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- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Piggy Ultimate Script", "Ocean")
- -- Sistema Anti-Detección
- local AntiDetect = loadstring(game:HttpGet("https://raw.githubusercontent.com/LuaQLeak/Scripts/main/AntiCheatBypass.lua"))()
- -- SECCIÓN 1: FORZADOR DE MAPAS
- local MapTab = Window:NewTab("Forzador de Mapas")
- local MapSection = MapTab:NewSection("Libro 1")
- local maps = {
- "House", "Station", "Gallery", "Forest", "School",
- "Hospital", "Metro", "City", "Factory", "Mall",
- "Carnival", "Outpost"
- }
- local selectedMap = nil
- for _, map in ipairs(maps) do
- MapSection:NewToggle(map, "Forzar " .. map, function(state)
- if state then
- for _, otherMap in ipairs(maps) do
- if otherMap ~= map then
- end
- end
- selectedMap = map
- local args = {
- [1] = "Map",
- [2] = map
- }
- game:GetService("ReplicatedStorage").RemoteEvents.GameEvent:FireServer(unpack(args))
- else
- selectedMap = nil
- end
- end)
- end
- -- SECCIÓN 2: JUGADOR
- local PlayerTab = Window:NewTab("Jugador")
- local PlayerSection = PlayerTab:NewSection("Movimiento")
- PlayerSection:NewToggle("WalkSpeed", "Velocidad de movimiento", function(state)
- if state then
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 50
- else
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- end
- end)
- PlayerSection:NewToggle("Infinite Jump", "Salto infinito", function(state)
- _G.InfiniteJump = state
- game:GetService("UserInputService").JumpRequest:connect(function()
- if _G.InfiniteJump then
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- end
- end)
- end)
- PlayerSection:NewToggle("Noclip", "Atravesar paredes", function(state)
- _G.Noclip = state
- game:GetService("RunService").RenderStepped:Connect(function()
- if _G.Noclip then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- end)
- PlayerSection:NewToggle("God Mode", "Modo invencible", function(state)
- _G.GodMode = state
- while _G.GodMode do
- game.Players.LocalPlayer.Character.Humanoid.Health = 100
- wait()
- end
- end)
- -- SECCIÓN 3: VISUALES
- local VisualTab = Window:NewTab("Visuales")
- local VisualSection = VisualTab:NewSection("ESP")
- VisualSection:NewToggle("ESP Jugadores", "Ver jugadores", function(state)
- _G.PlayerESP = state
- while _G.PlayerESP do
- for _,v in pairs(game.Players:GetPlayers()) do
- if v.Character and v ~= game.Players.LocalPlayer then
- if not v.Character:FindFirstChild("Highlight") then
- local Highlight = Instance.new("Highlight")
- Highlight.Parent = v.Character
- end
- end
- end
- wait(1)
- end
- end)
- VisualSection:NewToggle("ESP Items", "Ver items", function(state)
- _G.ItemESP = state
- while _G.ItemESP do
- for _,v in pairs(workspace:GetDescendants()) do
- if v:IsA("Tool") then
- if not v:FindFirstChild("Highlight") then
- local Highlight = Instance.new("Highlight")
- Highlight.Parent = v
- end
- end
- end
- wait(1)
- end
- end)
- VisualSection:NewToggle("ESP Piggy", "Ver Piggy", function(state)
- _G.PiggyESP = state
- while _G.PiggyESP do
- if workspace:FindFirstChild("Piggy") then
- if not workspace.Piggy:FindFirstChild("Highlight") then
- local Highlight = Instance.new("Highlight")
- Highlight.Parent = workspace.Piggy
- end
- end
- wait(1)
- end
- end)
- -- SECCIÓN 4: ITEMS
- local ItemsTab = Window:NewTab("Items")
- local ItemSection = ItemsTab:NewSection("Auto Items")
- ItemSection:NewToggle("Auto-Collect", "Recoger items automáticamente", function(state)
- _G.AutoCollect = state
- while _G.AutoCollect do
- for _,v in pairs(workspace:GetDescendants()) do
- if v:IsA("Tool") then
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Handle, 0)
- wait()
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Handle, 1)
- end
- end
- wait(0.1)
- end
- end)
- -- SECCIÓN 5: UTILIDADES
- local UtilityTab = Window:NewTab("Utilidades")
- local UtilitySection = UtilityTab:NewSection("Ayudas")
- UtilitySection:NewToggle("Alerta Piggy", "Notifica cuando Piggy está cerca", function(state)
- _G.PiggyAlert = state
- while _G.PiggyAlert do
- if workspace:FindFirstChild("Piggy") then
- local distance = (workspace.Piggy.HumanoidRootPart.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
- if distance <= 20 then
- game.StarterGui:SetCore("SendNotification", {
- Title = "¡Alerta!",
- Text = "Piggy está cerca",
- Duration = 2
- })
- end
- end
- wait(1)
- end
- end)
- -- SECCIÓN 6: MODO PIGGY
- local PiggyTab = Window:NewTab("Modo Piggy")
- local PiggySection = PiggyTab:NewSection("Habilidades Piggy")
- PiggySection:NewToggle("Kill Aura", "Mata jugadores cercanos", function(state)
- _G.KillAura = state
- while _G.KillAura do
- if game.Players.LocalPlayer.Character:FindFirstChild("Piggy") then
- for _,v in pairs(game.Players:GetPlayers()) do
- if v ~= game.Players.LocalPlayer and v.Character then
- local distance = (v.Character.HumanoidRootPart.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
- if distance <= 15 then
- local args = {
- [1] = v.Character.Humanoid
- }
- game:GetService("ReplicatedStorage").RemoteEvents.Damage:FireServer(unpack(args))
- end
- end
- end
- end
- wait(0.1)
- end
- end)
- -- Anti AFK
- local VirtualUser = game:GetService('VirtualUser')
- game:GetService('Players').LocalPlayer.Idled:connect(function()
- VirtualUser:CaptureController()
- VirtualUser:ClickButton2(Vector2.new())
- end)
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