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  1.  
  2.  
  3.  
  4. //---------------------------------
  5. // Initial test animations
  6. //---------------------------------
  7.  
  8. //---------------------------------
  9. // (Prototype) Real animations
  10. //---------------------------------
  11.  
  12.  
  13. body
  14. {
  15.  
  16. rope_test
  17.  
  18. bh_rope_idle_le
  19. bh_rope_drop_le
  20.  
  21. bh_rope_idle_ri
  22. bh_rope_drop_ri
  23. mi17_rope_idle_le
  24. mi17_rope_drop_le
  25. mi17_rope_idle_ri
  26. mi17_rope_drop_ri
  27.  
  28. bh_rope_idle_cargoship_begin_ri
  29. bh_rope_drop_cargoship_begin_ri
  30.  
  31. cargoship_opening_fastrope_80ft
  32.  
  33. helicopter_pilot1_idle
  34. helicopter_pilot1_twitch_clickpannel
  35. helicopter_pilot1_twitch_lookback
  36. helicopter_pilot1_twitch_lookoutside
  37. helicopter_pilot2_idle
  38. helicopter_pilot2_twitch_clickpannel
  39. helicopter_pilot2_twitch_lookoutside
  40. helicopter_pilot2_twitch_radio
  41.  
  42.  
  43. upperbody
  44. {
  45. }
  46.  
  47. shoot
  48. {
  49. stand_shoot : nonloopsync
  50. {
  51. //rifle
  52. stand_shoot_straight
  53. stand_shoot_up
  54. stand_shoot_down
  55. //pistol
  56. }
  57.  
  58. stand_shoot_auto : loopsync
  59. {
  60. stand_shoot_auto_straight
  61. stand_shoot_auto_up
  62. stand_shoot_auto_down
  63. }
  64.  
  65.  
  66. crouch_shoot : nonloopsync
  67. {
  68. //rifle
  69. crouch_shoot_straight
  70. crouch_shoot_up
  71. crouch_shoot_down
  72. //pistol
  73.  
  74.  
  75. //panzerfaust
  76. }
  77.  
  78.  
  79. crouch_shoot_auto : loopsync
  80. {
  81. crouch_shoot_auto_straight
  82. crouch_shoot_auto_up
  83. crouch_shoot_auto_down
  84. }
  85.  
  86. stand_aim
  87. {
  88. //rifle
  89. stand_aim_straight
  90. stand_aim_up
  91. stand_aim_down
  92. //pistol
  93. pistol_standaim_idle
  94. // TODO need aim up and down for pistol (done)
  95.  
  96.  
  97.  
  98. }
  99.  
  100. crouch_aim
  101. {
  102. //rifle
  103. crouch_aim_straight
  104. crouch_aim_up
  105. crouch_aim_down
  106.  
  107. //pistol
  108. pistol_crouchaim_idle
  109. // TODO need aim up and down for pistol
  110. //panzerfaust
  111.  
  112. }
  113.  
  114.  
  115.  
  116. // TODO: Move these into the right place
  117. pistol_crouchaimstraight2stand
  118. //pistol_lowwallcoverB2crouchaim_45right // (Boon) Removed - doesn't exist
  119. //pistol_crouchaim_idle_45right // (Boon) Removed - doesn't exist
  120. //pistol_crouchshoot_45right // (Boon) Removed - doesn't exist
  121. //pistol_crouch2lowwallcoverB_45right // (Boon) Removed - doesn't exist
  122.  
  123.  
  124.  
  125. }
  126.  
  127.  
  128.  
  129. stand_and_crouch // Standing and crouching, not crawling
  130. {
  131.  
  132. // used in hol1
  133. crouch_alert_A_idle
  134. crouch_alert_A_twitch
  135. crouch_alert_B_idle1
  136. crouch_alert_B_twitch1
  137.  
  138. crouch2stand
  139.  
  140.  
  141. unarmed_walk_slow
  142.  
  143.  
  144. standunarmed_idle_loop
  145.  
  146.  
  147.  
  148. cqb_stand_idle
  149. cqb_stand_twitch
  150.  
  151. casual_stand_idle
  152. casual_stand_idle_trans_in
  153. casual_stand_idle_trans_out
  154. casual_stand_idle_twitch
  155. casual_stand_idle_twitchB
  156.  
  157. casual_stand_v2_idle
  158. casual_stand_v2_twitch_radio
  159. casual_stand_v2_twitch_shift
  160. casual_stand_v2_twitch_talk
  161.  
  162. casual_crouch_idle
  163. casual_crouch_idle_in
  164. casual_crouch_idle_out
  165. casual_crouch_twitch
  166. casual_crouch_point
  167.  
  168. drone_stand_idle
  169. drone_stand_run
  170. drone_stand_death
  171.  
  172. patrol_bored_walk_2_bored
  173. patrol_bored_2_combat_alarm
  174. patrol_bored_2_combat_alarm_short
  175. patrol_bored_idle
  176. patrol_bored_idle_smoke
  177. patrol_bored_idle_cellphone
  178. patrol_bored_twitch_bug
  179. patrol_bored_twitch_checkphone
  180. patrol_bored_twitch_salute
  181. patrol_bored_twitch_stretch
  182. patrol_bored_2_walk
  183. patrol_bored_2_walk_180turn
  184.  
  185. patrol_bored_react_look_v1
  186. patrol_bored_react_look_v2
  187. patrol_bored_react_walkstop
  188. patrol_bored_react_walkstop_short
  189. patrol_bored_react_look_advance
  190. patrol_bored_react_look_retreat
  191. patrol_boredwalk_find
  192. patrol_boredjog_find
  193. patrol_boredrun_find
  194. patrol_boredwalk_lookcycle_A
  195. patrol_boredwalk_lookcycle_B
  196.  
  197. RPG_stand_throw
  198. RPG_crouch_throw
  199.  
  200. stand_alertb_idle1
  201. stand_alertb_twitch1
  202.  
  203. // modern stuff
  204.  
  205.  
  206.  
  207. stand_grenade_throw
  208. stand_grenade_return_kick
  209. crouch_grenade_throw
  210. crouch_grenade_return_throw
  211. crouch_grenade_return_fumble
  212.  
  213. grenade_return_running_kick_forward_1
  214. grenade_return_running_kick_forward_2
  215. grenade_return_running_throw_forward
  216. grenade_return_standing_throw_forward_1
  217. grenade_return_standing_throw_forward_2
  218. grenade_return_standing_throw_overhand_forward
  219.  
  220.  
  221. // HMG animations
  222. ai_mg_shoulder_stand_idle // run
  223. ai_mg_shoulder_run2stand // run
  224. ai_mg_shoulder_crouch_idle // crouch
  225. ai_mg_shoulder_run2crouch // crouch
  226.  
  227. // Flamethrower animations
  228. ai_flamethrower_stand_idle_casual_v1
  229. ai_flamethrower_stand_twitch
  230. ai_flamethrower_crouch_idle_a
  231. ai_flamethrower_crouch_idle_b
  232. ai_flamethrower_crouch_twitch
  233.  
  234. ai_zombie_idle_v1_delta
  235. ai_zombie_idle_crawl_delta
  236. ai_zombie_quad_idle
  237. ai_zombie_boss_idle_a
  238. ai_zombie_boss_idle_b
  239. ai_zombie_boss_idle_confused
  240. ai_zombie_boss_confused_leverpull
  241. ai_zombie_boss_confused_leverpull_agitated
  242. ai_zombie_boss_confused_pipehit
  243. ai_zombie_boss_confused_pipehit_agitated
  244. ai_zombie_boss_confused_toolbox
  245. ai_zombie_boss_confused_toolbox_agitated
  246. ai_zombie_boss_rise
  247.  
  248. stand2crouch_attack
  249. // walk_and_run_starts
  250. // stand_walk_start
  251. // stand_run_start
  252. // crouch2crouchwalk
  253. crouch2crouchwalk_straight
  254. crouch2crouchrun : nonloopsync
  255. {
  256. crouch2crouchrun_forward
  257. crouch2crouchrun_back
  258. crouch2crouchrun_left
  259. crouch2crouchrun_right
  260.  
  261. pistol_crouch2crouchrun_forward // Also good for unarmed
  262. //pistol_crouch2crouchrun_back
  263. //pistol_crouch2crouchrun_left
  264. //pistol_crouch2crouchrun_right
  265. }
  266.  
  267.  
  268. walk_and_run_loops : loopsync
  269. {
  270.  
  271. crouchwalk_loop
  272.  
  273. crouchrun
  274. {
  275. crouch_fastwalk_F
  276. crouch_fastwalk_B
  277. crouch_fastwalk_L
  278. crouch_fastwalk_R
  279.  
  280. launchfacility_b_ventwalk_v1_cycle
  281. launchfacility_b_ventwalk_v1_twitch
  282. launchfacility_b_ventwalk_v2_cycleA
  283. launchfacility_b_ventwalk_v2_twitchA
  284. launchfacility_b_ventwalk_v2_twitchB
  285. }
  286. combatrun
  287. {
  288. combatrun_forward
  289. {
  290. // only used in tryWeaponThrowDown
  291. combat_run_fast_pistol
  292.  
  293. combatrun_forward_1 // Combat run - gun is high
  294. //combatrun_forward_2 // Combat run -gun is low
  295.  
  296. run_lowready_F // primary run animation
  297. run_lowready_reload
  298. cargoship_run_leanR
  299. cargoship_run_leanL
  300.  
  301. cargoship_jog_leanL
  302. cargoship_jog_leanR
  303.  
  304. ch_reznov_run_d
  305.  
  306. walk_lowready_F
  307.  
  308. run_CQB_F_search_v1
  309. run_CQB_F_search_v2
  310. walk_CQB_F_search_v1
  311. walk_CQB_F_search_v2
  312. walk_CQB_F
  313.  
  314. bog_a_javelin_jog
  315. sprint1_loop
  316. sprint_loop_distant
  317. huntedrun_1_idle
  318. huntedrun_1_look_left
  319. huntedrun_1_look_right
  320. huntedrun_2
  321.  
  322. hunted_dazed_walk_A_zombie
  323. hunted_dazed_walk_B_blind
  324. hunted_dazed_walk_C_limp
  325.  
  326. active_patrolwalk_v1
  327. active_patrolwalk_v2
  328. active_patrolwalk_v3
  329. active_patrolwalk_v4
  330. active_patrolwalk_v5
  331.  
  332. ch_training_sarge_walk
  333. ch_training_sarge_run
  334.  
  335. ch_holland2_bridge_engineer_guy1_walk
  336. ch_holland2_bridge_engineer_guy2_walk
  337. ch_holland2_bridge_commander_walk
  338. ch_holland2_wire_a_walk
  339. ch_holland2_wire_b1_walk
  340. ch_holland2_wire_b2_walk
  341.  
  342. Ai_walk_weary_a
  343. Ai_walk_weary_b
  344. Ai_walk_weary_c
  345. Ai_walk_weary_d
  346.  
  347.  
  348.  
  349. ai_sneaking_a_walk
  350. ai_sneaking_a_walk_twitch
  351.  
  352.  
  353. shotgun_CQBrun_pullout
  354. shotgun_CQBrun_putaway
  355.  
  356. // water run cycles - pel1, pel2
  357. ai_walk_deep_water_a
  358. ai_walk_deep_water_b
  359.  
  360. ai_walk_shallow_water_a
  361. ai_walk_shallow_water_b
  362.  
  363. ai_run_deep_water_a
  364. ai_run_deep_water_b
  365.  
  366. ai_run_shallow_water_a
  367. ai_run_shallow_water_b
  368. ai_run_shallow_water_c
  369. ai_run_shallow_water_d
  370.  
  371. // used in pel1
  372. ch_dazed_a
  373. ch_dazed_b
  374. ch_dazed_c
  375. ch_dazed_d
  376.  
  377. // for zombie game
  378. ai_zombie_walk_v1
  379. ai_zombie_walk_v2
  380. ai_zombie_walk_v3
  381. ai_zombie_walk_v4
  382. ai_zombie_walk_v6
  383. ai_zombie_walk_v7
  384. ai_zombie_walk_v8
  385. ai_zombie_walk_v9
  386. ai_zombie_jap_run_v1
  387. ai_zombie_jap_run_v2
  388. ai_zombie_jap_run_v3
  389. ai_zombie_jap_run_v4
  390. ai_zombie_jap_run_v5
  391. ai_zombie_jap_run_v6
  392. ai_zombie_jap_walk_v1
  393. ai_zombie_jap_walk_v2
  394. ai_zombie_jap_walk_v3
  395. ai_zombie_jap_walk_v4
  396. ai_zombie_jap_walk_B
  397. ai_zombie_jap_walk_A
  398.  
  399. ai_zombie_walk_fast_v1
  400. ai_zombie_walk_fast_v2
  401. ai_zombie_walk_fast_v3
  402. ai_zombie_run_v1
  403. ai_zombie_run_v2
  404. ai_zombie_run_v3
  405. ai_zombie_run_v4
  406. ai_zombie_sprint_v1
  407. ai_zombie_sprint_v2
  408. ai_zombie_sprint_v3
  409. ai_zombie_sprint_v4
  410. ai_zombie_sprint_v5
  411.  
  412. ai_zombie_crawl
  413. ai_zombie_crawl_v1
  414. ai_zombie_crawl_v2
  415. ai_zombie_crawl_v3
  416. ai_zombie_crawl_v4
  417. ai_zombie_crawl_v5
  418. ai_zombie_crawl_v6
  419. ai_zombie_walk_on_hands_a
  420. ai_zombie_walk_on_hands_b
  421. ai_zombie_walk_on_hands_rise
  422. ai_zombie_walk_on_hands_fall
  423.  
  424. ai_zombie_crawl_sprint
  425. ai_zombie_crawl_sprint_1
  426. ai_zombie_crawl_sprint_2
  427.  
  428. ai_zombie_boss_walk_a
  429. ai_zombie_boss_run_a
  430. ai_zombie_boss_run_b
  431. ai_zombie_boss_run_c
  432. ai_zombie_boss_run_d
  433. ai_zombie_boss_sprint_a
  434. ai_zombie_boss_sprint_b
  435.  
  436. ai_zombie_quad_crawl
  437. ai_zombie_quad_crawl_2
  438. ai_zombie_quad_crawl_3
  439. ai_zombie_quad_crawl_run
  440. ai_zombie_quad_crawl_run_2
  441. ai_zombie_quad_crawl_run_3
  442. ai_zombie_quad_crawl_run_4
  443. ai_zombie_quad_crawl_run_5
  444. ai_zombie_quad_crawl_sprint
  445. ai_zombie_quad_crawl_sprint_2
  446. ai_zombie_quad_crawl_sprint_3
  447.  
  448.  
  449.  
  450. run_n_gun
  451. {
  452. run_n_gun_F
  453. run_n_gun_L
  454. run_n_gun_R
  455. }
  456.  
  457. patrol_bored_patrolwalk
  458. patrol_bored_patrolwalk_twitch
  459.  
  460. patrol_jog
  461. patrol_jog_look_up
  462. patrol_jog_360
  463. patrol_jog_orders
  464.  
  465. combat_jog
  466. combat_jog_lookback
  467. combat_jog_lookside
  468.  
  469. unarmed_panickedrun_loop_V1
  470. unarmed_panickedrun_loop_V2
  471.  
  472. // Custom Runs for Sullivan & Roebuck (for Makin)
  473. ai_sullivan_run
  474. ai_roebuck_run
  475. ch_makinraid_creepy_run_guy1
  476. ch_makinraid_creepy_run_guy2
  477. ch_makinraid_creepy_run_guy3
  478. ch_makinraid_creepy_run_guy4
  479. ai_sprint_1cycle
  480. ch_makinraid_rescue_medic1
  481. ch_makinraid_rescue_medic2
  482.  
  483. ch_makinraid_creepywalk_start_left
  484. ch_makinraid_creepywalk_start_right
  485. ch_makinraid_creepywalk_stop_left
  486. ch_makinraid_creepywalk_stop_right
  487. ch_makinraid_creepywalk_idle_left
  488. ch_makinraid_creepywalk_idle_right
  489.  
  490. // Jesse: flamethrower runs
  491. ai_flamethrower_combatrun_a
  492. ai_flamethrower_combatrun_b
  493. ai_flamethrower_combatrun_c
  494. }
  495.  
  496. // cqb l/r/b
  497. walk_left
  498. walk_right
  499. walk_backward
  500.  
  501. // run l/r/b
  502. run_lowready_L
  503. run_lowready_R
  504. run_lowready_B
  505.  
  506. // walk l/r/b
  507. walk_lowready_L
  508. walk_lowready_R
  509. walk_lowready_B
  510.  
  511. run_n_gun_B
  512. unarmed_run_russian
  513.  
  514. // MikeD: Banzai run
  515. ai_bonzai_sprint_a
  516. ai_bonzai_sprint_b
  517. ai_bonzai_sprint_c
  518. ai_bonzai_sprint_d
  519.  
  520. // Jesse: mg42, over the shoudler, etc
  521. ai_mg_shoulder_run
  522.  
  523. // Makin Outtro for Sullivan
  524. ch_makinraid_outro_sullivan_dragged
  525.  
  526. }
  527.  
  528. stand_walk_combat_loop
  529. MG42_run
  530. saw_gunner_run_fast
  531. saw_gunner_run_slow
  532. RPG_run_onshoulder
  533. duhoc_german_shellshocked_walk
  534. combat_run_onehand
  535. combat_run_helmethand
  536. unarmed_walk_russian
  537. }
  538.  
  539. // aim/wave additives
  540. w_aim_2 : additive
  541. {
  542. walk_aim_2
  543. }
  544. w_aim_4 : additive
  545. {
  546. walk_aim_4
  547. }
  548. w_aim_6 : additive
  549. {
  550. walk_aim_6
  551. }
  552. w_aim_8 : additive
  553. {
  554. walk_aim_8
  555. }
  556.  
  557. // transition slides - run to prone
  558. crouchrun2prone_straight
  559. crouchrun2prone_left
  560. crouchrun2prone_right
  561.  
  562. reloads
  563. {
  564. reload_stand_rifle
  565. }
  566.  
  567. exposed_dive_grenade_F
  568. exposed2_dive_grenade_F
  569. exposed_dive_grenade_B
  570. exposed2_dive_grenade_B
  571. exposed_squat_down_grenade_F
  572. exposed2_squat_down_grenade_F
  573. exposed_squat_idle_grenade_F
  574. exposed2_squat_idle_grenade_F
  575. exposed_squat_up_grenade_F
  576. exposed2_squat_up_grenade_F
  577. }
  578. prone // old prone animations. new ones in prone_modern below.
  579. {
  580. prone_legsstraight // : loopsync
  581. {
  582. // crawl, aim, shoot
  583. prone_crawl
  584. prone_crawl2aim
  585. prone_aim_idle
  586. prone_left45
  587. {
  588. prone_shoot_auto_left
  589. prone_shoot_left
  590. }
  591. prone_right45
  592. {
  593. prone_shoot_auto_right
  594. prone_shoot_right
  595. }
  596. prone_straight
  597. {
  598. prone_shoot_straight
  599. prone_shoot_auto_straight
  600. }
  601. prone_aim2crawl
  602. // turns
  603. prone_turn_right
  604. prone_turn_left
  605. // rolls
  606. // transition in
  607. crouch2prone_gunsupport
  608. stand2prone_onehand
  609. // transition out
  610. prone2crouch_straight
  611. prone2crouchrun_straight
  612. ch_grass_prone2run_a
  613. ch_grass_prone2run_b
  614. ch_grass_prone2run_fast
  615. ch_grass_prone2run_fast_b
  616. ch_grass_prone2run_fast_c
  617. // reload, rechamber
  618. reload_prone_rifle
  619. // pain
  620. // prone_painA_holdchest // MikeD (10/12/2007): No GSC references.
  621. // prone_painB_holdhead // MikeD (10/12/2007): No GSC references.
  622. }
  623.  
  624. prone_legsup
  625. {
  626. prone_shootfeet_straight45up
  627. }
  628.  
  629. prone_legsdown
  630. {
  631. prone_shootfeet_straight45down
  632. }
  633. }
  634.  
  635. exposed_modern
  636. {
  637. exposed_aiming
  638. {
  639. ai_zombie_idle_base
  640. ai_zombie_idle_crawl_base
  641.  
  642. exposed_aim_5
  643. exposed2_aim_5
  644. exposed_crouch_aim_5
  645. covercrouch_aim5
  646. covercrouch_lean_aim5
  647. pistol_stand_aim_5
  648. RPG_stand_aim_5
  649. RPG_crouch_aim_5
  650. CornerStndL_lean_aim_5
  651. CornerStndR_lean_aim_5
  652. CQB_stand_aim5
  653. prone_aim_5
  654. shotgun_aim_5
  655. shotgun_crouch_aim_5
  656. walk_left_cargoship
  657.  
  658. ai_flamethrower_aim_5
  659. ai_flamethrower_crouch_aim_5
  660.  
  661. aim_4 : additive
  662. {
  663. exposed_aim_4
  664. exposed2_aim_4
  665. exposed_turn_aim_4
  666. exposed2_turn_aim_4
  667. exposed_crouch_aim_4
  668. exposed_crouch_turn_aim_4
  669. covercrouch_aim4_add
  670. pistol_stand_aim_4_add
  671. pistol_stand_aim_4_alt
  672. RPG_stand_aim_4
  673. RPG_crouch_aim_4
  674. CornerStndL_lean_aim_4
  675. CornerStndR_lean_aim_4
  676. CQB_stand_aim4
  677. prone_aim_4_add
  678. shotgun_aim_4
  679. shotgun_crouch_aim_4
  680.  
  681. // MikeD: Flamethrower support
  682. ai_flame_fire_left
  683.  
  684. ai_flamethrower_aim_4
  685. ai_flamethrower_crouch_aim_4
  686. }
  687. aim_6 : additive
  688. {
  689. exposed_aim_6
  690. exposed2_aim_6
  691. exposed_turn_aim_6
  692. exposed2_turn_aim_6
  693. exposed_crouch_aim_6
  694. exposed_crouch_turn_aim_6
  695. covercrouch_aim6_add
  696. pistol_stand_aim_6_add
  697. pistol_stand_aim_6_alt
  698. RPG_stand_aim_6
  699. RPG_crouch_aim_6
  700. CornerStndL_lean_aim_6
  701. CornerStndR_lean_aim_6
  702. CQB_stand_aim6
  703. prone_aim_6_add
  704. shotgun_aim_6
  705. shotgun_crouch_aim_6
  706.  
  707. // MikeD: Flamethrower support
  708. ai_flame_fire_right
  709.  
  710. ai_flamethrower_aim_6
  711. ai_flamethrower_crouch_aim_6
  712. }
  713. aim_2 : additive
  714. {
  715. exposed_aim_2
  716. exposed2_aim_2
  717. exposed_turn_aim_2
  718. exposed2_turn_aim_2
  719. exposed_crouch_aim_2
  720. exposed_crouch_turn_aim_2
  721. covercrouch_aim2_add
  722. pistol_stand_aim_2_add
  723. pistol_stand_aim_2_alt
  724. RPG_stand_aim_2
  725. RPG_crouch_aim_2
  726. CornerStndL_lean_aim_2
  727. CornerStndR_lean_aim_2
  728. CQB_stand_aim2
  729. prone_aim_2_add
  730. shotgun_aim_2
  731. shotgun_crouch_aim_2
  732.  
  733. ai_flamethrower_aim_2
  734. ai_flamethrower_crouch_aim_2
  735. }
  736. aim_8 : additive
  737. {
  738. exposed_aim_8
  739. exposed2_aim_8
  740. exposed_turn_aim_8
  741. exposed2_turn_aim_8
  742. exposed_crouch_aim_8
  743. exposed_crouch_turn_aim_8
  744. covercrouch_aim8_add
  745. pistol_stand_aim_8_add
  746. pistol_stand_aim_8_alt
  747. RPG_stand_aim_8
  748. RPG_crouch_aim_8
  749. CornerStndL_lean_aim_8
  750. CornerStndR_lean_aim_8
  751. CQB_stand_aim8
  752. prone_aim_8_add
  753. shotgun_aim_8
  754. shotgun_crouch_aim_8
  755.  
  756. ai_flamethrower_aim_8
  757. ai_flamethrower_crouch_aim_8
  758. }
  759.  
  760. turn
  761. {
  762. exposed_crouch_turn_left
  763. exposed_crouch_turn_right
  764.  
  765. exposed_tracking_turn45L
  766. exposed2_tracking_turn45L
  767. exposed_tracking_turn90L
  768. exposed2_tracking_turn90L
  769. exposed_tracking_turn135L
  770. exposed2_tracking_turn135L
  771. exposed_tracking_turn45R
  772. exposed2_tracking_turn45R
  773. exposed_tracking_turn90R
  774. exposed2_tracking_turn90R
  775. exposed_tracking_turn135R
  776. exposed2_tracking_turn135R
  777. exposed_tracking_turn180L
  778. exposed2_tracking_turn180L
  779.  
