Gostrondude

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Mar 9th, 2018
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  1. --[[
  2. ____ _ ____ _ ____ __ __ ____
  3. | _ \ ___ ___| | ___ _|___ \ _ _( )___ / ___| \/ | _ \ ___
  4. | |_) / _ \ / __| |/ / | | | __) | | | |// __| | | | |\/| | | | / __|
  5. | _ < (_) | (__| <| |_| |/ __/| |_| | \__ \ | |___| | | | |_| \__ \
  6. |_| \_\___/ \___|_|\_\\__, |_____|\__,_| |___/ \____|_| |_|____/|___/
  7. |___/
  8.  
  9. Want to keep this admin command updated?
  10. Join our Discord! https://discord.me/rainbow2u
  11.  
  12. --]]
  13.  
  14.  
  15. if workspace:FindFirstChild'GiveSystem' then
  16. if workspace.GiveSystem:FindFirstChild'GiveItem' then
  17. maind = workspace.GiveSystem.GiveItem
  18.  
  19. elseif workspace:FindFirstChild'HandToCentre' then
  20. if workspace.HandToCentre:FindFirstChild'SendItem' then
  21. maind = workspace.HandToCentre.SendItem
  22. end end end
  23.  
  24. local ADMINS = {}
  25. local BANS = {}
  26.  
  27. function _G.ADD_ADMIN(ID) table.insert(ADMINS, ID) end
  28. function _G.ADD_BAN(ID) table.insert(BANS, ID) end
  29.  
  30. local VERSION = 'unOfficial 1.8.1'
  31. local UPDATED = '2017/10/05'
  32. local CHANGELOG = {
  33. ' - Removed Patched Properties',
  34. ' - Removed Guest Support',
  35. ' - Removed Broken Shutdown Command'
  36. }
  37.  
  38. local CREDITS = [[
  39. Rocky2u - lol
  40. veinyrox - ;crash
  41. Harkinian - half of the message function
  42. Moon - cmd bar addon idea
  43. N3xul - Fixing stuff because of Roblox Update
  44. ]]
  45.  
  46. local _CORE = game.Players.LocalPlayer.PlayerGui
  47. local _LIGHTING = game:GetService('Lighting')
  48. local _NETWORK = game:GetService('NetworkClient')
  49. local _PLAYERS = game:GetService('Players')
  50.  
  51. local LP = _PLAYERS.LocalPlayer
  52. local MOUSE = LP:GetMouse()
  53.  
  54. local SERVER_LOCKED = false
  55. local SHOWING_MESSAGE = false
  56.  
  57. local SERVICES = {}
  58. SERVICES.EVENTS = {}
  59.  
  60. local COMMANDS = {}
  61. local STD = {}
  62. local JAILED = {}
  63. local KICKS = {}
  64. local LOOPED_H = {}
  65. local LOOPED_K = {}
  66.  
  67. local C_PREFIX = ';'
  68. local SPLIT = ' '
  69.  
  70. local NEW = LoadLibrary('RbxUtility').Create
  71.  
  72. function UPDATE_CHAT(PLAYER) local C = PLAYER.Chatted:connect(function(M) if CHECK_ADMIN(PLAYER) then DEXECUTE(M, PLAYER) end end) table.insert(SERVICES.EVENTS, C) end
  73. function STD.TABLE(T, V) if not T then return false end for i,v in pairs(T) do if v == V then return true end end return false end
  74. function STD.ENDAT(S, V) local SF = S:find(V) if SF then return S:sub(0, SF - string.len(V)), true else return S, false end end
  75. function CHECK_ADMIN(PLAYER) if FIND_IN_TABLE(ADMINS, PLAYER.userId) then return true elseif PLAYER.userId == LP.userId then return true end end
  76. function FCOMMAND(COMMAND) for i,v in pairs(COMMANDS) do if v.N:lower() == COMMAND:lower() or STD.TABLE(v.A, COMMAND:lower()) then return v end end end
  77. function GCOMMAND(M) local CMD, HS = STD.ENDAT(M:lower(), SPLIT) if HS then return {CMD, true} else return {CMD, false} end end
  78. function GPREFIX(STRING) if STRING:sub(1, string.len(C_PREFIX)) == C_PREFIX then return {'COMMAND', string.len(C_PREFIX) + 1} end return end
  79. function GARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S:lower(), SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  80. function GCAPARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S, SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  81. function ECOMMAND(STRING, SPEAKER) repeat if STRING:find(' ') then STRING = STRING:gsub(' ', ' ') end until not STRING:find(' ') local SCMD, A, CMD SCMD = GCOMMAND(STRING) CMD = FCOMMAND(SCMD[1]) if not CMD then return end A = STRING:sub(string.len(SCMD[1]) + string.len(SPLIT) + 1) local ARGS = GARGS(A) CA = GCAPARGS(A) pcall(function() CMD.F(ARGS, SPEAKER) end) end
  82. function DEXECUTE(STRING, SPEAKER) if not CHECK_ADMIN(SPEAKER) then return end STRING = STRING:gsub('/e ', '') local GP = GPREFIX(STRING) if not GP then return end STRING = STRING:sub(GP[2]) if GP[1] == 'COMMAND' then ECOMMAND(STRING, SPEAKER) end end
  83.  
  84. function GLS(LOWER, START) local AA = '' for i,v in pairs(CA) do if i > START then if AA ~= '' then AA = AA .. ' ' .. v else AA = AA .. v end end end if not LOWER then return AA else return string.lower(AA) end end
  85. function C3(R, G, B) return Color3.new(R/255, G/255, B/255) end
  86. function GET_MASS(A, B) B = 0 for i,v in pairs(A:GetChildren()) do if v:IsA('BasePart') then B = B + v:GetMass() end GET_MASS(v) end return B end
  87.  
  88. local STUFF = '[ Rocky2u\'s CMDs ] : '
  89. local NOCLIP, JESUSFLY, SWIM = false, false, false
  90.  
  91. _PLAYERS.PlayerAdded:connect(function(PLAYER)
  92. if SERVER_LOCKED then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  93. if FIND_IN_TABLE(BANS, PLAYER.userId) then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  94. UPDATE_CHAT(PLAYER)
  95. if CHECK_ADMIN(PLAYER) then PLAYER.CharacterAdded:connect(function() game.Chat:Chat(PLAYER.Character.Head, STUFF .. 'Welcome, you\'re an admin!') end) end
  96. end)
  97.  
  98. game:GetService('RunService').Stepped:connect(function()
  99. for i,v in pairs(_PLAYERS:GetPlayers()) do
  100. if FIND_IN_TABLE(KICKS, v) then KICK(v) end
  101. if FIND_IN_TABLE(LOOPED_H, v.Name) then
  102. v.Character.Humanoid.Health = v.Character.Humanoid.MaxHealth
  103. end
  104. if FIND_IN_TABLE(LOOPED_K, v.Name) then
  105. maind:FireServer(workspace,v.Character.Torso.Neck)
  106. end
  107. end
  108. if NOCLIP then
  109. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(11) end
  110. elseif JESUSFLY then
  111. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(12) end
  112. elseif SWIM then
  113. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(4) end
  114. end
  115. end)
  116.  
  117. function ADD_COMMAND(N, D, A, F) table.insert(COMMANDS, {N = N, D = D, A = A, F = F}) end
  118.  
  119. function GET_PLAYER(NAME, SPEAKER)
  120. local NAME_TABLE = {}
  121. NAME = NAME:lower()
  122. if NAME == 'me' then
  123. table.insert(NAME_TABLE, SPEAKER.Name)
  124. elseif NAME == 'others' then
  125. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Name ~= SPEAKER.Name then table.insert(NAME_TABLE, v.Name) end end
  126. elseif NAME == 'all' then
  127. for i,v in pairs(_PLAYERS:GetPlayers()) do table.insert(NAME_TABLE, v.Name) end
  128. elseif NAME == 'random' then
  129. table.insert(NAME_TABLE, _PLAYERS:GetPlayers()[math.random(1, #_PLAYERS:GetPlayers())].Name)
  130. elseif NAME == 'team' then
  131. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.TeamColor == SPEAKER.TeamColor then table.insert(NAME_TABLE, v.Name) end end
  132. elseif NAME == 'nonadmins' then
  133. for i,v in pairs(_PLAYERS:GetPlayers()) do if not CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  134. elseif NAME == 'admins' then
  135. for i,v in pairs(_PLAYERS:GetPlayers()) do if CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  136. elseif NAME == 'nonfriends' then
  137. for i,v in pairs(_PLAYERS:GetPlayers()) do if not v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  138. elseif NAME == 'friends' then
  139. for i,v in pairs(_PLAYERS:GetPlayers()) do if v ~= SPEAKER and v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  140. elseif NAME == 'nbcs' then
  141. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.None then table.insert(NAME_TABLE, v.Name) end end
  142. elseif NAME == 'bcs' then
  143. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.BuildersClub then table.insert(NAME_TABLE, v.Name) end end
  144. elseif NAME == 'tbcs' then
  145. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.TurboBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  146. elseif NAME == 'obcs' then
  147. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.OutrageousBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  148. else
  149. for i,v in pairs(_PLAYERS:GetPlayers()) do local L_NAME = v.Name:lower() local F = L_NAME:find(NAME) if F == 1 then table.insert(NAME_TABLE, v.Name) end end
  150. end
  151. return NAME_TABLE
  152. end
  153.  
  154. local SI = 'rbxasset://textures/blackBkg_square.png'
  155.  
  156. function LOAD_DATA()
  157. local DATA = Instance.new('Folder')
  158.  
  159. GUIS = Instance.new('Folder', DATA)
  160. HUMANOIDS = Instance.new('Folder', DATA)
  161. OTHER = Instance.new('Folder', DATA)
  162.  
