MjnMixael

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Aug 28th, 2011
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  1. FreeSpace 2 Open version: 3.6.13
  2. Passed cmdline options:
  3. -spec_exp 5.5
  4. -ogl_spec 30
  5. -spec_static 0.4
  6. -spec_point 0.3
  7. -spec_tube 0.2
  8. -ambient_factor 37.5
  9. -env
  10. -mipmap
  11. -missile_lighting
  12. -glow
  13. -spec
  14. -no_emissive_light
  15. -normal
  16. -3dshockwave
  17. -soft_particles
  18. -post_process
  19. -bloom_intensity 42
  20. -fxaa_preset 2
  21. -fb_explosions
  22. -dualscanlines
  23. -rearm_timer
  24. -targetinfo
  25. -3dwarp
  26. -ship_choice_3d
  27. -weapon_choice_3d
  28. -warp_flash
  29. -snd_preload
  30. -mod Between the Ashes,Between the Ashes\BTA1_Root,Between the Ashes\BTA1_Music,Between the Ashes\BTA1_Movies,Between the Ashes\BTA1_Anims1,Between the Ashes\BTA1_Maps,mediavps
  31. -disable_di_mouse
  32. Building file index...
  33. Found root pack 'E:\FreeSpace2\Between the Ashes\fs1_mh_krios.vp' with a checksum of 0xc46dc806
  34. Found root pack 'E:\FreeSpace2\mediavps\00Testing.vp' with a checksum of 0x74657924
  35. Found root pack 'E:\FreeSpace2\mediavps\MV_A-Glows.vp' with a checksum of 0xc63fbd06
  36. Found root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' with a checksum of 0x55a96e8f
  37. Found root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' with a checksum of 0x25061f98
  38. Found root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
  39. Found root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
  40. Found root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' with a checksum of 0x7904525d
  41. Found root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' with a checksum of 0x5118d025
  42. Found root pack 'E:\FreeSpace2\mediavps\MV_RadarIcons.vp' with a checksum of 0x8c887ae9
  43. Found root pack 'E:\FreeSpace2\mediavps\MV_Root.vp' with a checksum of 0xc11150c9
  44. Found root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
  45. Found root pack 'E:\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x88e1e926
  46. Found root pack 'E:\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  47. Found root pack 'E:\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  48. Found root pack 'E:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  49. Found root pack 'E:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  50. Found root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  51. Found root pack 'E:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  52. Found root pack 'E:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  53. Found root pack 'E:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  54. Found root pack 'E:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  55. Found root pack 'E:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  56. Searching root 'E:\FreeSpace2\Between the Ashes\' ... 8 files
  57. Searching root pack 'E:\FreeSpace2\Between the Ashes\fs1_mh_krios.vp' ... 204 files
  58. Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Root\' ... 1957 files
  59. Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Music\' ... 52 files
  60. Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Movies\' ... 1 files
  61. Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Anims1\' ... 28 files
  62. Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Maps\' ... 54 files
  63. Searching root 'E:\FreeSpace2\mediavps\' ... 22 files
  64. Searching root pack 'E:\FreeSpace2\mediavps\00Testing.vp' ... 5614 files
  65. Searching root pack 'E:\FreeSpace2\mediavps\MV_A-Glows.vp' ... 1641 files
  66. Searching root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' ... 1496 files
  67. Searching root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' ... 1757 files
  68. Searching root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_1.vp' ... 32 files
  69. Searching root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_2.vp' ... 52 files
  70. Searching root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' ... 2043 files
  71. Searching root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' ... 32 files
  72. Searching root pack 'E:\FreeSpace2\mediavps\MV_RadarIcons.vp' ... 24 files
  73. Searching root pack 'E:\FreeSpace2\mediavps\MV_Root.vp' ... 299 files
  74. Searching root 'E:\FreeSpace2\' ... 313 files
  75. Searching root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
  76. Searching root pack 'E:\FreeSpace2\multi-mission-pack.vp' ... 108 files
  77. Searching root pack 'E:\FreeSpace2\multi-voice-pack.vp' ... 307 files
  78. Searching root pack 'E:\FreeSpace2\root_fs2.vp' ... 157 files
  79. Searching root pack 'E:\FreeSpace2\smarty_fs2.vp' ... 10 files
  80. Searching root pack 'E:\FreeSpace2\sparky_fs2.vp' ... 3027 files
  81. Searching root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  82. Searching root pack 'E:\FreeSpace2\stu_fs2.vp' ... 2355 files