  780. pistol_stand_turn45R
  781. pistol_stand_turn45L
  782. pistol_stand_turn90R
  783. pistol_stand_turn90L
  784. pistol_stand_turn135L
  785. pistol_stand_turn135R
  786. pistol_stand_turn180L
  787.  
  788. ai_flamethrower_turn45L
  789. ai_flamethrower_turn45R
  790. ai_flamethrower_turn90L
  791. ai_flamethrower_turn90R
  792. ai_flamethrower_turn135L
  793. ai_flamethrower_turn135R
  794. ai_flamethrower_turn180
  795.  
  796. ai_flamethrower_crouch_turn90L
  797. ai_flamethrower_crouch_turn90R
  798. }
  799.  
  800. add_idle : additive
  801. {
  802. exposed_idle_alert_v1
  803. exposed2_idle_alert_v1
  804. exposed_idle_alert_v2
  805. exposed2_idle_alert_v2
  806. exposed_idle_alert_v3
  807. exposed2_idle_alert_v3
  808.  
  809. exposed_crouch_idle_alert_v1
  810. exposed_crouch_idle_alert_v2
  811. exposed_crouch_idle_alert_v3
  812.  
  813. CornerStndR_lean_idle
  814. CornerStndL_lean_idle
  815.  
  816. RPG_stand_idle
  817. RPG_crouch_idle
  818.  
  819. prone_idle
  820.  
  821. ai_flamethrower_stand_idle_alert_v1
  822. ai_flamethrower_crouch_idle_a_alert_v1
  823.  
  824. pistol_stand_idle_alert
  825.  
  826. ai_zombie_idle_v1
  827. ai_zombie_idle_crawl
  828. }
  829.  
  830. corner
  831. {
  832. corner_standL_trans_A_2_B
  833. corner_standL_trans_A_2_B_v2
  834. corner_standL_trans_alert_2_A
  835. corner_standL_trans_alert_2_A_v2
  836. corner_standL_trans_alert_2_A_v3
  837. corner_standL_trans_alert_2_B
  838. corner_standL_trans_alert_2_B_v2
  839. corner_standL_trans_B_2_A
  840. corner_standL_trans_B_2_A_v2
  841.  
  842. corner_standR_trans_A_2_B
  843. corner_standR_trans_A_2_B_v2
  844. corner_standR_trans_alert_2_A
  845. corner_standR_trans_alert_2_A_v2
  846. corner_standR_trans_alert_2_B
  847. corner_standR_trans_alert_2_B_v2
  848. corner_standR_trans_alert_2_B_v3
  849. corner_standR_trans_B_2_A
  850. corner_standR_trans_B_2_A_v2
  851.  
  852. CornerCrL_trans_A_2_B
  853. CornerCrL_trans_B_2_A
  854. CornerCrL_trans_alert_2_A
  855. CornerCrL_trans_alert_2_B
  856.  
  857. CornerCrR_trans_A_2_B
  858. CornerCrR_trans_B_2_A
  859. CornerCrR_trans_alert_2_A
  860. CornerCrR_trans_alert_2_B
  861.  
  862. corner_standL_trans_A_2_alert
  863. corner_standL_trans_A_2_alert_v2
  864. corner_standL_trans_B_2_alert
  865. corner_standL_trans_B_2_alert_v2
  866. corner_standR_trans_A_2_alert
  867. corner_standR_trans_A_2_alert_v2
  868. corner_standR_trans_B_2_alert
  869. corner_standR_trans_B_2_alert_v2
  870. corner_standR_trans_B_2_alert_v3
  871. CornerCrL_trans_B_2_alert
  872. CornerCrL_trans_A_2_alert
  873. CornerCrR_trans_B_2_alert
  874. CornerCrR_trans_A_2_alert
  875.  
  876. RPG_conceal_2_standR
  877. RPG_standR_2_conceal
  878.  
  879. CornerStndL_lean_2_alert
  880. CornerStndL_alert_2_lean
  881. CornerStndR_lean_2_alert
  882. CornerStndR_alert_2_lean
  883. }
  884.  
  885. rechamber : additive
  886. {
  887. exposed_rechamber_v1
  888. exposed2_rechamber_v1
  889. covercrouch_rechamber_aim
  890. exposed_crouch_rechamber_v1
  891. CornerStndL_lean_rechamber
  892. CornerStndR_lean_rechamber
  893. }
  894. }
  895.  
  896.  
  897. reload
  898. {
  899. exposed_reload
  900. exposed2_reload
  901. exposed_reloadb
  902. exposed2_reloadb
  903. exposed_reloadc
  904. exposed_topload
  905. exposed_crouch_reload
  906. exposed_crouch_topload
  907. pistol_stand_reload_A
  908. RPG_stand_reload
  909. RPG_crouch_reload
  910. shotgun_stand_reload_A
  911. shotgun_stand_reload_B
  912. shotgun_stand_reload_C
  913. shotgun_crouch_reload
  914. CornerCrL_toploadA
  915. CornerCrL_toploadB
  916. CornerCrR_toploadA
  917. CornerCrR_toploadB
  918. CornerStndL_lean_reload
  919. CornerStndL_lean_topload
  920. CornerStndL_reload_v1
  921. CornerStndL_topload
  922. CornerStndR_lean_reload
  923. CornerStndR_lean_topload
  924. CornerStndR_reload_v1
  925. CornerStndR_topload
  926. coverstand_topload
  927. covercrouch_topload_hide
  928. CQB_stand_reload_steady
  929. CQB_stand_reload_knee
  930. }
  931.  
  932. exposed_melee
  933. {
  934. melee_test_guy0_death_pose
  935. }
  936.  
  937. pistol_stand_pullout // static / switches from main weapon to pistol
  938. pistol_stand_switch // static / switches from pistol to main weapon
  939. ai_stand_pistol_switch_suprise // switches from pistol to main weapon super quick (12 frames)
  940.  
  941. //exposed_crouch_corner_aim : additive
  942. //{
  943. // exposed_crouch_aim_1
  944. // exposed_crouch_aim_3
  945. // exposed_crouch_aim_7
  946. // exposed_crouch_aim_9
  947. //}
  948. exposed_grenadeThrowB
  949. exposed2_grenadeThrowB
  950. exposed_grenadeThrowC
  951. exposed2_grenadeThrowC
  952.  
  953. exposed_crouch_2_stand
  954. exposed2_crouch_2_stand
  955. ai_flamethrower_crouch_2_stand
  956.  
  957. exposed_stand_2_crouch
  958. exposed2_stand_2_crouch
  959. ai_flamethrower_stand_2_crouch
  960.  
  961. // approaches/exits
  962. run_2_stand_F_6
  963. run_2_stand_90L
  964. run_2_stand_90R
  965. run_2_stand_180L
  966. stand_2_run_L
  967. stand_2_run_R
  968. stand_2_run_F_2
  969. stand_2_run_180_med
  970.  
  971. run_2_crouch_F
  972. run_2_crouch_90L
  973. run_2_crouch_90R
  974. run_2_crouch_180L
  975. crouch_2run_L
  976. crouch_2run_R
  977. crouch_2run_F
  978. crouch_2run_180
  979. crouch_2_runCQB
  980.  
  981. stand_2_prone
  982. stand_2_prone_nodelta
  983. stand_2_prone_firing
  984. crouch_2_prone
  985. crouch_2_prone_firing
  986. prone_2_stand
  987. prone_2_stand_nodelta
  988. prone_2_stand_firing
  989. prone_2_crouch
  990. prone_2_crouch_firing
  991.  
  992. // Special approaches and exits for jogs in Makin and Pel2
  993. ch_makinraid_creepywalk_stop_center2
  994. ch_makinraid_creepywalk_start_center2
  995.  
  996. prone_modern
  997. {
  998. //TODO: place these properly
  999. prone_grenade_a
  1000. prone_fire_1
  1001. prone_fire_burst
  1002. prone_reaction_A
  1003. prone_reaction_B
  1004. prone_reload
  1005. prone_twitch_ammocheck
  1006. prone_twitch_ammocheck2
  1007. prone_twitch_look
  1008. prone_twitch_lookfast
  1009. prone_twitch_lookup
  1010. prone_twitch_scan
  1011. prone_twitch_scan2
  1012. //END TODO: place these properly
  1013. }
  1014. }
  1015. flashed
  1016. {
  1017. // exposed_flashbang_v1
  1018. // exposed_flashbang_v2
  1019. // exposed_flashbang_v3
  1020. // exposed_flashbang_v4
  1021. // exposed_flashbang_v5
  1022. }
  1023.  
  1024. add_fire : additive
  1025. {
  1026. exposed_shoot_semi1
  1027. exposed2_shoot_semi1
  1028. exposed_shoot_semi2
  1029. exposed2_shoot_semi2
  1030. exposed_shoot_semi3
  1031. exposed2_shoot_semi3
  1032. exposed_shoot_semi4
  1033. exposed2_shoot_semi4
  1034. exposed_shoot_semi5
  1035. exposed2_shoot_semi5
  1036.  
  1037. exposed_shoot_auto_v2
  1038. exposed2_shoot_auto_v2
  1039. exposed_shoot_auto_v3
  1040. exposed2_shoot_auto_v3
  1041.  
  1042. exposed_shoot_burst3
  1043. exposed2_shoot_burst3
  1044. exposed_shoot_burst4
  1045. exposed2_shoot_burst4
  1046. exposed_shoot_burst5
  1047. exposed2_shoot_burst5
  1048. exposed_shoot_burst6
  1049. exposed2_shoot_burst6
  1050.  
  1051. exposed_crouch_shoot_auto_v2
  1052.  
  1053. exposed_crouch_shoot_burst3
  1054. exposed_crouch_shoot_burst4
  1055. exposed_crouch_shoot_burst5
  1056. exposed_crouch_shoot_burst6
  1057.  
  1058. exposed_crouch_shoot_semi1
  1059. exposed_crouch_shoot_semi2
  1060. exposed_crouch_shoot_semi3
  1061. exposed_crouch_shoot_semi4
  1062. exposed_crouch_shoot_semi5
  1063.  
  1064. pistol_stand_fire_A
  1065.  
  1066. RPG_stand_fire
  1067. RPG_crouch_fire
  1068.  
  1069. shotgun_stand_fire_1A
  1070. shotgun_stand_fire_1B
  1071. //shotgun_stand_fire_2
  1072. shotgun_crouch_fire
  1073.  
  1074. CornerStndR_lean_auto
  1075. CornerStndR_lean_fire
  1076. CornerStndL_lean_auto
  1077. CornerStndL_lean_fire
  1078.  
  1079. ai_flame_fire_center
  1080. ai_flame_crouch_fire_center
  1081. }
  1082.  
  1083. prone_legs_up
  1084. {
  1085. prone_aim_feet_45up
  1086. }
  1087.  
  1088. prone_legs_down
  1089. {
  1090. prone_aim_feet_45down
  1091. }
  1092.  
  1093. covercrouch_modern
  1094. {
  1095. covercrouch_hide_idle
  1096. covercrouch_twitch_1
  1097. covercrouch_twitch_2
  1098. covercrouch_twitch_3
  1099. covercrouch_twitch_4
  1100.  
  1101.  
  1102.  
  1103. covercrouch_hide_2_stand
  1104. covercrouch_aim_2_hide
  1105. covercrouch_lean_2_hide
  1106. covercrouch_stand_2_hide
  1107. covercrouch_hide_2_lean
  1108. covercrouch_hide_2_aim
  1109.  
  1110. covercrouch_run_in_L
  1111. covercrouch_run_in_ML
  1112. covercrouch_run_in_M
  1113. covercrouch_run_in_MR
  1114. covercrouch_run_in_R
  1115.  
  1116. covercrouch_run_out_L
  1117. covercrouch_run_out_ML
  1118. covercrouch_run_out_M
  1119. covercrouch_run_out_MR
  1120. covercrouch_run_out_R
  1121.  
  1122. covercrouch_reload_hide
  1123. covercrouch_grenadeA
  1124. covercrouch_grenadeB
  1125.  
  1126. covercrouch_hide_look
  1127.  
  1128. covercrouch_blindfire_1
  1129. covercrouch_blindfire_2
  1130. covercrouch_blindfire_3
  1131. covercrouch_blindfire_4
  1132.  
  1133.  
  1134. covercrouch_death_1
  1135. covercrouch_death_2
  1136. covercrouch_death_3
  1137.  
  1138. // covercrouch_aim_2_lean
  1139. // covercrouch_stand_2_hide
  1140. // covercrouch_stand_2_aim
  1141. // covercrouch_stand_2_lean
  1142. }
  1143. //climb/jump over walls
  1144. jump_over_low_wall
  1145. jump_over_high_wall
  1146. step_up_low_wall
  1147. step_down_low_wall
  1148. jump_down_96
  1149. jump_down_56
  1150. ai_climb_platform_56
  1151. ai_climb_platform_40
  1152. jump_across_72
  1153. ai_jump_120units
  1154. ladder_climbdown
  1155. ladder_climbon
  1156. ladder_climboff
  1157. ladder_climbup
  1158. ladder_climbon_bottom_walk
  1159. climbstairs_up
  1160. climbstairs_down
  1161. climbstairs_up_armed
  1162. climbstairs_down_armed
  1163. traverse_wallhop
  1164. traverse_wallhop_3
  1165. trench_jump_out
  1166. windowclimb_fall
  1167. windowclimb_land
  1168. windowclimb
  1169.  
  1170. traverse40
  1171. traverse40_2_cover
  1172. traverse40_death_start
  1173. traverse40_death_start_2
  1174. traverse40_death_end
  1175. traverse40_death_end_2
  1176. slide_across_car
  1177. slide_across_car_2_cover
  1178. slide_across_car_death
  1179. traverse90
  1180. traverse90_IN_M
  1181. traverse90_IN_ML
  1182. traverse90_IN_MR
  1183. traverse90_start_death
  1184. traverse90_end_death
  1185.  
  1186. traverse40_IN_ML
  1187. traverse40_IN_L
  1188.  
  1189. traverse_window_M_2_run
  1190. // traverse_window_M_2_stop // MikeD (10/12/2007): No GSC references.
  1191. // traverse_window_death_start // MikeD (10/12/2007): No GSC references.
  1192. // traverse_window_death_end // MikeD (10/12/2007): No GSC references.
  1193.  
  1194. traverse_stepup_52
  1195. traverse_jumpdown_40
  1196. traverse_jumpdown_56
  1197. traverse_jumpdown_96
  1198.  
  1199. // New traverse, wall_hop_down_80
  1200. ai_traverse_wallhop_down
  1201. ai_traverse_wallhop_down_3
  1202.  
  1203. // Zombie Traverses
  1204. ai_zombie_traverse_v1
  1205. ai_zombie_traverse_v2
  1206. ai_zombie_traverse_v3
  1207. ai_zombie_traverse_v4
  1208. ai_zombie_traverse_v5
  1209. ai_zombie_traverse_v6
  1210. ai_zombie_traverse_v7
  1211. ai_zombie_traverse_crawl_v1
  1212. ai_zombie_jump_up_2_climb
  1213. ai_zombie_crawl_jump_up_2_climb
  1214. ai_zombie_jump_up
  1215. ai_zombie_quad_crawl_sprint_wall_intro
  1216. ai_zombie_quad_crawl_sprint_wall_intro_2
  1217. ai_zombie_ceiling_crawl
  1218. ai_zombie_quad_crawl_sprint_wall
  1219. wall_death : nonloopsync
  1220. {
  1221. ai_zombie_quad_wall_death_heavy
  1222. ai_zombie_quad_wall_death_heavy2
  1223. ai_zombie_quad_wall_death_mg
  1224. ai_zombie_quad_wall_death_mg2
  1225. }
  1226.  
  1227. ai_zombie_lighthouse_crawl_down
  1228. ai_zombie_climb_chain
  1229. ai_zombie_climb_chain_fast
  1230. ai_zombie_ladder_climb_loop
  1231. ai_zombie_ladder_climb_off
  1232. ai_zombie_ladder_climb_on
  1233.  
  1234. ai_zombie_jump_down_40
  1235. ai_zombie_jump_down_72
  1236. ai_zombie_jump_down_96
  1237. ai_zombie_jump_down_120
  1238. ai_zombie_jump_down_127
  1239. ai_zombie_jump_down_184
  1240. ai_zombie_jump_down_189
  1241. ai_zombie_jump_down_190
  1242.  
  1243. ai_zombie_crawl_jump_down_40
  1244. ai_zombie_crawl_jump_down_72
  1245. ai_zombie_crawl_jump_down_97
  1246. ai_zombie_crawl_jump_down_120
  1247. ai_zombie_crawl_jump_down_127
  1248. ai_zombie_crawl_jump_down_184
  1249. ai_zombie_crawl_jump_down_189
  1250.  
  1251.  
  1252. // For zombies crawling out of the ground
  1253.  
  1254. ai_zombie_traverse_ground_v1_crawl
  1255. ai_zombie_traverse_ground_v1_crawlfast
  1256. ai_zombie_traverse_ground_v1_deathinside
  1257. ai_zombie_traverse_ground_v1_deathinside_alt
  1258. ai_zombie_traverse_ground_v1_deathoutside
  1259. ai_zombie_traverse_ground_v1_deathoutside_alt
  1260. ai_zombie_traverse_ground_v1_idle // I don't think we need this
  1261. ai_zombie_traverse_ground_v1_run
  1262. ai_zombie_traverse_ground_v1_walk
  1263. ai_zombie_traverse_ground_v2_death_high
  1264. ai_zombie_traverse_ground_v2_death_high_alt
  1265. ai_zombie_traverse_ground_v2_death_low
  1266. ai_zombie_traverse_ground_v2_death_low_alt
  1267. ai_zombie_traverse_ground_v2_walk
  1268. ai_zombie_traverse_ground_v2_walk_altA
  1269. ai_zombie_traverse_ground_v2_walk_altB
  1270. ai_zombie_traverse_ground_climbout_fast
  1271.  
  1272. melee
  1273. {
  1274. ai_bonzai_buddy_success_front
  1275. ai_bonzai_buddy_success_left
  1276. ai_bonzai_buddy_success_right
  1277. ai_bonzai_buddy_success_rear
  1278. ai_bonzai_enemy_success_front
  1279. ai_bonzai_enemy_success_rear
  1280.  
  1281. ai_bonzai_enemy_attack_player_impact
  1282. ai_bonzai_enemy_attack_player
  1283. ai_bonzai_enemy_attack_player_intro
  1284. ai_bonzai_enemy_attack_player_fail
  1285. ai_bonzai_enemy_attack_player_success
  1286.  
  1287. run_2_melee_charge
  1288. stand_2_melee_1
  1289. melee_1
  1290. ai_bayonet_stab_melee
  1291. ai_zombie_attack_forward_v1
  1292. ai_zombie_attack_forward_v2
  1293. ai_zombie_attack_v1
  1294. ai_zombie_attack_v2
  1295. ai_zombie_attack_v3
  1296. ai_zombie_attack_v4
  1297. ai_zombie_attack_v6
  1298. ai_zombie_walk_attack_v1
  1299. ai_zombie_walk_attack_v2
  1300. ai_zombie_walk_attack_v3
  1301. ai_zombie_walk_attack_v4
  1302. ai_zombie_run_attack_v1
  1303. ai_zombie_run_attack_v2
  1304. ai_zombie_run_attack_v3
  1305. ai_zombie_attack_crawl
  1306. ai_zombie_attack_crawl_lunge
  1307. ai_zombie_crawl_attack_A
  1308. ai_zombie_window_attack_arm_R_out
  1309. ai_zombie_window_attack_arm_L_out
  1310. ai_zombie_walk_on_hands_shot_a
  1311. ai_zombie_walk_on_hands_shot_b
  1312. ai_zombie_jap_attack_v1
  1313. ai_zombie_jap_attack_v2
  1314. ai_zombie_jap_attack_v3
  1315. ai_zombie_jap_attack_v4
  1316. ai_zombie_jap_attack_v5
  1317. ai_zombie_jap_attack_v6
  1318. ai_zombie_jap_run_attack_v1
  1319. ai_zombie_jap_run_attack_v2
  1320.  
  1321. ai_zombie_boss_push
  1322. ai_zombie_boss_walk_headhit
  1323. ai_zombie_boss_swing
  1324. ai_zombie_boss_headbutt
  1325. ai_zombie_boss_attack_multiswing_a
  1326. ai_zombie_boss_attack_multiswing_b
  1327. ai_zombie_boss_attack_swing_overhead
  1328. ai_zombie_boss_attack_swing_swipe
  1329. ai_zombie_boss_attack_running
  1330. ai_zombie_boss_attack_sprinting
  1331.  
  1332. ai_zombie_quad_attack
  1333. ai_zombie_quad_attack_2
  1334. ai_zombie_quad_attack_3
  1335. ai_zombie_quad_attack_4
  1336. ai_zombie_quad_attack_5
  1337. ai_zombie_quad_attack_6
  1338. ai_zombie_quad_attack_double
  1339. ai_zombie_quad_attack_double_2
  1340. ai_zombie_quad_attack_double_3
  1341. ai_zombie_quad_attack_double_4
  1342. ai_zombie_quad_attack_double_5
  1343. ai_zombie_quad_attack_double_6
  1344. }
  1345.  
  1346. melee_dog
  1347. {
  1348. AI_attacked_german_shepherd_01_start_a
  1349. AI_attacked_german_shepherd_02_idle_a
  1350. AI_attacked_german_shepherd_02_getup_a
  1351. AI_attacked_german_shepherd_03_push_a
  1352. AI_attacked_german_shepherd_03_shoot_a
  1353. AI_attacked_german_shepherd_04_middle_a
  1354. AI_attacked_german_shepherd_04_getup_a
  1355. AI_attacked_german_shepherd_05_death_a
  1356. }
  1357.  
  1358. cover
  1359. {
  1360. // set a
  1361. // set b
  1362. // set c
  1363. // set d
  1364.  
  1365.  
  1366.  
  1367.  
  1368. // These animations are superceded and will be removed:
  1369. //pistol_leftcrouch_hide2aim
  1370. //pistol_leftcrouch_aimloop
  1371. //pistol_leftcrouch_shoot_straight
  1372. //pistol_leftcrouch_aim2hide
  1373. //pistol_leftstand_hide2aim
  1374. //pistol_leftstand_aimloop
  1375. //pistol_leftstand_shoot_straight
  1376. //pistol_leftstand_aim2hide
  1377. //pistol_rightcrouch_hide2aim
  1378. //pistol_rightcrouch_aim_idle
  1379. //pistol_rightcrouch_shoot_straight
  1380. //pistol_rightcrouch_aim2hide
  1381. //pistol_rightstand_hide2aim
  1382. //pistol_rightstand_aim_idle
  1383. //pistol_rightstand_shoot_straight
  1384. //pistol_rightstand_aim2hide
  1385.  
  1386.  
  1387. // These animations are superceded:
  1388. //cornercrouch2aim_left
  1389. //cornercrouchsemiautofire_left
  1390. //cornercrouchautofire_left
  1391. //corneraim2crouch_left
  1392. //cornerstand2aim_left
  1393. //cornerstandsemiautofire_left
  1394. //cornerstandautofire_left
  1395. //corneraim2stand_left
  1396.  
  1397.  
  1398.  
  1399.  
  1400.  
  1401.  
  1402.  
  1403.  
  1404. // These animations are superceded:
  1405. //cornercrouch2aim_right
  1406. //cornercrouchsemiautofire_right
  1407. //cornercrouchautofire_right
  1408. //corneraim2crouch_right
  1409. //cornerstand2aim_right
  1410. //cornerstandsemiautofire_right
  1411. //cornerstandautofire_right
  1412. //corneraim2stand_right
  1413.  
  1414. // Cover grenade throws
  1415.  
  1416.  
  1417.  
  1418.  
  1419. // Things you do while hangin out at a cover node
  1420.  
  1421.  
  1422. corner_directions
  1423. {
  1424. // - start - new enemy AI corner animations - start -
  1425. corner_45_left
  1426. {
  1427. // corner_right_stand_aim_45left // MikeD (10/12/2007): No GSC references.
  1428. }
  1429.  
  1430. corner_45_right
  1431. {
  1432.  
  1433. // corner_right_stand_aim_45right // MikeD (10/12/2007): No GSC references.
  1434. }
  1435. }
  1436.  
  1437. corner_pose
  1438. {
  1439. // corner_right_stand
  1440. // {
  1441. corner_right_stand_aimbehind2alert
  1442. corner_right_stand_alert2aimbehind
  1443. corner_right_stand_aimleft2alert
  1444. corner_right_stand_alert2aimleft
  1445. corner_right_stand_aimright2alert
  1446. corner_right_stand_alert2aimright
  1447. corner_right_stand_aimstraight2alert
  1448. corner_right_stand_alert2aimstraight
  1449. corner_right_stand_left2straight
  1450. corner_right_stand_straight2left
  1451. corner_right_stand_straight2right
  1452. corner_right_stand_right2straight
  1453. corner_right_stand_right2behind
  1454. corner_right_stand_behind2right
  1455. corner_right_stand_alert2look
  1456. corner_right_stand_look2alert
  1457.  
