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archangel 2 fe ver

rcubed1003 Sep 19th, 2019 (edited) 33 Never
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8.     print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9.     local rp = RealPlayer
  10.     script.Parent = rp.Character
  11.    
  12.     --RemoteEvent for communicating
  13.     local Event = Instance.new("RemoteEvent")
  14.     Event.Name = "UserInput_Event"
  15.  
  16.     --Fake event to make stuff like Mouse.KeyDown work
  17.     local function fakeEvent()
  18.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19.         t.connect = t.Connect
  20.         return t
  21.     end
  22.  
  23.     --Creating fake input objects with fake variables
  24.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28.     end}
  29.     --Merged 2 functions into one by checking amount of arguments
  30.     CAS.UnbindAction = CAS.BindAction
  31.  
  32.     --This function will trigger the events that have been :Connect()'ed
  33.     local function te(self,ev,...)
  34.         local t = m[ev]
  35.         if t and t._fakeEvent then
  36.             for _,f in pairs(t.Functions) do
  37.                 f(...)
  38.             end
  39.         end
  40.     end
  41.     m.TrigEvent = te
  42.     UIS.TrigEvent = te
  43.  
  44.     Event.OnServerEvent:Connect(function(plr,io)
  45.         if plr~=rp then return end
  46.         m.Target = io.Target
  47.         m.Hit = io.Hit
  48.         if not io.isMouse then
  49.             local b = io.UserInputState == Enum.UserInputState.Begin
  50.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52.             end
  53.             for _,t in pairs(CAS.Actions) do
  54.                 for _,k in pairs(t.Keys) do
  55.                     if k==io.KeyCode then
  56.                         t.Function(t.Name,io.UserInputState,io)
  57.                     end
  58.                 end
  59.             end
  60.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62.         end
  63.     end)
  64.     Event.Parent = NLS([==[
  65.     local Player = game:GetService("Players").LocalPlayer
  66.     local Event = script:WaitForChild("UserInput_Event")
  67.  
  68.     local Mouse = Player:GetMouse()
  69.     local UIS = game:GetService("UserInputService")
  70.     local input = function(io,a)
  71.         if a then return end
  72.         --Since InputObject is a client-side instance, we create and pass table instead
  73.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74.     end
  75.     UIS.InputBegan:Connect(input)
  76.     UIS.InputEnded:Connect(input)
  77.  
  78.     local h,t
  79.     --Give the server mouse data 30 times every second, but only if the values changed
  80.     --If player is not moving their mouse, client won't fire events
  81.     while wait(1/30) do
  82.         if h~=Mouse.Hit or t~=Mouse.Target then
  83.             h,t=Mouse.Hit,Mouse.Target
  84.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  85.         end
  86.     end]==],Player.Character)
  87.  
  88.     ----Sandboxed game object that allows the usage of client-side methods and services
  89.     --Real game object
  90.     local _rg = game
  91.  
  92.     --Metatable for fake service
  93.     local fsmt = {
  94.         __index = function(self,k)
  95.             local s = rawget(self,"_RealService")
  96.             if s then return s[k] end
  97.         end,
  98.         __newindex = function(self,k,v)
  99.             local s = rawget(self,"_RealService")
  100.             if s then s[k]=v end
  101.         end,
  102.         __call = function(self,...)
  103.             local s = rawget(self,"_RealService")
  104.             if s then return s(...) end
  105.         end
  106.     }
  107.     local function FakeService(t,RealService)
  108.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109.         return setmetatable(t,fsmt)
  110.     end
  111.  
  112.     --Fake game object
  113.     local g = {
  114.         GetService = function(self,s)
  115.             return self[s]
  116.         end,
  117.         Players = FakeService({
  118.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119.         },"Players"),
  120.         UserInputService = FakeService(UIS,"UserInputService"),
  121.         ContextActionService = FakeService(CAS,"ContextActionService"),
  122.     }
  123.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124.     g.service = g.GetService
  125.    
  126.     g.RunService = FakeService({
  127.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  128.         BindToRenderStep = function(self,name,_,fun)
  129.  
  130.         end,
  131.         UnbindFromRenderStep = function(self,name)
  132.             self._btrs[name]:Disconnect()
  133.         end,
  134.     },"RunService")
  135.  
  136.     setmetatable(g,{
  137.         __index=function(self,s)
  138.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  139.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140.         end,
  141.         __newindex = fsmt.__newindex,
  142.         __call = fsmt.__call
  143.     })
  144.     --Changing owner to fake player object to support owner:GetMouse()
  145.     game,owner = g,g.Players.LocalPlayer
  146. end
  147. --fixed by allahuahkbar
  148. --made by shackluster
  149. --edit by nguyenducloi123
  150.  
  151. --//                                \\--
  152. --||            MADE BY SHACKLUSTER        ||--
  153. --||            FIXED BY ALLAHUAHKBAR      ||--
  154. --||            ARCHANGEL                  ||--
  155. --||            ARCHANGEL LOOK CUTE TODAY ;)  ||--
  156. --\\                                //--
  157.  
  158. --Converted with ttyyuu12345's model to script plugin v4
  159. function sandbox(var,func)
  160.     local env = getfenv(func)
  161.     local newenv = setmetatable({},{
  162.         __index = function(self,k)
  163.             if k=="script" then
  164.                 return var
  165.             else
  166.                 return env[k]
  167.             end
  168.         end,
  169.     })
  170.     setfenv(func,newenv)
  171.     return func
  172. end
  173. function NS(...)
  174.     local tab = {...}
  175.     local fat = {}
  176.     for i = 1, #tab do
  177.         local v = tab[i]
  178.         table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  179.     end
  180.     return NumberSequence.new(fat);
  181. end
  182.  
  183. cors = {}
  184. mas = Instance.new("Model",game:GetService("Lighting"))
  185. ParticleEmitter0 = Instance.new("ParticleEmitter")
  186. ParticleEmitter1 = Instance.new("ParticleEmitter")
  187. ParticleEmitter2 = Instance.new("ParticleEmitter")
  188. ParticleEmitter0.Name = "Flames"
  189. ParticleEmitter0.Parent = mas
  190. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  191. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  192. ParticleEmitter0.Enabled = false
  193. ParticleEmitter0.LightEmission = 1
  194. ParticleEmitter0.LightInfluence = 1
  195. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  196. ParticleEmitter0.ZOffset = 1
  197. ParticleEmitter0.Size = NumberSequence.new(10,0)
  198. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  199. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  200. ParticleEmitter0.Rate = 9999
  201. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  202. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  203. ParticleEmitter0.VelocitySpread = 25
  204. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  205. ParticleEmitter1.Name = "Death"
  206. ParticleEmitter1.Parent = mas
  207. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  208. ParticleEmitter1.Enabled = false
  209. ParticleEmitter1.LightEmission = 0.75
  210. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  211. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  212. ParticleEmitter1.ZOffset = 0.5
  213. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  214. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  215. ParticleEmitter1.Drag = 5
  216. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  217. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  218. ParticleEmitter1.Rate = 999
  219. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  220. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  221. ParticleEmitter1.VelocitySpread = 360
  222. ParticleEmitter2.Name = "Wing"
  223. ParticleEmitter2.Parent = mas
  224. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  225. ParticleEmitter2.Enabled = false
  226. ParticleEmitter2.LightEmission = 1
  227. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  228. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  229. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  230. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  231. ParticleEmitter2.LockedToPart = true
  232. ParticleEmitter2.Rate = 300
  233.  
  234. for i,v in pairs(mas:GetChildren()) do
  235.     v.Parent = script
  236.     pcall(function() v:MakeJoints() end)
  237. end
  238. mas:Destroy()
  239. for i,v in pairs(cors) do
  240.     spawn(function()
  241.         pcall(v)
  242.     end)
  243. end
  244.  
  245.  
  246. New = function(Object, Parent, Name, Data)
  247.     local Object = Instance.new(Object)
  248.     for Index, Value in pairs(Data or {}) do
  249.         Object[Index] = Value
  250.     end
  251.     Object.Parent = Parent
  252.     Object.Name = Name
  253.     return Object
  254. end
  255.  
