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- FreeSpace 2 Open version: 3.6.13
- Passed cmdline options:
- -spec_exp 5.5
- -ogl_spec 30
- -spec_static 0.4
- -spec_point 0.3
- -spec_tube 0.2
- -ambient_factor 37.5
- -env
- -mipmap
- -missile_lighting
- -glow
- -spec
- -no_emissive_light
- -normal
- -3dshockwave
- -soft_particles
- -post_process
- -bloom_intensity 42
- -fxaa_preset 2
- -fb_explosions
- -dualscanlines
- -rearm_timer
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -snd_preload
- -mod Between the Ashes,Between the Ashes\BTA1_Root,Between the Ashes\BTA1_Music,Between the Ashes\BTA1_Movies,Between the Ashes\BTA1_Anims1,Between the Ashes\BTA1_Maps,mediavps
- -disable_di_mouse
- Building file index...
- Found root pack 'E:\FreeSpace2\Between the Ashes\fs1_mh_krios.vp' with a checksum of 0xc46dc806
- Found root pack 'E:\FreeSpace2\mediavps\00Testing.vp' with a checksum of 0x74657924
- Found root pack 'E:\FreeSpace2\mediavps\MV_A-Glows.vp' with a checksum of 0xc63fbd06
- Found root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' with a checksum of 0x55a96e8f
- Found root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' with a checksum of 0x25061f98
- Found root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
- Found root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
- Found root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' with a checksum of 0x7904525d
- Found root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' with a checksum of 0x5118d025
- Found root pack 'E:\FreeSpace2\mediavps\MV_RadarIcons.vp' with a checksum of 0x8c887ae9
- Found root pack 'E:\FreeSpace2\mediavps\MV_Root.vp' with a checksum of 0xc11150c9
- Found root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
- Found root pack 'E:\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x88e1e926
- Found root pack 'E:\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
- Found root pack 'E:\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'E:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'E:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'E:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'E:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'E:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'E:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'E:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'E:\FreeSpace2\Between the Ashes\' ... 8 files
- Searching root pack 'E:\FreeSpace2\Between the Ashes\fs1_mh_krios.vp' ... 204 files
- Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Root\' ... 1957 files
- Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Music\' ... 52 files
- Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Movies\' ... 1 files
- Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Anims1\' ... 28 files
- Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Maps\' ... 54 files
- Searching root 'E:\FreeSpace2\mediavps\' ... 22 files
- Searching root pack 'E:\FreeSpace2\mediavps\00Testing.vp' ... 5614 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_A-Glows.vp' ... 1641 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' ... 1496 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' ... 1757 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_1.vp' ... 32 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_2.vp' ... 52 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' ... 2043 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' ... 32 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_RadarIcons.vp' ... 24 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_Root.vp' ... 299 files
- Searching root 'E:\FreeSpace2\' ... 313 files
- Searching root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
- Searching root pack 'E:\FreeSpace2\multi-mission-pack.vp' ... 108 files
- Searching root pack 'E:\FreeSpace2\multi-voice-pack.vp' ... 307 files
- Searching root pack 'E:\FreeSpace2\root_fs2.vp' ... 157 files
- Searching root pack 'E:\FreeSpace2\smarty_fs2.vp' ... 10 files
- Searching root pack 'E:\FreeSpace2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'E:\FreeSpace2\stu_fs2.vp' ... 2355 files
- Searching root pack 'E:\FreeSpace2\tango1_fs2.vp' ... 32 files
- Searching root pack 'E:\FreeSpace2\tango2_fs2.vp' ... 15 files
- Searching root pack 'E:\FreeSpace2\tango3_fs2.vp' ... 10 files
- Searching root pack 'E:\FreeSpace2\warble_fs2.vp' ... 52 files
- Found 31 roots and 23049 files.
- AutoLang: Language auto-detection successful...
- Setting language to English
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Available Playback Devices:
- Generic Software on Speakers (Realtek High Definition Audio) *preferred*
- Generic Software on Realtek Digital Output(RCA) (Realtek High Definition Audio)
- Generic Software on Realtek Digital Output (Realtek High Definition Audio)
- Available Capture Devices:
- Realtek Digital Input (Realtek *default*
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX enabled: NO
- Playback device: Generic Software on Speakers (Realtek High Definition Audio)
- Capture device: Realtek Digital Input (Realtek
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1440x900 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : Quadro FX 1800/PCI/SSE2
- OpenGL Version : 3.3.0
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_NV_vertex_program3".
