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- Schematic: dungeon.schem
- Probability:
- Numerator: 50
- Denominator: 500
- Priority: 10
- StructureLocation:
- Worlds:
- - world_test
- WorldBlacklist: []
- SpawnY: 25 #top
- SpawnYHeightMap: WORLD_SURFACE
- CalculateSpawnFirst: true
- Biome: []
- DistanceFromSame: 200
- DistanceFromOthers: 500
- SpawnDistance:
- x: 1000
- z: 1000
- StructureProperties:
- PlaceAir: true
- RandomRotation: true
- IgnorePlants: true
- SpawnInWater: true
- SpawnInLavaLakes: true
- StructureLimitations:
- IterationLimit: 20
- WorldHeightRestriction: 10
- WhitelistSpawnBlocks:
- - GRASS_BLOCK
- - Dirt
- - Stone
- - air
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