  256.  
  257.  
  258.  
  259. wait(0.2)
  260. Player = game:GetService("Players").LocalPlayer
  261. chara = Player.Character
  262. PlayerGui = Player.PlayerGui
  263. Cam = workspace.CurrentCamera
  264. Backpack = Player.Backpack
  265. Character = Player.Character
  266. Humanoid = Character.Humanoid
  267. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  268.     v:Stop()
  269. end
  270. Character.Head.face.Texture = "rbxassetid://937070914"
  271. Character.Shirt.ShirtTemplate = "rbxassetid://388504741"
  272. Character.Pants.PantsTemplate = "rbxassetid://388505764"
  273. Mouse = Player:GetMouse()
  274. RootPart = Character.HumanoidRootPart
  275. Torso = Character.Torso
  276. Head = Character.Head
  277. RightArm = Character["Right Arm"]
  278. LeftArm = Character["Left Arm"]
  279. RightLeg = Character["Right Leg"]
  280. LeftLeg = Character["Left Leg"]
  281. RootJoint = RootPart.RootJoint
  282. Neck = Torso.Neck
  283. RightShoulder = Torso["Right Shoulder"]
  284. LeftShoulder = Torso["Left Shoulder"]
  285. RightHip = Torso["Right Hip"]
  286. LeftHip = Torso["Left Hip"]
  287. local sick = Instance.new("Sound", Character)
  288. wait(1)
  289. IT = Instance.new
  290. CF = CFrame.new
  291. VT = Vector3.new
  292. RAD = math.rad
  293. C3 = Color3.new
  294. UD2 = UDim2.new
  295. BRICKC = BrickColor.new
  296. ANGLES = CFrame.Angles
  297. EULER = CFrame.fromEulerAnglesXYZ
  298. COS = math.cos
  299. ACOS = math.acos
  300. SIN = math.sin
  301. ASIN = math.asin
  302. ABS = math.abs
  303. MRANDOM = math.random
  304. FLOOR = math.floor
  305.  
  306. local naeeym2 = Instance.new("BillboardGui",chara)
  307. naeeym2.AlwaysOnTop = true
  308. naeeym2.Size = UDim2.new(5,35,2,35)
  309. naeeym2.StudsOffset = Vector3.new(0,2,0)
  310. naeeym2.Adornee = chara.Head
  311. naeeym2.Name = ""
  312. local tecks2 = Instance.new("TextLabel",naeeym2)
  313. tecks2.BackgroundTransparency = 1
  314. tecks2.TextScaled = true
  315. tecks2.BorderSizePixel = 0
  316. tecks2.Text = "Archangel"
  317. tecks2.Font = "Fantasy"
  318. tecks2.TextSize = 30
  319. tecks2.TextStrokeTransparency = 0
  320. tecks2.TextColor3 = Color3.new(1,1,1)
  321. tecks2.TextStrokeColor3 = Color3.new(1,1,1)
  322. tecks2.Size = UDim2.new(1,0,0.5,0)
  323. tecks2.Parent = naeeym2
  324.  
  325. if Character:FindFirstChildOfClass("Accessory") then
  326.     Character:FindFirstChildOfClass("Accessory"):remove()
  327. elseif Character:FindFirstChildOfClass("Hat") then
  328.     Character:FindFirstChildOfClass("Hat"):remove()
  329. end
  330.  
  331. local Part = Instance.new("Part",chara)
  332. Part.BrickColor = BrickColor.new("Really black")
  333. Part.Size = Vector3.new(1,1,1)
  334. Part.CanCollide = false
  335. Part.Material = "Neon"
  336. local M = Instance.new("SpecialMesh",Part)
  337. M.MeshId = "rbxassetid://0"
  338. M.Scale = Vector3.new(1.2,1.2,1.2)
  339. M.TextureId = "rbxassetid://0"
  340. local Part2 = Instance.new("Weld",Part)
  341. Part2.Part0 = chara.Head
  342. Part2.Part1 = Part
  343. Part2.C0 = CFrame.new(0,0.2,0)*CFrame.Angles(0,0,0)
  344. local Part1 = Instance.new("Part",chara)
  345. Part1.BrickColor = BrickColor.new("Really black")
  346. Part1.Size = Vector3.new(1,1,1)
  347. Part1.CanCollide = false
  348. Part1.Material = "Neon"
  349. local M1 = Instance.new("SpecialMesh",Part1)
  350. M1.MeshId = "rbxassetid://212966179"
  351. M1.Scale = Vector3.new(1.1,1.1,1.1)
  352. local Part21 = Instance.new("Weld",Part1)
  353. Part21.Part0 = chara.Head
  354. Part21.Part1 = Part1
  355. Part21.C0 = CFrame.new(0,0.1,0)*CFrame.Angles(0,0,0)
  356.  
  357. Animation_Speed = 3
  358. Frame_Speed = 0.016666666666666666
  359. local Speed = 70
  360. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  361. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  362. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  363. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  364. local DAMAGEMULTIPLIER = 1
  365. local ANIM = "Idle"
  366. local ATTACK = false
  367. local EQUIPPED = false
  368. local HOLD = false
  369. local COMBO = 1
  370. local Rooted = false
  371. local SINE = 0
  372. local KEYHOLD = false
  373. local CHANGE = 2 / Animation_Speed
  374. local WALKINGANIM = false
  375. local VALUE1 = false
  376. local VALUE2 = false
  377. local ROBLOXIDLEANIMATION = IT("Animation")
  378. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  379. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  380. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  381. WEAPONGUI.Name = "Weapon GUI"
  382. local Effects = IT("Folder", Character)
  383. Effects.Name = "Effects"
  384. local ANIMATOR = Humanoid.Animator
  385. local ANIMATE = Character.Animate
  386. local UNANCHOR = true
  387. ArtificialHB = Instance.new("BindableEvent", script)
  388. ArtificialHB.Name = "ArtificialHB"
  389. script:WaitForChild("ArtificialHB")
  390. frame = Frame_Speed
  391. tf = 0
  392. allowframeloss = false
  393. tossremainder = false
  394. lastframe = tick()
  395. script.ArtificialHB:Fire()
  396. game:GetService("RunService").Heartbeat:connect(function(s, p)
  397.     tf = tf + s
  398.     if tf >= frame then
  399.         if allowframeloss then
  400.             script.ArtificialHB:Fire()
  401.             lastframe = tick()
  402.         else
  403.             for i = 1, math.floor(tf / frame) do
  404.                 script.ArtificialHB:Fire()
  405.             end
  406.             lastframe = tick()
  407.         end
  408.         if tossremainder then
  409.             tf = 0
  410.         else
  411.             tf = tf - frame * math.floor(tf / frame)
  412.         end
  413.     end
  414. end)
  415. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  416.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  417. end
  418. function PositiveAngle(NUMBER)
  419.     if NUMBER >= 0 then
  420.         NUMBER = 0
  421.     end
  422.     return NUMBER
  423. end
  424. function NegativeAngle(NUMBER)
  425.     if NUMBER <= 0 then
  426.         NUMBER = 0
  427.     end
  428.     return NUMBER
  429. end
  430. function Swait(NUMBER)
  431.     if NUMBER == 0 or NUMBER == nil then
  432.         ArtificialHB.Event:wait()
  433.     else
  434.         for i = 1, NUMBER do
  435.             ArtificialHB.Event:wait()
  436.         end
  437.     end
  438. end
  439. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  440.     local NEWMESH = IT(MESH)
  441.     if MESH == "SpecialMesh" then
  442.         NEWMESH.MeshType = MESHTYPE
  443.         if MESHID ~= "nil" and MESHID ~= "" then
  444.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  445.         end
  446.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  447.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  448.         end
  449.     end
  450.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  451.     NEWMESH.Scale = SCALE
  452.     NEWMESH.Parent = PARENT
  453.     return NEWMESH
  454. end
  455. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  456.     local NEWPART = IT("Part")
  457.     NEWPART.formFactor = FORMFACTOR
  458.     NEWPART.Reflectance = REFLECTANCE
  459.     NEWPART.Transparency = TRANSPARENCY
  460.     NEWPART.CanCollide = false
  461.     NEWPART.Locked = true
  462.     NEWPART.Anchored = true
  463.     if ANCHOR == false then
  464.         NEWPART.Anchored = false
  465.     end
  466.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  467.     NEWPART.Name = NAME
  468.     NEWPART.Size = SIZE
  469.     NEWPART.Position = Torso.Position
  470.     NEWPART.Material = MATERIAL
  471.     NEWPART:BreakJoints()
  472.     NEWPART.Parent = PARENT
  473.     return NEWPART
  474. end
  475. local weldBetween = function(a, b)
  476.     local weldd = Instance.new("ManualWeld")