  163. MAIN_GUI = Instance.new('ScreenGui', GUIS)
  164. MAIN_GUI.ResetOnSpawn = false
  165. MAIN_GUI.Name = 'seth_main'
  166. NEW'TextLabel'{Name = 'main', Active = true, BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.5, -200, 0.4, 0), Size = UDim2.new(0, 400, 0, 25), Draggable = true, Font = 'SourceSansBold', Text = ' Control Center', TextColor3 = C3(255, 255, 255), TextSize = 20, TextXAlignment = 'Left', Parent = MAIN_GUI}
  167. NEW'Frame'{Name = 'holder', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, 0), Size = UDim2.new(1, 25, 12, 0), Parent = MAIN_GUI.main}
  168. local BUTTONS = Instance.new('Folder', MAIN_GUI.main.holder) BUTTONS.Name = 'buttons'
  169. NEW'TextButton'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'server info', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  170. NEW'TextButton'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 110, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'admins', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  171. NEW'TextButton'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 215, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'bans', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  172. NEW'TextButton'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 320, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  173. NEW'TextButton'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 50, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'fun', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  174. NEW'TextButton'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 160, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'changelog', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  175. NEW'TextButton'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 270, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'credits', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  176.  
  177. local HOLDERS = Instance.new('Folder', MAIN_GUI.main.holder) HOLDERS.Name = 'holders'
  178. NEW'Frame'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Parent = HOLDERS}
  179. NEW'TextLabel'{Name = 'fe', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' FilteringEnabled | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  180. NEW'TextLabel'{Name = 'place_id', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 90), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Place ID | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  181. NEW'TextLabel'{Name = 'players', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 120), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Players | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  182. NEW'TextLabel'{Name = 'time', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 60), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Time | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  183. NEW'TextLabel'{Name = 'gravity', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 30), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Gravity | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  184. NEW'ScrollingFrame'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  185. NEW'ScrollingFrame'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  186. NEW'ScrollingFrame'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 115), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  187. NEW'ScrollingFrame'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  188. NEW'ScrollingFrame'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  189. local Y_CHANGES = 0
  190. for i,v in pairs(CHANGELOG) do
  191. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_CHANGES), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.changelog}
  192. HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 30)
  193. Y_CHANGES = Y_CHANGES + 30
  194. end
  195. NEW'Frame'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, Parent = HOLDERS}
  196. NEW'TextLabel'{Name = 'text', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(1, 0, 1, 0), Font = 'SourceSansBold', Text = CREDITS, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', TextYAlignment = 'Top', Parent = HOLDERS.credits}
  197. NEW'TextBox'{Name = 'search', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.25, 0, 0, 85), Size = UDim2.new(0.5, 0, 0, 25), Visible = false, Font = 'SourceSansBold', Text = 'search commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = HOLDERS}
  198.  
  199. NEW'Frame'{Name = 'line', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 75), Size = UDim2.new(1, -10, 0, 5), Parent = MAIN_GUI.main.holder}
  200. NEW'TextButton'{Name = 'close', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = MAIN_GUI.main}
  201.  
  202. CMD_BAR_H = Instance.new('ScreenGui', GUIS)
  203. CMD_BAR_H.ResetOnSpawn = false
  204. CMD_BAR_H.Name = 'cmdbar_seth'
  205. NEW'TextBox'{Name = 'bar', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, -200, 1, -50), Size = UDim2.new(0, 225, 0, 25), Font = 'SourceSansItalic', Text = 'press ; to execute a command', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = CMD_BAR_H}
  206. NEW'ScrollingFrame'{Name = 'commands', BackgroundColor3 = C3(50, 50, 50), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, -25), Size = UDim2.new(1, 0, 0, 0), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 6, ScrollingEnabled = true, BottomImage = SI, MidImage = SI, TopImage = SI, Parent = CMD_BAR_H.bar}
  207. NEW'TextLabel'{Name = 'commands_ex', BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(0, 200, 0, 20), Visible = false, Font = 'SourceSansBold', TextColor3 = C3(255, 255, 255), TextSize = 18, TextXAlignment = 'Left', Parent = CMD_BAR_H.bar}
  208.  
  209. local NOTIFY_H = Instance.new('ScreenGui', GUIS)
  210. NOTIFY_H.ResetOnSpawn = false
  211. NOTIFY_H.Name = 'notify_seth'
  212. local N = Instance.new('Frame', NOTIFY_H)
  213. N.Name = 'notify'
  214. N.BackgroundColor3 = C3(0, 0, 0)
  215. N.BackgroundTransparency = 0.5
  216. N.BorderSizePixel = 0
  217. N.Position = UDim2.new(0, -225, 0.6, 0)
  218. N.Size = UDim2.new(0, 225, 0, 30)
  219. local BAR = Instance.new('Frame', N)
  220. BAR.Name = ''
  221. BAR.BackgroundColor3 = C3(255, 255, 255)
  222. BAR.BackgroundTransparency = 0.5
  223. BAR.BorderSizePixel = 0
  224. BAR.Position = UDim2.new(0, 0, 1, 0)
  225. BAR.Size = UDim2.new(1, 0, 0, 5)
  226. local TEXT = Instance.new('TextLabel', N)
  227. TEXT.Name = 'text'
  228. TEXT.BackgroundTransparency = 1
  229. TEXT.BorderSizePixel = 0
  230. TEXT.Size = UDim2.new(1, 0, 1, 0)
  231. TEXT.Font = 'SourceSansBold'
  232. TEXT.TextColor3 = C3(255, 255, 255)
  233. TEXT.TextSize = 18
  234. TEXT.TextXAlignment = 'Left'
  235.  
  236. PAPER_MESH = Instance.new('BlockMesh', OTHER)
  237. PAPER_MESH.Scale = Vector3.new(1, 1, 0.1)
  238.  
  239. JAIL = Instance.new('Model', OTHER)
  240. JAIL.Name = 'JAIL'
  241. local B = Instance.new('Part', JAIL)
  242. B.Name = 'BUTTOM'
  243. B.BrickColor = BrickColor.new('Black')
  244. B.Transparency = 0.5
  245. B.Anchored = true
  246. B.Locked = true
  247. B.Size = Vector3.new(6, 1, 6)
  248. B.TopSurface = 'Smooth'
  249. B.BottomSurface = 'Smooth'
  250. local M = Instance.new('Part', JAIL)
  251. M.Name = 'MAIN'
  252. M.BrickColor = BrickColor.new('Black')
  253. M.Transparency = 1
  254. M.Anchored = true
  255. M.CanCollide = false
  256. M.Locked = true
  257. M.Position = B.Position + Vector3.new(0, 3, 0)
  258. M.Size = Vector3.new(1, 1, 1)
  259. local P1 = Instance.new('Part', JAIL)
  260. P1.BrickColor = BrickColor.new('Black')
  261. P1.Transparency = 1
  262. P1.Position = B.Position + Vector3.new(0, 3.5, -2.5)
  263. P1.Rotation = Vector3.new(0, 90, 0)
  264. P1.Anchored = true
  265. P1.Locked = true
  266. P1.Size = Vector3.new(1, 6, 6)
  267. local P2 = Instance.new('Part', JAIL)
  268. P2.BrickColor = BrickColor.new('Black')
  269. P2.Transparency = 1
  270. P2.Position = B.Position + Vector3.new(-2.5, 3.5, 0)
  271. P2.Rotation = Vector3.new(-180, 0, -180)
  272. P2.Anchored = true
  273. P2.Locked = true
  274. P2.Size = Vector3.new(1, 6, 4)
  275. local P3 = Instance.new('Part', JAIL)
  276. P3.BrickColor = BrickColor.new('Black')
  277. P3.Transparency = 1
  278. P3.Position = B.Position + Vector3.new(2.5, 3.5, 0)
  279. P3.Rotation = Vector3.new(0, 0, 0)
  280. P3.Anchored = true
  281. P3.Locked = true
  282. P3.Size = Vector3.new(1, 6, 4)
  283. local P4 = Instance.new('Part', JAIL)
  284. P4.BrickColor = BrickColor.new('Black')
  285. P4.Transparency = 1
  286. P4.Position = B.Position + Vector3.new(0, 3.5, 2.5)
  287. P4.Rotation = Vector3.new(0, 90, 0)
  288. P4.Anchored = true
  289. P4.Locked = true
  290. P4.Size = Vector3.new(1, 6, 4)
  291. local TOP = Instance.new('Part', JAIL)
  292. TOP.BrickColor = BrickColor.new('Black')
  293. TOP.Transparency = 0.5
  294. TOP.Position = B.Position + Vector3.new(0, 7, 0)
  295. TOP.Rotation = Vector3.new(0, 0, 0)
  296. TOP.Anchored = true
  297. TOP.Locked = true
  298. TOP.Size = Vector3.new(6, 1, 6)
  299. TOP.TopSurface = 'Smooth'
  300. TOP.BottomSurface = 'Smooth'
  301.  
  302. ROCKET = Instance.new('Part', OTHER)
  303. ROCKET.Name = 'rocket_seth'
  304. ROCKET.CanCollide = false
  305. ROCKET.Size = Vector3.new(2, 5, 2)
  306. Instance.new('CylinderMesh', ROCKET)
  307. local F = Instance.new('Part', ROCKET)
  308. F.BrickColor = BrickColor.new('Black')
  309. F.CanCollide = false
  310. F.Size = Vector3.new(2, 0.2, 2)
  311. Instance.new('CylinderMesh', F)
  312. local PE = Instance.new('ParticleEmitter', F)
  313. PE.Color = ColorSequence.new(C3(236, 139, 70), C3(236, 139, 70))
  314. PE.Size = NumberSequence.new(0.2)
  315. PE.Texture = 'rbxassetid://17238048'
  316. PE.LockedToPart = true
  317. PE.Lifetime = NumberRange.new(0.2)
  318. PE.Rate = 50
  319. PE.Speed = NumberRange.new(-20)
  320. local TOP = Instance.new('Part', ROCKET)
  321. TOP.CanCollide = false
  322. TOP.Shape = 'Ball'
  323. TOP.Size = Vector3.new(2, 2, 2)
  324. TOP.TopSurface = 'Smooth'
  325. TOP.BottomSurface = 'Smooth'
  326. local BF = Instance.new('BodyForce', ROCKET)
  327. BF.Name = 'force'
  328. BF.Force = Vector3.new(0, 0, 0)
  329. local W1 = Instance.new('Weld', ROCKET)
  330. W1.Part0 = ROCKET
  331. W1.Part1 = F
  332. W1.C1 = CFrame.new(0, 2.6, 0)
  333. local W2 = Instance.new('Weld', ROCKET)
  334. W2.Part0 = ROCKET
  335. W2.Part1 = TOP
  336. W2.C1 = CFrame.new(0, -2.6, 0)
  337.  