  83. Searching root pack 'E:\FreeSpace2\tango1_fs2.vp' ... 32 files
  84. Searching root pack 'E:\FreeSpace2\tango2_fs2.vp' ... 15 files
  85. Searching root pack 'E:\FreeSpace2\tango3_fs2.vp' ... 10 files
  86. Searching root pack 'E:\FreeSpace2\warble_fs2.vp' ... 52 files
  87. Found 31 roots and 23049 files.
  88. AutoLang: Language auto-detection successful...
  89. Setting language to English
  90. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  91. Initializing OpenAL...
  92. OpenAL Vendor : Creative Labs Inc.
  93. OpenAL Renderer : Software
  94. OpenAL Version : 1.1
  95.  
  96. Available Playback Devices:
  97. Generic Software on Speakers (Realtek High Definition Audio) *preferred*
  98. Generic Software on Realtek Digital Output(RCA) (Realtek High Definition Audio)
  99. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
  100.  
  101. Available Capture Devices:
  102. Realtek Digital Input (Realtek *default*
  103.  
  104. Found extension "ALC_EXT_EFX".
  105.  
  106. Sample rate: 44100 (44100)
  107. EFX enabled: NO
  108. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  109. Capture device: Realtek Digital Input (Realtek
  110. ... OpenAL successfully initialized!
  111. Failed to init speech
  112. Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  113. Initializing WGL...
  114. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  115. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  116. OpenGL Vendor : NVIDIA Corporation
  117. OpenGL Renderer : Quadro FX 1800/PCI/SSE2
  118. OpenGL Version : 3.3.0
  119.  
  120. Using extension "GL_EXT_fog_coord".
  121. Using extension "GL_ARB_multitexture".
  122. Using extension "GL_ARB_texture_env_add".
  123. Using extension "GL_ARB_texture_compression".
  124. Using extension "GL_EXT_texture_compression_s3tc".
  125. Using extension "GL_EXT_texture_filter_anisotropic".
  126. Using extension "GL_ARB_texture_env_combine".
  127. Using extension "GL_EXT_compiled_vertex_array".
  128. Using extension "GL_EXT_draw_range_elements".
  129. Using extension "GL_ARB_texture_mirrored_repeat".
  130. Using extension "GL_ARB_texture_non_power_of_two".
  131. Using extension "GL_ARB_vertex_buffer_object".
  132. Using extension "GL_ARB_pixel_buffer_object".
  133. Using extension "GL_SGIS_generate_mipmap".
  134. Using extension "GL_EXT_framebuffer_object".
  135. Using extension "GL_ARB_texture_rectangle".
  136. Using extension "GL_EXT_bgra".
  137. Using extension "GL_ARB_texture_cube_map".
  138. Using extension "GL_EXT_texture_lod_bias".
  139. Using extension "GL_ARB_point_sprite".
  140. Using extension "GL_ARB_shading_language_100".
  141. Using extension "GL_ARB_shader_objects".
  142. Using extension "GL_ARB_vertex_shader".
  143. Using extension "GL_ARB_fragment_shader".
  144. Using extension "GL_NV_vertex_program3".
  145. Found special extension function "wglSwapIntervalEXT".
  146.  
  147. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  148. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  149. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  150. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  151. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  152. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  153. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  154. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  155. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  156. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  157. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  158. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  159. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  160. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  161. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  162. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  163. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  164. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  165. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  166. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  167. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  168. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  169. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  170. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  171. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  172. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  173. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  174. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  175. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  176. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  177. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  178. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  179. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  180. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  181. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  182. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  183. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  184. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  185. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  186. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  187. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  188. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  189. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
  190. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
  191. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
  192. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
  193. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
  194. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
  195. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
  196. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
  197. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
  198. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
  199. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
  200. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
  201. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  202. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
  203. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
  204. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
  205. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
  206. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
  207. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
  208. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
  209. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
  210. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
  211. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
  212. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
  213. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  214. Loading built-in default shader for: soft-v.sdr
  215. Loading built-in default shader for: soft-f.sdr
  216. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  217. Loading built-in default shader for: soft-v.sdr
  218. Loading built-in default shader for: soft-f.sdr
  219.  