  477.     weldd.Part0 = a
  478.     weldd.Part1 = b
  479.     weldd.C0 = CFrame.new()
  480.     weldd.C1 = b.CFrame:inverse() * a.CFrame
  481.     weldd.Parent = a
  482.     return weldd
  483. end
  484. function QuaternionFromCFrame(cf)
  485.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  486.     local trace = m00 + m11 + m22
  487.     if trace > 0 then
  488.         local s = math.sqrt(1 + trace)
  489.         local recip = 0.5 / s
  490.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  491.     else
  492.         local i = 0
  493.         if m00 < m11 then
  494.             i = 1
  495.         end
  496.         if m22 > (i == 0 and m00 or m11) then
  497.             i = 2
  498.         end
  499.         if i == 0 then
  500.             local s = math.sqrt(m00 - m11 - m22 + 1)
  501.             local recip = 0.5 / s
  502.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  503.         elseif i == 1 then
  504.             local s = math.sqrt(m11 - m22 - m00 + 1)
  505.             local recip = 0.5 / s
  506.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  507.         elseif i == 2 then
  508.             local s = math.sqrt(m22 - m00 - m11 + 1)
  509.             local recip = 0.5 / s
  510.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  511.         end
  512.     end
  513. end
  514. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  515.     local xs, ys, zs = x + x, y + y, z + z
  516.     local wx, wy, wz = w * xs, w * ys, w * zs
  517.     local xx = x * xs
  518.     local xy = x * ys
  519.     local xz = x * zs
  520.     local yy = y * ys
  521.     local yz = y * zs
  522.     local zz = z * zs
  523.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  524. end
  525. function QuaternionSlerp(a, b, t)
  526.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  527.     local startInterp, finishInterp
  528.     if cosTheta >= 1.0E-4 then
  529.         if 1 - cosTheta > 1.0E-4 then
  530.             local theta = ACOS(cosTheta)
  531.             local invSinTheta = 1 / SIN(theta)
  532.             startInterp = SIN((1 - t) * theta) * invSinTheta
  533.             finishInterp = SIN(t * theta) * invSinTheta
  534.         else
  535.             startInterp = 1 - t
  536.             finishInterp = t
  537.         end
  538.     elseif 1 + cosTheta > 1.0E-4 then
  539.         local theta = ACOS(-cosTheta)
  540.         local invSinTheta = 1 / SIN(theta)
  541.         startInterp = SIN((t - 1) * theta) * invSinTheta
  542.         finishInterp = SIN(t * theta) * invSinTheta
  543.     else
  544.         startInterp = t - 1
  545.         finishInterp = t
  546.     end
  547.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  548. end
  549. function Clerp(a, b, t)
  550.     local qa = {
  551.         QuaternionFromCFrame(a)
  552.     }
  553.     local qb = {
  554.         QuaternionFromCFrame(b)
  555.     }
  556.     local ax, ay, az = a.x, a.y, a.z
  557.     local bx, by, bz = b.x, b.y, b.z
  558.     local _t = 1 - t
  559.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  560. end
  561. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  562.     local frame = IT("Frame")
  563.     frame.BackgroundTransparency = TRANSPARENCY
  564.     frame.BorderSizePixel = BORDERSIZEPIXEL
  565.     frame.Position = POSITION
  566.     frame.Size = SIZE
  567.     frame.BackgroundColor3 = COLOR
  568.     frame.BorderColor3 = BORDERCOLOR
  569.     frame.Name = NAME
  570.     frame.Parent = PARENT
  571.     return frame
  572. end
  573. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  574.     local label = IT("TextLabel")
  575.     label.BackgroundTransparency = 1
  576.     label.Size = UD2(1, 0, 1, 0)
  577.     label.Position = UD2(0, 0, 0, 0)
  578.     label.TextColor3 = TEXTCOLOR
  579.     label.TextStrokeTransparency = STROKETRANSPARENCY
  580.     label.TextTransparency = TRANSPARENCY
  581.     label.FontSize = TEXTFONTSIZE
  582.     label.Font = TEXTFONT
  583.     label.BorderSizePixel = BORDERSIZEPIXEL
  584.     label.TextScaled = false
  585.     label.Text = TEXT
  586.     label.Name = NAME
  587.     label.Parent = PARENT
  588.     return label
  589. end
  590. function NoOutlines(PART)
  591.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  592. end
  593. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  594.     local NEWWELD = IT(TYPE)
  595.     NEWWELD.Part0 = PART0
  596.     NEWWELD.Part1 = PART1
  597.     NEWWELD.C0 = C0
  598.     NEWWELD.C1 = C1
  599.     NEWWELD.Parent = PARENT
  600.     return NEWWELD
  601. end
  602. local S = IT("Sound")
  603. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  604.     local NEWSOUND
  605.     coroutine.resume(coroutine.create(function()
  606.         NEWSOUND = S:Clone()
  607.         NEWSOUND.Parent = PARENT
  608.         NEWSOUND.EmitterSize = VOLUME * 3
  609.         NEWSOUND.Volume = VOLUME
  610.         NEWSOUND.Pitch = PITCH
  611.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  612.         NEWSOUND:play()
  613.         if DOESLOOP == true then
  614.             NEWSOUND.Looped = true
  615.         else
  616.             repeat
  617.                 wait(1)
  618.             until NEWSOUND.Playing == false
  619.             NEWSOUND:remove()
  620.         end
  621.     end))
  622.     return NEWSOUND
  623. end
  624. function CFrameFromTopBack(at, top, back)
  625.     local right = top:Cross(back)
  626.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  627. end
  628. function WACKYEFFECT(Table)
  629.     local TYPE = Table.EffectType or "Sphere"
  630.     local SIZE = Table.Size or VT(1, 1, 1)
  631.     local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  632.     local TRANSPARENCY = Table.Transparency or 0
  633.     local ENDTRANSPARENCY = Table.Transparency2 or 1
  634.     local CFRAME = Table.CFrame or Torso.CFrame
  635.     local MOVEDIRECTION = Table.MoveToPos or nil
  636.     local ROTATION1 = Table.RotationX or 0
  637.     local ROTATION2 = Table.RotationY or 0
  638.     local ROTATION3 = Table.RotationZ or 0
  639.     local MATERIAL = Table.Material or "Neon"
  640.     local COLOR = Table.Color or C3(1, 1, 1)
  641.     local TIME = Table.Time or 45
  642.     local SOUNDID = Table.SoundID or nil
  643.     local SOUNDPITCH = Table.SoundPitch or nil
  644.     local SOUNDVOLUME = Table.SoundVolume or nil
  645.     coroutine.resume(coroutine.create(function()
  646.         local PLAYSSOUND = false
  647.         local SOUND
  648.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  649.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  650.             PLAYSSOUND = true
  651.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  652.         end
  653.         EFFECT.Color = COLOR
  654.         local MSH
  655.         if TYPE == "Sphere" then
  656.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  657.         elseif TYPE == "Block" then
  658.             MSH = IT("BlockMesh", EFFECT)
  659.             MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  660.         elseif TYPE == "Wave" then
  661.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  662.         elseif TYPE == "Ring" then
  663.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  664.         elseif TYPE == "Slash" then
  665.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  666.         elseif TYPE == "Round Slash" then
  667.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  668.         elseif TYPE == "Swirl" then
  669.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  670.         elseif TYPE == "Skull" then
  671.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  672.         elseif TYPE == "Crystal" then
  673.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  674.         end