  338. ALIEN_H = Instance.new('Accessory', OTHER)
  339. local H = Instance.new('Part', ALIEN_H)
  340. H.Name = 'Handle'
  341. H.Size = Vector3.new(2, 2.4, 2)
  342. local HA = Instance.new('Attachment', H)
  343. HA.Name = 'HatAttachment'
  344. HA.Position = Vector3.new(0, 0.15, 0)
  345. local SM = Instance.new('SpecialMesh', H)
  346. SM.MeshId = 'rbxassetid://13827689'
  347. SM.MeshType = 'FileMesh'
  348. SM.Scale = Vector3.new(1, 1.02, 1)
  349. SM.TextureId = 'rbxassetid://13827796'
  350.  
  351. local S = Instance.new('Model', OTHER) S.Name = 'swastika'
  352. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Anchored = true, CanCollide = false, Size = Vector3.new(2, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  353. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  354. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  355. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  356. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  357. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  358. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(4, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  359. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, -4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  360. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-4, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  361.  
  362. CMD_BAR_H.Parent = _CORE
  363. end
  364.  
  365. local RS = game:GetService('RunService').RenderStepped
  366.  
  367. function OPEN_MAIN()
  368. SETH_MAIN = MAIN_GUI:Clone()
  369.  
  370. local BUTTONS = SETH_MAIN.main.holder.buttons
  371. local HOLDERS = SETH_MAIN.main.holder.holders
  372.  
  373. for i,v in pairs(SETH_MAIN.main.holder.buttons:GetChildren()) do
  374. v.MouseButton1Down:connect(function(X, Y)
  375. OPEN_TAB(v.Name)
  376. if not v:FindFirstChild('circle') then
  377. local C = Instance.new('ImageLabel', v)
  378. C.BackgroundTransparency = 1
  379. C.Position = UDim2.new(0, X - 0, 0, Y - 35) - UDim2.new(0, v.AbsolutePosition.X, 0, v.AbsolutePosition.Y)
  380. C.Size = UDim2.new(0, 0, 0, 0)
  381. C.ZIndex = v.ZIndex
  382. C.Image = 'rbxassetid://200182847'
  383. C.ImageColor3 = C3(0, 100, 255)
  384. C.Name = 'circle'
  385. C:TweenSizeAndPosition(UDim2.new(0, 500, 0, 500), C.Position - UDim2.new(0, 250, 0, 250), 'Out', 'Quart', 2.5)
  386. for i = 0, 1, 0.03 do
  387. C.ImageTransparency = i
  388. RS:wait()
  389. end
  390. C:destroy()
  391. end
  392. end)
  393. end
  394.  
  395. HOLDERS.server.place_id.Text = ' Place ID | ' .. game.PlaceId
  396. game:GetService('RunService').Stepped:connect(function()
  397. if SETH_MAIN:FindFirstChild('main') and HOLDERS:FindFirstChild('server') then
  398. if not workspace.FilteringEnabled then
  399. HOLDERS.server.fe.Text = ' FilteringEnabled | false'
  400. else
  401. HOLDERS.server.fe.Text = ' FilteringEnabled | true'
  402. end
  403. HOLDERS.server.players.Text = ' Players | ' .. _PLAYERS.NumPlayers .. '/' .. _PLAYERS.MaxPlayers
  404. HOLDERS.server.time.Text = ' Time | ' .. _LIGHTING.TimeOfDay
  405. HOLDERS.server.gravity.Text = ' Gravity | ' .. workspace.Gravity
  406. end
  407. end)
  408.  
  409. function UPDATE_ADMINS()
  410. HOLDERS.admins:ClearAllChildren()
  411. HOLDERS.admins.CanvasSize = UDim2.new(0, 0, 0, 0)
  412. local Y_ADMINS = 5
  413. for i,v in pairs(ADMINS) do
  414. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_ADMINS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.admins}
  415. NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.admins[v]}
  416. HOLDERS.admins[v].update.MouseButton1Down:connect(function()
  417. table.remove(ADMINS, i)
  418. UPDATE_ADMINS()
  419. end)
  420. HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 30)
  421. Y_ADMINS = Y_ADMINS + 30
  422. end
  423. HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 5)
  424. spawn(function()
  425. for i,v in pairs(HOLDERS.admins:GetChildren()) do
  426. v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  427. end
  428. end)
  429. end
  430. UPDATE_ADMINS()
  431.  
  432. function UPDATE_BANS()
  433. HOLDERS.bans:ClearAllChildren()
  434. HOLDERS.bans.CanvasSize = UDim2.new(0, 0, 0, 0)
  435. local Y_BANS = 5
  436. for i,v in pairs(BANS) do
  437. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_BANS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', Text = '', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.bans}
  438. NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.bans[v]}
  439. HOLDERS.bans[v].update.MouseButton1Down:connect(function()
  440. table.remove(BANS, i)
  441. UPDATE_BANS()
  442. end)
  443. HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 30)
  444. Y_BANS = Y_BANS + 30
  445. end
  446. HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 5)
  447. spawn(function()
  448. for i,v in pairs(HOLDERS.bans:GetChildren()) do
  449. v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  450. end
  451. end)
  452. end
  453. UPDATE_BANS()
  454.  
  455. local function DISPLAY_CMDS()
  456. local Y_COMMANDS = 0
  457. for i,v in pairs(COMMANDS) do
  458. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  459. HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  460. Y_COMMANDS = Y_COMMANDS + 25
  461. end
  462. end
  463. DISPLAY_CMDS()
  464.  
  465. HOLDERS.search.Changed:connect(function()
  466. if SETH_MAIN:FindFirstChild('main') and SETH_MAIN.main.holder.holders:FindFirstChild('search') then
  467. if HOLDERS.search.Text ~= 'search commands' and HOLDERS.search.Focused then
  468. if HOLDERS.search.Text ~= '' then
  469. if not HOLDERS.search.Text:find(' ') then
  470. HOLDERS.cmds:ClearAllChildren()
  471. HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  472. local Y_COMMANDS = 0
  473. for i,v in pairs(COMMANDS) do
  474. if v.N:find(HOLDERS.search.Text) then
  475. HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  476. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  477. HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 25)
  478. Y_COMMANDS = Y_COMMANDS + 25
  479. end
  480. end
  481. end
  482. else
  483. HOLDERS.cmds:ClearAllChildren()
  484. HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  485. DISPLAY_CMDS()
  486. end
  487. end
  488. end
  489. end)
  490.  
  491. local FUN = {'balefire', 'swastika', 'trowel', 'path giver', 'orbital strike'}
  492. local Y_FUN = 5
  493. for i,v in pairs(FUN) do
  494. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_FUN), Size = UDim2.new(1, -50, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.fun}
  495. HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 30)
  496. Y_FUN = Y_FUN + 30
  497. end
  498. HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 5)
  499. for i,v in pairs(HOLDERS.fun:GetChildren()) do
  500. NEW'TextButton'{Name = 'load', BackgroundColor3 = C3(50, 50, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 45, 0, 25), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'load', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = v}
  501. v.load.MouseButton1Down:connect(function()
  502. if v.Name == 'balefire' then LOAD_BALEFIRE()
  503. elseif v.Name == 'swastika' then local S = OTHER.swastika:Clone() S.Parent = workspace S:MoveTo(LP.Character.Head.Position + Vector3.new(0, 10, 0))
  504. elseif v.Name == 'trowel' then LOAD_TROWEL()
  505. elseif v.Name == 'path giver' then LOAD_PATH()
  506. elseif v.Name == 'orbital strike' then LOAD_STRIKE()
  507. end
  508. end)
  509. end
  510.  
  511. SETH_MAIN.main.close.MouseButton1Down:connect(function()
  512. SETH_MAIN:destroy()
  513. end)
  514.  
  515. SETH_MAIN.Parent = _CORE
  516. end
  517.  
  518. LOAD_DATA()
  519.  
  520. --/ TOOLS
  521.  
  522. function LOAD_BALEFIRE()
  523. local HB = Instance.new('HopperBin', LP.Backpack)
  524. HB.Name = 'balefire'
  525.  
  526. local function BF(P)
  527. for i = 1, 50 do
  528. local E = Instance.new('Explosion', workspace)
  529. E.BlastRadius = 3
  530. E.BlastPressure = 999999
  531. E.Position = LP.Character.Torso.CFrame.p + ((P - LP.Character.Torso.CFrame.p).unit * 6 * i) + ((P - LP.Character.Torso.CFrame.p).unit * 7)
  532. end
  533. end
  534.  
  535. FIRED = false
  536. local function FIRE(M)
  537. if not FIRED then
  538. FIRED = true
  539. BF(M.Hit.p)
  540. wait(0.25)
  541. FIRED = false
  542. end
  543. end
  544.  
  545. HB.Selected:connect(function(M)
  546. M.Button1Down:connect(function()
  547. FIRE(M)
  548. end)
  549. end)
  550. end
  551.  
  552. function LOAD_TROWEL()
  553. local T = Instance.new('Tool', LP.Backpack) T.Name = 'trowel'
  554. NEW'Part'{Name = 'Handle', Size = Vector3.new(1, 4.4, 1), Parent = T}
  555. NEW'SpecialMesh'{MeshId = 'rbxasset://fonts/trowel.mesh', MeshType = 'FileMesh', TextureId = 'rbxasset://textures/TrowelTexture.png', Parent = T.Handle}
  556. NEW'Sound'{Name = 'build', SoundId = 'rbxasset://sounds//bass.wav', Volume = 1, Parent = T.Handle}
  557.  
  558. local HEIGHT = 5
  559. local SPEED = 0.05
  560. local WIDTH = 15
  561.  
  562. function BRICK(CF, P, C)
  563. local B = Instance.new('Part')
  564. B.BrickColor = C
  565. B.CFrame = CF * CFrame.new(P + B.Size / 2)
  566. B.Parent = game.Workspace
  567. B:MakeJoints()
  568. B.Material = 'Neon'
  569. return B, P + B.Size
  570. end
  571.  
  572. function BW(CF)
  573. local BC = BrickColor.Random()
  574. local B = {}
  575. assert(WIDTH > 0)
  576. local Y = 0
  577. while Y < HEIGHT do
  578. local P
  579. local X = -WIDTH / 2
  580. while X < WIDTH / 2 do
  581. local brick
  582. brick, P = BRICK(CF, Vector3.new(X, Y, 0), BC)
  583. X = P.x
  584. table.insert(B, brick)
  585. wait(SPEED)
  586. end
  587. Y = P.y
  588. end
  589. return B
  590. end
  591.  
