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- //---------------------------------
- // Initial test animations
- //---------------------------------
- //---------------------------------
- // (Prototype) Real animations
- //---------------------------------
- body
- {
- rope_test
- bh_rope_idle_le
- bh_rope_drop_le
- bh_rope_idle_ri
- bh_rope_drop_ri
- mi17_rope_idle_le
- mi17_rope_drop_le
- mi17_rope_idle_ri
- mi17_rope_drop_ri
- bh_rope_idle_cargoship_begin_ri
- bh_rope_drop_cargoship_begin_ri
- cargoship_opening_fastrope_80ft
- helicopter_pilot1_idle
- helicopter_pilot1_twitch_clickpannel
- helicopter_pilot1_twitch_lookback
- helicopter_pilot1_twitch_lookoutside
- helicopter_pilot2_idle
- helicopter_pilot2_twitch_clickpannel
- helicopter_pilot2_twitch_lookoutside
- helicopter_pilot2_twitch_radio
- upperbody
- {
- }
- shoot
- {
- stand_shoot : nonloopsync
- {
- //rifle
- stand_shoot_straight
- stand_shoot_up
- stand_shoot_down
- //pistol
- }
- stand_shoot_auto : loopsync
- {
- stand_shoot_auto_straight
- stand_shoot_auto_up
- stand_shoot_auto_down
- }
- crouch_shoot : nonloopsync
- {
- //rifle
- crouch_shoot_straight
- crouch_shoot_up
- crouch_shoot_down
- //pistol
- //panzerfaust
- }
- crouch_shoot_auto : loopsync
- {
- crouch_shoot_auto_straight
- crouch_shoot_auto_up
- crouch_shoot_auto_down
- }
- stand_aim
- {
- //rifle
- stand_aim_straight
- stand_aim_up
- stand_aim_down
- //pistol
- pistol_standaim_idle
- // TODO need aim up and down for pistol (done)
- }
- crouch_aim
- {
- //rifle
- crouch_aim_straight
- crouch_aim_up
- crouch_aim_down
- //pistol
- pistol_crouchaim_idle
- // TODO need aim up and down for pistol
- //panzerfaust
- }
- // TODO: Move these into the right place
- pistol_crouchaimstraight2stand
- //pistol_lowwallcoverB2crouchaim_45right // (Boon) Removed - doesn't exist
- //pistol_crouchaim_idle_45right // (Boon) Removed - doesn't exist
- //pistol_crouchshoot_45right // (Boon) Removed - doesn't exist
- //pistol_crouch2lowwallcoverB_45right // (Boon) Removed - doesn't exist
- }
- stand_and_crouch // Standing and crouching, not crawling
- {
- // used in hol1
- crouch_alert_A_idle
- crouch_alert_A_twitch
- crouch_alert_B_idle1
- crouch_alert_B_twitch1
- crouch2stand
- unarmed_walk_slow
- standunarmed_idle_loop
- cqb_stand_idle
- cqb_stand_twitch
- casual_stand_idle
- casual_stand_idle_trans_in
- casual_stand_idle_trans_out
- casual_stand_idle_twitch
- casual_stand_idle_twitchB
- casual_stand_v2_idle
- casual_stand_v2_twitch_radio
- casual_stand_v2_twitch_shift
- casual_stand_v2_twitch_talk
- casual_crouch_idle
- casual_crouch_idle_in
- casual_crouch_idle_out
- casual_crouch_twitch
- casual_crouch_point
- drone_stand_idle
- drone_stand_run
- drone_stand_death
- patrol_bored_walk_2_bored
- patrol_bored_2_combat_alarm
- patrol_bored_2_combat_alarm_short
- patrol_bored_idle
- patrol_bored_idle_smoke
- patrol_bored_idle_cellphone
- patrol_bored_twitch_bug
- patrol_bored_twitch_checkphone
- patrol_bored_twitch_salute
- patrol_bored_twitch_stretch
- patrol_bored_2_walk
- patrol_bored_2_walk_180turn
- patrol_bored_react_look_v1
- patrol_bored_react_look_v2
- patrol_bored_react_walkstop
- patrol_bored_react_walkstop_short
- patrol_bored_react_look_advance
- patrol_bored_react_look_retreat
- patrol_boredwalk_find
- patrol_boredjog_find
- patrol_boredrun_find
- patrol_boredwalk_lookcycle_A
- patrol_boredwalk_lookcycle_B
- RPG_stand_throw
- RPG_crouch_throw
- stand_alertb_idle1
- stand_alertb_twitch1
- // modern stuff
- stand_grenade_throw
- stand_grenade_return_kick
- crouch_grenade_throw
- crouch_grenade_return_throw
- crouch_grenade_return_fumble
- grenade_return_running_kick_forward_1
- grenade_return_running_kick_forward_2
- grenade_return_running_throw_forward
- grenade_return_standing_throw_forward_1
- grenade_return_standing_throw_forward_2
- grenade_return_standing_throw_overhand_forward
- // HMG animations
- ai_mg_shoulder_stand_idle // run
- ai_mg_shoulder_run2stand // run
- ai_mg_shoulder_crouch_idle // crouch
- ai_mg_shoulder_run2crouch // crouch
- // Flamethrower animations
- ai_flamethrower_stand_idle_casual_v1
- ai_flamethrower_stand_twitch
- ai_flamethrower_crouch_idle_a
- ai_flamethrower_crouch_idle_b
- ai_flamethrower_crouch_twitch
- ai_zombie_idle_v1_delta
- ai_zombie_idle_crawl_delta
- ai_zombie_quad_idle
- ai_zombie_boss_idle_a
- ai_zombie_boss_idle_b
- ai_zombie_boss_idle_confused
- ai_zombie_boss_confused_leverpull
- ai_zombie_boss_confused_leverpull_agitated
- ai_zombie_boss_confused_pipehit
- ai_zombie_boss_confused_pipehit_agitated
- ai_zombie_boss_confused_toolbox
- ai_zombie_boss_confused_toolbox_agitated
- ai_zombie_boss_rise
- stand2crouch_attack
- // walk_and_run_starts
- // stand_walk_start
- // stand_run_start
- // crouch2crouchwalk
- crouch2crouchwalk_straight
- crouch2crouchrun : nonloopsync
- {
- crouch2crouchrun_forward
- crouch2crouchrun_back
- crouch2crouchrun_left
- crouch2crouchrun_right
- pistol_crouch2crouchrun_forward // Also good for unarmed
- //pistol_crouch2crouchrun_back
- //pistol_crouch2crouchrun_left
- //pistol_crouch2crouchrun_right
- }
- walk_and_run_loops : loopsync
- {
- crouchwalk_loop
- crouchrun
- {
- crouch_fastwalk_F
- crouch_fastwalk_B
- crouch_fastwalk_L
- crouch_fastwalk_R
- launchfacility_b_ventwalk_v1_cycle
- launchfacility_b_ventwalk_v1_twitch
- launchfacility_b_ventwalk_v2_cycleA
- launchfacility_b_ventwalk_v2_twitchA
- launchfacility_b_ventwalk_v2_twitchB
- }
- combatrun
- {
- combatrun_forward
- {
- // only used in tryWeaponThrowDown
- combat_run_fast_pistol
- combatrun_forward_1 // Combat run - gun is high
- //combatrun_forward_2 // Combat run -gun is low
- run_lowready_F // primary run animation
- run_lowready_reload
- cargoship_run_leanR
- cargoship_run_leanL
- cargoship_jog_leanL
- cargoship_jog_leanR
- ch_reznov_run_d
- walk_lowready_F
- run_CQB_F_search_v1
- run_CQB_F_search_v2
- walk_CQB_F_search_v1
- walk_CQB_F_search_v2
- walk_CQB_F
- bog_a_javelin_jog
- sprint1_loop
- sprint_loop_distant
- huntedrun_1_idle
- huntedrun_1_look_left
- huntedrun_1_look_right
- huntedrun_2
- hunted_dazed_walk_A_zombie
- hunted_dazed_walk_B_blind
- hunted_dazed_walk_C_limp
- active_patrolwalk_v1
- active_patrolwalk_v2
- active_patrolwalk_v3
- active_patrolwalk_v4
- active_patrolwalk_v5
- ch_training_sarge_walk
- ch_training_sarge_run
- ch_holland2_bridge_engineer_guy1_walk
- ch_holland2_bridge_engineer_guy2_walk
- ch_holland2_bridge_commander_walk
- ch_holland2_wire_a_walk
- ch_holland2_wire_b1_walk
- ch_holland2_wire_b2_walk
- Ai_walk_weary_a
- Ai_walk_weary_b
- Ai_walk_weary_c
- Ai_walk_weary_d
- ai_sneaking_a_walk
- ai_sneaking_a_walk_twitch
- shotgun_CQBrun_pullout
- shotgun_CQBrun_putaway
- // water run cycles - pel1, pel2
- ai_walk_deep_water_a
- ai_walk_deep_water_b
- ai_walk_shallow_water_a
- ai_walk_shallow_water_b
- ai_run_deep_water_a
- ai_run_deep_water_b
- ai_run_shallow_water_a
- ai_run_shallow_water_b
- ai_run_shallow_water_c
- ai_run_shallow_water_d
- // used in pel1
- ch_dazed_a
- ch_dazed_b
- ch_dazed_c
- ch_dazed_d
- // for zombie game
- ai_zombie_walk_v1
- ai_zombie_walk_v2
- ai_zombie_walk_v3
- ai_zombie_walk_v4
- ai_zombie_walk_v6
- ai_zombie_walk_v7
- ai_zombie_walk_v8
- ai_zombie_walk_v9
- ai_zombie_jap_run_v1
- ai_zombie_jap_run_v2
- ai_zombie_jap_run_v3
- ai_zombie_jap_run_v4
- ai_zombie_jap_run_v5
- ai_zombie_jap_run_v6
- ai_zombie_jap_walk_v1
- ai_zombie_jap_walk_v2
- ai_zombie_jap_walk_v3
- ai_zombie_jap_walk_v4
- ai_zombie_jap_walk_B
- ai_zombie_jap_walk_A
- ai_zombie_walk_fast_v1
- ai_zombie_walk_fast_v2
- ai_zombie_walk_fast_v3
- ai_zombie_run_v1
- ai_zombie_run_v2
- ai_zombie_run_v3
- ai_zombie_run_v4
- ai_zombie_sprint_v1
- ai_zombie_sprint_v2
- ai_zombie_sprint_v3
- ai_zombie_sprint_v4
- ai_zombie_sprint_v5
- ai_zombie_crawl
- ai_zombie_crawl_v1
- ai_zombie_crawl_v2
- ai_zombie_crawl_v3
- ai_zombie_crawl_v4
- ai_zombie_crawl_v5
- ai_zombie_crawl_v6
- ai_zombie_walk_on_hands_a
- ai_zombie_walk_on_hands_b
- ai_zombie_walk_on_hands_rise
- ai_zombie_walk_on_hands_fall
- ai_zombie_crawl_sprint
- ai_zombie_crawl_sprint_1
- ai_zombie_crawl_sprint_2
- ai_zombie_boss_walk_a
- ai_zombie_boss_run_a
- ai_zombie_boss_run_b
- ai_zombie_boss_run_c
- ai_zombie_boss_run_d
- ai_zombie_boss_sprint_a
- ai_zombie_boss_sprint_b
- ai_zombie_quad_crawl
- ai_zombie_quad_crawl_2
- ai_zombie_quad_crawl_3
- ai_zombie_quad_crawl_run
- ai_zombie_quad_crawl_run_2
- ai_zombie_quad_crawl_run_3
- ai_zombie_quad_crawl_run_4
- ai_zombie_quad_crawl_run_5
- ai_zombie_quad_crawl_sprint
- ai_zombie_quad_crawl_sprint_2
- ai_zombie_quad_crawl_sprint_3
- run_n_gun
- {
- run_n_gun_F
- run_n_gun_L
- run_n_gun_R
- }
- patrol_bored_patrolwalk
- patrol_bored_patrolwalk_twitch
- patrol_jog
- patrol_jog_look_up
- patrol_jog_360
- patrol_jog_orders
- combat_jog
- combat_jog_lookback
- combat_jog_lookside
- unarmed_panickedrun_loop_V1
- unarmed_panickedrun_loop_V2
- // Custom Runs for Sullivan & Roebuck (for Makin)
- ai_sullivan_run
- ai_roebuck_run
- ch_makinraid_creepy_run_guy1
- ch_makinraid_creepy_run_guy2
- ch_makinraid_creepy_run_guy3
- ch_makinraid_creepy_run_guy4
- ai_sprint_1cycle
- ch_makinraid_rescue_medic1
- ch_makinraid_rescue_medic2
- ch_makinraid_creepywalk_start_left
- ch_makinraid_creepywalk_start_right
- ch_makinraid_creepywalk_stop_left
- ch_makinraid_creepywalk_stop_right
- ch_makinraid_creepywalk_idle_left
- ch_makinraid_creepywalk_idle_right
- // Jesse: flamethrower runs
- ai_flamethrower_combatrun_a
- ai_flamethrower_combatrun_b
- ai_flamethrower_combatrun_c
- }
- // cqb l/r/b
- walk_left
- walk_right
- walk_backward
- // run l/r/b
- run_lowready_L
- run_lowready_R
- run_lowready_B
- // walk l/r/b
- walk_lowready_L
- walk_lowready_R
- walk_lowready_B
- run_n_gun_B
- unarmed_run_russian
- // MikeD: Banzai run
- ai_bonzai_sprint_a
- ai_bonzai_sprint_b
- ai_bonzai_sprint_c
- ai_bonzai_sprint_d
- // Jesse: mg42, over the shoudler, etc
- ai_mg_shoulder_run
- // Makin Outtro for Sullivan
- ch_makinraid_outro_sullivan_dragged
- }
- stand_walk_combat_loop
- MG42_run
- saw_gunner_run_fast
- saw_gunner_run_slow
- RPG_run_onshoulder
- duhoc_german_shellshocked_walk
- combat_run_onehand
- combat_run_helmethand
- unarmed_walk_russian
- }
- // aim/wave additives
- w_aim_2 : additive
- {
- walk_aim_2
- }
- w_aim_4 : additive
- {
- walk_aim_4
- }
- w_aim_6 : additive
- {
- walk_aim_6
- }
- w_aim_8 : additive
- {
- walk_aim_8
- }
- // transition slides - run to prone
- crouchrun2prone_straight
- crouchrun2prone_left
- crouchrun2prone_right
- reloads
- {
- reload_stand_rifle
- }
- exposed_dive_grenade_F
- exposed2_dive_grenade_F
- exposed_dive_grenade_B
- exposed2_dive_grenade_B
- exposed_squat_down_grenade_F
- exposed2_squat_down_grenade_F
- exposed_squat_idle_grenade_F
- exposed2_squat_idle_grenade_F
- exposed_squat_up_grenade_F
- exposed2_squat_up_grenade_F
- }
- prone // old prone animations. new ones in prone_modern below.
- {
- prone_legsstraight // : loopsync
- {
- // crawl, aim, shoot
- prone_crawl
- prone_crawl2aim
- prone_aim_idle
- prone_left45
- {
- prone_shoot_auto_left
- prone_shoot_left
- }
- prone_right45
- {
- prone_shoot_auto_right
- prone_shoot_right
- }
- prone_straight
- {
- prone_shoot_straight
- prone_shoot_auto_straight
- }
- prone_aim2crawl
- // turns
- prone_turn_right
- prone_turn_left
- // rolls
- // transition in
- crouch2prone_gunsupport
- stand2prone_onehand
- // transition out
- prone2crouch_straight
- prone2crouchrun_straight
- ch_grass_prone2run_a
- ch_grass_prone2run_b
- ch_grass_prone2run_fast
- ch_grass_prone2run_fast_b
- ch_grass_prone2run_fast_c
- // reload, rechamber
- reload_prone_rifle
- // pain
- // prone_painA_holdchest // MikeD (10/12/2007): No GSC references.
- // prone_painB_holdhead // MikeD (10/12/2007): No GSC references.