  675.         if MSH ~= nil then
  676.             local MOVESPEED
  677.             if MOVEDIRECTION ~= nil then
  678.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  679.             end
  680.             local GROWTH = SIZE - ENDSIZE
  681.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  682.             if TYPE == "Block" then
  683.                 EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  684.             else
  685.                 EFFECT.CFrame = CFRAME
  686.             end
  687.             for LOOP = 1, TIME + 1 do
  688.                 Swait()
  689.                 MSH.Scale = MSH.Scale - GROWTH / TIME
  690.                 if TYPE == "Wave" then
  691.                     MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  692.                 end
  693.                 EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  694.                 if TYPE == "Block" then
  695.                     EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  696.                 else
  697.                     EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  698.                 end
  699.                 if MOVEDIRECTION ~= nil then
  700.                     local ORI = EFFECT.Orientation
  701.                     EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  702.                     EFFECT.Orientation = ORI
  703.                 end
  704.             end
  705.             if PLAYSSOUND == false then
  706.                 EFFECT:remove()
  707.             else
  708.                 repeat
  709.                     Swait()
  710.                 until SOUND.Playing == false
  711.                 EFFECT:remove()
  712.             end
  713.         elseif PLAYSSOUND == false then
  714.             EFFECT:remove()
  715.         else
  716.             repeat
  717.                 Swait()
  718.             until SOUND.Playing == false
  719.             EFFECT:remove()
  720.         end
  721.     end))
  722. end
  723. function MakeForm(PART, TYPE)
  724.     if TYPE == "Cyl" then
  725.         local MSH = IT("CylinderMesh", PART)
  726.     elseif TYPE == "Ball" then
  727.         local MSH = IT("SpecialMesh", PART)
  728.         MSH.MeshType = "Sphere"
  729.     elseif TYPE == "Wedge" then
  730.         local MSH = IT("SpecialMesh", PART)
  731.         MSH.MeshType = "Wedge"
  732.     end
  733. end
  734. Debris = game:GetService("Debris")
  735. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  736.     local DIRECTION = CF(StartPos, EndPos).lookVector
  737.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  738. end
  739. function turnto(position)
  740.     RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  741. end
  742. local DECAL = IT("Decal")
  743. function MakeRing()
  744.     local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  745.     local MSH = IT("BlockMesh", RING)
  746.     local TOP = DECAL:Clone()
  747.     local BOTTOM = DECAL:Clone()
  748.     TOP.Parent = RING
  749.     BOTTOM.Parent = RING
  750.     TOP.Face = "Top"
  751.     BOTTOM.Face = "Bottom"
  752.     TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  753.     BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  754.     local function REMOVE()
  755.         coroutine.resume(coroutine.create(function()
  756.             local SIZE = MSH.Scale.X
  757.             for i = 1, 35 do
  758.                 Swait()
  759.                 MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  760.                 TOP.Transparency = TOP.Transparency + 0.02857142857142857
  761.                 BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  762.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  763.             end
  764.             RING:remove()
  765.         end))
  766.     end
  767.     return RING, MSH, REMOVE
  768. end
  769. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  770.     local TORSO = Torso
  771.     local HUM = Humanoid
  772.     if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  773.         coroutine.wrap(function()
  774.             VT = Vector3.new
  775.             MRANDOM = math.random
  776.             local A = TIME
  777.             local B = INTENSITY
  778.             local C = true
  779.             local HUMANOID = Humanoid
  780.             local TIMER = A or 35
  781.             local SHAKE = B or 5
  782.             local FADE = C or true
  783.             if HUMANOID then
  784.                 local FADER = SHAKE / TIMER
  785.                 for i = 1, TIMER do
  786.                     wait()
  787.                     HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  788.                 end
  789.                 HUMANOID.CameraOffset = VT(0, 0, 0)
  790.             end
  791.  
  792.         end)()
  793.     end
  794. end
  795.  
  796. local SKILLTEXTCOLOR = C3(0, 0, 0)
  797. local SKILLFONT = "SciFi"
  798. local SKILLTEXTSIZE = 7
  799. local WING = Instance.new("Attachment")
  800. local WING1 = WING:Clone()
  801. local WING2 = WING:Clone()
  802. WING1.Parent = Torso
  803. WING2.Parent = Torso
  804. WING1.Position = VT(-1, 0.6, 1)
  805. WING2.Position = VT(1, 0.6, 1)
  806. WING1.Orientation = VT(0, 0, 0)
  807. WING2.Orientation = VT(0, 0, 0)
  808. local WINGS = {}
  809. for i = 1, 5 do
  810.     local PARTICLES = script.Wing:Clone()
  811.     PARTICLES.Parent = WING1
  812.     PARTICLES.Enabled = true
  813.     PARTICLES.Acceleration = VT(-i * 10, -5 - i * 1.5, 15)
  814.     table.insert(WINGS, {
  815.         PARTICLES,
  816.         VT(-i * 30, 0, 25)
  817.     })
  818. end
  819. for i = 1, 5 do
  820.     local PARTICLES = script.Wing:Clone()
  821.     PARTICLES.Parent = WING2
  822.     PARTICLES.Enabled = true
  823.     PARTICLES.Acceleration = VT(i * 10, -5 - i * 1.5, 15)
  824.     table.insert(WINGS, {
  825.         PARTICLES,
  826.         VT(i * 30, 0, 25)
  827.     })
  828. end
  829.  
  830. Base = New("Part",Head,"Base",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(4.56395578, 30.9732971, 96.5572357, -1, 0, -3.7252903e-09, 0, 1, 0, -3.7252903e-09, 0, -1.00000012),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  831. Mesh = New("SpecialMesh",Base,"Mesh",{Scale = Vector3.new(1,1,1),})
  832. Hood = New("Part",Head,"Hood",{Size = Vector3.new(2.04900002, 2.18899989, 1.97500002),CFrame = CFrame.new(4.59299994, 31.1469994, 96.4520035, -0.99907124, -0.00109502568, 0.043075189, -0.00244226633, 0.999509037, -0.0312363114, -0.0430198386, -0.0313125029, -0.998583436),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  833. Mesh = New("SpecialMesh",Hood,"Mesh",{MeshId = "rbxassetid://93129244",TextureId = "rbxassetid://94020325",MeshType = Enum.MeshType.FileMesh,})
  834. mot = New("Motor",Hood,"mot",{Part0 = Hood,Part1 = Base,C0 = CFrame.new(0, 0, 0, -0.99907124, -0.00244226633, -0.0430198386, -0.00109502568, 0.999509037, -0.0313125029, 0.043075189, -0.0312363114, -0.998583436),C1 = CFrame.new(-0.0290441513, 0.17370224, 0.105232239, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  835.  
  836. CreateWeldOrSnapOrMotor('Weld', Head, Head, Base, CF(), CF())
  837.  
  838. local DParticles = script.Death
  839. DParticles:remove()
  840. DParticles.Name = "ArchangelDeathParticles"
  841.  
  842. local SKILLTEXTCOLOR = C3(1, 1, 1)
  843. local SKILLFONT = "Fantasy"
  844. local SKILLTEXTSIZE = 3
  845. local ATTACKS = {
  846.     "Z - Holy Smite",
  847.     "B - Divine Ravage",
  848.     "C - Divine Earthquake",
  849.     "V - Beam of Light",
  850.     "X - Divine Nova"
  851. }
  852. for i = 1, #ATTACKS do
  853.     local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  854.     local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  855.     SKILLTEXT.TextXAlignment = "Right"
  856. end
  857.  
