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- {
- "NPC Configuration - Sledge": {
- "Worn items": [
- {
- "ShortName": "frankensteins.monster.01.head",
- "SkinID (0 - default)": 0
- },
- {
- "ShortName": "frankensteins.monster.01.torso",
- "SkinID (0 - default)": 0
- },
- {
- "ShortName": "frankensteins.monster.01.legs",
- "SkinID (0 - default)": 0
- }
- ],
- "Weapons": [
- {
- "ShortName": "paddle",
- "SkinID (0 - default)": 0,
- "Probability Percent [0.0-100.0]": 100.0
- },
- {
- "ShortName": "spear.stone",
- "SkinID (0 - default)": 0,
- "Probability Percent [0.0-100.0]": 100.0
- },
- {
- "ShortName": "bone.club",
- "SkinID (0 - default)": 0,
- "Probability Percent [0.0-100.0]": 100.0
- },
- {
- "ShortName": "knife.combat",
- "SkinID (0 - default)": 0,
- "Probability Percent [0.0-100.0]": 100.0
- },
- {
- "ShortName": "longsword",
- "SkinID (0 - default)": 0,
- "Probability Percent [0.0-100.0]": 100.0
- },
- {
- "ShortName": "pitchfork",
- "SkinID (0 - default)": 0,
- "Probability Percent [0.0-100.0]": 100.0
- },
- {
- "ShortName": "knife.bone",
- "SkinID (0 - default)": 0,
- "Probability Percent [0.0-100.0]": 100.0
- },
- {
- "ShortName": "mace",
- "SkinID (0 - default)": 0,
- "Probability Percent [0.0-100.0]": 100.0
- },
- {
- "ShortName": "salvaged.cleaver",
- "SkinID (0 - default)": 0,
- "Probability Percent [0.0-100.0]": 100.0
- },
- {
- "ShortName": "knife.butcher",
- "SkinID (0 - default)": 0,
- "Probability Percent [0.0-100.0]": 100.0
- },
- {
- "ShortName": "machete",
- "SkinID (0 - default)": 0,
- "Probability Percent [0.0-100.0]": 100.0
- },
- {
- "ShortName": "salvaged.sword",
- "SkinID (0 - default)": 0,
- "Probability Percent [0.0-100.0]": 100.0
- },
- {
- "ShortName": "spear.wooden",
- "SkinID (0 - default)": 0,
- "Probability Percent [0.0-100.0]": 100.0
- },
- {
- "ShortName": "stone.pickaxe",
- "SkinID (0 - default)": 0,
- "Probability Percent [0.0-100.0]": 100.0
- },
- {
- "ShortName": "torch",
- "SkinID (0 - default)": 0,
- "Probability Percent [0.0-100.0]": 100.0
- },
- {
- "ShortName": "axe.salvaged",
- "SkinID (0 - default)": 0,
- "Probability Percent [0.0-100.0]": 100.0
- },
- {
- "ShortName": "pickaxe",
- "SkinID (0 - default)": 0,
- "Probability Percent [0.0-100.0]": 100.0
- },
- {
- "ShortName": "hammer.salvaged",
- "SkinID (0 - default)": 0,
- "Probability Percent [0.0-100.0]": 100.0
- },
- {
- "ShortName": "hatchet",
- "SkinID (0 - default)": 0,
- "Probability Percent [0.0-100.0]": 100.0
- },
- {
- "ShortName": "stonehatchet",
- "SkinID (0 - default)": 0,
- "Probability Percent [0.0-100.0]": 100.0
- },
- {
- "ShortName": "icepick.salvaged",
- "SkinID (0 - default)": 0,
- "Probability Percent [0.0-100.0]": 100.0
- },
- {
- "ShortName": "sickle",
- "SkinID (0 - default)": 0,
- "Probability Percent [0.0-100.0]": 100.0
- },
- {
- "ShortName": "mace.baseballbat",
- "SkinID (0 - default)": 0,
- "Probability Percent [0.0-100.0]": 100.0
- }
- ],
- "The probability of Beancan Grenade appearance": 7.5,
- "Health Points": 50.0,
- "Damage Scale": 0.4,
- "Turret damage scale": 0.25,
- "Speed": 8.0
- },
- "NPC Configuration - Juggernaut": {
- "Worn items": [
- {
- "ShortName": "frankensteins.monster.03.head",
- "SkinID (0 - default)": 0
- },
- {
- "ShortName": "frankensteins.monster.03.torso",
- "SkinID (0 - default)": 0
- },
- {
- "ShortName": "frankensteins.monster.03.legs",
- "SkinID (0 - default)": 0
- }
- ],
- "Weapons": [
- {
- "ShortName": "hmlmg",
- "SkinID (0 - default)": 0,
- "Mods": [
- "weapon.mod.holosight",
- "weapon.mod.flashlight"
- ],
- "Ammo": "",
- "Probability Percent [0.0-100.0]": 100.0,
- "Damage Scale": 0.2
- }
- ],
- "The probability of Beancan Grenade appearance": 0.0,
- "Health Points": 300.0,
- "Turret damage scale": 0.25,
- "Aim Cone Scale": 1.1,
- "Speed": 5.0,
- "Attack Range Multiplier": 1.0
- },
- "NPC Configuration - Rocketman": {
- "Worn items": [
- {
- "ShortName": "hazmatsuit.lumberjack",
- "SkinID (0 - default)": 0
- }
- ],
- "Weapons": [
- {
- "ShortName": "rifle.lr300",
- "SkinID (0 - default)": 0,
- "Mods": [
- "weapon.mod.holosight",
- "weapon.mod.flashlight"
- ],
- "Ammo": "",
- "Probability Percent [0.0-100.0]": 100.0