  220. Compiling post-processing shader 1 ...
  221. Loading built-in default shader for: post-v.sdr
  222. Loading built-in default shader for: post-f.sdr
  223. Compiling post-processing shader 2 ...
  224. Loading built-in default shader for: post-v.sdr
  225. Loading built-in default shader for: blur-f.sdr
  226. Compiling post-processing shader 3 ...
  227. Loading built-in default shader for: post-v.sdr
  228. Loading built-in default shader for: blur-f.sdr
  229. Compiling post-processing shader 4 ...
  230. Loading built-in default shader for: post-v.sdr
  231. Loading built-in default shader for: brightpass-f.sdr
  232. Compiling post-processing shader 5 ...
  233. Loading built-in default shader for: fxaa-v.sdr
  234. Loading built-in default shader for: fxaa-f.sdr
  235. Compiling post-processing shader 6 ...
  236. Loading built-in default shader for: post-v.sdr
  237. Loading built-in default shader for: fxaapre-f.sdr
  238.  
  239. Max texture units: 4 (32)
  240. Max elements vertices: 1048576
  241. Max elements indices: 1048576
  242. Max texture size: 8192x8192
  243. Max render buffer size: 8192x8192
  244. Can use compressed textures: YES
  245. Texture compression available: YES
  246. Post-processing enabled: YES
  247. Using trilinear texture filter.
  248. Using GLSL for model rendering.
  249. OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
  250. ... OpenGL init is complete!
  251. Size of bitmap info = 742 KB
  252. Size of bitmap extra info = 48 bytes
  253. ANI cursorweb with size 24x24 (25.0% wasted)
  254. GRAPHICS: Initializing default colors...
  255. SCRIPTING: Beginning initialization sequence...
  256. SCRIPTING: Beginning Lua initialization...
  257. LUA: Opening LUA state...
  258. LUA: Initializing base Lua libraries...
  259. LUA: Beginning ADE initialization
  260. ADE: Initializing enumeration constants...
  261. ADE: Assigning Lua session...
  262. SCRIPTING: Beginning main hook parse sequence....
  263. Wokka! Error opening file (scripting.tbl)!
  264. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  265. TBM => Starting parse of 'mouse-sct.tbm' ...
  266. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  267. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  268. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  269. SCRIPTING: Inititialization complete.
  270. SCRIPTING: Splash screen overrides checked
  271. SCRIPTING: Splash hook has been run
  272. SCRIPTING: Splash screen conditional hook has been run
  273. Using high memory settings...
  274. Wokka! Error opening file (interface.tbl)!
  275. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  276. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  277. Windows reported 16 joysticks, we found 0
  278. Current soundtrack set to -1 in event_music_reset_choices
  279. TBM => Starting parse of 'mv_music-mus.tbm' ...
  280. TBM => Starting parse of 'music-mus.tbm' ...
  281. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  282. TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
  283. Wokka! Error opening file (armor.tbl)!
  284. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  285. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  286. TBM => Starting parse of 'bta-amr.tbm' ...
  287. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  288. TBM => Starting parse of 'ai-aip.tbm' ...
  289. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  290. TBM => Starting parse of 'impact_lods-wxp.tbm' ...
  291. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  292. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  293. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  294. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  295. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  296. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  297. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  298. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  299. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  300. ANI Avenger_Impact with size 80x80 (37.5% wasted)
  301. ANI Leech_Impact with size 80x80 (37.5% wasted)
  302. TBM => Starting parse of 'mv_root-wep.tbm' ...
  303. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  304. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  305. TBM => Starting parse of 'fs2_primaries-wep.tbm' ...
  306. TBM => Starting parse of 'turret-wep.tbm' ...
  307. TBM => Starting parse of 'new-wep.tbm' ...
  308. TBM => Starting parse of 'mekhu-wep.tbm' ...
  309. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  310. TBM => Starting parse of 'charges-obt.tbm' ...
  311. TBM => Starting parse of 'ai-obt.tbm' ...
  312. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  313.  
  314. At least one of the following tags was used on ship PVB Hesat, subsystem cavupa:
  315. +untargetable
  316. +carry-no-damage
  317. +use-multiple-guns
  318. +fire-down-normals
  319. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  320.  
