moonside

ADVENTURE Ch. 37 - Complete Darkness

Aug 12th, 2012
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  1. Ark ---------- Raynar Danakar ------ http://www.myth-weavers.com/sheetview.php?sheetid=399678
  2. CommodoreJim - Drominus Hellcleave - http://www.myth-weavers.com/sheetview.php?sheetid=381991
  3. Eltrotraw ---- Tombs the Gunman ---- http://www.myth-weavers.com/sheetview.php?sheetid=376543
  4. Deathfish64 -- Pikkupstix ---------- http://www.myth-weavers.com/sheetview.php?sheetid=376612
  5. Moonside ----- Charlotte Tesser ---- http://www.myth-weavers.com/sheetview.php?sheetid=377170
  6. Skeleton ----- Freddie ------------- http://www.myth-weavers.com/sheetview.php?sheetid=381882
  7.  
  8.  
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  10.  
  11.  
  12. * Now talking in #adventure
  13. * Politoed ([email protected]) has joined #adventure
  14. <Moonside> So... are we doing it today?
  15. <Deathfish64> We're currently missing eltro
  16. <Deathfish64> But yeah i think so
  17. <Moonside> I see.
  18. <Deathfish64> I don't need to sleep early tonight so it's not too bad if we start late
  19. <Deathfish64> At least on my end
  20. <~flibbyjibbits> im time limited because im at home and cant be up too late
  21. <Moonside> Meh.
  22. <Deathfish64> Do we know where eltro went?
  23. <Deathfish64> he's been gone a while it seems
  24. <Arkay> Probably asleep
  25. <Arkay> Just because he's been up all night
  26. <Politoed> What a tool
  27. <~flibbyjibbits> my family is upset with me because ive just been sitting here waiting 3 hours
  28. * Eltriuqs ([email protected]) has joined #adventure
  29. * CommodoreJim ([email protected]) has joined #adventure
  30. <Politoed> Avengers! Assemble!
  31. * Politoed is now known as Skeleton
  32. <Moonside> Yay.
  33. <Deathfish64> woo
  34. * Disconnected
  35. * Attempting to rejoin channel #adventure
  36. * Rejoined channel #adventure
  37. * Moonside ([email protected]) Quit (Ping timeout)
  38. <~flibbyjibbits> ok so
  39. <Moon> We had just finished killing some invisible things.
  40. <Deathfish64> Oh yeah I missed the end of that fight
  41. <Deathfish64> Did I die?
  42. <Moon> I don't think you even got hit.
  43. <Deathfish64> oh, that's nice
  44. <Deathfish64> They must not have tried
  45. <Skeleton> They really hated Drom and Tombs.
  46. <CommodoreJim> Luckily I was pretty much immune to poison
  47. <CommodoreJim> Tombs, however...
  48. <Moon> At the end, they turned into shiny dust that Pikkup and Lotte figured out might be useful against shadow stuff.
  49. <Skeleton> 'Bitch I'm half-orc, my blood is poison'
  50. <Skeleton> On that note, go ahead and start without me while I eat dinner, I won't be too long
  51. <~flibbyjibbits> just waiting for people to do stuff
  52. <Deathfish64> I will leave doing-stuff-decisions to someone who knows more than a brief run-down of where we ended up last tim
  53. <Deathfish64> time*
  54. <Moon> Ok.
  55. <~flibbyjibbits> so
  56. <Moon> ...if flib's not going to say anything, then I'll ask Freddie to use that spell oh wait.
  57. <CommodoreJim> I have no real clue. What was it we were going off to do again? Something about finding shit for a dragon to have melted down into armor?
  58. <Moon> Freddie would use his lights spell to call the dragon back, then he'd take us to where Rakor's stuff made out of the metal is, and we'd get it.
  59. <Deathfish64> I believe we still needed to give a signal for the dragon to come to us, yeah
  60. <~flibbyjibbits> wellif nobody else is going to do anything
  61. <~flibbyjibbits> then I guess working under the assumption that he does that
  62. <Deathfish64> cool
  63. <Moon> Ok.
  64. <CommodoreJim> Alright
  65. <~flibbyjibbits> he would receive a mental/magical message that the wind from the storm is too severe to land, but it looks like there was a place a bit ways north that might be it
  66. <Moon> So we have to spend days going down the mountain and past the swamp anyway.
  67. <Moon> (and the forest)
  68. <Deathfish64> We gotta do what we gotta do
  69. <Skeleton> Back
  70. <Skeleton> "By the hoary hosts of hoggoth! Dancing Lights!"
  71. <Deathfish64> So, let's go to the place a bit north
  72. <Deathfish64> Bravely demolishing any obstacles in our path
  73. <~flibbyjibbits> the storm seems to have moved, such as to include where you are now, though within the mountain area and the swamp it isn't as bad
  74. <CommodoreJim> Lovely.
  75. <Moon> Let's take the opportunity, then.
  76. <~flibbyjibbits> cant type as much with parents hanging about so might take a while to respond a lot
  77. <~flibbyjibbits> ok back
  78. <~flibbyjibbits> really put out of the mood the way they keep standing behind me and criticizing everything i do
  79. <~flibbyjibbits> so i guess just gonna skip ahead and not do details
  80. <~flibbyjibbits> oh the sheet of paper with all the plans on it is gone
  81. <Deathfish64> wonderful
  82. <~flibbyjibbits> oh it just fell behind the desk
  83. <~flibbyjibbits> im not in much of a mood due to all things happening today so not gonna be providing much detail on stuff. dunno if that matters that much to people here, but less interesting if anyone cared about it.
  84. <~flibbyjibbits> the place is dug into the side of a hill and is made of stone bricks, theres a big 3 carved into the ground slab in front of the entrance
  85. <Moon> This is where Rakor's thing is, yeah?
  86. <~flibbyjibbits> sure
  87. <Moon> Ok.
  88. <Moon> "Hmm, interesting... alright, we'll go get the thing and be right back," I say.
  89. <Skeleton> "We are experts at thing-getting"
  90. <Deathfish64> "I wonder what the big 3 is for"
  91. <Moon> "It probably means that there are other places like this."
  92. <~flibbyjibbits> inside the big stone door is a room
  93. <~flibbyjibbits> a square room maybe 20 across
  94. <~flibbyjibbits> each of the 3 walls has another door on it
  95. <~flibbyjibbits> the room itself is a big goddamn mess
  96. <~flibbyjibbits> it looks like some people had been staying here and then died
  97. <~flibbyjibbits> messily
  98. <~flibbyjibbits> died in a manner that was very messy
  99. <Deathfish64> oh dear
  100. <~flibbyjibbits> and all their stuff was reduced to various states of debris
  101. <Moon> Hmm.
  102. <Moon> What does it look like they died from?
  103. * Eltrotraw ([email protected]) has joined #adventure
  104. <~flibbyjibbits> tough to say but all the blood has pooled in the center of the room, though it might be difficult to judge how long it was there
  105. <Moon> Does it look like it was made that way by something or someone?
  106. <~flibbyjibbits> nothing in particular, theres the bones scattered about and everything else liquefied and puddled
  107. <CommodoreJim> "Eugh."
  108. <Deathfish64> "Well, something happened in here."
  109. <Skeleton> "Gee. Who died."
  110. <Moon> "No shit. Let's be careful."
  111. <CommodoreJim> "Everyone, it looks like."
  112. <~flibbyjibbits> in the corner is a small totem, like the one that you saw just outside asaida
  113. <~flibbyjibbits> the small skull on a stick
  114. <Eltrotraw> does this one talk too
  115. <Deathfish64> "That thing looks familiar."
  116. <Skeleton> "Hello, head."
  117. <Arkay> "Another one?"
  118. <~flibbyjibbits> it might have been there longer, but tough to tell given the way this place works
  119. <Eltrotraw> I assume the poison's long since worn off by now
  120. <~flibbyjibbits> i guess its been a few days yes
  121. <Moon> Well, ignoring the skull, are any of the doors open or locked?
  122. <~flibbyjibbits> they are not visibly locked
  123. <Moon> I'll check the left one for traps, then, before opening it.
  124. <Moon> !roll 1 20 +15 perception
  125. -ChanServ- GAMESERV is not enabled on #adventure.
  126. <bitdroid> [Moon - 1d20(+15)] <33> <18> <Total: 33>
  127. <~flibbyjibbits> no trap on the door
  128. <Moon> Let's open it, then.
  129. <~flibbyjibbits> the pool of blood and liquefied flesh behind you rises up into two large blobs
  130. <~flibbyjibbits> the blobs each have two big beefy arms
  131. <CommodoreJim> "Oh, of course."
  132. <~flibbyjibbits> trogdorian arms
  133. <~flibbyjibbits> made of bloos
  134. <Moon> Damn.
  135. <Skeleton> "Oh my god"
  136. <Skeleton> "Err... Bloody hell!"
  137. <Skeleton> "(heh)"
  138. <Deathfish64> "Yuck"
  139. <Moon> !roll 1 20 +4 init
  140. -ChanServ- GAMESERV is not enabled on #adventure.
  141. <bitdroid> [Moon - 1d20(+4)] <15> <11> <Total: 15>
  142. <Deathfish64> !roll 1 20 +2 init
  143. <bitdroid> [Deathfish64 - 1d20(+2)] <21> <19> <Total: 21>
  144. <Skeleton> !roll 1 20
  145. <bitdroid> [Skeleton - 1d20] <9> <Total: 9>
  146. <Skeleton> Erf
  147. <Deathfish64> And gonna assume I have ekans ready
  148. <Arkay> !roll 1 20 2
  149. <bitdroid> [Arkay - 1d20(2)] <6> <6> <Total: 8>
  150. <Deathfish64> !roll 1 20 +8 ekans
  151. <bitdroid> [Deathfish64 - 1d20(+8)] <11> <3> <Total: 11>
  152. <Skeleton> !roll 1 20 +1
  153. <bitdroid> [Skeleton - 1d20(+1)] <8> <7> <Total: 8>
  154. <Deathfish64> shit
  155. <Skeleton> ...Oh.
  156. <Deathfish64> Why do we always roll shit initiative?