- }
- prone_legsup
- {
- prone_shootfeet_straight45up
- }
- prone_legsdown
- {
- prone_shootfeet_straight45down
- }
- }
- exposed_modern
- {
- exposed_aiming
- {
- ai_zombie_idle_base
- ai_zombie_idle_crawl_base
- exposed_aim_5
- exposed2_aim_5
- exposed_crouch_aim_5
- covercrouch_aim5
- covercrouch_lean_aim5
- pistol_stand_aim_5
- RPG_stand_aim_5
- RPG_crouch_aim_5
- CornerStndL_lean_aim_5
- CornerStndR_lean_aim_5
- CQB_stand_aim5
- prone_aim_5
- shotgun_aim_5
- shotgun_crouch_aim_5
- walk_left_cargoship
- ai_flamethrower_aim_5
- ai_flamethrower_crouch_aim_5
- aim_4 : additive
- {
- exposed_aim_4
- exposed2_aim_4
- exposed_turn_aim_4
- exposed2_turn_aim_4
- exposed_crouch_aim_4
- exposed_crouch_turn_aim_4
- covercrouch_aim4_add
- pistol_stand_aim_4_add
- pistol_stand_aim_4_alt
- RPG_stand_aim_4
- RPG_crouch_aim_4
- CornerStndL_lean_aim_4
- CornerStndR_lean_aim_4
- CQB_stand_aim4
- prone_aim_4_add
- shotgun_aim_4
- shotgun_crouch_aim_4
- // MikeD: Flamethrower support
- ai_flame_fire_left
- ai_flamethrower_aim_4
- ai_flamethrower_crouch_aim_4
- }
- aim_6 : additive
- {
- exposed_aim_6
- exposed2_aim_6
- exposed_turn_aim_6
- exposed2_turn_aim_6
- exposed_crouch_aim_6
- exposed_crouch_turn_aim_6
- covercrouch_aim6_add
- pistol_stand_aim_6_add
- pistol_stand_aim_6_alt
- RPG_stand_aim_6
- RPG_crouch_aim_6
- CornerStndL_lean_aim_6
- CornerStndR_lean_aim_6
- CQB_stand_aim6
- prone_aim_6_add
- shotgun_aim_6
- shotgun_crouch_aim_6
- // MikeD: Flamethrower support
- ai_flame_fire_right
- ai_flamethrower_aim_6
- ai_flamethrower_crouch_aim_6
- }
- aim_2 : additive
- {
- exposed_aim_2
- exposed2_aim_2
- exposed_turn_aim_2
- exposed2_turn_aim_2
- exposed_crouch_aim_2
- exposed_crouch_turn_aim_2
- covercrouch_aim2_add
- pistol_stand_aim_2_add
- pistol_stand_aim_2_alt
- RPG_stand_aim_2
- RPG_crouch_aim_2
- CornerStndL_lean_aim_2
- CornerStndR_lean_aim_2
- CQB_stand_aim2
- prone_aim_2_add
- shotgun_aim_2
- shotgun_crouch_aim_2
- ai_flamethrower_aim_2
- ai_flamethrower_crouch_aim_2
- }
- aim_8 : additive
- {
- exposed_aim_8
- exposed2_aim_8
- exposed_turn_aim_8
- exposed2_turn_aim_8
- exposed_crouch_aim_8
- exposed_crouch_turn_aim_8
- covercrouch_aim8_add
- pistol_stand_aim_8_add
- pistol_stand_aim_8_alt
- RPG_stand_aim_8
- RPG_crouch_aim_8
- CornerStndL_lean_aim_8
- CornerStndR_lean_aim_8
- CQB_stand_aim8
- prone_aim_8_add
- shotgun_aim_8
- shotgun_crouch_aim_8
- ai_flamethrower_aim_8
- ai_flamethrower_crouch_aim_8
- }
- turn
- {
- exposed_crouch_turn_left
- exposed_crouch_turn_right
- exposed_tracking_turn45L
- exposed2_tracking_turn45L
- exposed_tracking_turn90L
- exposed2_tracking_turn90L
- exposed_tracking_turn135L
- exposed2_tracking_turn135L
- exposed_tracking_turn45R
- exposed2_tracking_turn45R
- exposed_tracking_turn90R
- exposed2_tracking_turn90R
- exposed_tracking_turn135R
- exposed2_tracking_turn135R
- exposed_tracking_turn180L
- exposed2_tracking_turn180L
- pistol_stand_turn45R
- pistol_stand_turn45L
- pistol_stand_turn90R
- pistol_stand_turn90L
- pistol_stand_turn135L
- pistol_stand_turn135R
- pistol_stand_turn180L
- ai_flamethrower_turn45L
- ai_flamethrower_turn45R
- ai_flamethrower_turn90L
- ai_flamethrower_turn90R
- ai_flamethrower_turn135L
- ai_flamethrower_turn135R
- ai_flamethrower_turn180
- ai_flamethrower_crouch_turn90L
- ai_flamethrower_crouch_turn90R
- }
- add_idle : additive
- {
- exposed_idle_alert_v1
- exposed2_idle_alert_v1
- exposed_idle_alert_v2
- exposed2_idle_alert_v2
- exposed_idle_alert_v3
- exposed2_idle_alert_v3
- exposed_crouch_idle_alert_v1
- exposed_crouch_idle_alert_v2
- exposed_crouch_idle_alert_v3
- CornerStndR_lean_idle
- CornerStndL_lean_idle
- RPG_stand_idle
- RPG_crouch_idle
- prone_idle
- ai_flamethrower_stand_idle_alert_v1
- ai_flamethrower_crouch_idle_a_alert_v1
- pistol_stand_idle_alert
- ai_zombie_idle_v1
- ai_zombie_idle_crawl
- }
- corner
- {
- corner_standL_trans_A_2_B
- corner_standL_trans_A_2_B_v2
- corner_standL_trans_alert_2_A
- corner_standL_trans_alert_2_A_v2
- corner_standL_trans_alert_2_A_v3
- corner_standL_trans_alert_2_B
- corner_standL_trans_alert_2_B_v2
- corner_standL_trans_B_2_A
- corner_standL_trans_B_2_A_v2
- corner_standR_trans_A_2_B
- corner_standR_trans_A_2_B_v2
- corner_standR_trans_alert_2_A
- corner_standR_trans_alert_2_A_v2
- corner_standR_trans_alert_2_B
- corner_standR_trans_alert_2_B_v2
- corner_standR_trans_alert_2_B_v3
- corner_standR_trans_B_2_A
- corner_standR_trans_B_2_A_v2
- CornerCrL_trans_A_2_B
- CornerCrL_trans_B_2_A
- CornerCrL_trans_alert_2_A
- CornerCrL_trans_alert_2_B
- CornerCrR_trans_A_2_B
- CornerCrR_trans_B_2_A
- CornerCrR_trans_alert_2_A
- CornerCrR_trans_alert_2_B
- corner_standL_trans_A_2_alert
- corner_standL_trans_A_2_alert_v2
- corner_standL_trans_B_2_alert
- corner_standL_trans_B_2_alert_v2
- corner_standR_trans_A_2_alert
- corner_standR_trans_A_2_alert_v2
- corner_standR_trans_B_2_alert
- corner_standR_trans_B_2_alert_v2
- corner_standR_trans_B_2_alert_v3
- CornerCrL_trans_B_2_alert
- CornerCrL_trans_A_2_alert
- CornerCrR_trans_B_2_alert
- CornerCrR_trans_A_2_alert
- RPG_conceal_2_standR
- RPG_standR_2_conceal
- CornerStndL_lean_2_alert
- CornerStndL_alert_2_lean
- CornerStndR_lean_2_alert
- CornerStndR_alert_2_lean
- }
- rechamber : additive
- {
- exposed_rechamber_v1
- exposed2_rechamber_v1
- covercrouch_rechamber_aim
- exposed_crouch_rechamber_v1
- CornerStndL_lean_rechamber
- CornerStndR_lean_rechamber
- }
- }
- reload
- {
- exposed_reload
- exposed2_reload
- exposed_reloadb
- exposed2_reloadb
- exposed_reloadc
- exposed_topload
- exposed_crouch_reload
- exposed_crouch_topload
- pistol_stand_reload_A
- RPG_stand_reload
- RPG_crouch_reload
- shotgun_stand_reload_A
- shotgun_stand_reload_B
- shotgun_stand_reload_C
- shotgun_crouch_reload
- CornerCrL_toploadA
- CornerCrL_toploadB
- CornerCrR_toploadA
- CornerCrR_toploadB
- CornerStndL_lean_reload
- CornerStndL_lean_topload
- CornerStndL_reload_v1
- CornerStndL_topload
- CornerStndR_lean_reload
- CornerStndR_lean_topload
- CornerStndR_reload_v1
- CornerStndR_topload
- coverstand_topload
- covercrouch_topload_hide
- CQB_stand_reload_steady
- CQB_stand_reload_knee
- }
- exposed_melee
- {
- melee_test_guy0_death_pose
- }
- pistol_stand_pullout // static / switches from main weapon to pistol
- pistol_stand_switch // static / switches from pistol to main weapon
- ai_stand_pistol_switch_suprise // switches from pistol to main weapon super quick (12 frames)
- //exposed_crouch_corner_aim : additive
- //{
- // exposed_crouch_aim_1
- // exposed_crouch_aim_3
- // exposed_crouch_aim_7
- // exposed_crouch_aim_9
- //}
- exposed_grenadeThrowB
- exposed2_grenadeThrowB
- exposed_grenadeThrowC
- exposed2_grenadeThrowC
- exposed_crouch_2_stand
- exposed2_crouch_2_stand
- ai_flamethrower_crouch_2_stand
- exposed_stand_2_crouch
- exposed2_stand_2_crouch
- ai_flamethrower_stand_2_crouch
- // approaches/exits
- run_2_stand_F_6
- run_2_stand_90L
- run_2_stand_90R
- run_2_stand_180L
- stand_2_run_L
- stand_2_run_R
- stand_2_run_F_2
- stand_2_run_180_med
- run_2_crouch_F
- run_2_crouch_90L
- run_2_crouch_90R
- run_2_crouch_180L
- crouch_2run_L
- crouch_2run_R
- crouch_2run_F
- crouch_2run_180
- crouch_2_runCQB
- stand_2_prone
- stand_2_prone_nodelta
- stand_2_prone_firing
- crouch_2_prone
- crouch_2_prone_firing
- prone_2_stand
- prone_2_stand_nodelta
- prone_2_stand_firing
- prone_2_crouch
- prone_2_crouch_firing
- // Special approaches and exits for jogs in Makin and Pel2
- ch_makinraid_creepywalk_stop_center2
- ch_makinraid_creepywalk_start_center2
- prone_modern
- {
- //TODO: place these properly
- prone_grenade_a
- prone_fire_1
- prone_fire_burst
- prone_reaction_A
- prone_reaction_B
- prone_reload
- prone_twitch_ammocheck
- prone_twitch_ammocheck2
- prone_twitch_look
- prone_twitch_lookfast
- prone_twitch_lookup
- prone_twitch_scan
- prone_twitch_scan2
- //END TODO: place these properly
- }
- }
- flashed
- {
- // exposed_flashbang_v1
- // exposed_flashbang_v2
- // exposed_flashbang_v3
- // exposed_flashbang_v4
- // exposed_flashbang_v5
- }
- add_fire : additive
- {
- exposed_shoot_semi1
- exposed2_shoot_semi1
- exposed_shoot_semi2
- exposed2_shoot_semi2
- exposed_shoot_semi3
- exposed2_shoot_semi3
- exposed_shoot_semi4
- exposed2_shoot_semi4
- exposed_shoot_semi5
- exposed2_shoot_semi5
- exposed_shoot_auto_v2
- exposed2_shoot_auto_v2
- exposed_shoot_auto_v3
- exposed2_shoot_auto_v3
- exposed_shoot_burst3
- exposed2_shoot_burst3
- exposed_shoot_burst4
- exposed2_shoot_burst4
- exposed_shoot_burst5
- exposed2_shoot_burst5
- exposed_shoot_burst6
- exposed2_shoot_burst6
- exposed_crouch_shoot_auto_v2
- exposed_crouch_shoot_burst3
- exposed_crouch_shoot_burst4
- exposed_crouch_shoot_burst5
- exposed_crouch_shoot_burst6
- exposed_crouch_shoot_semi1
- exposed_crouch_shoot_semi2
- exposed_crouch_shoot_semi3
- exposed_crouch_shoot_semi4
- exposed_crouch_shoot_semi5
- pistol_stand_fire_A
- RPG_stand_fire
- RPG_crouch_fire
- shotgun_stand_fire_1A
- shotgun_stand_fire_1B
- //shotgun_stand_fire_2
- shotgun_crouch_fire
- CornerStndR_lean_auto
- CornerStndR_lean_fire
- CornerStndL_lean_auto
- CornerStndL_lean_fire
- ai_flame_fire_center
- ai_flame_crouch_fire_center
- }
- prone_legs_up
- {
- prone_aim_feet_45up
- }
- prone_legs_down
- {
- prone_aim_feet_45down
- }
- covercrouch_modern
- {
- covercrouch_hide_idle
- covercrouch_twitch_1
- covercrouch_twitch_2
- covercrouch_twitch_3
- covercrouch_twitch_4
- covercrouch_hide_2_stand
- covercrouch_aim_2_hide
- covercrouch_lean_2_hide
- covercrouch_stand_2_hide
- covercrouch_hide_2_lean
- covercrouch_hide_2_aim
- covercrouch_run_in_L
- covercrouch_run_in_ML
- covercrouch_run_in_M
- covercrouch_run_in_MR
- covercrouch_run_in_R
- covercrouch_run_out_L
- covercrouch_run_out_ML
- covercrouch_run_out_M
- covercrouch_run_out_MR
- covercrouch_run_out_R
- covercrouch_reload_hide
- covercrouch_grenadeA
- covercrouch_grenadeB
- covercrouch_hide_look
- covercrouch_blindfire_1
- covercrouch_blindfire_2
- covercrouch_blindfire_3
- covercrouch_blindfire_4
- covercrouch_death_1
- covercrouch_death_2
- covercrouch_death_3
- // covercrouch_aim_2_lean
- // covercrouch_stand_2_hide
- // covercrouch_stand_2_aim
- // covercrouch_stand_2_lean
- }
- //climb/jump over walls
- jump_over_low_wall
- jump_over_high_wall
- step_up_low_wall
- step_down_low_wall
- jump_down_96
- jump_down_56
- ai_climb_platform_56
- ai_climb_platform_40
- jump_across_72
- ai_jump_120units
- ladder_climbdown
- ladder_climbon
- ladder_climboff
- ladder_climbup
- ladder_climbon_bottom_walk
- climbstairs_up
- climbstairs_down
- climbstairs_up_armed
- climbstairs_down_armed
- traverse_wallhop
- traverse_wallhop_3
- trench_jump_out
- windowclimb_fall
- windowclimb_land
- windowclimb
- traverse40
- traverse40_2_cover
- traverse40_death_start
- traverse40_death_start_2
- traverse40_death_end
- traverse40_death_end_2
- slide_across_car
- slide_across_car_2_cover
- slide_across_car_death
- traverse90
- traverse90_IN_M
- traverse90_IN_ML
- traverse90_IN_MR
- traverse90_start_death
- traverse90_end_death
- traverse40_IN_ML
- traverse40_IN_L
- traverse_window_M_2_run
- // traverse_window_M_2_stop // MikeD (10/12/2007): No GSC references.
- // traverse_window_death_start // MikeD (10/12/2007): No GSC references.
- // traverse_window_death_end // MikeD (10/12/2007): No GSC references.
- traverse_stepup_52
- traverse_jumpdown_40
- traverse_jumpdown_56
- traverse_jumpdown_96
- // New traverse, wall_hop_down_80
- ai_traverse_wallhop_down
- ai_traverse_wallhop_down_3
- // Zombie Traverses
- ai_zombie_traverse_v1
- ai_zombie_traverse_v2
- ai_zombie_traverse_v3
- ai_zombie_traverse_v4
- ai_zombie_traverse_v5
- ai_zombie_traverse_v6
- ai_zombie_traverse_v7
- ai_zombie_traverse_crawl_v1
- ai_zombie_jump_up_2_climb
- ai_zombie_crawl_jump_up_2_climb
- ai_zombie_jump_up
- ai_zombie_quad_crawl_sprint_wall_intro
- ai_zombie_quad_crawl_sprint_wall_intro_2
- ai_zombie_ceiling_crawl
- ai_zombie_quad_crawl_sprint_wall
- wall_death : nonloopsync
- {
- ai_zombie_quad_wall_death_heavy
- ai_zombie_quad_wall_death_heavy2
- ai_zombie_quad_wall_death_mg
- ai_zombie_quad_wall_death_mg2
- }
- ai_zombie_lighthouse_crawl_down
- ai_zombie_climb_chain
- ai_zombie_climb_chain_fast
- ai_zombie_ladder_climb_loop
- ai_zombie_ladder_climb_off
- ai_zombie_ladder_climb_on
- ai_zombie_jump_down_40
- ai_zombie_jump_down_72
- ai_zombie_jump_down_96
- ai_zombie_jump_down_120
- ai_zombie_jump_down_127
- ai_zombie_jump_down_184
- ai_zombie_jump_down_189
- ai_zombie_jump_down_190
- ai_zombie_crawl_jump_down_40
- ai_zombie_crawl_jump_down_72
- ai_zombie_crawl_jump_down_97
- ai_zombie_crawl_jump_down_120
- ai_zombie_crawl_jump_down_127
- ai_zombie_crawl_jump_down_184
- ai_zombie_crawl_jump_down_189
- // For zombies crawling out of the ground
- ai_zombie_traverse_ground_v1_crawl
- ai_zombie_traverse_ground_v1_crawlfast
- ai_zombie_traverse_ground_v1_deathinside
- ai_zombie_traverse_ground_v1_deathinside_alt
- ai_zombie_traverse_ground_v1_deathoutside
- ai_zombie_traverse_ground_v1_deathoutside_alt
- ai_zombie_traverse_ground_v1_idle // I don't think we need this
- ai_zombie_traverse_ground_v1_run
- ai_zombie_traverse_ground_v1_walk
- ai_zombie_traverse_ground_v2_death_high
- ai_zombie_traverse_ground_v2_death_high_alt
- ai_zombie_traverse_ground_v2_death_low
- ai_zombie_traverse_ground_v2_death_low_alt
- ai_zombie_traverse_ground_v2_walk
- ai_zombie_traverse_ground_v2_walk_altA
- ai_zombie_traverse_ground_v2_walk_altB
- ai_zombie_traverse_ground_climbout_fast
- melee
- {
- ai_bonzai_buddy_success_front
- ai_bonzai_buddy_success_left
- ai_bonzai_buddy_success_right
- ai_bonzai_buddy_success_rear
- ai_bonzai_enemy_success_front
- ai_bonzai_enemy_success_rear
- ai_bonzai_enemy_attack_player_impact
- ai_bonzai_enemy_attack_player
- ai_bonzai_enemy_attack_player_intro
- ai_bonzai_enemy_attack_player_fail
- ai_bonzai_enemy_attack_player_success
- run_2_melee_charge
- stand_2_melee_1
- melee_1
- ai_bayonet_stab_melee
- ai_zombie_attack_forward_v1
- ai_zombie_attack_forward_v2
- ai_zombie_attack_v1
- ai_zombie_attack_v2
- ai_zombie_attack_v3
- ai_zombie_attack_v4
- ai_zombie_attack_v6
- ai_zombie_walk_attack_v1
- ai_zombie_walk_attack_v2
- ai_zombie_walk_attack_v3
- ai_zombie_walk_attack_v4
- ai_zombie_run_attack_v1
- ai_zombie_run_attack_v2
- ai_zombie_run_attack_v3
- ai_zombie_attack_crawl
- ai_zombie_attack_crawl_lunge
- ai_zombie_crawl_attack_A
- ai_zombie_window_attack_arm_R_out
- ai_zombie_window_attack_arm_L_out
- ai_zombie_walk_on_hands_shot_a
- ai_zombie_walk_on_hands_shot_b
- ai_zombie_jap_attack_v1
- ai_zombie_jap_attack_v2
- ai_zombie_jap_attack_v3
- ai_zombie_jap_attack_v4
- ai_zombie_jap_attack_v5
- ai_zombie_jap_attack_v6
- ai_zombie_jap_run_attack_v1
- ai_zombie_jap_run_attack_v2
- ai_zombie_boss_push
- ai_zombie_boss_walk_headhit
- ai_zombie_boss_swing
- ai_zombie_boss_headbutt
- ai_zombie_boss_attack_multiswing_a
- ai_zombie_boss_attack_multiswing_b
- ai_zombie_boss_attack_swing_overhead
- ai_zombie_boss_attack_swing_swipe
- ai_zombie_boss_attack_running
- ai_zombie_boss_attack_sprinting
- ai_zombie_quad_attack
- ai_zombie_quad_attack_2
- ai_zombie_quad_attack_3
- ai_zombie_quad_attack_4
- ai_zombie_quad_attack_5
- ai_zombie_quad_attack_6
- ai_zombie_quad_attack_double
- ai_zombie_quad_attack_double_2
- ai_zombie_quad_attack_double_3
- ai_zombie_quad_attack_double_4
- ai_zombie_quad_attack_double_5
- ai_zombie_quad_attack_double_6
- }
- melee_dog
- {
- AI_attacked_german_shepherd_01_start_a
- AI_attacked_german_shepherd_02_idle_a
- AI_attacked_german_shepherd_02_getup_a
- AI_attacked_german_shepherd_03_push_a
- AI_attacked_german_shepherd_03_shoot_a
- AI_attacked_german_shepherd_04_middle_a
- AI_attacked_german_shepherd_04_getup_a
- AI_attacked_german_shepherd_05_death_a
- }
- cover
- {
- // set a
- // set b
- // set c
- // set d
- // These animations are superceded and will be removed:
- //pistol_leftcrouch_hide2aim
- //pistol_leftcrouch_aimloop
- //pistol_leftcrouch_shoot_straight
- //pistol_leftcrouch_aim2hide
- //pistol_leftstand_hide2aim
- //pistol_leftstand_aimloop
- //pistol_leftstand_shoot_straight
- //pistol_leftstand_aim2hide
- //pistol_rightcrouch_hide2aim
- //pistol_rightcrouch_aim_idle
- //pistol_rightcrouch_shoot_straight
- //pistol_rightcrouch_aim2hide
- //pistol_rightstand_hide2aim
- //pistol_rightstand_aim_idle
- //pistol_rightstand_shoot_straight
- //pistol_rightstand_aim2hide
- // These animations are superceded:
- //cornercrouch2aim_left
- //cornercrouchsemiautofire_left
- //cornercrouchautofire_left
- //corneraim2crouch_left
- //cornerstand2aim_left
- //cornerstandsemiautofire_left
- //cornerstandautofire_left
- //corneraim2stand_left
- // These animations are superceded:
- //cornercrouch2aim_right
- //cornercrouchsemiautofire_right
- //cornercrouchautofire_right
- //corneraim2crouch_right
- //cornerstand2aim_right
- //cornerstandsemiautofire_right
- //cornerstandautofire_right
- //corneraim2stand_right
- // Cover grenade throws
- // Things you do while hangin out at a cover node
- corner_directions
- {
- // - start - new enemy AI corner animations - start -
- corner_45_left
- {
- // corner_right_stand_aim_45left // MikeD (10/12/2007): No GSC references.
- }
- corner_45_right
- {
- // corner_right_stand_aim_45right // MikeD (10/12/2007): No GSC references.