  592. function S(A)
  593. if math.abs(A.x) > math.abs(A.z) then
  594. if A.x > 0 then
  595. return Vector3.new(1, 0, 0)
  596. else
  597. return Vector3.new(-1, 0, 0)
  598. end
  599. else
  600. if A.z > 0 then
  601. return Vector3.new(0, 0, 1)
  602. else
  603. return Vector3.new(0, 0, -1)
  604. end
  605. end
  606. end
  607.  
  608. T.Enabled = true
  609. T.Activated:connect(function()
  610. if T.Enabled and LP.Character:FindFirstChild('Humanoid') then
  611. T.Enabled = false
  612. T.Handle.build:Play()
  613. BW(CFrame.new(LP.Character.Humanoid.TargetPoint, LP.Character.Humanoid.TargetPoint + S((LP.Character.Humanoid.TargetPoint - LP.Character.Head.Position).unit)))
  614. T.Enabled = true
  615. end
  616. end)
  617. end
  618.  
  619. function LOAD_PATH()
  620. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'path giver'
  621.  
  622. local function PATH(M, C)
  623. if ENABLED and LP.Character then
  624. if not workspace:FindFirstChild('paths_seth') then Instance.new('Folder', workspace).Name = 'paths_seth' end
  625. local hit = M.Target
  626. local point = M.Hit.p
  627. local P = Instance.new('Part', workspace.paths_seth)
  628. P.BrickColor = C
  629. P.Material = 'Neon'
  630. P.Transparency = 0.75
  631. P.Anchored = true
  632. P.Size = Vector3.new(20, 1, 20)
  633. P.Velocity = M.Hit.lookVector * 75
  634. P.BottomSurface = 'Smooth'
  635. P.TopSurface = 'Smooth'
  636. P.CFrame = CFrame.new(LP.Character.Head.Position)
  637. P.CFrame = CFrame.new(LP.Character.Torso.Position.x, LP.Character.Torso.Position.y - 4, LP.Character.Torso.Position.z)
  638. P.CFrame = CFrame.new(P.Position, point)
  639. wait()
  640. PATH(M, C)
  641. end
  642. end
  643.  
  644. local function SELECTED(M)
  645. M.Button1Down:connect(function() ENABLED = true PATH(M, BrickColor.Random()) end)
  646. M.Button1Up:connect(function() ENABLED = false end)
  647. M.KeyDown:connect(function(K) if K == 'r' then if workspace:FindFirstChild('paths_seth') then workspace.paths_seth:destroy() end end end)
  648. end
  649.  
  650. HB.Selected:connect(SELECTED)
  651. end
  652.  
  653. function LOAD_STRIKE()
  654. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'orbital strike'
  655.  
  656. local function SHOOT(T)
  657. if ENABLED then
  658. local P0 = CFrame.new(0, 1500, 0)
  659. P0 = P0 + ((P0 * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)).lookVector * 0.5) + (P0 * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)).lookVector
  660. local P1 = P0 + ((P0.p - T.Hit.p).unit * -2)
  661. SATELITE.CFrame = CFrame.new((P0.p + P1.p) / 2, P0.p) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0)
  662.  
  663. local M = Instance.new('Model', workspace)
  664. NEW'Part'{BrickColor = BrickColor.new('Pink'), Material = 'Neon', CFrame = CFrame.new((SATELITE.CFrame.p + T.Hit.p) / 2, SATELITE.CFrame.p), Anchored = true, CanCollide = false, Size = Vector3.new(1, 1, 1), Parent = M}
  665. NEW'BlockMesh'{Scale = Vector3.new(1, 1, (SATELITE.CFrame.p - T.Hit.p).magnitude), Parent = M.Part}
  666. NEW'Explosion'{Position = T.Hit.p, BlastRadius = 20, Parent = workspace}
  667.  
  668. for i = 1,10 do M.Part.Transparency = 0.5 + (i * 0.05) wait(0.05) end
  669. M:destroy()
  670. end
  671. end
  672.  
  673. HB.Selected:connect(function(M)
  674. if not workspace:FindFirstChild('orbital_seth') then
  675. SATELITE = Instance.new('Part', workspace)
  676. SATELITE.Name = 'orbital_seth'
  677. SATELITE.Position = Vector3.new(0, 1500, 0)
  678. SATELITE.Anchored = true
  679. SATELITE.CanCollide = false
  680. SATELITE.Size = Vector3.new(5, 16.8, 5)
  681. NEW'SpecialMesh'{MeshId = 'rbxassetid://1064328', Scale = Vector3.new(0.2, 0.2, 0.2), Parent = SATELITE}
  682. end
  683. M.Button1Down:connect(function() ENABLED = true SHOOT(M) end)
  684. M.Button1Up:connect(function() ENABLED = false end)
  685. end)
  686. end
  687.  
  688. function FIND_IN_TABLE(TABLE, NAME)
  689. for i,v in pairs(TABLE) do
  690. if v == NAME then
  691. return true
  692. end
  693. end
  694. return false
  695. end
  696.  
  697. function GET_IN_TABLE(TABLE, NAME)
  698. for i = 1, #TABLE do
  699. if TABLE[i] == NAME then
  700. return i
  701. end
  702. end
  703. return false
  704. end
  705.  
  706. local NOTIFY_1 = false
  707. local NOTIFY_2 = false
  708.  
  709. function NOTIFY(M, R, G, B)
  710. spawn(function()
  711. repeat wait() until not NOTIFY_1
  712. local NOTIFY_SETH = GUIS.notify_seth:Clone() NOTIFY_SETH.Parent = _CORE
  713. if NOTIFY_SETH then
  714. NOTIFY_SETH.notify[''].BackgroundColor3 = C3(R, G, B)
  715. NOTIFY_SETH.notify.text.Text = ' ' .. M
  716. repeat wait() until not NOTIFY_1
  717. NOTIFY_1 = true
  718. wait(0.5)
  719. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, 0), 'InOut', 'Quad', 0.4, false) wait(0.5)
  720. wait(0.5)
  721. repeat wait() until not NOTIFY_2
  722. NOTIFY_1 = false
  723. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  724. wait(0.5)
  725. NOTIFY_2 = true
  726. wait(2.5)
  727. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, -225, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  728. end
  729. wait(1)
  730. NOTIFY_SETH:destroy()
  731. NOTIFY_2 = false
  732. end)
  733. end
  734.  
  735. function KICK(P)
  736. spawn(function()
  737. for i = 1,5 do
  738. if P.Character and P.Character:FindFirstChild('HumanoidRootPart') and P.Character:FindFirstChild('Torso') then
  739. P.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
  740. local SP = Instance.new('SkateboardPlatform', P.Character) SP.Position = P.Character.HumanoidRootPart.Position SP.Transparency = 1
  741. spawn(function()
  742. repeat wait()
  743. if P.Character and P.Character:FindFirstChild('HumanoidRootPart') then SP.Position = P.Character.HumanoidRootPart.Position end
  744. until not _PLAYERS:FindFirstChild(P.Name)
  745. end)
  746. P.Character.Torso.Anchored = true
  747. end
  748. end
  749. end)
  750. end
  751.  
  752. _PLAYERS.PlayerRemoving:connect(function(P)
  753. if FIND_IN_TABLE(KICKS, P) then
  754. for i,v in pairs(KICKS) do if v == P then table.remove(KICKS, i) end end
  755. NOTIFY('KICKED ' .. P.Name, 255, 255, 255)
  756. end
  757. if FIND_IN_TABLE(JAILED, P.Name) then
  758. for i,v in pairs(JAILED) do if v == P.Name then table.remove(KICKS, i) end end
  759. end
  760. end)
  761.  
  762. function FIX_LIGHTING()
  763. _LIGHTING.Ambient = C3(0.5, 0.5, 0.5)
  764. _LIGHTING.Brightness = 1
  765. _LIGHTING.GlobalShadows = true
  766. _LIGHTING.Outlines = false
  767. _LIGHTING.TimeOfDay = 14
  768. _LIGHTING.FogEnd = 100000
  769. end
  770.  
  771. function COLOR(PLAYER, BCOLOR)
  772. for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end
  773. for i,v in pairs(PLAYER.Character.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  774. for i,v in pairs(PLAYER.Character:GetChildren()) do
  775. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  776. v.BrickColor = BrickColor.new(BCOLOR)
  777. elseif v:IsA('Accessory') then
  778. v.Handle.BrickColor = BrickColor.new(BCOLOR)
  779. for a,b in pairs(v.Handle:GetChildren()) do
  780. if b:IsA('SpecialMesh') then
  781. b.TextureId = ''
  782. end
  783. end
  784. end
  785. end
  786. end
  787.  
  788. function LAG(PLAYER)
  789. local POS = CFrame.new(math.random(-100000, 100000), math.random(-100000, 100000), math.random(-100000, 100000))
  790. spawn(function()
  791. repeat wait()
  792. if PLAYER and PLAYER.Character then
  793. PLAYER.CameraMode = 'LockFirstPerson'
  794. PLAYER.Character.HumanoidRootPart.CFrame = POS
  795. PLAYER.Character.Torso.Anchored = true
  796. Instance.new('ForceField', PLAYER.Character)
  797. Instance.new('Smoke', PLAYER.Character.Head)
  798. end
  799. until not _PLAYERS:FindFirstChild(PLAYER.Name)
  800. end)
  801. end
  802.  
  803. local FLYING = false
  804.  
  805. if LP.Character and LP.Character:FindFirstChild('Humanoid') then
  806. LP.Character.Humanoid.Died:connect(function() FLYING = false end)
  807. end
  808.  
  809. function sFLY()
  810. repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') and LP.Character:FindFirstChild('Humanoid')
  811. repeat wait() until MOUSE
  812.  
  813. local T = LP.Character.Torso
  814. local CONTROL = {F = 0, B = 0, L = 0, R = 0}
  815. local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  816. local SPEED = 0
  817.  