  858. function ApplyAoE(POSITION, RANGE)
  859.     local PARTS = {}
  860.     for index, CHILD in pairs(workspace:GetDescendants()) do
  861.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  862.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  863.             if HUM then
  864.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  865.                 if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  866.                     CHILD:BreakJoints()
  867.                     for index, PART in pairs(CHILD:GetChildren()) do
  868.                         if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  869.                             local P = DParticles:Clone()
  870.                             P.Parent = PART
  871.                             P.Enabled = true
  872.                             P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  873.                             PART.Anchored = true
  874.                             table.insert(PARTS, {PART, P})
  875.                         end
  876.                     end
  877.                 end
  878.             end
  879.         elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  880.             local FOLDER = IT("Folder", CHILD)
  881.             FOLDER.Name = "ewdfrfgrwefd"
  882.             local P = DParticles:Clone()
  883.             P.Parent = CHILD
  884.             P.Enabled = true
  885.             CHILD:BreakJoints()
  886.             CHILD.CanCollide = false
  887.             CHILD.Anchored = true
  888.             P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  889.             P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  890.             table.insert(PARTS, {CHILD, P})
  891.         end
  892.     end
  893.     coroutine.resume(coroutine.create(function()
  894.         if #PARTS > 0 then
  895.             for i = 1, 85 do
  896.                 Swait()
  897.                 for E = 1, #PARTS do
  898.                     local F = PARTS[E]
  899.                     local A = F[1]
  900.                     local B = F[2]
  901.                     A.Transparency = A.Transparency + 0.011764705882352941
  902.                     B.Rate = math.ceil(B.Rate * 1.2)
  903.                     for index, E in pairs(A:GetChildren()) do
  904.                         if E:IsA("Decal") or E:IsA("Texture") then
  905.                             E.Transparency = E.Transparency + 0.011764705882352941
  906.                         elseif E:IsA("JointInstance") then
  907.                             E:remove()
  908.                         elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  909.                             E.Enabled = false
  910.                         end
  911.                     end
  912.                 end
  913.             end
  914.             for E = 1, #PARTS do
  915.                 local F = PARTS[E]
  916.                 local A = F[1]
  917.                 local B = F[2]
  918.                 B.Enabled = false
  919.                 Debris:AddItem(A, 3)
  920.             end
  921.         end
  922.     end))
  923. end
  924. function Smite()
  925.     local RING, MESH, DELET = MakeRing()
  926.     local POS = Mouse.Hit.p
  927.     RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  928.     for i = 1, 45 do
  929.         Swait()
  930.         MESH.Scale = MESH.Scale + VT(12, 0, 12)
  931.         RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  932.     end
  933.     local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  934.     if HITFLOOR then
  935.         local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  936.         MakeForm(BEAM, "Cyl")
  937.         local DIST = (RING.Position - HITPOS).Magnitude
  938.         BEAM.Size = VT(0, DIST, 0)
  939.         BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  940.         for i = 1, 5 do
  941.             WACKYEFFECT({
  942.                 EffectType = "Wave",
  943.                 Size = VT(25, 0, 25),
  944.                 Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  945.                 Transparency = 0,
  946.                 Transparency2 = 1,
  947.                 CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  948.                 MoveToPos = nil,
  949.                 RotationX = 0,
  950.                 RotationY = 3,
  951.                 RotationZ = 0,
  952.                 Material = "Neon",
  953.                 Color = C3(1, 1, 1),
  954.                 SoundID = nil,
  955.                 SoundPitch = nil,
  956.                 SoundVolume = nil
  957.             })
  958.             WACKYEFFECT({
  959.                 EffectType = "Round Slash",
  960.                 Size = VT(3, 0, 3) / 13,
  961.                 Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  962.                 Transparency = 0,
  963.                 Transparency2 = 1,
  964.                 CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  965.                 MoveToPos = nil,
  966.                 RotationX = 0,
  967.                 RotationY = 0,
  968.                 RotationZ = 0,
  969.                 Material = "Neon",
  970.                 Color = C3(1, 1, 1),
  971.                 SoundID = nil,
  972.                 SoundPitch = nil,
  973.                 SoundVolume = nil
  974.             })
  975.             WACKYEFFECT({
  976.                 Time = 35,
  977.                 EffectType = "Sphere",
  978.                 Size = VT(22, 22, 22),
  979.                 Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  980.                 Transparency = 0,
  981.                 Transparency2 = 1,
  982.                 CFrame = CF(HITPOS),
  983.                 MoveToPos = nil,
  984.                 RotationX = 0,
  985.                 RotationY = 0,
  986.                 RotationZ = 0,
  987.                 Material = "Neon",
  988.                 Color = C3(1, 1, 1),
  989.                 SoundID = 459523898,
  990.                 SoundPitch = MRANDOM(9, 12) / 10,
  991.                 SoundVolume = 10
  992.             })
  993.         end
  994.         SHAKECAM(HITPOS, 100, 8, 15)
  995.         ApplyAoE(HITPOS, 50)
  996.         for i = 1, 25 do
  997.             Swait()
  998.             BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  999.             BEAM.Transparency = BEAM.Transparency + 0.04
  1000.         end
  1001.         BEAM:remove()
  1002.     end
  1003.     wait(0.2)
  1004.     DELET()
  1005. end
  1006. function Ravage()
  1007.     ATTACK = true
  1008.     Rooted = false
  1009.     local RING, MESH, DELET = MakeRing()
  1010.     RING.Anchored = false
  1011.     RING.CFrame = RightArm.CFrame * CF(0, -1.3, 0)
  1012.     local WELD = weldBetween(RightArm, RING)
  1013.     local GYRO = IT("BodyGyro", RootPart)
  1014.     GYRO.D = 20
  1015.     GYRO.P = 4000
  1016.     GYRO.MaxTorque = VT(0, 40000, 0)
  1017.     coroutine.resume(coroutine.create(function()
  1018.         repeat
  1019.             GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1020.             Swait()
  1021.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1022.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1023.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1024.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1025.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1026.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1027.         until ATTACK == false
  1028.         GYRO:remove()
  1029.     end))
  1030.     CreateSound(459523787, RING, 8, 1, false)
  1031.     for i = 1, 45 do
  1032.         Swait()
  1033.         MESH.Scale = MESH.Scale + VT(13, 0, 13)
  1034.         WELD.C0 = WELD.C0 * ANGLES(RAD(0), RAD(5), RAD(0))
  1035.     end
  1036.     wait(0.3)
  1037.     repeat
  1038.         for i = 1, 25 do
  1039.             Swait()
  1040.             WACKYEFFECT({
  1041.                 Time = 15,
  1042.                 EffectType = "Sphere",
  1043.                 Size = VT(4, 4, 4),
  1044.                 Size2 = VT(0, 0, 0),
  1045.                 Transparency = 1,
  1046.                 Transparency2 = 0,
  1047.                 CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1048.                 MoveToPos = RING.Position,
  1049.                 RotationX = 0,
  1050.                 RotationY = 0,
  1051.                 RotationZ = 0,
  1052.                 Material = "Neon",
  1053.                 Color = C3(1, 1, 1),
  1054.                 SoundID = nil,
  1055.                 SoundPitch = nil,
  1056.                 SoundVolume = nil
  1057.             })
  1058.         end
  1059.         WACKYEFFECT({
  1060.             Time = 35,
  1061.             EffectType = "Sphere",
  1062.             Size = VT(25, 2, 25),
  1063.             Size2 = VT(35, 5, 35),
  1064.             Transparency = 0,
  1065.             Transparency2 = 1,
  1066.             CFrame = RING.CFrame,
  1067.             MoveToPos = nil,
  1068.             RotationX = 0,
  1069.             RotationY = 0,
  1070.             RotationZ = 0,
  1071.             Material = "Neon",
  1072.             Color = C3(1, 1, 1),
  1073.             SoundID = 459523898,
  1074.             SoundPitch = MRANDOM(9, 12) / 10,
  1075.             SoundVolume = 10
  1076.         })
  1077.         coroutine.resume(coroutine.create(function()
  1078.             local PROJECTILE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(12, 12, 12), true)
  1079.             MakeForm(PROJECTILE, "Ball")
  1080.             PROJECTILE.CFrame = RootPart.CFrame * CF(0, 0, -10)
  1081.             local FIRE = script.Flames:Clone()
  1082.             FIRE.Parent = PROJECTILE
  1083.             FIRE.Enabled = true
  1084.             local SPEED = -0.2
  1085.             for i = 1, 1000 do
  1086.                 Swait()
  1087.                 SPEED = SPEED - 0.01