  321. At least one of the following tags was used on ship PVB Hesat, subsystem cavup01a:
  322. +untargetable
  323. +carry-no-damage
  324. +use-multiple-guns
  325. +fire-down-normals
  326. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  327.  
  328. At least one of the following tags was used on ship PVB Hesat, subsystem cabdowna:
  329. +untargetable
  330. +carry-no-damage
  331. +use-multiple-guns
  332. +fire-down-normals
  333. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  334.  
  335. At least one of the following tags was used on ship PVB Hesat, subsystem cabdown01a:
  336. +untargetable
  337. +carry-no-damage
  338. +use-multiple-guns
  339. +fire-down-normals
  340. TBM => Starting parse of 'mv_root-shp.tbm' ...
  341. TBM => Starting parse of 'radar-shp.tbm' ...
  342. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  343. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  344. TBM => Starting parse of 'shivans-shp.tbm' ...
  345. TBM => Starting parse of 'poseidon-shp.tbm' ...
  346. TBM => Starting parse of 'HTLHades-shp.tbm' ...
  347. TBM => Starting parse of 'Frankencadia-shp.tbm' ...
  348. TBM => Starting parse of 'charybdis-shp.tbm' ...
  349. TBM => Starting parse of 'artemistest-shp.tbm' ...
  350. TBM => Starting parse of 'armor_trails-shp.tbm' ...
  351. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  352. ANI minegauge with size 124x30 (6.3% wasted)
  353. ANI emptyhud with size 25x21 (34.4% wasted)
  354. ANI support1 with size 108x24 (25.0% wasted)
  355. ANI damage1 with size 148x25 (21.9% wasted)
  356. ANI wingman1 with size 71x53 (17.2% wasted)
  357. ANI wingman2 with size 35x53 (17.2% wasted)
  358. ANI wingman3 with size 14x53 (17.2% wasted)
  359. ANI toggle1 with size 57x20 (37.5% wasted)
  360. ANI head1 with size 164x132 (48.4% wasted)
  361. ANI weapons1 with size 126x20 (37.5% wasted)
  362. ANI weapons1_b with size 150x20 (37.5% wasted)
  363. ANI objective1 with size 149x21 (34.4% wasted)
  364. ANI energy1 with size 12x41 (35.9% wasted)
  365. ANI targetview1 with size 137x156 (39.1% wasted)
  366. ANI targetview2 with size 4x96 (25.0% wasted)
  367. ANI targetview3 with size 7x20 (37.5% wasted)
  368. ANI 2_radar1 with size 209x170 (33.6% wasted)
  369. ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
  370. ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
  371. ANI targhit1 with size 31x21 (34.4% wasted)
  372. ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
  373. ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
  374. ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
  375. ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
  376. ANI netlag1 with size 29x30 (6.3% wasted)
  377. ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
  378. ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
  379. ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
  380. ANI time1 with size 47x23 (28.1% wasted)
  381. ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
  382. ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
  383. ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
  384. ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
  385. TBM => Starting parse of 'mv_effects-str.tbm' ...
  386. TBM => Starting parse of 'bta-str.tbm' ...
  387. loading animated cursor "cursor"
  388. ANI cursor with size 24x24 (25.0% wasted)
  389. MediaVPs: Explosions script loaded!
  390. MediaVPs: Flaming debris script loaded!
  391. Ships.tbl is : INVALID!!!!
  392. Weapons.tbl is : INVALID!!!!
  393. cfile_init() took 932
  394. TrackIR Init Failed - 1
  395. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  396. SOUND => Loading 'main_amb.wav'
  397. OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
  398. ANI cursor.ani with size 24x24 (25.0% wasted)
  399. SOUND => Loading 'user_o.wav'
  400. OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
  401. OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
  402. OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
  403. OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
  404. OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
  405. OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
  406. SOUND => Loading 'commit.wav'
  407. OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
  408. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  409. Someone passed an extension to bm_load_animation for file '2_main3-m1-a.eff'