- }
- }
- corner_pose
- {
- // corner_right_stand
- // {
- corner_right_stand_aimbehind2alert
- corner_right_stand_alert2aimbehind
- corner_right_stand_aimleft2alert
- corner_right_stand_alert2aimleft
- corner_right_stand_aimright2alert
- corner_right_stand_alert2aimright
- corner_right_stand_aimstraight2alert
- corner_right_stand_alert2aimstraight
- corner_right_stand_left2straight
- corner_right_stand_straight2left
- corner_right_stand_straight2right
- corner_right_stand_right2straight
- corner_right_stand_right2behind
- corner_right_stand_behind2right
- corner_right_stand_alert2look
- corner_right_stand_look2alert
- corner_right_stand_alertlookidle
- // }
- // corner_right_crouch
- // {
- corner_right_crouch_alert2aimstraight
- corner_right_crouch_aimstraight2alert
- corner_right_crouch_alert2aimleft
- corner_right_crouch_aimleft2alert
- corner_right_crouch_alert2aimright
- corner_right_crouch_aimright2alert
- corner_right_crouch_alert2aimbehind
- corner_right_crouch_aimbehind2alert
- corner_right_crouch_left2straight
- corner_right_crouch_straight2left
- corner_right_crouch_straight2right
- corner_right_crouch_right2straight
- corner_right_crouch_right2behind
- corner_right_crouch_behind2right
- corner_right_crouch_alert2look
- corner_right_crouch_alertlookidle
- corner_right_crouch_look2alert
- // }
- // corner_left_stand
- // {
- corner_left_stand_aimbehind2alert
- corner_left_stand_alert2aimbehind
- corner_left_stand_aimleft2alert
- corner_left_stand_alert2aimleft
- corner_left_stand_aimright2alert
- corner_left_stand_alert2aimright
- corner_left_stand_aimstraight2alert
- corner_left_stand_alert2aimstraight
- corner_left_stand_left2straight
- corner_left_stand_straight2left
- corner_left_stand_straight2right
- corner_left_stand_right2straight
- corner_left_stand_left2behind
- corner_left_stand_behind2left
- corner_left_stand_alert2look
- corner_left_stand_look2alert
- corner_left_stand_alertlookidle
- // }
- // corner_left_crouch
- // {
- corner_left_crouch_alert2aimstraight
- corner_left_crouch_aimstraight2alert
- corner_left_crouch_alert2aimleft
- corner_left_crouch_alert2aimright
- corner_left_crouch_aimright2alert
- corner_left_crouch_alert2aimbehind
- corner_left_crouch_aimbehind2alert
- corner_left_crouch_left2straight
- corner_left_crouch_straight2left
- corner_left_crouch_straight2right
- corner_left_crouch_right2straight
- corner_left_crouch_left2behind
- corner_left_crouch_behind2left
- corner_left_crouch_alert2look
- corner_left_crouch_alertlookidle
- corner_left_crouch_look2alert
- // }
- }
- // - end - new enemy AI corner animations - end -
- modern_corner
- {
- corner_standL_reload_B_2_alert
- corner_standR_reload_B_2_alert
- corner_standL_alert_2_look
- corner_standL_look_2_alert
- corner_standl_look_2_alert_fast_v1
- corner_standL_look_idle
- corner_standL_alert_idle
- corner_standL_alert_twitch01
- corner_standL_alert_twitch02
- corner_standL_alert_twitch03
- corner_standL_alert_twitch04
- corner_standL_alert_twitch05
- corner_standL_alert_twitch06
- corner_standL_alert_twitch07
- corner_standL_blindfire_v1
- corner_standL_blindfire_v2
- corner_standL_rambo_jam
- corner_standL_rambo_set
- corner_standL_deathA
- corner_standL_deathB
- corner_standL_flinch
- corner_standL_grenade_A
- corner_standL_grenade_B
- corner_standL_look
- corner_standL_reload_v1
- corner_standL_pain
- corner_standL_painB
- corner_standL_painC
- corner_standL_painD
- corner_standL_painE
- CornerCrL_alert_idle
- CornerCrL_look_fast
- CornerCrL_reloadA
- CornerCrL_reloadB
- CornerCrL_grenadeA
- CornerCrL_grenadeB
- CornerCrL_alert_2_stand
- CornerCrL_stand_2_alert
- CornerCrL_trans_IN_F
- CornerCrL_trans_IN_L
- CornerCrL_trans_IN_M
- CornerCrL_trans_IN_MF
- CornerCrL_trans_IN_ML
- CornerCrL_trans_IN_MR
- CornerCrL_trans_IN_R
- CornerCrL_trans_OUT_F
- CornerCrL_trans_OUT_L
- CornerCrL_trans_OUT_M
- CornerCrL_trans_OUT_MF
- CornerCrL_trans_OUT_ML
- CornerCrL_trans_OUT_MR
- CornerCrL_trans_OUT_R
- corner_standR_alert_2_look
- corner_standR_look_2_alert
- corner_standR_look_2_alert_fast
- corner_standR_look_idle
- corner_standR_alert_idle
- corner_standR_alert_twitch01
- corner_standR_alert_twitch02
- corner_standR_alert_twitch03
- corner_standR_alert_twitch04
- corner_standR_alert_twitch05
- corner_standR_alert_twitch06
- corner_standR_alert_twitch07
- corner_standR_blindfire_v1
- corner_standR_blindfire_v2
- corner_standR_rambo_dive_v1
- corner_standR_rambo_dive_v2
- corner_standR_rambo_short
- corner_standR_rambo_jam
- corner_standR_rambo_med
- corner_standR_deathA
- corner_standR_deathB
- corner_standR_flinch
- corner_standR_flinchB
- corner_standR_grenade_A
- corner_standR_grenade_B
- corner_standR_look
- corner_standR_reload_v1
- // corner_standR_death_grenade_explode // MikeD (10/12/2007): No GSC references.
- corner_standR_death_grenade_hit
- corner_standR_death_grenade_idle
- corner_standR_death_grenade_slump
- corner_standR_pain
- corner_standR_painB
- corner_standR_painC
- corner_standR_trans_IN_4
- corner_standR_trans_IN_2
- corner_standR_trans_IN_1
- corner_standR_trans_IN_3
- corner_standR_trans_IN_6
- corner_standR_trans_IN_8
- corner_standR_trans_IN_9
- corner_standR_trans_OUT_1
- corner_standR_trans_OUT_2
- corner_standR_trans_OUT_3
- corner_standR_trans_OUT_4
- corner_standR_trans_OUT_6
- corner_standR_trans_OUT_8
- corner_standR_trans_OUT_9
- corner_standL_trans_IN_4
- corner_standL_trans_IN_1
- corner_standL_trans_IN_2
- corner_standL_trans_IN_3
- corner_standL_trans_IN_6
- corner_standL_trans_IN_7
- corner_standL_trans_IN_8
- corner_standL_trans_OUT_1
- corner_standL_trans_OUT_2
- corner_standL_trans_OUT_3
- corner_standL_trans_OUT_4
- corner_standL_trans_OUT_6
- corner_standL_trans_OUT_7
- corner_standL_trans_OUT_8
- CornerCrR_alert_idle
- CornerCrR_look_idle
- CornerCrR_reloadA
- CornerCrR_reloadB
- CornerCrR_grenadeA
- CornerCrR_alert_twitch_v1
- CornerCrR_alert_twitch_v2
- CornerCrR_alert_twitch_v3
- CornerCrR_alert_2_look
- CornerCrR_look_2_alert
- CornerCrR_look_2_alert_fast
- CornerCrR_alert_2_stand
- CornerCrR_stand_2_alert
- CornerCrR_reload_B_2_alert
- CornerCrR_trans_IN_F
- CornerCrR_trans_IN_L
- CornerCrR_trans_IN_M
- CornerCrR_trans_IN_MF
- CornerCrR_trans_IN_ML
- CornerCrR_trans_IN_MR
- CornerCrR_trans_IN_R
- CornerCrR_trans_OUT_F
- CornerCrR_trans_OUT_L
- CornerCrR_trans_OUT_M
- CornerCrR_trans_OUT_MF
- CornerCrR_trans_OUT_ML
- CornerCrR_trans_OUT_MR
- CornerCrR_trans_OUT_R
- /* I put these back in to fix a bug in cqb_2, they shouldn't be necessary in the long run */
- corner_crouchR_grenade_alert
- saw_gunner_prone_runin_M
- saw_gunner_prone_runin_ML
- saw_gunner_prone_runin_MR
- saw_gunner_prone_runout_F
- saw_gunner_prone_runout_M
- saw_gunner_prone_runout_L
- saw_gunner_prone_runout_R
- }
- coverstand_modern
- {
- coverstand_hide_idle
- coverstand_hide_idle_twitch01
- coverstand_hide_idle_twitch02
- coverstand_hide_idle_twitch03
- coverstand_hide_idle_twitch04
- coverstand_hide_idle_twitch05
- // coverstand_hide_idle_wave01 // MikeD (10/12/2007): No GSC references.
- // coverstand_hide_idle_wave02 // MikeD (10/12/2007): No GSC references.
- coverstand_look_moveup
- coverstand_look_idle
- coverstand_look_movedown
- coverstand_look_movedown_fast
- coverstand_look_quick
- coverstand_look_quick_v2
- coverstand_hide_2_aim
- coverstand_aim_2_hide
- coverstand_grenadeA
- coverstand_grenadeB
- coverstand_reloadA
- coverstand_blindfire_1
- coverstand_blindfire_2
- coverstand_trans_OUT_L
- coverstand_trans_OUT_M
- coverstand_trans_OUT_R
- coverstand_trans_OUT_ML
- coverstand_trans_OUT_MR
- coverstand_trans_IN_L
- coverstand_trans_IN_M
- coverstand_trans_IN_R
- coverstand_trans_IN_ML
- coverstand_trans_IN_MR
- coverstand_death_left
- coverstand_death_right
- coverstand_pain_groin
- coverstand_pain_leg
- coverstand_react01
- coverstand_react02
- coverstand_react03
- coverstand_react04
- coverstand_mini_approach_1
- coverstand_mini_approach_2
- coverstand_mini_approach_3
- coverstand_mini_approach_4
- coverstand_mini_approach_6
- saw_gunner_runin_L
- saw_gunner_runin_R
- saw_gunner_runin_M
- saw_gunner_runin_ML
- saw_gunner_runin_MR
- saw_gunner_runout_L
- saw_gunner_runout_R
- saw_gunner_runout_M
- saw_gunner_runout_ML
- saw_gunner_runout_MR
- saw_gunner_lowwall_runin_L
- saw_gunner_lowwall_runin_R
- saw_gunner_lowwall_runin_M
- saw_gunner_lowwall_runin_ML
- saw_gunner_lowwall_runin_MR
- saw_gunner_lowwall_runout_L
- saw_gunner_lowwall_runout_R
- saw_gunner_lowwall_runout_M
- saw_gunner_lowwall_runout_ML
- saw_gunner_lowwall_runout_MR
- saw_gunner_reload
- saw_gunner_prone_reload
- saw_gunner_lowwall_reload
- }
- // Superceded animations - to be removed:
- //cornerb_crouch_aim_left
- //cornerb_crouch_aim2alert_left
- //cornerb_crouch_alert2aim_left
- //cornerb_crouch_autofire_left
- //cornerb_crouch_semiautofire_left
- //cornerb_stand_aim_left
- //cornerb_stand_aim2alert_left
- //cornerb_stand_alert2aim_left
- //cornerb_stand_autofire_left
- //cornerb_stand_semiautofire_left
- // Superceded animations - to be removed:
- //cornerb_crouch_aim_right
- //cornerb_crouch_aim2alert_right
- //cornerb_crouch_alert2aim_right
- //cornerb_crouch_autofire_right
- //cornerb_crouch_semiautofire_right
- //cornerb_stand_aim_right
- //cornerb_stand_aim2alert_right
- //cornerb_stand_alert2aim_right
- //cornerb_stand_autofire_right
- //cornerb_stand_semiautofire_right
- casualcornerA_idle_left // use idle most of the time
- }
- death
- {
- // prone
- prone_death_quickdeath
- //back (only happens when a pain animation is interrupted by death).
- // Crouch
- crouch_death_clutchchest // MikeD (10/12/2007): No GSC references.
- // Crouch run
- // stand
- death_stand_dropinplace // Probably shot in neck. Falls about 16 units out back of bbox - bbox doesn't move.
- // Run
- death_run_onfront
- death_run_onleft
- death_run_stumble
- death_run_forward_crumple
- // Left corner
- // Right corner
- // Explosions
- death_explosion_up10 // Flies up 10 feet in the air.
- death_explosion_back13 // Flies back 13 feet.
- death_explosion_forward13 // etc.
- death_explosion_left11
- death_explosion_right13
- death_explosion_stand_B_v1
- death_explosion_stand_B_v2
- death_explosion_stand_B_v3
- death_explosion_stand_B_v4
- death_explosion_stand_F_v1
- death_explosion_stand_F_v2
- death_explosion_stand_F_v3
- death_explosion_stand_F_v4
- death_explosion_stand_L_v1
- death_explosion_stand_L_v2
- death_explosion_stand_L_v3
- death_explosion_stand_R_v1
- death_explosion_stand_R_v2
- death_explosion_run_F_v1
- death_explosion_run_F_v2
- death_explosion_run_F_v3
- death_explosion_run_F_v4
- death_explosion_run_B_v1
- death_explosion_run_B_v2
- death_explosion_run_R_v1
- death_explosion_run_R_v2
- death_explosion_run_L_v1
- death_explosion_run_L_v2
- death_explosion_stand_UP_v1
- death_explosion_stand_UP_v2
- // crawl
- // crawl_death_front // MikeD (10/12/2007): No GSC references.
- // Scripted death
- // Balcony death
- balcony_stumble_forward
- balcony_tumble_railing36_forward
- balcony_tumble_railing44_forward
- RPG_stand_death
- RPG_stand_death_stagger
- exposed_crouch_death_fetal
- exposed_crouch_death_flip
- exposed_crouch_death_twist
- exposed_death
- exposed_death_02
- exposed_death_falltoknees
- exposed_death_falltoknees_02
- exposed_death_firing
- exposed_death_firing_02
- exposed_death_groin
- exposed_death_headshot
- exposed_death_headtwist
- exposed_death_nerve
- exposed_death_twist
- exposed_death_neckgrab
- pistol_death_1
- pistol_death_2
- pistol_death_3
- pistol_death_4
- run_death_facedown
- run_death_fallonback
- run_death_fallonback_02
- run_death_roll
- saw_gunner_death
- saw_gunner_prone_death
- saw_gunner_lowwall_death
- // Flamethrower Death animations
- ai_flame_death_A
- ai_flame_death_B
- ai_flame_death_C
- ai_flame_death_D
- ai_flame_death_E
- ai_flame_death_F
- ai_flame_death_G
- ai_flame_death_H
- ai_flame_death_crouch_a
- ai_flame_death_crouch_b
- ai_flame_death_crouch_c
- ai_flame_death_crouch_d
- ai_flame_death_crouch_e
- ai_flame_death_crouch_f
- ai_flame_death_crouch_g
- ai_flame_death_crouch_h
- // extended Flamethrower death anims
- ai_deadly_wounded_flamedA_hit
- ai_deadly_wounded_flamedA_loop
- ai_deadly_wounded_flamedA_die
- ai_deadly_wounded_flamedB_hit
- ai_deadly_wounded_flamedB_loop
- ai_deadly_wounded_flamedB_die
- // Flamethrower Death Animations, for flamethrower guys
- ai_flamethrower_death_b
- // For the Flame AI's regular death
- ai_flamethrower_stand_death
- ai_flamethrower_crouch_death
- ai_bayonet_thrust_death
- ai_bayonet_shoulder_death
- ai_bayonet_back_death
- ai_bayonet_left_death
- ai_bayonet_right_death
- ai_bonzai_enemy_fail_front
- ai_bonzai_enemy_fail_left
- ai_bonzai_enemy_fail_right
- ai_bonzai_enemy_fail_rear
- ai_bonzai_buddy_fail_front
- ai_bonzai_buddy_fail_rear
- // extended regular death anims
- ai_deadly_wounded_leg_L_hit
- ai_deadly_wounded_leg_L_loop
- ai_deadly_wounded_leg_L_die
- ai_deadly_wounded_leg_R_hit
- ai_deadly_wounded_leg_R_loop
- ai_deadly_wounded_leg_R_die
- ai_deadly_wounded_torso_hit
- ai_deadly_wounded_torso_loop
- ai_deadly_wounded_torso_die
- // long gibbed death
- ai_gib_bothlegs_gib
- ai_gib_bothlegs_loop
- ai_gib_bothlegs_death
- ai_gib_torso_gib
- ai_gib_torso_loop
- ai_gib_torso_death
- ai_gib_leftarm_back_gib
- ai_gib_leftarm_back_loop
- ai_gib_leftarm_back_death
- ai_gib_leftleg_front_gib
- ai_gib_leftleg_front_loop
- ai_gib_leftleg_front_death
- ai_gib_rightarm_back_gib
- ai_gib_rightarm_back_loop
- ai_gib_rightarm_back_death
- ai_gib_leftarm_front_gib
- ai_gib_leftarm_front_loop
- ai_gib_leftarm_front_death
- ai_gib_leftleg_back_gib
- ai_gib_leftleg_back_loop
- ai_gib_leftleg_back_death
- ai_gib_rightarm_front_gib
- ai_gib_rightarm_front_loop
- ai_gib_rightarm_front_death
- ai_gib_rightleg_front_gib
- ai_gib_rightleg_front_loop
- ai_gib_rightleg_front_death
- ai_gib_rightleg_back_gib
- ai_gib_rightleg_back_loop
- ai_gib_rightleg_back_death
- }
- pain
- {
- // prone pain is in the prone section.
- saw_gunner_pain
- saw_gunner_prone_pain
- saw_gunner_prone_pain2
- saw_gunner_lowwall_pain_01
- saw_gunner_lowwall_pain_02
- //back (only happens when another animation is interrupted by pain)
- back_pain
- exposed_crouch_pain_chest
- exposed_crouch_pain_flinch
- exposed_crouch_pain_headsnap
- exposed_crouch_pain_left_arm
- exposed_crouch_pain_right_arm
- exposed_pain_2_crouch
- exposed2_pain_2_crouch
- exposed_pain_back
- exposed2_pain_back
- exposed_pain_dropgun
- exposed2_pain_dropgun
- exposed_pain_groin
- exposed2_pain_groin
- exposed_pain_left_arm
- exposed2_pain_left_arm
- exposed_pain_leg
- exposed2_pain_leg
- exposed_pain_right_arm
- exposed2_pain_right_arm
- pistol_stand_pain_chest
- pistol_stand_pain_groin
- pistol_stand_pain_head
- pistol_stand_pain_leftshoulder
- pistol_stand_pain_rightshoulder
- run_pain_fallonknee
- run_pain_fallonknee_02
- run_pain_fallonknee_03
- run_pain_stomach
- run_pain_stumble
- // Flamethrower Pain animations
- ai_flame_wounded_crouch_a
- ai_flame_wounded_crouch_b
- ai_flame_wounded_crouch_c
- ai_flame_wounded_crouch_d
- ai_flame_wounded_stand_a
- ai_flame_wounded_stand_b
- ai_flame_wounded_stand_c
- ai_flame_wounded_stand_d
- // Flamethrower Pain animations for flamethrower guys
- ai_flamethrower_wounded_stand_arm
- ai_flamethrower_wounded_stand_chest
- ai_flamethrower_wounded_stand_head
- ai_flamethrower_wounded_stand_leg
- // Pain anims for the actual flame AI
- ai_flamethrower_stand_pain
- ai_flamethrower_crouch_pain
- }
- reaction
- {
- exposed_idle_reactB
- exposed2_idle_reactB
- exposed_idle_reactA
- exposed2_idle_reactA
- exposed_idle_twitch
- exposed2_idle_twitch
- exposed_idle_twitch_v4
- exposed2_idle_twitch_v4
- }
- minor_pain
- {
- minorpain_head_front
- minorpain_head_back
- minorpain_head_left
- minorpain_head_right
- minorpain_chest_front
- minorpain_chest_back
- minorpain_chest_left
- minorpain_chest_right
- minorpain_leftarm_front
- minorpain_leftarm_back
- minorpain_leftarm_left
- minorpain_leftarm_right
- minorpain_rightarm_front
- minorpain_rightarm_back
- minorpain_rightarm_left
- minorpain_rightarm_right
- }
- dying
- {
- dying_base
- {
- dying_pistol_death
- // wounded_bellycrawl_forward // MikeD (10/12/2007): No GSC references.