  1458.  
  1459. corner_right_stand_alertlookidle
  1460.  
  1461.  
  1462.  
  1463.  
  1464.  
  1465.  
  1466.  
  1467. // }
  1468.  
  1469. // corner_right_crouch
  1470. // {
  1471. corner_right_crouch_alert2aimstraight
  1472. corner_right_crouch_aimstraight2alert
  1473. corner_right_crouch_alert2aimleft
  1474. corner_right_crouch_aimleft2alert
  1475. corner_right_crouch_alert2aimright
  1476. corner_right_crouch_aimright2alert
  1477. corner_right_crouch_alert2aimbehind
  1478. corner_right_crouch_aimbehind2alert
  1479. corner_right_crouch_left2straight
  1480. corner_right_crouch_straight2left
  1481. corner_right_crouch_straight2right
  1482. corner_right_crouch_right2straight
  1483. corner_right_crouch_right2behind
  1484. corner_right_crouch_behind2right
  1485. corner_right_crouch_alert2look
  1486. corner_right_crouch_alertlookidle
  1487. corner_right_crouch_look2alert
  1488.  
  1489. // }
  1490.  
  1491. // corner_left_stand
  1492. // {
  1493. corner_left_stand_aimbehind2alert
  1494. corner_left_stand_alert2aimbehind
  1495. corner_left_stand_aimleft2alert
  1496. corner_left_stand_alert2aimleft
  1497. corner_left_stand_aimright2alert
  1498. corner_left_stand_alert2aimright
  1499. corner_left_stand_aimstraight2alert
  1500. corner_left_stand_alert2aimstraight
  1501. corner_left_stand_left2straight
  1502. corner_left_stand_straight2left
  1503. corner_left_stand_straight2right
  1504. corner_left_stand_right2straight
  1505. corner_left_stand_left2behind
  1506. corner_left_stand_behind2left
  1507. corner_left_stand_alert2look
  1508. corner_left_stand_look2alert
  1509. corner_left_stand_alertlookidle
  1510.  
  1511.  
  1512. // }
  1513.  
  1514.  
  1515.  
  1516. // corner_left_crouch
  1517. // {
  1518. corner_left_crouch_alert2aimstraight
  1519. corner_left_crouch_aimstraight2alert
  1520. corner_left_crouch_alert2aimleft
  1521. corner_left_crouch_alert2aimright
  1522. corner_left_crouch_aimright2alert
  1523. corner_left_crouch_alert2aimbehind
  1524. corner_left_crouch_aimbehind2alert
  1525. corner_left_crouch_left2straight
  1526. corner_left_crouch_straight2left
  1527. corner_left_crouch_straight2right
  1528. corner_left_crouch_right2straight
  1529. corner_left_crouch_left2behind
  1530. corner_left_crouch_behind2left
  1531. corner_left_crouch_alert2look
  1532. corner_left_crouch_alertlookidle
  1533. corner_left_crouch_look2alert
  1534.  
  1535. // }
  1536. }
  1537.  
  1538. // - end - new enemy AI corner animations - end -
  1539. modern_corner
  1540. {
  1541. corner_standL_reload_B_2_alert
  1542.  
  1543. corner_standR_reload_B_2_alert
  1544.  
  1545. corner_standL_alert_2_look
  1546. corner_standL_look_2_alert
  1547. corner_standl_look_2_alert_fast_v1
  1548. corner_standL_look_idle
  1549.  
  1550. corner_standL_alert_idle
  1551. corner_standL_alert_twitch01
  1552. corner_standL_alert_twitch02
  1553. corner_standL_alert_twitch03
  1554. corner_standL_alert_twitch04
  1555. corner_standL_alert_twitch05
  1556. corner_standL_alert_twitch06
  1557. corner_standL_alert_twitch07
  1558.  
  1559. corner_standL_blindfire_v1
  1560. corner_standL_blindfire_v2
  1561.  
  1562. corner_standL_rambo_jam
  1563. corner_standL_rambo_set
  1564.  
  1565.  
  1566. corner_standL_deathA
  1567. corner_standL_deathB
  1568. corner_standL_flinch
  1569. corner_standL_grenade_A
  1570. corner_standL_grenade_B
  1571. corner_standL_look
  1572. corner_standL_reload_v1
  1573.  
  1574. corner_standL_pain
  1575. corner_standL_painB
  1576. corner_standL_painC
  1577. corner_standL_painD
  1578. corner_standL_painE
  1579.  
  1580.  
  1581. CornerCrL_alert_idle
  1582. CornerCrL_look_fast
  1583. CornerCrL_reloadA
  1584. CornerCrL_reloadB
  1585. CornerCrL_grenadeA
  1586. CornerCrL_grenadeB
  1587. CornerCrL_alert_2_stand
  1588. CornerCrL_stand_2_alert
  1589.  
  1590. CornerCrL_trans_IN_F
  1591. CornerCrL_trans_IN_L
  1592. CornerCrL_trans_IN_M
  1593. CornerCrL_trans_IN_MF
  1594. CornerCrL_trans_IN_ML
  1595. CornerCrL_trans_IN_MR
  1596. CornerCrL_trans_IN_R
  1597. CornerCrL_trans_OUT_F
  1598. CornerCrL_trans_OUT_L
  1599. CornerCrL_trans_OUT_M
  1600. CornerCrL_trans_OUT_MF
  1601. CornerCrL_trans_OUT_ML
  1602. CornerCrL_trans_OUT_MR
  1603. CornerCrL_trans_OUT_R
  1604.  
  1605. corner_standR_alert_2_look
  1606. corner_standR_look_2_alert
  1607. corner_standR_look_2_alert_fast
  1608. corner_standR_look_idle
  1609.  
  1610.  
  1611. corner_standR_alert_idle
  1612. corner_standR_alert_twitch01
  1613. corner_standR_alert_twitch02
  1614. corner_standR_alert_twitch03
  1615. corner_standR_alert_twitch04
  1616. corner_standR_alert_twitch05
  1617. corner_standR_alert_twitch06
  1618. corner_standR_alert_twitch07
  1619.  
  1620. corner_standR_blindfire_v1
  1621. corner_standR_blindfire_v2
  1622.  
  1623. corner_standR_rambo_dive_v1
  1624. corner_standR_rambo_dive_v2
  1625. corner_standR_rambo_short
  1626. corner_standR_rambo_jam
  1627. corner_standR_rambo_med
  1628.  
  1629. corner_standR_deathA
  1630. corner_standR_deathB
  1631. corner_standR_flinch
  1632. corner_standR_flinchB
  1633. corner_standR_grenade_A
  1634. corner_standR_grenade_B
  1635. corner_standR_look
  1636. corner_standR_reload_v1
  1637.  
  1638. // corner_standR_death_grenade_explode // MikeD (10/12/2007): No GSC references.
  1639. corner_standR_death_grenade_hit
  1640. corner_standR_death_grenade_idle
  1641. corner_standR_death_grenade_slump
  1642.  
  1643. corner_standR_pain
  1644. corner_standR_painB
  1645. corner_standR_painC
  1646.  
  1647. corner_standR_trans_IN_4
  1648. corner_standR_trans_IN_2
  1649. corner_standR_trans_IN_1
  1650. corner_standR_trans_IN_3
  1651. corner_standR_trans_IN_6
  1652. corner_standR_trans_IN_8
  1653. corner_standR_trans_IN_9
  1654. corner_standR_trans_OUT_1
  1655. corner_standR_trans_OUT_2
  1656. corner_standR_trans_OUT_3
  1657. corner_standR_trans_OUT_4
  1658. corner_standR_trans_OUT_6
  1659. corner_standR_trans_OUT_8
  1660. corner_standR_trans_OUT_9
  1661.  
  1662. corner_standL_trans_IN_4
  1663. corner_standL_trans_IN_1
  1664. corner_standL_trans_IN_2
  1665. corner_standL_trans_IN_3
  1666. corner_standL_trans_IN_6
  1667. corner_standL_trans_IN_7
  1668. corner_standL_trans_IN_8
  1669. corner_standL_trans_OUT_1
  1670. corner_standL_trans_OUT_2
  1671. corner_standL_trans_OUT_3
  1672. corner_standL_trans_OUT_4
  1673. corner_standL_trans_OUT_6
  1674. corner_standL_trans_OUT_7
  1675. corner_standL_trans_OUT_8
  1676.  
  1677.  
  1678. CornerCrR_alert_idle
  1679. CornerCrR_look_idle
  1680. CornerCrR_reloadA
  1681. CornerCrR_reloadB
  1682. CornerCrR_grenadeA
  1683. CornerCrR_alert_twitch_v1
  1684. CornerCrR_alert_twitch_v2
  1685. CornerCrR_alert_twitch_v3
  1686. CornerCrR_alert_2_look
  1687. CornerCrR_look_2_alert
  1688. CornerCrR_look_2_alert_fast
  1689. CornerCrR_alert_2_stand
  1690. CornerCrR_stand_2_alert
  1691. CornerCrR_reload_B_2_alert
  1692.  
  1693. CornerCrR_trans_IN_F
  1694. CornerCrR_trans_IN_L
  1695. CornerCrR_trans_IN_M
  1696. CornerCrR_trans_IN_MF
  1697. CornerCrR_trans_IN_ML
  1698. CornerCrR_trans_IN_MR
  1699. CornerCrR_trans_IN_R
  1700. CornerCrR_trans_OUT_F
  1701. CornerCrR_trans_OUT_L
  1702. CornerCrR_trans_OUT_M
  1703. CornerCrR_trans_OUT_MF
  1704. CornerCrR_trans_OUT_ML
  1705. CornerCrR_trans_OUT_MR
  1706. CornerCrR_trans_OUT_R
  1707.  
  1708.  
  1709.  
  1710.  
  1711. /* I put these back in to fix a bug in cqb_2, they shouldn't be necessary in the long run */
  1712. corner_crouchR_grenade_alert
  1713.  
  1714.  
  1715. saw_gunner_prone_runin_M
  1716. saw_gunner_prone_runin_ML
  1717. saw_gunner_prone_runin_MR
  1718. saw_gunner_prone_runout_F
  1719. saw_gunner_prone_runout_M
  1720. saw_gunner_prone_runout_L
  1721. saw_gunner_prone_runout_R
  1722. }
  1723.  
  1724. coverstand_modern
  1725. {
  1726. coverstand_hide_idle
  1727. coverstand_hide_idle_twitch01
  1728. coverstand_hide_idle_twitch02
  1729. coverstand_hide_idle_twitch03
  1730. coverstand_hide_idle_twitch04
  1731. coverstand_hide_idle_twitch05
  1732. // coverstand_hide_idle_wave01 // MikeD (10/12/2007): No GSC references.
  1733. // coverstand_hide_idle_wave02 // MikeD (10/12/2007): No GSC references.
  1734. coverstand_look_moveup
  1735. coverstand_look_idle
  1736. coverstand_look_movedown
  1737. coverstand_look_movedown_fast
  1738. coverstand_look_quick
  1739. coverstand_look_quick_v2
  1740. coverstand_hide_2_aim
  1741. coverstand_aim_2_hide
  1742. coverstand_grenadeA
  1743. coverstand_grenadeB
  1744. coverstand_reloadA
  1745. coverstand_blindfire_1
  1746. coverstand_blindfire_2
  1747. coverstand_trans_OUT_L
  1748. coverstand_trans_OUT_M
  1749. coverstand_trans_OUT_R
  1750. coverstand_trans_OUT_ML
  1751. coverstand_trans_OUT_MR
  1752. coverstand_trans_IN_L
  1753. coverstand_trans_IN_M
  1754. coverstand_trans_IN_R
  1755. coverstand_trans_IN_ML
  1756. coverstand_trans_IN_MR
  1757. coverstand_death_left
  1758. coverstand_death_right
  1759. coverstand_pain_groin
  1760. coverstand_pain_leg
  1761. coverstand_react01
  1762. coverstand_react02
  1763. coverstand_react03
  1764. coverstand_react04
  1765.  
  1766. coverstand_mini_approach_1
  1767. coverstand_mini_approach_2
  1768. coverstand_mini_approach_3
  1769. coverstand_mini_approach_4
  1770. coverstand_mini_approach_6
  1771.  
  1772. saw_gunner_runin_L
  1773. saw_gunner_runin_R
  1774. saw_gunner_runin_M
  1775. saw_gunner_runin_ML
  1776. saw_gunner_runin_MR
  1777. saw_gunner_runout_L
  1778. saw_gunner_runout_R
  1779. saw_gunner_runout_M
  1780. saw_gunner_runout_ML
  1781. saw_gunner_runout_MR
  1782.  
  1783. saw_gunner_lowwall_runin_L
  1784. saw_gunner_lowwall_runin_R
  1785. saw_gunner_lowwall_runin_M
  1786. saw_gunner_lowwall_runin_ML
  1787. saw_gunner_lowwall_runin_MR
  1788. saw_gunner_lowwall_runout_L
  1789. saw_gunner_lowwall_runout_R
  1790. saw_gunner_lowwall_runout_M
  1791. saw_gunner_lowwall_runout_ML
  1792. saw_gunner_lowwall_runout_MR
  1793.  
  1794. saw_gunner_reload
  1795. saw_gunner_prone_reload
  1796. saw_gunner_lowwall_reload
  1797. }
  1798.  
  1799.  
  1800. // Superceded animations - to be removed:
  1801. //cornerb_crouch_aim_left
  1802. //cornerb_crouch_aim2alert_left
  1803. //cornerb_crouch_alert2aim_left
  1804. //cornerb_crouch_autofire_left
  1805. //cornerb_crouch_semiautofire_left
  1806. //cornerb_stand_aim_left
  1807. //cornerb_stand_aim2alert_left
  1808. //cornerb_stand_alert2aim_left
  1809. //cornerb_stand_autofire_left
  1810. //cornerb_stand_semiautofire_left
  1811.  
  1812.  
  1813.  
  1814. // Superceded animations - to be removed:
  1815. //cornerb_crouch_aim_right
  1816. //cornerb_crouch_aim2alert_right
  1817. //cornerb_crouch_alert2aim_right
  1818. //cornerb_crouch_autofire_right
  1819. //cornerb_crouch_semiautofire_right
  1820. //cornerb_stand_aim_right
  1821. //cornerb_stand_aim2alert_right
  1822. //cornerb_stand_alert2aim_right
  1823. //cornerb_stand_autofire_right
  1824. //cornerb_stand_semiautofire_right
  1825.  
  1826. casualcornerA_idle_left // use idle most of the time
  1827.  
  1828. }
  1829.  
  1830.  
  1831. death
  1832. {
  1833. // prone
  1834. prone_death_quickdeath
  1835. //back (only happens when a pain animation is interrupted by death).
  1836. // Crouch
  1837. crouch_death_clutchchest // MikeD (10/12/2007): No GSC references.
  1838. // Crouch run
  1839. // stand
  1840.  
  1841. death_stand_dropinplace // Probably shot in neck. Falls about 16 units out back of bbox - bbox doesn't move.
  1842. // Run
  1843. death_run_onfront
  1844. death_run_onleft
  1845. death_run_stumble
  1846. death_run_forward_crumple
  1847. // Left corner
  1848. // Right corner
  1849.  
  1850.  
  1851. // Explosions
  1852. death_explosion_up10 // Flies up 10 feet in the air.
  1853. death_explosion_back13 // Flies back 13 feet.
  1854. death_explosion_forward13 // etc.
  1855. death_explosion_left11
  1856. death_explosion_right13
  1857.  
  1858. death_explosion_stand_B_v1
  1859. death_explosion_stand_B_v2
  1860. death_explosion_stand_B_v3
  1861. death_explosion_stand_B_v4
  1862. death_explosion_stand_F_v1
  1863. death_explosion_stand_F_v2
  1864. death_explosion_stand_F_v3
  1865. death_explosion_stand_F_v4
  1866. death_explosion_stand_L_v1
  1867. death_explosion_stand_L_v2
  1868. death_explosion_stand_L_v3
  1869. death_explosion_stand_R_v1
  1870. death_explosion_stand_R_v2
  1871. death_explosion_run_F_v1
  1872. death_explosion_run_F_v2
  1873. death_explosion_run_F_v3
  1874. death_explosion_run_F_v4
  1875. death_explosion_run_B_v1
  1876. death_explosion_run_B_v2
  1877. death_explosion_run_R_v1
  1878. death_explosion_run_R_v2
  1879. death_explosion_run_L_v1
  1880. death_explosion_run_L_v2
  1881. death_explosion_stand_UP_v1
  1882. death_explosion_stand_UP_v2
  1883.  
  1884.  
  1885.  
  1886. // crawl
  1887. // crawl_death_front // MikeD (10/12/2007): No GSC references.
  1888.  
  1889.  
  1890. // Scripted death
  1891.  
  1892. // Balcony death
  1893. balcony_stumble_forward
  1894. balcony_tumble_railing36_forward
  1895. balcony_tumble_railing44_forward
  1896.  
  1897. RPG_stand_death
  1898. RPG_stand_death_stagger
  1899.  
  1900. exposed_crouch_death_fetal
  1901. exposed_crouch_death_flip
  1902. exposed_crouch_death_twist
  1903.  
  1904. exposed_death
  1905. exposed_death_02
  1906. exposed_death_falltoknees
  1907. exposed_death_falltoknees_02
  1908. exposed_death_firing
  1909. exposed_death_firing_02
  1910. exposed_death_groin
  1911. exposed_death_headshot
  1912. exposed_death_headtwist
  1913. exposed_death_nerve
  1914. exposed_death_twist
  1915. exposed_death_neckgrab
  1916.  
  1917. pistol_death_1
  1918. pistol_death_2
  1919. pistol_death_3
  1920. pistol_death_4
  1921.  
  1922. run_death_facedown
  1923. run_death_fallonback
  1924. run_death_fallonback_02
  1925. run_death_roll
  1926.  
  1927. saw_gunner_death
  1928. saw_gunner_prone_death
  1929. saw_gunner_lowwall_death
  1930.  
  1931. // Flamethrower Death animations
  1932. ai_flame_death_A
  1933. ai_flame_death_B
  1934. ai_flame_death_C
  1935. ai_flame_death_D
  1936. ai_flame_death_E
  1937. ai_flame_death_F
  1938. ai_flame_death_G
  1939. ai_flame_death_H
  1940. ai_flame_death_crouch_a
  1941. ai_flame_death_crouch_b
  1942. ai_flame_death_crouch_c
  1943. ai_flame_death_crouch_d
  1944. ai_flame_death_crouch_e
  1945. ai_flame_death_crouch_f
  1946. ai_flame_death_crouch_g
  1947. ai_flame_death_crouch_h
  1948.  
  1949. // extended Flamethrower death anims
  1950. ai_deadly_wounded_flamedA_hit
  1951. ai_deadly_wounded_flamedA_loop
  1952. ai_deadly_wounded_flamedA_die
  1953. ai_deadly_wounded_flamedB_hit
  1954. ai_deadly_wounded_flamedB_loop
  1955. ai_deadly_wounded_flamedB_die
  1956.  
  1957. // Flamethrower Death Animations, for flamethrower guys
  1958. ai_flamethrower_death_b
  1959.  
  1960. // For the Flame AI's regular death
  1961. ai_flamethrower_stand_death
  1962. ai_flamethrower_crouch_death
  1963.  
  1964. ai_bayonet_thrust_death
  1965. ai_bayonet_shoulder_death
  1966. ai_bayonet_back_death
  1967. ai_bayonet_left_death
  1968. ai_bayonet_right_death
  1969.  
  1970. ai_bonzai_enemy_fail_front
  1971. ai_bonzai_enemy_fail_left
  1972. ai_bonzai_enemy_fail_right
  1973. ai_bonzai_enemy_fail_rear
  1974. ai_bonzai_buddy_fail_front
  1975. ai_bonzai_buddy_fail_rear
  1976.  
  1977. // extended regular death anims
  1978. ai_deadly_wounded_leg_L_hit
  1979. ai_deadly_wounded_leg_L_loop
  1980. ai_deadly_wounded_leg_L_die
  1981. ai_deadly_wounded_leg_R_hit
  1982. ai_deadly_wounded_leg_R_loop
  1983. ai_deadly_wounded_leg_R_die
  1984. ai_deadly_wounded_torso_hit
  1985. ai_deadly_wounded_torso_loop
  1986. ai_deadly_wounded_torso_die
  1987.  
  1988.  
  1989. // long gibbed death
  1990. ai_gib_bothlegs_gib
  1991. ai_gib_bothlegs_loop
  1992. ai_gib_bothlegs_death
  1993. ai_gib_torso_gib
  1994. ai_gib_torso_loop
  1995. ai_gib_torso_death
  1996. ai_gib_leftarm_back_gib
  1997. ai_gib_leftarm_back_loop
  1998. ai_gib_leftarm_back_death
  1999. ai_gib_leftleg_front_gib
  2000. ai_gib_leftleg_front_loop
  2001. ai_gib_leftleg_front_death
  2002. ai_gib_rightarm_back_gib
  2003. ai_gib_rightarm_back_loop
  2004. ai_gib_rightarm_back_death
  2005. ai_gib_leftarm_front_gib
  2006. ai_gib_leftarm_front_loop
  2007. ai_gib_leftarm_front_death
  2008. ai_gib_leftleg_back_gib
  2009. ai_gib_leftleg_back_loop
  2010. ai_gib_leftleg_back_death
  2011. ai_gib_rightarm_front_gib
  2012. ai_gib_rightarm_front_loop
  2013. ai_gib_rightarm_front_death
  2014. ai_gib_rightleg_front_gib
  2015. ai_gib_rightleg_front_loop
  2016. ai_gib_rightleg_front_death
  2017. ai_gib_rightleg_back_gib
  2018. ai_gib_rightleg_back_loop
  2019. ai_gib_rightleg_back_death
  2020. }
  2021.  
  2022. pain
  2023. {
  2024. // prone pain is in the prone section.
  2025. saw_gunner_pain
  2026. saw_gunner_prone_pain
  2027. saw_gunner_prone_pain2
  2028. saw_gunner_lowwall_pain_01
  2029. saw_gunner_lowwall_pain_02
  2030.  
  2031. //back (only happens when another animation is interrupted by pain)
  2032. back_pain
  2033.  
  2034. exposed_crouch_pain_chest
  2035. exposed_crouch_pain_flinch
  2036. exposed_crouch_pain_headsnap
  2037. exposed_crouch_pain_left_arm
  2038. exposed_crouch_pain_right_arm
  2039.  
  2040. exposed_pain_2_crouch
  2041. exposed2_pain_2_crouch
  2042. exposed_pain_back
  2043. exposed2_pain_back
  2044. exposed_pain_dropgun
  2045. exposed2_pain_dropgun
  2046. exposed_pain_groin
  2047. exposed2_pain_groin
  2048. exposed_pain_left_arm
  2049. exposed2_pain_left_arm
  2050. exposed_pain_leg
  2051. exposed2_pain_leg
  2052. exposed_pain_right_arm
  2053. exposed2_pain_right_arm
  2054.  
  2055. pistol_stand_pain_chest
  2056. pistol_stand_pain_groin
  2057. pistol_stand_pain_head
  2058. pistol_stand_pain_leftshoulder
  2059. pistol_stand_pain_rightshoulder
  2060.  
  2061. run_pain_fallonknee
  2062. run_pain_fallonknee_02
  2063. run_pain_fallonknee_03
  2064. run_pain_stomach
  2065. run_pain_stumble
  2066.  
  2067. // Flamethrower Pain animations
  2068. ai_flame_wounded_crouch_a
  2069. ai_flame_wounded_crouch_b
  2070. ai_flame_wounded_crouch_c
  2071. ai_flame_wounded_crouch_d
  2072. ai_flame_wounded_stand_a
  2073. ai_flame_wounded_stand_b
  2074. ai_flame_wounded_stand_c
  2075. ai_flame_wounded_stand_d
  2076.  
  2077. // Flamethrower Pain animations for flamethrower guys
  2078. ai_flamethrower_wounded_stand_arm
  2079. ai_flamethrower_wounded_stand_chest
  2080. ai_flamethrower_wounded_stand_head
  2081. ai_flamethrower_wounded_stand_leg
  2082.  