- Found special extension function "wglSwapIntervalEXT".
- Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
- Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
- Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
- Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
- Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
- Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
- Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
- Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
- Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
- Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
- Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
- Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
- Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
- Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Compiling post-processing shader 1 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: post-f.sdr
- Compiling post-processing shader 2 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 3 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 4 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: brightpass-f.sdr
- Compiling post-processing shader 5 ...
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Compiling post-processing shader 6 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: fxaapre-f.sdr
- Max texture units: 4 (32)
- Max elements vertices: 1048576
- Max elements indices: 1048576
- Max texture size: 8192x8192
- Max render buffer size: 8192x8192
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- Using GLSL for model rendering.
- OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mouse-sct.tbm' ...
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'music-mus.tbm' ...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'bta-amr.tbm' ...
- TBM => Starting parse of 'mv_assets-aip.tbm' ...
- TBM => Starting parse of 'ai-aip.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'impact_lods-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- ANI Avenger_Impact with size 80x80 (37.5% wasted)
- ANI Leech_Impact with size 80x80 (37.5% wasted)
- TBM => Starting parse of 'mv_root-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'fs2_primaries-wep.tbm' ...
- TBM => Starting parse of 'turret-wep.tbm' ...
- TBM => Starting parse of 'new-wep.tbm' ...
- TBM => Starting parse of 'mekhu-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'charges-obt.tbm' ...
- TBM => Starting parse of 'ai-obt.tbm' ...
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship PVB Hesat, subsystem cavupa:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship PVB Hesat, subsystem cavup01a:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship PVB Hesat, subsystem cabdowna:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship PVB Hesat, subsystem cabdown01a:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- TBM => Starting parse of 'mv_root-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'shivans-shp.tbm' ...
- TBM => Starting parse of 'poseidon-shp.tbm' ...
- TBM => Starting parse of 'HTLHades-shp.tbm' ...
- TBM => Starting parse of 'Frankencadia-shp.tbm' ...
- TBM => Starting parse of 'charybdis-shp.tbm' ...
- TBM => Starting parse of 'artemistest-shp.tbm' ...
- TBM => Starting parse of 'armor_trails-shp.tbm' ...
- TBM => Starting parse of 'mv_root-hdg.tbm' ...
- ANI minegauge with size 124x30 (6.3% wasted)
- ANI emptyhud with size 25x21 (34.4% wasted)
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
- ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
- ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
- ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
- ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
- ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
- ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
- ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
- ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
- ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'bta-str.tbm' ...
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- MediaVPs: Explosions script loaded!
- MediaVPs: Flaming debris script loaded!
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 932
- TrackIR Init Failed - 1
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- SOUND => Loading 'main_amb.wav'
- OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
- ANI cursor.ani with size 24x24 (25.0% wasted)
- SOUND => Loading 'user_o.wav'
- OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
- SOUND => Loading 'commit.wav'
- OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- Someone passed an extension to bm_load_animation for file '2_main3-m1-a.eff'
- BMPMAN: Found EFF (2_main3-m1-a.eff) with 1 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-m2-a.eff'
- BMPMAN: Found EFF (2_main3-m2-a.eff) with 1 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-m3-a.eff'
- BMPMAN: Found EFF (2_main3-m3-a.eff) with 1 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-m4-a.eff'
- BMPMAN: Found EFF (2_main3-m4-a.eff) with 1 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-m5-a.eff'
- BMPMAN: Found EFF (2_main3-m5-a.eff) with 1 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-d1.eff'
- BMPMAN: Found EFF (2_main3-d1.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-d6.eff'
- BMPMAN: Found EFF (2_main3-d6.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-d3.eff'
- BMPMAN: Found EFF (2_main3-d3.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-d4.eff'
- BMPMAN: Found EFF (2_main3-d4.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-d5.eff'
- BMPMAN: Found EFF (2_main3-d5.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-d2.eff'
- BMPMAN: Found EFF (2_main3-d2.eff) with 31 frames at 15 fps.
- AUDIOSTR => Successfully opened: Dark_World_Ext.ogg
- Frame 0 too long!!: frametime = 0.336 (0.336)
- SOUND => Loading 'itemdrawin.wav'
- OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
- SOUND => Loading 'user_c.wav'
- OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
- Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
- Techroom successfully initialized, now changing tab...
- Loading model 'Angel.pof'
- IBX: Found a good IBX to read for 'Angel.pof'.
