leafbladie

Dark Scorpion Stuff

Sep 16th, 2021 (edited)
181
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.16 KB | None | 0 0
  1. Dark Scorpion Thieves
  2. Warrior/DARK/Link 2/ATK 2000 Arrows: DL, DR
  3. 2 Warrior monsters
  4. If this card was Link Summoned using “Don Zaloog” as material: You can Special Summon up to 2 “Dark Scorpion” monster from your Deck to zones this card points to, with different names from each other and the “Dark Scorpion” monsters you control and in your GY, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Warrior monsters. If this card inflict battle damage to your opponent: You can draw 1 card for each “Don Zaloog” and “Dark Scorpion” monster you control with different names. You can only use each effect of “Dark Scorpion Thieves” once per turn.
  5.  
  6. Tragedy of the Dark Scorpions
  7. Normal Spell
  8. If you control “Don Zaloog”: Send 1 “Dark Scorpion” monster you control to the GY; destroy all cards your opponent controls. If you sent “Dark Scorpion - Meanae the Thorn” to activate this effect, your opponent cannot activate cards or effects in response to this card’s activation. When an attack is declared involving a “Don Zaloog” you control and an opponent’s monster: You can banish this card from your GY; until the end of this turn, your monster gains ATK equal to the combined original ATK of all “Dark Scoprion” monsters you control and in your GY with different names, but other monsters you control cannot attack. You can only use each effect of “Tragedy of the Dark Scorpions” once per turn.
  9.  
  10. Cowardice of the Dark Scorpions
  11. Quick-Play Spell
  12. When your opponent activates a monster effect: You can target 1 “Don Zaloog” or a “Dark Scorpion” monster you control or in your GY with ATK less than or equal to the original ATK of that monster; return it to the hand, and if you do, negate the effect, also, after that, if you returned “Dark Scorpion - Chick the Yellow” to your hand by this effect, Set this card face-down instead of sending it to the GY. You can only activate 1 “Cowardice of the Dark Scoprions” per turn.
  13.  
  14. Dark Scorpion Heist
  15. Continuous Spell
  16. You can only control 1 “Dark Scorpion Heist”. If “Don Zaloog” or a “Dark Scorpion” monster you control battles, your opponent’s cards and effects cannot be activated until the end of the Damage Step. If “Don Zaloog” or a “Dark Scorpion” monster you control inflicts battle damage to your opponent: Banish cards from the top of your opponent’s Deck face-down, up to the number of “Don Zaloog” and “Dark Scorpion” monsters you control with different names. If this face-up card leaves the field: You can add 1 “Dark Scorpion” Spell/Trap from your Deck to your hand, except “Dark Scorpion Heist”. You can only use this effect of “Dark Scorpion Heist” once per turn.
  17.  
  18. Mace of the Dark Scorpions
  19. Equip Spell
  20. Equip only to “Don Zaloog” or a “Dark Scorpion” monster. It gains 800 ATK. You can only use each of the following effects of “Mace of the Dark Scorpions” once per turn.
  21. * When the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 “Don Zaloog” or “Dark Scorpion” monster from your hand, Deck, or GY, with a different name from the monsters you control, and equip it with this card, then, if you Special Summoned “Dark Scorpion - Gorg the Strong” by this effect, you can double its original ATK until the end of your opponent’s turn.
  22. * If this card is in your GY: You can target 2 “Don Zaloog” and/or “Dark Scorpion” cards in your GY; shuffle them into the Deck, and if you do, add this card to your hand.
  23.  
  24. Changes monster to defense when equipped, negating effect, then can special summon gorg?
  25.  
  26. Change the battle position of equipped monster, and if you do, Special Summon 1 “Don Zaloog” or “Dark Scorpon” monster with a different name from the monsters you control. Change them and the special summoned monster to defense position, unless you control gorg the strong?
  27. Rather, send this card to the GY, then Special Summon 1 Dark Scorpion Monster from your hand or GY, then change all Dark Scorpion monsters you control to Defense Position, unless you control Dark Scorpion Gorg the Strong
  28.  
