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- # Config version. Do not change this
- config-version = "2.7"
- # What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
- bind = "0.0.0.0:13062"
- # What should be the MOTD? This gets displayed when the player adds your server to
- # their server list. Only MiniMessage format is accepted.
- motd = "Minecraft Network"
- # What should we display for the maximum number of players? (Velocity does not support a cap
- # on the number of players online.)
- show-max-players = 500
- # Should we authenticate players with Mojang? By default, this is on.
- online-mode = false
- # Should the proxy enforce the new public key security standard? By default, this is on.
- force-key-authentication = true
- # If client's ISP/AS sent from this proxy is different from the one from Mojang's
- # authentication server, the player is kicked. This disallows some VPN and proxy
- # connections but is a weak form of protection.
- prevent-client-proxy-connections = false
- # Should we forward IP addresses and other data to backend servers?
- # Available options:
- # - "none": No forwarding will be done. All players will appear to be connecting
- # from the proxy and will have offline-mode UUIDs.
- # - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
- # if you run servers using Minecraft 1.12 or lower.
- # - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
- # plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
- # unable to implement network level firewalling (on a shared host).
- # - "modern": Forward player IPs and UUIDs as part of the login process using
- # Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
- player-info-forwarding-mode = "modern"
- # If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
- # The file is expected to be UTF-8 encoded and not empty.
- forwarding-secret-file = "forwarding.secret"
- # Announce whether or not your server supports Forge. If you run a modded server, we
- # suggest turning this on.
- #
- # If your network runs one modpack consistently, consider using ping-passthrough = "mods"
- # instead for a nicer display in the server list.
- announce-forge = false
- # If enabled (default is false) and the proxy is in online mode, Velocity will kick
- # any existing player who is online if a duplicate connection attempt is made.
- kick-existing-players = false
- # Should Velocity pass server list ping requests to a backend server?
- # Available options:
- # - "disabled": No pass-through will be done. The velocity.toml and server-icon.png
- # will determine the initial server list ping response.
- # - "mods": Passes only the mod list from your backend server into the response.
- # The first server in your try list (or forced host) with a mod list will be
- # used. If no backend servers can be contacted, Velocity won't display any
- # mod information.
- # - "description": Uses the description and mod list from the backend server. The first
- # server in the try (or forced host) list that responds is used for the
- # description and mod list.
- # - "all": Uses the backend server's response as the proxy response. The Velocity
- # configuration is used if no servers could be contacted.
- ping-passthrough = "DISABLED"
- # If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
- enable-player-address-logging = true
- [servers]
- # Configure your servers here. Each key represents the server's name, and the value
- # represents the IP address of the server to connect to.
- lobby = ""
- minigames = ""
- Survival = ""
- BoxPvp = ""
- # In what order we should try servers when a player logs in or is kicked from a server.
- try = ["lobby"]
- factions = ""
- [forced-hosts]
- "minigames.example.com" = ["minigames"]
- # Configure your forced hosts here.
- "lobby.example.com" = ["lobby"]
- "factions.example.com" = ["factions"]
- [advanced]
- # Specify a read timeout for connections here. The default is 30 seconds.
- read-timeout = 30000
- # Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
- tcp-fast-open = false
- # How much compression should be done (from 0-9). The default is -1, which uses the
- # default level of 6.
- compression-level = -1
- # How large a Minecraft packet has to be before we compress it. Setting this to zero will
- # compress all packets, and setting it to -1 will disable compression entirely.
- compression-threshold = 256
- # How fast (in milliseconds) are clients allowed to connect after the last connection? By
- # default, this is three seconds. Disable this by setting this to 0.
- login-ratelimit = 3000
- # Specify a custom timeout for connection timeouts here. The default is five seconds.
- connection-timeout = 5000
- # Enables logging of player connections when connecting to the proxy, switching servers
- # and disconnecting from the proxy.
- log-player-connections = true
- # Enables BungeeCord plugin messaging channel support on Velocity.
- bungee-plugin-message-channel = true
- # Shows ping requests to the proxy from clients.
- show-ping-requests = false
- #Allows players transferred from other hosts via the
- #Transfer packet (Minecraft 1.20.5) to be received.
- accepts-transfers = false
- # By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
- # loses connection to the server without an explicit disconnect message by attempting to fall the
- # user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
- # can disable this setting to use the BungeeCord behavior.
- failover-on-unexpected-server-disconnect = true
- # Declares the proxy commands to 1.13+ clients.
- announce-proxy-commands = true
- # Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
- # don't enable it.
- haproxy-protocol = false
- # Enables the logging of commands
- log-command-executions = false
- [query]
- # If query is enabled, on what port should the query protocol listen on?
- port = 25577
- # Whether plugins should be shown in query response by default or not
- show-plugins = false
- # This is the map name that is reported to the query services.
- map = "Velocity"
- # Whether to enable responding to GameSpy 4 query responses or not.
- enabled = false
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