- }
- ],
- "The probability of F1 Grenade appearance": 15.0,
- "Health Points": 175.0,
- "Damage Scale": 0.4,
- "Turret damage scale": 0.25,
- "Aim Cone Scale": 1.5,
- "Speed": 7.5,
- "Attack Range Multiplier": 0.5
- },
- "NPC damage multipliers depending on the attacker's weapon": {
- "grenade.beancan.deployed": 0.5,
- "grenade.f1.deployed": 0.5,
- "explosive.satchel.deployed": 0.5,
- "explosive.timed.deployed": 0.5,
- "rocket_hv": 0.5,
- "rocket_basic": 0.5,
- "40mm_grenade_he": 0.5
- },
- "Prefix of chat messages": "[DefendableHomes]",
- "Do you use global chat? [true/false]": true,
- "GUI Announcements setting": {
- "Do you use the GUI Announcements plugin? [true/false]": false,
- "Banner color": "Orange",
- "Text color": "White",
- "Adjust Vertical Position": 0.03
- },
- "Notify setting": {
- "Do you use the Notify plugin? [true/false]": false,
- "Type": "0"
- },
- "Can the non-owner of the event loot the locked crate? [true/false]": false,
- "Can the non-owner of the event deal damage to the NPC? [true/false]": true,
- "Can an Npc attack a non-owner of the event? [true/false]": true,
- "List of prefabs that you can build in the event area": [
- "assets/prefabs/building/ladder.wall.wood/ladder.wooden.wall.prefab"
- ],
- "The maximum number of Auto Turrets in the house to start the event": 10,
- "Difficulty levels setting": [
- {
- "Name": "EASY",
- "List of attack waves": [
- {
- "Level": 1,
- "Preparation time [sec.]": 30,
- "Duration [sec.]": 90,
- "Time until appearance of new NPCs [sec.]": 15,
- "NPC Sets": [
- {
- "Type of NPC": "Sledge",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 6
- }
- ]
- }
- ]
- },
- {
- "Level": 2,
- "Preparation time [sec.]": 30,
- "Duration [sec.]": 120,
- "Time until appearance of new NPCs [sec.]": 15,
- "NPC Sets": [
- {
- "Type of NPC": "Sledge",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 8
- }
- ]
- }
- ]
- },
- {
- "Level": 3,
- "Preparation time [sec.]": 30,
- "Duration [sec.]": 120,
- "Time until appearance of new NPCs [sec.]": 15,
- "NPC Sets": [
- {
- "Type of NPC": "Sledge",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 8
- }
- ]
- },
- {
- "Type of NPC": "Juggernaut",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 75.0,
- "Count": 1
- }
- ]
- }
- ]
- }
- ],
- "Locked crate setting": {
- "Time to unlock Crates [sec.]": 10.0,
- "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
- "Minimum number of prefabs": 3,
- "Maximum number of prefabs": 3,
- "Use minimum and maximum values? [true/false]": true,
- "List of prefabs": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
- },
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab"
- },
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/bundled/prefabs/radtown/crate_normal.prefab"
- }
- ]
- },
- "Own loot table (if the loot table type is 1 or 5)": {
- "Minimum number of items": 1,
- "Maximum number of items": 1,
- "Use minimum and maximum values? [true/false]": false,
- "List of items": [
- {
- "ShortName": "scrap",
- "Minimum": 500,
- "Maximum": 1000,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "ammo.rifle",
- "Minimum": 500,
- "Maximum": 750,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "ammo.pistol",
- "Minimum": 500,
- "Maximum": 750,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "syringe.medical",
- "Minimum": 30,
- "Maximum": 60,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "largemedkit",
- "Minimum": 5,
- "Maximum": 10,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "grenade.f1",
- "Minimum": 5,
- "Maximum": 10,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "flare",
- "Minimum": 1,
- "Maximum": 1,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 2888602942,
- "Name (empty - default)": "Flare for MEDIUM"
- }
- ]
- }
- }
- },
- {
- "Name": "MEDIUM",
- "List of attack waves": [
- {
- "Level": 1,
- "Preparation time [sec.]": 30,
- "Duration [sec.]": 90,
- "Time until appearance of new NPCs [sec.]": 10,
- "NPC Sets": [
- {
- "Type of NPC": "Sledge",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 10
- }
- ]
- }
- ]
- },
- {
- "Level": 2,
- "Preparation time [sec.]": 30,