  157. <Skeleton> I rolled worse when I added my init mod :[
  158. <~flibbyjibbits> ill take the 9
  159. <~flibbyjibbits> !roll 2 20
  160. <bitdroid> [flibbyjibbits - 2d20] <16 12> <Total: 28>
  161. <CommodoreJim> !roll 1 20 +3
  162. <bitdroid> [CommodoreJim - 1d20(+3)] <10> <7> <Total: 10>
  163. <Moon> Damn, you guys suck.
  164. <Deathfish64> No, the dice suck
  165. <Eltrotraw> !roll 1 20 +7 init
  166. <bitdroid> [Eltrotraw - 1d20(+7)] <25> <18> <Total: 25>
  167. <Eltrotraw> oh
  168. <Skeleton> Yay
  169. <Skeleton> Lady Luck wants Eltro's body
  170. * flibbyjibbits changes topic to 'tombs pikkup blob1 lotte blob2 ekans drom fredie raynar'
  171. <~flibbyjibbits> did i miss anyone
  172. <Arkay> last place ;-;
  173. <Eltrotraw> !roll 2 20 +7/+7 shoot blob 1
  174. <bitdroid> [Eltrotraw - 2d20(+7/+7)] <18 27> <11 20> <Total: 45>
  175. <Moon> Blood elementals! I'm playing Runescape!
  176. <Eltrotraw> !roll 1 20 +7 confirm
  177. <bitdroid> [Eltrotraw - 1d20(+7)] <14> <7> <Total: 14>
  178. <Skeleton> Yay! Now it's fighty time! Fighty time! Blood blood blood!
  179. <Eltrotraw> was that a crit
  180. <~flibbyjibbits> oozes cant be crit bot both hit
  181. <Eltrotraw> oh okay
  182. <Eltrotraw> i thought they had like
  183. <Eltrotraw> oozey brains
  184. <Eltrotraw> to hit
  185. <Eltrotraw> really hard
  186. <Moon> Nah, they're just blood.
  187. <Eltrotraw> !rain 2 8 +10/+10
  188. <Eltrotraw> oops
  189. <Eltrotraw> !roll 2 8 +10/+10
  190. <bitdroid> [Eltrotraw - 2d8(+10/+10)] <15 11> <5 1> <Total: 26>
  191. <Deathfish64> rain
  192. <Moon> make it rain
  193. <Moon> By the way, everyone remember to concentrate fire.
  194. <Skeleton> Fire, fire, fire... blood is mostly water, fire should be effective, eh
  195. <CommodoreJim> ("What was that you said? Fire?" Freddie asked as he spewed flame all over his team)
  196. <Deathfish64> everyone knows undead hate fire
  197. <Skeleton> Oh. Wouldn't have thought just blood would be counted as undead
  198. <Moon> Because it doesn't.
  199. <Deathfish64> it doesn't?
  200. <Skeleton> :OOOOOOOOOOOOOOOOOOOOOOOOO
  201. <Moon> Flib just said they're oozes.
  202. <Deathfish64> It is still reanimated bits of dead people
  203. <Deathfish64> Why can't they be undead oozes?
  204. <Deathfish64> Even if not for mechanics, at least thematically
  205. <Moon> Because the game rules don't allow for monsters that are two types are the same time.
  206. <Moon> Well, flavor-wise I guess they're undead.
  207. <~flibbyjibbits> dad was pulling me awayfor something and still wants to
  208. <~flibbyjibbits> 16 damage with reduction
  209. <Moon> wtf they have DR 10?
  210. <Deathfish64> DR 5 over two hits, I assume
  211. <Moon> Oh yeah.
  212. <~flibbyjibbits> undead have a negative energy connotation, and necromancy magic
  213. <Deathfish64> Right, so, my turn?
  214. <Moon> Yeah.
  215. <Deathfish64> I'll use Mage Armor on myself
  216. <Deathfish64> That's all I'm good for right now
  217. <CommodoreJim> pikkup says on his pity blog
  218. <Moon> Speaking of Mage Armor, how long has it been since the last battle in in-game time?
  219. <Deathfish64> Don't worry, next level I'll take a debuff of some kind
  220. <~flibbyjibbits> couple of days
  221. <Deathfish64> days, Moon
  222. <Moon> Meh.
  223. <Skeleton> How disappointing.
  224. <~flibbyjibbits> blob1 slides across the ground and attempts to smash lotte with its big beefy arms
  225. <~flibbyjibbits> !roll 2 20 +7/+7
  226. <bitdroid> [flibbyjibbits - 2d20(+7/+7)] <19 11> <12 4> <Total: 30>
  227. <Moon> "What? Why me?!"
  228. <Moon> Lotte's AC is 16.
  229. <~flibbyjibbits> !roll 1 8 3
  230. <bitdroid> [flibbyjibbits - 1d8(3)] <2> <2> <Total: 5>
  231. <Moon> 39/44 HP
  232. <Moon> My hands are stained with blood!
  233. <~flibbyjibbits> you feel like it pulled some of the blood out of you and back into itself
  234. <Moon> Oh, or not. It's weird.
  235. <Moon> "Argh!"
  236. <~flibbyjibbits> healing it for 5
  237. <~flibbyjibbits> and it regens for 3
  238. <Skeleton> "Gee! People really should be more careful not to get cursed when they die! (dumbasses...)"
  239. <Moon> No one's flanking 1, huh?
  240. <~flibbyjibbits> oozes immune to flanking anyway
  241. <Moon> Oh, right.
  242. <Moon> Full attack!
  243. <Deathfish64> "I do not care to make a blood donation!"
  244. <Moon> !roll 2 20 +5/+5
  245. -ChanServ- GAMESERV is not enabled on #adventure.
  246. <bitdroid> [Moon - 2d20(+5/+5)] <15 13> <10 8> <Total: 28>
  247. <~flibbyjibbits> neither
  248. <Moon> Fuck.
  249. <~flibbyjibbits> !roll 1 7
  250. <bitdroid> [flibbyjibbits - 1d7] <6> <Total: 6>
  251. <~flibbyjibbits> blob2 goes for freddie
  252. <~flibbyjibbits> !roll 2 20 +7/+7
  253. <bitdroid> [flibbyjibbits - 2d20(+7/+7)] <16 15> <9 8> <Total: 31>
  254. <~flibbyjibbits> aand he has 12 ac
  255. <~flibbyjibbits> !roll 2 8 +3/+3
  256. <bitdroid> [flibbyjibbits - 2d8(+3/+3)] <6 4> <3 1> <Total: 10>
  257. <~flibbyjibbits> so 10 damage AND
  258. <~flibbyjibbits> dc15 fort save
  259. <Skeleton> Err
  260. <Moon> Roll d20, add your CON mod.
  261. <Moon> As well as... let's see...
  262. <Deathfish64> probably add 1 to that
  263. <Deathfish64> But not sure
  264. <Moon> d20+CON+1, yeah.
  265. <Deathfish64> woo, same as me
  266. <Skeleton> !roll 1 20 +3
  267. <bitdroid> [Skeleton - 1d20(+3)] <22> <19> <Total: 22>
  268. <Deathfish64> woo, you pass
  269. <Skeleton> I better!
  270. <Skeleton> "aaa! Sorry! Sorry for calling you a dumbass! Sorry!"
  271. <~flibbyjibbits> you feel a bit of pressure but are fine
  272. <Deathfish64> Should ekans be close enough to attempt a full attack on blob1?
  273. <~flibbyjibbits> i guess
  274. <Deathfish64> Okay
  275. <Deathfish64> !roll 1 20 +8
  276. <Deathfish64> !roll 3 20 +3/+3/+3
  277. <bitdroid> [Deathfish64 - 1d20(+8)] <18> <10> <Total: 18>
  278. <bitdroid> [Deathfish64 - 3d20(+3/+3/+3)] <20 9 20> <17 6 17> <Total: 49>
  279. <Deathfish64> The wing attack doesn't do enough to bypass DR, but presumably the energy attack still applies which should have a chance
  280. <Deathfish64> So what hits?
  281. <Eltrotraw> well blood type resists flying so
  282. <~flibbyjibbits> sorry mny dad was talking to me again
  283. <~flibbyjibbits> 16 ac
  284. <Deathfish64> it's k
  285. <~flibbyjibbits> 5 dr/blunt or magic
  286. <Deathfish64> Right
  287. <Moon> Damn.
  288. <Deathfish64> Does biting count as blunt?
  289. <~flibbyjibbits> no
  290. <Moon> I thought biting count as everything.
  291. <~flibbyjibbits> the energy aspect is magic though
  292. <Moon> As in blunt, piercing and slashing.
  293. <~flibbyjibbits> i guess an arguement can be made for all ofthat
  294. <Deathfish64> !roll 1 8 +3 bite
  295. <Deathfish64> !roll 1 6 +1 tail swipe
  296. <bitdroid> [Deathfish64 - 1d8(+3)] <9> <6> <Total: 9>
  297. <bitdroid> [Deathfish64 - 1d6(+1)] <2> <1> <Total: 2>
  298. <Deathfish64> No point in rolling the wing buffet
  299. <~flibbyjibbits> id have assumed a snakelike creature would be piercing but idunno the rule for it
  300. <Deathfish64> !roll 3 6
  301. <bitdroid> [Deathfish64 - 3d6] <6 6 2> <Total: 14>
  302. <~flibbyjibbits> biting does indeed count as whatever it wants
  303. <~flibbyjibbits> wings are blunt
  304. <Deathfish64> that last one was the energy attacks
  305. <Moon> http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Natural-Attacks Indeed it is so, though yeah guess for a snake it'd only make sense for it to be piercing, though eidolons aren't actually snakes per se so well.
  306. <Deathfish64> Yeah, 1d4+1 blunt is useless here
  307. <~flibbyjibbits> the stuff after the / in dr is what bypasses it
  308. <Deathfish64> So that should be 11?
  309. <Deathfish64> 9 from the bite and two energy attacks rolled 6 which is reduced to 1
  310. <~flibbyjibbits> no the energy attacks, tail swipe, and wing buffet all bypass the reduction
  311. <Deathfish64> Oh?
  312. <Moon> Energy attacks count as magic?
  313. <~flibbyjibbits> its dr5/blunt or magic
  314. <Deathfish64> !roll 1 4 +1 wing buffet
  315. <bitdroid> [Deathfish64 - 1d4(+1)] <4> <3> <Total: 4>
  316. <Deathfish64> Oh, oh, okay I got it now
  317. <Deathfish64> So all of this works?
