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output log - verdun

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Nov 14th, 2018
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  1. Initialize engine version: 2018.2.13f1 (83fbdcd35118)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
  6. Vendor:
  7. VRAM: 11127 MB
  8. Driver: 24.21.13.9924
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 0.088 seconds
  11. <RI> Initializing input.
  12.  
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. UnloadTime: 0.456033 ms
  18. Commandline options: C:\Program Files (x86)\Steam\steamapps\common\WW1GameSeries\WW1 Game Series.exe -window-mode exclusive
  19. Realtime: 0.126 NetworkTime: 0 Category:
  20.  
  21. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  22.  
  23. Setting up 6 worker threads for Enlighten.
  24. Thread -> id: 4c18 -> priority: 1
  25. Thread -> id: 2758 -> priority: 1
  26. Thread -> id: 38d4 -> priority: 1
  27. Thread -> id: 45e0 -> priority: 1
  28. Thread -> id: 1a00 -> priority: 1
  29. Thread -> id: 4cbc -> priority: 1
  30. Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=328
  31.  
  32. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  33.  
  34. Loading start bundles for Western
  35. Realtime: 0.515 NetworkTime: 0 Category:
  36.  
  37. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  38.  
  39. Loading start bundles took 0.3 s.
  40.  
  41. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  42.  
  43. Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
  44. Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
  45. Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
  46. Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
  47. Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
  48. UnloadTime: 0.389540 ms
  49. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/data-00000160CF542770.dll
  50. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/data-00000160CF5AA040.dll
  51. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/data-00000160CF5F2010.dll
  52. Searching for compatible XInput library...
  53. Found Xinput1_4.dll.
  54. SplashScene Awake.
  55. Realtime: 2.024 NetworkTime: 0 Category:
  56.  
  57. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  58.  
  59. Crash Dump root does not exist: C:/Users/Adam/AppData/Local/Temp/WW1 Game Series/WW1 Game Series/Crashes
  60.  
  61. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  62.  
  63.  
  64. Unloading 952 unused Assets to reduce memory usage. Loaded Objects now: 4626.
  65. Total: 13.735869 ms (FindLiveObjects: 0.582648 ms CreateObjectMapping: 0.167341 ms MarkObjects: 11.273952 ms DeleteObjects: 1.711373 ms)
  66.  
  67. Architecture Test: Unity64bits=True and System64bits=False
  68.  
  69. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  70.  
  71. 0.6499689 Steamworks setup done front:Western GetMySteamID=76561198222104776
  72.  
  73. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  74.  
  75. Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
  76. UnloadTime: 0.757747 ms
  77. ###########################################
  78.  
  79.  
  80. Network Version: 292 Build=12399 CommandLineFront=Western Platform=Steam Branch=None
  81. Realtime: 19.981 NetworkTime: 0 Category:
  82.  
  83. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  84.  
  85.  
  86. Unloading 16910 unused Assets to reduce memory usage. Loaded Objects now: 26247.
  87. Total: 43.135362 ms (FindLiveObjects: 1.988151 ms CreateObjectMapping: 2.438644 ms MarkObjects: 26.108624 ms DeleteObjects: 12.599386 ms)
  88.  
  89. ClusteringDone (now calling UnloadUnusedAssets)
  90. Realtime: 21.592 NetworkTime: 3299828.674 Category:
  91.  
  92. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  93.  
  94. Unloading 1 Unused Serialized files (Serialized files now loaded: 19)
  95.  
  96. Unloading 248 unused Assets to reduce memory usage. Loaded Objects now: 21790.
  97. Total: 25.449786 ms (FindLiveObjects: 1.327928 ms CreateObjectMapping: 0.508397 ms MarkObjects: 23.251348 ms DeleteObjects: 0.361834 ms)
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