- "Duration [sec.]": 120,
- "Time until appearance of new NPCs [sec.]": 10,
- "NPC Sets": [
- {
- "Type of NPC": "Sledge",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 10
- }
- ]
- },
- {
- "Type of NPC": "Juggernaut",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 50.0,
- "Count": 1
- }
- ]
- },
- {
- "Type of NPC": "Rocketman",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- }
- ]
- },
- {
- "Level": 3,
- "Preparation time [sec.]": 30,
- "Duration [sec.]": 120,
- "Time until appearance of new NPCs [sec.]": 15,
- "NPC Sets": [
- {
- "Type of NPC": "Sledge",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 10
- }
- ]
- },
- {
- "Type of NPC": "Juggernaut",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 1
- }
- ]
- },
- {
- "Type of NPC": "Rocketman",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 6
- }
- ]
- }
- ]
- },
- {
- "Level": 4,
- "Preparation time [sec.]": 30,
- "Duration [sec.]": 150,
- "Time until appearance of new NPCs [sec.]": 15,
- "NPC Sets": [
- {
- "Type of NPC": "Sledge",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 10
- }
- ]
- },
- {
- "Type of NPC": "Juggernaut",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 1
- }
- ]
- },
- {
- "Type of NPC": "Juggernaut",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 50.0,
- "Count": 1
- }
- ]
- },
- {
- "Type of NPC": "Rocketman",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 4
- }
- ]
- }
- ]
- }
- ],
- "Locked crate setting": {
- "Time to unlock Crates [sec.]": 10.0,
- "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
- "Minimum number of prefabs": 5,
- "Maximum number of prefabs": 5,
- "Use minimum and maximum values? [true/false]": true,
- "List of prefabs": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
- },
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab"
- },
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/bundled/prefabs/radtown/crate_elite.prefab"
- },
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab"
- },
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/bundled/prefabs/radtown/crate_normal.prefab"
- }
- ]
- },
- "Own loot table (if the loot table type is 1 or 5)": {
- "Minimum number of items": 1,
- "Maximum number of items": 1,
- "Use minimum and maximum values? [true/false]": false,
- "List of items": [
- {
- "ShortName": "scrap",
- "Minimum": 750,
- "Maximum": 1500,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "ammo.rifle",
- "Minimum": 1000,
- "Maximum": 2000,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "syringe.medical",
- "Minimum": 50,
- "Maximum": 100,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "largemedkit",
- "Minimum": 7,
- "Maximum": 15,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "grenade.f1",
- "Minimum": 7,
- "Maximum": 15,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "flare",
- "Minimum": 1,
- "Maximum": 1,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 2888602942,
- "Name (empty - default)": "Flare for MEDIUM"
- },
- {
- "ShortName": "flare",
- "Minimum": 1,
- "Maximum": 1,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 2888603247,
- "Name (empty - default)": "Flare for HARD"
- }
- ]
- }
- }
- },
- {
- "Name": "HARD",
- "List of attack waves": [
- {
- "Level": 1,
- "Preparation time [sec.]": 30,
- "Duration [sec.]": 110,
- "Time until appearance of new NPCs [sec.]": 10,
- "NPC Sets": [
- {
- "Type of NPC": "Sledge",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 12
- }
- ]
- }
- ]
- },
- {
- "Level": 2,
- "Preparation time [sec.]": 30,
- "Duration [sec.]": 140,
- "Time until appearance of new NPCs [sec.]": 10,
- "NPC Sets": [
- {
- "Type of NPC": "Sledge",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 12
- }
- ]
- },
- {
- "Type of NPC": "Juggernaut",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 50.0,
- "Count": 1
- }
- ]
- },
- {
- "Type of NPC": "Rocketman",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 4
- }
- ]
- }
- ]
- },
- {
- "Level": 3,
- "Preparation time [sec.]": 30,
- "Duration [sec.]": 150,
- "Time until appearance of new NPCs [sec.]": 10,
- "NPC Sets": [
- {
- "Type of NPC": "Sledge",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 12