- // wounded_bellycrawl_death // MikeD (10/12/2007): No GSC references.
- // wounded_crawl2bellycrawl // MikeD (10/12/2007): No GSC references.
- dying_stand_2_crawl_v1
- dying_stand_2_crawl_v2
- dying_stand_2_crawl_v3
- dying_crouch_2_crawl
- dying_crawl
- dying_crawl_death_v1
- dying_crawl_death_v2
- dying_crawl_2_back
- dying_stand_2_back_v1
- dying_stand_2_back_v2
- dying_stand_2_back_v3
- dying_crouch_2_back
- dying_back_idle
- dying_crawl_back
- dying_back_death_v1
- dying_back_death_v2
- dying_back_death_v3
- dying_back_death_v4
- dying_back_twitch_A
- dying_back_twitch_B
- dying_back_fire
- }
- dying_back_aim_4_wrapper : additive
- {
- dying_back_aim_4
- }
- dying_back_aim_6_wrapper : additive
- {
- dying_back_aim_6
- }
- }
- scripted
- {
- // room_clearing
- door_kicking
- {
- door_bash_and_block
- // clear_left_idle // MikeD (10/12/2007): No GSC references.
- stack1_stand_idle
- // stack_3_idle // MikeD (10/12/2007): No GSC references.
- stack1_shootandkick
- door_kick_in
- door_kick_in_2_kick
- //fiberoptic cam
- doorkick_2_cqbrun
- doorkick_2_cqbwalk
- doorkick_2_stand
- }
- doorpeek
- {
- doorpeek_close
- doorpeek_deathA
- doorpeek_deathB
- doorpeek_fireA
- doorpeek_fireB
- doorpeek_fireC
- doorpeek_grenade
- doorpeek_idle
- doorpeek_jump
- doorpeek_kick
- doorpeek_open
- }
- special_turns
- {
- run_CQB_F_turn_L //the character makes a 90 left turn
- run_CQB_F_turn_R //the character makes a 90 right turn
- walk_CQB_F_turn_L //the character makes a 90 left turn
- walk_CQB_F_turn_R //the character makes a 90 right turn
- }
- hand_signals
- {
- CQB_stand_wave_on_me //(hand signal - form on me and move out)
- CQB_stand_signal_move_out
- CQB_stand_signal_move_up
- CQB_stand_signal_stop
- CQB_stand_signal_twitch_check
- CQB_stand_signal_twitch_look
- CQB_stand_signal_twitch_quicklook
- CQB_stand_signal_twitch_shift
- CornerStndR_alert_signal_enemy_spotted
- CornerStndR_alert_signal_move_out
- CornerStndR_alert_signal_on_me
- CornerStndR_alert_signal_stopStay_down
- stand_exposed_wave_down
- stand_exposed_wave_go
- stand_exposed_wave_halt
- stand_exposed_wave_halt_v2
- stand_exposed_wave_move_out
- stand_exposed_wave_move_up
- stand_exposed_wave_on_me
- stand_exposed_wave_on_me_v2
- stand_exposed_wave_target_spotted
- }
- shotgun_breach_mocap
- {
- shotgunbreach_v1_shotgun
- shotgunbreach_v1_shotgun_idle
- shotgunbreach_v1_shotgun_ready_idle
- shotgunbreach_v1_shotgun_runin
- shotgunbreach_v1_stackA
- shotgunbreach_v1_stackA_idle
- shotgunbreach_v1_stackA_ready_idle
- shotgunbreach_v1_stackA_runin
- shotgunbreach_v1_shoot_hinge
- shotgunbreach_v1_shoot_hinge_idle
- shotgunbreach_v1_shoot_hinge_ready_idle
- shotgunbreach_v1_shoot_hinge_runin
- shotgunbreach_v1_stackB
- shotgunbreach_v1_stackB_idle
- shotgunbreach_v1_stackB_ready_idle
- shotgunbreach_v1_stackB_runin
- }
- shotgun_breach_hinges_mocap
- {
- breach_sh_breacherL1_idle
- breach_sh_breacherL1_enter
- breach_sh_stackR1_idle
- breach_sh_stackR1_enter
- breach_sh_stackR1_enter_A
- breach_sh_breacherL1_enter_A
- }
- ram_breach_mocap
- {
- rambreach_v1_ram
- rambreach_v1_ram_checkhandle
- rambreach_v1_ram_idle
- rambreach_v1_stackA
- rambreach_v1_StackA_idle
- }
- explosive_breach_mocap
- {
- breach_explosive_approach
- breach_stackL_approach
- explosivebreach_v1_detcord
- explosivebreach_v1_detcord_idle
- explosivebreach_v1_stackL
- explosivebreach_v1_stackL_idle
- }
- test_breach_right
- {
- test_breach_R_enter
- test_breach_R_flashbang
- test_breach_R_idle
- test_breach_R2_enter
- test_breach_R2_idle
- }
- flash_breach_mocap
- {
- breach_flash_R1_idle
- breach_flash_R1_throw
- breach_flash_R1_enter
- breach_flash_R2_idle
- breach_flash_R2_throw
- breach_flash_R2_enter
- }
- civilian
- {
- unarmed_stumble_trashcan
- // garage guy
- unarmed_waving_startidle
- unarmed_waving_stepout
- unarmed_waving
- unarmed_waving_twitch
- unarmed_close_garage
- unarmed_close_garage_v2
- unarmed_shout_window
- unarmed_shout_window_v2
- unarmed_waving_endidle
- unarmed_runinto_garage_right
- unarmed_runinto_garage_left
- unarmed_runinto_garage
- unarmed_climb_wall
- unarmed_climb_wall_v2
- unarmed_climb_wall_v3
- unarmed_pullup_window_guyA_idle
- unarmed_pullup_window_guyA
- unarmed_pullup_window_guyB
- }
- mocap_test
- {
- mocap_corner_approach
- mocap_corner_exit
- mocap_corner_idle
- }
- stretcher
- {
- stretcher_F_drop
- stretcher_F_pickup
- stretcher_F_wait_idle
- stretcher_R_drop
- stretcher_R_pickup
- stretcher_R_wait_idle
- }
- // needed for script error in melee.gsc
- bog
- {
- bog_melee_R_attack
- bog_melee_R_defend
- /*bog_melee_R_backdeath1
- bog_melee_R_backdeath2
- bog_melee_R_standdeath
- bog_a_saw_fire
- bog_a_saw_setup
- bog_a_start_briefing
- combatwalk_F_spin
- bog_price_wait_idle_approach
- bog_price_wait_idle
- bog_price_wait_wave_A
- bog_price_wait_wave_B
- bog_a_javelin_jog_2_idle
- bog_a_javelin_idle
- bog_a_javelin_death
- bog_javelin_dialogue_briefing
- bog_javelin_dialogue_briefingidle
- bog_a_tank_dialogue
- bog_a_tank_dialogue_idle
- bog_a_tank_dialogue_guyL
- bog_a_tank_dialogue_guyR
- bog_a_tank_dialogue_guyL_idle
- bog_a_tank_dialogue_guyR_idle*/
- }
- // COD5 Levels
- level_mak
- {
- ch_draggingSoldierB_dragging_guy1
- ch_draggingSoldierB_dragging_guy2
- ch_draggedSoldierB_dragged
- crew_raft_riding_guy1
- crew_raft_riding_guy2
- crew_raft_riding_guy3
- crew_raft_riding_driver
- crew_raft_getout_guy1
- crew_raft_getout_guy2
- crew_raft_getout_guy3
- crew_raft_getout_driver
- ch_makinraid_gatekick
- hunted_bh6_crash
- hunted_bh8_crash
- hunted_bh2_crash
- hunted_dying_deadguy
- hunted_dying_deadguy_endidle
- hunted_dying_soldier
- ch_draggedsoldierb_wounded_a
- ch_draggedsoldierb_wounded_b
- // c in pel1
- ch_draggedsoldierd_wounded
- ch_makinraid_suffocate_a_guy1
- ch_makinraid_suffocate_a_guy2
- ch_makinraid_suffocate_b_guy1
- ch_makinraid_suffocate_b_guy2
- ch_makinraid_window_climb
- ch_makinraid_window_open
- ch_makinraid_window_loop
- ch_makinraid_window_kill
- ch_makinraid_window_die
- p_tree_tied_a
- p_tree_tied_b
- ch_makinraid_wounded_a
- ch_makinraid_wounded_b
- ch_makinraid_wounded_c
- ch_makinraid_wounded_d
- ch_makinraid_wounded_e
- ch_makinraid_wounded_f
- ch_makinraid_wounded_g
- ch_makinraid_wounded_h
- ch_makinraid_map_a_guy1
- ch_makinraid_map_b_guy1
- ch_makinraid_map_a_guy2
- ch_makinraid_map_b_guy2
- ch_makinraid_map_a_guy3
- ch_makinraid_map_b_guy3
- ch_makinraid_map_a_guy4
- ch_makinraid_map_b_guy4
- ch_makinraid_map_a_guy1_loop
- ch_makinraid_map_a_guy2_loop
- ch_makinraid_map_a_guy3_loop
- ch_makinraid_map_a_guy4_loop
- ch_onback_carrying_loop
- ch_onback_carried_loop
- ch_makinraid_e2_bino_loop
- ch_makinraid_e2_bino
- ch_makinraid_e2_arguing1_loop
- ch_makinraid_e2_arguing1
- ch_makinraid_e2_arguing2_loop
- ch_makinraid_e2_arguing2
- ch_makinraid_e2_arguing3_loop
- ch_makinraid_e2_arguing3
- ch_makinraid_suffocate_a_guy2_sleep
- ch_makinraid_suffocate_a_guy2_dead
- ch_makinraid_suffocate_b_guy2_sleep
- ch_makinraid_suffocate_b_guy2_dead
- // MikeD: New MAK animations:
- // Intro
- ch_makinraid_intro_interogator
- ch_makinraid_intro_interogator_dead
- ch_makinraid_intro_mitch
- ch_makinraid_intro_mitch_dead
- ch_makinraid_intro_officer_a
- ch_makinraid_intro_officer_b
- ch_makinraid_intro_officer_b_dead
- ch_makinraid_intro_roebuck
- ch_makinraid_intro_sullivan
- ch_makinraid_intro_redshirt1
- ch_makinraid_intro_redshirt2
- // Intro - Pows
- ch_makinraid_intro_pow1
- ch_makinraid_intro_pow2
- ch_makinraid_intro_pow3
- ch_makinraid_tied_pow1
- ch_makinraid_tied_pow2
- ch_makinraid_tied_pow3
- ch_makinraid_intro_japanese1
- ch_makinraid_intro_japanese2
- // Event1 Grenader
- ch_makinraid_villageaction19_japanese
- ch_makinraid_villageaction19_american
- // Event1 Pond Fight
- //ch_makinraid_villageaction12_american_loop
- //ch_makinraid_villageaction12_american_outro
- //ch_makinraid_villageaction12_japanese_loop
- //ch_makinraid_villageaction12_japanese_outro
- ch_makinraid_coy_pond_fight2_US
- ch_makinraid_coy_pond_fight2_Jap
- ch_makinraid_coy_pond_fight1_US_loop
- ch_makinraid_coy_pond_fight1_Jap_loop
- // Event1 2vs1 Action
- ch_makinraid_2vs1_US_guy1
- ch_makinraid_2vs1_US_guy2
- ch_makinraid_2vs1_Jap
- ch_makinraid_traverse40_in_l
- ch_makinraid_traverse40_in_ml
- // Event1 LMG Mowdown
- ch_makinraid_lmg_mowdown_guy1
- ch_makinraid_lmg_mowdown_guy2
- ch_makinraid_lmg_mowdown_guy3
- ch_makinraid_lmg_mowdown_guy4
- // Event1 Saloon Show Down
- ch_makinraid_showdown_guy1
- ch_makinraid_showdown_guy2
- // Event1 Hut Collapse on Guy
- ch_makinraid_fire_hut
- ch_makinraid_fire_hut_dead
- // Event1 Blown into shed
- ch_makinraid_blown_into_shed
- // Held down
- ch_makinraid_held_down_head_shot_guy1
- ch_makinraid_held_down_head_shot_guy2
- ch_makinraid_held_down_head_shot_guy3
- ch_makinraid_held_down_head_shot_guy3_death
- // Bridge Bar Fight
- ch_makinraid_bar_fight_american_intro
- ch_makinraid_bar_fight_american_loop
- ch_makinraid_bar_fight_american_outro
- ch_makinraid_bar_fight_japanese_intro
- ch_makinraid_bar_fight_japanese_loop
- ch_makinraid_bar_fight_japanese_outro
- ch_makinraid_bar_fight_japanese_dead
- // Event1 Fire BeatDown
- ch_makinraid_fire_beatdown1_US
- ch_makinraid_fire_beatdown1_JAP
- ch_makinraid_fire_beatdown2_US
- ch_makinraid_fire_beatdown2_JAP
- // Event1 Katana Ramp
- ch_makinraid_sword_attack_intro
- ch_makinraid_sword_attack_loop
- ch_makinraid_sword_attack_death
- // Event1 Rescuers/Pows
- ch_makinraid_rescue_pow1
- ch_makinraid_rescue_pow1_castoff
- ch_makinraid_rescue_pow1_castoff_idle
- ch_makinraid_rescue_medic1_castoff
- ch_makinraid_rescue_medic1_castoff_idle
- ch_makinraid_rescue_pow2
- ch_makinraid_rescue_pow2_castoff
- ch_makinraid_rescue_pow2_castoff_idle
- ch_makinraid_rescue_medic2_castoff
- ch_makinraid_rescue_medic2_castoff_idle
- // Sullivan Specific
- ch_makinraid_sullivan_3_route
- ch_makinraid_beachregroup_guy1
- // Event2 BoatSquad Animations
- ch_makinraid_raft_combat_idle_guy1
- ch_makinraid_raft_combat_idle_guy2
- ch_makinraid_raft_combat_idle_guy3
- ch_makinraid_raft_combat_idle_guy4
- ch_makinraid_raft_combat_guy1
- ch_makinraid_raft_combat_guy2
- ch_makinraid_raft_combat_guy3
- ch_makinraid_raft_combat_guy4
- ch_makinraid_raft_exit_guy1
- ch_makinraid_raft_exit_guy2
- ch_makinraid_raft_exit_guy3
- ch_makinraid_raft_exit_guy4
- // Event3 Feign Death
- // ch_makinraid_feigning_death_roebuck
- ch_makinraid_feigning_death_roebuck_transition
- ch_makinraid_feigning_death_roebuck_a
- ch_makinraid_feigning_death_roebuck_b
- // ch_makinraid_feigning_death_sullivan
- ch_makinraid_feigning_death_sullivan_transition
- ch_makinraid_feigning_death_sullivan_a
- ch_makinraid_feigning_death_sullivan_b
- // ch_makinraid_feigning_death_redshirt
- ch_makinraid_feigning_death_redshirt_transition
- ch_makinraid_feigning_death_redshirt_a
- ch_makinraid_feigning_death_redshirt_b
- ch_makinraid_feigning_death_redshirt_dead
- ch_makinraid_feigning_death_officer
- ch_makinraid_feigning_death_officer_a
- ch_makinraid_feigning_death_officer_b
- ch_makinraid_feigning_death_officer_play_dead
- ch_makinraid_feigning_death_officer_dead
- ch_makinraid_feigning_death_jap01_die
- ch_makinraid_feigning_death_jap02_die
- ch_makinraid_feigning_death_jap03_die
- ch_makinraid_feigning_death_jap04_die
- ch_makinraid_feigning_death_jap01_dead
- ch_makinraid_feigning_death_jap02_dead
- ch_makinraid_feigning_death_jap03_dead
- ch_makinraid_feigning_death_jap04_dead
- ch_makinraid_feigning_death_jap01_getup
- ch_makinraid_feigning_death_jap02_getup
- ch_makinraid_feigning_death_jap03_getup
- ch_makinraid_feigning_death_jap04_getup
- // Event4 Truck scene
- ch_makinraid_truck_tailgate_open_sullivan
- ch_makinraid_truck_get_it_done_a
- ch_makinraid_truck_get_it_done_b
- ch_makinraid_truck_get_it_done_c
- ch_makinraid_truck_jumpin
- ch_makinraid_truck_jumpout_a
- ch_makinraid_truck_jumpout_b
- ch_makinraid_truck_jumpin_idle
- // Transitions to jog/creepy walks
- ch_makinraid_creepywalk_idle_center
- ch_makinraid_creepywalk_stop_center
- ch_makinraid_creepywalk_start_center
- ch_makinraid_ignite_gas
- // Event5
- ch_makinraid_inner_compound_sullivan_directions
- // Event5 Bunker
- ch_makinraid_bunkerdoor_japanese
- ch_makinraid_bunkerdoor_redshirt
- ch_makinraid_bunkerdoor_roebuck
- ch_makinraid_set_bunker_charges_intro
- ch_makinraid_set_bunker_charges_loop
- ch_makinraid_set_bunker_charges_lookup
- ch_makinraid_set_bunker_charges_outro
- // Event6
- ch_makinraid_exit_bunker_sullivan
- // Outtro
- ch_makinraid_outro_sullivan_start
- ch_makinraid_outro_sullivan_stop
- ch_makinraid_outro_japanese
- ch_makinraid_outro_redshirt1
- ch_makinraid_outro_redshirt2
- ch_makinraid_outro_raft_jumpin_sullivan
- ch_makinraid_outro_raft_jumpin_sullivan_underfire
- ch_makinraid_outro_raft_jumpin_sullivan_reaction
- ch_makinraid_outro_raft_jumpin_sullivan_calm
- ch_makinraid_outro_raft_jumpin_guy1
- ch_makinraid_outro_raft_jumpin_guy1_underfire
- ch_makinraid_outro_raft_jumpin_guy1_reaction
- ch_makinraid_outro_raft_jumpin_guy1_calm
- ch_makinraid_outro_raft_jumpin_guy2
- ch_makinraid_outro_raft_jumpin_guy2_underfire
- ch_makinraid_outro_raft_jumpin_guy2_reaction
- ch_makinraid_outro_raft_jumpin_guy2_calm
- ch_makinraid_outro_raft_jumpin_guy3
- ch_makinraid_outro_raft_jumpin_guy3_underfire
- ch_makinraid_outro_raft_jumpin_guy3_reaction
- ch_makinraid_outro_raft_jumpin_guy3_calm
- ch_makinraid_outro_raft_jumpin_guy4
- ch_makinraid_outro_raft_jumpin_guy4_underfire
- ch_makinraid_outro_raft_jumpin_guy4_reaction
- ch_makinraid_outro_raft_jumpin_guy4_calm
- // Balcony deaths with railing
- ai_deathbalcony_b
- ai_deathbalcony_c
- ch_makinraid_creepywalk_idle_center2
- // Snare trap
- ch_makinraid_strung_up
- // Sumeet - Makin collectible animation
- death_pose_on_desk
- // Sumeet - Outtro animations for sullivan and roebuck
- ch_makinraid_outro_raft_jumpin_sullivan_end
- ch_makinraid_outro_raft_jumpin_guy1_end
- }
- tree_snipers
- {
- ch_climb_tree_a
- ch_fall_tree_a
- ch_fall_tree_idle_a
- }
- ambush
- {
- ambush_VIP_escape_son
- death_sitting_pose_v1
- death_sitting_pose_v2
- ambush_Price_jump
- ambush_VIP_son_idle
- ambush_VIP_son_jump