  2083. // Pain anims for the actual flame AI
  2084. ai_flamethrower_stand_pain
  2085. ai_flamethrower_crouch_pain
  2086. }
  2087. reaction
  2088. {
  2089. exposed_idle_reactB
  2090. exposed2_idle_reactB
  2091. exposed_idle_reactA
  2092. exposed2_idle_reactA
  2093. exposed_idle_twitch
  2094. exposed2_idle_twitch
  2095. exposed_idle_twitch_v4
  2096. exposed2_idle_twitch_v4
  2097. }
  2098. minor_pain
  2099. {
  2100. minorpain_head_front
  2101. minorpain_head_back
  2102. minorpain_head_left
  2103. minorpain_head_right
  2104. minorpain_chest_front
  2105. minorpain_chest_back
  2106. minorpain_chest_left
  2107. minorpain_chest_right
  2108. minorpain_leftarm_front
  2109. minorpain_leftarm_back
  2110. minorpain_leftarm_left
  2111. minorpain_leftarm_right
  2112. minorpain_rightarm_front
  2113. minorpain_rightarm_back
  2114. minorpain_rightarm_left
  2115. minorpain_rightarm_right
  2116. }
  2117.  
  2118.  
  2119. dying
  2120. {
  2121. dying_base
  2122. {
  2123. dying_pistol_death
  2124.  
  2125.  
  2126. // wounded_bellycrawl_forward // MikeD (10/12/2007): No GSC references.
  2127. // wounded_bellycrawl_death // MikeD (10/12/2007): No GSC references.
  2128. // wounded_crawl2bellycrawl // MikeD (10/12/2007): No GSC references.
  2129.  
  2130. dying_stand_2_crawl_v1
  2131. dying_stand_2_crawl_v2
  2132. dying_stand_2_crawl_v3
  2133.  
  2134. dying_crouch_2_crawl
  2135.  
  2136. dying_crawl
  2137.  
  2138. dying_crawl_death_v1
  2139. dying_crawl_death_v2
  2140.  
  2141. dying_crawl_2_back
  2142.  
  2143.  
  2144. dying_stand_2_back_v1
  2145. dying_stand_2_back_v2
  2146. dying_stand_2_back_v3
  2147.  
  2148. dying_crouch_2_back
  2149.  
  2150. dying_back_idle
  2151.  
  2152. dying_crawl_back
  2153.  
  2154. dying_back_death_v1
  2155. dying_back_death_v2
  2156. dying_back_death_v3
  2157. dying_back_death_v4
  2158.  
  2159. dying_back_twitch_A
  2160. dying_back_twitch_B
  2161.  
  2162. dying_back_fire
  2163. }
  2164.  
  2165. dying_back_aim_4_wrapper : additive
  2166. {
  2167. dying_back_aim_4
  2168. }
  2169. dying_back_aim_6_wrapper : additive
  2170. {
  2171. dying_back_aim_6
  2172. }
  2173. }
  2174.  
  2175.  
  2176. scripted
  2177. {
  2178. // room_clearing
  2179. door_kicking
  2180. {
  2181. door_bash_and_block
  2182. // clear_left_idle // MikeD (10/12/2007): No GSC references.
  2183. stack1_stand_idle
  2184. // stack_3_idle // MikeD (10/12/2007): No GSC references.
  2185. stack1_shootandkick
  2186. door_kick_in
  2187. door_kick_in_2_kick
  2188. //fiberoptic cam
  2189.  
  2190. doorkick_2_cqbrun
  2191. doorkick_2_cqbwalk
  2192. doorkick_2_stand
  2193. }
  2194.  
  2195. doorpeek
  2196. {
  2197. doorpeek_close
  2198. doorpeek_deathA
  2199. doorpeek_deathB
  2200. doorpeek_fireA
  2201. doorpeek_fireB
  2202. doorpeek_fireC
  2203. doorpeek_grenade
  2204.  
  2205. doorpeek_idle
  2206. doorpeek_jump
  2207. doorpeek_kick
  2208. doorpeek_open
  2209. }
  2210.  
  2211. special_turns
  2212. {
  2213. run_CQB_F_turn_L //the character makes a 90 left turn
  2214. run_CQB_F_turn_R //the character makes a 90 right turn
  2215. walk_CQB_F_turn_L //the character makes a 90 left turn
  2216. walk_CQB_F_turn_R //the character makes a 90 right turn
  2217. }
  2218.  
  2219. hand_signals
  2220. {
  2221. CQB_stand_wave_on_me //(hand signal - form on me and move out)
  2222. CQB_stand_signal_move_out
  2223. CQB_stand_signal_move_up
  2224. CQB_stand_signal_stop
  2225. CQB_stand_signal_twitch_check
  2226. CQB_stand_signal_twitch_look
  2227. CQB_stand_signal_twitch_quicklook
  2228. CQB_stand_signal_twitch_shift
  2229.  
  2230. CornerStndR_alert_signal_enemy_spotted
  2231. CornerStndR_alert_signal_move_out
  2232. CornerStndR_alert_signal_on_me
  2233. CornerStndR_alert_signal_stopStay_down
  2234.  
  2235. stand_exposed_wave_down
  2236. stand_exposed_wave_go
  2237. stand_exposed_wave_halt
  2238. stand_exposed_wave_halt_v2
  2239. stand_exposed_wave_move_out
  2240. stand_exposed_wave_move_up
  2241. stand_exposed_wave_on_me
  2242. stand_exposed_wave_on_me_v2
  2243. stand_exposed_wave_target_spotted
  2244. }
  2245.  
  2246. shotgun_breach_mocap
  2247. {
  2248. shotgunbreach_v1_shotgun
  2249. shotgunbreach_v1_shotgun_idle
  2250. shotgunbreach_v1_shotgun_ready_idle
  2251. shotgunbreach_v1_shotgun_runin
  2252. shotgunbreach_v1_stackA
  2253. shotgunbreach_v1_stackA_idle
  2254. shotgunbreach_v1_stackA_ready_idle
  2255. shotgunbreach_v1_stackA_runin
  2256. shotgunbreach_v1_shoot_hinge
  2257. shotgunbreach_v1_shoot_hinge_idle
  2258. shotgunbreach_v1_shoot_hinge_ready_idle
  2259. shotgunbreach_v1_shoot_hinge_runin
  2260. shotgunbreach_v1_stackB
  2261. shotgunbreach_v1_stackB_idle
  2262. shotgunbreach_v1_stackB_ready_idle
  2263. shotgunbreach_v1_stackB_runin
  2264. }
  2265.  
  2266. shotgun_breach_hinges_mocap
  2267. {
  2268. breach_sh_breacherL1_idle
  2269. breach_sh_breacherL1_enter
  2270. breach_sh_stackR1_idle
  2271. breach_sh_stackR1_enter
  2272. breach_sh_stackR1_enter_A
  2273. breach_sh_breacherL1_enter_A
  2274.  
  2275. }
  2276.  
  2277. ram_breach_mocap
  2278. {
  2279. rambreach_v1_ram
  2280. rambreach_v1_ram_checkhandle
  2281. rambreach_v1_ram_idle
  2282. rambreach_v1_stackA
  2283. rambreach_v1_StackA_idle
  2284. }
  2285.  
  2286. explosive_breach_mocap
  2287. {
  2288. breach_explosive_approach
  2289. breach_stackL_approach
  2290. explosivebreach_v1_detcord
  2291. explosivebreach_v1_detcord_idle
  2292. explosivebreach_v1_stackL
  2293. explosivebreach_v1_stackL_idle
  2294. }
  2295.  
  2296. test_breach_right
  2297. {
  2298. test_breach_R_enter
  2299. test_breach_R_flashbang
  2300. test_breach_R_idle
  2301. test_breach_R2_enter
  2302. test_breach_R2_idle
  2303. }
  2304.  
  2305. flash_breach_mocap
  2306. {
  2307. breach_flash_R1_idle
  2308. breach_flash_R1_throw
  2309. breach_flash_R1_enter
  2310. breach_flash_R2_idle
  2311. breach_flash_R2_throw
  2312. breach_flash_R2_enter
  2313. }
  2314.  
  2315. civilian
  2316. {
  2317. unarmed_stumble_trashcan
  2318.  
  2319. // garage guy
  2320. unarmed_waving_startidle
  2321. unarmed_waving_stepout
  2322.  
  2323. unarmed_waving
  2324. unarmed_waving_twitch
  2325. unarmed_close_garage
  2326. unarmed_close_garage_v2
  2327. unarmed_shout_window
  2328. unarmed_shout_window_v2
  2329.  
  2330. unarmed_waving_endidle
  2331. unarmed_runinto_garage_right
  2332. unarmed_runinto_garage_left
  2333. unarmed_runinto_garage
  2334.  
  2335. unarmed_climb_wall
  2336. unarmed_climb_wall_v2
  2337. unarmed_climb_wall_v3
  2338. unarmed_pullup_window_guyA_idle
  2339. unarmed_pullup_window_guyA
  2340. unarmed_pullup_window_guyB
  2341. }
  2342.  
  2343. mocap_test
  2344. {
  2345. mocap_corner_approach
  2346. mocap_corner_exit
  2347. mocap_corner_idle
  2348.  
  2349. }
  2350.  
  2351. stretcher
  2352. {
  2353. stretcher_F_drop
  2354. stretcher_F_pickup
  2355. stretcher_F_wait_idle
  2356. stretcher_R_drop
  2357. stretcher_R_pickup
  2358. stretcher_R_wait_idle
  2359. }
  2360.  
  2361. // needed for script error in melee.gsc
  2362. bog
  2363. {
  2364. bog_melee_R_attack
  2365. bog_melee_R_defend
  2366. /*bog_melee_R_backdeath1
  2367. bog_melee_R_backdeath2
  2368. bog_melee_R_standdeath
  2369. bog_a_saw_fire
  2370. bog_a_saw_setup
  2371. bog_a_start_briefing
  2372. combatwalk_F_spin
  2373. bog_price_wait_idle_approach
  2374. bog_price_wait_idle
  2375. bog_price_wait_wave_A
  2376. bog_price_wait_wave_B
  2377.  
  2378. bog_a_javelin_jog_2_idle
  2379. bog_a_javelin_idle
  2380. bog_a_javelin_death
  2381. bog_javelin_dialogue_briefing
  2382. bog_javelin_dialogue_briefingidle
  2383. bog_a_tank_dialogue
  2384. bog_a_tank_dialogue_idle
  2385. bog_a_tank_dialogue_guyL
  2386. bog_a_tank_dialogue_guyR
  2387. bog_a_tank_dialogue_guyL_idle
  2388. bog_a_tank_dialogue_guyR_idle*/
  2389. }
  2390.  
  2391. // COD5 Levels
  2392. level_mak
  2393. {
  2394. ch_draggingSoldierB_dragging_guy1
  2395. ch_draggingSoldierB_dragging_guy2
  2396. ch_draggedSoldierB_dragged
  2397.  
  2398. crew_raft_riding_guy1
  2399. crew_raft_riding_guy2
  2400. crew_raft_riding_guy3
  2401. crew_raft_riding_driver
  2402. crew_raft_getout_guy1
  2403. crew_raft_getout_guy2
  2404. crew_raft_getout_guy3
  2405. crew_raft_getout_driver
  2406.  
  2407. ch_makinraid_gatekick
  2408.  
  2409. hunted_bh6_crash
  2410. hunted_bh8_crash
  2411. hunted_bh2_crash
  2412.  
  2413. hunted_dying_deadguy
  2414. hunted_dying_deadguy_endidle
  2415. hunted_dying_soldier
  2416.  
  2417. ch_draggedsoldierb_wounded_a
  2418. ch_draggedsoldierb_wounded_b
  2419. // c in pel1
  2420. ch_draggedsoldierd_wounded
  2421.  
  2422. ch_makinraid_suffocate_a_guy1
  2423. ch_makinraid_suffocate_a_guy2
  2424. ch_makinraid_suffocate_b_guy1
  2425. ch_makinraid_suffocate_b_guy2
  2426.  
  2427. ch_makinraid_window_climb
  2428. ch_makinraid_window_open
  2429. ch_makinraid_window_loop
  2430. ch_makinraid_window_kill
  2431. ch_makinraid_window_die
  2432.  
  2433. p_tree_tied_a
  2434. p_tree_tied_b
  2435.  
  2436. ch_makinraid_wounded_a
  2437. ch_makinraid_wounded_b
  2438. ch_makinraid_wounded_c
  2439. ch_makinraid_wounded_d
  2440. ch_makinraid_wounded_e
  2441. ch_makinraid_wounded_f
  2442. ch_makinraid_wounded_g
  2443. ch_makinraid_wounded_h
  2444.  
  2445. ch_makinraid_map_a_guy1
  2446. ch_makinraid_map_b_guy1
  2447. ch_makinraid_map_a_guy2
  2448. ch_makinraid_map_b_guy2
  2449. ch_makinraid_map_a_guy3
  2450. ch_makinraid_map_b_guy3
  2451. ch_makinraid_map_a_guy4
  2452. ch_makinraid_map_b_guy4
  2453. ch_makinraid_map_a_guy1_loop
  2454. ch_makinraid_map_a_guy2_loop
  2455. ch_makinraid_map_a_guy3_loop
  2456. ch_makinraid_map_a_guy4_loop
  2457.  
  2458. ch_onback_carrying_loop
  2459. ch_onback_carried_loop
  2460.  
  2461. ch_makinraid_e2_bino_loop
  2462. ch_makinraid_e2_bino
  2463.  
  2464. ch_makinraid_e2_arguing1_loop
  2465. ch_makinraid_e2_arguing1
  2466.  
  2467. ch_makinraid_e2_arguing2_loop
  2468. ch_makinraid_e2_arguing2
  2469.  
  2470. ch_makinraid_e2_arguing3_loop
  2471. ch_makinraid_e2_arguing3
  2472.  
  2473. ch_makinraid_suffocate_a_guy2_sleep
  2474. ch_makinraid_suffocate_a_guy2_dead
  2475. ch_makinraid_suffocate_b_guy2_sleep
  2476. ch_makinraid_suffocate_b_guy2_dead
  2477.  
  2478. // MikeD: New MAK animations:
  2479. // Intro
  2480. ch_makinraid_intro_interogator
  2481. ch_makinraid_intro_interogator_dead
  2482. ch_makinraid_intro_mitch
  2483. ch_makinraid_intro_mitch_dead
  2484. ch_makinraid_intro_officer_a
  2485. ch_makinraid_intro_officer_b
  2486. ch_makinraid_intro_officer_b_dead
  2487. ch_makinraid_intro_roebuck
  2488. ch_makinraid_intro_sullivan
  2489. ch_makinraid_intro_redshirt1
  2490. ch_makinraid_intro_redshirt2
  2491.  
  2492. // Intro - Pows
  2493. ch_makinraid_intro_pow1
  2494. ch_makinraid_intro_pow2
  2495. ch_makinraid_intro_pow3
  2496. ch_makinraid_tied_pow1
  2497. ch_makinraid_tied_pow2
  2498. ch_makinraid_tied_pow3
  2499. ch_makinraid_intro_japanese1
  2500. ch_makinraid_intro_japanese2
  2501.  
  2502. // Event1 Grenader
  2503. ch_makinraid_villageaction19_japanese
  2504. ch_makinraid_villageaction19_american
  2505.  
  2506. // Event1 Pond Fight
  2507. //ch_makinraid_villageaction12_american_loop
  2508. //ch_makinraid_villageaction12_american_outro
  2509. //ch_makinraid_villageaction12_japanese_loop
  2510. //ch_makinraid_villageaction12_japanese_outro
  2511. ch_makinraid_coy_pond_fight2_US
  2512. ch_makinraid_coy_pond_fight2_Jap
  2513. ch_makinraid_coy_pond_fight1_US_loop
  2514. ch_makinraid_coy_pond_fight1_Jap_loop
  2515.  
  2516. // Event1 2vs1 Action
  2517. ch_makinraid_2vs1_US_guy1
  2518. ch_makinraid_2vs1_US_guy2
  2519. ch_makinraid_2vs1_Jap
  2520.  
  2521. ch_makinraid_traverse40_in_l
  2522. ch_makinraid_traverse40_in_ml
  2523.  
  2524. // Event1 LMG Mowdown
  2525. ch_makinraid_lmg_mowdown_guy1
  2526. ch_makinraid_lmg_mowdown_guy2
  2527. ch_makinraid_lmg_mowdown_guy3
  2528. ch_makinraid_lmg_mowdown_guy4
  2529.  
  2530. // Event1 Saloon Show Down
  2531. ch_makinraid_showdown_guy1
  2532. ch_makinraid_showdown_guy2
  2533.  
  2534. // Event1 Hut Collapse on Guy
  2535. ch_makinraid_fire_hut
  2536. ch_makinraid_fire_hut_dead
  2537.  
  2538. // Event1 Blown into shed
  2539. ch_makinraid_blown_into_shed
  2540.  
  2541. // Held down
  2542. ch_makinraid_held_down_head_shot_guy1
  2543. ch_makinraid_held_down_head_shot_guy2
  2544. ch_makinraid_held_down_head_shot_guy3
  2545. ch_makinraid_held_down_head_shot_guy3_death
  2546.  
  2547. // Bridge Bar Fight
  2548. ch_makinraid_bar_fight_american_intro
  2549. ch_makinraid_bar_fight_american_loop
  2550. ch_makinraid_bar_fight_american_outro
  2551. ch_makinraid_bar_fight_japanese_intro
  2552. ch_makinraid_bar_fight_japanese_loop
  2553. ch_makinraid_bar_fight_japanese_outro
  2554. ch_makinraid_bar_fight_japanese_dead
  2555.  
  2556. // Event1 Fire BeatDown
  2557. ch_makinraid_fire_beatdown1_US
  2558. ch_makinraid_fire_beatdown1_JAP
  2559. ch_makinraid_fire_beatdown2_US
  2560. ch_makinraid_fire_beatdown2_JAP
  2561.  
  2562. // Event1 Katana Ramp
  2563. ch_makinraid_sword_attack_intro
  2564. ch_makinraid_sword_attack_loop
  2565. ch_makinraid_sword_attack_death
  2566.  
  2567. // Event1 Rescuers/Pows
  2568. ch_makinraid_rescue_pow1
  2569. ch_makinraid_rescue_pow1_castoff
  2570. ch_makinraid_rescue_pow1_castoff_idle
  2571. ch_makinraid_rescue_medic1_castoff
  2572. ch_makinraid_rescue_medic1_castoff_idle
  2573. ch_makinraid_rescue_pow2
  2574. ch_makinraid_rescue_pow2_castoff
  2575. ch_makinraid_rescue_pow2_castoff_idle
  2576. ch_makinraid_rescue_medic2_castoff
  2577. ch_makinraid_rescue_medic2_castoff_idle
  2578.  
  2579. // Sullivan Specific
  2580. ch_makinraid_sullivan_3_route
  2581. ch_makinraid_beachregroup_guy1
  2582.  
  2583. // Event2 BoatSquad Animations
  2584. ch_makinraid_raft_combat_idle_guy1
  2585. ch_makinraid_raft_combat_idle_guy2
  2586. ch_makinraid_raft_combat_idle_guy3
  2587. ch_makinraid_raft_combat_idle_guy4
  2588. ch_makinraid_raft_combat_guy1
  2589. ch_makinraid_raft_combat_guy2
  2590. ch_makinraid_raft_combat_guy3
  2591. ch_makinraid_raft_combat_guy4
  2592. ch_makinraid_raft_exit_guy1
  2593. ch_makinraid_raft_exit_guy2
  2594. ch_makinraid_raft_exit_guy3
  2595. ch_makinraid_raft_exit_guy4
  2596.  
  2597. // Event3 Feign Death
  2598. // ch_makinraid_feigning_death_roebuck
  2599. ch_makinraid_feigning_death_roebuck_transition
  2600. ch_makinraid_feigning_death_roebuck_a
  2601. ch_makinraid_feigning_death_roebuck_b
  2602. // ch_makinraid_feigning_death_sullivan
  2603. ch_makinraid_feigning_death_sullivan_transition
  2604. ch_makinraid_feigning_death_sullivan_a
  2605. ch_makinraid_feigning_death_sullivan_b
  2606. // ch_makinraid_feigning_death_redshirt
  2607. ch_makinraid_feigning_death_redshirt_transition
  2608. ch_makinraid_feigning_death_redshirt_a
  2609. ch_makinraid_feigning_death_redshirt_b
  2610. ch_makinraid_feigning_death_redshirt_dead
  2611. ch_makinraid_feigning_death_officer
  2612. ch_makinraid_feigning_death_officer_a
  2613. ch_makinraid_feigning_death_officer_b
  2614. ch_makinraid_feigning_death_officer_play_dead
  2615. ch_makinraid_feigning_death_officer_dead
  2616. ch_makinraid_feigning_death_jap01_die
  2617. ch_makinraid_feigning_death_jap02_die
  2618. ch_makinraid_feigning_death_jap03_die
  2619. ch_makinraid_feigning_death_jap04_die
  2620. ch_makinraid_feigning_death_jap01_dead
  2621. ch_makinraid_feigning_death_jap02_dead
  2622. ch_makinraid_feigning_death_jap03_dead
  2623. ch_makinraid_feigning_death_jap04_dead
  2624. ch_makinraid_feigning_death_jap01_getup
  2625. ch_makinraid_feigning_death_jap02_getup
  2626. ch_makinraid_feigning_death_jap03_getup
  2627. ch_makinraid_feigning_death_jap04_getup
  2628.  
  2629. // Event4 Truck scene
  2630. ch_makinraid_truck_tailgate_open_sullivan
  2631. ch_makinraid_truck_get_it_done_a
  2632. ch_makinraid_truck_get_it_done_b
  2633. ch_makinraid_truck_get_it_done_c
  2634. ch_makinraid_truck_jumpin
  2635. ch_makinraid_truck_jumpout_a
  2636. ch_makinraid_truck_jumpout_b
  2637. ch_makinraid_truck_jumpin_idle
  2638.  
  2639. // Transitions to jog/creepy walks
  2640. ch_makinraid_creepywalk_idle_center
  2641. ch_makinraid_creepywalk_stop_center
  2642. ch_makinraid_creepywalk_start_center
  2643.  
  2644. ch_makinraid_ignite_gas
  2645.  
  2646. // Event5
  2647. ch_makinraid_inner_compound_sullivan_directions
  2648.  
  2649. // Event5 Bunker
  2650. ch_makinraid_bunkerdoor_japanese
  2651. ch_makinraid_bunkerdoor_redshirt
  2652. ch_makinraid_bunkerdoor_roebuck
  2653. ch_makinraid_set_bunker_charges_intro
  2654. ch_makinraid_set_bunker_charges_loop
  2655. ch_makinraid_set_bunker_charges_lookup
  2656. ch_makinraid_set_bunker_charges_outro
  2657.  
  2658. // Event6
  2659. ch_makinraid_exit_bunker_sullivan
  2660.  
  2661. // Outtro
  2662. ch_makinraid_outro_sullivan_start
  2663. ch_makinraid_outro_sullivan_stop
  2664. ch_makinraid_outro_japanese
  2665. ch_makinraid_outro_redshirt1
  2666. ch_makinraid_outro_redshirt2
  2667. ch_makinraid_outro_raft_jumpin_sullivan
  2668. ch_makinraid_outro_raft_jumpin_sullivan_underfire
  2669. ch_makinraid_outro_raft_jumpin_sullivan_reaction
  2670. ch_makinraid_outro_raft_jumpin_sullivan_calm
  2671. ch_makinraid_outro_raft_jumpin_guy1
  2672. ch_makinraid_outro_raft_jumpin_guy1_underfire
  2673. ch_makinraid_outro_raft_jumpin_guy1_reaction
  2674. ch_makinraid_outro_raft_jumpin_guy1_calm
  2675. ch_makinraid_outro_raft_jumpin_guy2
  2676. ch_makinraid_outro_raft_jumpin_guy2_underfire
  2677. ch_makinraid_outro_raft_jumpin_guy2_reaction
  2678. ch_makinraid_outro_raft_jumpin_guy2_calm
  2679. ch_makinraid_outro_raft_jumpin_guy3
  2680. ch_makinraid_outro_raft_jumpin_guy3_underfire
  2681. ch_makinraid_outro_raft_jumpin_guy3_reaction
  2682. ch_makinraid_outro_raft_jumpin_guy3_calm
  2683. ch_makinraid_outro_raft_jumpin_guy4
  2684. ch_makinraid_outro_raft_jumpin_guy4_underfire
  2685. ch_makinraid_outro_raft_jumpin_guy4_reaction
  2686. ch_makinraid_outro_raft_jumpin_guy4_calm
  2687.  
  2688.  
  2689. // Balcony deaths with railing
  2690. ai_deathbalcony_b
  2691. ai_deathbalcony_c
  2692.  
  2693. ch_makinraid_creepywalk_idle_center2
  2694.  
  2695. // Snare trap
  2696. ch_makinraid_strung_up
  2697.  
  2698. // Sumeet - Makin collectible animation
  2699. death_pose_on_desk
  2700.  