- }
- ]
- },
- {
- "Type of NPC": "Juggernaut",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 1
- }
- ]
- },
- {
- "Type of NPC": "Rocketman",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 6
- }
- ]
- }
- ]
- },
- {
- "Level": 4,
- "Preparation time [sec.]": 30,
- "Duration [sec.]": 180,
- "Time until appearance of new NPCs [sec.]": 15,
- "NPC Sets": [
- {
- "Type of NPC": "Sledge",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 14
- }
- ]
- },
- {
- "Type of NPC": "Juggernaut",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 1
- }
- ]
- },
- {
- "Type of NPC": "Rocketman",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 9
- }
- ]
- }
- ]
- },
- {
- "Level": 5,
- "Preparation time [sec.]": 30,
- "Duration [sec.]": 180,
- "Time until appearance of new NPCs [sec.]": 15,
- "NPC Sets": [
- {
- "Type of NPC": "Sledge",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 12
- }
- ]
- },
- {
- "Type of NPC": "Juggernaut",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 1
- }
- ]
- },
- {
- "Type of NPC": "Juggernaut",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 50.0,
- "Count": 1
- }
- ]
- },
- {
- "Type of NPC": "Rocketman",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 9
- }
- ]
- },
- {
- "Type of NPC": "Rocketman",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 50.0,
- "Count": 3
- }
- ]
- }
- ]
- }
- ],
- "Locked crate setting": {
- "Time to unlock Crates [sec.]": 10.0,
- "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
- "Minimum number of prefabs": 21,
- "Maximum number of prefabs": 21,
- "Use minimum and maximum values? [true/false]": true,
- "List of prefabs": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
- },
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab"
- },
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/prefabs/npc/m2bradley/bradley_crate.prefab"
- },
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/prefabs/misc/supply drop/supply_drop.prefab"
- },
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/bundled/prefabs/radtown/crate_elite.prefab"
- },
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab"
- },
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/bundled/prefabs/radtown/crate_normal.prefab"
- }
- ]
- },
- "Own loot table (if the loot table type is 1 or 5)": {
- "Minimum number of items": 1,
- "Maximum number of items": 1,
- "Use minimum and maximum values? [true/false]": false,
- "List of items": [
- {
- "ShortName": "scrap",
- "Minimum": 1000,
- "Maximum": 2000,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "ammo.rifle",
- "Minimum": 2000,
- "Maximum": 4000,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "syringe.medical",
- "Minimum": 100,
- "Maximum": 200,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "largemedkit",
- "Minimum": 10,
- "Maximum": 20,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "grenade.f1",
- "Minimum": 10,
- "Maximum": 20,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "flare",
- "Minimum": 1,
- "Maximum": 1,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 2888603247,
- "Name (empty - default)": "Flare for HARD"
- }
- ]
- }
- }
- }
- ],
- "Flares setting": [
- {
- "Name": "Flare for EASY",
- "SkinID": 2888602635,
- "Name of difficulty level": "EASY",
- "Crate appearance settings": [
- {
- "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
- "Chance [0.0-100.0]": 50.0
- },
- {
- "Prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab",
- "Chance [0.0-100.0]": 50.0
- },
- {
- "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
- "Chance [0.0-100.0]": 33.33333
- },
- {
- "Prefab": "assets/prefabs/misc/supply drop/supply_drop.prefab",
- "Chance [0.0-100.0]": 50.0
- }
- ]
- },
- {
- "Name": "Flare for MEDIUM",
- "SkinID": 2888602942,
- "Name of difficulty level": "MEDIUM",
- "Crate appearance settings": []
- },
- {
- "Name": "Flare for HARD",
- "SkinID": 2888603247,
- "Name of difficulty level": "HARD",
- "Crate appearance settings": []
- }
- ],
- "Configuration version": {
- "Major": 1,
- "Minor": 0,
- "Patch": 3
- }
- }
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