================================\\
  297. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  298. --\\=================================//
  299.  
  300. ArtificialHB = Instance.new("BindableEvent", script)
  301. ArtificialHB.Name = "ArtificialHB"
  302.  
  303. script:WaitForChild("ArtificialHB")
  304.  
  305. frame = Frame_Speed
  306. tf = 0
  307. allowframeloss = false
  308. tossremainder = false
  309. lastframe = tick()
  310. script.ArtificialHB:Fire()
  311.  
  312. game:GetService("RunService").Heartbeat:connect(function(s, p)
  313. tf = tf + s
  314. if tf >= frame then
  315. if allowframeloss then
  316. script.ArtificialHB:Fire()
  317. lastframe = tick()
  318. else
  319. for i = 1, math.floor(tf / frame) do
  320. script.ArtificialHB:Fire()
  321. end
  322. lastframe = tick()
  323. end
  324. if tossremainder then
  325. tf = 0
  326. else
  327. tf = tf - frame * math.floor(tf / frame)
  328. end
  329. end
  330. end)
  331.  
  332. --//=================================\\
  333. --\\=================================//
  334. Player_Name = game.Players.LocalPlayer.Name
  335. Player = game.Players.LocalPlayer
  336. Character = Player.Character
  337. local txt = Instance.new("BillboardGui", Character)
  338. txt.Adornee = Character.Head
  339. txt.Name = "_status"
  340. txt.Size = UDim2.new(2, 0, 1.2, 0)
  341. txt.StudsOffset = Vector3.new(-9, 8, 0)
  342. local text = Instance.new("TextLabel", txt)
  343. text.Size = UDim2.new(10, 0, 7, 0)
  344. text.FontSize = "Size24"
  345. text.TextScaled = true
  346. text.TextTransparency = 0
  347. text.BackgroundTransparency = 1
  348. text.TextTransparency = 0
  349. text.TextStrokeTransparency = 0
  350. text.Font = "Antique"
  351. text.TextStrokeColor3 = BrickColor.new("Magenta").Color
  352. text.Text = Player_Name.. " The King Of InSaNiTY"
  353.  
  354. warn("Edit made by maximum442 and SHYIME")
  355. warn("We're still updating it")
  356. warn("So if there is some problem contact me(maximum)")
  357. warn("Frosty's discord is Frosty#2229")
  358. warn("SHYIME's Discord is shimi#9518")
  359. --//=================================\\
  360. --|| SOME FUNCTIONS
  361. --\\=================================//
  362.  
  363. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  364. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  365. end
  366.  
  367. function PositiveAngle(NUMBER)
  368. if NUMBER >= 0 then
  369. NUMBER = 0
  370. end
  371. return NUMBER
  372. end
  373.  
  374. function NegativeAngle(NUMBER)
  375. if NUMBER <= 0 then
  376. NUMBER = 0
  377. end
  378. return NUMBER
  379. end
  380.  
  381. function Swait(NUMBER)
  382. if NUMBER == 0 or NUMBER == nil then
  383. ArtificialHB.Event:wait()
  384. else
  385. for i = 1, NUMBER do
  386. ArtificialHB.Event:wait()
  387. end
  388. end
  389. end
  390.  
  391. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  392. local NEWMESH = IT(MESH)
  393. if MESH == "SpecialMesh" then
  394. NEWMESH.MeshType = MESHTYPE
  395. if MESHID ~= "nil" and MESHID ~= "" then
  396. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  397. end
  398. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  399. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  400. end
  401. end
  402. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  403. NEWMESH.Scale = SCALE
  404. NEWMESH.Parent = PARENT
  405. return NEWMESH
  406. end
  407.  
  408. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  409. local NEWPART = IT("Part")
  410. NEWPART.formFactor = FORMFACTOR
  411. NEWPART.Reflectance = REFLECTANCE
  412. NEWPART.Transparency = TRANSPARENCY
  413. NEWPART.CanCollide = false
  414. NEWPART.Locked = true
  415. NEWPART.Anchored = true
  416. if ANCHOR == false then
  417. NEWPART.Anchored = false
  418. end
  419. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  420. NEWPART.Name = NAME
  421. NEWPART.Size = SIZE
  422. NEWPART.Position = Torso.Position
  423. NEWPART.Material = MATERIAL
  424. NEWPART:BreakJoints()
  425. NEWPART.Parent = PARENT
  426. return NEWPART
  427. end
  428.  
  429. local function weldBetween(a, b)
  430. local weldd = Instance.new("ManualWeld")
  431. weldd.Part0 = a
  432. weldd.Part1 = b
  433. weldd.C0 = CFrame.new()
  434. weldd.C1 = b.CFrame:inverse() * a.CFrame
  435. weldd.Parent = a
  436. return weldd
  437. end
  438.  
  439.  
  440. function QuaternionFromCFrame(cf)
  441. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  442. local trace = m00 + m11 + m22
  443. if trace > 0 then
  444. local s = math.sqrt(1 + trace)
  445. local recip = 0.5 / s
  446. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  447. else
  448. local i = 0
  449. if m11 > m00 then
  450. i = 1
  451. end
  452. if m22 > (i == 0 and m00 or m11) then
  453. i = 2
  454. end
  455. if i == 0 then
  456. local s = math.sqrt(m00 - m11 - m22 + 1)
  457. local recip = 0.5 / s
  458. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  459. elseif i == 1 then
  460. local s = math.sqrt(m11 - m22 - m00 + 1)
  461. local recip = 0.5 / s
  462. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  463. elseif i == 2 then
  464. local s = math.sqrt(m22 - m00 - m11 + 1)
  465. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  466. end
  467. end
  468. end
  469.  
  470. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  471. local xs, ys, zs = x + x, y + y, z + z
  472. local wx, wy, wz = w * xs, w * ys, w * zs
  473. local xx = x * xs
  474. local xy = x * ys
  475. local xz = x * zs
  476. local yy = y * ys
  477. local yz = y * zs
  478. local zz = z * zs
  479. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  480. end
  481.  
  482. function QuaternionSlerp(a, b, t)
  483. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  484. local startInterp, finishInterp;
  485. if cosTheta >= 0.0001 then
  486. if (1 - cosTheta) > 0.0001 then
  487. local theta = ACOS(cosTheta)
  488. local invSinTheta = 1 / SIN(theta)
  489. startInterp = SIN((1 - t) * theta) * invSinTheta
  490. finishInterp = SIN(t * theta) * invSinTheta
  491. else
  492. startInterp = 1 - t
  493. finishInterp = t
  494. end
  495. else
  496. if (1 + cosTheta) > 0.0001 then
  497. local theta = ACOS(-cosTheta)
  498. local invSinTheta = 1 / SIN(theta)
  499. startInterp = SIN((t - 1) * theta) * invSinTheta
  500. finishInterp = SIN(t * theta) * invSinTheta
  501. else
  502. startInterp = t - 1
  503. finishInterp = t
  504. end
  505. end
  506. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  507. end
  508.  
  509. function Clerp(a, b, t)
  510. local qa = {QuaternionFromCFrame(a)}
  511. local qb = {QuaternionFromCFrame(b)}
  512. local ax, ay, az = a.x, a.y, a.z
  513. local bx, by, bz = b.x, b.y, b.z
  514. local _t = 1 - t
  515. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  516. end
  517.  
  518. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  519. local frame = IT("Frame")
  520. frame.BackgroundTransparency = TRANSPARENCY
  521. frame.BorderSizePixel = BORDERSIZEPIXEL
  522. frame.Position = POSITION
  523. frame.Size = SIZE
  524. frame.BackgroundColor3 = COLOR
  525. frame.BorderColor3 = BORDERCOLOR
  526. frame.Name = NAME
  527. frame.Parent = PARENT
  528. return frame
  529. end
  530.  
  531. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  532. local label = IT("TextLabel")
  533. label.BackgroundTransparency = 1
  534. label.Size = UD2(1, 0, 1, 0)
  535. label.Position = UD2(0, 0, 0, 0)
  536. label.TextColor3 = TEXTCOLOR
  537. label.TextStrokeTransparency = STROKETRANSPARENCY
  538. label.TextTransparency = TRANSPARENCY
  539. label.FontSize = TEXTFONTSIZE
  540. label.Font = TEXTFONT
  541. label.BorderSizePixel = BORDERSIZEPIXEL
  542. label.TextScaled = false
  543. label.Text = TEXT
  544. label.Name = NAME
  545. label.Parent = PARENT
  546. return label
  547. end
  548.  