  1088.                 local HIT = Raycast(PROJECTILE.Position, PROJECTILE.CFrame.lookVector, 6 + SPEED / 5, Character)
  1089.                 if HIT then
  1090.                     do
  1091.                         local POS = PROJECTILE.Position
  1092.                         ApplyAoE(POS, 100)
  1093.                         SHAKECAM(POS, 150, 12, 15)
  1094.                         coroutine.resume(coroutine.create(function()
  1095.                             for i = 1, 5 do
  1096.                                 Swait()
  1097.                                 WACKYEFFECT({
  1098.                                     Time = 85,
  1099.                                     EffectType = "Wave",
  1100.                                     Size = VT(25, 0, 25),
  1101.                                     Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  1102.                                     Transparency = 0,
  1103.                                     Transparency2 = 1,
  1104.                                     CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  1105.                                     MoveToPos = nil,
  1106.                                     RotationX = 0,
  1107.                                     RotationY = 3,
  1108.                                     RotationZ = 0,
  1109.                                     Material = "Neon",
  1110.                                     Color = C3(1, 1, 1),
  1111.                                     SoundID = nil,
  1112.                                     SoundPitch = nil,
  1113.                                     SoundVolume = nil
  1114.                                 })
  1115.                                 WACKYEFFECT({
  1116.                                     Time = 85,
  1117.                                     EffectType = "Round Slash",
  1118.                                     Size = VT(3, 0, 3) / 13,
  1119.                                     Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  1120.                                     Transparency = 0,
  1121.                                     Transparency2 = 1,
  1122.                                     CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  1123.                                     MoveToPos = nil,
  1124.                                     RotationX = 0,
  1125.                                     RotationY = 0,
  1126.                                     RotationZ = 0,
  1127.                                     Material = "Neon",
  1128.                                     Color = C3(1, 1, 1),
  1129.                                     SoundID = nil,
  1130.                                     SoundPitch = nil,
  1131.                                     SoundVolume = nil
  1132.                                 })
  1133.                                 WACKYEFFECT({
  1134.                                     Time = 75,
  1135.                                     EffectType = "Sphere",
  1136.                                     Size = VT(22, 22, 22),
  1137.                                     Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  1138.                                     Transparency = 0,
  1139.                                     Transparency2 = 1,
  1140.                                     CFrame = CF(POS),
  1141.                                     MoveToPos = nil,
  1142.                                     RotationX = 0,
  1143.                                     RotationY = 0,
  1144.                                     RotationZ = 0,
  1145.                                     Material = "Neon",
  1146.                                     Color = C3(1, 1, 1),
  1147.                                     SoundID = 533636431,
  1148.                                     SoundPitch = MRANDOM(9, 12) / 10,
  1149.                                     SoundVolume = 10
  1150.                                 })
  1151.                             end
  1152.                         end))
  1153.                         break
  1154.                     end
  1155.                 else
  1156.                     PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0, 0, SPEED)
  1157.                     for index, CHILD in pairs(workspace:GetDescendants()) do
  1158.                         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1159.                             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1160.                             if HUM then
  1161.                                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1162.                                 if TORSO and 0 < HUM.Health and 150 > (TORSO.Position - PROJECTILE.Position).Magnitude then
  1163.                                     PROJECTILE.CFrame = Clerp(PROJECTILE.CFrame, CF(PROJECTILE.Position, TORSO.Position), 0.08)
  1164.                                 end
  1165.                             end
  1166.                         end
  1167.                     end
  1168.                 end
  1169.             end
  1170.             FIRE.Enabled = false
  1171.             PROJECTILE.Transparency = 1
  1172.             Debris:AddItem(PROJECTILE, 5)
  1173.         end))
  1174.     until KEYHOLD == false
  1175.     wait(0.1)
  1176.     RING.Anchored = true
  1177.     WELD:remove()
  1178.     DELET()
  1179.     ATTACK = false
  1180.     Rooted = false
  1181. end
  1182. function Earthquake()
  1183.     ATTACK = true
  1184.     Rooted = true
  1185.     local GYRO = IT("BodyGyro", RootPart)
  1186.     GYRO.D = 20
  1187.     GYRO.P = 4000
  1188.     GYRO.MaxTorque = VT(0, 40000, 0)
  1189.     local RING, MESH, DELET = MakeRing()
  1190.     local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1191.     RING.CFrame = CF(HITPOS)
  1192.     for i = 0, 0.6, 0.1 / Animation_Speed do
  1193.         GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1194.         Swait()
  1195.         MESH.Scale = MESH.Scale + VT(53, 0, 53)
  1196.         RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1197.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1198.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1199.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1200.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1201.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203.     end
  1204.     local BLASTS = {468991944, 468991990}
  1205.     coroutine.resume(coroutine.create(function()
  1206.         local CFRAME = RootPart.CFrame
  1207.         for i = 1, 100 do
  1208.             CFRAME = CFRAME * CF(0, 0, -35)
  1209.             do
  1210.                 local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1211.                 if HITFLOOR then
  1212.                     Swait()
  1213.                     do
  1214.                         local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  1215.                         coroutine.resume(coroutine.create(function()
  1216.                             local RING, MESH, DELET = MakeRing()
  1217.                             RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  1218.                             for i = 1, 25 do
  1219.                                 Swait()
  1220.                                 MESH.Scale = MESH.Scale + VT(42, 0, 42)
  1221.                                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1222.                             end
  1223.                             ApplyAoE(RING.Position, 65)
  1224.                             SHAKECAM(RING.Position, 80, 12, 15)
  1225.                             local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1226.                             WACKYEFFECT({
  1227.                                 Time = 25,
  1228.                                 EffectType = "Sphere",
  1229.                                 Size = VT(22, 22, 22),
  1230.                                 Size2 = VT(85, 85, 85),
  1231.                                 Transparency = 0,
  1232.                                 Transparency2 = 1,
  1233.                                 CFrame = CF(RING.Position),
  1234.                                 MoveToPos = nil,
  1235.                                 RotationX = 0,
  1236.                                 RotationY = 0,
  1237.                                 RotationZ = 0,
  1238.                                 Material = "Neon",
  1239.                                 Color = C3(1, 1, 1),
  1240.                                 SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1241.                                 SoundPitch = MRANDOM(9, 12) / 10,
  1242.                                 SoundVolume = 10
  1243.                             })
  1244.                             for e = 1, 3 do
  1245.                                 WACKYEFFECT({
  1246.                                     EffectType = "Wave",
  1247.                                     Size = VT(25, 0, 25),
  1248.                                     Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1249.                                     Transparency = 0,
  1250.                                     Transparency2 = 1,
  1251.                                     CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1252.                                     MoveToPos = nil,
  1253.                                     RotationX = 0,
  1254.                                     RotationY = 3,
  1255.                                     RotationZ = 0,
  1256.                                     Material = "Neon",
  1257.                                     Color = C3(1, 1, 1),
  1258.                                     SoundID = nil,
  1259.                                     SoundPitch = nil,
  1260.                                     SoundVolume = nil
  1261.                                 })
  1262.                                 WACKYEFFECT({
  1263.                                     Time = 35,
  1264.                                     EffectType = "Sphere",