- ambush_VIP_son_quickdeath
- ambush_tower_briefing_guy1
- ambush_tower_briefing_guy2
- ambush_Price_idle
- ambush_Price_shout
- }
- zombie
- {
- ai_zombie_door_tear_v1
- ai_zombie_door_tear_v2
- ai_zombie_door_tear_high
- ai_zombie_door_tear_left
- ai_zombie_door_tear_right
- ai_zombie_door_tear_low
- ai_zombie_door_pound_v1
- ai_zombie_door_pound_v2
- ai_zombie_shot_arm_left
- ai_zombie_shot_arm_right
- ai_zombie_shot_leg_left_2_crawl
- ai_zombie_shot_leg_right_2_crawl
- ai_zombie_taunts_1
- ai_zombie_taunts_2
- ai_zombie_taunts_3
- ai_zombie_taunts_4
- ai_zombie_taunts_5
- ai_zombie_taunts_5b
- ai_zombie_taunts_5c
- ai_zombie_taunts_5d
- ai_zombie_taunts_5e
- ai_zombie_taunts_5f
- ai_zombie_taunts_6
- ai_zombie_taunts_7
- ai_zombie_taunts_8
- ai_zombie_taunts_9
- ai_zombie_quad_taunt
- ai_zombie_quad_taunt_2
- ai_zombie_quad_taunt_3
- ai_zombie_quad_taunt_4
- ai_zombie_quad_taunt_5
- ai_zombie_quad_taunt_6
- ai_zombie_boardtear_l_1
- ai_zombie_boardtear_l_2
- ai_zombie_boardtear_l_3
- ai_zombie_boardtear_l_4
- ai_zombie_boardtear_l_5
- ai_zombie_boardtear_l_6
- ai_zombie_boardtear_m_1
- ai_zombie_boardtear_m_2
- ai_zombie_boardtear_m_3
- ai_zombie_boardtear_m_4
- ai_zombie_boardtear_m_5
- ai_zombie_boardtear_m_6
- ai_zombie_boardtear_r_1
- ai_zombie_boardtear_r_2
- ai_zombie_boardtear_r_3
- ai_zombie_boardtear_r_4
- ai_zombie_boardtear_r_5
- ai_zombie_boardtear_r_6
- ai_zombie_boardtear_roof
- ai_zombie_boardtear_crawl_l_1
- ai_zombie_boardtear_crawl_l_2
- ai_zombie_boardtear_crawl_l_3
- ai_zombie_boardtear_crawl_l_4
- ai_zombie_boardtear_crawl_l_5
- ai_zombie_boardtear_crawl_l_6
- ai_zombie_boardtear_crawl_m_1
- ai_zombie_boardtear_crawl_m_2
- ai_zombie_boardtear_crawl_m_3
- ai_zombie_boardtear_crawl_m_4
- ai_zombie_boardtear_crawl_m_5
- ai_zombie_boardtear_crawl_m_6
- ai_zombie_boardtear_crawl_r_1
- ai_zombie_boardtear_crawl_r_2
- ai_zombie_boardtear_crawl_r_3
- ai_zombie_boardtear_crawl_r_4
- ai_zombie_boardtear_crawl_r_5
- ai_zombie_boardtear_crawl_r_6
- }
- pel1
- {
- ch_deadbody_floating_B
- ch_deadbody_floating_A
- ch_driver_peleliu1_jeep_destroyed
- crew_lvt4_peleliu1_character1
- crew_lvt4_peleliu1_character2
- crew_lvt4_peleliu1_character2_dead
- crew_lvt4_peleliu1_character3
- crew_lvt4_peleliu1_character4
- crew_lvt4_peleliu1_character5
- crew_lvt4_peleliu1_character6
- crew_lvt4_peleliu1_character7
- crew_lvt4_peleliu1_character9
- ch_bunker_burnout_death_guy1
- ch_bunker_burnout_death_guy1_dead
- ch_bunker_burnout_death_guy2
- ch_bunker_burnout_death_guy2_dead
- ch_peleliu1_woundedjapanese1_loop
- ch_peleliu1_woundedjapanese1_fire
- ch_peleliu1_woundedjapanese1_death
- ch_peleliu1_pillarcover_guy1
- ch_peleliu1_pillarcover_guy2
- ch_peleliu1_pillarcover_guy3
- ch_peleliu1_pillarcover_guy4
- ch_peleliu1_pillarcover_guy5
- ch_peleliu1_pillarcover_guy6
- ch_peleliu1_outbunker_guy1
- ch_peleliu1_outbunker_guy2
- ch_peleliu1_suicide_grenade
- ch_draggedSoldierC_pickUp_dead
- ch_draggedSoldierC_pickedUp_dead
- ch_draggedSoldierC_wounded
- ch_draggedSoldierC_pickUp
- ch_draggedSoldierC_pickedUp
- ch_draggedSoldierA_wounded
- ch_draggedSoldierA_pickup
- ch_draggedSoldierA_pickedup
- ch_draggedSoldierA_dragging
- ch_draggedSoldierA_dragged
- ai_climb_log_a_intro
- ai_climb_log_b_intro
- ai_climb_log_c_intro
- ai_climb_log_d_intro
- ai_climb_log_e_intro
- ai_climb_log_f_intro
- ai_climb_log_g_intro
- ai_climb_log_h_intro
- ai_climb_log_sarge_intro
- ai_climb_log_flamethrower_intro
- ch_peleliu1_coralcover_radio_guy3
- ch_peleliu1_coralcover_guy1
- ch_peleliu1_coralcover_guy2
- ch_peleliu1_coralcover_guy4
- ch_peleliu1_coralcover_guy5
- ch_peleliu1_coralcover_guy6
- o_peleliu1_outro_doorr
- o_peleliu1_outro_doorl
- ch_peleliu1_outro_char2
- ch_peleliu1_outro_char1
- ch_peleliu1_bunkergrenadeguy_pistol_die
- ch_peleliu1_bunkergrenadeguy_pistol_fire
- ch_peleliu1_bunkergrenadeguy_pistol_idle
- ch_peleliu1_bunkergrenadeguy_pistol_in
- ch_peleliu1_bunkergrenadeguy_pistol_out
- ch_peleliu1_bunkergrenadegy_hatch_grenade
- ch_peleliu1_bunkergrenadeguy_idle_closed
- ch_dazed_a_death
- ch_dazed_b_death
- ch_dazed_c_death
- ch_dazed_d_death
- ai_zombie_death_v1
- ai_zombie_death_v2
- ai_zombie_crawl_death_v1
- ai_zombie_crawl_death_v2
- ai_zombie_tesla_death_a
- ai_zombie_tesla_death_b
- ai_zombie_tesla_death_c
- ai_zombie_tesla_death_d
- ai_zombie_tesla_death_e
- ai_zombie_tesla_crawl_death_a
- ai_zombie_tesla_crawl_death_b
- ai_zombie_quad_death
- ai_zombie_quad_death_2
- ai_zombie_quad_death_3
- ai_zombie_quad_death_4
- ai_zombie_quad_death_5
- ai_zombie_quad_death_6
- ai_zombie_quad_death_tesla
- ai_zombie_quad_death_tesla_2
- ai_zombie_quad_death_tesla_3
- ai_zombie_quad_death_tesla_4
- ai_zombie_boss_death
- ai_zombie_boss_death_a
- ai_zombie_boss_death_explode
- ai_zombie_boss_death_mg
- ai_zombie_boss_tesla_death_a
- ch_pel1_underwater_death
- ch_pel1_underwater_death2
- ch_peleliu1a_outro_roebuck
- ch_peleliu1a_outro_jackson
- ch_peleliu1a_outro_polonsky
- ch_peleliu1a_outro_japanese_officer
- ch_peleliu1a_outro_sullivan
- ch_peleliu1a_outro_roebuck_v2
- ch_peleliu1a_outro_sullivan_v2
- ch_peleliu1a_outro_japanese_officer_v2
- ch_peleliu1a_outro_jackson_v2
- ch_peleliu1a_outro_polonsky_v2
- ch_peleliu1a_outro_jackson_loop_v2 // ?this anim plays if the jap soldier never reaches Jackson (red shirt)
- ch_peleliu1a_outro_jackson_defend_v2
- ch_pel1_underwater_sullivan
- crew_lvt4_peleliu1_driver
- }
- level_pel1a
- {
- ch_pel1a_collectible
- ch_peleliu1a_intro_char1
- ch_peleliu1a_intro_char2
- ch_peleliu1_pushed_a_guy1_intro
- ch_peleliu1_pushed_a_guy2_intro
- ch_peleliu1_pushed_a_guy1_loop
- ch_peleliu1_pushed_a_guy2_loop
- ch_peleliu1_pushed_b_guy1_intro
- ch_peleliu1_pushed_b_guy2_intro
- ch_peleliu1_pushed_b_guy1_loop
- ch_peleliu1_pushed_b_guy2_loop
- ch_peleliu1a_outro_guy1
- ch_peleliu1a_outro_guy2
- ch_peleliu1a_outro_guy1_idle
- ch_peleliu1a_outro_guy2_idle
- }
- level_ber2
- {
- ai_flagbearer_stand_run
- ai_flagbearer_crouch_left_idle
- ch_berlin2_intro_guy1_hold
- ch_berlin2_intro_guy2_hold
- ch_berlin2_intro_guy3_hold
- ch_berlin2_intro_guy4_hold
- ch_berlin2_intro_guy1
- ch_berlin2_intro_guy2
- ch_berlin2_intro_guy3
- ch_berlin2_intro_guy4
- ch_officer1_reading_wall_map_alert
- ch_officer1_reading_wall_map_loop
- ch_officer2_reading_wall_map_alert
- ch_officer2_reading_wall_map_loop
- ch_telegraph_guy_tapping_alert
- ch_telegraph_guy_tapping_death
- ch_telegraph_guy_tapping_loop
- ch_berlin2_rifle_guy1_reaction
- ch_berlin2_rifle_guy2_reaction
- ch_berlin2_rifle_guy3_reaction
- ch_berlin2_rifle_guy1_loop
- ch_berlin2_rifle_guy2_loop
- ch_berlin2_rifle_guy3_loop
- ch_execution1_wounded_shot
- ch_execution1_wounded_loop
- ch_execution1_shooter
- ch_execution2_wounded_shot
- ch_execution2_wounded_loop
- ch_execution2_shooter
- ch_execution3_wounded_shot
- ch_execution3_wounded_loop
- ch_execution3_shooter
- ch_berlin2_E1vignette2_german
- ch_berlin2_E1vignette1_german
- ch_berlin2_E1vignette1_russian
- ch_berlin2_E1vignette2_russian_alive
- ch_berlin2_E1vignette2_russian_dead
- ch_berlin2_flag_unravel
- ch_lattice_gate_guy1_open
- ch_lattice_gate_guy2_open
- ch_lattice_gate_guy2_idle
- ch_lattice_gate_guy2_close
- ch_sarge_open_fail1
- ch_sarge_open_fail2
- ch_sarge_open_fail3
- ch_sarge_open_twitch1
- ch_sarge_open_twitch2
- ch_sarge_open_success
- ch_berlin2_drowning_guy1
- ch_berlin2_sub_entrance_reznov_escape_a
- ch_berlin2_sub_entrance_reznov_escape_b
- ch_berlin2_sub_entrance_reznov_idle
- ch_berlin2_sub_entrance_reznov_idle2
- ch_berlin2_sub_entrance_reznov
- ch_berlin2_sub_entrance_chernov_escape
- ch_berlin2_sub_entrance_chernov_idle
- ch_berlin2_sub_entrance_chernov_idle2
- ch_berlin2_sub_entrance_chernov
- ch_berlin2_metro_entrance_idle1_molotov1
- ch_berlin2_metro_entrance_idle1_molotov2
- ch_berlin2_metro_entrance_idle1_molotov3
- ch_berlin2_metro_entrance_idle1_molotov4
- ch_berlin2_metro_entrance_takeout_molotov1
- ch_berlin2_metro_entrance_takeout_molotov2
- ch_berlin2_metro_entrance_takeout_molotov3
- ch_berlin2_metro_entrance_takeout_molotov4
- ch_berlin2_metro_entrance_idle2_molotov1
- ch_berlin2_metro_entrance_idle2_molotov2
- ch_berlin2_metro_entrance_idle2_molotov3
- ch_berlin2_metro_entrance_idle2_molotov4
- ch_berlin2_metro_entrance_throw_molotov1
- ch_berlin2_metro_entrance_throw_molotov2
- ch_berlin2_metro_entrance_throw_molotov3
- ch_berlin2_metro_entrance_throw_molotov4
- ch_berlin2_metro_entrance_putaway_molotov1
- ch_berlin2_metro_entrance_putaway_molotov2
- ch_berlin2_metro_entrance_putaway_molotov3
- ch_berlin2_metro_entrance_putaway_molotov4
- ch_berlin2_metro_entrance_german1_burn
- ch_berlin2_metro_entrance_german2_burn
- ch_berlin2_metro_entrance_german3_burn
- ch_berlin2_metro_entrance_german1_idle
- ch_berlin2_metro_entrance_german2_idle
- ch_berlin2_metro_entrance_german3_idle
- ch_berlin2_metro_entrance_german1
- ch_berlin2_metro_entrance_german2
- ch_berlin2_metro_entrance_german3
- }
- level_ber3
- {
- ai_flagbearer_covercrouch
- ai_flagbearer_coverstand
- ai_flagbearer_pickup
- ai_flagbearer_standingidle
- ch_berlin3_officer_signaling
- ch_seelow1_waving_friendlies
- ch_berlin3_intro_redshirt
- ch_berlin3_intro_resnov
- ch_berlin3_intro_chernov
- ch_berlin3_commissar_waving
- ch_berlin3_commissar_waving_loop
- ch_berlin3_commissar_waving2_loop
- ch_berlin3_commissar_idle
- ch_berlin3_commissar_whistle
- ch_berlin3_pak43_lbrace_push
- ch_berlin3_pak43_lbrace_fire
- ch_berlin3_pak43_lbrace_settle
- ch_berlin3_pak43_lwheel_push
- ch_berlin3_pak43_lwheel_fire
- ch_berlin3_pak43_lwheel_settle
- ch_berlin3_pak43_rbrace_push
- ch_berlin3_pak43_rbrace_fire
- ch_berlin3_pak43_rbrace_settle
- ch_berlin3_pak43_rwheel_push
- ch_berlin3_pak43_rwheel_fire
- ch_berlin3_pak43_rwheel_settle
- ch_berlin3_outro_chernov_in
- ch_berlin3_outro_chernov_loop
- ch_berlin3_outro_chernov_die
- ch_berlin3_outro_chernov_die_loop
- ch_berlin3_outro_resnov_in
- ch_berlin3_outro_resnov_loop
- ch_berlin3_outro_resnov_die
- ch_berlin3_outro_resnov_book
- ch_ber3_collectible
- }
- level_ber3b
- {
- ch_ber3b_collectible
- ch_berlin3b_intro_reznov
- ch_berlin3b_intro_commisar_idle
- ch_berlin3b_intro_commisar
- ch_berlin3_Reichstag_door_guy1
- ch_berlin3_Reichstag_door_guy2
- ch_berlin3_Reichstag_door_guy3
- ch_berlin3_Reichstag_door_guy4
- ch_berlin3_e3_melee_guy1
- ch_berlin3_e3_melee_guy2
- ch_berlin3_e2_bearerdeath
- ch_berlin3_parliament_door_guy1
- ch_berlin3_parliament_door_guy2
- ch_berlin3_parliament_door_guy3
- ch_berlin3_parliament_door2_guy1
- ch_berlin3_parliament_door2_guy2
- ch_berlin3_parliament_door2_guy3
- ch_berlin3_parliament_door2_german1
- ch_berlin3_parliament_door2_german2
- ch_berlin3_parliament_door2_german3
- ch_berlin3b_reznov_crouch_waving
- ch_berlin3b_door_bash_short
- ch_berlin3b_door_bash
- ch_berlin3_e3_melee_german
- ch_berlin3_e3_melee_russian
- ch_berlin3_e3_melee2_german
- ch_berlin3_e3_melee2_russian
- ch_berlin3_e3_melee3_german
- ch_berlin3_e3_melee3_russian
- ch_berlin3_e3_melee4_doorkick_russian1
- ch_berlin3_e3_melee4_doorkick_russian2
- ch_berlin3_e3_melee4_doorkick_russian1_loop
- ch_berlin3_e3_melee4_doorkick_russian2_loop
- // outro anims
- ch_berlin3b_outro_german_last_stand
- ch_berlin3b_outro_reznov_last_stand
- ch_berlin3b_outro_reznov_idle
- ch_berlin3b_outro_reznov_victory
- p_berlin3b_outro_player_last_stand
- p_berlin3b_outro_flag_crawl
- p_berlin3b_outro_player_plant_flag
- }
- //mortars
- //{
- // mortar_loadguy_readyidle
- // mortar_loadguy_waitidle
- // mortar_loadguy_waittwitch
- // mortar_loadguy_fire
- // mortar_loadguy_pickup
- // mortar_loadguy_run
- // mortar_loadguy_setup
- // mortar_aimguy_pickup
- // mortar_aimguy_pickup_alone
- // mortar_aimguy_readyidle
- // mortar_aimguy_readyidle_alone
- // mortar_aimguy_fire
- // mortar_aimguy_fire_alone
- // mortar_aimguy_waittwitch
- // mortar_aimguy_waitidle
- // mortar_loadguy_setup_right
- // mortar_loadguy_setup_left
- //}
- level_gully_assault
- {
- gully_trenchjump
- }
- insurgent
- {
- insurgent_rambo_tagRifle_tagHands1
- insurgent_rambo_tagRifle_tagHands2
- insurgent_rambo_tagRifle_tagHands1
- insurgent_rambo_tagRifle_tagHands2
- }
- turret_ai
- {
- standSAWgunner_aim : complete nonloopsync
- {
- standSAWgunner_aim_15down
- {
- saw_gunner_aim_down_right45
- saw_gunner_aim_down_right30
- saw_gunner_aim_down_right15
- saw_gunner_aim_down_center
- saw_gunner_aim_down_left15
- saw_gunner_aim_down_left30
- saw_gunner_aim_down_left45
- }
- standSAWgunner_aim_level
- {
- saw_gunner_aim_level_right45
- saw_gunner_aim_level_right30
- saw_gunner_aim_level_right15
- saw_gunner_aim_level_center
- saw_gunner_aim_level_left15
- saw_gunner_aim_level_left30
- saw_gunner_aim_level_left45
- }
- standSAWgunner_aim_15up
- {
- saw_gunner_aim_up_right45
- saw_gunner_aim_up_right30
- saw_gunner_aim_up_right15
- saw_gunner_aim_up_center
- saw_gunner_aim_up_left15
- saw_gunner_aim_up_left30
- saw_gunner_aim_up_left45
- }
- }
- proneSAWgunner_aim : complete nonloopsync
- {
- proneSAWgunner_aim_15down
- {
- saw_gunner_prone_aim_down_left40
- saw_gunner_prone_aim_down_left20
- saw_gunner_prone_aim_down_center
- saw_gunner_prone_aim_down_right20
- saw_gunner_prone_aim_down_right40
- }
- proneSAWgunner_aim_level
- {
- saw_gunner_prone_aim_level_left40
- saw_gunner_prone_aim_level_left20
- saw_gunner_prone_aim_level_center
- saw_gunner_prone_aim_level_right20
- saw_gunner_prone_aim_level_right40
- }
- proneSAWgunner_aim_15up
- {
- saw_gunner_prone_aim_up_left40
- saw_gunner_prone_aim_up_left20
- saw_gunner_prone_aim_up_center
- saw_gunner_prone_aim_up_right20
- saw_gunner_prone_aim_up_right40
- }
- }
- technicalGunner_aim : complete nonloopsync
- {
- technicalGunner_aim_15down
- {
- technical_turret_aim_down_center
- }
- technicalGunner_aim_level
- {
- technical_turret_aim_level_center
- }
- technicalGunner_aim_15up
- {
- technical_turret_aim_up_center
- }
- }
- crouchSAWgunner_aim : complete nonloopsync
- {
- crouchSAWgunner_aim_15down
- {
- saw_gunner_lowwall_aim_down_left45
- saw_gunner_lowwall_aim_down_left30
- saw_gunner_lowwall_aim_down_left15
- saw_gunner_lowwall_aim_down_center
- saw_gunner_lowwall_aim_down_right15