  410. BMPMAN: Found EFF (2_main3-m1-a.eff) with 1 frames at 15 fps.
  411. Someone passed an extension to bm_load_animation for file '2_main3-m2-a.eff'
  412. BMPMAN: Found EFF (2_main3-m2-a.eff) with 1 frames at 15 fps.
  413. Someone passed an extension to bm_load_animation for file '2_main3-m3-a.eff'
  414. BMPMAN: Found EFF (2_main3-m3-a.eff) with 1 frames at 15 fps.
  415. Someone passed an extension to bm_load_animation for file '2_main3-m4-a.eff'
  416. BMPMAN: Found EFF (2_main3-m4-a.eff) with 1 frames at 15 fps.
  417. Someone passed an extension to bm_load_animation for file '2_main3-m5-a.eff'
  418. BMPMAN: Found EFF (2_main3-m5-a.eff) with 1 frames at 15 fps.
  419. Someone passed an extension to bm_load_animation for file '2_main3-d1.eff'
  420. BMPMAN: Found EFF (2_main3-d1.eff) with 31 frames at 15 fps.
  421. Someone passed an extension to bm_load_animation for file '2_main3-d6.eff'
  422. BMPMAN: Found EFF (2_main3-d6.eff) with 31 frames at 15 fps.
  423. Someone passed an extension to bm_load_animation for file '2_main3-d3.eff'
  424. BMPMAN: Found EFF (2_main3-d3.eff) with 31 frames at 15 fps.
  425. Someone passed an extension to bm_load_animation for file '2_main3-d4.eff'
  426. BMPMAN: Found EFF (2_main3-d4.eff) with 31 frames at 15 fps.
  427. Someone passed an extension to bm_load_animation for file '2_main3-d5.eff'
  428. BMPMAN: Found EFF (2_main3-d5.eff) with 31 frames at 15 fps.
  429. Someone passed an extension to bm_load_animation for file '2_main3-d2.eff'
  430. BMPMAN: Found EFF (2_main3-d2.eff) with 31 frames at 15 fps.
  431. AUDIOSTR => Successfully opened: Dark_World_Ext.ogg
  432. Frame 0 too long!!: frametime = 0.336 (0.336)
  433. SOUND => Loading 'itemdrawin.wav'
  434. OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
  435. SOUND => Loading 'user_c.wav'
  436. OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
  437. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  438. Techroom successfully initialized, now changing tab...
  439. Loading model 'Angel.pof'
  440. IBX: Found a good IBX to read for 'Angel.pof'.
  441. IBX-DEBUG => POF checksum: 0x8246a305, IBX checksum: 0x2ee1e0d4 -- "Angel.pof"
  442. Frame 0 too long!!: frametime = 1.099 (1.099)
  443. Frame 0 too long!!: frametime = 0.276 (0.276)
  444. OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
  445. OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
  446. OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
  447. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  448. Freeing all existing models...
  449. OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
  450. Frame 0 too long!!: frametime = 1.358 (1.358)
  451. OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
  452. OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
  453. OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
  454. OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
  455. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  456. =================== STARTING LEVEL LOAD ==================
  457. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  458. Starting model page in...
  459. Beginning level bitmap paging...
  460. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  461. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
  462. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  463. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  464. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  465. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  466. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  467. Loading warp model
  468. Loading model 'warp.pof'
  469. IBX: Found a good IBX to read for 'warp.pof'.
  470. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  471. 600
  472. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  473. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  474. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  475. SHOCKWAVE => Loading default shockwave model...
  476. Loading model 'shockwave.pof'
  477. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  478. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  479. IBX: Found a good IBX to read for 'shockwave.pof'.
  480. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  481. SHOCKWAVE => Default model load: SUCCEEDED!!