- IBX-DEBUG => POF checksum: 0x8246a305, IBX checksum: 0x2ee1e0d4 -- "Angel.pof"
- Frame 0 too long!!: frametime = 1.099 (1.099)
- Frame 0 too long!!: frametime = 0.276 (0.276)
- OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
- Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
- Freeing all existing models...
- OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
- Frame 0 too long!!: frametime = 1.358 (1.358)
- OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\my documents\visual studio projects\visual c++\fs2_open-stable\code\sound\ds.cpp, line 1584
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
- =================== STARTING LEVEL LOAD ==================
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
- 600
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave model...
- Loading model 'shockwave.pof'
- BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
- Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'shockwave.pof'.
- IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
- SHOCKWAVE => Default model load: SUCCEEDED!!
- MISSION LOAD: 'bta1_m1_05'
- Starting mission message count : 205
- Ending mission message count : 208
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Loading model 'Cheops.pof'
- No subsystems found for model "Cheops.pof".
- Turret object not found for turret firing point in model
- Turret object not found for turret firing point in model
- Turret object not found for turret firing point in model
- Turret object not found for turret firing point in model
- Turret object not found for turret firing point in model
- Turret object not found for turret firing point in model
- Turret object not found for turret firing point in model
- Turret object not found for turret firing point in model
- Turret object not found for turret firing point in model
- Turret object not found for turret firing point in model
- Turret object not found for turret firing point in model
- Turret object not found for turret firing point in model
- IBX: Found a good IBX to read for 'Cheops.pof'.
- IBX-DEBUG => POF checksum: 0xc683e9a8, IBX checksum: 0x4f373218 -- "Cheops.pof"
- Loading model 'Cheops.pof'
- Turret object not found for turret firing point in model
- Turret object not found for turret firing point in model
- Turret object not found for turret firing point in model
- Turret object not found for turret firing point in model
- Turret object not found for turret firing point in model
- Turret object not found for turret firing point in model
- Turret object not found for turret firing point in model
- Turret object not found for turret firing point in model
- Turret object not found for turret firing point in model
- Turret object not found for turret firing point in model
- Turret object not found for turret firing point in model
- Turret object not found for turret firing point in model
- IBX: Found a good IBX to read for 'Cheops.pof'.
- IBX-DEBUG => POF checksum: 0xc683e9a8, IBX checksum: 0x4f373218 -- "Cheops.pof"
- Loading model 'fighter09.pof'
- IBX: Found a good IBX to read for 'fighter09.pof'.
- IBX-DEBUG => POF checksum: 0x510e9183, IBX checksum: 0xe0d27b63 -- "fighter09.pof"
- Loading model 'Cheops.pof'
- Potential problem found: Unrecognized subsystem type 'array', believed to be in ship Cheops.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Cheops.pof
- IBX: Found a good IBX to read for 'Cheops.pof'.
- IBX-DEBUG => POF checksum: 0xc683e9a8, IBX checksum: 0x4f373218 -- "Cheops.pof"
- Loading model 'Mine01.pof'
- IBX: Found a good IBX to read for 'Mine01.pof'.
- IBX-DEBUG => POF checksum: 0xfdc3775b, IBX checksum: 0xad6e2e44 -- "Mine01.pof"
- Loading model 'Newet.pof'
- IBX: Found a good IBX to read for 'Newet.pof'.
- IBX-DEBUG => POF checksum: 0x2318e7ec, IBX checksum: 0x652fa42b -- "Newet.pof"
- Loading model 'fighter08.pof'
- Potential problem found: Unrecognized subsystem type 'ABFlaps', believed to be in ship fighter08.pof
- IBX: Found a good IBX to read for 'fighter08.pof'.
- IBX-DEBUG => POF checksum: 0x9befe450, IBX checksum: 0xb1c4c4cd -- "fighter08.pof"
- Loading model 'Ankh.pof'
- IBX: Found a good IBX to read for 'Ankh.pof'.
- IBX-DEBUG => POF checksum: 0x25031f8f, IBX checksum: 0x51179b05 -- "Ankh.pof"
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret01c' is detail level 2 of 'turret01a'
- Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
- Submodel 'turret01c-arm' is detail level 2 of 'turret01a-arm'
- Submodel 'turret02b' is detail level 1 of 'turret02a'
- Submodel 'turret02c' is detail level 2 of 'turret02a'
- Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
- Submodel 'turret02c-arm' is detail level 2 of 'turret02a-arm'
- Loading model 'Typhon.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship Typhon.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship Typhon.pof
- IBX: Found a good IBX to read for 'Typhon.pof'.