- saw_gunner_lowwall_aim_down_right30
- saw_gunner_lowwall_aim_down_right45
- }
- crouchSAWgunner_aim_level
- {
- saw_gunner_lowwall_aim_level_left45
- saw_gunner_lowwall_aim_level_left30
- saw_gunner_lowwall_aim_level_left15
- saw_gunner_lowwall_aim_level_center
- saw_gunner_lowwall_aim_level_right15
- saw_gunner_lowwall_aim_level_right30
- saw_gunner_lowwall_aim_level_right45
- }
- crouchSAWgunner_aim_15up
- {
- saw_gunner_lowwall_aim_up_left45
- saw_gunner_lowwall_aim_up_left30
- saw_gunner_lowwall_aim_up_left15
- saw_gunner_lowwall_aim_up_center
- saw_gunner_lowwall_aim_up_right15
- saw_gunner_lowwall_aim_up_right30
- saw_gunner_lowwall_aim_up_right45
- }
- }
- additive_saw_idle : additive
- {
- saw_gunner_idle
- saw_gunner_lowwall_idle
- saw_gunner_prone_idle
- }
- additive_saw_fire : additive
- {
- saw_gunner_firing_add
- saw_gunner_lowwall_firing
- saw_gunner_prone_firing
- }
- }
- technical
- {
- pickup_driver_climb_in
- pickup_passenger_climb_in
- technical_driver_duck
- technical_driver_idle
- technical_driver_climb_out
- pickup_driver_climb_out
- technical_passenger_duck
- technical_passenger_idle
- technical_passenger_climb_out
- pickup_passenger_climb_out
- pickup_passenger_RL_idle
- pickup_passenger_RL_climb_out
- pickup_passenger_RR_idle
- pickup_passenger_RR_climb_out
- technical_driver_fallout
- technical_passenger_fallout
- }
- flak88
- {
- ai_88antitank_aimer_idle
- ai_88antitank_aimer_loadandfire
- ai_88antitank_aimer_turnleft
- ai_88antitank_aimer_turnright
- ai_88antitank_aimer_twitch
- ai_88antitank_ejecter_idle
- ai_88antitank_ejecter_loadandfire
- ai_88antitank_ejecter_turnleft
- ai_88antitank_ejecter_turnright
- ai_88antitank_ejecter_twitch
- ai_88antitank_leader_commandleft
- ai_88antitank_leader_commandright
- ai_88antitank_leader_idle
- ai_88antitank_leader_loadandfire
- ai_88antitank_leader_turnleft
- ai_88antitank_leader_turnright
- ai_88antitank_leader_twitch
- ai_88antitank_loader_idle
- ai_88antitank_loader_loadandfire
- ai_88antitank_loader_turnleft
- ai_88antitank_loader_turnright
- ai_88antitank_loader_twitch
- ai_88antitank_passer_idle
- ai_88antitank_passer_loadandfire
- ai_88antitank_passer_turnleft
- ai_88antitank_passer_turnright
- ai_88antitank_passer_twitch
- }
- mortarteam
- {
- ai_mortar_aimguy_fire
- ai_mortar_aimguy_fire_alone
- ai_mortar_aimguy_pickup
- ai_mortar_aimguy_pickup_alone
- ai_mortar_aimguy_readyidle
- ai_mortar_aimguy_readyidle_alone
- ai_mortar_aimguy_waitidle
- ai_mortar_aimguy_waittwitch
- ai_mortar_loadguy_fire
- ai_mortar_loadguy_pickup
- ai_mortar_loadguy_readyidle
- ai_mortar_loadguy_run
- ai_mortar_loadguy_setup
- ai_mortar_loadguy_setup_left
- ai_mortar_loadguy_setup_right
- ai_mortar_loadguy_waitidle
- ai_mortar_loadguy_waittwitch
- ai_mortar_open_setup
- ai_mortar_closed_setup
- }
- buffalo
- {
- crew_lvt4_passenger1_idle
- crew_lvt4_passenger1_exit_normal
- crew_lvt4_passenger2_idle
- crew_lvt4_passenger2_exit_normal
- crew_lvt4_passenger3_idle
- crew_lvt4_passenger3_exit_normal
- crew_lvt4_passenger4_idle
- crew_lvt4_passenger4_exit_normal
- crew_lvt4_passenger5_idle
- crew_lvt4_passenger5_exit_normal
- crew_lvt4_passenger6_idle
- crew_lvt4_passenger6_exit_normal
- crew_lvt4_passenger7_idle
- crew_lvt4_passenger7_exit_normal
- crew_lvt4_passenger8_idle
- crew_lvt4_passenger8_exit_normal
- crew_lvt4_passenger9_idle
- crew_lvt4_passenger9_exit_normal
- crew_lvt4_passenger10_idle
- crew_lvt4_passenger10_exit_normal
- }
- jeep
- {
- crew_jeep1_driver_drive_idle
- crew_jeep1_passenger1_drive_idle
- crew_jeep1_passenger2_drive_idle
- crew_jeep1_passenger3_drive_idle
- crew_jeep1_driver_drive_under_fire
- crew_jeep1_passenger1_drive_under_fire
- crew_jeep1_passenger2_drive_under_fire
- crew_jeep1_passenger3_drive_under_fire
- crew_jeep1_driver_death_shot
- crew_jeep1_passenger1_death_shot
- crew_jeep1_passenger2_death_shot
- crew_jeep1_passenger3_death_shot
- crew_jeep1_driver_death_fire
- crew_jeep1_passenger1_death_fire
- crew_jeep1_passenger2_death_fire
- crew_jeep1_passenger3_death_fire
- crew_jeep1_driver_climbout
- crew_jeep1_passenger1_climbout
- crew_jeep1_passenger2_climbout
- crew_jeep1_passenger3_climbout
- crew_jeep1_driver_climbin
- crew_jeep1_passenger1_climbin
- crew_jeep1_passenger2_climbin
- crew_jeep1_passenger3_climbin
- crew_jeep1_driver_start
- crew_jeep1_passenger1_start
- crew_jeep1_passenger2_start
- crew_jeep1_passenger3_start
- crew_jeep1_driver_stop
- crew_jeep1_passenger1_stop
- crew_jeep1_passenger2_stop
- crew_jeep1_passenger3_stop
- crew_jeep1_driver_turn_left_light
- crew_jeep1_passenger1_turn_left_light
- crew_jeep1_passenger2_turn_left_light
- crew_jeep1_passenger3_turn_left_light
- crew_jeep1_driver_turn_left_heavy
- crew_jeep1_passenger1_turn_left_heavy
- crew_jeep1_passenger2_turn_left_heavy
- crew_jeep1_passenger3_turn_left_heavy
- crew_jeep1_driver_turn_right_light
- crew_jeep1_passenger1_turn_right_light
- crew_jeep1_passenger2_turn_right_light
- crew_jeep1_passenger3_turn_right_light
- crew_jeep1_driver_turn_right_heavy
- crew_jeep1_passenger1_turn_right_heavy
- crew_jeep1_passenger2_turn_right_heavy
- crew_jeep1_passenger3_turn_right_heavy
- }
- truck
- {
- crew_truck_driver_sit_idle
- crew_truck_passenger_sit_idle
- crew_truck_guy1_sit_idle
- crew_truck_guy2_sit_idle
- crew_truck_guy3_sit_idle
- crew_truck_guy4_sit_idle
- crew_truck_guy5_sit_idle
- crew_truck_guy6_sit_idle
- crew_truck_guy7_sit_idle
- crew_truck_guy8_sit_idle
- crew_truck_driver_drive_idle
- crew_truck_passenger_drive_idle
- crew_truck_guy1_drive_sit_idle
- crew_truck_guy2_drive_sit_idle
- crew_truck_guy3_drive_sit_idle
- crew_truck_guy4_drive_sit_idle
- crew_truck_guy5_drive_sit_idle
- crew_truck_guy6_drive_sit_idle
- crew_truck_guy7_drive_sit_idle
- crew_truck_guy8_drive_sit_idle
- crew_truck_driver_climbout
- crew_truck_passenger_climbout
- crew_truck_guy1_climbout
- crew_truck_guy2_climbout
- crew_truck_guy3_climbout
- crew_truck_guy4_climbout
- crew_truck_guy5_climbout
- crew_truck_guy6_climbout
- crew_truck_guy7_climbout
- crew_truck_guy8_climbout
- crew_truck_guy1_climbout_fast
- crew_truck_guy2_climbout_fast
- crew_truck_guy5_climbout_fast
- crew_truck_guy6_climbout_fast
- crew_truck_driver_climbin
- crew_truck_passenger_climbin
- crew_truck_guy1_climbin
- crew_truck_guy2_climbin
- crew_truck_guy3_climbin
- crew_truck_guy4_climbin
- crew_truck_guy5_climbin
- crew_truck_guy6_climbin
- crew_truck_guy7_climbin
- crew_truck_guy8_climbin
- crew_truck_driver_drive_reaction
- crew_truck_passenger_drive_reaction
- crew_truck_guy1_drive_reaction
- crew_truck_guy2_drive_reaction
- crew_truck_guy3_drive_reaction
- crew_truck_guy4_drive_reaction
- crew_truck_guy5_drive_reaction
- crew_truck_guy6_drive_reaction
- crew_truck_guy7_drive_reaction
- crew_truck_guy8_drive_reaction
- crew_truck_driver_death_shot
- crew_truck_passenger_death_shot
- crew_truck_guy1_death_shot
- crew_truck_guy2_death_shot
- crew_truck_guy3_death_shot
- crew_truck_guy4_death_shot
- crew_truck_guy5_death_shot
- crew_truck_guy6_death_shot
- crew_truck_guy7_death_shot
- crew_truck_guy8_death_shot
- crew_truck_driver_death_fire
- crew_truck_passenger_death_fire
- crew_truck_guy1_death_fire
- crew_truck_guy2_death_fire
- crew_truck_guy3_death_fire
- crew_truck_guy4_death_fire
- crew_truck_guy5_death_fire
- crew_truck_guy6_death_fire
- crew_truck_guy7_death_fire
- crew_truck_guy8_death_fire
- }
- flak1 // triple25, flakvierling
- {
- crew_flak1_tag1_death_stay_in
- crew_flak1_tag1_death_fall_out
- crew_flak1_tag1_alert
- crew_flak1_tag1_dismount
- crew_flak1_tag1_mount
- crew_flak1_tag1_fire_1
- crew_flak1_tag1_idle_1
- crew_flak1_tag1_no_fire_1
- crew_flak1_tag1_rotate_ccw
- crew_flak1_tag1_rotate_cw
- crew_flak1_tag2_death_stay_in
- crew_flak1_tag2_death_fall_out
- crew_flak1_tag2_dismount
- crew_flak1_tag2_alert
- //crew_flak1_tag2_mount
- crew_flak1_tag2_fire_1
- crew_flak1_tag2_idle_1
- crew_flak1_tag2_rotate_ccw
- crew_flak1_tag2_rotate_cw
- }
- artillery
- {
- crew_artillery1_commander_fire
- crew_artillery1_commander_idle
- crew_artillery1_commander_pinneddown
- crew_artillery1_handleleft_push_medium
- crew_artillery1_handleleft_stop
- crew_artillery1_handleleft_start
- crew_artillery1_handleleft_rotate_cw
- crew_artillery1_handleleft_rotate_ccw
- crew_artillery1_shieldleft_fire
- crew_artillery1_shieldleft_idle
- crew_artillery1_shieldleft_pinneddown
- crew_artillery1_shieldleft_push_medium
- crew_artillery1_shieldleft_push_stop
- crew_artillery1_shieldleft_push_start
- crew_artillery1_shieldleft_rotate_cw
- crew_artillery1_shieldleft_rotate_ccw
- crew_artillery1_shieldright_fire
- crew_artillery1_shieldright_idle
- crew_artillery1_shieldright_pinneddown
- crew_artillery1_shieldright_push_medium
- crew_artillery1_shieldright_push_stop
- crew_artillery1_shieldright_push_start
- crew_artillery1_shieldright_rotate_cw
- crew_artillery1_shieldright_rotate_ccw
- crew_artillery1_loader_fire
- crew_artillery1_loader_idle
- crew_artillery1_loader_pinneddown
- crew_artillery1_handleright_push_medium
- crew_artillery1_handleright_stop
- crew_artillery1_handleright_start
- crew_artillery1_handleright_rotate_cw
- crew_artillery1_handleright_rotate_ccw
- }
- model3
- {
- crew_model3_driver_fire
- crew_model3_driver_prefire
- crew_model3_driver_idle
- crew_model3_loader_left_fire
- crew_model3_loader_left_prefire
- crew_model3_loader_left_idle
- crew_model3_loader_right_fire
- crew_model3_loader_right_prefire
- crew_model3_loader_right_idle
- }
- halftrack
- {
- crew_halftrack_passenger1_exit_jumpout
- crew_halftrack_passenger1_exit_normal
- crew_halftrack_passenger1_idle
- crew_halftrack_passenger2_exit_jumpout
- crew_halftrack_passenger2_exit_normal
- crew_halftrack_passenger2_idle
- crew_halftrack_passenger3_exit_jumpout
- crew_halftrack_passenger3_exit_normal
- crew_halftrack_passenger3_idle
- crew_halftrack_passenger4_exit_jumpout
- crew_halftrack_passenger4_exit_normal
- crew_halftrack_passenger4_idle
- crew_halftrack_passenger5_exit_jumpout
- crew_halftrack_passenger5_exit_normal
- crew_halftrack_passenger5_idle
- crew_halftrack_passenger6_exit_jumpout
- crew_halftrack_passenger6_exit_normal
- crew_halftrack_passenger6_idle
- crew_halftrack_passenger7_exit_jumpout
- crew_halftrack_passenger7_exit_normal
- crew_halftrack_passenger7_idle
- crew_halftrack_passenger8_exit_jumpout
- crew_halftrack_passenger8_exit_normal
- crew_halftrack_passenger8_idle
- crew_halftrack_passenger9_exit_jumpout
- crew_halftrack_passenger9_exit_normal
- crew_halftrack_passenger9_idle
- }
- tank
- {
- crew_tank1_commander_combatdismount
- crew_tank1_commander_dismount
- crew_tank1_commander_idle
- crew_tank1_commander_lookingaround
- crew_tank1_commander_reaction
- crew_tank1_passenger1_combatdismount
- crew_tank1_passenger1_combatidle
- crew_tank1_passenger1_dismount
- crew_tank1_passenger1_idle
- crew_tank1_passenger1_lookingaround
- crew_tank1_passenger1_mount
- crew_tank1_passenger1_reaction
- crew_tank1_passenger2_combatdismount
- crew_tank1_passenger2_combatidle
- crew_tank1_passenger2_dismount
- crew_tank1_passenger2_idle
- crew_tank1_passenger2_lookingaround
- crew_tank1_passenger2_mount
- crew_tank1_passenger2_reaction
- crew_tank1_passenger3_combatdismount
- crew_tank1_passenger3_combatidle
- crew_tank1_passenger3_dismount
- crew_tank1_passenger3_idle
- crew_tank1_passenger3_lookingaround
- crew_tank1_passenger3_mount
- crew_tank1_passenger3_reaction
- crew_tank1_passenger4_combatdismount
- crew_tank1_passenger4_combatidle
- crew_tank1_passenger4_dismount
- crew_tank1_passenger4_idle
- crew_tank1_passenger4_lookingaround
- crew_tank1_passenger4_mount
- crew_tank1_passenger4_reaction
- crew_tank1_passenger5_combatdismount
- crew_tank1_passenger5_combatidle
- crew_tank1_passenger5_dismount
- crew_tank1_passenger5_idle
- crew_tank1_passenger5_lookingaround
- crew_tank1_passenger5_mount
- crew_tank1_passenger5_reaction
- crew_tank1_passenger6_combatdismount
- crew_tank1_passenger6_combatidle
- crew_tank1_passenger6_dismount
- crew_tank1_passenger6_idle
- crew_tank1_passenger6_lookingaround
- crew_tank1_passenger6_mount
- crew_tank1_passenger6_reaction
- crew_tank1_passenger7_combatdismount
- crew_tank1_passenger7_combatidle
- crew_tank1_passenger7_dismount
- crew_tank1_passenger7_idle
- crew_tank1_passenger7_lookingaround
- crew_tank1_passenger7_mount
- crew_tank1_passenger7_reaction
- crew_tank1_passenger8_combatdismount
- crew_tank1_passenger8_combatidle
- crew_tank1_passenger8_dismount
- crew_tank1_passenger8_idle
- crew_tank1_passenger8_lookingaround
- crew_tank1_passenger8_mount
- crew_tank1_passenger8_reaction
- crew_tank1_passenger9_combatdismount
- crew_tank1_passenger9_combatidle
- crew_tank1_passenger9_dismount
- crew_tank1_passenger9_idle
- crew_tank1_passenger9_lookingaround
- crew_tank1_passenger9_mount
- crew_tank1_passenger9_reaction
- crew_tank1_passenger10_combatdismount
- crew_tank1_passenger10_combatidle
- crew_tank1_passenger10_dismount
- crew_tank1_passenger10_idle
- crew_tank1_passenger10_lookingaround
- crew_tank1_passenger10_mount
- crew_tank1_passenger10_reaction
- // SRS 5/21/2008: added to support new anims from phil
- crew_tank1_passenger11_dismount
- crew_tank1_passenger11_idle
- // Sumeet - Added sherman ride animations from philip
- crew_sherman_passenger4_combatidle
- crew_sherman_passenger5_combatidle
- crew_sherman_passenger6_combatidle
- crew_sherman_passenger4_combatidle_long
- crew_sherman_passenger9_combatidle_player
- crew_sherman_passenger4_combatdismount_a
- crew_sherman_passenger4_combatdismount_b
- crew_sherman_passenger5_combatdismount_a
- crew_sherman_passenger5_combatdismount_b
- crew_sherman_passenger6_combatdismount_a
- crew_sherman_passenger6_combatdismount_b
- }
- level_prologue
- {
- ch_prologue_officer_attack
- ch_prologue_intro_guy1
- ch_prologue_intro_guy2
- ch_prologue_bayonet_guy1
- ch_prologue_bayonet_guy2
- ch_prologue_end_struggle_guy1
- ch_prologue_end_struggle_guy2
- ch_prologue_end_bayonet_guy1
- ch_prologue_end_bayonet_guy2
- ch_prologue_intro_player
- }
- level_oki2
- {
- ch_oki2_collectible
- oki2_pointing_plane
- ch_bayonet_flipover_guy1
- ch_bayonet_flipover_guy2