  549. function NoOutlines(PART)
  550. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  551. end
  552.  
  553. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  554. local NEWWELD = IT(TYPE)
  555. NEWWELD.Part0 = PART0
  556. NEWWELD.Part1 = PART1
  557. NEWWELD.C0 = C0
  558. NEWWELD.C1 = C1
  559. NEWWELD.Parent = PARENT
  560. return NEWWELD
  561. end
  562.  
  563. local S = IT("Sound")
  564. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  565. local NEWSOUND = nil
  566. coroutine.resume(coroutine.create(function()
  567. NEWSOUND = S:Clone()
  568. NEWSOUND.Parent = PARENT
  569. NEWSOUND.Volume = VOLUME
  570. NEWSOUND.Pitch = PITCH
  571. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  572. NEWSOUND:play()
  573. if DOESLOOP == true then
  574. NEWSOUND.Looped = true
  575. else
  576. repeat wait(1) until NEWSOUND.Playing == false
  577. NEWSOUND:remove()
  578. end
  579. end))
  580. return NEWSOUND
  581. end
  582.  
  583. function CFrameFromTopBack(at, top, back)
  584. local right = top:Cross(back)
  585. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  586. end
  587.  
  588. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  589. function WACKYEFFECT(Table)
  590. local TYPE = (Table.EffectType or "Sphere")
  591. local SIZE = (Table.Size or VT(1,1,1))
  592. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  593. local TRANSPARENCY = (Table.Transparency or 0)
  594. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  595. local CFRAME = (Table.CFrame or Torso.CFrame)
  596. local MOVEDIRECTION = (Table.MoveToPos or nil)
  597. local ROTATION1 = (Table.RotationX or 0)
  598. local ROTATION2 = (Table.RotationY or 0)
  599. local ROTATION3 = (Table.RotationZ or 0)
  600. local MATERIAL = (Table.Material or "Neon")
  601. local COLOR = (Table.Color or C3(0,0,0))
  602. local TIME = (Table.Time or 45)
  603. local SOUNDID = (Table.SoundID or nil)
  604. local SOUNDPITCH = (Table.SoundPitch or nil)
  605. local SOUNDVOLUME = (Table.SoundVolume or nil)
  606. coroutine.resume(coroutine.create(function()
  607. local PLAYSSOUND = false
  608. local SOUND = nil
  609. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  610. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  611. PLAYSSOUND = true
  612. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  613. end
  614. EFFECT.Color = COLOR
  615. local MSH = nil
  616. if TYPE == "Sphere" then
  617. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  618. elseif TYPE == "Block" then
  619. MSH = IT("BlockMesh",EFFECT)
  620. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  621. elseif TYPE == "Wave" then
  622. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  623. elseif TYPE == "Ring" then
  624. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  625. elseif TYPE == "Slash" then
  626. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  627. elseif TYPE == "Round Slash" then
  628. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  629. elseif TYPE == "Swirl" then
  630. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  631. elseif TYPE == "Skull" then
  632. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  633. elseif TYPE == "Crystal" then
  634. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  635. end
  636. if MSH ~= nil then
  637. local MOVESPEED = nil
  638. if MOVEDIRECTION ~= nil then
  639. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  640. end
  641. local GROWTH = SIZE - ENDSIZE
  642. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  643. if TYPE == "Block" then
  644. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  645. else
  646. EFFECT.CFrame = CFRAME
  647. end
  648. for LOOP = 1, TIME+1 do
  649. Swait()
  650. MSH.Scale = MSH.Scale - GROWTH/TIME
  651. if TYPE == "Wave" then
  652. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  653. end
  654. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  655. if TYPE == "Block" then
  656. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  657. else
  658. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  659. end
  660. if MOVEDIRECTION ~= nil then
  661. local ORI = EFFECT.Orientation
  662. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  663. EFFECT.Orientation = ORI
  664. end
  665. end
  666. if PLAYSSOUND == false then
  667. EFFECT:remove()
  668. else
  669. SOUND.Stopped:Connect(function()
  670. EFFECT:remove()
  671. end)
  672. end
  673. else
  674. if PLAYSSOUND == false then
  675. EFFECT:remove()
  676. else
  677. repeat Swait() until SOUND.Playing == false
  678. EFFECT:remove()
  679. end
  680. end
  681. end))
  682. end
  683.  
  684. function MakeForm(PART,TYPE)
  685. if TYPE == "Cyl" then
  686. local MSH = IT("CylinderMesh",PART)
  687. elseif TYPE == "Ball" then
  688. local MSH = IT("SpecialMesh",PART)
  689. MSH.MeshType = "Sphere"
  690. elseif TYPE == "Wedge" then
  691. local MSH = IT("SpecialMesh",PART)
  692. MSH.MeshType = "Wedge"
  693. end
  694. end
  695.  
  696. Debris = game:GetService("Debris")
  697.  
  698. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  699. local DIRECTION = CF(StartPos,EndPos).lookVector
  700. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  701. end
  702.  
  703. function Kill(Char)
  704. local NewCharacter = IT("Model",Effects)
  705. NewCharacter.Name = "rekt player"
  706. for _, c in pairs(Char:GetDescendants()) do
  707. if c:IsA("BasePart") and c.Transparency == 0 then
  708. if c.Parent == Char then
  709. getbloody(c,5)
  710. end
  711. c:BreakJoints()
  712. c.Material = "Glass"
  713. c.Color = C3(0,0,0)
  714. c.CanCollide = false
  715. c.Transparency = 0.005
  716. if c:FindFirstChildOfClass("SpecialMesh") then
  717. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  718. end
  719. if c.Name == "Head" then
  720. c:ClearAllChildren()
  721. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  722. end
  723. if c.ClassName == "MeshPart" then
  724. c.TextureID = ""
  725. end
  726. if c:FindFirstChildOfClass("BodyPosition") then
  727. c:FindFirstChildOfClass("BodyPosition"):remove()
  728. end
  729. if c:FindFirstChildOfClass("ParticleEmitter") then
  730. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  731. end
  732. c.Parent = NewCharacter
  733. c.Name = "DeadPart"
  734. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  735. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  736. end
  737. end
  738. Char:remove()
  739. Debris:AddItem(NewCharacter,5)
  740. end
  741.  
  742. function ApplyAoE(POSITION,RANGE,BRUTAL)
  743. local CHILDREN = workspace:GetDescendants()
  744. for index, CHILD in pairs(CHILDREN) do
  745. if CHILD.ClassName == "Model" and CHILD ~= Character then
  746. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  747. if HUM then
  748. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  749. if TORSO then
  750. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  751. if BRUTAL == true then
  752. Kill(CHILD)
  753. else
  754. CHILD:BreakJoints()
  755. end
  756. end
  757. end
  758. end
  759. end
  760. end
  761. end
  762.  
  763. function Morning_Star()
  764. ATTACK = true
  765. Rooted = true
  766. for i=0, 1, 0.1 / Animation_Speed do
  767. Swait()
  768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  772. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  774. end
  775. coroutine.resume(coroutine.create(function()
  776. local POS = Mouse.Hit.p
  777. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Strike", VT(0,2000,0))
  778. MakeForm(RAY,"Cyl")
  779. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Strike", VT(0,0,0))
  780. MakeForm(SPHERE,"Ball")
  781. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  782. MakeForm(SHIELD,"Ball")
  783. SHIELD.CFrame = CF(POS)
  784. RAY.CFrame = CF(POS)
  785. SPHERE.CFrame = CF(POS)
  786. CreateSound(440145570, SPHERE, 10, 0.8, false)
  787. CreateSound(415700134, SPHERE, 10, 0.8, false)
  788. for i = 1, 200 do
  789. Swait()
  790. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  791. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  792. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  793. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  794. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  795. end
  796. for i = 1, 45 do
  797. Swait()
  798. RAY.Transparency = RAY.Transparency + 1/45
  799. SPHERE.Transparency = RAY.Transparency
  800. SHIELD.Transparency = SPHERE.Transparency + 1/45
  801. end
  802. RAY:remove()
  803. SHIELD:remove()
  804. SPHERE:remove()
  805. end))
  806. for i=0, 1, 0.1 / Animation_Speed do
  807. Swait()
  808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  814. end
  815. ATTACK = false
  816. Rooted = false
  817. end
  818.  