  1265.                                     Size = VT(22, 45, 22),
  1266.                                     Size2 = VT(25, 45 + e * 75, 25),
  1267.                                     Transparency = 0,
  1268.                                     Transparency2 = 1,
  1269.                                     CFrame = CF(RING.Position) * TURN,
  1270.                                     MoveToPos = nil,
  1271.                                     RotationX = 0,
  1272.                                     RotationY = 0,
  1273.                                     RotationZ = 0,
  1274.                                     Material = "Neon",
  1275.                                     Color = C3(1, 1, 1),
  1276.                                     SoundID = nil,
  1277.                                     SoundPitch = MRANDOM(9, 12) / 10,
  1278.                                     SoundVolume = 10
  1279.                                 })
  1280.                             end
  1281.                             wait(0.3)
  1282.                             DELET()
  1283.                         end))
  1284.                     end
  1285.                 end
  1286.             end
  1287.         end
  1288.     end))
  1289.     Rooted = false
  1290.     for i = 0, 0.2, 0.1 / Animation_Speed do
  1291.         Swait()
  1292.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  1293.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1294.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1295.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1296.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298.     end
  1299.     DELET()
  1300.     GYRO:remove()
  1301.     ATTACK = false
  1302.     Rooted = false
  1303. end
  1304. function Beam()
  1305.     ATTACK = true
  1306.     Rooted = false
  1307.     local GYRO = IT("BodyGyro", RootPart)
  1308.     GYRO.D = 20
  1309.     GYRO.P = 4000
  1310.     GYRO.MaxTorque = VT(0, 40000, 0)
  1311.     local RING, MESH, DELET = MakeRing()
  1312.     local POS = RootPart.Position + VT(0, 25, 0)
  1313.     RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  1314.     CreateSound(459523787, RING, 8, 1, false)
  1315.     local BLASTS = {468991944, 468991990}
  1316.     coroutine.resume(coroutine.create(function()
  1317.         local E = 0
  1318.         repeat
  1319.             E = E + 5
  1320.             GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1321.             Swait()
  1322.             RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  1323.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1324.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1325.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1326.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1327.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1329.         until ATTACK == false
  1330.         GYRO:remove()
  1331.         DELET()
  1332.     end))
  1333.     for i = 1, 50 do
  1334.         Swait()
  1335.         MESH.Scale = MESH.Scale + VT(22, 0, 22)
  1336.     end
  1337.     for i = 1, 25 do
  1338.         Swait()
  1339.         WACKYEFFECT({
  1340.             Time = 15,
  1341.             EffectType = "Sphere",
  1342.             Size = VT(4, 4, 4),
  1343.             Size2 = VT(0, 0, 0),
  1344.             Transparency = 1,
  1345.             Transparency2 = 0,
  1346.             CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1347.             MoveToPos = RING.Position,
  1348.             RotationX = 0,
  1349.             RotationY = 0,
  1350.             RotationZ = 0,
  1351.             Material = "Neon",
  1352.             Color = C3(1, 1, 1),
  1353.             SoundID = nil,
  1354.             SoundPitch = nil,
  1355.             SoundVolume = nil
  1356.         })
  1357.     end
  1358.     local LOOP = 0
  1359.     local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  1360.     MakeForm(BEAM, "Cyl")
  1361.     CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  1362.     repeat
  1363.         local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  1364.         if DISTANCE < 2000 then
  1365.             BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  1366.             BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1367.             ApplyAoE(Mouse.Hit.p, 35)
  1368.             WACKYEFFECT({
  1369.                 Time = 35,
  1370.                 EffectType = "Sphere",
  1371.                 Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  1372.                 Size2 = VT(5, 75, 5),
  1373.                 Transparency = 0,
  1374.                 Transparency2 = 1,
  1375.                 CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1376.                 MoveToPos = nil,
  1377.                 RotationX = 0,
  1378.                 RotationY = 0,
  1379.                 RotationZ = 0,
  1380.                 Material = "Neon",
  1381.                 Color = C3(1, 1, 1),
  1382.                 SoundID = nil,
  1383.                 SoundPitch = MRANDOM(9, 12) / 10,
  1384.                 SoundVolume = 10
  1385.             })
  1386.             Swait()
  1387.             LOOP = LOOP + 1
  1388.         end
  1389.     until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  1390.     coroutine.resume(coroutine.create(function()
  1391.         for i = 1, 15 do
  1392.             Swait()
  1393.             BEAM.Size = BEAM.Size - VT(0.2, 0, 0.2)
  1394.             BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  1395.         end
  1396.         BEAM:remove()
  1397.     end))
  1398.     ATTACK = false
  1399.     Rooted = false
  1400. end
  1401. function Nuke()
  1402.     ATTACK = true
  1403.     Rooted = true
  1404.     local CHARGE = false
  1405.     local BLASTS = {468991944, 468991990}
  1406.     coroutine.resume(coroutine.create(function()
  1407.         repeat
  1408.             Swait()
  1409.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1410.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1411.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1412.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1413.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1414.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1415.         until CHARGE == true
  1416.         for i = 0, 0.4, 0.1 / Animation_Speed do
  1417.             Swait()
  1418.             WACKYEFFECT({
  1419.                 Time = 15,
  1420.                 EffectType = "Sphere",
  1421.                 Size = VT(60, 60, 60),
  1422.                 Size2 = VT(0, 0, 0),
  1423.                 Transparency = 1,
  1424.                 Transparency2 = 0.7,
  1425.                 CFrame = CF(RootPart.Position),
  1426.                 MoveToPos = nil,
  1427.                 RotationX = 0,
  1428.                 RotationY = 0,
  1429.                 RotationZ = 0,
  1430.                 Material = "Neon",
  1431.                 Color = C3(1, 1, 1),
  1432.                 SoundID = nil,
  1433.                 SoundPitch = nil,
  1434.                 SoundVolume = nil
  1435.             })
  1436.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1437.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1438.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1439.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1440.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1441.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442.         end
  1443.         coroutine.resume(coroutine.create(function()
  1444.             local POS = RootPart.Position
  1445.             wait(0.2)
  1446.             for i = 1, 5 do
  1447.                 WACKYEFFECT({
  1448.                     Time = 65,
  1449.                     EffectType = "Sphere",
  1450.                     Size = VT(2, 2, 2),
  1451.                     Size2 = VT(0, 0, 500),
  1452.                     Transparency = 1,
  1453.                     Transparency2 = 0,
  1454.                     CFrame = CF(POS),
  1455.                     MoveToPos = nil,
  1456.                     RotationX = MRANDOM(-2, 2),
  1457.                     RotationY = MRANDOM(-12, 12),
  1458.                     RotationZ = MRANDOM(-2, 2),
  1459.                     Material = "Neon",
  1460.                     Color = C3(1, 1, 1),
  1461.                     SoundID = nil,
  1462.                     SoundPitch = nil,
  1463.                     SoundVolume = nil
  1464.                 })
  1465.             end
  1466.             wait(1)
  1467.             SHAKECAM(POS, 9999999999, 25, 25)
  1468.             ApplyAoE(POS, 450)
  1469.             WACKYEFFECT({
  1470.                 Time = 85,
  1471.                 EffectType = "Sphere",
  1472.                 Size = VT(120, 120, 120),
  1473.                 Size2 = VT(350, 350, 350),
  1474.                 Transparency = 0,
  1475.                 Transparency2 = 1,
  1476.                 CFrame = CF(POS),
  1477.                 MoveToPos = nil,
  1478.                 RotationX = 0,
  1479.                 RotationY = 0,
  1480.                 RotationZ = 0,
  1481.                 Material = "Neon",
  1482.                 Color = C3(1, 1, 1),
  1483.                 SoundID = nil,
  1484.                 SoundPitch = 1,
  1485.                 SoundVolume = 10
  1486.             })
  1487.             for i = 1, 20 do
  1488.                 WACKYEFFECT({
  1489.                     Time = 85,
  1490.                     EffectType = "Sphere",
  1491.                     Size = VT(120, 120, 120),
  1492.                     Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1493.                     Transparency = 0.8,
  1494.                     Transparency2 = 1,
  1495.                     CFrame = CF(POS),
  1496.                     MoveToPos = nil,
  1497.                     RotationX = 0,
  1498.                     RotationY = 0,
  1499.                     RotationZ = 0,