  818. local function FLY()
  819. FLYING = true
  820. local BG = Instance.new('BodyGyro', T)
  821. local BV = Instance.new('BodyVelocity', T)
  822. BG.P = 9e4
  823. BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  824. BG.cframe = T.CFrame
  825. BV.velocity = Vector3.new(0, 0.1, 0)
  826. BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
  827. spawn(function()
  828. repeat wait()
  829. LP.Character.Humanoid.PlatformStand = true
  830. if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
  831. SPEED = 50
  832. elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
  833. SPEED = 0
  834. end
  835. if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
  836. BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  837. lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
  838. elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
  839. BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  840. else
  841. BV.velocity = Vector3.new(0, 0.1, 0)
  842. end
  843. BG.cframe = workspace.CurrentCamera.CoordinateFrame
  844. until not FLYING
  845. CONTROL = {F = 0, B = 0, L = 0, R = 0}
  846. lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  847. SPEED = 0
  848. BG:destroy()
  849. BV:destroy()
  850. LP.Character.Humanoid.PlatformStand = false
  851. end)
  852. end
  853.  
  854. MOUSE.KeyDown:connect(function(KEY)
  855. if KEY:lower() == 'w' then
  856. CONTROL.F = 1
  857. elseif KEY:lower() == 's' then
  858. CONTROL.B = -1
  859. elseif KEY:lower() == 'a' then
  860. CONTROL.L = -1
  861. elseif KEY:lower() == 'd' then
  862. CONTROL.R = 1
  863. end
  864. end)
  865.  
  866. MOUSE.KeyUp:connect(function(KEY)
  867. if KEY:lower() == 'w' then
  868. CONTROL.F = 0
  869. elseif KEY:lower() == 's' then
  870. CONTROL.B = 0
  871. elseif KEY:lower() == 'a' then
  872. CONTROL.L = 0
  873. elseif KEY:lower() == 'd' then
  874. CONTROL.R = 0
  875. end
  876. end)
  877. FLY()
  878. end
  879.  
  880. function NOFLY()
  881. FLYING = false
  882. LP.Character.Humanoid.PlatformStand = false
  883. end
  884.  
  885. function RESET_MODEL(MODEL)
  886. for i,v in pairs(MODEL:GetChildren()) do
  887. if v:IsA('Seat') and v.Name == 'FakeTorso' then
  888. v:destroy()
  889. elseif v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  890. v:destroy()
  891. elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  892. v.Transparency = 0
  893. elseif v:IsA('ShirtGraphic') then
  894. v.Archivable = false
  895. v.Graphic = ''
  896. end
  897. end
  898. for i,v in pairs(MODEL.Torso:GetChildren()) do
  899. if v:IsA('SpecialMesh') then
  900. v:destroy()
  901. end
  902. end
  903. if MODEL.Head:FindFirstChild('Mesh') then
  904. MODEL.Head.Mesh:destroy()
  905. end
  906. if MODEL.Torso:FindFirstChild('Neck') then MODEL.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0) end
  907. if MODEL.Torso:FindFirstChild('Left Shoulder') then MODEL.Torso['Left Shoulder'].C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  908. if MODEL.Torso:FindFirstChild('Right Shoulder') then MODEL.Torso['Right Shoulder'].C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) end
  909. if MODEL.Torso:FindFirstChild('Left Hip') then MODEL.Torso['Left Hip'].C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  910. if MODEL.Torso:FindFirstChild('Right Hip') then MODEL.Torso['Right Hip'].C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0) end
  911. end
  912.  
  913. function UPDATE_MODEL(MODEL, USERNAME)
  914. local AppModel = _PLAYERS:GetCharacterAppearanceAsync(_PLAYERS:GetUserIdFromNameAsync(USERNAME))
  915. MODEL.Name = USERNAME
  916. for i,v in pairs(AppModel:GetChildren()) do
  917. if v:IsA('SpecialMesh') or v:IsA('BlockMesh') or v:IsA('CylinderMesh') then
  918. v.Parent = MODEL.Head
  919. elseif v:IsA('Decal') then
  920. if MODEL.Head:FindFirstChild('face') then
  921. MODEL.Head.face.Texture = v.Texture
  922. else
  923. local FACE = Instance.new('Decal', MODEL.Head)
  924. FACE.Texture = v.Texture
  925. end
  926. elseif v:IsA('BodyColors') or v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  927. if MODEL:FindFirstChild('Body Colors') then
  928. MODEL['Body Colors']:destroy()
  929. end
  930. v.Parent = MODEL
  931. elseif v:IsA('Accessory') then
  932. v.Parent = MODEL
  933. v.Handle.CFrame = MODEL.Head.CFrame * CFrame.new(0, MODEL.Head.Size.Y / 2, 0) * v.AttachmentPoint:inverse()
  934. end
  935. end
  936. if not MODEL.Head:FindFirstChild('Mesh') then
  937. local SM = Instance.new('SpecialMesh', MODEL.Head)
  938. SM.MeshType = Enum.MeshType.Head
  939. SM.Scale = Vector3.new(1.25, 1.25, 1.25)
  940. end
  941. end
  942.  
  943. function CREEPER(PLAYER)
  944. for i,v in pairs(PLAYER.Character:GetChildren()) do
  945. if v:IsA('Shirt') or v:IsA('Pants') then
  946. v:destroy()
  947. elseif v:IsA('ShirtGraphic') then
  948. v.Archivable = false
  949. v.Graphic = ''
  950. end
  951. end
  952. for i,v in pairs(PLAYER.Character:GetChildren()) do
  953. if v:IsA('Accessory') then
  954. v:destroy()
  955. end
  956. end
  957. PLAYER.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
  958. PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0)
  959. PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0)
  960. PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0)
  961. PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0)
  962. for i,v in pairs(PLAYER.Character:GetChildren()) do
  963. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  964. v.BrickColor = BrickColor.new('Bright green')
  965. end
  966. end
  967. end
  968.  
  969. function SHREK(PLAYER)
  970. COLOR(PLAYER, 'Bright green')
  971. for i,v in pairs(PLAYER.Character:GetChildren()) do
  972. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') or v:IsA('CharacterMesh') then
  973. v:destroy()
  974. elseif v:IsA('ShirtGraphic') then
  975. v.Archivable = false
  976. v.Graphic = ''
  977. end
  978. end
  979. for i,v in pairs(PLAYER.Character.Head:GetChildren()) do
  980. if v:IsA('Decal') or v:IsA('SpecialMesh') then
  981. v:destroy()
  982. end
  983. end
  984. if PLAYER.Character:FindFirstChild('Shirt Graphic') then
  985. PLAYER.Character['Shirt Graphic'].Archivable = false
  986. PLAYER.Character['Shirt Graphic'].Graphic = ''
  987. end
  988. local M = Instance.new('SpecialMesh', PLAYER.Character.Head)
  989. local S = Instance.new('Shirt', PLAYER.Character)
  990. local P = Instance.new('Pants', PLAYER.Character)
  991. M.MeshType = 'FileMesh'
  992. M.MeshId = 'rbxassetid://19999257'
  993. M.Offset = Vector3.new(-0.1, 0.1, 0)
  994. M.TextureId = 'rbxassetid://156397869'
  995. S.ShirtTemplate = 'rbxassetid://133078194'
  996. P.PantsTemplate = 'rbxassetid://133078204'
  997. end
  998.  
  999. function DUCK(PLAYER)
  1000. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1001. if v:IsA('Part') and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then
  1002. v.Transparency = 1
  1003. elseif v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  1004. v:destroy()
  1005. elseif v:IsA('ShirtGraphic') then
  1006. v.Archivable = false
  1007. v.Graphic = ''
  1008. end
  1009. end
  1010. local DUCK = Instance.new('SpecialMesh', PLAYER.Character.Torso)
  1011. DUCK.MeshType = 'FileMesh'
  1012. DUCK.MeshId = 'rbxassetid://9419831'
  1013. DUCK.TextureId = 'rbxassetid://9419827'
  1014. DUCK.Scale = Vector3.new(5, 5, 5)
  1015. if PLAYER.Character.Head:FindFirstChild('face') then
  1016. PLAYER.Character.Head.face.Transparency = 1
  1017. end
  1018. end
  1019.  
  1020. function DOG(PLAYER)
  1021. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1022. if v:IsA('Shirt') or v:IsA('Pants') then
  1023. v:destroy()
  1024. elseif v:IsA('ShirtGraphic') then
  1025. v.Archivable = false
  1026. v.Graphic = ''
  1027. end
  1028. end
  1029. PLAYER.Character.Torso.Transparency = 1
  1030. PLAYER.Character.Torso.Neck.C0 = CFrame.new(0, -0.5, -2) * CFrame.Angles(math.rad(90), math.rad(180), 0)
  1031. PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(90), 0)
  1032. PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(-0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1033. PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(1.5, -1, 1.5) * CFrame.Angles(0, math.rad(90), 0)
  1034. PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(-1.5, -1, 1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1035. local FakeTorso = Instance.new('Seat', PLAYER.Character)
  1036. local BF = Instance.new('BodyForce', FakeTorso)
  1037. local W = Instance.new('Weld', PLAYER.Character.Torso)
  1038. FakeTorso.Name = 'FakeTorso'
  1039. FakeTorso.TopSurface = 0
  1040. FakeTorso.BottomSurface = 0
  1041. FakeTorso.Size = Vector3.new(3,1,4)
  1042. FakeTorso.BrickColor = BrickColor.new('Brown')
  1043. FakeTorso.CFrame = PLAYER.Character.Torso.CFrame
  1044. BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0)
  1045. W.Part0 = PLAYER.Character.Torso
  1046. W.Part1 = FakeTorso
  1047. W.C0 = CFrame.new(0, -0.5, 0)
  1048. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1049. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1050. v.BrickColor = BrickColor.new('Brown')
  1051. end
  1052. end
  1053. end
  1054.  
  1055. function ALIEN(PLAYER)
  1056. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1057. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  1058. v:destroy()
  1059. elseif v:IsA('ShirtGraphic') then
  1060. v.Archivable = false
  1061. v.Graphic = ''
  1062. elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1063. v.BrickColor = BrickColor.new('Fossil')
  1064. end
  1065. end
  1066. ALIEN_H:Clone().Parent = PLAYER.Character
  1067. end
  1068.  