- IBX-DEBUG => POF checksum: 0x7267def1, IBX checksum: 0x23a1f7ed -- "Typhon.pof"
- Allocating space for at least 34 new ship subsystems ... a total of 200 is now available (34 in-use).
- Loading model 'cruiser02.pof'
- IBX: Found a good IBX to read for 'cruiser02.pof'.
- IBX-DEBUG => POF checksum: 0xa3d48e96, IBX checksum: 0x5c49d25f -- "cruiser02.pof"
- Submodel 'turret02b' is detail level 1 of 'turret02a'
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Loading model 'bomber06.pof'
- IBX: Found a good IBX to read for 'bomber06.pof'.
- IBX-DEBUG => POF checksum: 0xd25f34c6, IBX checksum: 0x80febddd -- "bomber06.pof"
- Loading model 'probe-terran.pof'
- Model probe-terran.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'probe-terran.pof'.
- IBX-DEBUG => POF checksum: 0xca35af24, IBX checksum: 0x818bead1 -- "probe-terran.pof"
- Loading model 'fighter07.pof'
- IBX: Found a good IBX to read for 'fighter07.pof'.
- IBX-DEBUG => POF checksum: 0x507b5491, IBX checksum: 0x51a28ee5 -- "fighter07.pof"
- Submodel 'fighter07b' is detail level 1 of 'fighter07a'
- Submodel 'fighter07c' is detail level 2 of 'fighter07a'
- Submodel 'fighter07d' is detail level 3 of 'fighter07a'
- possible error with waypoint name 'Waypoint path 6:3': string after the colon is not a number
- possible error with waypoint name 'Waypoint path 6:2': string after the colon is not a number
- possible error with waypoint name 'Waypoint path 6:1': string after the colon is not a number
- possible error with waypoint name 'Waypoint path 6:4': string after the colon is not a number
- possible error with waypoint name 'Waypoint path 6:5': string after the colon is not a number
- possible error with waypoint name 'Waypoint path 7:2': string after the colon is not a number
- possible error with waypoint name 'Waypoint path 7:3': string after the colon is not a number
- Loading model 'bomber07.pof'
- IBX: Found a good IBX to read for 'bomber07.pof'.
- IBX-DEBUG => POF checksum: 0x05272f74, IBX checksum: 0x1246c0a0 -- "bomber07.pof"
- Submodel 'bomber07b-hull' is detail level 1 of 'bomber07a-hull'
- Submodel 'bomber07c-hull' is detail level 2 of 'bomber07a-hull'
- Submodel 'bomber07d-hull' is detail level 3 of 'bomber07a-hull'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'support01.pof'
- IBX: Found a good IBX to read for 'support01.pof'.
- IBX-DEBUG => POF checksum: 0xf0b70a98, IBX checksum: 0x916c16f7 -- "support01.pof"
- Loading model 'cargo01.pof'
- IBX: Found a good IBX to read for 'cargo01.pof'.
- IBX-DEBUG => POF checksum: 0x84f8c651, IBX checksum: 0x9ff012e3 -- "cargo01.pof"
- Submodel 'cargo01b' is detail level 1 of 'cargo01a'
- Submodel 'cargo01c' is detail level 2 of 'cargo01a'
- Submodel 'cargo01d' is detail level 3 of 'cargo01a'
- Loading model 'cargo04.pof'
- IBX: Found a good IBX to read for 'cargo04.pof'.
- IBX-DEBUG => POF checksum: 0x0fc0049a, IBX checksum: 0x254a1ef0 -- "cargo04.pof"
- Submodel 'freighter05b-cargo' is detail level 1 of 'freighter05a-cargo'
- Submodel 'freighter05c-cargo' is detail level 2 of 'freighter05a-cargo'
- Submodel 'freighter05d-cargo' is detail level 3 of 'freighter05a-cargo'
- Loading model 'battlesnail.pof'
- IBX: Found a good IBX to read for 'battlesnail.pof'.
- IBX-DEBUG => POF checksum: 0xef9c4235, IBX checksum: 0x71c1f4c5 -- "battlesnail.pof"
- possible error with waypoint name 'Waypoint path 6:3': string after the colon is not a number
- ERROR: Invalid point.
- In sexpression: ( and
- ( <=
- ( distance
- "Alpha 3"
- "Waypoint path 6:3"
- )
- 50
- )
- ( is-event-true-delay "CutsceneEnd" 0 )
- )
- (Error appears to be: Waypoint path 6:3)
- File: missionparse.cpp
- Line: 5519
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