  819. function Prison_Key()
  820. if Mouse.Target ~= nil then
  821. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  822. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  823. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  824. local GYRO = IT("BodyGyro",RootPart)
  825. GYRO.D = 750
  826. GYRO.P = 20000
  827. GYRO.MaxTorque = VT(0,40000000,0)
  828. local grav = Instance.new("BodyPosition",TORSO)
  829. grav.D = 15
  830. grav.P = 20000
  831. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  832. grav.position = TORSO.Position
  833. local GYRO2 = IT("BodyGyro",TORSO)
  834. GYRO2.D = 750
  835. GYRO2.P = 20000
  836. GYRO2.MaxTorque = VT(0,40000000,0)
  837. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  838. grav.Name = "Jail"
  839. local LOCKPARTS = {}
  840. ATTACK = true
  841. Rooted = false
  842. local LOCK = IT("Model",Effects)
  843. LOCK.Name = "Lock"
  844. local LOCK2 = IT("Model",LOCK)
  845. LOCK2.Name = "Metal"
  846. --CREATE LOCK--
  847. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gray", "Keylock", VT(3, 2.5, 1))
  848. LOCK.PrimaryPart = BASE
  849. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  850. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gray", "Keylock", VT(3, 1, 3))
  851. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  852. MakeForm(PRT,"Cyl")
  853. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  854. PRT.Color = C3(0,0,0)
  855. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  856. MakeForm(PRT,"Cyl")
  857. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  858. PRT.Color = C3(0,0,0)
  859. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  860. for i = 1, 45 do
  861. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  862. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  863. end
  864. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  865. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  866. LOCK2.PrimaryPart = PRT
  867. ---------------
  868. local CHILDREN = LOCK:GetDescendants()
  869. for index, CHILD in pairs(CHILDREN) do
  870. if CHILD:IsA("BasePart") then
  871. CHILD.Transparency = 1
  872. end
  873. end
  874. for i = 1, 75 do
  875. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  876. Swait()
  877. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  878. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  879. local CHILDREN = LOCK:GetDescendants()
  880. for index, CHILD in pairs(CHILDREN) do
  881. if CHILD:IsA("BasePart") then
  882. CHILD.Transparency = CHILD.Transparency - 1/75
  883. end
  884. end
  885. end
  886. HUM.DisplayDistanceType = "None"
  887. local KEY = IT("Model",Effects)
  888. KEY.Name = "Key"
  889. --CREATE KEY--
  890. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false)
  891. KEY.PrimaryPart = KBASE
  892. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  893. local WLD = weldBetween(RightArm,KBASE)
  894. for i = 1, 45 do
  895. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false)
  896. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  897. weldBetween(KBASE,PRT)
  898. end
  899. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
  900. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  901. weldBetween(KBASE,PRT)
  902. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
  903. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  904. weldBetween(KBASE,PRT)
  905. --------------
  906. Rooted = true
  907. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  908. coroutine.resume(coroutine.create(function()
  909. for i = 1, 10 do
  910. Swait()
  911. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  912. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  913. end
  914. CreateSound(1149318312,BASE,5,1,false)
  915. CreateSound(160772554,BASE,3,1,false)
  916. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  917. for i = 1, 4 do
  918. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  919. end
  920. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  921. wait(1)
  922. TORSO.Parent.Parent = LOCK
  923. for i = 1, 75 do
  924. Swait()
  925. local CHILDREN = KEY:GetDescendants()
  926. for index, CHILD in pairs(CHILDREN) do
  927. if CHILD:IsA("BasePart") then
  928. CHILD.Transparency = i/25
  929. end
  930. end
  931. local CHILDREN = LOCK:GetDescendants()
  932. for index, CHILD in pairs(CHILDREN) do
  933. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  934. CHILD.Transparency = CHILD.Transparency + 1/75
  935. elseif CHILD.ClassName == "Decal" then
  936. CHILD.Transparency = CHILD.Transparency + 1/75
  937. end
  938. end
  939. end
  940. TORSO.Parent:ClearAllChildren()
  941. KEY:remove()
  942. LOCK:remove()
  943. end))
  944. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  945. GYRO:remove()
  946. ATTACK = false
  947. Rooted = false
  948. end
  949. end
  950. end
  951.  
  952. local HATWELD = nil
  953. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  954. PLAYMAINANIMINANIM = false
  955. if WhichPose == "Cast1" then
  956. for i=0, Time, 0.1 / Animation_Speed do
  957. Swait()
  958. if Magic == true then
  959. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  960. end
  961. if Gyro ~= nil and Gyro ~= false then
  962. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  963. end
  964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  968. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  970. end
  971. elseif WhichPose == "Cast2" then
  972. for i=0, Time, 0.1 / Animation_Speed do
  973. Swait()
  974. if Magic == true then
  975. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  976. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  977. end
  978. if Gyro ~= nil and Gyro ~= false then
  979. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  980. end
  981. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  987. end
  988. elseif WhichPose == "RightArmUp" then
  989. for i=0, Time, 0.1 / Animation_Speed do
  990. Swait()
  991. if Magic == true then
  992. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  993. end
  994. if Gyro ~= nil and Gyro ~= false then
  995. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  996. end
  997. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1001. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1003. end
  1004. elseif WhichPose == "Taunt" then
  1005. for i=0, Time, 0.1 / Animation_Speed do
  1006. Swait()
  1007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1013. end
  1014. HATWELD.Part0 = RightArm
  1015. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  1016. CreateSound(221057812,Torso,10,1,false)
  1017. for i=0, Time*2, 0.1 / Animation_Speed do
  1018. Swait()
  1019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1025. end
  1026. for i=0, Time, 0.1 / Animation_Speed do
  1027. Swait()
  1028. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  1030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1032. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1034. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  1035. end
  1036. HATWELD.Part0 = Head
  1037. HATWELD.C0 = CF(0,0.35,0)
  1038. elseif WhichPose == "Prepare key" then
  1039. for i=0, Time, 0.1 / Animation_Speed do
  1040. Swait()
  1041. if Gyro ~= nil and Gyro ~= false then
  1042. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1043. end
  1044. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  1045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  1046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1050. end
  1051. elseif WhichPose == "Turn key" then
  1052. for i=0, Time, 0.1 / Animation_Speed do
  1053. Swait()
  1054. if Gyro ~= nil and Gyro ~= false then
  1055. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1056. end
  1057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1063. end
  1064. end
  1065. PLAYMAINANIM = true
  1066. end
  1067.  
  1068. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
  1069. if FLOOR ~= nil then
  1070. for i = 1, AMOUNT do
  1071. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
  1072. DEBREE.Material = FLOOR.Material
  1073. DEBREE.Color = FLOOR.Color
  1074. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1075. if DOES360 == true then
  1076. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1077. else
  1078. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  1079. end
  1080. coroutine.resume(coroutine.create(function()
  1081. Swait(15)
  1082. DEBREE.Parent = workspace
  1083. DEBREE.CanCollide = true
  1084. Debris:AddItem(DEBREE,SWAIT)
  1085. end))
  1086. end
  1087. end
  1088. end
  1089.  
  1090. function SpawnTrail(FROM,TO)
  1091. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  1092. MakeForm(TRAIL,"Cyl")
  1093. local DIST = (FROM - TO).Magnitude
  1094. TRAIL.Size = VT(0.1,DIST,0.1)
  1095. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1096. coroutine.resume(coroutine.create(function()
  1097. for i = 1, 5 do
  1098. Swait()
  1099. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1100. end
  1101. TRAIL:remove()
  1102. end))
  1103. end
  1104.  