  1069. function DECALSPAM(INSTANCE, ID)
  1070. for i,v in pairs(INSTANCE:GetChildren()) do
  1071. if v:IsA('BasePart') then
  1072. spawn(function()
  1073. local FACES = {'Back', 'Bottom', 'Front', 'Left', 'Right', 'Top'}
  1074. local CURRENT_FACE = 1
  1075. for i = 1, 6 do
  1076. local DECAL = Instance.new('Decal', v)
  1077. DECAL.Name = 'decal_seth'
  1078. DECAL.Texture = 'rbxassetid://' .. ID - 1
  1079. DECAL.Face = FACES[CURRENT_FACE]
  1080. CURRENT_FACE = CURRENT_FACE + 1
  1081. end
  1082. end)
  1083. end
  1084. DECALSPAM(v, ID)
  1085. end
  1086. end
  1087.  
  1088. function UNDECALSPAM(INSTANCE)
  1089. for i,v in pairs(INSTANCE:GetChildren()) do
  1090. if v:IsA('BasePart') then
  1091. for a,b in pairs(v:GetChildren()) do
  1092. if b:IsA('Decal') and b.Name == 'decal_seth' then
  1093. b:destroy()
  1094. end
  1095. end
  1096. end
  1097. UNDECALSPAM(v)
  1098. end
  1099. end
  1100.  
  1101. function CREATE_DONG(PLAYER, DONG_COLOR)
  1102. if PLAYER.Character:FindFirstChild('DONG') then
  1103. PLAYER.Character.DONG:destroy()
  1104. end
  1105. local D = Instance.new('Model', PLAYER.Character)
  1106. D.Name = 'DONG'
  1107.  
  1108. local BG = Instance.new('BodyGyro', PLAYER.Character.Torso)
  1109. local MAIN = Instance.new('Part', PLAYER.Character['DONG'])
  1110. local M1 = Instance.new('CylinderMesh', MAIN)
  1111. local W1 = Instance.new('Weld', PLAYER.Character.Head)
  1112. local P1 = Instance.new('Part', PLAYER.Character['DONG'])
  1113. local M2 = Instance.new('SpecialMesh', P1)
  1114. local W2 = Instance.new('Weld', P1)
  1115. local B1 = Instance.new('Part', PLAYER.Character['DONG'])
  1116. local M3 = Instance.new('SpecialMesh', B1)
  1117. local W3 = Instance.new('Weld', B1)
  1118. local B2 = Instance.new('Part', PLAYER.Character['DONG'])
  1119. local M4 = Instance.new('SpecialMesh', B2)
  1120. local W4 = Instance.new('Weld', B2)
  1121. MAIN.TopSurface = 0 MAIN.BottomSurface = 0 MAIN.Name = 'Main' MAIN.Size = Vector3.new(0.6, 2.5, 0.6) MAIN.BrickColor = BrickColor.new(DONG_COLOR) MAIN.Position = PLAYER.Character.Head.Position MAIN.CanCollide = false
  1122. W1.Part0 = MAIN W1.Part1 = PLAYER.Character.Head W1.C0 = CFrame.new(0, 0.25, 2.1) * CFrame.Angles(math.rad(45), 0, 0)
  1123. P1.Name = 'Mush' P1.BottomSurface = 0 P1.TopSurface = 0 P1.Size = Vector3.new(0.6, 0.6, 0.6) P1.CFrame = CFrame.new(MAIN.Position) P1.BrickColor = BrickColor.new('Pink') P1.CanCollide = false
  1124. M2.MeshType = 'Sphere'
  1125. W2.Part0 = MAIN W2.Part1 = P1 W2.C0 = CFrame.new(0, 1.3, 0)
  1126. B1.Name = 'Left Ball' B1.BottomSurface = 0 B1.TopSurface = 0 B1.CanCollide = false B1.Size = Vector3.new(1, 1, 1) B1.CFrame = CFrame.new(PLAYER.Character['Left Leg'].Position) B1.BrickColor = BrickColor.new(DONG_COLOR)
  1127. M3.Parent = B1 M3.MeshType = 'Sphere'
  1128. W3.Part0 = PLAYER.Character['Left Leg'] W3.Part1 = B1 W3.C0 = CFrame.new(0, 0.5, -0.5)
  1129. B2.Name = 'Right Ball' B2.BottomSurface = 0 B2.CanCollide = false B2.TopSurface = 0 B2.Size = Vector3.new(1, 1, 1) B2.CFrame = CFrame.new(PLAYER.Character['Right Leg'].Position) B2.BrickColor = BrickColor.new(DONG_COLOR)
  1130. M4.MeshType = 'Sphere'
  1131. W4.Part0 = PLAYER.Character['Right Leg'] W4.Part1 = B2 W4.C0 = CFrame.new(0, 0.5, -0.5)
  1132. end
  1133.  
  1134. function SCALE(C, S)
  1135. if tonumber(S) < 0.5 then S = 0.5 elseif tonumber(S) > 25 then S = 25 end
  1136.  
  1137. local HAT_CLONE = {}
  1138.  
  1139. for i,v in pairs(C:GetChildren()) do if v:IsA('Accessory') then local HC = v:Clone() table.insert(HAT_CLONE, HC) v:destroy() end end
  1140.  
  1141. local HEAD = C.Head
  1142. local TORSO = C.Torso
  1143. local LA = C['Left Arm']
  1144. local RA = C['Right Arm']
  1145. local LL = C['Left Leg']
  1146. local RL = C['Right Leg']
  1147. local HRP = C.HumanoidRootPart
  1148.  
  1149. HEAD.Size = Vector3.new(S * 2, S, S)
  1150. TORSO.Size = Vector3.new(S * 2, S * 2, S)
  1151. LA.Size = Vector3.new(S, S * 2, S)
  1152. RA.Size = Vector3.new(S, S * 2, S)
  1153. LL.Size = Vector3.new(S, S * 2, S)
  1154. RL.Size = Vector3.new(S, S * 2, S)
  1155. HRP.Size = Vector3.new(S * 2, S * 2, S)
  1156.  
  1157. local M1 = Instance.new('Motor6D', TORSO)
  1158. local M2 = Instance.new('Motor6D', TORSO)
  1159. local M3 = Instance.new('Motor6D', TORSO)
  1160. local M4 = Instance.new('Motor6D', TORSO)
  1161. local M5 = Instance.new('Motor6D', TORSO)
  1162. local M6 = Instance.new('Motor6D', HRP)
  1163.  
  1164. M1.Name = 'Neck' M1.Part0 = TORSO M1.Part1 = HEAD M1.C0 = CFrame.new(0, 1 * S, 0) * CFrame.Angles(-1.6, 0, 3.1) M1.C1 = CFrame.new(0, -0.5 * S, 0) * CFrame.Angles(-1.6, 0, 3.1)
  1165. M2.Name = 'Left Shoulder' M2.Part0 = TORSO M2.Part1 = LA M2.C0 = CFrame.new(-1 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0) M2.C1 = CFrame.new(0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1166. M3.Name = 'Right Shoulder' M3.Part0 = TORSO M3.Part1 = RA M3.C0 = CFrame.new(1 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0) M3.C1 = CFrame.new(-0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1167. M4.Name = 'Left Hip' M4.Part0 = TORSO M4.Part1 = LL M4.C0 = CFrame.new(-1 * S, -1 * S, 0) * CFrame.Angles(0, -1.6, 0) M4.C1 = CFrame.new(-0.5 * S, 1 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1168. M5.Name = 'Right Hip' M5.Part0 = TORSO M5.Part1 = RL M5.C0 = CFrame.new(1 * S, -1 * S, 0) * CFrame.Angles(0, 1.6, 0) M5.C1 = CFrame.new(0.5 * S, 1 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1169. M6.Name = 'RootJoint' M6.Part0 = HRP M6.Part1 = TORSO M6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) M6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
  1170.  
  1171. for i,v in pairs(HAT_CLONE) do v.Parent = C end
  1172. end
  1173.  
  1174. function CAPE(COLOR)
  1175. if LP.Character:FindFirstChild('Cape') then LP.Character.Cape:destroy() end
  1176.  
  1177. repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso')
  1178.  
  1179. local T = LP.Character.Torso
  1180.  
  1181. local C = Instance.new('Part', T.Parent)
  1182. C.Name = 'cape_seth'
  1183. C.Anchored = false
  1184. C.CanCollide = false
  1185. C.TopSurface = 0
  1186. C.BottomSurface = 0
  1187. C.BrickColor = BrickColor.new(COLOR)
  1188. C.Material = 'Neon'
  1189. C.Size = Vector3.new(0.2, 0.2, 0.2)
  1190.  
  1191. local M = Instance.new('BlockMesh', C)
  1192. M.Scale = Vector3.new(9, 17.5, 0.5)
  1193.  
  1194. local M1 = Instance.new('Motor', C)
  1195. M1.Part0 = C
  1196. M1.Part1 = T
  1197. M1.MaxVelocity = 1
  1198. M1.C0 = CFrame.new(0, 1.75, 0) * CFrame.Angles(0, math.rad(90), 0)
  1199. M1.C1 = CFrame.new(0, 1, .45) * CFrame.Angles(0, math.rad(90), 0)
  1200.  
  1201. local WAVE = false
  1202.  
  1203. repeat wait(1 / 44)
  1204. local ANG = 0.2
  1205. local oldMag = T.Velocity.magnitude
  1206. local MV = 0.1
  1207.  
  1208. if WAVE then
  1209. ANG = ANG + ((T.Velocity.magnitude / 10) * 0.05) + 1
  1210. WAVE = false
  1211. else
  1212. WAVE = false
  1213. end
  1214. ANG = ANG + math.min(T.Velocity.magnitude / 30, 1)
  1215. M1.MaxVelocity = math.min((T.Velocity.magnitude / 10), 0.04) + MV
  1216. M1.DesiredAngle = -ANG
  1217. if M1.CurrentAngle < -0.05 and M1.DesiredAngle > -.05 then
  1218. M1.MaxVelocity = 0.04
  1219. end
  1220. repeat
  1221. wait()
  1222. until M1.CurrentAngle == M1.DesiredAngle or math.abs(T.Velocity.magnitude - oldMag) >= (T.Velocity.magnitude / 10) + 1
  1223. if T.Velocity.magnitude < 0.1 then
  1224. wait(0.1)
  1225. end
  1226. until not C or C.Parent ~= T.Parent
  1227. end
  1228.  