  2701. // Sumeet - Outtro animations for sullivan and roebuck
  2702. ch_makinraid_outro_raft_jumpin_sullivan_end
  2703. ch_makinraid_outro_raft_jumpin_guy1_end
  2704. }
  2705.  
  2706. tree_snipers
  2707. {
  2708. ch_climb_tree_a
  2709. ch_fall_tree_a
  2710. ch_fall_tree_idle_a
  2711. }
  2712. ambush
  2713. {
  2714. ambush_VIP_escape_son
  2715. death_sitting_pose_v1
  2716. death_sitting_pose_v2
  2717. ambush_Price_jump
  2718. ambush_VIP_son_idle
  2719. ambush_VIP_son_jump
  2720. ambush_VIP_son_quickdeath
  2721. ambush_tower_briefing_guy1
  2722. ambush_tower_briefing_guy2
  2723. ambush_Price_idle
  2724. ambush_Price_shout
  2725. }
  2726.  
  2727. zombie
  2728. {
  2729. ai_zombie_door_tear_v1
  2730. ai_zombie_door_tear_v2
  2731. ai_zombie_door_tear_high
  2732. ai_zombie_door_tear_left
  2733. ai_zombie_door_tear_right
  2734. ai_zombie_door_tear_low
  2735.  
  2736. ai_zombie_door_pound_v1
  2737. ai_zombie_door_pound_v2
  2738.  
  2739. ai_zombie_shot_arm_left
  2740. ai_zombie_shot_arm_right
  2741. ai_zombie_shot_leg_left_2_crawl
  2742. ai_zombie_shot_leg_right_2_crawl
  2743. ai_zombie_taunts_1
  2744. ai_zombie_taunts_2
  2745. ai_zombie_taunts_3
  2746. ai_zombie_taunts_4
  2747. ai_zombie_taunts_5
  2748. ai_zombie_taunts_5b
  2749. ai_zombie_taunts_5c
  2750. ai_zombie_taunts_5d
  2751. ai_zombie_taunts_5e
  2752. ai_zombie_taunts_5f
  2753. ai_zombie_taunts_6
  2754. ai_zombie_taunts_7
  2755. ai_zombie_taunts_8
  2756. ai_zombie_taunts_9
  2757.  
  2758. ai_zombie_quad_taunt
  2759. ai_zombie_quad_taunt_2
  2760. ai_zombie_quad_taunt_3
  2761. ai_zombie_quad_taunt_4
  2762. ai_zombie_quad_taunt_5
  2763. ai_zombie_quad_taunt_6
  2764.  
  2765. ai_zombie_boardtear_l_1
  2766. ai_zombie_boardtear_l_2
  2767. ai_zombie_boardtear_l_3
  2768. ai_zombie_boardtear_l_4
  2769. ai_zombie_boardtear_l_5
  2770. ai_zombie_boardtear_l_6
  2771. ai_zombie_boardtear_m_1
  2772. ai_zombie_boardtear_m_2
  2773. ai_zombie_boardtear_m_3
  2774. ai_zombie_boardtear_m_4
  2775. ai_zombie_boardtear_m_5
  2776. ai_zombie_boardtear_m_6
  2777. ai_zombie_boardtear_r_1
  2778. ai_zombie_boardtear_r_2
  2779. ai_zombie_boardtear_r_3
  2780. ai_zombie_boardtear_r_4
  2781. ai_zombie_boardtear_r_5
  2782. ai_zombie_boardtear_r_6
  2783. ai_zombie_boardtear_roof
  2784. ai_zombie_boardtear_crawl_l_1
  2785. ai_zombie_boardtear_crawl_l_2
  2786. ai_zombie_boardtear_crawl_l_3
  2787. ai_zombie_boardtear_crawl_l_4
  2788. ai_zombie_boardtear_crawl_l_5
  2789. ai_zombie_boardtear_crawl_l_6
  2790. ai_zombie_boardtear_crawl_m_1
  2791. ai_zombie_boardtear_crawl_m_2
  2792. ai_zombie_boardtear_crawl_m_3
  2793. ai_zombie_boardtear_crawl_m_4
  2794. ai_zombie_boardtear_crawl_m_5
  2795. ai_zombie_boardtear_crawl_m_6
  2796. ai_zombie_boardtear_crawl_r_1
  2797. ai_zombie_boardtear_crawl_r_2
  2798. ai_zombie_boardtear_crawl_r_3
  2799. ai_zombie_boardtear_crawl_r_4
  2800. ai_zombie_boardtear_crawl_r_5
  2801. ai_zombie_boardtear_crawl_r_6
  2802.  
  2803.  
  2804.  
  2805.  
  2806. }
  2807.  
  2808. pel1
  2809. {
  2810. ch_deadbody_floating_B
  2811. ch_deadbody_floating_A
  2812. ch_driver_peleliu1_jeep_destroyed
  2813. crew_lvt4_peleliu1_character1
  2814. crew_lvt4_peleliu1_character2
  2815. crew_lvt4_peleliu1_character2_dead
  2816. crew_lvt4_peleliu1_character3
  2817. crew_lvt4_peleliu1_character4
  2818. crew_lvt4_peleliu1_character5
  2819. crew_lvt4_peleliu1_character6
  2820. crew_lvt4_peleliu1_character7
  2821. crew_lvt4_peleliu1_character9
  2822. ch_bunker_burnout_death_guy1
  2823. ch_bunker_burnout_death_guy1_dead
  2824. ch_bunker_burnout_death_guy2
  2825. ch_bunker_burnout_death_guy2_dead
  2826. ch_peleliu1_woundedjapanese1_loop
  2827. ch_peleliu1_woundedjapanese1_fire
  2828. ch_peleliu1_woundedjapanese1_death
  2829. ch_peleliu1_pillarcover_guy1
  2830. ch_peleliu1_pillarcover_guy2
  2831. ch_peleliu1_pillarcover_guy3
  2832. ch_peleliu1_pillarcover_guy4
  2833. ch_peleliu1_pillarcover_guy5
  2834. ch_peleliu1_pillarcover_guy6
  2835. ch_peleliu1_outbunker_guy1
  2836. ch_peleliu1_outbunker_guy2
  2837. ch_peleliu1_suicide_grenade
  2838. ch_draggedSoldierC_pickUp_dead
  2839. ch_draggedSoldierC_pickedUp_dead
  2840. ch_draggedSoldierC_wounded
  2841. ch_draggedSoldierC_pickUp
  2842. ch_draggedSoldierC_pickedUp
  2843. ch_draggedSoldierA_wounded
  2844. ch_draggedSoldierA_pickup
  2845. ch_draggedSoldierA_pickedup
  2846. ch_draggedSoldierA_dragging
  2847. ch_draggedSoldierA_dragged
  2848. ai_climb_log_a_intro
  2849. ai_climb_log_b_intro
  2850. ai_climb_log_c_intro
  2851. ai_climb_log_d_intro
  2852. ai_climb_log_e_intro
  2853. ai_climb_log_f_intro
  2854. ai_climb_log_g_intro
  2855. ai_climb_log_h_intro
  2856. ai_climb_log_sarge_intro
  2857. ai_climb_log_flamethrower_intro
  2858. ch_peleliu1_coralcover_radio_guy3
  2859. ch_peleliu1_coralcover_guy1
  2860. ch_peleliu1_coralcover_guy2
  2861. ch_peleliu1_coralcover_guy4
  2862. ch_peleliu1_coralcover_guy5
  2863. ch_peleliu1_coralcover_guy6
  2864. o_peleliu1_outro_doorr
  2865. o_peleliu1_outro_doorl
  2866. ch_peleliu1_outro_char2
  2867. ch_peleliu1_outro_char1
  2868. ch_peleliu1_bunkergrenadeguy_pistol_die
  2869. ch_peleliu1_bunkergrenadeguy_pistol_fire
  2870. ch_peleliu1_bunkergrenadeguy_pistol_idle
  2871. ch_peleliu1_bunkergrenadeguy_pistol_in
  2872. ch_peleliu1_bunkergrenadeguy_pistol_out
  2873. ch_peleliu1_bunkergrenadegy_hatch_grenade
  2874. ch_peleliu1_bunkergrenadeguy_idle_closed
  2875. ch_dazed_a_death
  2876. ch_dazed_b_death
  2877. ch_dazed_c_death
  2878. ch_dazed_d_death
  2879.  
  2880. ai_zombie_death_v1
  2881. ai_zombie_death_v2
  2882. ai_zombie_crawl_death_v1
  2883. ai_zombie_crawl_death_v2
  2884. ai_zombie_tesla_death_a
  2885. ai_zombie_tesla_death_b
  2886. ai_zombie_tesla_death_c
  2887. ai_zombie_tesla_death_d
  2888. ai_zombie_tesla_death_e
  2889. ai_zombie_tesla_crawl_death_a
  2890. ai_zombie_tesla_crawl_death_b
  2891.  
  2892. ai_zombie_quad_death
  2893. ai_zombie_quad_death_2
  2894. ai_zombie_quad_death_3
  2895. ai_zombie_quad_death_4
  2896. ai_zombie_quad_death_5
  2897. ai_zombie_quad_death_6
  2898. ai_zombie_quad_death_tesla
  2899. ai_zombie_quad_death_tesla_2
  2900. ai_zombie_quad_death_tesla_3
  2901. ai_zombie_quad_death_tesla_4
  2902.  
  2903. ai_zombie_boss_death
  2904. ai_zombie_boss_death_a
  2905. ai_zombie_boss_death_explode
  2906. ai_zombie_boss_death_mg
  2907. ai_zombie_boss_tesla_death_a
  2908.  
  2909. ch_pel1_underwater_death
  2910. ch_pel1_underwater_death2
  2911. ch_peleliu1a_outro_roebuck
  2912. ch_peleliu1a_outro_jackson
  2913. ch_peleliu1a_outro_polonsky
  2914. ch_peleliu1a_outro_japanese_officer
  2915. ch_peleliu1a_outro_sullivan
  2916.  
  2917. ch_peleliu1a_outro_roebuck_v2
  2918. ch_peleliu1a_outro_sullivan_v2
  2919. ch_peleliu1a_outro_japanese_officer_v2
  2920. ch_peleliu1a_outro_jackson_v2
  2921. ch_peleliu1a_outro_polonsky_v2
  2922. ch_peleliu1a_outro_jackson_loop_v2 // ?this anim plays if the jap soldier never reaches Jackson (red shirt)
  2923. ch_peleliu1a_outro_jackson_defend_v2
  2924.  
  2925. ch_pel1_underwater_sullivan
  2926. crew_lvt4_peleliu1_driver
  2927. }
  2928.  
  2929. level_pel1a
  2930. {
  2931. ch_pel1a_collectible
  2932.  
  2933. ch_peleliu1a_intro_char1
  2934. ch_peleliu1a_intro_char2
  2935.  
  2936. ch_peleliu1_pushed_a_guy1_intro
  2937. ch_peleliu1_pushed_a_guy2_intro
  2938. ch_peleliu1_pushed_a_guy1_loop
  2939. ch_peleliu1_pushed_a_guy2_loop
  2940. ch_peleliu1_pushed_b_guy1_intro
  2941. ch_peleliu1_pushed_b_guy2_intro
  2942. ch_peleliu1_pushed_b_guy1_loop
  2943. ch_peleliu1_pushed_b_guy2_loop
  2944.  
  2945. ch_peleliu1a_outro_guy1
  2946. ch_peleliu1a_outro_guy2
  2947. ch_peleliu1a_outro_guy1_idle
  2948. ch_peleliu1a_outro_guy2_idle
  2949. }
  2950.  
  2951. level_ber2
  2952. {
  2953. ai_flagbearer_stand_run
  2954. ai_flagbearer_crouch_left_idle
  2955.  
  2956. ch_berlin2_intro_guy1_hold
  2957. ch_berlin2_intro_guy2_hold
  2958. ch_berlin2_intro_guy3_hold
  2959. ch_berlin2_intro_guy4_hold
  2960. ch_berlin2_intro_guy1
  2961. ch_berlin2_intro_guy2
  2962. ch_berlin2_intro_guy3
  2963. ch_berlin2_intro_guy4
  2964. ch_officer1_reading_wall_map_alert
  2965. ch_officer1_reading_wall_map_loop
  2966. ch_officer2_reading_wall_map_alert
  2967. ch_officer2_reading_wall_map_loop
  2968. ch_telegraph_guy_tapping_alert
  2969. ch_telegraph_guy_tapping_death
  2970. ch_telegraph_guy_tapping_loop
  2971. ch_berlin2_rifle_guy1_reaction
  2972. ch_berlin2_rifle_guy2_reaction
  2973. ch_berlin2_rifle_guy3_reaction
  2974. ch_berlin2_rifle_guy1_loop
  2975. ch_berlin2_rifle_guy2_loop
  2976. ch_berlin2_rifle_guy3_loop
  2977. ch_execution1_wounded_shot
  2978. ch_execution1_wounded_loop
  2979. ch_execution1_shooter
  2980. ch_execution2_wounded_shot
  2981. ch_execution2_wounded_loop
  2982. ch_execution2_shooter
  2983. ch_execution3_wounded_shot
  2984. ch_execution3_wounded_loop
  2985. ch_execution3_shooter
  2986. ch_berlin2_E1vignette2_german
  2987. ch_berlin2_E1vignette1_german
  2988. ch_berlin2_E1vignette1_russian
  2989. ch_berlin2_E1vignette2_russian_alive
  2990. ch_berlin2_E1vignette2_russian_dead
  2991. ch_berlin2_flag_unravel
  2992. ch_lattice_gate_guy1_open
  2993. ch_lattice_gate_guy2_open
  2994. ch_lattice_gate_guy2_idle
  2995. ch_lattice_gate_guy2_close
  2996. ch_sarge_open_fail1
  2997. ch_sarge_open_fail2
  2998. ch_sarge_open_fail3
  2999. ch_sarge_open_twitch1
  3000. ch_sarge_open_twitch2
  3001. ch_sarge_open_success
  3002. ch_berlin2_drowning_guy1
  3003.  
  3004. ch_berlin2_sub_entrance_reznov_escape_a
  3005. ch_berlin2_sub_entrance_reznov_escape_b
  3006. ch_berlin2_sub_entrance_reznov_idle
  3007. ch_berlin2_sub_entrance_reznov_idle2
  3008. ch_berlin2_sub_entrance_reznov
  3009. ch_berlin2_sub_entrance_chernov_escape
  3010. ch_berlin2_sub_entrance_chernov_idle
  3011. ch_berlin2_sub_entrance_chernov_idle2
  3012. ch_berlin2_sub_entrance_chernov
  3013. ch_berlin2_metro_entrance_idle1_molotov1
  3014. ch_berlin2_metro_entrance_idle1_molotov2
  3015. ch_berlin2_metro_entrance_idle1_molotov3
  3016. ch_berlin2_metro_entrance_idle1_molotov4
  3017. ch_berlin2_metro_entrance_takeout_molotov1
  3018. ch_berlin2_metro_entrance_takeout_molotov2
  3019. ch_berlin2_metro_entrance_takeout_molotov3
  3020. ch_berlin2_metro_entrance_takeout_molotov4
  3021. ch_berlin2_metro_entrance_idle2_molotov1
  3022. ch_berlin2_metro_entrance_idle2_molotov2
  3023. ch_berlin2_metro_entrance_idle2_molotov3
  3024. ch_berlin2_metro_entrance_idle2_molotov4
  3025. ch_berlin2_metro_entrance_throw_molotov1
  3026. ch_berlin2_metro_entrance_throw_molotov2
  3027. ch_berlin2_metro_entrance_throw_molotov3
  3028. ch_berlin2_metro_entrance_throw_molotov4
  3029. ch_berlin2_metro_entrance_putaway_molotov1
  3030. ch_berlin2_metro_entrance_putaway_molotov2
  3031. ch_berlin2_metro_entrance_putaway_molotov3
  3032. ch_berlin2_metro_entrance_putaway_molotov4
  3033. ch_berlin2_metro_entrance_german1_burn
  3034. ch_berlin2_metro_entrance_german2_burn
  3035. ch_berlin2_metro_entrance_german3_burn
  3036. ch_berlin2_metro_entrance_german1_idle
  3037. ch_berlin2_metro_entrance_german2_idle
  3038. ch_berlin2_metro_entrance_german3_idle
  3039. ch_berlin2_metro_entrance_german1
  3040. ch_berlin2_metro_entrance_german2
  3041. ch_berlin2_metro_entrance_german3
  3042. }
  3043. level_ber3
  3044. {
  3045. ai_flagbearer_covercrouch
  3046. ai_flagbearer_coverstand
  3047. ai_flagbearer_pickup
  3048. ai_flagbearer_standingidle
  3049. ch_berlin3_officer_signaling
  3050. ch_seelow1_waving_friendlies
  3051. ch_berlin3_intro_redshirt
  3052. ch_berlin3_intro_resnov
  3053. ch_berlin3_intro_chernov
  3054. ch_berlin3_commissar_waving
  3055. ch_berlin3_commissar_waving_loop
  3056. ch_berlin3_commissar_waving2_loop
  3057. ch_berlin3_commissar_idle
  3058. ch_berlin3_commissar_whistle
  3059. ch_berlin3_pak43_lbrace_push
  3060. ch_berlin3_pak43_lbrace_fire
  3061. ch_berlin3_pak43_lbrace_settle
  3062. ch_berlin3_pak43_lwheel_push
  3063. ch_berlin3_pak43_lwheel_fire
  3064. ch_berlin3_pak43_lwheel_settle
  3065. ch_berlin3_pak43_rbrace_push
  3066. ch_berlin3_pak43_rbrace_fire
  3067. ch_berlin3_pak43_rbrace_settle
  3068. ch_berlin3_pak43_rwheel_push
  3069. ch_berlin3_pak43_rwheel_fire
  3070. ch_berlin3_pak43_rwheel_settle
  3071. ch_berlin3_outro_chernov_in
  3072. ch_berlin3_outro_chernov_loop
  3073. ch_berlin3_outro_chernov_die
  3074. ch_berlin3_outro_chernov_die_loop
  3075. ch_berlin3_outro_resnov_in
  3076. ch_berlin3_outro_resnov_loop
  3077. ch_berlin3_outro_resnov_die
  3078. ch_berlin3_outro_resnov_book
  3079. ch_ber3_collectible
  3080. }
  3081. level_ber3b
  3082. {
  3083. ch_ber3b_collectible
  3084. ch_berlin3b_intro_reznov
  3085. ch_berlin3b_intro_commisar_idle
  3086. ch_berlin3b_intro_commisar
  3087. ch_berlin3_Reichstag_door_guy1
  3088. ch_berlin3_Reichstag_door_guy2
  3089. ch_berlin3_Reichstag_door_guy3
  3090. ch_berlin3_Reichstag_door_guy4
  3091. ch_berlin3_e3_melee_guy1
  3092. ch_berlin3_e3_melee_guy2
  3093. ch_berlin3_e2_bearerdeath
  3094. ch_berlin3_parliament_door_guy1
  3095. ch_berlin3_parliament_door_guy2
  3096. ch_berlin3_parliament_door_guy3
  3097. ch_berlin3_parliament_door2_guy1
  3098. ch_berlin3_parliament_door2_guy2
  3099. ch_berlin3_parliament_door2_guy3
  3100. ch_berlin3_parliament_door2_german1
  3101. ch_berlin3_parliament_door2_german2
  3102. ch_berlin3_parliament_door2_german3
  3103. ch_berlin3b_reznov_crouch_waving
  3104. ch_berlin3b_door_bash_short
  3105. ch_berlin3b_door_bash
  3106. ch_berlin3_e3_melee_german
  3107. ch_berlin3_e3_melee_russian
  3108. ch_berlin3_e3_melee2_german
  3109. ch_berlin3_e3_melee2_russian
  3110. ch_berlin3_e3_melee3_german
  3111. ch_berlin3_e3_melee3_russian
  3112. ch_berlin3_e3_melee4_doorkick_russian1
  3113. ch_berlin3_e3_melee4_doorkick_russian2
  3114. ch_berlin3_e3_melee4_doorkick_russian1_loop
  3115. ch_berlin3_e3_melee4_doorkick_russian2_loop
  3116.  
  3117. // outro anims
  3118. ch_berlin3b_outro_german_last_stand
  3119. ch_berlin3b_outro_reznov_last_stand
  3120. ch_berlin3b_outro_reznov_idle
  3121. ch_berlin3b_outro_reznov_victory
  3122. p_berlin3b_outro_player_last_stand
  3123. p_berlin3b_outro_flag_crawl
  3124. p_berlin3b_outro_player_plant_flag
  3125. }
  3126.  
  3127. //mortars
  3128. //{
  3129. // mortar_loadguy_readyidle
  3130. // mortar_loadguy_waitidle
  3131. // mortar_loadguy_waittwitch
  3132. // mortar_loadguy_fire
  3133. // mortar_loadguy_pickup
  3134. // mortar_loadguy_run
  3135. // mortar_loadguy_setup
  3136. // mortar_aimguy_pickup
  3137. // mortar_aimguy_pickup_alone
  3138. // mortar_aimguy_readyidle
  3139. // mortar_aimguy_readyidle_alone
  3140. // mortar_aimguy_fire
  3141. // mortar_aimguy_fire_alone
  3142. // mortar_aimguy_waittwitch
  3143. // mortar_aimguy_waitidle
  3144. // mortar_loadguy_setup_right
  3145. // mortar_loadguy_setup_left
  3146. //}
  3147.  
  3148.  
  3149. level_gully_assault
  3150. {
  3151. gully_trenchjump
  3152. }
  3153.  
  3154.  
  3155. insurgent
  3156. {
  3157. insurgent_rambo_tagRifle_tagHands1
  3158. insurgent_rambo_tagRifle_tagHands2
  3159. insurgent_rambo_tagRifle_tagHands1
  3160. insurgent_rambo_tagRifle_tagHands2
  3161. }
  3162.  
  3163. turret_ai
  3164. {
  3165. standSAWgunner_aim : complete nonloopsync
  3166. {
  3167. standSAWgunner_aim_15down
  3168. {
  3169. saw_gunner_aim_down_right45
  3170. saw_gunner_aim_down_right30
  3171. saw_gunner_aim_down_right15
  3172. saw_gunner_aim_down_center
  3173. saw_gunner_aim_down_left15
  3174. saw_gunner_aim_down_left30
  3175. saw_gunner_aim_down_left45
  3176. }
  3177.  
  3178. standSAWgunner_aim_level
  3179. {
  3180. saw_gunner_aim_level_right45
  3181. saw_gunner_aim_level_right30
  3182. saw_gunner_aim_level_right15
  3183. saw_gunner_aim_level_center
  3184. saw_gunner_aim_level_left15
  3185. saw_gunner_aim_level_left30
  3186. saw_gunner_aim_level_left45
  3187. }
  3188.  
  3189. standSAWgunner_aim_15up
  3190. {
  3191. saw_gunner_aim_up_right45
  3192. saw_gunner_aim_up_right30
  3193. saw_gunner_aim_up_right15
  3194. saw_gunner_aim_up_center
  3195. saw_gunner_aim_up_left15
  3196. saw_gunner_aim_up_left30
  3197. saw_gunner_aim_up_left45
  3198. }
  3199. }
  3200.  
  3201. proneSAWgunner_aim : complete nonloopsync
  3202. {
  3203. proneSAWgunner_aim_15down
  3204. {
  3205. saw_gunner_prone_aim_down_left40
  3206. saw_gunner_prone_aim_down_left20
  3207. saw_gunner_prone_aim_down_center
  3208. saw_gunner_prone_aim_down_right20
  3209. saw_gunner_prone_aim_down_right40
  3210. }
  3211.  
  3212. proneSAWgunner_aim_level
  3213. {
  3214. saw_gunner_prone_aim_level_left40
  3215. saw_gunner_prone_aim_level_left20
  3216. saw_gunner_prone_aim_level_center
  3217. saw_gunner_prone_aim_level_right20
  3218. saw_gunner_prone_aim_level_right40
  3219. }
  3220.  
  3221. proneSAWgunner_aim_15up
  3222. {
  3223. saw_gunner_prone_aim_up_left40
  3224. saw_gunner_prone_aim_up_left20
  3225. saw_gunner_prone_aim_up_center
  3226. saw_gunner_prone_aim_up_right20
  3227. saw_gunner_prone_aim_up_right40
  3228. }
  3229. }
  3230.  
  3231. technicalGunner_aim : complete nonloopsync
  3232. {
  3233. technicalGunner_aim_15down
  3234. {
  3235. technical_turret_aim_down_center
  3236. }
  3237.  
  3238. technicalGunner_aim_level
  3239. {
  3240. technical_turret_aim_level_center
  3241. }
  3242.  
  3243. technicalGunner_aim_15up
  3244. {
  3245. technical_turret_aim_up_center
  3246. }
  3247. }
  3248.  