  318. <Deathfish64> 9+2+4+14 = 29?
  319. <~flibbyjibbits> i guess
  320. <~flibbyjibbits> quite a lot of damage
  321. <Deathfish64> Sweet, I feel like tombs
  322. <Deathfish64> Pikkup cheers, "Yeah, you get 'im, Ekans!"
  323. <Moon> Also note that magic weapons of certain enhancements bypass some kinds of damage reduction too. +5 stuff will probably bypass everything except things like, DR/alignment or epic.
  324. <Moon> (DR/epic can only be bypassed by epic weapons and those don't exist yet)
  325. <~flibbyjibbits> drom turn
  326. <CommodoreJim> !roll 1 20 +9
  327. <bitdroid> [CommodoreJim - 1d20(+9)] <19> <10> <Total: 19>
  328. <~flibbyjibbits> which one
  329. <CommodoreJim> Blob1 I think, that's the one everyone's attackin', right
  330. <Moon> Yeah.
  331. <~flibbyjibbits> k then hit
  332. <CommodoreJim> !roll 1 12 +6
  333. <bitdroid> [CommodoreJim - 1d12(+6)] <8> <2> <Total: 8>
  334. <CommodoreJim> :| |: :| |:
  335. <~flibbyjibbits> most of it is splattered away by now
  336. <~flibbyjibbits> but it is still standing
  337. <~flibbyjibbits> i guess
  338. <Deathfish64> For once, Pikkup is the one dealing the most damage!
  339. <Deathfish64> Or, rather, Ekans is, but still
  340. <Moon> Freddie's turn.
  341. <~flibbyjibbits> are big sluggy blobs with arms really standing
  342. <Skeleton> Okay...
  343. <Deathfish64> If Enigma is capable of limping, then yes close enough
  344. <Skeleton> I'm gonna try Burning Hands on Blob2
  345. <Eltrotraw> it's okay
  346. <Eltrotraw> IT'S ONLY A FLESH WOUND
  347. <Eltrotraw> "I ain't got time to bleed"
  348. <Eltrotraw> (but you do)
  349. <~flibbyjibbits> oh yeah i forgot that enigma limps
  350. <~flibbyjibbits> somehow
  351. <Skeleton> !roll 5 4
  352. <bitdroid> [Skeleton - 5d4] <2 4 2 3 2> <Total: 13>
  353. <Skeleton> (does it work?)
  354. <~flibbyjibbits> i mean cmon hes a humanoid torso-shaped gap that hovers above a minature sigularity vortex
  355. <~flibbyjibbits> magic gets through the reduction
  356. <Moon> This would be useful, were it being done on 1 and in a way that doesn't hit anyone else.
  357. <Skeleton> "Hot blooded! Check it 'n see! Got a fever of a hundred 'n three!"
  358. <Skeleton> "cough"
  359. <~flibbyjibbits> raynar can do something now
  360. <Arkay> I'll crossbow the first blob
  361. <Arkay> !roll 1 20 +5
  362. <bitdroid> [Arkay - 1d20(+5)] <20> <15> <Total: 20>
  363. <Arkay> !roll 1 10
  364. <bitdroid> [Arkay - 1d10] <5> <Total: 5>
  365. <Deathfish64> derp
  366. <~flibbyjibbits> blob1 is gone
  367. <Moon> "Alright!"
  368. <Arkay> "That's one down"
  369. <Eltrotraw> how does a blood blob even die
  370. <Eltrotraw> does it explode or just melt
  371. <Deathfish64> Ekans says "I claim MVP!"
  372. <Moon> I assume it just turns back into a pool.
  373. <~flibbyjibbits> pretty much
  374. <~flibbyjibbits> or it can violently explode
  375. <~flibbyjibbits> either one
  376. <CommodoreJim> but then we'd be covered in BLOOD
  377. <CommodoreJim> so much BLOOD
  378. <~flibbyjibbits> i will be sad if this encounter is completed without their special abilities ever taking effect
  379. <Eltrotraw> is it blood or vlad blood
  380. <Eltrotraw> because if it's the latter we could have trollfaces popping out of our blood
  381. <~flibbyjibbits> everyone miss until someone fails a fort save pls
  382. <Eltrotraw> ha ha that's a funny joke having a gun miss
  383. <Eltrotraw> oh :<
  384. <~flibbyjibbits> its your turen anyway crypts
  385. <Eltrotraw> reload, i can't do much and i would rather stay away from vladblob
  386. <Eltrotraw> so dash away and reload, that's possible right
  387. <~flibbyjibbits> k
  388. <Eltrotraw> dash = 5ft
  389. <~flibbyjibbits> pikkup
  390. <Moon> 5-foot steps are free actions, as long as you don't move in another way.
  391. <Deathfish64> I take 100 5-foot steps away from here
  392. <Deathfish64> I mean no
  393. <Eltrotraw> just making sure
  394. <Deathfish64> I actually use Mage Armor on Lotte
  395. <Deathfish64> Enjoy your +4 armor bonus
  396. <Moon> Yay!
  397. <Moon> "Thanks, Pikkup!"
  398. <Deathfish64> "try not to get hit again"
  399. <Deathfish64> "And you're welcome"
  400. <~flibbyjibbits> blolb1 isnt anymore so lottes turn
  401. <Moon> I'll move over to 2 and attack it, probably only once.
  402. <Moon> !roll 1 20 +7
  403. -ChanServ- GAMESERV is not enabled on #adventure.
  404. <bitdroid> [Moon - 1d20(+7)] <25> <18> <Total: 25>
  405. <~flibbyjibbits> hit
  406. <Moon> !roll 1 6
  407. -ChanServ- GAMESERV is not enabled on #adventure.
  408. <bitdroid> [Moon - 1d6] <6> <Total: 6>
  409. <Moon> Yay.
  410. <~flibbyjibbits> 1 whole damage
  411. <Moon> Nay.
  412. <~flibbyjibbits> why am i picturing these things as red morphling
  413. <~flibbyjibbits> good thing they dont have eblade
  414. <~flibbyjibbits> blob2 waveworms over to raynar and pops him with adaptive strike
  415. <~flibbyjibbits> i mean hits him with its people arms
  416. <~flibbyjibbits> !roll 2 20 +7/+7
  417. <bitdroid> [flibbyjibbits - 2d20(+7/+7)] <23 26> <16 19> <Total: 49>
  418. <~flibbyjibbits> going ahead with the assumption that hits
  419. <~flibbyjibbits> !roll 2 8 +3/+3
  420. <bitdroid> [flibbyjibbits - 2d8(+3/+3)] <11 11> <8 8> <Total: 22>
  421. <Arkay> AC of 17
  422. <Eltrotraw> no, he uses his immense dodging skills
  423. <~flibbyjibbits> and roll a fort save
  424. <Arkay> !roll 1 20 3
  425. <bitdroid> [Arkay - 1d20(3)] <10> <10> <Total: 13>
  426. <~flibbyjibbits> fort save failed
  427. <~flibbyjibbits> oh boy
  428. <Arkay> gosh
  429. <~flibbyjibbits> you feel a really weird pressure in your heart and veins
  430. <CommodoreJim> :O
  431. <~flibbyjibbits> !roll 2 4
  432. <bitdroid> [flibbyjibbits - 2d4] <2 1> <Total: 3>
  433. <CommodoreJim> bye raynar
  434. <~flibbyjibbits> lucky
  435. <Arkay> :D
  436. <~flibbyjibbits> the place where it hits you just erupts and blood pours out
  437. <~flibbyjibbits> 3 con worth of blood
  438. <Arkay> oh
  439. <Arkay> ouch
  440. <Deathfish64> "Oh, shit!"
  441. <~flibbyjibbits> however
  442. <~flibbyjibbits> the blood flows into the thing, healing it
  443. <Deathfish64> "You should really watch your cholesterol!"
  444. <Eltrotraw> how much
  445. <~flibbyjibbits> and then
  446. <Moon> That's shit.
  447. <Arkay> omg there's more???
  448. <CommodoreJim> "Good lord!"
  449. <~flibbyjibbits> it expands, sucking in the blood, and then splits into two smaller ones
  450. <Moon> No.
  451. <CommodoreJim> I don't want that.
  452. <Deathfish64> fake and gay
  453. <~flibbyjibbits> !roll 1 20 init for the other one
  454. <Arkay> "Damn it."
  455. <bitdroid> [flibbyjibbits - 1d20(init)] <20> <20> <Total: 20>
  456. <Eltrotraw> wat
  457. <Moon> No.
  458. * flibbyjibbits changes topic to 'blob3 tombs pikkup - lotte blob2 ekans drom fredie raynar'
  459. <Eltrotraw> "Ah, shit, they're multiplyin'! Keep focusing 'em down one by one!"
  460. <~flibbyjibbits> i have no idea what the rules on initaitve for split creatures is
  461. <~flibbyjibbits> so i just said he a 20 throw that shit at the front
  462. <~flibbyjibbits> however the order continues with ekans
  463. <Deathfish64> okay
  464. <Moon> I'm assuming they're next to the original, as summons.
  465. <Deathfish64> Where is ekans relative to the two blobs?
  466. <Deathfish64> Like, which is closer?