  1229. function INFECT(PLAYER)
  1230. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1231. Instance.new('Folder', PLAYER.Character).Name = 'infected_seth'
  1232. if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') then
  1233. v:destroy()
  1234. elseif v:IsA('ShirtGraphic') then
  1235. v.Archivable = false
  1236. v.Graphic = ''
  1237. end
  1238. end
  1239.  
  1240. if PLAYER.Character.Head:FindFirstChild('face') then
  1241. PLAYER.Character.Head.face.Texture = 'rbxassetid://7074882'
  1242. end
  1243.  
  1244. for i,v in pairs (PLAYER.Character:GetChildren()) do
  1245. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1246. if v.Name == 'Head' or v.Name == 'Left Arm' or v.Name == 'Right Arm' then
  1247. v.BrickColor = BrickColor.new('Medium green')
  1248. elseif v.Name == 'Torso' or v.Name == 'Left Leg' or v.Name == 'Right Leg' then
  1249. v.BrickColor = BrickColor.new('Brown')
  1250. end
  1251. end
  1252. end
  1253.  
  1254. local T = PLAYER.Character.Torso.Touched:connect(function(TC)
  1255. if not TC.Parent:FindFirstChild('infected_seth') then
  1256. local GPFC = _PLAYERS:GetPlayerFromCharacter(TC.Parent)
  1257. if GPFC then
  1258. INFECT(GPFC)
  1259. end
  1260. end
  1261. end)
  1262. end
  1263.  
  1264. function fWeld(zName, zParent, zPart0, zPart1, zCoco, A, B, C, D, E, F)
  1265. local funcw = Instance.new('Weld') funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1
  1266. if (zCoco) then
  1267. funcw.C0 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1268. else
  1269. funcw.C1 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1270. end
  1271. return funcw
  1272. end
  1273.  
  1274. function BANG(VICTIM)
  1275. spawn(function()
  1276. local P1 = _PLAYERS.LocalPlayer.Character.Torso
  1277. local V1 = _PLAYERS[VICTIM].Character.Torso
  1278.  
  1279. V1.Parent.Humanoid.PlatformStand = true
  1280.  
  1281. P1['Left Shoulder']:destroy() local LA1 = Instance.new('Weld', P1) LA1.Part0 = P1 LA1.Part1 = P1.Parent['Left Arm'] LA1.C0 = CFrame.new(-1.5, 0, 0) LA1.Name = 'Left Shoulder'
  1282.  
  1283. P1['Right Shoulder']:destroy() local RS1 = Instance.new('Weld', P1) RS1.Part0 = P1 RS1.Part1 = P1.Parent['Right Arm'] RS1.C0 = CFrame.new(1.5, 0, 0) RS1.Name = 'Right Shoulder'
  1284.  
  1285. V1['Left Shoulder']:destroy() local LS2 = Instance.new('Weld', V1) LS2.Part0 = V1 LS2.Part1 = V1.Parent['Left Arm'] LS2.C0 = CFrame.new(-1.5, 0, 0) LS2.Name = 'Left Shoulder'
  1286.  
  1287. V1['Right Shoulder']:destroy() local RS2 = Instance.new('Weld', V1) RS2.Part0 = V1 RS2.Part1 = V1.Parent['Right Arm'] RS2.C0 = CFrame.new(1.5, 0, 0) RS2.Name = 'Right Shoulder'
  1288.  
  1289. V1['Left Hip']:destroy() local LH2 = Instance.new('Weld', V1) LH2.Part0 = V1 LH2.Part1 = V1.Parent['Left Leg'] LH2.C0 = CFrame.new(-0.5, -2, 0) LH2.Name = 'Left Hip'
  1290.  
  1291. V1['Right Hip']:destroy() local RH2 = Instance.new('Weld', V1) RH2.Part0 = V1 RH2.Part1 = V1.Parent['Right Leg'] RH2.C0 = CFrame.new(0.5, -2, 0) RH2.Name = 'Right Hip'
  1292.  
  1293. local D = Instance.new('Part', P1) D.TopSurface = 0 D.BottomSurface = 0 D.CanCollide = false D.BrickColor = BrickColor.new('Pastel brown') D.Shape = 'Ball' D.Size = Vector3.new(1, 1, 1)
  1294.  
  1295. local DM1 = Instance.new('SpecialMesh', D) DM1.MeshType = 'Sphere' DM1.Scale = Vector3.new(0.4, 0.4, 0.4)
  1296.  
  1297. fWeld('weld', P1, P1, D, true, -0.2, -1.3, -0.6, 0, 0, 0)
  1298.  
  1299. local D2 = D:Clone() D2.Parent = P1
  1300.  
  1301. fWeld('weld', P1, P1, D2, true, 0.2, -1.3, -0.6, 0, 0, 0)
  1302.  
  1303. local C = Instance.new('Part', P1) C.TopSurface = 0 C.BottomSurface = 0 C.CanCollide = false C.BrickColor = BrickColor.new('Pastel brown') C.Size = Vector3.new(0.4, 1.3, 0.4)
  1304.  
  1305. fWeld('weld', P1, P1, C, true, 0, -1, -0.52 + (-C.Size.y / 2), math.rad(-80), 0, 0)
  1306.  
  1307. local C2 = D:Clone() C2.BrickColor = BrickColor.new('Pink') C2.Mesh.Scale = Vector3.new(0.4, 0.62, 0.4) C2.Parent = P1
  1308.  
  1309. fWeld('weld', C, C, C2, true, 0, 0 + (C.Size.y / 2), 0, math.rad(-10), 0, 0)
  1310.  
  1311. local CM = Instance.new('CylinderMesh', C)
  1312.  
  1313. local BL = Instance.new('Part', V1) BL.TopSurface = 0 BL.BottomSurface = 0 BL.CanCollide = false BL.BrickColor = BrickColor.new('Pastel brown') BL.Shape = 'Ball' BL.Size = Vector3.new(1, 1, 1)
  1314.  
  1315. local DM2 = Instance.new('SpecialMesh', BL) DM2.MeshType = 'Sphere' DM2.Scale = Vector3.new(1.2, 1.2, 1.2)
  1316.  
  1317. fWeld('weld', V1, V1, BL, true, -0.5, 0.5, -0.6, 0, 0, 0)
  1318.  
  1319. local BR = Instance.new('Part', V1) BR.TopSurface = 0 BR.BottomSurface = 0 BR.CanCollide = false BR.BrickColor = BrickColor.new('Pastel brown') BR.Shape = 'Ball' BR.Size = Vector3.new(1, 1, 1)
  1320.  
  1321. local DM3 = Instance.new('SpecialMesh', BR) DM3.MeshType = 'Sphere' DM3.Scale = Vector3.new(1.2, 1.2, 1.2)
  1322.  
  1323. fWeld('weld', V1, V1, BR, true, 0.5, 0.5, -0.6, 0, 0, 0)
  1324.  
  1325. local BLN = Instance.new('Part', V1) BLN.TopSurface = 0 BLN.BottomSurface = 0 BLN.CanCollide = false BLN.BrickColor = BrickColor.new('Pink') BLN.Shape = 'Ball' BLN.Size = Vector3.new(1, 1, 1)
  1326.  
  1327. local DM4 = Instance.new('SpecialMesh', BLN) DM4.MeshType = 'Sphere' DM4.Scale = Vector3.new(0.2, 0.2, 0.2)
  1328.  
  1329. fWeld('weld', V1, V1, BLN, true, -0.5, 0.5, -1.2, 0, 0, 0)
  1330.  
  1331. local BRN = Instance.new('Part', V1) BRN.TopSurface = 0 BRN.BottomSurface = 0 BRN.CanCollide = false BRN.BrickColor = BrickColor.new('Pink') BRN.Shape = 'Ball' BRN.Size = Vector3.new(1, 1, 1)
  1332.  
  1333. local DM5 = Instance.new('SpecialMesh', BRN) DM5.MeshType = 'Sphere' DM5.Scale = Vector3.new(0.2, 0.2, 0.2)
  1334.  
  1335. fWeld('weld', V1, V1, BRN, true, 0.5, 0.5, -1.2, 0, 0, 0)
  1336.  
  1337. LH2.C1 = CFrame.new(0.2, 1.6, 0.4) * CFrame.Angles(3.9, -0.4, 0) RH2.C1 = CFrame.new(-0.2, 1.6, 0.4) * CFrame.Angles(3.9, 0.4, 0)
  1338. LS2.C1 = CFrame.new(-0.2, 0.9, 0.6) * CFrame.Angles(3.9, -0.2, 0) RS2.C1 = CFrame.new(0.2, 0.9, 0.6) * CFrame.Angles(3.9, 0.2, 0)
  1339. LA1.C1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(-0.9, -0.4, 0) RS1.C1 = CFrame.new(0.5, 0.7, 0) * CFrame.Angles(-0.9, 0.4, 0)
  1340.  
  1341. if P1:FindFirstChild('weldx') then P1.weldx:destroy() end
  1342.  
  1343. WE = fWeld('weldx', P1, P1, V1, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
  1344.  
  1345. local N = V1.Neck N.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
  1346. end)
  1347. spawn(function() while wait() do for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, -0.3, 0) end for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, 0.3, 0) end end end)
  1348. end
  1349.  
  1350. function RESPAWN(PLAYER)
  1351. local M = Instance.new('Model', workspace) M.Name = 'respawn_seth'
  1352. local T = Instance.new('Part', M) T.Name = 'Torso' T.CanCollide = false T.Transparency = 1
  1353. Instance.new('Humanoid', M)
  1354. PLAYER.Character = M
  1355. end
  1356.  
  1357. function LOAD_MESSAGE(STRING)
  1358. _PLAYERS.LocalPlayer.CharacterAppearanceId = 20018
  1359. RESPAWN(LP)
  1360.  
  1361. R = false
  1362. LP.CharacterAdded:connect(function()
  1363. if not R then
  1364. wait(0.5)
  1365. if LP.Character:FindFirstChild('Humanoid') then
  1366. MAIN_HAT = LP.Character:FindFirstChild('BunnyEarsOfCaprice'):Clone()
  1367. end
  1368. R = true
  1369. end
  1370. end)
  1371. repeat wait() until R
  1372. RESPAWN(LP)
  1373. LP.CharacterAppearanceId = 0
  1374.  