  3249. crouchSAWgunner_aim : complete nonloopsync
  3250. {
  3251. crouchSAWgunner_aim_15down
  3252. {
  3253. saw_gunner_lowwall_aim_down_left45
  3254. saw_gunner_lowwall_aim_down_left30
  3255. saw_gunner_lowwall_aim_down_left15
  3256. saw_gunner_lowwall_aim_down_center
  3257. saw_gunner_lowwall_aim_down_right15
  3258. saw_gunner_lowwall_aim_down_right30
  3259. saw_gunner_lowwall_aim_down_right45
  3260. }
  3261.  
  3262. crouchSAWgunner_aim_level
  3263. {
  3264. saw_gunner_lowwall_aim_level_left45
  3265. saw_gunner_lowwall_aim_level_left30
  3266. saw_gunner_lowwall_aim_level_left15
  3267. saw_gunner_lowwall_aim_level_center
  3268. saw_gunner_lowwall_aim_level_right15
  3269. saw_gunner_lowwall_aim_level_right30
  3270. saw_gunner_lowwall_aim_level_right45
  3271. }
  3272.  
  3273. crouchSAWgunner_aim_15up
  3274. {
  3275. saw_gunner_lowwall_aim_up_left45
  3276. saw_gunner_lowwall_aim_up_left30
  3277. saw_gunner_lowwall_aim_up_left15
  3278. saw_gunner_lowwall_aim_up_center
  3279. saw_gunner_lowwall_aim_up_right15
  3280. saw_gunner_lowwall_aim_up_right30
  3281. saw_gunner_lowwall_aim_up_right45
  3282. }
  3283. }
  3284.  
  3285. additive_saw_idle : additive
  3286. {
  3287. saw_gunner_idle
  3288. saw_gunner_lowwall_idle
  3289. saw_gunner_prone_idle
  3290. }
  3291.  
  3292. additive_saw_fire : additive
  3293. {
  3294. saw_gunner_firing_add
  3295. saw_gunner_lowwall_firing
  3296. saw_gunner_prone_firing
  3297. }
  3298. }
  3299.  
  3300. technical
  3301. {
  3302. pickup_driver_climb_in
  3303. pickup_passenger_climb_in
  3304. technical_driver_duck
  3305. technical_driver_idle
  3306. technical_driver_climb_out
  3307. pickup_driver_climb_out
  3308. technical_passenger_duck
  3309. technical_passenger_idle
  3310. technical_passenger_climb_out
  3311. pickup_passenger_climb_out
  3312. pickup_passenger_RL_idle
  3313. pickup_passenger_RL_climb_out
  3314. pickup_passenger_RR_idle
  3315. pickup_passenger_RR_climb_out
  3316. technical_driver_fallout
  3317. technical_passenger_fallout
  3318. }
  3319.  
  3320. flak88
  3321. {
  3322. ai_88antitank_aimer_idle
  3323. ai_88antitank_aimer_loadandfire
  3324. ai_88antitank_aimer_turnleft
  3325. ai_88antitank_aimer_turnright
  3326. ai_88antitank_aimer_twitch
  3327. ai_88antitank_ejecter_idle
  3328. ai_88antitank_ejecter_loadandfire
  3329. ai_88antitank_ejecter_turnleft
  3330. ai_88antitank_ejecter_turnright
  3331. ai_88antitank_ejecter_twitch
  3332. ai_88antitank_leader_commandleft
  3333. ai_88antitank_leader_commandright
  3334. ai_88antitank_leader_idle
  3335. ai_88antitank_leader_loadandfire
  3336. ai_88antitank_leader_turnleft
  3337. ai_88antitank_leader_turnright
  3338. ai_88antitank_leader_twitch
  3339. ai_88antitank_loader_idle
  3340. ai_88antitank_loader_loadandfire
  3341. ai_88antitank_loader_turnleft
  3342. ai_88antitank_loader_turnright
  3343. ai_88antitank_loader_twitch
  3344. ai_88antitank_passer_idle
  3345. ai_88antitank_passer_loadandfire
  3346. ai_88antitank_passer_turnleft
  3347. ai_88antitank_passer_turnright
  3348. ai_88antitank_passer_twitch
  3349. }
  3350.  
  3351. mortarteam
  3352. {
  3353. ai_mortar_aimguy_fire
  3354. ai_mortar_aimguy_fire_alone
  3355. ai_mortar_aimguy_pickup
  3356. ai_mortar_aimguy_pickup_alone
  3357. ai_mortar_aimguy_readyidle
  3358. ai_mortar_aimguy_readyidle_alone
  3359. ai_mortar_aimguy_waitidle
  3360. ai_mortar_aimguy_waittwitch
  3361. ai_mortar_loadguy_fire
  3362. ai_mortar_loadguy_pickup
  3363. ai_mortar_loadguy_readyidle
  3364. ai_mortar_loadguy_run
  3365. ai_mortar_loadguy_setup
  3366. ai_mortar_loadguy_setup_left
  3367. ai_mortar_loadguy_setup_right
  3368. ai_mortar_loadguy_waitidle
  3369. ai_mortar_loadguy_waittwitch
  3370. ai_mortar_open_setup
  3371. ai_mortar_closed_setup
  3372. }
  3373.  
  3374. buffalo
  3375. {
  3376. crew_lvt4_passenger1_idle
  3377. crew_lvt4_passenger1_exit_normal
  3378. crew_lvt4_passenger2_idle
  3379. crew_lvt4_passenger2_exit_normal
  3380. crew_lvt4_passenger3_idle
  3381. crew_lvt4_passenger3_exit_normal
  3382. crew_lvt4_passenger4_idle
  3383. crew_lvt4_passenger4_exit_normal
  3384. crew_lvt4_passenger5_idle
  3385. crew_lvt4_passenger5_exit_normal
  3386. crew_lvt4_passenger6_idle
  3387. crew_lvt4_passenger6_exit_normal
  3388. crew_lvt4_passenger7_idle
  3389. crew_lvt4_passenger7_exit_normal
  3390. crew_lvt4_passenger8_idle
  3391. crew_lvt4_passenger8_exit_normal
  3392. crew_lvt4_passenger9_idle
  3393. crew_lvt4_passenger9_exit_normal
  3394. crew_lvt4_passenger10_idle
  3395. crew_lvt4_passenger10_exit_normal
  3396. }
  3397.  
  3398. jeep
  3399. {
  3400.  
  3401. crew_jeep1_driver_drive_idle
  3402. crew_jeep1_passenger1_drive_idle
  3403. crew_jeep1_passenger2_drive_idle
  3404. crew_jeep1_passenger3_drive_idle
  3405.  
  3406. crew_jeep1_driver_drive_under_fire
  3407. crew_jeep1_passenger1_drive_under_fire
  3408. crew_jeep1_passenger2_drive_under_fire
  3409. crew_jeep1_passenger3_drive_under_fire
  3410.  
  3411. crew_jeep1_driver_death_shot
  3412. crew_jeep1_passenger1_death_shot
  3413. crew_jeep1_passenger2_death_shot
  3414. crew_jeep1_passenger3_death_shot
  3415.  
  3416. crew_jeep1_driver_death_fire
  3417. crew_jeep1_passenger1_death_fire
  3418. crew_jeep1_passenger2_death_fire
  3419. crew_jeep1_passenger3_death_fire
  3420.  
  3421. crew_jeep1_driver_climbout
  3422. crew_jeep1_passenger1_climbout
  3423. crew_jeep1_passenger2_climbout
  3424. crew_jeep1_passenger3_climbout
  3425.  
  3426. crew_jeep1_driver_climbin
  3427. crew_jeep1_passenger1_climbin
  3428. crew_jeep1_passenger2_climbin
  3429. crew_jeep1_passenger3_climbin
  3430.  
  3431. crew_jeep1_driver_start
  3432. crew_jeep1_passenger1_start
  3433. crew_jeep1_passenger2_start
  3434. crew_jeep1_passenger3_start
  3435.  
  3436. crew_jeep1_driver_stop
  3437. crew_jeep1_passenger1_stop
  3438. crew_jeep1_passenger2_stop
  3439. crew_jeep1_passenger3_stop
  3440.  
  3441. crew_jeep1_driver_turn_left_light
  3442. crew_jeep1_passenger1_turn_left_light
  3443. crew_jeep1_passenger2_turn_left_light
  3444. crew_jeep1_passenger3_turn_left_light
  3445.  
  3446. crew_jeep1_driver_turn_left_heavy
  3447. crew_jeep1_passenger1_turn_left_heavy
  3448. crew_jeep1_passenger2_turn_left_heavy
  3449. crew_jeep1_passenger3_turn_left_heavy
  3450.  
  3451. crew_jeep1_driver_turn_right_light
  3452. crew_jeep1_passenger1_turn_right_light
  3453. crew_jeep1_passenger2_turn_right_light
  3454. crew_jeep1_passenger3_turn_right_light
  3455.  
  3456. crew_jeep1_driver_turn_right_heavy
  3457. crew_jeep1_passenger1_turn_right_heavy
  3458. crew_jeep1_passenger2_turn_right_heavy
  3459. crew_jeep1_passenger3_turn_right_heavy
  3460.  
  3461. }
  3462.  
  3463. truck
  3464. {
  3465. crew_truck_driver_sit_idle
  3466. crew_truck_passenger_sit_idle
  3467. crew_truck_guy1_sit_idle
  3468. crew_truck_guy2_sit_idle
  3469. crew_truck_guy3_sit_idle
  3470. crew_truck_guy4_sit_idle
  3471. crew_truck_guy5_sit_idle
  3472. crew_truck_guy6_sit_idle
  3473. crew_truck_guy7_sit_idle
  3474. crew_truck_guy8_sit_idle
  3475.  
  3476. crew_truck_driver_drive_idle
  3477. crew_truck_passenger_drive_idle
  3478. crew_truck_guy1_drive_sit_idle
  3479. crew_truck_guy2_drive_sit_idle
  3480. crew_truck_guy3_drive_sit_idle
  3481. crew_truck_guy4_drive_sit_idle
  3482. crew_truck_guy5_drive_sit_idle
  3483. crew_truck_guy6_drive_sit_idle
  3484. crew_truck_guy7_drive_sit_idle
  3485. crew_truck_guy8_drive_sit_idle
  3486.  
  3487. crew_truck_driver_climbout
  3488. crew_truck_passenger_climbout
  3489. crew_truck_guy1_climbout
  3490. crew_truck_guy2_climbout
  3491. crew_truck_guy3_climbout
  3492. crew_truck_guy4_climbout
  3493. crew_truck_guy5_climbout
  3494. crew_truck_guy6_climbout
  3495. crew_truck_guy7_climbout
  3496. crew_truck_guy8_climbout
  3497.  
  3498. crew_truck_guy1_climbout_fast
  3499. crew_truck_guy2_climbout_fast
  3500. crew_truck_guy5_climbout_fast
  3501. crew_truck_guy6_climbout_fast
  3502.  
  3503. crew_truck_driver_climbin
  3504. crew_truck_passenger_climbin
  3505. crew_truck_guy1_climbin
  3506. crew_truck_guy2_climbin
  3507. crew_truck_guy3_climbin
  3508. crew_truck_guy4_climbin
  3509. crew_truck_guy5_climbin
  3510. crew_truck_guy6_climbin
  3511. crew_truck_guy7_climbin
  3512. crew_truck_guy8_climbin
  3513.  
  3514. crew_truck_driver_drive_reaction
  3515. crew_truck_passenger_drive_reaction
  3516. crew_truck_guy1_drive_reaction
  3517. crew_truck_guy2_drive_reaction
  3518. crew_truck_guy3_drive_reaction
  3519. crew_truck_guy4_drive_reaction
  3520. crew_truck_guy5_drive_reaction
  3521. crew_truck_guy6_drive_reaction
  3522. crew_truck_guy7_drive_reaction
  3523. crew_truck_guy8_drive_reaction
  3524.  
  3525. crew_truck_driver_death_shot
  3526. crew_truck_passenger_death_shot
  3527. crew_truck_guy1_death_shot
  3528. crew_truck_guy2_death_shot
  3529. crew_truck_guy3_death_shot
  3530. crew_truck_guy4_death_shot
  3531. crew_truck_guy5_death_shot
  3532. crew_truck_guy6_death_shot
  3533. crew_truck_guy7_death_shot
  3534. crew_truck_guy8_death_shot
  3535.  
  3536. crew_truck_driver_death_fire
  3537. crew_truck_passenger_death_fire
  3538. crew_truck_guy1_death_fire
  3539. crew_truck_guy2_death_fire
  3540. crew_truck_guy3_death_fire
  3541. crew_truck_guy4_death_fire
  3542. crew_truck_guy5_death_fire
  3543. crew_truck_guy6_death_fire
  3544. crew_truck_guy7_death_fire
  3545. crew_truck_guy8_death_fire
  3546.  
  3547. }
  3548.  
  3549. flak1 // triple25, flakvierling
  3550. {
  3551. crew_flak1_tag1_death_stay_in
  3552. crew_flak1_tag1_death_fall_out
  3553. crew_flak1_tag1_alert
  3554. crew_flak1_tag1_dismount
  3555. crew_flak1_tag1_mount
  3556. crew_flak1_tag1_fire_1
  3557. crew_flak1_tag1_idle_1
  3558. crew_flak1_tag1_no_fire_1
  3559. crew_flak1_tag1_rotate_ccw
  3560. crew_flak1_tag1_rotate_cw
  3561.  
  3562. crew_flak1_tag2_death_stay_in
  3563. crew_flak1_tag2_death_fall_out
  3564. crew_flak1_tag2_dismount
  3565. crew_flak1_tag2_alert
  3566. //crew_flak1_tag2_mount
  3567. crew_flak1_tag2_fire_1
  3568. crew_flak1_tag2_idle_1
  3569. crew_flak1_tag2_rotate_ccw
  3570. crew_flak1_tag2_rotate_cw
  3571. }
  3572.  
  3573. artillery
  3574. {
  3575. crew_artillery1_commander_fire
  3576. crew_artillery1_commander_idle
  3577. crew_artillery1_commander_pinneddown
  3578. crew_artillery1_handleleft_push_medium
  3579. crew_artillery1_handleleft_stop
  3580. crew_artillery1_handleleft_start
  3581. crew_artillery1_handleleft_rotate_cw
  3582. crew_artillery1_handleleft_rotate_ccw
  3583.  
  3584. crew_artillery1_shieldleft_fire
  3585. crew_artillery1_shieldleft_idle
  3586. crew_artillery1_shieldleft_pinneddown
  3587. crew_artillery1_shieldleft_push_medium
  3588. crew_artillery1_shieldleft_push_stop
  3589. crew_artillery1_shieldleft_push_start
  3590. crew_artillery1_shieldleft_rotate_cw
  3591. crew_artillery1_shieldleft_rotate_ccw
  3592.  
  3593. crew_artillery1_shieldright_fire
  3594. crew_artillery1_shieldright_idle
  3595. crew_artillery1_shieldright_pinneddown
  3596. crew_artillery1_shieldright_push_medium
  3597. crew_artillery1_shieldright_push_stop
  3598. crew_artillery1_shieldright_push_start
  3599. crew_artillery1_shieldright_rotate_cw
  3600. crew_artillery1_shieldright_rotate_ccw
  3601.  
  3602. crew_artillery1_loader_fire
  3603. crew_artillery1_loader_idle
  3604. crew_artillery1_loader_pinneddown
  3605. crew_artillery1_handleright_push_medium
  3606. crew_artillery1_handleright_stop
  3607. crew_artillery1_handleright_start
  3608. crew_artillery1_handleright_rotate_cw
  3609. crew_artillery1_handleright_rotate_ccw
  3610. }
  3611.  
  3612. model3
  3613. {
  3614. crew_model3_driver_fire
  3615. crew_model3_driver_prefire
  3616. crew_model3_driver_idle
  3617. crew_model3_loader_left_fire
  3618. crew_model3_loader_left_prefire
  3619. crew_model3_loader_left_idle
  3620. crew_model3_loader_right_fire
  3621. crew_model3_loader_right_prefire
  3622. crew_model3_loader_right_idle
  3623. }
  3624.  
  3625. halftrack
  3626. {
  3627. crew_halftrack_passenger1_exit_jumpout
  3628. crew_halftrack_passenger1_exit_normal
  3629. crew_halftrack_passenger1_idle
  3630. crew_halftrack_passenger2_exit_jumpout
  3631. crew_halftrack_passenger2_exit_normal
  3632. crew_halftrack_passenger2_idle
  3633. crew_halftrack_passenger3_exit_jumpout
  3634. crew_halftrack_passenger3_exit_normal
  3635. crew_halftrack_passenger3_idle
  3636. crew_halftrack_passenger4_exit_jumpout
  3637. crew_halftrack_passenger4_exit_normal
  3638. crew_halftrack_passenger4_idle
  3639. crew_halftrack_passenger5_exit_jumpout
  3640. crew_halftrack_passenger5_exit_normal
  3641. crew_halftrack_passenger5_idle
  3642. crew_halftrack_passenger6_exit_jumpout
  3643. crew_halftrack_passenger6_exit_normal
  3644. crew_halftrack_passenger6_idle
  3645. crew_halftrack_passenger7_exit_jumpout
  3646. crew_halftrack_passenger7_exit_normal
  3647. crew_halftrack_passenger7_idle
  3648. crew_halftrack_passenger8_exit_jumpout
  3649. crew_halftrack_passenger8_exit_normal
  3650. crew_halftrack_passenger8_idle
  3651. crew_halftrack_passenger9_exit_jumpout
  3652. crew_halftrack_passenger9_exit_normal
  3653. crew_halftrack_passenger9_idle
  3654. }
  3655.  
  3656. tank
  3657. {
  3658. crew_tank1_commander_combatdismount
  3659. crew_tank1_commander_dismount
  3660. crew_tank1_commander_idle
  3661. crew_tank1_commander_lookingaround
  3662. crew_tank1_commander_reaction
  3663.  
  3664. crew_tank1_passenger1_combatdismount
  3665. crew_tank1_passenger1_combatidle
  3666. crew_tank1_passenger1_dismount
  3667. crew_tank1_passenger1_idle
  3668. crew_tank1_passenger1_lookingaround
  3669. crew_tank1_passenger1_mount
  3670. crew_tank1_passenger1_reaction
  3671.  
  3672. crew_tank1_passenger2_combatdismount
  3673. crew_tank1_passenger2_combatidle
  3674. crew_tank1_passenger2_dismount
  3675. crew_tank1_passenger2_idle
  3676. crew_tank1_passenger2_lookingaround
  3677. crew_tank1_passenger2_mount
  3678. crew_tank1_passenger2_reaction
  3679.  
  3680. crew_tank1_passenger3_combatdismount
  3681. crew_tank1_passenger3_combatidle
  3682. crew_tank1_passenger3_dismount
  3683. crew_tank1_passenger3_idle
  3684. crew_tank1_passenger3_lookingaround
  3685. crew_tank1_passenger3_mount
  3686. crew_tank1_passenger3_reaction
  3687.  
  3688. crew_tank1_passenger4_combatdismount
  3689. crew_tank1_passenger4_combatidle
  3690. crew_tank1_passenger4_dismount
  3691. crew_tank1_passenger4_idle
  3692. crew_tank1_passenger4_lookingaround
  3693. crew_tank1_passenger4_mount
  3694. crew_tank1_passenger4_reaction
  3695.  
  3696. crew_tank1_passenger5_combatdismount
  3697. crew_tank1_passenger5_combatidle
  3698. crew_tank1_passenger5_dismount
  3699. crew_tank1_passenger5_idle
  3700. crew_tank1_passenger5_lookingaround
  3701. crew_tank1_passenger5_mount
  3702. crew_tank1_passenger5_reaction
  3703.  
  3704. crew_tank1_passenger6_combatdismount
  3705. crew_tank1_passenger6_combatidle
  3706. crew_tank1_passenger6_dismount
  3707. crew_tank1_passenger6_idle
  3708. crew_tank1_passenger6_lookingaround
  3709. crew_tank1_passenger6_mount
  3710. crew_tank1_passenger6_reaction
  3711.  
  3712. crew_tank1_passenger7_combatdismount
  3713. crew_tank1_passenger7_combatidle
  3714. crew_tank1_passenger7_dismount
  3715. crew_tank1_passenger7_idle
  3716. crew_tank1_passenger7_lookingaround
  3717. crew_tank1_passenger7_mount
  3718. crew_tank1_passenger7_reaction
  3719.  
  3720. crew_tank1_passenger8_combatdismount
  3721. crew_tank1_passenger8_combatidle
  3722. crew_tank1_passenger8_dismount
  3723. crew_tank1_passenger8_idle
  3724. crew_tank1_passenger8_lookingaround
  3725. crew_tank1_passenger8_mount
  3726. crew_tank1_passenger8_reaction
  3727.  
  3728. crew_tank1_passenger9_combatdismount
  3729. crew_tank1_passenger9_combatidle
  3730. crew_tank1_passenger9_dismount
  3731. crew_tank1_passenger9_idle
  3732. crew_tank1_passenger9_lookingaround
  3733. crew_tank1_passenger9_mount
  3734. crew_tank1_passenger9_reaction
  3735.  
  3736. crew_tank1_passenger10_combatdismount
  3737. crew_tank1_passenger10_combatidle
  3738. crew_tank1_passenger10_dismount
  3739. crew_tank1_passenger10_idle
  3740. crew_tank1_passenger10_lookingaround
  3741. crew_tank1_passenger10_mount
  3742. crew_tank1_passenger10_reaction
  3743.  
  3744. // SRS 5/21/2008: added to support new anims from phil
  3745. crew_tank1_passenger11_dismount
  3746. crew_tank1_passenger11_idle
  3747.  
  3748. // Sumeet - Added sherman ride animations from philip
  3749. crew_sherman_passenger4_combatidle
  3750. crew_sherman_passenger5_combatidle
  3751. crew_sherman_passenger6_combatidle
  3752. crew_sherman_passenger4_combatidle_long
  3753. crew_sherman_passenger9_combatidle_player
  3754.  
  3755. crew_sherman_passenger4_combatdismount_a
  3756. crew_sherman_passenger4_combatdismount_b
  3757. crew_sherman_passenger5_combatdismount_a
  3758. crew_sherman_passenger5_combatdismount_b
  3759. crew_sherman_passenger6_combatdismount_a
  3760. crew_sherman_passenger6_combatdismount_b
  3761. }
  3762.  
  3763. level_prologue
  3764. {
  3765. ch_prologue_officer_attack
  3766. ch_prologue_intro_guy1
  3767. ch_prologue_intro_guy2
  3768. ch_prologue_bayonet_guy1
  3769. ch_prologue_bayonet_guy2
  3770. ch_prologue_end_struggle_guy1
  3771. ch_prologue_end_struggle_guy2
  3772. ch_prologue_end_bayonet_guy1
  3773. ch_prologue_end_bayonet_guy2
  3774. ch_prologue_intro_player
  3775. }
  3776.  
  3777. level_oki2
  3778. {
  3779. ch_oki2_collectible
  3780.  
  3781. oki2_pointing_plane
  3782. ch_bayonet_flipover_guy1
  3783. ch_bayonet_flipover_guy2
  3784. ch_bayonet_jumpin_guy1
  3785. ch_bayonet_jumpin_guy2
  3786.  
  3787. ch_okinawa2_outro_co
  3788. ch_okinawa2_outro_guy1
  3789. ch_okinawa2_outro_guy2
  3790. ch_okinawa2_outro_polonski
  3791. ch_okinawa2_outro_roebuck
  3792. }
  3793.  
  3794. level_oki3
  3795. {
  3796. //polonsky finds tunnel
  3797. ch_oki3_tunnel_discover
  3798.  
  3799. //regroup at the gate
  3800. Ch_oki3_regroup_sarge_talk
  3801. Ch_oki3_regroup_sarge_order
  3802. Ch_oki3_regroup_marine_talk
  3803.  
  3804. //guys in the tunnel
  3805. Ch_oki3_telescope
  3806. ch_oki3_tableguys_guy1
  3807. ch_oki3_tableguys_guy2
  3808. ch_oki3_tableguys_guy3
  3809. ch_oki3_tableguys_guy4
  3810. Ch_oki3_telescope_loop
  3811. ch_oki3_tableguys_guy1_loop
  3812. ch_oki3_tableguys_guy2_loop
  3813. ch_oki3_tableguys_guy3_loop
  3814. ch_oki3_tableguys_guy4_loop
  3815.  
  3816. //supply drops
  3817. ch_supplydrop_guy1_pickup
  3818. //ch_oki3_sachel_down_hole
  3819. ch_oki3_snipershot_guy1_in
  3820. ch_oki3_snipershot_guy1_loop
  3821. ch_oki3_snipershot_guy1_out
  3822. ch_oki3_snipershot_guy2_in
  3823. ch_oki3_snipershot_guy2_loop
  3824. ch_oki3_snipershot_guy2_out
  3825. ch_oki3_snipershot_guy3_in
  3826. ch_oki3_snipershot_guy3_loop
  3827. ch_oki3_snipershot_guy3_out
  3828.  
