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Jul 2nd, 2017
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C++ 0.29 KB | None | 0 0
  1. #pragma once
  2. #include "Layer.h"
  3. class Map
  4. {
  5. public:
  6.     Map();
  7.     ~Map();
  8.  
  9.     void LoadContent(std::string mapID, SDL_Renderer *renderer);
  10.     void UnloadContent();
  11.     void Update(Player &e);
  12.     void Draw(SDL_Renderer *renderer);
  13. private:
  14.     std::vector<Layer> layers;
  15.     std::string mapID;
  16. };
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