  1105. local Decal = IT("Decal")
  1106. function SpawnBulletHole(POSITION)
  1107. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Magenta", "Bullet hole", VT(0.2,0,0.2))
  1108. local decal = Decal:Clone()
  1109. decal.Parent = O1
  1110. decal.Face = "Top"
  1111. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  1112. local decal2 = Decal:Clone()
  1113. decal2.Parent = O1
  1114. decal2.Face = "Bottom"
  1115. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  1116. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  1117. Debris:AddItem(O1,5)
  1118. end
  1119.  
  1120. local asd = Instance.new("ParticleEmitter")
  1121. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1122. asd.LightEmission = .1
  1123. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1124. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
  1125. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1126. asd.Transparency = bbb
  1127. asd.Size = aaa
  1128. asd.ZOffset = .9
  1129. asd.Acceleration = Vector3.new(0, -15, 0)
  1130. asd.LockedToPart = false
  1131. asd.EmissionDirection = "Back"
  1132. asd.Lifetime = NumberRange.new(1, 2)
  1133. asd.Rotation = NumberRange.new(-100, 100)
  1134. asd.RotSpeed = NumberRange.new(-100, 100)
  1135. asd.Speed = NumberRange.new(10)
  1136. asd.Enabled = false
  1137. asd.VelocitySpread = 999
  1138.  
  1139. function getbloody(victim,amount)
  1140. local PART = IT("Part",Effects)
  1141. PART.Transparency = 1
  1142. PART.Size = victim.Size
  1143. PART.Anchored = true
  1144. PART.CanCollide = false
  1145. PART.CFrame = CF(victim.Position)
  1146. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1147. Debris:AddItem(PART,5)
  1148. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1149. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1150. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1151. local prtcl = asd:Clone()
  1152. prtcl.Parent = PART
  1153. prtcl:Emit(amount*10)
  1154. end
  1155.  
  1156. function BulletDetection(FROM,TO)
  1157. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1158. coroutine.resume(coroutine.create(function()
  1159. if AIMHIT ~= nil then
  1160. if AIMHIT.Parent ~= Character then
  1161. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1162. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  1163. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  1164. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  1165. if AIMHIT.Parent.ClassName == "Accessory" then
  1166. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  1167. AIMHIT.Parent.Parent:BreakJoints()
  1168. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  1169. getbloody(AIMHIT.Parent.Parent.Head,15)
  1170. AIMHIT.Parent.Parent.Head:remove()
  1171. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(0,0,0))
  1172. end
  1173. else
  1174. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT)
  1175. end
  1176. elseif AIMHIT.Name == "Head" then
  1177. getbloody(AIMHIT,15)
  1178. AIMHIT.Parent:BreakJoints()
  1179. AIMHIT:remove()
  1180. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(0,0,0))
  1181. end
  1182. end
  1183. else
  1184. CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
  1185. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  1186. end
  1187. end
  1188. end
  1189. end))
  1190. return AIMHIT,AIMPOS,NORMAL
  1191. end
  1192.  
  1193.  
  1194. function Shatter(Part)
  1195. if Part.Transparency == 0 then
  1196. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  1197. Debris:AddItem(SOUNDPART,5)
  1198. CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  1199. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  1200. local SIZESET = SIZE/4
  1201. local XOffset = Part.Size.X*1.5/SIZESET
  1202. local YOffset = Part.Size.Y*1.5/SIZESET
  1203. local ZOffset = Part.Size.Z*1.5/SIZESET
  1204. for x = 1, math.ceil(XOffset) do
  1205. for y = 1, math.ceil(YOffset) do
  1206. for z = 1, math.ceil(ZOffset) do
  1207. local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  1208. SHARD.CanCollide = true
  1209. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  1210. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  1211. Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  1212. end
  1213. end
  1214. end
  1215. end
  1216. Part:remove()
  1217. end
  1218.  
  1219. function MakeForm(PART,TYPE)
  1220. if TYPE == "Cyl" then
  1221. local MSH = IT("CylinderMesh",PART)
  1222. elseif TYPE == "Ball" then
  1223. local MSH = IT("SpecialMesh",PART)
  1224. MSH.MeshType = "Sphere"
  1225. elseif TYPE == "Wedge" then
  1226. local MSH = IT("SpecialMesh",PART)
  1227. MSH.MeshType = "Wedge"
  1228. end
  1229. end
  1230.  
  1231. Debris = game:GetService("Debris")
  1232.  
  1233. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1234. local DIRECTION = CF(StartPos,EndPos).lookVector
  1235. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1236. end
  1237.  
  1238. function turnto(position)
  1239. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1240. end
  1241.  
  1242.  
  1243. function MakeForm(PART,TYPE)
  1244. if TYPE == "Cyl" then
  1245. local MSH = IT("CylinderMesh",PART)
  1246. elseif TYPE == "Ball" then
  1247. local MSH = IT("SpecialMesh",PART)
  1248. MSH.MeshType = "Sphere"
  1249. elseif TYPE == "Wedge" then
  1250. local MSH = IT("SpecialMesh",PART)
  1251. MSH.MeshType = "Wedge"
  1252. end
  1253. end
  1254.  
  1255. Debris = game:GetService("Debris")
  1256.  
  1257. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1258. local DIRECTION = CF(StartPos,EndPos).lookVector
  1259. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1260. end
  1261.  
  1262. function turnto(position)
  1263. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1264. end
  1265.  
  1266.  
  1267. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1268. if FLOOR ~= nil then
  1269. coroutine.resume(coroutine.create(function()
  1270. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1271. PART.CFrame = CF(POSITION)
  1272. for i = 1, 45 do
  1273. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1274. RingPiece.Material = FLOOR.Material
  1275. RingPiece.Color = FLOOR.Color
  1276. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1277. Debris:AddItem(RingPiece,SWAIT)
  1278. end
  1279. PART:remove()
  1280. end))
  1281. end
  1282. end
  1283.  
  1284. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1285. if FLOOR ~= nil then
  1286. for i = 1, AMOUNT do
  1287. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1288. DEBREE.Material = FLOOR.Material
  1289. DEBREE.Color = FLOOR.Color
  1290. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1291. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1292. coroutine.resume(coroutine.create(function()
  1293. Swait(15)
  1294. DEBREE.Parent = workspace
  1295. DEBREE.CanCollide = true
  1296. Debris:AddItem(DEBREE,SWAIT)
  1297. end))
  1298. end
  1299. end
  1300. end
  1301.  
  1302.  
  1303.  
  1304. --//=================================\\
  1305. --|| WEAPON CREATION
  1306. --\\=================================//
  1307.  
  1308. for i = 1, 35 do
  1309. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(0,0,0),false)
  1310. FACE.Color = C3(0,0,0)
  1311. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1312. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1313. end
  1314. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyeball", VT(0,0,0),false)
  1315. MakeForm(EYE,"Ball")
  1316. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1317. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyeball", VT(0.25,0.25,0.25),false)
  1318. MakeForm(EYE2,"Ball")
  1319. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1320. local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Gun", VT(0, 0, 0),false)
  1321. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430070098", "154987811", VT(0.05,0.05,0.05), VT(0,0, 0))
  1322. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  1323.  
  1324. local BODY = {}
  1325.  
  1326. for _, c in pairs(Character:GetDescendants()) do
  1327. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1328. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1329. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1330. end
  1331. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1332. elseif c:IsA("JointInstance") then
  1333. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1334. end
  1335. end
  1336.  
  1337. for e = 1, #BODY do
  1338. if BODY[e] ~= nil then
  1339. local STUFF = BODY[e]
  1340. local PART = STUFF[1]
  1341. local PARENT = STUFF[2]
  1342. local MATERIAL = STUFF[3]
  1343. local COLOR = STUFF[4]
  1344. local TRANSPARENCY = STUFF[5]
  1345. if PART.ClassName == "Part" and PART ~= RootPart then
  1346. PART.Material = MATERIAL
  1347. PART.Color = COLOR
  1348. PART.Transparency = TRANSPARENCY
  1349. end
  1350. PART.AncestryChanged:Connect(function()
  1351. PART.Parent = PARENT
  1352. end)
  1353. end
  1354. end
  1355.  