  3829. ch_oki3_first_spider_guy1
  3830. ch_oki3_first_spider_guy1_loop
  3831. ch_oki3_first_spider_guy2
  3832. ch_oki3_waving
  3833. ch_oki3_waving_death
  3834.  
  3835. ch_oki3_satchel_waiting
  3836. ch_oki3_satchel_throw
  3837.  
  3838. //roebuck dies
  3839. ch_oki3_outro_japanese1
  3840. ch_oki3_outro_japanese1_loop
  3841. ch_oki3_outro_japanese1_dead
  3842. ch_oki3_outro_japanese2
  3843. ch_oki3_outro_japanese2_loop
  3844. ch_oki3_outro_japanese2_dead
  3845. ch_oki3_outro_japanese3
  3846. ch_oki3_outro_japanese3_loop
  3847. ch_oki3_outro_japanese3_dead
  3848. ch_oki3_outro_polanski
  3849. ch_oki3_outro_roeabuck
  3850. ch_oki3_outro_roeabuck_dead
  3851. ch_oki3_outro_polanski_dead
  3852. ch_oki3_outro_polanski_saved
  3853. ch_oki3_outro_roeabuck_saved
  3854.  
  3855. //outro
  3856. ch_oki3_outro2_polanski
  3857. ch_oki3_outro2_roeabuck
  3858. ch_oki3_outro2_redshirt1
  3859. ch_oki3_outro2_redshirt2
  3860.  
  3861. //polonsky opens tunnel door
  3862. ch_oki3_polonski_trap_in
  3863. ch_oki3_polonski_trap_loop
  3864. ch_oki3_polonski_trap_out
  3865.  
  3866. //corpse by the collectible
  3867. ch_oki3_collectible
  3868.  
  3869. ch_oki3_guardian_angel
  3870.  
  3871. }
  3872.  
  3873. spiderhole
  3874. {
  3875. ai_spiderhole_jump_out
  3876. ai_spiderhole_stumble_out
  3877. ai_spiderhole_grenade_toss
  3878. ai_spiderhole_gun_spray
  3879. ai_spiderhole_idle
  3880. ai_spiderhole_jump_attack
  3881. }
  3882.  
  3883. level_pel2
  3884. {
  3885.  
  3886. ch_pel2_collectible
  3887. ch_pelelui2_dazed_table
  3888.  
  3889. ch_peleliu2_flamedeath_a
  3890. ch_peleliu2_flamedeath_a_loop
  3891.  
  3892. ch_peleliu2_berm_guy1
  3893. ch_peleliu2_berm_guy1_idle
  3894. ch_peleliu2_berm_guy2
  3895. ch_peleliu2_berm_guy2_idle
  3896.  
  3897. ch_peleliu2_branches_guy1
  3898. ch_peleliu2_branches_guy2
  3899. ch_peleliu2_branches_guy3
  3900.  
  3901. ch_peleliu2_grenadethrow_guy1_in
  3902. ch_peleliu2_grenadethrow_guy1_wait
  3903. ch_peleliu2_grenadethrow_guy1_out
  3904. ch_peleliu2_grenadethrow_guy2_in
  3905. ch_peleliu2_grenadethrow_guy2_wait
  3906. ch_peleliu2_grenadethrow_guy2_out
  3907. ch_peleliu2_grenadethrow_guy3_in
  3908. ch_peleliu2_grenadethrow_guy3_wait
  3909. ch_peleliu2_grenadethrow_guy3_out
  3910.  
  3911. ch_peleliu2_outro_guy1_reaction
  3912. ch_peleliu2_outro_guy2_reaction
  3913. ch_peleliu2_outro_polonski_reaction
  3914. ch_peleliu2_outro_roebuck_reaction
  3915. ch_peleliu2_outro_radio_reaction
  3916.  
  3917. ch_peleliu2_outro_guy1
  3918. ch_peleliu2_outro_guy2
  3919. ch_peleliu2_outro_polonski
  3920. ch_peleliu2_outro_roebuck
  3921. ch_peleliu2_outro_radio
  3922.  
  3923. ch_peleliu2_mangrove_ambush_pilot
  3924. ch_peleliu2_mangrove_ambush_pilot_dead
  3925. ch_peleliu2_mangrove_ambush_redshirt
  3926. ch_peleliu2_mangrove_ambush_redshirt_idle
  3927. ch_peleliu2_mangrove_ambush_redshirt_1
  3928. ch_peleliu2_mangrove_ambush_redshirt_1_idle
  3929. ch_peleliu2_mangrove_ambush_reaction_guy1
  3930. ch_peleliu2_mangrove_ambush_reaction_guy2
  3931.  
  3932. ch_peleliu2_truck_crash_guy_1
  3933. ch_peleliu2_truck_crash_guy_2
  3934. ch_peleliu2_truck_crash_guy_3
  3935. ch_peleliu2_truck_crash_guy_4
  3936.  
  3937. ch_peleliu2_truck_guy1_death_fire
  3938. ch_peleliu2_truck_guy5_death_fire
  3939. ch_peleliu2_truck_guy8_death_fire
  3940.  
  3941. ch_peleliu2_grenadethrow_guy1
  3942. ch_peleliu2_grenadethrow_guy2
  3943. ch_peleliu2_grenadethrow_guy3
  3944.  
  3945. ch_peleliu2_helmet_shot
  3946. ch_peleliu2_helmet_loop
  3947.  
  3948. ch_peleliu2_flamebunker_a
  3949. ch_peleliu2_flamebunker_b
  3950. ch_peleliu2_flamebunker_cover
  3951.  
  3952. ch_carrybox_tandem1_guy1
  3953. ch_carrybox_tandem1_guy1death
  3954. ch_carrybox_tandem1_guy2
  3955. ch_carrybox_tandem1_guy2death
  3956.  
  3957. }
  3958.  
  3959. level_see1
  3960. {
  3961. ch_seelow1_intro_zeitzev
  3962. ch_seelow1_intro_chernov
  3963. ch_seelow1_intro_deadguy
  3964. ch_seelow1_intro_german1
  3965. ch_seelow1_intro_german2
  3966. ch_seelow1_intro_german3
  3967. ch_seelow1_intro_german2_loop
  3968. ch_seelow1_intro_german3_loop
  3969. ch_seelow1_intro_german1_dead
  3970. ch_seelow1_intro_german2_dead
  3971. ch_seelow1_intro_german3_dead
  3972. ch_seelow1_intro_deadguy_dead
  3973. ch_seelow1_intro_deadguy2_dead
  3974.  
  3975. ch_seelow1_lightingup_a
  3976. ch_seelow1_lightingup_b
  3977. ch_seelow1_lightingup_toss_torch
  3978.  
  3979. exposed_crouch_turn_180_left
  3980. exposed_crouch_turn_180_right
  3981. exposed_turn180
  3982. pistol_stand_turn180r
  3983. stand_2_run_180_short
  3984.  
  3985. run_2_crouch_180R
  3986. run_2_stand_180R
  3987.  
  3988. ch_seelow1_flinch_run
  3989. ch_seelow1_knockdown_run_b
  3990.  
  3991. ch_training_trips_guy_1
  3992.  
  3993. crew_tank1_commander_death_fire
  3994.  
  3995. ch_seelow1_melee4_doorkick_guy1
  3996. ch_seelow1_melee4_doorkick_guy2
  3997.  
  3998. ch_seelow1_outro_left_russian_guy1
  3999. ch_seelow1_outro_left_russian_guy2
  4000. ch_seelow1_outro_left_russian_guy3
  4001. ch_seelow1_outro_left_russian_guy4
  4002. ch_seelow1_outro_left_russian_guy5
  4003. ch_seelow1_outro_left_russian_guy6
  4004.  
  4005. ch_seelow1_outro_middle_russian_guy1
  4006. ch_seelow1_outro_middle_russian_guy2
  4007. ch_seelow1_outro_middle_russian_guy3
  4008. ch_seelow1_outro_middle_russian_guy4
  4009. ch_seelow1_outro_middle_russian_guy5
  4010. ch_seelow1_outro_middle_russian_guy6
  4011.  
  4012. ch_seelow1_outro_right_russian_guy1
  4013. ch_seelow1_outro_right_russian_guy2
  4014.  
  4015. ch_seelow1_injured_waving
  4016. ch_seelow1_molotov_guy1
  4017. ch_seelow1_molotov_guy2
  4018. ch_seelow1_zeitsev_charge
  4019. ch_seelow1_zeitsev_hurry
  4020.  
  4021. ch_seelow1_river_corpse1
  4022. ch_seelow1_river_corpse1_loop
  4023. ch_seelow1_river_corpse2
  4024. ch_seelow1_river_corpse2_loop
  4025.  
  4026. ch_seelow1_pickup_molotov_a
  4027.  
  4028. ch_seelow1_reznov_runandcaugh
  4029.  
  4030. ch_berlin1_surrendering_walk_a
  4031. ch_berlin1_surrendering_walk_b
  4032.  
  4033. ch_rejoicing_a
  4034. ch_rejoicing_b
  4035. ch_rejoicing_c
  4036. ch_rejoicing_d
  4037. ch_rejoicing_e
  4038. ch_rejoicing_f
  4039.  
  4040. ai_flame_deathwalk_a
  4041. ai_flame_death_run
  4042.  
  4043. ch_seelow1_tank_cheer
  4044. ch_seelow1_tank_cheer_idle
  4045.  
  4046. ch_see1_collectible
  4047. }
  4048.  
  4049. level_see2
  4050. {
  4051.  
  4052. ch_motioning_a
  4053. ch_motioning_b
  4054.  
  4055. ch_rolling_barel_a
  4056. ch_rolling_barel_b
  4057.  
  4058. ch_carry_box_a
  4059. ch_carry_box_b
  4060. ch_carry_box_c
  4061.  
  4062. ch_climb_flatbed_a
  4063. ch_runclimb_flatbed_a
  4064. ch_climb_flatbedsandbag_a
  4065.  
  4066. ch_climb_boxcar_a
  4067. ch_runclimb_boxcar_a
  4068.  
  4069. crew_tank1_commander_dismountsink_a
  4070. crew_tank1_commander_dismountsink_b
  4071.  
  4072. ch_seelow2_flamedeath_b_front
  4073. ch_seelow2_flamedeath_c_front
  4074. ch_seelow2_flamedeath_b_side
  4075. ch_seelow2_flamedeath_c_side
  4076. ch_seelow2_flamedeath_b_rear
  4077. ch_seelow2_flamedeath_c_rear
  4078.  
  4079. }
  4080.  
  4081. level_hol3
  4082. {
  4083.  
  4084. ch_jeep_stuck_driver
  4085. ch_jeep_stuck_pusher1
  4086. ch_jeep_stuck_pusher2
  4087.  
  4088. ch_holland3_unloading_guy1
  4089. ch_holland3_unloading_guy2
  4090.  
  4091. ch_holland3_traffic
  4092.  
  4093. ch_holland3_sandbag_german
  4094. ch_holland3_sandbag_british
  4095.  
  4096. ch_holland3_nest_guy1
  4097. ch_holland3_nest_guy2
  4098. ch_holland3_nest_guy3
  4099.  
  4100. ch_holland3_dresser
  4101.  
  4102. ch_holland3_door_bash
  4103.  
  4104. ch_holland3_slipping_a
  4105. ch_holland3_slipping_b
  4106.  
  4107. ch_holland3_unblocking_guy1
  4108. ch_holland3_unblocking_guy2
  4109. ch_holland3_unblocking_guy3
  4110.  
  4111. ai_run_caugh_a
  4112. ai_run_caugh_b
  4113. ai_molotov_throw_window
  4114.  
  4115. ai_flame_deathbalcony_a
  4116. ai_flame_deathbalcony_b
  4117. ai_flame_deathbalcony_c
  4118. ai_flame_deathbalcony_d
  4119. ai_flame_deathbalcony_e
  4120.  
  4121. ai_retreating_a
  4122. ai_retreating_b
  4123. ai_retreating_c
  4124.  
  4125. }
  4126.  
  4127. level_rhi1
  4128. {
  4129.  
  4130. ch_rhineland1_engineer1_part1
  4131. ch_rhineland1_engineer1_part2
  4132. ch_rhineland1_engineer1_part3
  4133. ch_rhineland1_engineer1_part4
  4134. ch_rhineland1_engineer2_part1
  4135. ch_rhineland1_engineer2_part2
  4136. ch_rhineland1_engineer2_part3
  4137. ch_rhineland1_engineer2_part4
  4138. o_rhineland_bridge1
  4139. o_rhineland_bridge2
  4140.  
  4141. }
  4142.  
  4143. level_hol1
  4144. {
  4145.  
  4146. ch_aroundfire_guy_a
  4147. ch_aroundfire_guy_b
  4148. ch_aroundfire_guy_c
  4149. ch_aroundfire_guy_d
  4150.  
  4151.  
  4152. crew_jeep1_driver_closedoor
  4153. crew_jeep1_driver_stop_idle
  4154.  
  4155. crew_jeep1_passenger1_closedoor
  4156. crew_jeep1_passenger1_stop_idle
  4157.  
  4158. crew_jeep1_passenger2_closedoor
  4159. crew_jeep1_passenger2_stop_idle
  4160.  
  4161. crew_jeep1_passenger3_closedoor
  4162. crew_jeep1_passenger3_stop_idle
  4163.  
  4164. ch_captor_formation
  4165. ch_captor_formation1
  4166. ch_captor_formation2
  4167. ch_captor_formation_idle
  4168. ch_captor_formation_idle1
  4169. ch_captor_formation_idle2
  4170. ch_captor_walk_idle
  4171. ch_captor_walk_idle1
  4172. ch_captor_walk_idle2
  4173. ch_captor_in
  4174. ch_captor_in1
  4175. ch_captor_in2
  4176. ch_captor_loop
  4177. ch_captor_loop1
  4178. ch_captor_loop2
  4179. ch_captor_out
  4180. ch_captor_out1
  4181. ch_captor_out2
  4182.  
  4183. ch_holland1_shoveling_alert
  4184. ch_holland1_shoveling_loop
  4185. ch_seated_weaponcheck_alert
  4186. ch_seated_weaponcheck_guy1
  4187. ch_seated_weaponcheck_guy2
  4188. ch_seated_weaponcheck_guy3
  4189. ch_seated_weaponcheck_guy4
  4190.  
  4191. ch_holland1_cargo_guy1
  4192. ch_holland1_cargo_guy2
  4193. ch_holland1_jump2cover_guy1
  4194. ch_holland1_jump2cover_guy2
  4195.  
  4196. ch_crouch_gesture_stop
  4197. ch_crouch_gesture_closer
  4198.  
  4199. }
  4200.  
  4201. level_hol2
  4202. {
  4203. ch_aroundfire_node_guy_a
  4204. ch_aroundfire_node_guy_b
  4205. ch_aroundfire_node_guy_c
  4206. ch_aroundfire_node_guy_d
  4207. ch_aroundfire_node_guy_d_alert
  4208.  
  4209.  
  4210. ch_holland2_bridge_engineer_guy1_unload
  4211. ch_holland2_bridge_engineer_guy2_unload
  4212. ch_holland2_dynamite_disarming
  4213. ch_holland2_shutters_guy1
  4214. ch_holland2_shutters_guy2
  4215. ch_holland2_slit_sarge
  4216. ch_holland2_slit_german
  4217.  
  4218. ch_holland2_slit_german_arming
  4219. ch_holland2_slit_german_death
  4220. ch_holland2_slit_sarge_death
  4221. ch_holland2_slit_sarge_sneaking
  4222.  
  4223.  
  4224. ch_holland2_truck_sequence_refueling
  4225. ch_holland2_truck_sequence_trans
  4226. ch_holland2_truck_sequence_talk_1
  4227.  
  4228. ch_holland2_truck_sequence_door
  4229. ch_holland2_truck_sequence_talk_2
  4230.  
  4231. ch_holland2_smoking_guy1
  4232. ch_holland2_smoking_guy2
  4233.  
  4234. ch_holland2_bridge_commander_trans
  4235. ch_holland2_bridge_commander_loop
  4236. ch_holland2_bridge_commander_alarm
  4237. ch_holland2_stealth_door
  4238.  
  4239. ch_holland2_wire_a_traverse
  4240. ch_holland2_wire_b1_traverse
  4241. ch_holland2_wire_b2_traverse
  4242.  
  4243. ai_sneaking_a_stop_right
  4244. ai_sneaking_a_stop_left
  4245. ai_sneaking_a_stop_center
  4246. ai_sneaking_a_start_right
  4247. ai_sneaking_a_start_left
  4248. ai_sneaking_a_start_center
  4249. ai_sneaking_a_idle_center
  4250. ai_sneaking_a_idle_left
  4251. ai_sneaking_a_idle_right
  4252.  
  4253. ai_panicking_a
  4254. ai_panicking_b
  4255. ch_pickingup_ammo_a
  4256. ch_pickingup_ammo_b
  4257. }
  4258.  
  4259. level_sniper
  4260. {
  4261.  
  4262. ch_sniper_amsel_run_away
  4263. ch_sniper_amsel_run_quickly
  4264.  
  4265. ch_sniper_resnov_hop
  4266. crew_jeep1_driver_death_shot_loop
  4267.  
  4268. ch_sniper_resnov_cheer_dive
  4269. ch_sniper_resnov_cheer
  4270. ch_sniper_resnov_last_fall
  4271. ch_sniper_resnov_last_jump
  4272. ch_sniper_resnov_last_jump_loop
  4273. ch_sniper_resnov_runandshoot
  4274.  
  4275. ch_sniper_amsel_getout
  4276. ch_sniper_amsel_horch_die_loop
  4277. ch_sniper_amsel_horch_die
  4278. ch_sniper_amsel_horch_lookback
  4279. ch_sniper_amsel_horch_loop
  4280. ch_sniper_amsel_horch_wave1
  4281. ch_sniper_amsel_horch_wave2
  4282.  
  4283.  
  4284. ch_sniper_resnov_mannequin_in
  4285. ch_sniper_amsel_getin
  4286. ch_sniper_amsel_getin_driver
  4287. ch_sniper_resnov_explain
  4288. ch_sniper_resnov_explain_loop
  4289. ch_sniper_amsel_cover_idle
  4290. ch_sniper_amsel_cover_run
  4291. ch_sniper_amsel_death
  4292. ch_sniper_amsel_exit
  4293. ch_sniper_amsel_run_cautious
  4294. ch_sniper_amsel_run_cover
  4295. ch_sniper_amsel_run_hurry
  4296. ch_sniper_bodyguard_exit
  4297. ch_sniper_crouch_loop_l
  4298. ch_sniper_crouch_loop_r
  4299. ch_sniper_crouch_shoot_l
  4300. ch_sniper_crouch_shoot_r
  4301. ch_sniper_entourage_motioning
  4302. ch_sniper_entourage_point
  4303. ch_sniper_entourage_scan
  4304. ch_sniper_entourage_waving
  4305.  
  4306.  
  4307. ch_sniper_ladder_redshirt1
  4308. ch_sniper_ladder_redshirt2
  4309. ch_sniper_ladder_redshirt3
  4310. ch_sniper_ladder_resnov
  4311.  
  4312. ch_sniper_Resnov_fountain_peekloop
  4313. ch_sniper_Resnov_fountain_aimright
  4314. ch_sniper_Resnov_fountain_byburningcar
  4315. ch_sniper_Resnov_fountain_bystairs
  4316. ch_sniper_Resnov_fountain_ready
  4317. ch_sniper_Resnov_fountain_shootnow
  4318. ch_sniper_Resnov_fountain_again
  4319. ch_sniper_Resnov_fountain_ha
  4320. ch_sniper_Resnov_fountain_hurry
  4321. ch_sniper_Resnov_fountain_moreleft
  4322. ch_sniper_Resnov_fountain_moreright
  4323. ch_sniper_Resnov_fountain_straightahead
  4324. ch_sniper_Resnov_fountain_dog
  4325. ch_sniper_Resnov_fountain_aimexcellent
  4326. ch_sniper_Resnov_fountain_aimgood
  4327. ch_sniper_Resnov_fountain_aimpoor
  4328.  
  4329.  
  4330. ch_sniper_Resnov_fountain_talk
  4331. ch_sniper_fountain_resnov_info2
  4332.  
  4333. ch_sniper_Resnov_mannequin_loop1_dialog1
  4334. ch_sniper_Resnov_mannequin_loop1_dialog2
  4335. ch_sniper_Resnov_mannequin_loop1_dialog3
  4336. ch_sniper_Resnov_mannequin_loop1_dialog4
  4337. ch_sniper_Resnov_mannequin_loop3_dialog1
  4338. ch_sniper_Resnov_mannequin_loop3_dialog2
  4339. ch_sniper_Resnov_mannequin_loop3_dialog3
  4340.  
  4341.  
  4342.  
  4343. ch_sniper_Resnov_bar_a
  4344. ch_sniper_Resnov_bar_b
  4345. ch_sniper_Resnov_bar_c
  4346.  
  4347. ch_sniper_Resnov_clock_keeplow
  4348. ch_sniper_Resnov_clock_dive
  4349. ch_sniper_Resnov_clock_loop
  4350.  
  4351. ch_sniper_Resnov_wait
  4352. ch_sniper_Resnov_wait_loop1
  4353.  
  4354.  
  4355. ch_resnov_runandcough1
  4356. ch_resnov_runandcough2
  4357. ch_sniper_resnov_stumble1
  4358. ch_sniper_resnov_stumble2
  4359. ch_sniper_resnov_stumble3
  4360. ch_sniper_resnov_stumble4
  4361.  
  4362.  
  4363.  
  4364. ch_sniper_Resnov_kicked
  4365. ch_sniper_Resnov_kicked_loop
  4366. ch_sniper_Resnov_kicked_flamer
  4367. ch_sniper_Resnov_kicked_kicker
  4368. ch_sniper_Resnov_kicked_leader
  4369.  
  4370. //ch_reznov_run_d
  4371.  
  4372. ch_berlin2_crawl1
  4373. ch_berlin2_crawl2
  4374. ch_berlin2_crawl3
  4375. ch_berlin2_crawl1_loop
  4376. ch_berlin2_crawl2_loop
  4377. ch_berlin2_crawl3_loop
  4378.  
  4379.  
  4380. ch_sniper_Resnov_car_in
  4381. ch_sniper_Resnov_beam
  4382.  
  4383. ch_sniper_Resnov_stairs_in
  4384. ch_sniper_Resnov_stairs_loop
  4385. ch_sniper_Resnov_stairs_out
  4386.  
  4387.  
  4388. ch_sniper_Resnov_crawl_getup
  4389. ch_sniper_Resnov_table
  4390. ch_sniper_Resnov_table_loop
  4391. ch_sniper_Resnov_mannequin_back
  4392. ch_sniper_Resnov_mannequin_wait
  4393. ch_sniper_street_react
  4394.  
  4395. ch_sniper_Resnov_mannequin_loop1
  4396. ch_sniper_Resnov_mannequin_loop2
  4397. ch_sniper_Resnov_mannequin_loop3
  4398. ch_sniper_Resnov_mannequin_push
  4399.  
  4400.  
  4401. ch_sniper_Resnov_car_idle1
  4402. ch_sniper_Resnov_car_idle2
  4403. ch_sniper_Resnov_car_idle3
  4404. ch_sniper_Resnov_car_truck
  4405. ch_sniper_Resnov_truck_idle
  4406. ch_sniper_Resnov_truck_window
  4407. ch_sniper_Resnov_window_loop
  4408. ch_sniper_Resnov_window_roll
  4409.  
  4410. ai_staircase_run_up_v1
  4411. ai_staircase_run_down_v1
  4412.  
  4413. ch_sniper_store_stair_wait
  4414. ch_sniper_store_stair_wait_loop
  4415. ch_sniper_store_stair_in
  4416. ch_sniper_store_stair_out
  4417.  
  4418. ch_sniper_mannequin_entrance
  4419. ch_sniper_mannequin_entrance_dialog
  4420. ch_sniper_mannequin_wait
  4421. ch_sniper_mannequin_wait_dialog
  4422. ch_sniper_mannequin_in
  4423. ch_sniper_mannequin_out
  4424.  
  4425.  
  4426. ch_sniper_Resnov_bar
  4427. ch_sniper_Resnov_bar_wait
  4428. ch_sniper_Resnov_bar_wave
  4429. ch_sniper_Resnov_door_wait
  4430.  
  4431. ch_sniper_book_guy
  4432. ch_sniper_horch_guy1_dead
  4433.  
  4434. ch_sniper_horch_guy1_intro
  4435. ch_sniper_horch_guy1_loop
  4436. ch_sniper_horch_guy1_react
  4437. ch_sniper_horch_guy1_shot
  4438. ch_sniper_horch_guy2_intro
  4439. ch_sniper_horch_guy2_loop
  4440. ch_sniper_horch_guy2_react
  4441. ch_sniper_horch_guy2_shot
  4442.  