  482. MISSION LOAD: 'bta1_m1_05'
  483. Starting mission message count : 205
  484. Ending mission message count : 208
  485. Current soundtrack set to -1 in event_music_reset_choices
  486. Current soundtrack set to -1 in event_music_set_soundtrack
  487. Loading model 'Cheops.pof'
  488. No subsystems found for model "Cheops.pof".
  489. Turret object not found for turret firing point in model
  490. Turret object not found for turret firing point in model
  491. Turret object not found for turret firing point in model
  492. Turret object not found for turret firing point in model
  493. Turret object not found for turret firing point in model
  494. Turret object not found for turret firing point in model
  495. Turret object not found for turret firing point in model
  496. Turret object not found for turret firing point in model
  497. Turret object not found for turret firing point in model
  498. Turret object not found for turret firing point in model
  499. Turret object not found for turret firing point in model
  500. Turret object not found for turret firing point in model
  501. IBX: Found a good IBX to read for 'Cheops.pof'.
  502. IBX-DEBUG => POF checksum: 0xc683e9a8, IBX checksum: 0x4f373218 -- "Cheops.pof"
  503. Loading model 'Cheops.pof'
  504. Turret object not found for turret firing point in model
  505. Turret object not found for turret firing point in model
  506. Turret object not found for turret firing point in model
  507. Turret object not found for turret firing point in model
  508. Turret object not found for turret firing point in model
  509. Turret object not found for turret firing point in model
  510. Turret object not found for turret firing point in model
  511. Turret object not found for turret firing point in model
  512. Turret object not found for turret firing point in model
  513. Turret object not found for turret firing point in model
  514. Turret object not found for turret firing point in model
  515. Turret object not found for turret firing point in model
  516. IBX: Found a good IBX to read for 'Cheops.pof'.
  517. IBX-DEBUG => POF checksum: 0xc683e9a8, IBX checksum: 0x4f373218 -- "Cheops.pof"
  518. Loading model 'fighter09.pof'
  519. IBX: Found a good IBX to read for 'fighter09.pof'.
  520. IBX-DEBUG => POF checksum: 0x510e9183, IBX checksum: 0xe0d27b63 -- "fighter09.pof"
  521. Loading model 'Cheops.pof'
  522. Potential problem found: Unrecognized subsystem type 'array', believed to be in ship Cheops.pof
  523. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Cheops.pof
  524. IBX: Found a good IBX to read for 'Cheops.pof'.
  525. IBX-DEBUG => POF checksum: 0xc683e9a8, IBX checksum: 0x4f373218 -- "Cheops.pof"
  526. Loading model 'Mine01.pof'
  527. IBX: Found a good IBX to read for 'Mine01.pof'.
  528. IBX-DEBUG => POF checksum: 0xfdc3775b, IBX checksum: 0xad6e2e44 -- "Mine01.pof"
  529. Loading model 'Newet.pof'
  530. IBX: Found a good IBX to read for 'Newet.pof'.
  531. IBX-DEBUG => POF checksum: 0x2318e7ec, IBX checksum: 0x652fa42b -- "Newet.pof"
  532. Loading model 'fighter08.pof'
  533. Potential problem found: Unrecognized subsystem type 'ABFlaps', believed to be in ship fighter08.pof
  534. IBX: Found a good IBX to read for 'fighter08.pof'.
  535. IBX-DEBUG => POF checksum: 0x9befe450, IBX checksum: 0xb1c4c4cd -- "fighter08.pof"
  536. Loading model 'Ankh.pof'
  537. IBX: Found a good IBX to read for 'Ankh.pof'.
  538. IBX-DEBUG => POF checksum: 0x25031f8f, IBX checksum: 0x51179b05 -- "Ankh.pof"
  539. Submodel 'turret01b' is detail level 1 of 'turret01a'
  540. Submodel 'turret01c' is detail level 2 of 'turret01a'
  541. Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
  542. Submodel 'turret01c-arm' is detail level 2 of 'turret01a-arm'
  543. Submodel 'turret02b' is detail level 1 of 'turret02a'
  544. Submodel 'turret02c' is detail level 2 of 'turret02a'
  545. Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
  546. Submodel 'turret02c-arm' is detail level 2 of 'turret02a-arm'
  547. Loading model 'Typhon.pof'
  548. Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship Typhon.pof
  549. Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship Typhon.pof
  550. IBX: Found a good IBX to read for 'Typhon.pof'.
  551. IBX-DEBUG => POF checksum: 0x7267def1, IBX checksum: 0x23a1f7ed -- "Typhon.pof"
  552. Allocating space for at least 34 new ship subsystems ... a total of 200 is now available (34 in-use).
  553. Loading model 'cruiser02.pof'
  554. IBX: Found a good IBX to read for 'cruiser02.pof'.
  555. IBX-DEBUG => POF checksum: 0xa3d48e96, IBX checksum: 0x5c49d25f -- "cruiser02.pof"
  556. Submodel 'turret02b' is detail level 1 of 'turret02a'
  557. Submodel 'turret01b' is detail level 1 of 'turret01a'
  558. Loading model 'bomber06.pof'
  559. IBX: Found a good IBX to read for 'bomber06.pof'.
  560. IBX-DEBUG => POF checksum: 0xd25f34c6, IBX checksum: 0x80febddd -- "bomber06.pof"
  561. Loading model 'probe-terran.pof'
  562. Model probe-terran.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  563. IBX: Found a good IBX to read for 'probe-terran.pof'.