  1356. function refit()
  1357. Character.Parent = workspace
  1358. for e = 1, #BODY do
  1359. if BODY[e] ~= nil then
  1360. local STUFF = BODY[e]
  1361. local PART = STUFF[1]
  1362. local PARENT = STUFF[2]
  1363. local MATERIAL = STUFF[3]
  1364. local COLOR = STUFF[4]
  1365. local TRANSPARENCY = STUFF[5]
  1366. if PART.ClassName == "Part" and PART ~= RootPart then
  1367. PART.Material = MATERIAL
  1368. PART.Color = COLOR
  1369. PART.Transparency = TRANSPARENCY
  1370. end
  1371. if PART.Parent ~= PARENT then
  1372. Humanoid:remove()
  1373. PART.Parent = PARENT
  1374. Humanoid = IT("Humanoid",Character)
  1375. end
  1376. end
  1377. end
  1378. end
  1379.  
  1380. local SKILLTEXTCOLOR = BrickColor.new("Magenta").Color
  1381. local SKILLFONT = "SciFi"
  1382. local SKILLTEXTSIZE = 7
  1383.  
  1384. Humanoid.Died:connect(function()
  1385. refit()
  1386. end)
  1387.  
  1388. function Blink()
  1389. coroutine.resume(coroutine.create(function()
  1390. if EYE ~= nil then
  1391. for i = 1, 5 do
  1392. Swait()
  1393. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  1394. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1395. end
  1396. for i = 1, 7 do
  1397. Swait()
  1398. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  1399. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1400. end
  1401. EYE.Mesh.Scale = VT(1,1,1)
  1402. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1403. end
  1404. end))
  1405. end
  1406.  
  1407. local AMMO1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 1 Frame")
  1408. local AMMO2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 2 Frame")
  1409. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1410. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1411.  
  1412. local SKILL3TEXT = CreateLabel(SKILL1FRAME, "press [Z] to troll people", C3(0,0,0), 7, SKILLFONT, 0, 2, 1, "Text 3")
  1413. local SKILL4TEXT = CreateLabel(SKILL2FRAME, "press [X] to pay jason respect", C3(0,0,0), 7, "SciFi", 0, 2, 1, "Text 4")
  1414.  
  1415. local AMMOIMAGE2 = IT("ImageLabel",AMMO2FRAME)
  1416. AMMOIMAGE2.Size = UD2(1,0,1,0)
  1417. AMMOIMAGE2.BackgroundTransparency = 1
  1418. AMMOIMAGE2.BorderSizePixel = 0
  1419. AMMOIMAGE2.Image = "http://www.roblox.com/asset/?id=923773583"
  1420.  
  1421. for i = 1, 35 do
  1422. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Magenta", "FaceGradient", VT(1.01,0.5,1.01),false)
  1423. FACE.Color = BrickColor.new("Magenta").Color
  1424. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1425. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1426. end
  1427.  
  1428. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.6,0.1,1)/2,false)
  1429. MakeForm(Eye,"Ball")
  1430. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1431. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.6,0.1,1)/2,false)
  1432. MakeForm(Eye,"Ball")
  1433. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1434. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.1,1,1)/2,false)
  1435. MakeForm(Eye,"Ball")
  1436. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1437. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.1,1,1)/2,false)
  1438. MakeForm(Eye,"Ball")
  1439. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1440.  
  1441. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(1.01,0.3,1.01),false)
  1442. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1443. for i = 1, 3 do
  1444. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.2,1.02,0.2),false)
  1445. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1446. MakeForm(Part,"Cyl")
  1447. end
  1448. for i = 1, 3 do
  1449. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.2,1.02,0.2),false)
  1450. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  1451. MakeForm(Part,"Cyl")
  1452. end
  1453. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.51,0.6,0.25),false)
  1454. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  1455. MakeForm(Part,"Wedge")
  1456. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.51,0.6,0.25),false)
  1457. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  1458. MakeForm(Part,"Wedge")
  1459. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  1460. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  1461. MakeForm(Part,"Wedge")
  1462. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  1463. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  1464. MakeForm(Part,"Wedge")
  1465.  
  1466.  
  1467.  
  1468. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(2,0.2,2),false)
  1469. MakeForm(HAT1,"Cyl")
  1470. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  1471. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(2.01,0.15,2.01),false)
  1472. BELT.Color = BrickColor.new("Magenta").Color
  1473. MakeForm(BELT,"Cyl")
  1474. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  1475. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(1.3,2.2,1.3),false)
  1476. MakeForm(HAT2,"Cyl")
  1477. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  1478. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(1.31,0.2,1.31),false)
  1479. BELT.Color = BrickColor.new("Magenta").Color
  1480. MakeForm(BELT,"Cyl")
  1481. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  1482. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.25,0.25,0.1),false)
  1483. MakeForm(GEM,"Ball")
  1484. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  1485. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.25,0.25,0.1),false)
  1486. MakeForm(GEM,"Ball")
  1487. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  1488. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.1,0.25,0.25),false)
  1489. MakeForm(GEM,"Ball")
  1490. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  1491. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.1,0.25,0.25),false)
  1492. MakeForm(GEM,"Ball")
  1493. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  1494.  
  1495.  
  1496.  
  1497.  
  1498.  
  1499. --//=================================\\
  1500. --|| DAMAGE FUNCTIONS
  1501. --\\=================================//
  1502.  
  1503. function StatLabel(CFRAME, TEXT, COLOR)
  1504. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1505. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1506. local BODYGYRO = IT("BodyGyro", STATPART)
  1507. game:GetService("Debris"):AddItem(STATPART ,5)
  1508. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1509. BILLBOARDGUI.Adornee = STATPART
  1510. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1511. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1512. BILLBOARDGUI.AlwaysOnTop = false
  1513. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1514. TEXTLABEL.BackgroundTransparency = 1
  1515. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1516. TEXTLABEL.Text = TEXT
  1517. TEXTLABEL.Font = SKILLFONT
  1518. TEXTLABEL.FontSize="Size42"
  1519. TEXTLABEL.TextColor3 = COLOR
  1520. TEXTLABEL.TextStrokeTransparency = 0
  1521. TEXTLABEL.TextScaled = true
  1522. TEXTLABEL.TextWrapped = true
  1523. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1524. for i = 1, 10 do
  1525. Swait()
  1526. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1527. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  1528. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1529. end
  1530. THEPART.Parent = nil
  1531. end),STATPART, TEXTLABEL)
  1532. end
  1533.  
  1534. --//=================================\\
  1535. --|| DAMAGING
  1536. --\\=================================//
  1537.  
  1538. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1539. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1540. defence.Name = ("HitBy"..Player.Name)
  1541. game:GetService("Debris"):AddItem(defence, 0.001)
  1542. Damage = Damage * DAMAGEMULTIPLIER
  1543. if Humanoid.Health ~= 0 then
  1544. local CritChance = MRANDOM(1,100)
  1545. if Damage > Humanoid.Health then
  1546. Damage = math.ceil(Humanoid.Health)
  1547. if Damage == 0 then
  1548. Damage = 0.1
  1549. end
  1550. end
  1551. Humanoid.Health = Humanoid.Health - Damage
  1552. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1553. end
  1554. end
  1555.  
  1556. function Ghostify(POSITION,RANGE)
  1557. local CHILDREN = workspace:GetDescendants()
  1558. for index, CHILD in pairs(CHILDREN) do
  1559. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1560. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1561. if HUM then
  1562. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1563. if TORSO then
  1564. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1565. local GHOST = GHOSTBASE:Clone()
  1566. GHOST.Parent = Effects
  1567. GHOST.Torso.CFrame = TORSO.CFrame
  1568. table.insert(GHOSTS,GHOST)
  1569. CHILD:remove()
  1570. end
  1571. end
  1572. end
  1573. end
  1574. end
  1575. end
  1576.  
  1577. --//=================================\\
  1578. --|| ATTACK FUNCTIONS AND STUFF
  1579. --\\=================================//
  1580.  
  1581. function Shell()
  1582. ATTACK = false
  1583. Rooted = false
  1584. local GYRO = IT("BodyGyro",RootPart)
  1585. GYRO.D = 750
  1586. GYRO.P = 20000
  1587. GYRO.MaxTorque = VT(0,40000000,0)
  1588. for i=0, 1, 0.1 / Animation_Speed do
  1589. Swait()
  1590. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1591. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1592. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  1593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1595. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  1597. end
  1598. GYRO:remove()
  1599. CreateSound(130113322, Gun, 5, 1, false)
  1600. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
  1601. SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
  1602. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1603. for i=0, 0.3, 0.1 / Animation_Speed do
  1604. Swait()
  1605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  1607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1609. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  1611. end
  1612. ATTACK = false
  1613. Rooted = false
  1614. end
  1615.  