  29. Dark Scorpion Hideout
  30. Field Spell
  31. When this card is activated: You can Special Summon 1 “Don Zaloog” from your Deck. If a “Dark Scorpion” monster(s) with a different name from the cards you control is Normal or Special Summoned from your hand or GY: You can target any number of those monsters; add that many “Dark Scorpion” cards with different names from your Deck to your hand, with different names from the cards you control and in your GY, also for the rest of this turn, you cannot target monsters with that same name to activate this effect of “Dark Scorpion Hideout”, nor Special Summon monsters from your Extra Deck, except DARK Warrior monsters. “Don Zaloog” and “Dark Scorpion” monsters you control gain 400 ATK for each “Don Zaloog” and “Dark Scorpion” monster you control with a different name. You can only activate 1 “Dark Scorpion Hideout” per turn.
  32.  
  33. Ambush of the Dark Scorpions
  34. Normal Trap
  35. Target 1 card on the field; Special Summon 1 “Don Zaloog” or “Dark Scorpion” monster from your hand or GY, and if you do, destroy that target, then if you control “Dark Scorpion - Cliff the Trap Remover”, you can Set 1 Trap from either GY to your field. You can only activate 1 “Ambush of the Dark Scorpions” per turn.
  36.  
  37. Dark Scorpion Triple Cross
  38. Normal Trap
  39. If your opponent does not control a "Dark Scorpion" monster: Special Summon 1 "Dark Scorpion" monster from your hand or GY to your opponent’s field. While your opponent controls that monster, they cannot target "Don Zaloog" or "Dark Scorpion" monsters for attacks or effects. When that monster is sent to the GY while your opponent controls it, your opponent gives control of 1 monster they control to you. You can only activate 1 "Dark Scorpion Triple Cross" per Duel.
  40.  
  41. Give control of their monster monster with the highest atk, your choice if ted
  42.  
  43. Comeback of the Dark Scorpions
  44. Continuous Trap
  45. If you control “Don Zaloog” or a “Dark Scorpion” monster: You can Special Summon 1 “Don Zaloog” or “Dark Scorpion” monster from hand or GY with a different name from the monsters you control. If this face-up card leaves the field: You can look at your opponent’s hand; shuffle 1 random card from their hand into the Deck. You can only use each effect of “Comeback of the Dark Scorpions” once per turn.
  46.  
  47. Dark Scorpion Teamwork Trap
  48. Counter Trap
  49. When a card or effect is activated while you control “Don Zaloog” or a “Dark Scorpion” monster: Negate the activation, and if you do, destroy it. If you control 2 or more “Don Zaloog” and/or “Dark Scorpion” monsters with different names, banish it instead. If you control 3 or more “Don Zaloog” and/or “Dark Scorpion” monsters with different names, you can activate this card from your hand.
  50.  
  51. If you control “Don Zaloog”, you can activate this card from your hand. When a card or effect is activated while you control 2 or more “Don Zaloog” and/or a “Dark Scorpion” monsters with different names: Negate the activation, and if you do, destroy it, or, if you control 3 or more “Don Zaloog” and/or “Dark Scorpion” monsters with different names, banish it instead, then, if you control 4 or more “Don Zaloog” and/or “Dark Scorpion” monsters with different names, you can Set this card face-down instead of sending it to the GY, also, if you control 5 or more “Don Zaloog” and/or “Dark Scorpion” monsters with different names, inflict 2000 damage to your opponent. You can only activate 1 “Dark Scorpion Zero Hole” per turn.
  52.  
  53. If you control "Don Zaloog", you can activate this card from your hand. When a card or effect is activated while you control 2 or more "Don Zaloog" and/or "Dark Scorpion" monsters with different names: Negate the activation, and if you do, apply the following effects (simultaneously) based on the number of "Don Zaloog" and/or "Dark Scorpion" monsters you control with different names.
  54. 2: Destroy that card.
  55. 3+: Banish that card.
  56. 4+: You can Set this card face-down instead of sending it to the GY.
  57. 5+: Inflict 2000 damage to your opponent.
Advertisement
Add Comment
Please, Sign In to add comment