  467. <~flibbyjibbits> i guess just right next to eachother
  468. <Deathfish64> hmm
  469. <Deathfish64> Well, Ekans will move over to blob2 and just bite I guess
  470. <Deathfish64> !roll 1 20 +8
  471. <bitdroid> [Deathfish64 - 1d20(+8)] <24> <16> <Total: 24>
  472. <~flibbyjibbits> hit
  473. <Deathfish64> !roll 1 8 +3
  474. <bitdroid> [Deathfish64 - 1d8(+3)] <5> <2> <Total: 5>
  475. <Deathfish64> !roll 1 6
  476. <bitdroid> [Deathfish64 - 1d6] <5> <Total: 5>
  477. <Deathfish64> chomp on the blood
  478. <~flibbyjibbits> meandm: the blood is poisonous acid and he dies
  479. <Deathfish64> omg :<
  480. <~flibbyjibbits> but instead it probasbly just tastes bad
  481. <Eltrotraw> sadisticdm: the blood causes an explosive reaction causing ekans to explode with a nuclear power, roll dc50 reflex to halve the damage, 20d20 damage
  482. <Deathfish64> He's an extraplanar snake monster maybe he likes it
  483. <Deathfish64> Eltro, that's not even sadistic anymore. That's just "I want to end this campaign" DM
  484. <~flibbyjibbits> a reasonable mean thing would have been applying the regeneration after the blobsplit
  485. <Eltrotraw> no, then you all rise up as blobs
  486. <Eltrotraw> blobs the rp
  487. <~flibbyjibbits> mr jiiiiim
  488. <CommodoreJim> Oh right
  489. <CommodoreJim> That's me
  490. <CommodoreJim> !roll 1 20 +9
  491. <bitdroid> [CommodoreJim - 1d20(+9)] <10> <1> <Total: 10>
  492. <CommodoreJim> :<
  493. <CommodoreJim> :<<<<<<<<<<<<<<<<<<<<<<<<
  494. <Moon> lolnope
  495. <Deathfish64> :<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
  496. <Arkay> sadness
  497. <CommodoreJim> bitdroid you're on the monsters' side, aren't you
  498. <Moon> Drom swings and hits the floor outside the room.
  499. <~flibbyjibbits> his axe spins out of his hand and flies away into the sunset
  500. <CommodoreJim> Quite a feat, since we're inside
  501. <Deathfish64> AXE MISS
  502. <~flibbyjibbits> freddies turn to show off his amazing magical abilities
  503. <Eltrotraw> he has amazing magical abilities?
  504. <Skeleton> omg
  505. <~flibbyjibbits> fun fact i have been looping the diana login theme this entire time
  506. <Moon> From a certain point of view.
  507. <Skeleton> :( (
  508. <Deathfish64> Draven login theme would be more appropriate
  509. <Deathfish64> because blood
  510. <~flibbyjibbits> i dont have that downloaded
  511. <Eltrotraw> vlad login theme oh wait
  512. <Skeleton> Gonna try Jolt
  513. <Skeleton> !roll 1 20 +3
  514. <bitdroid> [Skeleton - 1d20(+3)] <18> <15> <Total: 18>
  515. <Skeleton> BAYAM
  516. <~flibbyjibbits> hit
  517. <Skeleton> !roll 1 3
  518. <bitdroid> [Skeleton - 1d3] <2> <Total: 2>
  519. <Skeleton> sprzt
  520. <Deathfish64> impressive
  521. <Moon> More useful spells are needed.
  522. <Deathfish64> let's all applaud
  523. <Skeleton> "Die! A little"
  524. <Skeleton> I don't wanna waste all my 1s on one fight man
  525. <Deathfish64> I have the excuse of not really getting a lot of offensive spell options
  526. <~flibbyjibbits> freddie is like red mage
  527. <~flibbyjibbits> afraid to ever use his level 2 or 3 spells because he might need them later
  528. <Skeleton> No offensive level 2s, only one level 3 per day so far
  529. <~flibbyjibbits> raynars turn
  530. <Eltrotraw> level 3 is where the cool offensive spells are
  531. <Arkay> !roll 1 4 lesser restoration
  532. <bitdroid> [Arkay - 1d4(lesser)] <2> <2> <Total: 2>
  533. <Arkay> was hoping for a 3 but ok
  534. <Eltrotraw> it's okay -1 is only a flesh wound
  535. <~flibbyjibbits> blob3 attempts to bash lotte
  536. <~flibbyjibbits> !roll 2 20 +7/+7
  537. <bitdroid> [flibbyjibbits - 2d20(+7/+7)] <18 18> <11 11> <Total: 36>
  538. <Moon> Nope.
  539. <~flibbyjibbits> idunno what it is
  540. <Moon> 20 with Mage Armor.
  541. * Deathfish64 thumbs up
  542. <Moon> I just stand there as its attacks bounce off of the air in front of me.
  543. <Moon> "Hahaha!"
  544. <Deathfish64> "Magic!"
  545. <~flibbyjibbits> and tombs turn
  546. <Skeleton> These are grave matters Tombs you can't be lollygagging
  547. <Eltrotraw> !roll 2 20 +7/+7 shoot freddie
  548. <bitdroid> [Eltrotraw - 2d20(+7/+7)] <23 22> <16 15> <Total: 45>
  549. <Eltrotraw> i mean shoot uh the other thing that we were attacking
  550. <Eltrotraw> yeah
  551. <Eltrotraw> that
  552. <~flibbyjibbits> freddie dies pikups turn
  553. <~flibbyjibbits> i mean
  554. <~flibbyjibbits> 2 or 3
  555. <Eltrotraw> I assume that hits blob2 right
  556. <Moon> Blob 2, yes.
  557. <Eltrotraw> because we were focusing that one right
  558. <~flibbyjibbits> oh ok
  559. <Eltrotraw> !roll 2 8 +10/+10 because damage
  560. <bitdroid> [Eltrotraw - 2d8(+10/+10)] <15 14> <5 4> <Total: 29>
  561. <Eltrotraw> 19
  562. <Eltrotraw> amirite
  563. <~flibbyjibbits> yes
  564. <~flibbyjibbits> pikkup
  565. <Deathfish64> hmm
  566. <Deathfish64> uh
  567. <Deathfish64> Acid Splash blob2
  568. <Skeleton> nooooooo
  569. <Skeleton> oozes are immune to poison
  570. <Moon> Acid is not poison.
  571. <Deathfish64> !roll 1 20 +5 ranged touch
  572. <bitdroid> [Deathfish64 - 1d20(+5)] <6> <1> <Total: 6>
  573. <Deathfish64> derrrrrrrrrrrrrrrrrrrrrrrrrp
  574. <Skeleton> !
  575. <Moon> Pikkup hits himself.
  576. <Skeleton> Damn you Pokémon
  577. <~flibbyjibbits> i interpret this as he hits blobl1
  578. <Deathfish64> I melt the blood
  579. <Deathfish64> "Oops"
  580. <Deathfish64> Just glad I wasn't trying corrosive touch
  581. <Skeleton> "Can't be too careful!"
  582. <Eltrotraw> suddenly blob3 has sex with blob1's remains and three more pop up
  583. <Eltrotraw> sadisticdm: six more pop up, and they reveal themselves as the eight blood blob masters
  584. <Eltrotraw> and then they steal our equipment and we have to figure out which one to kill first
  585. <Skeleton> Mega Man: Bloodbath
  586. <Deathfish64> lotte's turn
  587. <Moon> Oh right.
  588. <Moon> I'll attack 2.
  589. <Moon> !roll 2 20 +5/+5
  590. -ChanServ- GAMESERV is not enabled on #adventure.
  591. <bitdroid> [Moon - 2d20(+5/+5)] <14 8> <9 3> <Total: 22>
  592. <Moon> meh.
  593. <~flibbyjibbits> 2 counterattacks
  594. <~flibbyjibbits> !roll 2 20 +7/+7 wait do these get flanking on you now or what because didnt the other also attack
  595. <bitdroid> [flibbyjibbits - 2d20(+7/+7)] <16 17> <9 10> <Total: 33>
  596. <~flibbyjibbits> not that itd matter
  597. <Moon> If they're across from each other, yeah.
  598. <~flibbyjibbits> ekans turn
  599. <Deathfish64> Full attack blob2
  600. <Deathfish64> !roll 4 20 +8/+3/+3/+3
  601. <bitdroid> [Deathfish64 - 4d20(+8/+3/+3/+3)] <20 6 17 11> <12 3 14 8> <Total: 54>
  602. <~flibbyjibbits> ac16
  603. <Deathfish64> bite and first wing hit
  604. <Deathfish64> !roll 1 8 +3
  605. <Deathfish64> !roll 1 4 +1
  606. <Deathfish64> !roll 2 6
  607. <bitdroid> [Deathfish64 - 1d8(+3)] <10> <7> <Total: 10>
  608. <bitdroid> [Deathfish64 - 1d4(+1)] <4> <3> <Total: 4>
  609. <bitdroid> [Deathfish64 - 2d6] <6 4> <Total: 10>
  610. <~flibbyjibbits> dam
  611. <Deathfish64> 24
  612. <~flibbyjibbits> well its gone now
  613. <~flibbyjibbits> only blob3 remains
  614. <Moon> Only one left, unless it does that thing again.
  615. <CommodoreJim> Alright then
  616. <CommodoreJim> !roll 1 20 +9
  617. <bitdroid> [CommodoreJim - 1d20(+9)] <18> <9> <Total: 18>
  618. <~flibbyjibbits> hit
  619. <CommodoreJim> !roll 1 12 +6
  620. <bitdroid> [CommodoreJim - 1d12(+6)] <8> <2> <Total: 8>
  621. <CommodoreJim> :|
  622. <CommodoreJim> Okay no fucking seriously
  623. <Arkay> we're not exactly high rollers tonight
  624. <Deathfish64> I am :D
  625. <~flibbyjibbits> freddies turn again
  626. <Skeleton> Hmm.
  627. <Skeleton> Hmmmmmm.
  628. <Skeleton> fuck it Burning Hands
  629. <Skeleton> !roll 5 4
  630. <bitdroid> [Skeleton - 5d4] <4 4 4 2 2> <Total: 16>
  631. <Skeleton> "Burn to cinders! BURNING HANDS!"
  632. <Moon> !roll 1 20 +9 reflex
  633. -ChanServ- GAMESERV is not enabled on #adventure.
  634. <bitdroid> [Moon - 1d20(+9)] <19> <10> <Total: 19>
  635. <~flibbyjibbits> freddie earns his staying in the party
  636. <Skeleton> Oh come on
  637. <Skeleton> He's been useful :(
  638. <~flibbyjibbits> joak
  639. <~flibbyjibbits> raynar
  640. <Arkay> Idk, I can't do much
  641. <Arkay> Bless
  642. <~flibbyjibbits> k
  643. <~flibbyjibbits> oh blob3 is the remaining one right
  644. <~flibbyjibbits> !roll 1 7 whos is gon hit
  645. <bitdroid> [flibbyjibbits - 1d7(whos)] <5> <5> <Total: 5>
  646. <~flibbyjibbits> drom
  647. <~flibbyjibbits> !roll 2 20 +7/+7
  648. <bitdroid> [flibbyjibbits - 2d20(+7/+7)] <14 17> <7 10> <Total: 31>
  649. <CommodoreJim> Okay wait what's going on
  650. <~flibbyjibbits> are either of those higher than your ac
  651. <CommodoreJim> My AC is 20, so no
  652. <~flibbyjibbits> welp
  653. <~flibbyjibbits> graves is prolly reloading right
  654. <Eltrotraw> yes
  655. <~flibbyjibbits> so pikkup again
  656. <Deathfish64> After that pitiful display last time I will try using my crossbow
  657. <Deathfish64> !roll 1 20 +5
  658. <bitdroid> [Deathfish64 - 1d20(+5)] <15> <10> <Total: 15>
  659. <Deathfish64> nope
  660. <~flibbyjibbits> lots
  661. <Moon> Bless gives +1 to attacks.