  564. IBX-DEBUG => POF checksum: 0xca35af24, IBX checksum: 0x818bead1 -- "probe-terran.pof"
  565. Loading model 'fighter07.pof'
  566. IBX: Found a good IBX to read for 'fighter07.pof'.
  567. IBX-DEBUG => POF checksum: 0x507b5491, IBX checksum: 0x51a28ee5 -- "fighter07.pof"
  568. Submodel 'fighter07b' is detail level 1 of 'fighter07a'
  569. Submodel 'fighter07c' is detail level 2 of 'fighter07a'
  570. Submodel 'fighter07d' is detail level 3 of 'fighter07a'
  571. possible error with waypoint name 'Waypoint path 6:3': string after the colon is not a number
  572. possible error with waypoint name 'Waypoint path 6:2': string after the colon is not a number
  573. possible error with waypoint name 'Waypoint path 6:1': string after the colon is not a number
  574. possible error with waypoint name 'Waypoint path 6:4': string after the colon is not a number
  575. possible error with waypoint name 'Waypoint path 6:5': string after the colon is not a number
  576. possible error with waypoint name 'Waypoint path 7:2': string after the colon is not a number
  577. possible error with waypoint name 'Waypoint path 7:3': string after the colon is not a number
  578. Loading model 'bomber07.pof'
  579. IBX: Found a good IBX to read for 'bomber07.pof'.
  580. IBX-DEBUG => POF checksum: 0x05272f74, IBX checksum: 0x1246c0a0 -- "bomber07.pof"
  581. Submodel 'bomber07b-hull' is detail level 1 of 'bomber07a-hull'
  582. Submodel 'bomber07c-hull' is detail level 2 of 'bomber07a-hull'
  583. Submodel 'bomber07d-hull' is detail level 3 of 'bomber07a-hull'
  584. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  585. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  586. Loading model 'support01.pof'
  587. IBX: Found a good IBX to read for 'support01.pof'.
  588. IBX-DEBUG => POF checksum: 0xf0b70a98, IBX checksum: 0x916c16f7 -- "support01.pof"
  589. Loading model 'cargo01.pof'
  590. IBX: Found a good IBX to read for 'cargo01.pof'.
  591. IBX-DEBUG => POF checksum: 0x84f8c651, IBX checksum: 0x9ff012e3 -- "cargo01.pof"
  592. Submodel 'cargo01b' is detail level 1 of 'cargo01a'
  593. Submodel 'cargo01c' is detail level 2 of 'cargo01a'
  594. Submodel 'cargo01d' is detail level 3 of 'cargo01a'
  595. Loading model 'cargo04.pof'
  596. IBX: Found a good IBX to read for 'cargo04.pof'.
  597. IBX-DEBUG => POF checksum: 0x0fc0049a, IBX checksum: 0x254a1ef0 -- "cargo04.pof"
  598. Submodel 'freighter05b-cargo' is detail level 1 of 'freighter05a-cargo'
  599. Submodel 'freighter05c-cargo' is detail level 2 of 'freighter05a-cargo'
  600. Submodel 'freighter05d-cargo' is detail level 3 of 'freighter05a-cargo'
  601. Loading model 'battlesnail.pof'
  602. IBX: Found a good IBX to read for 'battlesnail.pof'.
  603. IBX-DEBUG => POF checksum: 0xef9c4235, IBX checksum: 0x71c1f4c5 -- "battlesnail.pof"
  604. possible error with waypoint name 'Waypoint path 6:3': string after the colon is not a number
  605. ERROR: Invalid point.
  606.  
  607. In sexpression: ( and
  608. ( <=
  609. ( distance
  610. "Alpha 3"
  611. "Waypoint path 6:3"
  612. )
  613. 50
  614. )
  615. ( is-event-true-delay "CutsceneEnd" 0 )
  616. )
  617. (Error appears to be: Waypoint path 6:3)
  618. File: missionparse.cpp
  619. Line: 5519
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