- ch_bayonet_jumpin_guy1
- ch_bayonet_jumpin_guy2
- ch_okinawa2_outro_co
- ch_okinawa2_outro_guy1
- ch_okinawa2_outro_guy2
- ch_okinawa2_outro_polonski
- ch_okinawa2_outro_roebuck
- }
- level_oki3
- {
- //polonsky finds tunnel
- ch_oki3_tunnel_discover
- //regroup at the gate
- Ch_oki3_regroup_sarge_talk
- Ch_oki3_regroup_sarge_order
- Ch_oki3_regroup_marine_talk
- //guys in the tunnel
- Ch_oki3_telescope
- ch_oki3_tableguys_guy1
- ch_oki3_tableguys_guy2
- ch_oki3_tableguys_guy3
- ch_oki3_tableguys_guy4
- Ch_oki3_telescope_loop
- ch_oki3_tableguys_guy1_loop
- ch_oki3_tableguys_guy2_loop
- ch_oki3_tableguys_guy3_loop
- ch_oki3_tableguys_guy4_loop
- //supply drops
- ch_supplydrop_guy1_pickup
- //ch_oki3_sachel_down_hole
- ch_oki3_snipershot_guy1_in
- ch_oki3_snipershot_guy1_loop
- ch_oki3_snipershot_guy1_out
- ch_oki3_snipershot_guy2_in
- ch_oki3_snipershot_guy2_loop
- ch_oki3_snipershot_guy2_out
- ch_oki3_snipershot_guy3_in
- ch_oki3_snipershot_guy3_loop
- ch_oki3_snipershot_guy3_out
- ch_oki3_first_spider_guy1
- ch_oki3_first_spider_guy1_loop
- ch_oki3_first_spider_guy2
- ch_oki3_waving
- ch_oki3_waving_death
- ch_oki3_satchel_waiting
- ch_oki3_satchel_throw
- //roebuck dies
- ch_oki3_outro_japanese1
- ch_oki3_outro_japanese1_loop
- ch_oki3_outro_japanese1_dead
- ch_oki3_outro_japanese2
- ch_oki3_outro_japanese2_loop
- ch_oki3_outro_japanese2_dead
- ch_oki3_outro_japanese3
- ch_oki3_outro_japanese3_loop
- ch_oki3_outro_japanese3_dead
- ch_oki3_outro_polanski
- ch_oki3_outro_roeabuck
- ch_oki3_outro_roeabuck_dead
- ch_oki3_outro_polanski_dead
- ch_oki3_outro_polanski_saved
- ch_oki3_outro_roeabuck_saved
- //outro
- ch_oki3_outro2_polanski
- ch_oki3_outro2_roeabuck
- ch_oki3_outro2_redshirt1
- ch_oki3_outro2_redshirt2
- //polonsky opens tunnel door
- ch_oki3_polonski_trap_in
- ch_oki3_polonski_trap_loop
- ch_oki3_polonski_trap_out
- //corpse by the collectible
- ch_oki3_collectible
- ch_oki3_guardian_angel
- }
- spiderhole
- {
- ai_spiderhole_jump_out
- ai_spiderhole_stumble_out
- ai_spiderhole_grenade_toss
- ai_spiderhole_gun_spray
- ai_spiderhole_idle
- ai_spiderhole_jump_attack
- }
- level_pel2
- {
- ch_pel2_collectible
- ch_pelelui2_dazed_table
- ch_peleliu2_flamedeath_a
- ch_peleliu2_flamedeath_a_loop
- ch_peleliu2_berm_guy1
- ch_peleliu2_berm_guy1_idle
- ch_peleliu2_berm_guy2
- ch_peleliu2_berm_guy2_idle
- ch_peleliu2_branches_guy1
- ch_peleliu2_branches_guy2
- ch_peleliu2_branches_guy3
- ch_peleliu2_grenadethrow_guy1_in
- ch_peleliu2_grenadethrow_guy1_wait
- ch_peleliu2_grenadethrow_guy1_out
- ch_peleliu2_grenadethrow_guy2_in
- ch_peleliu2_grenadethrow_guy2_wait
- ch_peleliu2_grenadethrow_guy2_out
- ch_peleliu2_grenadethrow_guy3_in
- ch_peleliu2_grenadethrow_guy3_wait
- ch_peleliu2_grenadethrow_guy3_out
- ch_peleliu2_outro_guy1_reaction
- ch_peleliu2_outro_guy2_reaction
- ch_peleliu2_outro_polonski_reaction
- ch_peleliu2_outro_roebuck_reaction
- ch_peleliu2_outro_radio_reaction
- ch_peleliu2_outro_guy1
- ch_peleliu2_outro_guy2
- ch_peleliu2_outro_polonski
- ch_peleliu2_outro_roebuck
- ch_peleliu2_outro_radio
- ch_peleliu2_mangrove_ambush_pilot
- ch_peleliu2_mangrove_ambush_pilot_dead
- ch_peleliu2_mangrove_ambush_redshirt
- ch_peleliu2_mangrove_ambush_redshirt_idle
- ch_peleliu2_mangrove_ambush_redshirt_1
- ch_peleliu2_mangrove_ambush_redshirt_1_idle
- ch_peleliu2_mangrove_ambush_reaction_guy1
- ch_peleliu2_mangrove_ambush_reaction_guy2
- ch_peleliu2_truck_crash_guy_1
- ch_peleliu2_truck_crash_guy_2
- ch_peleliu2_truck_crash_guy_3
- ch_peleliu2_truck_crash_guy_4
- ch_peleliu2_truck_guy1_death_fire
- ch_peleliu2_truck_guy5_death_fire
- ch_peleliu2_truck_guy8_death_fire
- ch_peleliu2_grenadethrow_guy1
- ch_peleliu2_grenadethrow_guy2
- ch_peleliu2_grenadethrow_guy3
- ch_peleliu2_helmet_shot
- ch_peleliu2_helmet_loop
- ch_peleliu2_flamebunker_a
- ch_peleliu2_flamebunker_b
- ch_peleliu2_flamebunker_cover
- ch_carrybox_tandem1_guy1
- ch_carrybox_tandem1_guy1death
- ch_carrybox_tandem1_guy2
- ch_carrybox_tandem1_guy2death
- }
- level_see1
- {
- ch_seelow1_intro_zeitzev
- ch_seelow1_intro_chernov
- ch_seelow1_intro_deadguy
- ch_seelow1_intro_german1
- ch_seelow1_intro_german2
- ch_seelow1_intro_german3
- ch_seelow1_intro_german2_loop
- ch_seelow1_intro_german3_loop
- ch_seelow1_intro_german1_dead
- ch_seelow1_intro_german2_dead
- ch_seelow1_intro_german3_dead
- ch_seelow1_intro_deadguy_dead
- ch_seelow1_intro_deadguy2_dead
- ch_seelow1_lightingup_a
- ch_seelow1_lightingup_b
- ch_seelow1_lightingup_toss_torch
- exposed_crouch_turn_180_left
- exposed_crouch_turn_180_right
- exposed_turn180
- pistol_stand_turn180r
- stand_2_run_180_short
- run_2_crouch_180R
- run_2_stand_180R
- ch_seelow1_flinch_run
- ch_seelow1_knockdown_run_b
- ch_training_trips_guy_1
- crew_tank1_commander_death_fire
- ch_seelow1_melee4_doorkick_guy1
- ch_seelow1_melee4_doorkick_guy2
- ch_seelow1_outro_left_russian_guy1
- ch_seelow1_outro_left_russian_guy2
- ch_seelow1_outro_left_russian_guy3
- ch_seelow1_outro_left_russian_guy4
- ch_seelow1_outro_left_russian_guy5
- ch_seelow1_outro_left_russian_guy6
- ch_seelow1_outro_middle_russian_guy1
- ch_seelow1_outro_middle_russian_guy2
- ch_seelow1_outro_middle_russian_guy3
- ch_seelow1_outro_middle_russian_guy4
- ch_seelow1_outro_middle_russian_guy5
- ch_seelow1_outro_middle_russian_guy6
- ch_seelow1_outro_right_russian_guy1
- ch_seelow1_outro_right_russian_guy2
- ch_seelow1_injured_waving
- ch_seelow1_molotov_guy1
- ch_seelow1_molotov_guy2
- ch_seelow1_zeitsev_charge
- ch_seelow1_zeitsev_hurry
- ch_seelow1_river_corpse1
- ch_seelow1_river_corpse1_loop
- ch_seelow1_river_corpse2
- ch_seelow1_river_corpse2_loop
- ch_seelow1_pickup_molotov_a
- ch_seelow1_reznov_runandcaugh
- ch_berlin1_surrendering_walk_a
- ch_berlin1_surrendering_walk_b
- ch_rejoicing_a
- ch_rejoicing_b
- ch_rejoicing_c
- ch_rejoicing_d
- ch_rejoicing_e
- ch_rejoicing_f
- ai_flame_deathwalk_a
- ai_flame_death_run
- ch_seelow1_tank_cheer
- ch_seelow1_tank_cheer_idle
- ch_see1_collectible
- }
- level_see2
- {
- ch_motioning_a
- ch_motioning_b
- ch_rolling_barel_a
- ch_rolling_barel_b
- ch_carry_box_a
- ch_carry_box_b
- ch_carry_box_c
- ch_climb_flatbed_a
- ch_runclimb_flatbed_a
- ch_climb_flatbedsandbag_a
- ch_climb_boxcar_a
- ch_runclimb_boxcar_a
- crew_tank1_commander_dismountsink_a
- crew_tank1_commander_dismountsink_b
- ch_seelow2_flamedeath_b_front
- ch_seelow2_flamedeath_c_front
- ch_seelow2_flamedeath_b_side
- ch_seelow2_flamedeath_c_side
- ch_seelow2_flamedeath_b_rear
- ch_seelow2_flamedeath_c_rear
- }
- level_hol3
- {
- ch_jeep_stuck_driver
- ch_jeep_stuck_pusher1
- ch_jeep_stuck_pusher2
- ch_holland3_unloading_guy1
- ch_holland3_unloading_guy2
- ch_holland3_traffic
- ch_holland3_sandbag_german
- ch_holland3_sandbag_british
- ch_holland3_nest_guy1
- ch_holland3_nest_guy2
- ch_holland3_nest_guy3
- ch_holland3_dresser
- ch_holland3_door_bash
- ch_holland3_slipping_a
- ch_holland3_slipping_b
- ch_holland3_unblocking_guy1
- ch_holland3_unblocking_guy2
- ch_holland3_unblocking_guy3
- ai_run_caugh_a
- ai_run_caugh_b
- ai_molotov_throw_window
- ai_flame_deathbalcony_a
- ai_flame_deathbalcony_b
- ai_flame_deathbalcony_c
- ai_flame_deathbalcony_d
- ai_flame_deathbalcony_e
- ai_retreating_a
- ai_retreating_b
- ai_retreating_c
- }
- level_rhi1
- {
- ch_rhineland1_engineer1_part1
- ch_rhineland1_engineer1_part2
- ch_rhineland1_engineer1_part3
- ch_rhineland1_engineer1_part4
- ch_rhineland1_engineer2_part1
- ch_rhineland1_engineer2_part2
- ch_rhineland1_engineer2_part3
- ch_rhineland1_engineer2_part4
- o_rhineland_bridge1
- o_rhineland_bridge2
- }
- level_hol1
- {
- ch_aroundfire_guy_a
- ch_aroundfire_guy_b
- ch_aroundfire_guy_c
- ch_aroundfire_guy_d
- crew_jeep1_driver_closedoor
- crew_jeep1_driver_stop_idle
- crew_jeep1_passenger1_closedoor
- crew_jeep1_passenger1_stop_idle
- crew_jeep1_passenger2_closedoor
- crew_jeep1_passenger2_stop_idle
- crew_jeep1_passenger3_closedoor
- crew_jeep1_passenger3_stop_idle
- ch_captor_formation
- ch_captor_formation1
- ch_captor_formation2
- ch_captor_formation_idle
- ch_captor_formation_idle1
- ch_captor_formation_idle2
- ch_captor_walk_idle
- ch_captor_walk_idle1
- ch_captor_walk_idle2
- ch_captor_in
- ch_captor_in1
- ch_captor_in2
- ch_captor_loop
- ch_captor_loop1
- ch_captor_loop2
- ch_captor_out
- ch_captor_out1
- ch_captor_out2
- ch_holland1_shoveling_alert
- ch_holland1_shoveling_loop
- ch_seated_weaponcheck_alert
- ch_seated_weaponcheck_guy1
- ch_seated_weaponcheck_guy2
- ch_seated_weaponcheck_guy3
- ch_seated_weaponcheck_guy4
- ch_holland1_cargo_guy1
- ch_holland1_cargo_guy2
- ch_holland1_jump2cover_guy1
- ch_holland1_jump2cover_guy2
- ch_crouch_gesture_stop
- ch_crouch_gesture_closer
- }
- level_hol2
- {
- ch_aroundfire_node_guy_a
- ch_aroundfire_node_guy_b
- ch_aroundfire_node_guy_c
- ch_aroundfire_node_guy_d
- ch_aroundfire_node_guy_d_alert
- ch_holland2_bridge_engineer_guy1_unload
- ch_holland2_bridge_engineer_guy2_unload
- ch_holland2_dynamite_disarming
- ch_holland2_shutters_guy1
- ch_holland2_shutters_guy2
- ch_holland2_slit_sarge
- ch_holland2_slit_german
- ch_holland2_slit_german_arming
- ch_holland2_slit_german_death
- ch_holland2_slit_sarge_death
- ch_holland2_slit_sarge_sneaking
- ch_holland2_truck_sequence_refueling
- ch_holland2_truck_sequence_trans
- ch_holland2_truck_sequence_talk_1
- ch_holland2_truck_sequence_door
- ch_holland2_truck_sequence_talk_2
- ch_holland2_smoking_guy1
- ch_holland2_smoking_guy2
- ch_holland2_bridge_commander_trans
- ch_holland2_bridge_commander_loop
- ch_holland2_bridge_commander_alarm
- ch_holland2_stealth_door
- ch_holland2_wire_a_traverse
- ch_holland2_wire_b1_traverse
- ch_holland2_wire_b2_traverse
- ai_sneaking_a_stop_right
- ai_sneaking_a_stop_left
- ai_sneaking_a_stop_center
- ai_sneaking_a_start_right
- ai_sneaking_a_start_left
- ai_sneaking_a_start_center
- ai_sneaking_a_idle_center
- ai_sneaking_a_idle_left
- ai_sneaking_a_idle_right
- ai_panicking_a
- ai_panicking_b
- ch_pickingup_ammo_a
- ch_pickingup_ammo_b
- }
- level_sniper
- {
- ch_sniper_amsel_run_away
- ch_sniper_amsel_run_quickly
- ch_sniper_resnov_hop
- crew_jeep1_driver_death_shot_loop
- ch_sniper_resnov_cheer_dive
- ch_sniper_resnov_cheer
- ch_sniper_resnov_last_fall
- ch_sniper_resnov_last_jump
- ch_sniper_resnov_last_jump_loop
- ch_sniper_resnov_runandshoot
- ch_sniper_amsel_getout
- ch_sniper_amsel_horch_die_loop
- ch_sniper_amsel_horch_die
- ch_sniper_amsel_horch_lookback
- ch_sniper_amsel_horch_loop
- ch_sniper_amsel_horch_wave1
- ch_sniper_amsel_horch_wave2
- ch_sniper_resnov_mannequin_in
- ch_sniper_amsel_getin
- ch_sniper_amsel_getin_driver
- ch_sniper_resnov_explain
- ch_sniper_resnov_explain_loop
- ch_sniper_amsel_cover_idle
- ch_sniper_amsel_cover_run
- ch_sniper_amsel_death
- ch_sniper_amsel_exit
- ch_sniper_amsel_run_cautious
- ch_sniper_amsel_run_cover
- ch_sniper_amsel_run_hurry
- ch_sniper_bodyguard_exit
- ch_sniper_crouch_loop_l
- ch_sniper_crouch_loop_r
- ch_sniper_crouch_shoot_l
- ch_sniper_crouch_shoot_r
- ch_sniper_entourage_motioning
- ch_sniper_entourage_point
- ch_sniper_entourage_scan
- ch_sniper_entourage_waving
- ch_sniper_ladder_redshirt1
- ch_sniper_ladder_redshirt2
- ch_sniper_ladder_redshirt3
- ch_sniper_ladder_resnov
- ch_sniper_Resnov_fountain_peekloop
- ch_sniper_Resnov_fountain_aimright
- ch_sniper_Resnov_fountain_byburningcar
- ch_sniper_Resnov_fountain_bystairs
- ch_sniper_Resnov_fountain_ready
- ch_sniper_Resnov_fountain_shootnow
- ch_sniper_Resnov_fountain_again
- ch_sniper_Resnov_fountain_ha
- ch_sniper_Resnov_fountain_hurry
- ch_sniper_Resnov_fountain_moreleft
- ch_sniper_Resnov_fountain_moreright
- ch_sniper_Resnov_fountain_straightahead
- ch_sniper_Resnov_fountain_dog
- ch_sniper_Resnov_fountain_aimexcellent
- ch_sniper_Resnov_fountain_aimgood
- ch_sniper_Resnov_fountain_aimpoor
- ch_sniper_Resnov_fountain_talk
- ch_sniper_fountain_resnov_info2
- ch_sniper_Resnov_mannequin_loop1_dialog1
- ch_sniper_Resnov_mannequin_loop1_dialog2
- ch_sniper_Resnov_mannequin_loop1_dialog3
- ch_sniper_Resnov_mannequin_loop1_dialog4
- ch_sniper_Resnov_mannequin_loop3_dialog1
- ch_sniper_Resnov_mannequin_loop3_dialog2
- ch_sniper_Resnov_mannequin_loop3_dialog3
- ch_sniper_Resnov_bar_a
- ch_sniper_Resnov_bar_b
- ch_sniper_Resnov_bar_c
- ch_sniper_Resnov_clock_keeplow
- ch_sniper_Resnov_clock_dive
- ch_sniper_Resnov_clock_loop
- ch_sniper_Resnov_wait
- ch_sniper_Resnov_wait_loop1
- ch_resnov_runandcough1
- ch_resnov_runandcough2
- ch_sniper_resnov_stumble1
- ch_sniper_resnov_stumble2
- ch_sniper_resnov_stumble3
- ch_sniper_resnov_stumble4
- ch_sniper_Resnov_kicked
- ch_sniper_Resnov_kicked_loop
- ch_sniper_Resnov_kicked_flamer
- ch_sniper_Resnov_kicked_kicker
- ch_sniper_Resnov_kicked_leader
- //ch_reznov_run_d
- ch_berlin2_crawl1
- ch_berlin2_crawl2
- ch_berlin2_crawl3
- ch_berlin2_crawl1_loop
- ch_berlin2_crawl2_loop
- ch_berlin2_crawl3_loop
- ch_sniper_Resnov_car_in
- ch_sniper_Resnov_beam
- ch_sniper_Resnov_stairs_in
- ch_sniper_Resnov_stairs_loop
- ch_sniper_Resnov_stairs_out
- ch_sniper_Resnov_crawl_getup
- ch_sniper_Resnov_table
- ch_sniper_Resnov_table_loop
- ch_sniper_Resnov_mannequin_back
- ch_sniper_Resnov_mannequin_wait
- ch_sniper_street_react
- ch_sniper_Resnov_mannequin_loop1
- ch_sniper_Resnov_mannequin_loop2
- ch_sniper_Resnov_mannequin_loop3
- ch_sniper_Resnov_mannequin_push
- ch_sniper_Resnov_car_idle1
- ch_sniper_Resnov_car_idle2
- ch_sniper_Resnov_car_idle3
- ch_sniper_Resnov_car_truck
- ch_sniper_Resnov_truck_idle
- ch_sniper_Resnov_truck_window
- ch_sniper_Resnov_window_loop
- ch_sniper_Resnov_window_roll
- ai_staircase_run_up_v1
- ai_staircase_run_down_v1
- ch_sniper_store_stair_wait
- ch_sniper_store_stair_wait_loop
- ch_sniper_store_stair_in
- ch_sniper_store_stair_out
- ch_sniper_mannequin_entrance
- ch_sniper_mannequin_entrance_dialog
- ch_sniper_mannequin_wait
- ch_sniper_mannequin_wait_dialog
- ch_sniper_mannequin_in
- ch_sniper_mannequin_out
- ch_sniper_Resnov_bar
- ch_sniper_Resnov_bar_wait
- ch_sniper_Resnov_bar_wave
- ch_sniper_Resnov_door_wait
- ch_sniper_book_guy
- ch_sniper_horch_guy1_dead
- ch_sniper_horch_guy1_intro
- ch_sniper_horch_guy1_loop