  662. <Deathfish64> Still nope, right?
  663. <Moon> I thought they had AC 16.
  664. <~flibbyjibbits> ac16
  665. <~flibbyjibbits> forgot about bless
  666. <Deathfish64> !roll 1 8 then
  667. <bitdroid> [Deathfish64 - 1d8(then)] <7> <7> <Total: 7>
  668. <Deathfish64> 2
  669. <~flibbyjibbits> now lote
  670. <Moon> Is 3 next to me still?
  671. <~flibbyjibbits> i guess
  672. <Moon> !roll 2 20 +5/+5 full attack
  673. -ChanServ- GAMESERV is not enabled on #adventure.
  674. <bitdroid> [Moon - 2d20(+5/+5)] <22 6> <17 1> <Total: 28>
  675. <Moon> omg
  676. <Moon> !roll 1 6
  677. -ChanServ- GAMESERV is not enabled on #adventure.
  678. <bitdroid> [Moon - 1d6] <1> <Total: 1>
  679. <Moon> This is the most times we've rolled 1s in a single day.
  680. <~flibbyjibbits> blob2 is gone so ekans
  681. <Deathfish64> Is blob3 close enough for my COMBOS
  682. <~flibbyjibbits> sure dont care about positioning this fight
  683. <Deathfish64> I'm like aaa <b qcf b
  684. <Deathfish64> I mean...
  685. <Deathfish64> !roll 4 20 +8/+3/+3/+3
  686. <bitdroid> [Deathfish64 - 4d20(+8/+3/+3/+3)] <23 6 19 11> <15 3 16 8> <Total: 59>
  687. <Deathfish64> only two hits again weh
  688. <Eltrotraw> lp, lp, forward, lk, hp
  689. <Deathfish64> !roll 1 8 +3
  690. <Deathfish64> !roll 1 4 +1
  691. <Deathfish64> !roll 2 6
  692. <bitdroid> [Deathfish64 - 1d8(+3)] <8> <5> <Total: 8>
  693. <bitdroid> [Deathfish64 - 1d4(+1)] <4> <3> <Total: 4>
  694. <bitdroid> [Deathfish64 - 2d6] <5 6> <Total: 11>
  695. <Deathfish64> 23
  696. <Deathfish64> Sure feels good to be useful
  697. <~flibbyjibbits> and its gone
  698. <Moon> Freaking finally.
  699. <Moon> "Whew, finally..."
  700. <Deathfish64> Ekans mvp
  701. <Skeleton> "I don't actually take back my comment"
  702. <Skeleton> "Dumbass cursed guys"
  703. <CommodoreJim> "Guh."
  704. <CommodoreJim> "I can't seem to hit anything anymore."
  705. <Deathfish64> Pikkup goes up to Ekans and high-fives his wing or something
  706. <Skeleton> What do I roll to see how much a level 1 potion heals again
  707. <~flibbyjibbits> 1d8
  708. <Skeleton> !roll 1 8
  709. <bitdroid> [Skeleton - 1d8] <5> <Total: 5>
  710. <Skeleton> Glugluglug
  711. <~flibbyjibbits> well now what
  712. <Moon> So I go on with opening the left door, as I was before being interrupted.
  713. <~flibbyjibbits> the blood is pooling up again but draining into the gaps in the flagstones
  714. <~flibbyjibbits> in the elft door is
  715. <Skeleton> "Weren't we going through a door?"
  716. <~flibbyjibbits> another room with 4 more of them
  717. <~flibbyjibbits> i mean
  718. <Skeleton> "I hope there's a shower"
  719. <Deathfish64> You mean 10 more, right?
  720. <~flibbyjibbits> the room is the same general size and shape
  721. <~flibbyjibbits> the walls look like they used to have imagery engraved in, but its been worn down and scraped off , especially any text
  722. <~flibbyjibbits> in the back of the room is a small water fountain
  723. <~flibbyjibbits> like a little stream of water coming out of the wall, with some engraving removed around it, landing in a basin jutting out from the wall
  724. <Moon> I don't trust any water that we might find here. Let's take the right door.
  725. <~flibbyjibbits> any other takers
  726. <Skeleton> Sure
  727. <Skeleton> Lead the way, The Boss
  728. <CommodoreJim> AND THEN FREDDIE TURNED INTO BLOOD OH MY GOD
  729. <Skeleton> No.
  730. <Deathfish64> I think it would be prudent to examine the engravinggs
  731. <Deathfish64> and possibly check for magic
  732. <Skeleton> "Is this gonna be like those forests where if you take a wrong turn we wind up at the entrance"
  733. <Deathfish64> What if it's SUPER AWESOME MAGIC WATER
  734. <CommodoreJim> "Do those even exist"
  735. <~flibbyjibbits> wait did freddie say he was drinking it
  736. <Skeleton> What no
  737. <Deathfish64> "The senator's son and the president's daughter all came to town for that crazy water."
  738. <Skeleton> "I think the point of those is so that travelers get lost and die and turn into skeletons but since you get sent to the exit if you get lost it doesn't really work"
  739. <Deathfish64> Anyway, is there anything interesting about those engravings?
  740. <~flibbyjibbits> they all seem to be worn away
  741. <Deathfish64> oh
  742. <Deathfish64> I cast detect magic, then
  743. <CommodoreJim> Well, SOMEONE should drink the water
  744. <~flibbyjibbits> some through natural erosion, some through someones actions
  745. <~flibbyjibbits> predictably the fountain is magic as shit
  746. <Moon> Ekans can do it.
  747. <Eltrotraw> is the fountain made of blood?
  748. <Skeleton> I vote Lotte should drink the water
  749. <CommodoreJim> Who's the most curse resistant
  750. <Deathfish64> "It's magic, guys"
  751. <~flibbyjibbits> nope just water
  752. <~flibbyjibbits> well it looks like water at least
  753. <~flibbyjibbits> it is actually water just yknow magic
  754. <Deathfish64> "Freddie should drink it, he loves magic"
  755. <Moon> Or if not, Pikkup could just summon something and have it drink.
  756. <~flibbyjibbits> scientists have not yet discovered a way to make nonmagical fountains
  757. <Skeleton> "Well, uhh... and I do love drinking..."
  758. <Skeleton> "Anyone gonna pick up the hospital tab if it possesses me or makes me go bald"
  759. <CommodoreJim> "Sure."
  760. <Deathfish64> relevant http://www.youtube.com/watch?v=Feu0qgt33qU&hd=1
  761. <bitdroid> YouTube video title: Was [Not Was] - Crazy Water
  762. <Skeleton> So I'm gonna drink this water huh
  763. <Arkay> what's the worst that could happen?
  764. <Deathfish64> If you really don't want to then I'll try it
  765. <CommodoreJim> And if both of you don't I could
  766. <Skeleton> Hey sure I'll do it
  767. <Eltrotraw> i will drink the water
  768. <Eltrotraw> can i get grit for doing it
  769. <CommodoreJim> But I am probably more likely to die to magic
  770. <Skeleton> Just if something bad happens don't blame me!
  771. <Skeleton> Freddie drinks some magic water, wow, magic
  772. <~flibbyjibbits> freddie explodes
  773. <Skeleton> Oooh. That's gonna be a big bill Drom
  774. <~flibbyjibbits> there is nothing left
  775. <CommodoreJim> ("Well, on the bright side, we're gonna get burned less")
  776. <Deathfish64> a really big bill
  777. <~flibbyjibbits> the door opens
  778. <Moon> Which door?
  779. <Eltrotraw> "Huh. Let's move on."
  780. <Deathfish64> erm, okay
  781. <~flibbyjibbits> freddie is on the other side of the door
  782. <Deathfish64> That seems... pointless
  783. <CommodoreJim> Huh.
  784. <Moon> "Uh... ok."
  785. <Eltrotraw> "How'd you get over there?"
  786. <Deathfish64> "Pointless teleportation water? Well, okay."
  787. <Arkay> "Magic water is... odd."
  788. <Skeleton> "Wh"
  789. <CommodoreJim> "That was completely bizarre."
  790. <Moon> brb bathroom.
  791. <Eltrotraw> what is on the other side of the door
  792. <~flibbyjibbits> i mean the door back to the main room
  793. <Skeleton> "What are you doing here"
  794. <~flibbyjibbits> freddie looks a bit older
  795. <Deathfish64> Even for an elf?
  796. <Eltrotraw> ("wow freddie, how'd you turn into dumbledore")
  797. <~flibbyjibbits> in eld standards not that much
  798. <Deathfish64> "You look different. Did you do something with your hair?"
  799. <Skeleton> "Hehehh... when did you get so funny"
  800. <Skeleton> "How come none of you guys changed YOUR hair? Or your... heights or anything."
  801. <CommodoreJim> "...what do you mean"
  802. <Skeleton> "It's been forever since we last spoke! 15 years, at least"
  803. <Deathfish64> "Closer to 15 seconds."
  804. <Moon> "Hm, interested. So that water transports you to the future."
  805. <Moon> "Also, 15 years shouldn't be much for you."
  806. <CommodoreJim> "Well, this just got weird."
  807. <Skeleton> "What"
  808. <Moon> "Anyway, let's keep going." I go open the right door.
  809. <Skeleton> "Wait what happened
  810. <Skeleton> "I kinda forgot what we're doing here? I mean I remember being here, but nothing particularly interesting happened"
  811. <~flibbyjibbits> lotte has no time for the mysteries of time ans space
  812. <CommodoreJim> "You...drank that water, blew up..."
  813. <CommodoreJim> "...and then the door opened and you were back."