  1500.                     Material = "Neon",
  1501.                     Color = C3(1, 1, 1),
  1502.                     SoundID = nil,
  1503.                     SoundPitch = 1,
  1504.                     SoundVolume = 10
  1505.                 })
  1506.                 WACKYEFFECT({
  1507.                     Time = 100,
  1508.                     EffectType = "Wave",
  1509.                     Size = VT(25, 2, 25),
  1510.                     Size2 = VT(400, 0, 400) * 1.2,
  1511.                     Transparency = 0,
  1512.                     Transparency2 = 1,
  1513.                     CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1514.                     MoveToPos = nil,
  1515.                     RotationX = 0,
  1516.                     RotationY = 0,
  1517.                     RotationZ = 0,
  1518.                     Material = "Neon",
  1519.                     Color = C3(1, 1, 1),
  1520.                     SoundID = nil,
  1521.                     SoundPitch = nil,
  1522.                     SoundVolume = nil
  1523.                 })
  1524.             end
  1525.             local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1526.             for i = 1, 5 do
  1527.                 CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1528.                 WACKYEFFECT({
  1529.                     Time = 120,
  1530.                     EffectType = "Wave",
  1531.                     Size = VT(150, 2, 150),
  1532.                     Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1533.                     Transparency = 0,
  1534.                     Transparency2 = 1,
  1535.                     CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1536.                     MoveToPos = nil,
  1537.                     RotationX = 0,
  1538.                     RotationY = 0,
  1539.                     RotationZ = 0,
  1540.                     Material = "Neon",
  1541.                     Color = C3(1, 1, 1),
  1542.                     SoundID = nil,
  1543.                     SoundPitch = nil,
  1544.                     SoundVolume = nil
  1545.                 })
  1546.             end
  1547.         end))
  1548.         for i = 0, 1, 0.1 / Animation_Speed do
  1549.             Swait()
  1550.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1551.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1552.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1553.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1554.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1555.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1556.         end
  1557.         ATTACK = false
  1558.         Rooted = false
  1559.     end))
  1560.     for i = 1, 30 do
  1561.         wait(0.01)
  1562.         local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1563.         local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1564.         if HITFLOOR then
  1565.             ApplyAoE(HITPOS, 65)
  1566.             local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1567.             WACKYEFFECT({
  1568.                 Time = 25,
  1569.                 EffectType = "Sphere",
  1570.                 Size = VT(22, 22, 22),
  1571.                 Size2 = VT(85, 85, 85),
  1572.                 Transparency = 0,
  1573.                 Transparency2 = 1,
  1574.                 CFrame = CF(HITPOS),
  1575.                 MoveToPos = nil,
  1576.                 RotationX = 0,
  1577.                 RotationY = 0,
  1578.                 RotationZ = 0,
  1579.                 Material = "Neon",
  1580.                 Color = C3(1, 1, 1),
  1581.                 SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1582.                 SoundPitch = MRANDOM(9, 12) / 10,
  1583.                 SoundVolume = 10
  1584.             })
  1585.             for e = 1, 3 do
  1586.                 WACKYEFFECT({
  1587.                     EffectType = "Wave",
  1588.                     Size = VT(25, 0, 25),
  1589.                     Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1590.                     Transparency = 0,
  1591.                     Transparency2 = 1,
  1592.                     CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1593.                     MoveToPos = nil,
  1594.                     RotationX = 0,
  1595.                     RotationY = 3,
  1596.                     RotationZ = 0,
  1597.                     Material = "Neon",
  1598.                     Color = C3(1, 1, 1),
  1599.                     SoundID = nil,
  1600.                     SoundPitch = nil,
  1601.                     SoundVolume = nil
  1602.                 })
  1603.                 WACKYEFFECT({
  1604.                     Time = 35,
  1605.                     EffectType = "Sphere",
  1606.                     Size = VT(22, 45, 22),
  1607.                     Size2 = VT(25, 45 + e * 75, 25),
  1608.                     Transparency = 0,
  1609.                     Transparency2 = 1,
  1610.                     CFrame = CF(HITPOS) * TURN,
  1611.                     MoveToPos = nil,
  1612.                     RotationX = 0,
  1613.                     RotationY = 0,
  1614.                     RotationZ = 0,
  1615.                     Material = "Neon",
  1616.                     Color = C3(1, 1, 1),
  1617.                     SoundID = nil,
  1618.                     SoundPitch = MRANDOM(9, 12) / 10,
  1619.                     SoundVolume = 10
  1620.                 })
  1621.             end
  1622.         end
  1623.     end
  1624.     CHARGE = true
  1625. end
  1626. function MouseDown(Mouse)
  1627.     if ATTACK == false then
  1628.     end
  1629. end
  1630. function MouseUp(Mouse)
  1631.     HOLD = false
  1632. end
  1633. function KeyDown(Key)
  1634.     KEYHOLD = true
  1635.     if Key == "z" and ATTACK == false then
  1636.         Smite()
  1637.     end
  1638.     if Key == "b" and ATTACK == false then
  1639.         Ravage()
  1640.     end
  1641.     if Key == "c" and ATTACK == false then
  1642.         Earthquake()
  1643.     end
  1644.     if Key == "v" and ATTACK == false then
  1645.         Beam()
  1646.     end
  1647.     if Key == "x" and ATTACK == false then
  1648.         Nuke()
  1649.     end
  1650. end
  1651. function KeyUp(Key)
  1652.     if Key ~= "w" and Key ~= "s" and Key ~= "a" and Key ~= "d" then
  1653.         KEYHOLD = false
  1654.     end
  1655. end
  1656. Mouse.Button1Down:connect(function(NEWKEY)
  1657.     MouseDown(NEWKEY)
  1658. end)
  1659. Mouse.Button1Up:connect(function(NEWKEY)
  1660.     MouseUp(NEWKEY)
  1661. end)
  1662. Mouse.KeyDown:connect(function(NEWKEY)
  1663.     KeyDown(NEWKEY)
  1664. end)
  1665. Mouse.KeyUp:connect(function(NEWKEY)
  1666.     KeyUp(NEWKEY)
  1667. end)
  1668. function unanchor()
  1669.     for _, c in pairs(Character:GetChildren()) do
  1670.         if c:IsA("BasePart") and c ~= RootPart then
  1671.             c.Anchored = false
  1672.         end
  1673.     end
  1674.     if UNANCHOR == true then
  1675.         RootPart.Anchored = false
  1676.     else
  1677.         RootPart.Anchored = true
  1678.     end
  1679. end
  1680. Humanoid.Changed:connect(function(Jump)
  1681.     if Jump == "Jump" and Disable_Jump == true then
  1682.         Humanoid.Jump = false
  1683.     end
  1684. end)
  1685. while true do
  1686.     Swait()
  1687.     Humanoid.HipHeight = 7
  1688.     script.Parent = WEAPONGUI
  1689.     ANIMATE.Parent = nil
  1690.     for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1691.         v:Stop()
  1692.     end
  1693.     SINE = SINE + CHANGE / 2
  1694.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1695.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1696.     if ATTACK == false then
  1697.         if TORSOVELOCITY < 1 then
  1698.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1699.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1700.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1701.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1702.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1703.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704.         elseif TORSOVELOCITY > 1 then
  1705.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1706.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1707.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1708.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1709.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1710.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1711.         end
  1712.     end
  1713.     for WING = 1, #WINGS do
  1714.         local STUFF = WINGS[WING]
  1715.         local FEATHERS = STUFF[1]
  1716.         local ACCEL = STUFF[2]
  1717.         FEATHERS.Acceleration = ACCEL + VT(0, 35 * SIN(SINE / 12), 0)
  1718.     end
  1719.     unanchor()
  1720.     Humanoid.MaxHealth = 3000000e+3000000
  1721.     Humanoid.Health = 3000000e+3000000
  1722.     if Rooted == false then
  1723.         Disable_Jump = false
  1724.         Humanoid.WalkSpeed = Speed
  1725.     elseif Rooted == true then
  1726.         Disable_Jump = true
  1727.         Humanoid.WalkSpeed = 0
  1728.     end
  1729.     for _, c in pairs(Character:GetChildren()) do
  1730.         if c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1731.             local hand = c:FindFirstChild'Handle'
  1732.             if(hand)then
  1733.                 hand.Parent = Character
  1734.                 weldBetween(hand,Head)
  1735.             end
  1736.             c:destroy()
  1737.         end
  1738.     end
  1739.     sick.Playing = true
  1740.     sick.SoundId = "rbxassetid://1073318933"
  1741.     sick.Looped = true
  1742.     sick.Pitch = 1
  1743.     sick.Volume = 4.5
  1744.     if sick.Parent ~= Character then
  1745.         sick = IT("Sound", Character)
  1746.     end
  1747. end
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