liq3

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Sep 3rd, 2019
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  1. import random
  2.  
  3. def combatDrill(numDice, bonusDamage, rolls):
  4.     damage = 0
  5.     heat = 0
  6.     for i in range(rolls):
  7.         dice = [random.randint(1,6) for r in range(numDice)]
  8.         bonusDice = 0
  9.         while 1 in dice:
  10.             dice.sort(reverse=True)
  11.             dice.pop()
  12.             dice = dice + [random.randint(1,6) for r in range(2)]
  13.             heat += 1
  14.             bonusDice += 1
  15.         dice.sort(reverse=True)
  16.         damage += sum( dice[ :numDice + bonusDice] )
  17.     print(f'Damage:{damage/rolls} Heat:{heat/rolls}')
  18.  
  19. def combatDrillCrit(numDice, bonusDamage, rolls):
  20.     damage = 0
  21.     heat = 0
  22.     for i in range(rolls):
  23.         dice = [random.randint(1,6) for r in range(numDice)]
  24.         bonusDice = 0
  25.         while 1 in dice:
  26.             dice.sort(reverse=True)
  27.             dice.pop()
  28.             dice = dice + [random.randint(1,6) for r in range(2)]
  29.             heat += 1
  30.             bonusDice += 1
  31.         dice.sort(reverse=True)
  32.         damage += sum( dice[ :int(numDice/2) + bonusDice] )
  33.     print(f'Damage:{damage/rolls} Heat:{heat/rolls}')
  34.  
  35. def combatDrillWeakCrit(numDice, bonusDamage, rolls):
  36.     damage = 0
  37.     heat = 0
  38.     for i in range(rolls):
  39.         dice = [random.randint(1,6) for r in range(numDice)]
  40.         dice.sort(reverse=True)
  41.         dice = dice[:int(numDice/2)]
  42.         while 1 in dice:
  43.             dice.sort(reverse=True)
  44.             dice.pop()
  45.             dice = dice + [random.randint(1,6) for r in range(2)]
  46.             heat += 1      
  47.         damage += sum(dice)
  48.     print(f'Damage:{damage/rolls} Heat:{heat/rolls}')
  49.  
  50. combatDrillCrit(8, 0, 1000000)
  51. combatDrill(4,0,1000000)
  52. combatDrillWeakCrit(8, 0, 1000000)
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