  814. <Skeleton> "Blew up??"
  815. <CommodoreJim> "Yes, exploded."
  816. <CommodoreJim> "Poof, gone. Not even any Freddie chunks left."
  817. <Deathfish64> "We're here to find some armor for the cool dragon."
  818. <Deathfish64> "Or something to make armor out of"
  819. <Moon> "And then the door opened just now, and you were behind it. Actually thinking about it, it's not like you went to the future... more like you got stuck in the middle of time until now."
  820. <Skeleton> "I don't get it"
  821. <Skeleton> "Actually I've kinda been wandering around places we've been, wishing we hadn't stopped... you know, doing what we do"
  822. <CommodoreJim> "...now I'm even more confused."
  823. <Moon> "From our point of view, you drank that water, then you exploded, then you appeared as you are now."
  824. <Moon> "Hmm... what happened from your point of view?"
  825. <Skeleton> "We did whatever we were doing here... went back to Rakor, stopped travelling..."
  826. <Moon> "..." Lotte is deep in though.
  827. <CommodoreJim> "...this is weird timeline shit, isn't it"
  828. <Skeleton> "The war in Farim or whatever ended and Telmar deported all the elves there... that dickhead"
  829. <CommodoreJim> "Like with the doors?"
  830. <Skeleton> "But fuck that guy"
  831. <Moon> ("so are you level 20")
  832. <Skeleton> ("I wish")
  833. <Moon> "Hmmm..."
  834. <Deathfish64> "Well, in this timeline at least, none of that has actually happened. Yet."
  835. <Moon> "So, it's like drinking the water caused you to come back in time after all that time... huh."
  836. <Skeleton> "Oh awesome"
  837. <Skeleton> "Because that all sucked! Except... now I have to live it over again?"
  838. <Deathfish64> "Not if we choose to not stop doing what we do."
  839. <Moon> "Well, now you know what's going to happen, which is a nice advantage. For example... do you remember any other monsters in this place?"
  840. <Skeleton> "Nope"
  841. <Eltrotraw> ("There were monsters"?)
  842. <Skeleton> "Well maybe. I dunno."
  843. <Deathfish64> "For now, I guess we should just move on. Maybe you'll remember as you see more of the place."
  844. <Moon> "... I don't know what to think of that, but yeah, let's go."
  845. <Moon> I open the right door.
  846. <Skeleton> Freddie can't stop smiling though
  847. <~flibbyjibbits> the door on the right is a similar room
  848. <~flibbyjibbits> in fact its nearly identical
  849. <~flibbyjibbits> but instead of a fountain
  850. <Moon> It's a blood thing.
  851. <~flibbyjibbits> there is a stone table with a deck of cards sitting on the corner of it
  852. <Eltrotraw> ("CROOKED DESTINY!!!!!!!!!!!!")
  853. <CommodoreJim> "This is...a weird place." I mutter as I go over and look at the table.
  854. <Moon> !roll 1 20 +13 perception on the cards as I approach the table
  855. -ChanServ- GAMESERV is not enabled on #adventure.
  856. <bitdroid> [Moon - 1d20(+13)] <21> <8> <Total: 21>
  857. <~flibbyjibbits> its a type of deck ocassionally associated with occult, like you might run into roaming fortune tellers with these. well maybe lotte might not've having never left the library but people who lived in the shittier parts of the city, or from outside of it, might've seen that
  858. <Moon> !roll 1 20 +15 for traps on the table
  859. -ChanServ- GAMESERV is not enabled on #adventure.
  860. <bitdroid> [Moon - 1d20(+15)] <23> <8> <Total: 23>
  861. <CommodoreJim> Drom probably might, at least from pre-knight days
  862. <~flibbyjibbits> the "table" is pretty much just a large stone block so no traps
  863. <Moon> I pick it up. Do the cards have anything unique about them?
  864. <~flibbyjibbits> they are immobile
  865. <~flibbyjibbits> there is a chair behind the table as well btw
  866. <Moon> "Hmm... I remember seeing some of those before... but it was really long ago, though."
  867. <Skeleton> "Me too! ...I think."
  868. <Moon> I sit down in the chair for a little bit as I shuffle through the duck to inspect the pictures.
  869. <Deathfish64> brb getting water
  870. <Deathfish64> the duck
  871. <~flibbyjibbits> the deck is immobile, as in you can not move it from its palce
  872. <~flibbyjibbits> until you sat down in the chair at least
  873. <Moon> ...I assumed that by "immobile" you meant non-animated.
  874. <Moon> Which was probably a given.
  875. <Eltrotraw> CROOKED DESTINY
  876. <~flibbyjibbits> upon sitting down in the chair you feel like you would be able to move the cards, but only one or two at a time
  877. <Moon> "Ah..." I lay down the cards in some random pattern.
  878. <~flibbyjibbits> how many
  879. <Moon> The first 10, I guess.
  880. <Eltrotraw> the cards are likely the puzzle for the rest of this area
  881. <~flibbyjibbits> or a fortune telling device as they tend to be
  882. <Deathfish64> the card are a trading card game
  883. <Deathfish64> cards*
  884. <Deathfish64> We need to beat the boss at pokemon cards to advance
  885. <Arkay> these are all energy cards omg
  886. <Skeleton> I never learned the PKMN TCG
  887. <~flibbyjibbits> the first 3 cards flip over fine, but the 4th card resists your efforts to pick it up, do you want to force it
  888. <Skeleton> I just liked the illustrations
  889. <~flibbyjibbits> these decks have 6 suits of 9 cards each, and then 4 wildcards
  890. <Moon> It's probably not a good idea to force it. Let's check out the first 3.
  891. <~flibbyjibbits> i never wrote down what these are supposed to be damn hold up a sec while i remember
  892. <Moon> derp
  893. <~flibbyjibbits> the first card is the 5th of chaos, the dead king
  894. <CommodoreJim> That sounds promising
  895. <~flibbyjibbits> the second card is the 3rd of the moon, the storm
  896. <~flibbyjibbits> the third card is one of the suitless cards, the wanderer
  897. <Moon> "You know... these look suspiciously like what's going on with us right now."
  898. <CommodoreJim> "Hm?"
  899. <~flibbyjibbits> some people call the chaos suit the dragon, or the war
  900. <~flibbyjibbits> the wanderer is sometimes called the stranger
  901. <Moon> I'm just going to assume that the pictures have something to do with the names, or that I know the names. "This one's the dead king card. It's relevant for obvious reasons. This one's the storm... which we were just in. And this one is the wanderer or something... could relate to a lot of things, really. Us, that dragon, etcetera."
  902. * Deathfish64 ([email protected]) Quit (Client exited)
  903. <Moon> Is the 4th card still stuck?
  904. * Deathfish64 ([email protected]) has joined #adventure
  905. <~flibbyjibbits> the pictures are fairly relevant
  906. <Deathfish64> whoops
  907. <CommodoreJim> "I...see."
  908. <Eltrotraw> "This tryin' to tell us something?"
  909. <Deathfish64> I missed the last few lines of stuff
  910. <~flibbyjibbits> the 4th card resists being picked up, like it was heavier,but you could flip it over with just a little bit of effort without rolling
  911. <Moon> <Moon> "You know... these look suspiciously like what's going on with us right now."
  912. <Moon> <CommodoreJim> "Hm?"
  913. <Moon> <~flibbyjibbits> some people call the chaos suit the dragon, or the war
  914. <Moon> <~flibbyjibbits> the wanderer is sometimes called the stranger
  915. <Moon> <Moon> I'm just going to assume that the pictures have something to do with the names, or that I know the names. "This one's the dead king card. It's relevant for obvious reasons. This one's the storm... which we were just in. And this one is the wanderer or something... could relate to a lot of things, really. Us, that dragon, etcetera."
  916. <Moon> I'll try to check out the fourth, yeah.
  917. <~flibbyjibbits> the mask is the third of the toer
  918. <~flibbyjibbits> tower
  919. <~flibbyjibbits> the apparition
  920. <Moon> I'm guessing the 5th is also heavy.
  921. <~flibbyjibbits> the image on the card is a stone tower with angelic wings surrounding it
  922. <~flibbyjibbits> the 4th card made a loud cracking noise when it hit the tower
  923. <CommodoreJim> "...well, that doesn't seem to have much to do with us...unless it's what's in store?"
  924. <~flibbyjibbits> hit the table
  925. <Moon> "Ugh?! Er... ok, that probably wasn't a good idea." I (try to) put the cards back.
  926. <~flibbyjibbits> the cards on the table already can not be moved
  927. <Moon> Well, is the 5th heavy too?
  928. <~flibbyjibbits> moreso
  929. <Moon> I just get up, then.
  930. <~flibbyjibbits> as you stand up the deck shuffles itself back and sets itself back as it was
  931. <Moon> "Meh, screw this. I dunno how to interpret this stuff."
  932. <Moon> "Let's go through the other door."
  933. <CommodoreJim> "...Curiouser and curiouser."
  934. <Deathfish64> "And you're the one we usually count on to know things. Guess we can't learn too much here."
  935. <Moon> "This is exactly the sort of things I usually don't care about, and I'm not going to check through my memory to see if I've read anything about it before because of that. So there."
  936. <~flibbyjibbits> the final room is shaped much like the others. at its back is a large statue, on a pedastel
  937. <CommodoreJim> "...hm." I step closer and look at the statue. What is it.
  938. <~flibbyjibbits> the statue is of the old king rakor as a young man, brandishing an axe
  939. <Moon> Is it the axe that we're looking for?
  940. <~flibbyjibbits> the iscription on the pedastal reads, in elven "Three of eighteen; Rakor learns to fight"
  941. <CommodoreJim> "...nice axe."
  942. <~flibbyjibbits> the axe is stone
  943. <~flibbyjibbits> sorry
  944. <~flibbyjibbits> didnt make that clear
  945. <~flibbyjibbits> its part of the statue
  946. <~flibbyjibbits> however
  947. <Moon> Ok.
  948. <~flibbyjibbits> the right arm of the statue is wearing a blue tinged metal bracer
  949. <~flibbyjibbits> additionally
  950. <~flibbyjibbits> the right side of the chamber has its stone tiles broken off, and another hallway leads downwards, clearly added much later
  951. <Moon> "Hmm," I say, inspecting the pedestal. "3 was how many cards were willing to be picked up... 18 is around 1/3 of that deck."
