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- #/warn
- function warnSlotGUI(p: player, p2: player, i: int, item: text, t: text):
- create a gui slot {_i} of {_p} with ("%{_item}%" parsed as item) named " {@A} {@N}Warn Reason:" with lore " {@A} &c%{_t}%" to close then run {_p} command "wac %{_p2}% %{_t}%"
- command /warn <offlineplayer>:
- usage: /warn <player/*>
- aliases: /wa
- trigger:
- {si::on::%sender%} is set
- if arg 1 is "*":
- set {_p} to sender
- else:
- if arg-1 is online:
- set {_p} to arg-1
- else:
- sendError(sender, "'%arg 1%' is not online")
- stop
- if {si::on::%arg-1%} is set:
- sendError(sender, "'%arg 1%' is spectating")
- stop
- open chest with 5 rows named "{@UHC} Warn" to player
- loop integers from 0 to 44:
- format slot loop-integer of {_p} with yellow stained glass pane named "&0ⓑ" to be unstealable
- warnSlotGUI(sender, {_p}, 10, "diamond ore", "Mining at Meetup")
- warnSlotGUI(sender, {_p}, 11, "grass block", "Go To Surface")
- warnSlotGUI(sender, {_p}, 12, "iron sword", "Stalking (Leave Cave)")
- warnSlotGUI(sender, {_p}, 13, "cobblestone", "Forting & Camping at Meetup")
- warnSlotGUI(sender, {_p}, 14, "sign item", "Chat Offence")
- warnSlotGUI(sender, {_p}, 15, "iron pickaxe", "Illegal Mining")
- warnSlotGUI(sender, {_p}, 16, "lead", "Go To 0.0")
- warnSlotGUI(sender, {_p}, 19, "iron boots", "Running from Meetup")
- warnSlotGUI(sender, {_p}, 20, "name tag", "No Cross Teaming")
- warnSlotGUI(sender, {_p}, 21, "golden apple item", "Final Heal Happened")
- warnSlotGUI(sender, {_p}, 22, "iron pickaxe", "Y32 -» Y5 -» Y32")
- warnSlotGUI(sender, {_p}, 23, "grass block", "Towering/Skybasing at Meetup")
- warnSlotGUI(sender, {_p}, 24, "snowball", "Camping Mountains")
- warnSlotGUI(sender, {_p}, 25, "stone block", "Camping Caves")
- warnSlotGUI(sender, {_p}, 28, "iron door", "Last Chance")
- command /wac <player> <text>:
- trigger:
- {si::on::%sender%} is set
- loop all players:
- {si::on::%loop-player%} is set
- if arg 1 is sender:
- send "&c&o(%sender% Warned all players:: %arg 2%!)" to loop-player
- else:
- send "&c&o(%sender% Warned %arg 1%: %arg 2%!)" to loop-player
- if arg 1 is sender:
- loop all players:
- send loop-player title "{@A} &c&lWarned! {@AA}" with subtitle "{@N}%arg 2%" for 3 seconds
- send "&c%arg 2%" to loop-player
- else:
- send arg-1 title "{@A} &c&lWarned! {@AA}" with subtitle "{@N}%arg 2%" for 3 seconds
- send "&c%arg 2%" to arg-1
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