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- on drop:
- if player's game mode is creative:
- if player doesn't have permission "creative.give":
- cancel event
- message "&4You cant' give items while in Creative!"
- command /gamemode [<text>] [<text>]:
- description: Gamemode command
- permission: bukkit.gamemode
- trigger:
- if arg 2 is not set:
- set {_player} to player
- else:
- set {_player} to arg 2
- if arg 1 is not set:
- message "&4You must give a gamemode!"
- else if arg 1 is "survival" or "0" or "s":
- if {_player}'s game mode is survival:
- message "&4You're already that gamemode!"
- else if {_player}'s game mode is creative:
- clear {gm.%{_player}%.cr::*}
- loop all items in {_player}'s inventory:
- add loop-item to {gm.%{_player}%.cr::*}
- clear {_player}'s inventory
- set {_player}'s game mode to survival
- give {gm.%{_player}%.sv::*} to {_player}
- else if {_player}'s game mode is adventure:
- clear {gm.%{_player}%.ad::*}
- loop all items in {_player}'s inventory:
- add loop-item to {gm.%{_player}%.ad::*}
- clear {_player}'s inventory
- set {_player}'s game mode to survival
- give {gm.%{_player}%.sv::*} to {_player}
- else if arg 1 is "creative" or "1" or "c":
- if {_player}'s game mode is creative:
- message "&4You're already that gamemode!"
- else if {_player}'s game mode is survival:
- clear {gm.%{_player}%.sv::*}
- loop all items in {_player}'s inventory:
- add loop-item to {gm.%{_player}%.sv::*}
- clear {_player}'s inventory
- set {_player}'s game mode to creative
- give {gm.%{_player}%.cr::*} to {_player}
- else if {_player}'s game mode is adventure:
- clear {gm.%{_player}%.ad::*}
- loop all items in {_player}'s inventory:
- add loop-item to {gm.%{_player}%.ad::*}
- clear {_player}'s inventory
- set {_player}'s game mode to creative
- give {gm.%{_player}%.cr::*} to {_player}
- else if arg 1 is "adventure" or "2" or "a":
- if {_player}'s game mode is adventure:
- message "&4You're already that gamemode!"
- else if {_player}'s game mode is survival:
- clear {gm.%{_player}%.sv::*}
- loop all items in {_player}'s inventory:
- add loop-item to {gm.%{_player}%.sv::*}
- clear {_player}'s inventory
- set {_player}'s game mode to adventure
- give {gm.%{_player}%.ad::*} to {_player}
- else if {_player}'s game mode is creative:
- clear {gm.%{_player}%.cr::*}
- loop all items in {_player}'s inventory:
- add loop-item to {gm.%{_player}%.cr::*}
- clear {_player}'s inventory
- set {_player}'s game mode to adventure
- give {gm.%{_player}%.ad::*} to {_player}
- else:
- message "&4Unknown gamemode!"
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