  1616. function Taunt()
  1617. ATTACK = true
  1618. Rooted = false
  1619. TAUNT = true
  1620. for i=0, 0.1, 0.1 / Animation_Speed do
  1621. Swait()
  1622. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1623. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1624. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1625. end
  1626. for i=0, 3, 0.1 / Animation_Speed do
  1627. Swait()
  1628. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1629. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1630. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1631. end
  1632. CreateSound(363808674, Torso, 10, 1.3)
  1633. for i=0, 1, 0.1 / Animation_Speed do
  1634. Swait()
  1635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1638. end
  1639. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1640. CreateSound(649634100, Torso, 10, 0.8)
  1641. for i=0, 0.01, 0.1 / Animation_Speed do
  1642. Swait()
  1643. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1644. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1645. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1646. end
  1647. ATTACK = false
  1648. Rooted = false
  1649. TAUNT = false
  1650. end
  1651.  
  1652. function SinfulShell()
  1653. ATTACK = true
  1654. Rooted = false
  1655. local GYRO = IT("BodyGyro",RootPart)
  1656. GYRO.D = 750
  1657. GYRO.P = 20000
  1658. GYRO.MaxTorque = VT(0,40000000,0)
  1659. for i=0, 1, 0.1 / Animation_Speed do
  1660. Swait()
  1661. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1662. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1663. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  1664. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1665. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1666. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  1668. end
  1669. GYRO:remove()
  1670. CreateSound(132456187, Gun, 5, 1, false)
  1671. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1672. coroutine.resume(coroutine.create(function()
  1673. local Bullet = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Royal purple", "Sinful bullet", VT(0,0,0))
  1674. CreateMesh("SpecialMesh", Bullet, "FileMesh", "94295100", "", VT(6, 6, 7), VT(0,0, 0))
  1675. Bullet.CFrame = Gun.CFrame*CF(1.5,0.5,0)
  1676. local AIMPOINT = Mouse.Hit.p
  1677. local STARTPOS = Gun.CFrame*CF(1.5,0.5,0).p
  1678. local VECTOR = CF(STARTPOS,AIMPOINT)
  1679. local IMPACTED = false
  1680. CreateSound(1393698948, Bullet, 10, 1, true)
  1681. for E = 1, 50 do
  1682. if IMPACTED == true then
  1683. break
  1684. end
  1685. local TARGETPOINT = VECTOR*CF(0,0,-E*5)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,1,0).p
  1686. Bullet.CFrame = CF(Bullet.Position,TARGETPOINT)
  1687. for i = 1, 5 do
  1688. Swait()
  1689. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(1,1,1), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i+E, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1690. Bullet.CFrame = Bullet.CFrame*CF(0,0,-1)
  1691. local AIMHIT,AIMPOS,NORMAL = Raycast(Bullet.Position,Bullet.CFrame.lookVector,1.3,Character)
  1692. if AIMHIT ~= nil then
  1693. IMPACTED = true
  1694. break
  1695. end
  1696. end
  1697. end
  1698. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(9,9,9), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  1699. for i = 1, 7 do
  1700. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,15,1), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1701. end
  1702. Ghostify(Bullet.Position,10)
  1703. Bullet:remove()
  1704. end))
  1705. for i=0, 0.3, 0.1 / Animation_Speed do
  1706. Swait()
  1707. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1708. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  1709. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1710. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1711. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1712. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  1713. end
  1714. ATTACK = false
  1715. Rooted = false
  1716. end
  1717.  
  1718.  
  1719.  
  1720.  
  1721. function Astral_Hop()
  1722. ATTACK = true
  1723. Rooted = false
  1724. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1725. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
  1726. local decal = Decal:Clone()
  1727. decal.Parent = O1
  1728. decal.Face = "Top"
  1729. decal.Texture = "http://www.roblox.com/asset/?id=202696571"
  1730. local decal2 = Decal:Clone()
  1731. decal2.Parent = O1
  1732. decal2.Face = "Bottom"
  1733. decal2.Texture = "http://www.roblox.com/asset/?id=202696571"
  1734. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1735. local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
  1736. O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
  1737. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1738. ROOT.CFrame = CF(O2.Position,RootPart.Position)
  1739. local decal = Decal:Clone()
  1740. decal.Parent = O2
  1741. decal.Face = "Top"
  1742. decal.Texture = "http://www.roblox.com/asset/?id=202696571"
  1743. local decal2 = Decal:Clone()
  1744. decal2.Parent = O2
  1745. decal2.Face = "Bottom"
  1746. decal2.Texture = "http://www.roblox.com/asset/?id=202696571"
  1747. CreateSound("153613030", O1, 10, 0.7)
  1748. CreateSound("153613030", O2, 10, 0.7)
  1749. for i = 1, 75 do
  1750. Swait()
  1751. O1.Size = O1.Size + VT(0.1,0,0.1)
  1752. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
  1753. O2.Size = O2.Size + VT(0.1,0,0.1)
  1754. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1761.  
  1762. end
  1763.  
  1764.  
  1765. Rooted = true
  1766. UNANCHOR = false
  1767. RootPart.Anchored = true
  1768. VALUE1 = true
  1769. for i = 1, 15 do
  1770. Swait()
  1771. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
  1772. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1776. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1778. end
  1779. RootPart.CFrame = ROOT.CFrame
  1780. ROOT:remove()
  1781. for i = 1, 15 do
  1782. Swait()
  1783. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
  1784. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1785. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1786. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1787. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1788. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1789. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1790. end
  1791. VALUE1 = false
  1792. coroutine.resume(coroutine.create(function()
  1793. for i = 1, 75 do
  1794. Swait()
  1795. O1.Size = O1.Size - VT(0.1,0,0.1)
  1796. O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1797. O2.Size = O2.Size - VT(0.1,0,0.1)
  1798. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1799. end
  1800. O1:remove()
  1801. O2:remove()
  1802. end))
  1803. UNANCHOR = true
  1804. RootPart.Anchored = false
  1805. ATTACK = false
  1806. Rooted = false
  1807. end
  1808.  
  1809.  
  1810. function Technobeam()
  1811. ATTACK = true
  1812. Rooted = false
  1813. local GYRO = IT("BodyGyro",RootPart)
  1814. GYRO.D = 100
  1815. GYRO.P = 2000
  1816. GYRO.MaxTorque = VT(0,4000000,0)
  1817. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1818. CreateSound("93724183", RightArm, 5, 1, false)
  1819. for i=1, 35 do
  1820. Swait()
  1821. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1822. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1827. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1829. end
  1830. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Magenta", "Lazer", VT(0,0,0))
  1831. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  1832. local TOCH = BEAM.Touched:Connect(function(hit)
  1833. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  1834. Shatter(hit)
  1835. end
  1836. end)
  1837. local I = 0
  1838. repeat
  1839. Swait()
  1840. I = I + 1
  1841. if I <= 10 then
  1842. BEAM.Transparency = BEAM.Transparency - 0.1
  1843. end
  1844. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  1845. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  1846. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  1847. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  1848. BEAM.Size = VT(2,2,DISTANCE)
  1849. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1850. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1851. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1852. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1853. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1857. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1859. if ENDHIT ~= nil then
  1860. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  1861. Shatter(ENDHIT)
  1862. end
  1863. end
  1864. until LOOP.Playing == false
  1865. GYRO:remove()
  1866. BEAM:remove()
  1867. ATTACK = false
  1868. Rooted = false
  1869. end
  1870.  
  1871. function SpawnSmite(POS)
  1872. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1873. local EMITPOS = HITPOS
  1874. if HITFLOOR ~= nil then
  1875. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1876. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1877. EMITPOS = HITPOS
  1878. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1879. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1880. EMITPOS = HITPOS
  1881. end
  1882. end
  1883. if HITFLOOR ~= nil then
  1884. ApplyAoE(EMITPOS,10)
  1885. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1886. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1887. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1888. for i = 1, 5 do
  1889. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1890. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1891. end
  1892. end
  1893. end
  1894.  
