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- #pragma once
- #include "Layer.h"
- class Map
- {
- public:
- Map();
- ~Map();
- void LoadContent(std::string mapID, SDL_Renderer *renderer);
- void UnloadContent();
- void Update(Player &e);
- void Draw(SDL_Renderer *renderer);
- private:
- std::vector<Layer> layers;
- std::string mapID;
- };
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