  952. <Moon> "Do you remember what happened here, Freddie?"
  953. <Skeleton> "Hmmmmm... no"
  954. <~flibbyjibbits> freddie does not remember that passage to the right being there
  955. <Moon> "Damn. Let's go down that way, then," I say, pointing down the other hallway.
  956. <Deathfish64> "Should we try to remove the bracer?"
  957. <Moon> "Leave it for later."
  958. <CommodoreJim> "If you insist."
  959. <~flibbyjibbits> this hallway is clearly not made by the same group that constructed the rest of the shrine
  960. <~flibbyjibbits> down the slope it opens up into another room that is at least an imitation of the others
  961. <~flibbyjibbits> on the far side is a large, circular door, made of metal, with large metal pins keeping it closed, as well as heavy chains held against it connected to the rest of the wall
  962. <~flibbyjibbits> there is a handprint in the center, like where a key would ge
  963. <~flibbyjibbits> go
  964. <CommodoreJim> How big is the handprint
  965. <Moon> "This is familiar."
  966. <~flibbyjibbits> about regular size
  967. <CommodoreJim> Reminds me of the hookshot door
  968. <Deathfish64> "I have a bad feeling about this."
  969. <Skeleton> "We cleared this place without incident"
  970. <Deathfish64> Does the handprint look about the right size for oh, say, that bracer on the statue in the previous room?
  971. <Skeleton> "Or so I remember"
  972. <~flibbyjibbits> the tatue is considerably larger than life size so no
  973. <Deathfish64> durn
  974. <~flibbyjibbits> also I thought I mentioend that fredie didnt remember this passage even being there
  975. <Moon> If it's not a hookshot door, then Freddie can just Knock it open.
  976. <Deathfish64> I thought I was incredibly clever (and by that I mean I thought I could be the first to solve something obvious)
  977. <CommodoreJim> Is it a hookshot door, because maybe I can actually get my Hookshot to activate for once
  978. <Deathfish64> The hookshot door had claw marks, not hand ones, right?
  979. <~flibbyjibbits> there are small bloodstains on the ground, clearly from a long time ago
  980. <CommodoreJim> Hmm, maybe
  981. <CommodoreJim> Yeah, you're right
  982. <CommodoreJim> Oh boy blood
  983. <Moon> I put my hand in the handprint.
  984. <~flibbyjibbits> really
  985. <Moon> I'm not sure how to take this.
  986. <Skeleton> Should I know whether to say 'oh don't do that' or not
  987. <Moon> This place wasn't here the last time you were here. Flib's already said that twice.
  988. <Skeleton> Oh right
  989. <Moon> Ok, if it's a bad idea, then Freddie can just Knock it open. "Hey Freddie, open it like you opened that other vault door before."
  990. <Skeleton> "Knock knock"
  991. <~flibbyjibbits> the divination ball turns very red
  992. <~flibbyjibbits> almost blackishly dark red
  993. <Eltrotraw> Is it saying something?
  994. <Moon> oh boy here we go
  995. <~flibbyjibbits> the chains begin to loosen and the pins one by one start to retract
  996. <Skeleton> "I never really figured out what this thing's deal is."
  997. <CommodoreJim> I wonder how Warty Morty held up for 15 years
  998. <Skeleton> Yeah I am wondering about things in my inventory
  999. <~flibbyjibbits> theyre fine
  1000. <Skeleton> But in video RPGs you can give a character something before a time skip and it'll still be there after a time skip
  1001. <~flibbyjibbits> either he brought them with him or his possessions magically reverted
  1002. <Skeleton> Edible and alive and whatever!
  1003. <Skeleton> Here, Boney, the DOG, have all my bread
  1004. <~flibbyjibbits> magical time reversion makes enough sense given the circumstances
  1005. <Skeleton> I'll be wanting it back in three years
  1006. <~flibbyjibbits> since nobody seemed to want to try to stop the door from opening, it rolls open once all the pins have retracted
  1007. <CommodoreJim> Oh, we could stop it?
  1008. <~flibbyjibbits> on the other side is a massive black void
  1009. <CommodoreJim> WHOOPS
  1010. <Arkay> neat
  1011. <~flibbyjibbits> there is a figure in the distance floating towards you
  1012. <CommodoreJim> "What in god's name..."
  1013. <Skeleton> "Who could that be"
  1014. <CommodoreJim> THEN IT'S GLORUS DEVANUM EVERYONE DIES
  1015. <~flibbyjibbits> it is a tall, featureless humanoid with black skin
  1016. <~flibbyjibbits> not like african american but i mean like
  1017. <Moon> It's Nyarlathotep.
  1018. <Deathfish64> Pikkup waves hello to the figure
  1019. <CommodoreJim> wow racist
  1020. <Skeleton> BlaaAAAaack!
  1021. <~flibbyjibbits> absence of any light
  1022. <CommodoreJim> THERE ARE TWO PLACES BLACK PEOPLE LIKE TO GO
  1023. <CommodoreJim> AND THAT'S WALMART, AND THE VOID
  1024. <~flibbyjibbits> it keeps floating towars you
  1025. <~flibbyjibbits> about 100 ft out now
  1026. <CommodoreJim> "This could be bad."
  1027. <Deathfish64> Pikkup stops waving and move behind Drom
  1028. <Deathfish64> moves*
  1029. <Moon> "This is not looking very good. Run."
  1030. <Deathfish64> Can we close the door again?
  1031. <~flibbyjibbits> its a bit heavy
  1032. <~flibbyjibbits> you can try
  1033. <CommodoreJim> Well, Drom's buff. I try to close the door.
  1034. <~flibbyjibbits> !roll 1 20
  1035. <bitdroid> [flibbyjibbits - 1d20] <11> <Total: 11>
  1036. <~flibbyjibbits> still a bit too heavy
  1037. <Deathfish64> I'll throw in my meager muscle to help!
  1038. <Moon> +STR mod still?
  1039. <CommodoreJim> "Nggh! Somebody help me out here!"
  1040. <~flibbyjibbits> as the figure draws closer you feel
  1041. <Deathfish64> !roll 1 20
  1042. <bitdroid> [Deathfish64 - 1d20] <15> <Total: 15>
  1043. <~flibbyjibbits> something bad
  1044. <~flibbyjibbits> -1hp on everyone
  1045. <CommodoreJim> "Ghh..."
  1046. <Skeleton> "Well this is different"
  1047. <Moon> !roll 1 20 +0 "God dammit!"
  1048. -ChanServ- GAMESERV is not enabled on #adventure.
  1049. <bitdroid> [Moon - 1d20] <19> <Total: 19>
  1050. <Skeleton> "We didn't die last time..."
  1051. <~flibbyjibbits> the door starts to roll back into place but maybe not fast enough
  1052. <CommodoreJim> "Come on....."
  1053. <~flibbyjibbits> it draws closer , still. maybe 30 feet away
  1054. <CommodoreJim> "Close, dammit!"
  1055. <~flibbyjibbits> a beam of darkness flows from its lack of face
  1056. <~flibbyjibbits> !roll 1 7
  1057. <bitdroid> [flibbyjibbits - 1d7] <3> <Total: 3>
  1058. <~flibbyjibbits> !roll 1 20
  1059. <bitdroid> [flibbyjibbits - 1d20] <14> <Total: 14>
  1060. <~flibbyjibbits> am i correct in assuming lotte has less than 27 touch ac
  1061. <Moon> Her non-touch AC is 20.
  1062. <Deathfish64> I'm scared
  1063. <Arkay> :<
  1064. <~flibbyjibbits> !roll 1 8 10
  1065. <bitdroid> [flibbyjibbits - 1d8(10)] <5> <5> <Total: 15>
  1066. <Moon> !roll 1 20 +7 know planes check
  1067. -ChanServ- GAMESERV is not enabled on #adventure.
  1068. <bitdroid> [Moon - 1d20(+7)] <8> <1> <Total: 8>
  1069. <~flibbyjibbits> also roll a fort save
  1070. <Moon> Fitting.
  1071. <Moon> !roll 1 20 +3
  1072. -ChanServ- GAMESERV is not enabled on #adventure.
  1073. <bitdroid> [Moon - 1d20(+3)] <18> <15> <Total: 18>
  1074. <~flibbyjibbits> close but not a pass
  1075. <Deathfish64> !roll 1 20 +10 know planes
  1076. <bitdroid> [Deathfish64 - 1d20(+10)] <23> <13> <Total: 23>
  1077. <~flibbyjibbits> lotte feels her energy drained and has a temporary negative level, basically taking -1 on all rolls until it clears up
  1078. <Moon> "Guh! Fuck!"
  1079. <Eltrotraw> oh dammit
  1080. <Eltrotraw> dog had to go out right then
  1081. <Eltrotraw> what'd I miss
  1082. <Deathfish64> We're all gonna die
  1083. <Moon> Something with a CR way higher than our APL is coming.
  1084. <~flibbyjibbits> pikkup doesn't know what its name is, but knows that it is from a place of complete darkness and that it exists only to destroy things that live in places of light
  1085. <~flibbyjibbits> he also infers from context that it was supposed to be sealed up here
  1086. <~flibbyjibbits> it calls out in celestial, asking that you let it taste your world again
  1087. <CommodoreJim> GALACTUS
  1088. <Skeleton> Made a new little drawing for my character sheet to account for the time skip, albeit minor for Freddie http://smaaaash.net/drawn/thisiswhatdndislike2.png
  1089. <~flibbyjibbits> neat
  1090. <Skeleton> Too bad we're all about to die.
  1091. * Eltriuqs ([email protected]) Quit (Ping timeout)
  1092. <CommodoreJim> Well I guess I should draw my axe. If I'm gonna die I'm gonna at least try to cut the bastard.
  1093. <~flibbyjibbits> if only there was some way to make people stronger to close the door easier
  1094. <Skeleton> Oh
  1095. <CommodoreJim> ...DURR, Freddie, come on
  1096. <CommodoreJim> Help me out
  1097. <~flibbyjibbits> 10ft out now
  1098. <CommodoreJim> "Help me out here! Freddie!"
  1099. <Moon> You know, I thought this was obvious.