  1895. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1896. coroutine.resume(coroutine.create(function()
  1897. local METEOR = IT("Model",Effects)
  1898. METEOR.Name = "Meteorite"
  1899. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Magenta", "MeteorCenter", VT(5,5,5)*SIZE)
  1900. METEOR.PrimaryPart = CENTER
  1901. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Magenta", "MeteorCenter", VT(5,5,5)*SIZE)
  1902. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1903. for i = 1, 15 do
  1904. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Magenta", "Fire", VT(5.1,1,5.1)*SIZE)
  1905. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1906. end
  1907. if ISDEBREE ~= true then
  1908. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1909. else
  1910. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1911. end
  1912. local IMPACT = false
  1913. CreateSound(463593339, CENTER, 10, 0.6)
  1914. if SIZE >= 3.5 then
  1915. for i = 1, MRANDOM(3,7) do
  1916. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1917. end
  1918. end
  1919. for i = 1, 200 do
  1920. Swait()
  1921. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1922. if HITFLOOR == nil then
  1923. local ORI = CENTER.Orientation
  1924. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1925. else
  1926. if HITFLOOR.Anchored == true then
  1927. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1928. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(6,6,6)*SIZE,5,175)
  1929. end
  1930. IMPACT = true
  1931. break
  1932. end
  1933. end
  1934. if IMPACT == true then
  1935. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1936. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1937. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1938. ApplyAoE(CENTER.Position,30*SIZE)
  1939. end
  1940. METEOR:remove()
  1941. end))
  1942. end
  1943.  
  1944. function Smite()
  1945. ATTACK = true
  1946. Rooted = false
  1947. CreateSound(1368573150, RightArm, 3, 1.5)
  1948. for i=0, 0.6, 0.1 / Animation_Speed do
  1949. Swait()
  1950. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1953. end
  1954. local POWER = 0
  1955. repeat
  1956. Swait()
  1957. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1958. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1959. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1960. POWER = POWER + 0.5
  1961. if POWER >= 85 then
  1962. POWER = 85
  1963. end
  1964. until KEYHOLD == false
  1965. if POWER < 0.6 then
  1966. SpawnSmite(Mouse.Hit.p)
  1967. else
  1968. if POWER < 15 then
  1969. POWER = 15
  1970. end
  1971. SpawnMeteor(Mouse.Hit.p,POWER/15)
  1972. end
  1973. ATTACK = false
  1974. Rooted = false
  1975. end
  1976.  
  1977.  
  1978.  
  1979. function Corrupted_Explosion()
  1980. ATTACK = true
  1981. Rooted = true
  1982. for i=0, 1, 0.1 / Animation_Speed do
  1983. Swait()
  1984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed)
  1985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed)
  1986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1990. end
  1991. for i=0, 0.4, 0.1 / Animation_Speed do
  1992. Swait()
  1993. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
  1994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
  1995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1999. end
  2000. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Beam", VT(0,0,0))
  2001. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Beam", VT(0,0,0))
  2002. MakeForm(BEAM,"Ball")
  2003. MakeForm(BEAM2,"Ball")
  2004. BEAM.CFrame = CF(RootPart.Position)
  2005. BEAM2.CFrame = CF(RootPart.Position)
  2006. CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  2007. for i=1, 100 do
  2008. Swait()
  2009. BEAM.Size = BEAM.Size + VT(0.7,8,0.7)
  2010. BEAM2.Size = BEAM2.Size + VT(2,2,2)
  2011. ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,5,5,15,true)
  2012. BEAM.CFrame = CF(RootPart.Position)
  2013. BEAM2.CFrame = CF(RootPart.Position)
  2014. WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
  2016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
  2017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2021. end
  2022. WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2023. WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2024. BEAM2:remove()
  2025. BEAM:remove()
  2026. ATTACK = false
  2027. Rooted = false
  2028. end
  2029.  
  2030.  
  2031.  
  2032. --//=================================\\
  2033. --|| ASSIGN THINGS TO KEYS
  2034. --\\=================================//
  2035.  
  2036. function MouseDown(Mouse)
  2037. if ATTACK == false then
  2038. end
  2039. end
  2040.  
  2041. function MouseUp(Mouse)
  2042. HOLD = false
  2043. end
  2044.  
  2045. function KeyDown(Key)
  2046. KEYHOLD = true
  2047. if Key == "z" and ATTACK == false then
  2048. Shell()
  2049. end
  2050.  
  2051. if Key == "q" and ATTACK == false then
  2052. Astral_Hop()
  2053. end
  2054.  
  2055. if Key == "e" and ATTACK == false then
  2056. Corrupted_Explosion()
  2057. end
  2058.  
  2059.  
  2060.  
  2061. if Key == "b" and ATTACK == false then
  2062. Technobeam()
  2063. end
  2064.  
  2065. if Key == "t" and ATTACK == false then
  2066. Taunt()
  2067. end
  2068.  
  2069.  
  2070.  
  2071. if Key == "c" and ATTACK == false then
  2072. Smite()
  2073. end
  2074.  
  2075.  
  2076. if Key == "x" and ATTACK == false then
  2077. SinfulShell()
  2078. end
  2079.  
  2080. if Key == "f" and ATTACK == false then
  2081. Prison_Key()
  2082. end
  2083.  
  2084. if Key == "g" and ATTACK == false then
  2085. Morning_Star()
  2086. end
  2087. end
  2088.  
  2089. function KeyUp(Key)
  2090. KEYHOLD = false
  2091. end
  2092.  
  2093. Mouse.Button1Down:connect(function(NEWKEY)
  2094. MouseDown(NEWKEY)
  2095. end)
  2096. Mouse.Button1Up:connect(function(NEWKEY)
  2097. MouseUp(NEWKEY)
  2098. end)
  2099. Mouse.KeyDown:connect(function(NEWKEY)
  2100. KeyDown(NEWKEY)
  2101. end)
  2102. Mouse.KeyUp:connect(function(NEWKEY)
  2103. KeyUp(NEWKEY)
  2104. end)
  2105.  
  2106. --//=================================\\
  2107. --\\=================================//
  2108.  
  2109.  
  2110. function unanchor()
  2111. if UNANCHOR == true then
  2112. g = Character:GetChildren()
  2113. for i = 1, #g do
  2114. if g[i].ClassName == "Part" then
  2115. g[i].Anchored = false
  2116. end
  2117. end
  2118. end
  2119. end
  2120.  
  2121.  
  2122. --//=================================\\
  2123. --|| WRAP THE WHOLE SCRIPT UP
  2124. --\\=================================//
  2125.  
  2126. Humanoid.Changed:connect(function(Jump)
  2127. if Jump == "Jump" and (Disable_Jump == true) then
  2128. Humanoid.Jump = false
  2129. end
  2130. end)
  2131.  
  2132. local BLINKLOOP = 0
  2133.  