  4443. ch_sniper_ambient1_guy1_intro
  4444. ch_sniper_ambient1_guy1_loop
  4445. ch_sniper_ambient1_guy1_react
  4446. ch_sniper_ambient1_guy1_shot
  4447. ch_sniper_ambient1_guy2_intro
  4448. ch_sniper_ambient1_guy2_loop
  4449. ch_sniper_ambient1_guy2_react
  4450. ch_sniper_ambient1_guy2_shot
  4451.  
  4452. ch_sniper_ambient2_guy1_idle
  4453. ch_sniper_ambient2_guy1_intro
  4454. ch_sniper_ambient2_guy1_loop
  4455. ch_sniper_ambient2_guy1_react
  4456. ch_sniper_ambient2_guy1_shot
  4457. ch_sniper_ambient2_guy2_intro
  4458. ch_sniper_ambient2_guy2_loop
  4459. ch_sniper_ambient2_guy2_react
  4460. ch_sniper_ambient2_guy2_shot
  4461.  
  4462. ch_sniper_general_horch
  4463.  
  4464. ch_sniper_Resnov_horch_hide
  4465. ch_sniper_Resnov_run
  4466. ch_sniper_Resnov_followme
  4467. ch_sniper_Resnov_window
  4468.  
  4469. ch_sniper_fountain_resnov_gun_loop
  4470. ch_sniper_fountain_resnov_clip
  4471. ch_sniper_fountain_resnov_crawl
  4472. ch_sniper_fountain_resnov_gun
  4473. ch_sniper_fountain_resnov_info
  4474. ch_sniper_fountain_resnov_intro_loop
  4475. ch_sniper_fountain_resnov_jump
  4476. ch_sniper_fountain_resnov_wait_loop
  4477.  
  4478. ch_sniper_dog_handler
  4479.  
  4480. ch_sniper_Resnov_explosion
  4481. ch_sniper_Resnov_land_loop
  4482. ch_sniper_Resnov_landing
  4483. ch_sniper_Resnov_land_getup
  4484.  
  4485. ch_sniper_panzer4_passenger10_lookaround
  4486. ch_sniper_panzer4_passenger8_lookaround
  4487. ch_sniper_panzer4_passenger4_lookaround
  4488. ch_sniper_panzer4_passenger10_idle
  4489. ch_sniper_panzer4_passenger8_idle
  4490. ch_sniper_panzer4_passenger4_idle
  4491.  
  4492. ch_sniper_german_motioning1
  4493. ch_sniper_german_motioning2
  4494. ch_sniper_german_motioning3
  4495.  
  4496. ch_sniper_Resnov_clearing
  4497. ch_sniper_Resnov_clearing_door
  4498.  
  4499. // anims for sniper battle
  4500. ch_sniper_window_pass1_L // spin and look pass
  4501. ch_sniper_window_pass1_R // spin and look pass
  4502. ch_sniper_window_pass2_L // passing with gun pointed
  4503. ch_sniper_window_pass2_R // passing with gun pointed
  4504. ch_sniper_window_pass3_L // running across pass
  4505. ch_sniper_window_pass3_R // running across pass
  4506. ch_sniper_scanL_hi // a bit long.. good for using as the battle lasts too long
  4507. ch_sniper_scanL_lo // good
  4508. ch_sniper_scanL_mid // wayyyy too long, like 10 seconds, needs to be 2 seconds - only use on easy setting
  4509. ch_sniper_scanL_to_R // actually is him moving from R to L
  4510. ch_sniper_scanR_hi // really exposed on right side
  4511. ch_sniper_scanR_lo // really exposed on right side
  4512. ch_sniper_scanR_mid // wayyyy too long, like 10 seconds, needs to be 2 seconds - only use on easy setting
  4513. ch_sniper_scanR_to_L // actually is him moving from L to R
  4514. ch_sniper_shootL_hi //good
  4515. ch_sniper_shootL_lo //good
  4516. ch_sniper_shootR_hi //exposed too long
  4517. ch_sniper_shootR_lo //good.. on the long side - use as fight goes on
  4518. ch_sniper_window_idle_L
  4519. ch_sniper_window_idle_R
  4520.  
  4521. ch_sniper_smoking_react3_smoke
  4522. ch_sniper_smoking_react3_react
  4523. ch_sniper_smoking_react3_aim
  4524.  
  4525.  
  4526. ch_sniper_fountain_german
  4527. ch_sniper_fountain_rus1
  4528. ch_sniper_fountain_rus1_loop
  4529. ch_sniper_fountain_rus2
  4530. ch_sniper_fountain_rus2_loop
  4531. ch_sniper_fountain_rus3
  4532. ch_sniper_fountain_rus1_dead
  4533. ch_sniper_fountain_rus2_dead
  4534. ch_sniper_fountain_rus3_dead
  4535.  
  4536.  
  4537. ch_sniper_intro_bragging
  4538. ch_sniper_intro_bragging_loop
  4539. ch_sniper_intro_laughing
  4540. ch_sniper_intro_laughing_loop
  4541. ch_sniper_intro_driver
  4542. ch_sniper_intro_passenger
  4543.  
  4544. Ch_berlin1_smoking_react1_smoke
  4545. Ch_berlin1_smoking_react1_react
  4546. Ch_berlin1_smoking_react1_aim
  4547.  
  4548. Ch_berlin1_smoking_react2_smoke
  4549. Ch_berlin1_smoking_react2_react
  4550. Ch_berlin1_smoking_react2_aim
  4551.  
  4552. ch_sniper_poking_dead_guy1 // look down, shoot
  4553. ch_sniper_poking_dead_guy2 // looking down alot, casual
  4554. ch_sniper_poking_dead_guy3 //just walking and looking around
  4555. ch_sniper_poking_dead_guy4 //jerky walk and shoot dead guy
  4556. ch_sniper_smoking_react1_aim
  4557. ch_sniper_smoking_react1_react
  4558. ch_sniper_smoking_react1_smoke
  4559. ch_sniper_smoking_react2_aim
  4560. ch_sniper_smoking_react2_react
  4561. ch_sniper_smoking_react2_smoke
  4562. ch_sniper_walk_react_shot
  4563.  
  4564.  
  4565. ch_sniper_poking_dead_guy5
  4566. ch_sniper_poking_dead_guy6
  4567. ch_sniper_poking_dead_guy7
  4568. ch_sniper_poking_dead_guy8
  4569. }
  4570.  
  4571. level_ber1
  4572. {
  4573.  
  4574. ch_ber1_collectible
  4575.  
  4576. ch_berlin1_execution_prisoner1
  4577. ch_berlin1_execution_prisoner2
  4578. ch_berlin1_execution_prisoner3
  4579. ch_berlin1_execution_prisoner4
  4580. ch_berlin1_execution_captor1
  4581. ch_berlin1_execution_captor2
  4582.  
  4583. ch_pel1_crawling_loco_guy1
  4584. ch_pel1_crawling_natural_death_guy1
  4585. ch_pel1_crawling_violent_death_guy1
  4586.  
  4587. ch_berlin1_intro_guy05_idle
  4588. ch_berlin1_intro_guy07_idle
  4589. ch_berlin1_intro_guy09_idle
  4590.  
  4591. ch_berlin1_intro_guy01
  4592. ch_berlin1_intro_guy02
  4593. ch_berlin1_intro_guy03
  4594. ch_berlin1_intro_guy04
  4595. ch_berlin1_intro_guy05
  4596. ch_berlin1_intro_guy06
  4597. ch_berlin1_intro_guy07
  4598. ch_berlin1_intro_guy08
  4599. ch_berlin1_intro_guy09
  4600. ch_berlin1_intro_guy10
  4601. ch_berlin1_intro_hero01
  4602. ch_berlin1_intro_hero02
  4603. ch_berlin1_intro_hero03
  4604. ch_berlin1_intro_hero04
  4605. ch_berlin1_intro_sarge
  4606. ch_berlin1_intro_commissar
  4607.  
  4608. ch_berlin1_intro_guy02_run
  4609. ch_berlin1_intro_guy03_run
  4610. ch_berlin1_intro_guy04_run
  4611. ch_berlin1_intro_guy05_run
  4612. ch_berlin1_intro_guy06_run
  4613. ch_berlin1_intro_guy07_run
  4614. ch_berlin1_intro_guy08_run
  4615. ch_berlin1_intro_guy09_run
  4616. ch_berlin1_intro_guy10_run
  4617. ch_berlin1_intro_hero01_run
  4618. ch_berlin1_intro_hero03_run
  4619. ch_berlin1_intro_hero04_run
  4620. ch_berlin1_intro_sarge_run
  4621.  
  4622.  
  4623. ch_berlin1_tankCommander_event2
  4624.  
  4625. ch_plantingCharge_kneeling
  4626. ch_plantingCharge_standing
  4627.  
  4628. ai_run_behindtank_a
  4629. ai_run_behindtank_b
  4630. ai_run_behindtank_c
  4631. ai_run_behindtank_d
  4632.  
  4633. ch_berlin1_commissar_waving
  4634. ch_berlin1_commissar_whistling
  4635. ch_berlin1_commissar_shouting
  4636.  
  4637. ch_berlin1_E3vignette1_german
  4638. ch_berlin1_E3vignette1_russian1
  4639. ch_berlin1_E3vignette1_russian2
  4640. ch_berlin1_E3vignette2_german
  4641. ch_berlin1_E3vignette2_russian
  4642. ch_berlin1_E3vignette3_german
  4643. ch_berlin1_E3vignette3_russian
  4644. ch_berlin1_E3vignette4_german
  4645. ch_berlin1_E3vignette4_russian
  4646. ch_berlin1_E3vignette5_german
  4647. ch_berlin1_E3vignette5_russian
  4648.  
  4649. ch_berlin1_E3vignette3_german_death
  4650. ch_berlin1_E3vignette4_german_death
  4651. ch_berlin1_E3vignette5_russian_death
  4652.  
  4653. Ch_berlin1_captor1
  4654. Ch_berlin1_captor2
  4655. Ch_berlin1_captor3
  4656. Ch_berlin1_prisoner1
  4657. Ch_berlin1_prisoner2
  4658. Ch_berlin1_prisoner3
  4659. Ch_berlin1_prisoner4
  4660.  
  4661. ch_berlin1_captor1_loop
  4662. ch_berlin1_captor2_loop
  4663. ch_berlin1_prisoner1_loop
  4664. ch_berlin1_prisoner2_loop
  4665. ch_berlin1_prisoner3_loop
  4666. ch_berlin1_prisoner4_loop
  4667.  
  4668. Ch_berlin1_bashing1_pickup
  4669. Ch_berlin1_bashing2_pickup
  4670. Ch_berlin1_bashing1_loop
  4671. Ch_berlin1_bashing2_loop
  4672. Ch_berlin1_bashing1_drop
  4673. Ch_berlin1_bashing2_drop
  4674.  
  4675. ch_berlin1_asylumdoor_guy1
  4676. ch_berlin1_asylumdoor_guy2
  4677.  
  4678. ch_berlin1_sniper_fall
  4679.  
  4680. ch_berlin1_explosion_back
  4681. ch_berlin1_explosion_front
  4682. ch_berlin1_explosion_left
  4683. ch_berlin1_explosion_right
  4684.  
  4685. ch_berlin1_sarge_bashdoor
  4686.  
  4687. ch_berlin2_crawl1_die
  4688. ch_berlin2_crawl1_shot
  4689. ch_berlin2_crawl2_die
  4690. ch_berlin2_crawl2_shot
  4691. ch_berlin2_crawl3_die
  4692. ch_berlin2_crawl3_shot
  4693. ch_berlin2_crawl4
  4694. ch_berlin2_crawl4_die
  4695. ch_berlin2_crawl4_shot
  4696. ch_berlin2_crawl5
  4697. ch_berlin2_crawl5_die
  4698. ch_berlin2_crawl5_shot
  4699. ch_berlin2_crawl6
  4700. ch_berlin2_crawl6_die
  4701. ch_berlin2_crawl6_shot
  4702.  
  4703. ai_wounded_2legs_a
  4704. ai_wounded_2legs_b
  4705. ai_wounded_2legs_c
  4706. ai_wounded_belly_a
  4707. ai_wounded_belly_b
  4708. ai_wounded_lefthand_a
  4709. ai_wounded_lefthand_b
  4710. ai_wounded_lefthand_c
  4711. ai_wounded_righthand_a
  4712. ai_wounded_righthand_b
  4713. ai_wounded_righthand_c
  4714. ai_wounded_leftleg_a
  4715. ai_wounded_leftleg_b
  4716. ai_wounded_leftleg_c
  4717. ai_wounded_rightleg_a
  4718. ai_wounded_rightleg_b
  4719. ai_wounded_rightleg_c
  4720.  
  4721. ch_berlin1_execution_part1_russian_soldier1
  4722. ch_berlin1_execution_part1_russian_soldier2
  4723. ch_berlin1_execution_part1_russian_sarge
  4724. ch_berlin1_execution_part1_german1
  4725. ch_berlin1_execution_part1_german2
  4726. ch_berlin1_execution_part1_german3
  4727. ch_berlin1_execution_part2_russian_soldier1
  4728. ch_berlin1_execution_part2_russian_soldier2
  4729. ch_berlin1_execution_part2_russian_sarge
  4730. ch_berlin1_execution_part2_russian_commisar
  4731. ch_berlin1_execution_part2_german1
  4732. ch_berlin1_execution_part2_german2
  4733. ch_berlin1_execution_part2_german3_loop
  4734. ch_berlin1_execution_part3_russian_soldier1
  4735. ch_berlin1_execution_part3_russian_soldier2
  4736. ch_berlin1_execution_part3_german2
  4737. ch_berlin1_execution_part3_german3
  4738. ch_berlin1_execution_part3_russian_sarge_loop
  4739.  
  4740. ch_berlin1_surrendering_walk_a
  4741. ch_berlin1_surrendering_transition_to_idle_a
  4742. ch_berlin1_surrendering_idle_a
  4743. ch_berlin1_surrendering_transition_to_scared_a
  4744. ch_berlin1_surrendering_scared_a
  4745.  
  4746.  
  4747. ch_berlin1_surrendering_transition_to_idle_b
  4748. ch_berlin1_surrendering_idle_b
  4749. ch_berlin1_surrendering_transition_to_scared_b
  4750. ch_berlin1_surrendering_scared_b
  4751.  
  4752.  
  4753. }
  4754.  
  4755. level_pel1b
  4756. {
  4757. ch_peleliu1b_carrying200_guy1_a
  4758. ch_peleliu1b_carrying200_guy1_b
  4759. ch_peleliu1b_carrying200_guy1_c
  4760.  
  4761. ch_peleliu1b_intro_guy1
  4762.  
  4763. ch_peleliu1b_looting_guy1
  4764. ch_peleliu1b_looting_guy2
  4765.  
  4766. ch_peleliu1b_outro_guy1
  4767.  
  4768. ch_peleliu1b_suicidegrenade_guy1
  4769. ch_peleliu1b_suicidegrenade_guy1_death
  4770. ch_peleliu1b_suicidegrenade_guy2
  4771. ch_peleliu1b_suicidegrenade_guy2_death
  4772.  
  4773. ch_peleliu1b_outro_polonski
  4774. ch_peleliu1b_outro_polonski_in
  4775. ch_peleliu1b_outro_polonski_loop
  4776. ch_peleliu1b_outro_radio
  4777. ch_peleliu1b_outro_radio_in
  4778. ch_peleliu1b_outro_radio_loop
  4779. ch_peleliu1b_outro_roebuck
  4780. ch_peleliu1b_outro_roebuck_in
  4781. ch_peleliu1b_outro_roebuck_loop
  4782.  
  4783. ch_peleliu1b_handler_loop
  4784. ch_peleliu1b_handler_out
  4785. }
  4786.  
  4787. level_pby
  4788. {
  4789. ch_pby_floating_soldier
  4790. ch_pby_Lsaved_soldier
  4791. ch_pby_Lsaved_soldier2
  4792. ch_pby_Lsaved_soldier4
  4793.  
  4794. ch_pby_Lsaved_soldier5_fall
  4795. ch_pby_Lsaved_soldier5_in
  4796. ch_pby_Lsaved_soldier5_loop
  4797. ch_pby_Lsaved_soldier5_over
  4798.  
  4799. ch_pby_Rsaved_soldier
  4800. ch_pby_Rsaved_soldier2
  4801. ch_pby_Rsaved_soldier4
  4802.  
  4803. ch_pby_Rsaved_soldier5_fall
  4804. ch_pby_Rsaved_soldier5_in
  4805. ch_pby_Rsaved_soldier5_loop
  4806. ch_pby_Rsaved_soldier5_over
  4807.  
  4808. ch_pby_swimming_soldier
  4809.  
  4810. ch_pby_swim_breaststroke
  4811. ch_pby_swim_doggie_paddle1
  4812. ch_pby_swim_doggie_paddle2
  4813. ch_pby_swim_freestyle_flail
  4814. ch_pby_swim_freestyle_hi
  4815. ch_pby_swim_freestyle_lo
  4816. ch_pby_swim_freestyle_mid
  4817. ch_pby_swim_side1
  4818. ch_pby_swim_side2
  4819.  
  4820. ch_pby_shark
  4821. ch_pby_shark_swim
  4822. ch_pby_duck
  4823.  
  4824. ch_pby_float_dead
  4825. ch_pby_float1
  4826. ch_pby_float2
  4827. ch_pby_float3
  4828. ch_pby_float4
  4829.  
  4830. ch_pby_copilot
  4831. ch_pby_engineer
  4832. ch_pby_pilot
  4833. ch_pby_radio_op
  4834.  
  4835. ch_pby_nav_idle
  4836. ch_pby_nav_playerF
  4837. ch_pby_nav_playerR
  4838. ch_pby_nav_to_radio
  4839.  
  4840. ch_pby_radio_idle
  4841. ch_pby_radio_playerF
  4842. ch_pby_radio_to_nav
  4843. ch_pby_radio_scripted
  4844. ch_pby_radio_lo_idle3
  4845.  
  4846. ch_pby_engineer_cook
  4847. ch_pby_engineer_legs1
  4848. ch_pby_engineer_legs2
  4849. ch_pby_engineer_legs3
  4850. ch_pby_engineer_playerF
  4851. ch_pby_engineer_PlayerR
  4852.  
  4853. ch_pby_rescue1
  4854. ch_pby_rescue2
  4855. ch_pby_rescue3
  4856. ch_pby_rescue4
  4857.  
  4858. ch_pby_rescueL_1
  4859. ch_pby_rescueL_2
  4860. ch_pby_rescueL_3
  4861. ch_pby_rescueL_4
  4862. ch_pby_rescueL_5
  4863. ch_pby_rescueL_6
  4864.  
  4865. ch_pby_rescueR_1
  4866. ch_pby_rescueR_2
  4867. ch_pby_rescueR_3
  4868. ch_pby_rescueR_4
  4869. ch_pby_rescueR_5
  4870. ch_pby_rescueR_6
  4871.  
  4872. ch_pby_crash_man
  4873.  
  4874. ch_pby_explosion_back
  4875. ch_pby_explosion_front
  4876. ch_pby_explosion_right
  4877. ch_pby_explosion_left
  4878.  
  4879. ch_pby_ptboat_gunner
  4880. ch_pby_ai_blisterL
  4881. ch_pby_ai_blisterR
  4882.  
  4883. ch_pby_intro_copilot
  4884. ch_pby_intro_radio
  4885. ch_pby_intro_engineer_loop
  4886. ch_pby_intro_engineer_up
  4887.  
  4888. ch_pby_FtoL_copilot
  4889. ch_pby_FtoL_eng
  4890. ch_pby_FtoL_pilot
  4891. ch_pby_FtoL_radio
  4892.  
  4893. ch_pby_FtoV_copilot
  4894. ch_pby_FtoV_eng
  4895. ch_pby_FtoV_pilot
  4896. ch_pby_FtoV_radio
  4897.  
  4898. ch_pby_RtoF_copilot
  4899. ch_pby_RtoF_eng
  4900. ch_pby_RtoF_pilot
  4901. ch_pby_RtoF_radio
  4902.  
  4903. ch_pby_distress_copilot
  4904. ch_pby_distress_eng
  4905. ch_pby_distress_pilot
  4906. ch_pby_distress_radio
  4907. ch_pby_distress_radio2
  4908.  
  4909. ch_raft_paddling_guy1
  4910. ch_raft_paddling_guy2
  4911. ch_raft_paddling_guy3
  4912. ch_raft_paddling_guy4
  4913.  
  4914. ch_pby_wave
  4915. ch_pby_wave2
  4916. ch_pby_wave3
  4917. ch_pby_wave4
  4918.  
  4919. ch_pby_gunner_firel
  4920. ch_pby_gunner_firev
  4921. ch_pby_gunner_ftol
  4922. ch_pby_gunner_ftor
  4923. ch_pby_gunner_look
  4924. ch_pby_gunner_ltof
  4925. ch_pby_gunner_ltor
  4926. ch_pby_gunner_ltov
  4927. ch_pby_gunner_nod
  4928. ch_pby_gunner_pass
  4929. ch_pby_gunner_pass2
  4930. ch_pby_gunner_vtof
  4931. }
  4932.  
  4933. level_training
  4934. {
  4935. ch_training_sarge_lean_disappointed
  4936. ch_training_sarge_lean_gogogo
  4937. ch_training_sarge_lean_idle
  4938. ch_training_sarge_lean_in
  4939. ch_training_sarge_lean_out
  4940. ch_training_sarge_run_to_stand
  4941. ch_training_sarge_stand_disappointed
  4942. ch_training_sarge_stand_get_moving
  4943. ch_training_sarge_stand_idle
  4944. ch_training_sarge_stand_to_run
  4945. ch_training_sarge_stand_to_walk
  4946. ch_training_sarge_walk_to_stand
  4947.  
  4948. ch_training_throw_grenade_guy2_b
  4949. ch_training_throw_grenade_guy1_b
  4950. ch_training_mantle_wall_guy1_b
  4951. ch_training_mantle_wall_guy2_b
  4952. ch_training_fall_off_obstacle_guy2_b
  4953. ch_training_fall_off_obstacle_guy1_b
  4954. }
  4955.  
  4956. test_jitter_anim
  4957. {
  4958. killhouse_gaz_talk_side
  4959. }
  4960.  
  4961. level_al_train
  4962. {
  4963. ch_seelow1_outro_left_russian_guy7
  4964. ch_seelow1_outro_left_russian_guy8
  4965. ch_seelow1_outro_left_russian_guy9
  4966. ch_seelow1_outro_left_russian_guy10
  4967. ch_seelow1_outro_left_russian_guy11
  4968. ch_seelow1_outro_left_russian_guy12
  4969.  
  4970. ch_seelow1_outro_right_russian_guy3
  4971. ch_seelow1_outro_right_russian_guy4
  4972. ch_seelow1_outro_right_russian_guy5
  4973. ch_seelow1_outro_right_russian_guy6
  4974. ch_seelow1_outro_right_russian_guy7
  4975. ch_seelow1_outro_right_russian_guy8
  4976. ch_seelow1_outro_right_russian_guy9
  4977. ch_seelow1_outro_right_russian_guy10
  4978. ch_seelow1_outro_right_russian_guy11
  4979. ch_seelow1_outro_right_russian_guy12
  4980. }
  4981. }
  4982. }
  4983.  
  4984. mortar
  4985. {
  4986. mortar_closed_setup
  4987. mortar_open_setup
  4988. }
  4989.  
  4990. scripted_look_straight : additive
  4991. {
  4992. // standalone neck/head only facial animations that have no associated full body animation
  4993. //bergstein
  4994.  
  4995. generic_lookupright
  4996. generic_lookupleft
  4997. blackout_price_facial_moveout
  4998. }
  4999.  
  5000. scripted_talking
  5001. {
  5002. generic_talker_axis
  5003. generic_talker_allies
  5004. }
  5005.  
  5006. head_horizontal : additive
  5007. {
  5008. combatrun_head_4
  5009. combatrun_head_6
  5010. }
  5011.  
  5012. head_vertical : additive
  5013. {
  5014. combatrun_head_2
  5015. combatrun_head_8
  5016. }
  5017.  
  5018. wave : additive
  5019. {
  5020. CQB_stand_wave_go_v1 //(hand signal - advance)
  5021. }
  5022.  
  5023. wounded_aim : additive
  5024. {
  5025. sniper_escape_price_aim_L
  5026. sniper_escape_price_aim_R
  5027. }
  5028.  
  5029. drones
  5030. {
  5031. drone_run_forward_1
  5032. }
  5033.  
  5034. facial : additive
  5035. {
  5036. ch_pby_distress_radio_face1
  5037. ch_pby_distress_radio_face2
  5038. }
  5039. ai_zombie_taunts_5f
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