  1100. <~flibbyjibbits> -1hp on everyone again
  1101. <Skeleton> Bull's strength on Drom
  1102. <Skeleton> "right! Right!"
  1103. <Skeleton> "Bull's strength!"
  1104. <Skeleton> Can I go again and Enlarge Humanoid
  1105. <Deathfish64> How low is the ceiling?
  1106. <Eltrotraw> so wait, we've taken 2 damage total?
  1107. <Eltrotraw> aside from darkness botl?
  1108. <Deathfish64> yes
  1109. <CommodoreJim> Am I strong enough to shut the door fast enough now, flib
  1110. <~flibbyjibbits> there might not be time to cast a second spell, drom has one more chance to close the door with an str roll before it gets in
  1111. <Moon> How much STR does Bull's Strength give?
  1112. <~flibbyjibbits> 4
  1113. <Moon> d20 +6.
  1114. <CommodoreJim> !roll 1 20 +6
  1115. <bitdroid> [CommodoreJim - 1d20(+6)] <25> <19> <Total: 25>
  1116. <Moon> Legendary.
  1117. <Skeleton> "That felt good..."
  1118. <CommodoreJim> "Not today! GrrrrrrrraaAAAAAH!"
  1119. <Deathfish64> ops you pushed too hard and the door broke
  1120. <CommodoreJim> fish no :<
  1121. <Eltrotraw> oops it was spectre
  1122. <Deathfish64> sadistic DM option
  1123. <Skeleton> Also Galactus powers up because his powerup is broken doors
  1124. <~flibbyjibbits> the door is mostly closed, except the thing got its hand through the side, which is holding the door open just barely
  1125. <CommodoreJim> "Dammit!"
  1126. <Skeleton> "Oh no."
  1127. <~flibbyjibbits> like it stuck its arm in the door and drom slammed the door on its wrist
  1128. <Moon> I take the shiny powder stuff from my backpack, and throw it on its hand.
  1129. <Eltrotraw> boss fight - hand
  1130. <Moon> Ranged attack or something?
  1131. <~flibbyjibbits> the powder doesnt do terribly much since thats for undead type shadows not elementals
  1132. <Moon> This doesn't make sense, but ok.
  1133. <CommodoreJim> Can I like...push harder and sever the hand
  1134. <Moon> Someone kill it or something.
  1135. <CommodoreJim> Somebody do SOMETHING
  1136. <Eltrotraw> !roll 2 20 +7/+7 bang bang
  1137. <bitdroid> [Eltrotraw - 2d20(+7/+7)] <15 12> <8 5> <Total: 27>
  1138. <Eltrotraw> raelly
  1139. <Eltrotraw> really
  1140. <~flibbyjibbits> i imagine that everyone is just screaming right now including the thing
  1141. <~flibbyjibbits> first shot hits
  1142. <~flibbyjibbits> actually
  1143. <Deathfish64> Pretty much
  1144. <Skeleton> Then in our mutual fear we should become friends
  1145. <~flibbyjibbits> it probably would be denied its dex bonus now
  1146. <~flibbyjibbits> so both do
  1147. <Moon> That's pretty low AC for something that can give negative levels.
  1148. <Eltrotraw> !roll 2 8 +10/+10 what am i rolling for
  1149. <bitdroid> [Eltrotraw - 2d8(+10/+10)] <11 16> <1 6> <Total: 27>
  1150. <Deathfish64> It's stuck in a door
  1151. <~flibbyjibbits> touch ac is always low
  1152. <Eltrotraw> "I GOT YER DARKNESS"
  1153. <Moon> Oh, I guess.
  1154. <~flibbyjibbits> since like 80% of things scale up with armor, most dangerous things dont get small and speedy
  1155. <~flibbyjibbits> the dark matter that composes the hand splatters about and the door closes since i assume drom was still pushing on it
  1156. <Moon> "..."
  1157. <Skeleton> "Yeh!"
  1158. <CommodoreJim> "Guuuh!"
  1159. <CommodoreJim> I collapse a bit against the door as it shuts
  1160. <Deathfish64> "Let's count that plane as the one I don't want to see anything else from."
  1161. <Eltrotraw> How's the orb?
  1162. <~flibbyjibbits> still a bit afraidy
  1163. <Moon> [Celestial] "FUCK YOU!," I scream as I fall to my knees, fasping.
  1164. <Moon> gasping*
  1165. <Skeleton> fasping
  1166. <Deathfish64> "But you'd think they would have measures in place to stop what is clearly an important seal from being opened by a simple spell."
  1167. <CommodoreJim> "I...did we...are we alive?"
  1168. <Moon> "You'd think... they'd also put up warnings and stuff... seriously, what the fuck was that thing?!"
  1169. <Arkay> "Nice going, Drom."
  1170. <Eltrotraw> "What about those cards earlier?"
  1171. <Moon> "They didn't mention anything about evil darkness things."
  1172. <CommodoreJim> I take my helmet off and sit with my back to the door, to catch my breath better.
  1173. <Skeleton> Freddie is still grinning nostalgically
  1174. <Moon> "Anyway... let's go back. I don't want to stay anywhere near this door for the next million years."
  1175. <CommodoreJim> I get to my feet, and put my helmet back on my head. "Should we...I dunno, check the locks or something?"
  1176. <Moon> Before we leave, though; is this door similar in design to the one we found before, in the dwarven place?
  1177. <Deathfish64> "Heck, reinforce them if we can."
  1178. <Moon> "I guess."
  1179. <~flibbyjibbits> i guess its similar in that it is a large vault door
  1180. <Moon> I check the locks, since I'm the one that knows the most about them in here.
  1181. <~flibbyjibbits> there are some similarities in the design
  1182. <CommodoreJim> "Yeah...we don't want another, less experienced band of adventurers to stumble by and just...accidentally open it. Can we carve a warning or something?"
  1183. <Eltrotraw> (Tombs shoots the door to make a warning made of bullet holes, "DO NOT OPEN")
  1184. <Moon> Carve "ABANDON HOPE ALL YE WHO ENTER HERE" on the wall.
  1185. <Skeleton> "I dunno. If it were us and we came across a door labeled 'Don't ipen this door, hell is behind it and the devil himself is waiting to come out,' you don't think we'd open it anyway?"
  1186. <Moon> "No."
  1187. <Skeleton> "...I think we probably would."
  1188. <Deathfish64> "...only for the sake of collecting data on whatever horror was beyond, but yeah probably."
  1189. <~flibbyjibbits> http://gunshowcomic.com/comics/20111014-contest.png why am i reminded of this
  1190. <CommodoreJim> "...either way...let's not do that again. Ever."
  1191. <Moon> "Let's leave a warning anyway. That was, they won't be able to tell us that we didn't warn them when they die, which I'm going to say to whoever built this place."
  1192. <Moon> Isn't there a spell that can write things on stuff?
  1193. <Skeleton> Arcane Mark
  1194. <Skeleton> "Okay, here goes. 'Don't open this door. There's a big black empty void and a really scary demon behind it. If you open the door and it destroys the world everyone will hate you for it.'"
  1195. <Skeleton> "What else?"
  1196. <Moon> I also tell Freddie how to write that in every other language that I know.
  1197. <Skeleton> "Good thinking."
  1198. <Moon> Arcane Mark doesn't work like this, but who cares.
  1199. <Skeleton> IT DOES NOW
  1200. <CommodoreJim> "Guh...I may not be able to sleep for weeks."
  1201. <CommodoreJim> "Well, are we done here? Forever?"
  1202. <Moon> This reminds me of something I read once. People were building a nuclear waste deposit, and were trying to figure out ways to tell future generations and societies that it should be left alone.
  1203. <Moon> "Yeah."
  1204. <Moon> We go back to the other room.
  1205. <~flibbyjibbits> it was an interesting thing that was
  1206. <Moon> Yeah, it was.
  1207. <Moon> I lost the link, though.
  1208. <~flibbyjibbits> the problem was that the current symbol for radioactivity culd be interpretted as an angel
  1209. <Skeleton> "Hmm... I wonder if some of the completely sealed doors at the Crossroads of the Universe were shut because some shitheads opened this thing in their respective realities"
  1210. <Deathfish64> Pikkup would find it fascinating if he could study it without feeling like he was about to die
  1211. <Skeleton> Mewtwo is too powerful, Pikkup. Let it go
  1212. <Deathfish64> Yeah, I need to get master balls first
  1213. <Eltrotraw> you don't have enough badges yet
  1214. <~flibbyjibbits> i guess itd be closer to darkrai
  1215. <~flibbyjibbits> since mewtwo is manufactored
  1216. <Eltrotraw> YOU DON'T HAVE ENOUGH BADGES YET.
  1217. <Moon> I was under the impression that it was an Elder God.
  1218. <CommodoreJim> Fuckin' Galactus
  1219. <CommodoreJim> Anyway
  1220. <Moon> Back to the statue room.
  1221. <CommodoreJim> "So, I guess we should get the bracer, then."
  1222. <Moon> "Yeah, let's get it."
  1223. <~flibbyjibbits> probably a decent place to stop
  1224. <Deathfish64> sure
  1225. <~flibbyjibbits> we can fight the animated statue next time i mean pick up the bracer
  1226. <Moon> Ok.
  1227. <Skeleton> I wanna fight the satan instead :<
  1228. <~flibbyjibbits> since i have nothing until the end of the month and fish has this week off i think he said is it possible for everyone else to have a
  1229. <~flibbyjibbits> non saturday night session :o
  1230. <~flibbyjibbits> if not then thats ok too
  1231. <~flibbyjibbits> just wondering
  1232. <Deathfish64> Yeah I got a week off
  1233. <Moon> I have to work in the morning in every day, so it'd have to end before midnight here.
  1234. <Deathfish64> I was going to be leaving for michigan but that got canceled and I already took the days off
  1235. <~flibbyjibbits> maybe even just an hour or two to get through the thing
  1236. <Moon> Ok, sure then.
  1237. <Skeleton> You know I'm on aaaaaaaaaaall the tiiiiiiiiiiiime
  1238. <Arkay> Same
  1239. <Arkay> except for friday
  1240. <Arkay> actually, never mind, friday should be fine too
  1241. <~flibbyjibbits> theres 2 days this week, not sure which, that i work in the morning but time is meaningless so me so just whenever works for everyone
  1242. <Eltrotraw> okay
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