  2134. while true do
  2135. Swait()
  2136. script.Parent = WEAPONGUI
  2137. ANIMATE.Parent = nil
  2138. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2139. v:Stop();
  2140. end
  2141. Humanoid.JumpPower = 75
  2142. SINE = SINE + CHANGE
  2143. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2144. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2145. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2146. local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16)
  2147. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2148. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2149. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2150. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2151. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2152. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2153. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2154. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2155. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2156. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2157. end
  2158. if HITFLOOR == nil then
  2159. ANIM = "Midair"
  2160. local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  2161. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  2162. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  2163. local HIT = IT("Folder",JUMPHIT)
  2164. HIT.Name = "Stomped"
  2165. CreateSound(165013277, JUMPHIT, 10, 1, false)
  2166. RootPart.Velocity = VT(0,80,0)
  2167. GoombaStomp(JUMPHIT.Parent)
  2168. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  2169. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  2170. if HEAD then
  2171. if HEAD:FindFirstChild("Stomped") == nil then
  2172. local HIT = IT("Folder",HEAD)
  2173. HIT.Name = "Stomped"
  2174. CreateSound(165013277, HEAD, 10, 1, false)
  2175. RootPart.Velocity = VT(0,80,0)
  2176. GoombaStomp(HEAD.Parent)
  2177. end
  2178. end
  2179. end
  2180. end
  2181. local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  2182. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  2183. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  2184. local HIT = IT("Folder",JUMPHIT)
  2185. HIT.Name = "Stomped"
  2186. CreateSound(165013277, JUMPHIT, 10, 1, false)
  2187. RootPart.Velocity = VT(0,80,0)
  2188. GoombaStomp(JUMPHIT.Parent)
  2189. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  2190. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  2191. if HEAD then
  2192. if HEAD:FindFirstChild("Stomped") == nil then
  2193. local HIT = IT("Folder",HEAD)
  2194. HIT.Name = "Stomped"
  2195. CreateSound(165013277, HEAD, 10, 1, false)
  2196. RootPart.Velocity = VT(0,80,0)
  2197. GoombaStomp(HEAD.Parent)
  2198. end
  2199. end
  2200. end
  2201. end
  2202. local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  2203. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  2204. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  2205. local HIT = IT("Folder",JUMPHIT)
  2206. HIT.Name = "Stomped"
  2207. CreateSound(165013277, JUMPHIT, 10, 1, false)
  2208. RootPart.Velocity = VT(0,80,0)
  2209. GoombaStomp(JUMPHIT.Parent)
  2210. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  2211. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  2212. if HEAD then
  2213. if HEAD:FindFirstChild("Stomped") == nil then
  2214. local HIT = IT("Folder",HEAD)
  2215. HIT.Name = "Stomped"
  2216. CreateSound(165013277, HEAD, 10, 1, false)
  2217. RootPart.Velocity = VT(0,80,0)
  2218. GoombaStomp(HEAD.Parent)
  2219. end
  2220. end
  2221. end
  2222. end
  2223. if ATTACK == false then
  2224. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2228. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2230. end
  2231. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2232. ANIM = "Idle"
  2233. JUMPED = false
  2234. if ATTACK == false then
  2235. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2236. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  2237. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2239. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2240. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2241. end
  2242. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2243. ANIM = "Walk"
  2244. JUMPED = false
  2245. if ATTACK == false then
  2246. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  2248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  2249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2250. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  2251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  2252. end
  2253. end
  2254.  
  2255. unanchor()
  2256. Humanoid.MaxHealth = "inf"
  2257. Humanoid.Health = "inf"
  2258. if Rooted == false then
  2259. Disable_Jump = false
  2260. Humanoid.WalkSpeed = Speed
  2261. elseif Rooted == true then
  2262. Disable_Jump = true
  2263. Humanoid.WalkSpeed = 0
  2264. end
  2265. sick.SoundId = "rbxassetid://591604546"
  2266. sick.Looped = true
  2267. sick.Pitch = 1
  2268. sick.Volume = 10
  2269. sick.Playing = true
  2270. sick.Parent = Torso
  2271. if Head:FindFirstChild("face") then
  2272. Head.face.Texture = "rbxassetid://142478285"
  2273. end
  2274. BLINKLOOP = BLINKLOOP + 1
  2275. if BLINKLOOP >=650 then
  2276. BLINKLOOP = 0
  2277. Blink()
  2278. end
  2279. if #GHOSTS>0 then
  2280. for e=1,#GHOSTS do
  2281. if GHOSTS[e]~=nil then
  2282. local Thing=GHOSTS[e]
  2283. if Thing~=nil then
  2284. if Thing:FindFirstChild("Head") then
  2285. if Thing:FindFirstChild("Head"):FindFirstChild("face") then
  2286. Thing:FindFirstChild("Head").face.Texture = "rbxassetid://127959433"
  2287. end
  2288. if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then
  2289. Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove()
  2290. end
  2291. end
  2292. local TORSO = Thing:FindFirstChild("Torso")
  2293. if TORSO then
  2294. TORSO.Anchored = false
  2295. local ROOT = Thing.HumanoidRootPart
  2296. local RootJoint1 = ROOT:FindFirstChild("RootJoint")
  2297. local Neck1 = TORSO:FindFirstChild("Neck")
  2298. local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder")
  2299. local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder")
  2300. local RightHip1 = TORSO:FindFirstChild("Right Hip")
  2301. local LeftHip1 = TORSO:FindFirstChild("Left Hip")
  2302. if ROOT and RootJoint1 then
  2303. local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude
  2304. if VELOCITY < 1 then
  2305. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  2306. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  2307. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  2308. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  2309. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  2310. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  2311. elseif VELOCITY > 1 then
  2312. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  2313. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  2314. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  2315. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  2316. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  2317. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  2318. end
  2319. end
  2320. local Human = Thing.Humanoid
  2321. if Human then
  2322. Human.HipHeight = 0.3
  2323. for _, c in pairs(Thing:GetChildren()) do
  2324. if c.ClassName == "Part" and c.Transparency < 1 then
  2325. c.Color = C3(0,0,0)
  2326. c.Transparency = 0.65 + 0.15 * COS(SINE / 25)
  2327. elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  2328. c:remove()
  2329. end
  2330. end
  2331. if Human then
  2332. local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION)
  2333. IDLEANIMATION:Play()
  2334. end
  2335. local list = game.Workspace:children()
  2336. local torso = nil
  2337. local dist = 50
  2338. local temp = nil
  2339. local human = nil
  2340. local temp2 = nil
  2341. local OwnerInDanger = false
  2342. for x = 1, #list do
  2343. temp2 = list[x]
  2344. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  2345. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2346. human = temp2:findFirstChildOfClass("Humanoid")
  2347. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2348. if (temp.Position - Torso.Position).magnitude < 15 then
  2349. OwnerInDanger = true
  2350. newdist = (temp.Position - TORSO.Position).magnitude
  2351. dist = (Torso.Position - temp.Position).magnitude
  2352. Human:MoveTo(temp.Position)
  2353. torso = temp
  2354. if newdist < 7 then
  2355. torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5)
  2356. CreateSound(814168787, temp, 1, 2, false)
  2357. ApplyDamage(human,MRANDOM(15,35),temp)
  2358. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2359. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2360. end
  2361. end
  2362. end
  2363. end
  2364. end
  2365. if OwnerInDanger == false then
  2366. for x = 1, #list do
  2367. temp2 = list[x]
  2368. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  2369. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2370. human = temp2:findFirstChildOfClass("Humanoid")
  2371. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2372. if (temp.Position - Torso.Position).magnitude < dist then
  2373. newdist = (temp.Position - TORSO.Position).magnitude
  2374. Human:MoveTo(temp.Position)
  2375. torso = temp
  2376. if newdist < 15 then
  2377. if MRANDOM(1,35) == 1 then
  2378. CreateSound(438665935, temp, 1, 3, false)
  2379. ApplyDamage(human,MRANDOM(2,20),temp)
  2380. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2381. end
  2382. end
  2383. end
  2384. end
  2385. end
  2386. end
  2387. end
  2388. if torso == nil then
  2389. Human.WalkSpeed = Speed -0.2
  2390. if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then
  2391. Human:MoveTo(TORSO.Position)
  2392. elseif (Torso.Position - TORSO.Position).magnitude > 15 then
  2393. Human:MoveTo(Torso.Position)
  2394. elseif (Torso.Position - TORSO.Position).magnitude < 11 then
  2395. Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p)
  2396. end
  2397. else
  2398. if OwnerInDanger == false then
  2399. Human.WalkSpeed = Speed*1.2
  2400. else
  2401. Human.WalkSpeed = Speed*5
  2402. end
  2403. end
  2404. if Human.Health == 0 then
  2405. Thing:remove()
  2406. table.remove(GHOSTS,e)
  2407. else
  2408. Human.Health = Human.Health + 0.5
  2409. end
  2410. else
  2411. Thing:remove()
  2412. table.remove(GHOSTS,e)
  2413. end
  2414. else
  2415. Thing:remove()
  2416. table.remove(GHOSTS,e)
  2417. end
  2418. end
  2419. end
  2420. end
  2421. end
  2422. refit()
  2423. end
  2424.  
  2425. --//=================================\\
  2426. --\\=================================//
  2427.  
  2428.  
  2429.  
  2430.  
  2431.  
  2432. --//====================================================\\--
  2433. --|| END OF THE SCRIPT
  2434. --\\====================================================//--
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