- ch_sniper_horch_guy1_react
- ch_sniper_horch_guy1_shot
- ch_sniper_horch_guy2_intro
- ch_sniper_horch_guy2_loop
- ch_sniper_horch_guy2_react
- ch_sniper_horch_guy2_shot
- ch_sniper_ambient1_guy1_intro
- ch_sniper_ambient1_guy1_loop
- ch_sniper_ambient1_guy1_react
- ch_sniper_ambient1_guy1_shot
- ch_sniper_ambient1_guy2_intro
- ch_sniper_ambient1_guy2_loop
- ch_sniper_ambient1_guy2_react
- ch_sniper_ambient1_guy2_shot
- ch_sniper_ambient2_guy1_idle
- ch_sniper_ambient2_guy1_intro
- ch_sniper_ambient2_guy1_loop
- ch_sniper_ambient2_guy1_react
- ch_sniper_ambient2_guy1_shot
- ch_sniper_ambient2_guy2_intro
- ch_sniper_ambient2_guy2_loop
- ch_sniper_ambient2_guy2_react
- ch_sniper_ambient2_guy2_shot
- ch_sniper_general_horch
- ch_sniper_Resnov_horch_hide
- ch_sniper_Resnov_run
- ch_sniper_Resnov_followme
- ch_sniper_Resnov_window
- ch_sniper_fountain_resnov_gun_loop
- ch_sniper_fountain_resnov_clip
- ch_sniper_fountain_resnov_crawl
- ch_sniper_fountain_resnov_gun
- ch_sniper_fountain_resnov_info
- ch_sniper_fountain_resnov_intro_loop
- ch_sniper_fountain_resnov_jump
- ch_sniper_fountain_resnov_wait_loop
- ch_sniper_dog_handler
- ch_sniper_Resnov_explosion
- ch_sniper_Resnov_land_loop
- ch_sniper_Resnov_landing
- ch_sniper_Resnov_land_getup
- ch_sniper_panzer4_passenger10_lookaround
- ch_sniper_panzer4_passenger8_lookaround
- ch_sniper_panzer4_passenger4_lookaround
- ch_sniper_panzer4_passenger10_idle
- ch_sniper_panzer4_passenger8_idle
- ch_sniper_panzer4_passenger4_idle
- ch_sniper_german_motioning1
- ch_sniper_german_motioning2
- ch_sniper_german_motioning3
- ch_sniper_Resnov_clearing
- ch_sniper_Resnov_clearing_door
- // anims for sniper battle
- ch_sniper_window_pass1_L // spin and look pass
- ch_sniper_window_pass1_R // spin and look pass
- ch_sniper_window_pass2_L // passing with gun pointed
- ch_sniper_window_pass2_R // passing with gun pointed
- ch_sniper_window_pass3_L // running across pass
- ch_sniper_window_pass3_R // running across pass
- ch_sniper_scanL_hi // a bit long.. good for using as the battle lasts too long
- ch_sniper_scanL_lo // good
- ch_sniper_scanL_mid // wayyyy too long, like 10 seconds, needs to be 2 seconds - only use on easy setting
- ch_sniper_scanL_to_R // actually is him moving from R to L
- ch_sniper_scanR_hi // really exposed on right side
- ch_sniper_scanR_lo // really exposed on right side
- ch_sniper_scanR_mid // wayyyy too long, like 10 seconds, needs to be 2 seconds - only use on easy setting
- ch_sniper_scanR_to_L // actually is him moving from L to R
- ch_sniper_shootL_hi //good
- ch_sniper_shootL_lo //good
- ch_sniper_shootR_hi //exposed too long
- ch_sniper_shootR_lo //good.. on the long side - use as fight goes on
- ch_sniper_window_idle_L
- ch_sniper_window_idle_R
- ch_sniper_smoking_react3_smoke
- ch_sniper_smoking_react3_react
- ch_sniper_smoking_react3_aim
- ch_sniper_fountain_german
- ch_sniper_fountain_rus1
- ch_sniper_fountain_rus1_loop
- ch_sniper_fountain_rus2
- ch_sniper_fountain_rus2_loop
- ch_sniper_fountain_rus3
- ch_sniper_fountain_rus1_dead
- ch_sniper_fountain_rus2_dead
- ch_sniper_fountain_rus3_dead
- ch_sniper_intro_bragging
- ch_sniper_intro_bragging_loop
- ch_sniper_intro_laughing
- ch_sniper_intro_laughing_loop
- ch_sniper_intro_driver
- ch_sniper_intro_passenger
- Ch_berlin1_smoking_react1_smoke
- Ch_berlin1_smoking_react1_react
- Ch_berlin1_smoking_react1_aim
- Ch_berlin1_smoking_react2_smoke
- Ch_berlin1_smoking_react2_react
- Ch_berlin1_smoking_react2_aim
- ch_sniper_poking_dead_guy1 // look down, shoot
- ch_sniper_poking_dead_guy2 // looking down alot, casual
- ch_sniper_poking_dead_guy3 //just walking and looking around
- ch_sniper_poking_dead_guy4 //jerky walk and shoot dead guy
- ch_sniper_smoking_react1_aim
- ch_sniper_smoking_react1_react
- ch_sniper_smoking_react1_smoke
- ch_sniper_smoking_react2_aim
- ch_sniper_smoking_react2_react
- ch_sniper_smoking_react2_smoke
- ch_sniper_walk_react_shot
- ch_sniper_poking_dead_guy5
- ch_sniper_poking_dead_guy6
- ch_sniper_poking_dead_guy7
- ch_sniper_poking_dead_guy8
- }
- level_ber1
- {
- ch_ber1_collectible
- ch_berlin1_execution_prisoner1
- ch_berlin1_execution_prisoner2
- ch_berlin1_execution_prisoner3
- ch_berlin1_execution_prisoner4
- ch_berlin1_execution_captor1
- ch_berlin1_execution_captor2
- ch_pel1_crawling_loco_guy1
- ch_pel1_crawling_natural_death_guy1
- ch_pel1_crawling_violent_death_guy1
- ch_berlin1_intro_guy05_idle
- ch_berlin1_intro_guy07_idle
- ch_berlin1_intro_guy09_idle
- ch_berlin1_intro_guy01
- ch_berlin1_intro_guy02
- ch_berlin1_intro_guy03
- ch_berlin1_intro_guy04
- ch_berlin1_intro_guy05
- ch_berlin1_intro_guy06
- ch_berlin1_intro_guy07
- ch_berlin1_intro_guy08
- ch_berlin1_intro_guy09
- ch_berlin1_intro_guy10
- ch_berlin1_intro_hero01
- ch_berlin1_intro_hero02
- ch_berlin1_intro_hero03
- ch_berlin1_intro_hero04
- ch_berlin1_intro_sarge
- ch_berlin1_intro_commissar
- ch_berlin1_intro_guy02_run
- ch_berlin1_intro_guy03_run
- ch_berlin1_intro_guy04_run
- ch_berlin1_intro_guy05_run
- ch_berlin1_intro_guy06_run
- ch_berlin1_intro_guy07_run
- ch_berlin1_intro_guy08_run
- ch_berlin1_intro_guy09_run
- ch_berlin1_intro_guy10_run
- ch_berlin1_intro_hero01_run
- ch_berlin1_intro_hero03_run
- ch_berlin1_intro_hero04_run
- ch_berlin1_intro_sarge_run
- ch_berlin1_tankCommander_event2
- ch_plantingCharge_kneeling
- ch_plantingCharge_standing
- ai_run_behindtank_a
- ai_run_behindtank_b
- ai_run_behindtank_c
- ai_run_behindtank_d
- ch_berlin1_commissar_waving
- ch_berlin1_commissar_whistling
- ch_berlin1_commissar_shouting
- ch_berlin1_E3vignette1_german
- ch_berlin1_E3vignette1_russian1
- ch_berlin1_E3vignette1_russian2
- ch_berlin1_E3vignette2_german
- ch_berlin1_E3vignette2_russian
- ch_berlin1_E3vignette3_german
- ch_berlin1_E3vignette3_russian
- ch_berlin1_E3vignette4_german
- ch_berlin1_E3vignette4_russian
- ch_berlin1_E3vignette5_german
- ch_berlin1_E3vignette5_russian
- ch_berlin1_E3vignette3_german_death
- ch_berlin1_E3vignette4_german_death
- ch_berlin1_E3vignette5_russian_death
- Ch_berlin1_captor1
- Ch_berlin1_captor2
- Ch_berlin1_captor3
- Ch_berlin1_prisoner1
- Ch_berlin1_prisoner2
- Ch_berlin1_prisoner3
- Ch_berlin1_prisoner4
- ch_berlin1_captor1_loop
- ch_berlin1_captor2_loop
- ch_berlin1_prisoner1_loop
- ch_berlin1_prisoner2_loop
- ch_berlin1_prisoner3_loop
- ch_berlin1_prisoner4_loop
- Ch_berlin1_bashing1_pickup
- Ch_berlin1_bashing2_pickup
- Ch_berlin1_bashing1_loop
- Ch_berlin1_bashing2_loop
- Ch_berlin1_bashing1_drop
- Ch_berlin1_bashing2_drop
- ch_berlin1_asylumdoor_guy1
- ch_berlin1_asylumdoor_guy2
- ch_berlin1_sniper_fall
- ch_berlin1_explosion_back
- ch_berlin1_explosion_front
- ch_berlin1_explosion_left
- ch_berlin1_explosion_right
- ch_berlin1_sarge_bashdoor
- ch_berlin2_crawl1_die
- ch_berlin2_crawl1_shot
- ch_berlin2_crawl2_die
- ch_berlin2_crawl2_shot
- ch_berlin2_crawl3_die
- ch_berlin2_crawl3_shot
- ch_berlin2_crawl4
- ch_berlin2_crawl4_die
- ch_berlin2_crawl4_shot
- ch_berlin2_crawl5
- ch_berlin2_crawl5_die
- ch_berlin2_crawl5_shot
- ch_berlin2_crawl6
- ch_berlin2_crawl6_die
- ch_berlin2_crawl6_shot
- ai_wounded_2legs_a
- ai_wounded_2legs_b
- ai_wounded_2legs_c
- ai_wounded_belly_a
- ai_wounded_belly_b
- ai_wounded_lefthand_a
- ai_wounded_lefthand_b
- ai_wounded_lefthand_c
- ai_wounded_righthand_a
- ai_wounded_righthand_b
- ai_wounded_righthand_c
- ai_wounded_leftleg_a
- ai_wounded_leftleg_b
- ai_wounded_leftleg_c
- ai_wounded_rightleg_a
- ai_wounded_rightleg_b
- ai_wounded_rightleg_c
- ch_berlin1_execution_part1_russian_soldier1
- ch_berlin1_execution_part1_russian_soldier2
- ch_berlin1_execution_part1_russian_sarge
- ch_berlin1_execution_part1_german1
- ch_berlin1_execution_part1_german2
- ch_berlin1_execution_part1_german3
- ch_berlin1_execution_part2_russian_soldier1
- ch_berlin1_execution_part2_russian_soldier2
- ch_berlin1_execution_part2_russian_sarge
- ch_berlin1_execution_part2_russian_commisar
- ch_berlin1_execution_part2_german1
- ch_berlin1_execution_part2_german2
- ch_berlin1_execution_part2_german3_loop
- ch_berlin1_execution_part3_russian_soldier1
- ch_berlin1_execution_part3_russian_soldier2
- ch_berlin1_execution_part3_german2
- ch_berlin1_execution_part3_german3
- ch_berlin1_execution_part3_russian_sarge_loop
- ch_berlin1_surrendering_walk_a
- ch_berlin1_surrendering_transition_to_idle_a
- ch_berlin1_surrendering_idle_a
- ch_berlin1_surrendering_transition_to_scared_a
- ch_berlin1_surrendering_scared_a
- ch_berlin1_surrendering_transition_to_idle_b
- ch_berlin1_surrendering_idle_b
- ch_berlin1_surrendering_transition_to_scared_b
- ch_berlin1_surrendering_scared_b
- }
- level_pel1b
- {
- ch_peleliu1b_carrying200_guy1_a
- ch_peleliu1b_carrying200_guy1_b
- ch_peleliu1b_carrying200_guy1_c
- ch_peleliu1b_intro_guy1
- ch_peleliu1b_looting_guy1
- ch_peleliu1b_looting_guy2
- ch_peleliu1b_outro_guy1
- ch_peleliu1b_suicidegrenade_guy1
- ch_peleliu1b_suicidegrenade_guy1_death
- ch_peleliu1b_suicidegrenade_guy2
- ch_peleliu1b_suicidegrenade_guy2_death
- ch_peleliu1b_outro_polonski
- ch_peleliu1b_outro_polonski_in
- ch_peleliu1b_outro_polonski_loop
- ch_peleliu1b_outro_radio
- ch_peleliu1b_outro_radio_in
- ch_peleliu1b_outro_radio_loop
- ch_peleliu1b_outro_roebuck
- ch_peleliu1b_outro_roebuck_in
- ch_peleliu1b_outro_roebuck_loop
- ch_peleliu1b_handler_loop
- ch_peleliu1b_handler_out
- }
- level_pby
- {
- ch_pby_floating_soldier
- ch_pby_Lsaved_soldier
- ch_pby_Lsaved_soldier2
- ch_pby_Lsaved_soldier4
- ch_pby_Lsaved_soldier5_fall
- ch_pby_Lsaved_soldier5_in
- ch_pby_Lsaved_soldier5_loop
- ch_pby_Lsaved_soldier5_over
- ch_pby_Rsaved_soldier
- ch_pby_Rsaved_soldier2
- ch_pby_Rsaved_soldier4
- ch_pby_Rsaved_soldier5_fall
- ch_pby_Rsaved_soldier5_in
- ch_pby_Rsaved_soldier5_loop
- ch_pby_Rsaved_soldier5_over
- ch_pby_swimming_soldier
- ch_pby_swim_breaststroke
- ch_pby_swim_doggie_paddle1
- ch_pby_swim_doggie_paddle2
- ch_pby_swim_freestyle_flail
- ch_pby_swim_freestyle_hi
- ch_pby_swim_freestyle_lo
- ch_pby_swim_freestyle_mid
- ch_pby_swim_side1
- ch_pby_swim_side2
- ch_pby_shark
- ch_pby_shark_swim
- ch_pby_duck
- ch_pby_float_dead
- ch_pby_float1
- ch_pby_float2
- ch_pby_float3
- ch_pby_float4
- ch_pby_copilot
- ch_pby_engineer
- ch_pby_pilot
- ch_pby_radio_op
- ch_pby_nav_idle
- ch_pby_nav_playerF
- ch_pby_nav_playerR
- ch_pby_nav_to_radio
- ch_pby_radio_idle
- ch_pby_radio_playerF
- ch_pby_radio_to_nav
- ch_pby_radio_scripted
- ch_pby_radio_lo_idle3
- ch_pby_engineer_cook
- ch_pby_engineer_legs1
- ch_pby_engineer_legs2
- ch_pby_engineer_legs3
- ch_pby_engineer_playerF
- ch_pby_engineer_PlayerR
- ch_pby_rescue1
- ch_pby_rescue2
- ch_pby_rescue3
- ch_pby_rescue4
- ch_pby_rescueL_1
- ch_pby_rescueL_2
- ch_pby_rescueL_3
- ch_pby_rescueL_4
- ch_pby_rescueL_5
- ch_pby_rescueL_6
- ch_pby_rescueR_1
- ch_pby_rescueR_2
- ch_pby_rescueR_3
- ch_pby_rescueR_4
- ch_pby_rescueR_5
- ch_pby_rescueR_6
- ch_pby_crash_man
- ch_pby_explosion_back
- ch_pby_explosion_front
- ch_pby_explosion_right
- ch_pby_explosion_left
- ch_pby_ptboat_gunner
- ch_pby_ai_blisterL
- ch_pby_ai_blisterR
- ch_pby_intro_copilot
- ch_pby_intro_radio
- ch_pby_intro_engineer_loop
- ch_pby_intro_engineer_up
- ch_pby_FtoL_copilot
- ch_pby_FtoL_eng
- ch_pby_FtoL_pilot
- ch_pby_FtoL_radio
- ch_pby_FtoV_copilot
- ch_pby_FtoV_eng
- ch_pby_FtoV_pilot
- ch_pby_FtoV_radio
- ch_pby_RtoF_copilot
- ch_pby_RtoF_eng
- ch_pby_RtoF_pilot
- ch_pby_RtoF_radio
- ch_pby_distress_copilot
- ch_pby_distress_eng
- ch_pby_distress_pilot
- ch_pby_distress_radio
- ch_pby_distress_radio2
- ch_raft_paddling_guy1
- ch_raft_paddling_guy2
- ch_raft_paddling_guy3
- ch_raft_paddling_guy4
- ch_pby_wave
- ch_pby_wave2
- ch_pby_wave3
- ch_pby_wave4
- ch_pby_gunner_firel
- ch_pby_gunner_firev
- ch_pby_gunner_ftol
- ch_pby_gunner_ftor
- ch_pby_gunner_look
- ch_pby_gunner_ltof
- ch_pby_gunner_ltor
- ch_pby_gunner_ltov
- ch_pby_gunner_nod
- ch_pby_gunner_pass
- ch_pby_gunner_pass2
- ch_pby_gunner_vtof
- }
- level_training
- {
- ch_training_sarge_lean_disappointed
- ch_training_sarge_lean_gogogo
- ch_training_sarge_lean_idle
- ch_training_sarge_lean_in
- ch_training_sarge_lean_out
- ch_training_sarge_run_to_stand
- ch_training_sarge_stand_disappointed
- ch_training_sarge_stand_get_moving
- ch_training_sarge_stand_idle
- ch_training_sarge_stand_to_run
- ch_training_sarge_stand_to_walk
- ch_training_sarge_walk_to_stand
- ch_training_throw_grenade_guy2_b
- ch_training_throw_grenade_guy1_b
- ch_training_mantle_wall_guy1_b
- ch_training_mantle_wall_guy2_b
- ch_training_fall_off_obstacle_guy2_b
- ch_training_fall_off_obstacle_guy1_b
- }
- test_jitter_anim
- {
- killhouse_gaz_talk_side
- }
- level_al_train
- {
- ch_seelow1_outro_left_russian_guy7
- ch_seelow1_outro_left_russian_guy8
- ch_seelow1_outro_left_russian_guy9
- ch_seelow1_outro_left_russian_guy10
- ch_seelow1_outro_left_russian_guy11
- ch_seelow1_outro_left_russian_guy12
- ch_seelow1_outro_right_russian_guy3
- ch_seelow1_outro_right_russian_guy4
- ch_seelow1_outro_right_russian_guy5
- ch_seelow1_outro_right_russian_guy6
- ch_seelow1_outro_right_russian_guy7
- ch_seelow1_outro_right_russian_guy8
- ch_seelow1_outro_right_russian_guy9
- ch_seelow1_outro_right_russian_guy10
- ch_seelow1_outro_right_russian_guy11
- ch_seelow1_outro_right_russian_guy12
- }
- }
- }
- mortar
- {
- mortar_closed_setup
- mortar_open_setup
- }
- scripted_look_straight : additive
- {
- // standalone neck/head only facial animations that have no associated full body animation
- //bergstein
- generic_lookupright
- generic_lookupleft
- blackout_price_facial_moveout
- }
- scripted_talking
- {
- generic_talker_axis
- generic_talker_allies
- }
- head_horizontal : additive
- {
- combatrun_head_4
- combatrun_head_6
- }
- head_vertical : additive
- {
- combatrun_head_2
- combatrun_head_8
- }
- wave : additive
- {
- CQB_stand_wave_go_v1 //(hand signal - advance)
- }
- wounded_aim : additive
- {
- sniper_escape_price_aim_L
- sniper_escape_price_aim_R
- }
- drones
- {
- drone_run_forward_1
- }
- facial : additive
- {
- ch_pby_distress_radio_face1
- ch_pby_distress_radio_face2
- }
- ai_zombie_taunts_5f
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