  1375. if MAIN_HAT then
  1376. MAIN_HAT.Handle.CanCollide = true
  1377. local M = MAIN_HAT.Handle.BunnyTools.EggScript3:Clone()
  1378. local P = Instance.new('Part')
  1379. M.Disabled = false
  1380. M.Parent = P
  1381. MAIN_HAT.Handle.BunnyTools.EggMesh3:Clone().Parent = P
  1382. MAIN_HAT:destroy()
  1383. P.Parent = LP.Character
  1384. repeat wait() until LP:FindFirstChild('ChessMsg')
  1385. MG = LP:FindFirstChild('ChessMsg')
  1386. MG.Name = 'message_seth'
  1387. MG.Text = ''
  1388. MG.Parent = workspace
  1389. MESSAGE(STRING)
  1390. P:destroy()
  1391. for i,v in pairs(workspace:GetChildren()) do
  1392. if v:IsA('Part') and v.BrickColor == BrickColor.new('Bright red') and v.Reflectance == 0 and v.Transparency == 0 and not v.Anchored and v.CanCollide and v.Locked and v:FindFirstChild('Decal') and v.Size == Vector3.new(8, 0.4, 8) then
  1393. if v.Decal.Texture == 'http://www.roblox.com/asset/?id=1531000' and v.Transparency == 0 and v.Decal.Face == Enum.NormalId.Top then
  1394. v:destroy()
  1395. end
  1396. end
  1397. end
  1398. end
  1399. end
  1400.  
  1401. function MESSAGE(STRING)
  1402. if not SHOWING_MESSAGE then
  1403. spawn(function()
  1404. SHOWING_MESSAGE = true
  1405. MG.Text = STRING
  1406. wait(5)
  1407. MG.Text = ''
  1408. SHOWING_MESSAGE = false
  1409. end)
  1410. end
  1411. end
  1412.  
  1413. _G.CLICK_TP = false
  1414. local M_CTRL = false
  1415.  
  1416. MOUSE.KeyDown:connect(function(K) if K:byte() == 50 then M_CTRL = true end end)
  1417. MOUSE.KeyUp:connect(function(K) if K:byte() == 50 then M_CTRL = false end end)
  1418. MOUSE.Button1Down:connect(function() if _G.CLICK_TP and M_CTRL and MOUSE.Target and LP.Character and LP.Character:FindFirstChild('HumanoidRootPart') then LP.Character.HumanoidRootPart.CFrame = CFrame.new(MOUSE.Hit.p) + Vector3.new(0, 3, 0) end end)
  1419.  
  1420. _LIGHTING.Outlines = false -- / outlines are gross
  1421.  
  1422. if FIND_IN_TABLE(BANS, LP.userId) then LP:Kick() end
  1423.  
  1424. for i,v in pairs(_PLAYERS:GetPlayers()) do if FIND_IN_TABLE(BANS, v.userId) then table.insert(KICKS, v) else UPDATE_CHAT(v) end end
  1425.  
  1426. -- / commands
  1427.  
  1428. ADD_COMMAND('ff','ff [plr]', {},
  1429. function(ARGS, SPEAKER)
  1430. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1431. for i,v in pairs(PLAYERS) do
  1432. Instance.new('ForceField', _PLAYERS[v].Character)
  1433. end
  1434. end)
  1435.  
  1436. ADD_COMMAND('unff','unff [plr]',{},
  1437. function(ARGS, SPEAKER)
  1438. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1439. for i,v in pairs(PLAYERS) do
  1440. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1441. if v:IsA('ForceField') then
  1442. v:destroy()
  1443. end
  1444. end
  1445. end
  1446. end)
  1447.  
  1448. ADD_COMMAND('fire','fire [plr] [r] [g] [b]',{},
  1449. function(ARGS, SPEAKER)
  1450. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1451. for i,v in pairs(PLAYERS) do
  1452. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1453. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1454. local F = Instance.new('Fire', v)
  1455. if ARGS[2] and ARGS[3] and ARGS[4] then
  1456. F.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1457. F.SecondaryColor = C3(ARGS[2], ARGS[3], ARGS[4])
  1458. end
  1459. end
  1460. end
  1461. end
  1462. end)
  1463.  
  1464. ADD_COMMAND('unfire','unfire [plr]',{},
  1465. function(ARGS, SPEAKER)
  1466. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1467. for i,v in pairs(PLAYERS) do
  1468. local PCHAR = _PLAYERS[v].Character
  1469. for i,v in pairs(PCHAR:GetChildren()) do
  1470. for i,v in pairs(v:GetChildren()) do
  1471. if v:IsA('Fire') then
  1472. v:destroy()
  1473. end
  1474. end
  1475. end
  1476. end
  1477. end)
  1478.  
  1479. ADD_COMMAND('sp','sp [plr] [r] [g] [b]',{'sparkles'},
  1480. function(ARGS, SPEAKER)
  1481. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1482. for i,v in pairs(PLAYERS) do
  1483. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1484. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1485. if ARGS[2] and ARGS[3] and ARGS[4] then
  1486. Instance.new('Sparkles', v).Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1487. else
  1488. Instance.new('Sparkles', v)
  1489. end
  1490. end
  1491. end
  1492. end
  1493. end)
  1494.  
  1495. ADD_COMMAND('unsp','unsp [plr]',{'unsparkles'},
  1496. function(ARGS, SPEAKER)
  1497. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1498. for i,v in pairs(PLAYERS) do
  1499. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1500. for i,v in pairs(v:GetChildren()) do
  1501. if v:IsA('Sparkles') then
  1502. v:destroy()
  1503. end
  1504. end
  1505. end
  1506. end
  1507. end)
  1508.  
  1509. ADD_COMMAND('smoke','smoke [plr]',{},
  1510. function(ARGS, SPEAKER)
  1511. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1512. for i,v in pairs(PLAYERS) do
  1513. Instance.new('Smoke', _PLAYERS[v].Character.Torso)
  1514. end
  1515. end)
  1516.  
  1517. ADD_COMMAND('unsmoke','unsmoke [plr]',{},
  1518. function(ARGS, SPEAKER)
  1519. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1520. for i,v in pairs(PLAYERS) do
  1521. for i,v in pairs(_PLAYERS[v].Character.Torso:GetChildren()) do
  1522. if v:IsA('Smoke') then
  1523. v:destroy()
  1524. end
  1525. end
  1526. end
  1527. end)
  1528.  
  1529. ADD_COMMAND('btools','btools [plr]',{},
  1530. function(ARGS, SPEAKER)
  1531. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1532. for i,v in pairs(PLAYERS) do
  1533. if workspace:FindFirstChild'GiveSystem' then
  1534. if workspace.GiveSystem:FindFirstChild'GiveItem' then
  1535. maind = workspace.GiveSystem.GiveItem
  1536. end
  1537. end
  1538. if workspace:FindFirstChild'HandToCentre' then
  1539. if workspace.HandToCentre:FindFirstChild'SendItem' then
  1540. maind = workspace.HandToCentre.SendItem
  1541. end
  1542. end
  1543. if maind == nil then
  1544. print'could not find give event :('
  1545. return
  1546. end
  1547. tool = Instance.new'Tool'
  1548. me = game:GetService'Players'.LocalPlayer
  1549. tool.RequiresHandle = false
  1550. tool.TextureId = 'http://www.roblox.com/asset/?id=12223874'
  1551. tool.Name = 'ya like jazz?'
  1552. tool.Parent = me.Backpack
  1553. buttonf = nil
  1554. tool.Equipped:connect(function()
  1555. local m = game:GetService'Players'.LocalPlayer:GetMouse()
  1556. m.Icon = 'rbxasset://textures/HammerCursor.png'
  1557. buttonf = m.Button1Down:connect(function()
  1558. if m.Target == nil then return end
  1559. local ob = m.Target
  1560. if ob:IsA'BasePart' or ob:IsA'WedgePart' then
  1561. if ob:IsDescendantOf(me.Character) then return end
  1562. m.Icon = 'rbxasset://textures/HammerOverCursor.png'
  1563. local ex = Instance.new'Explosion'
  1564. ex.BlastRadius = 0
  1565. ex.Position = ob.Position
  1566. ex.Parent = workspace
  1567. maind:FireServer(workspace, ob)
  1568. wait(0.3)
  1569. m.Icon = 'rbxasset://textures/HammerCursor.png'
  1570. end
  1571. end)
  1572. end)
  1573. tool.Unequipped:connect(function()
  1574. if buttonf ~= nil then
  1575. buttonf:Disconnect()
  1576. buttonf = nil
  1577. end
  1578. local m = game:GetService'Players'.LocalPlayer:GetMouse()
  1579. m.Icon = ''
  1580. end) end end)
  1581.  
  1582.  
  1583. ADD_COMMAND('god','god [plr]',{},
  1584. function(ARGS, SPEAKER)
  1585. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1586. for i,v in pairs(PLAYERS) do
  1587. local PCHAR = _PLAYERS[v].Character
  1588. if PCHAR:FindFirstChild('Humanoid') then
  1589. PCHAR.Humanoid.MaxHealth = math.huge PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1590. end
  1591. end
  1592. end)
  1593.  
  1594. ADD_COMMAND('sgod','sgod [plr]',{},
  1595. function(ARGS, SPEAKER)
  1596. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1597. for i,v in pairs(PLAYERS) do
  1598. local PCHAR = _PLAYERS[v].Character
  1599. if PCHAR:FindFirstChild('Humanoid') then
  1600. PCHAR.Humanoid.MaxHealth = 10000000 PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1601. end
  1602. end
  1603. end)
  1604.  
  1605. ADD_COMMAND('ungod','ungod [plr]',{},
  1606. function(ARGS, SPEAKER)
  1607. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1608. for i,v in pairs(PLAYERS) do
  1609. local PCHAR = _PLAYERS[v].Character
  1610. if PCHAR:FindFirstChild('Humanoid') then
  1611. PCHAR.Humanoid.MaxHealth = 100
  1612. end
  1613. end
  1614. end)
  1615.  
  1616. ADD_COMMAND('heal','heal [plr]',{},
  1617. function(ARGS, SPEAKER)
  1618. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1619. for i,v in pairs(PLAYERS) do
  1620. local PCHAR = _PLAYERS[v].Character
  1621. if PCHAR:FindFirstChild('Humanoid') then
  1622. PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1623. end
  1624. end
  1625. end)
  1626.  
  1627. ADD_COMMAND('freeze','freeze [plr]',{'frz'},
  1628. function(ARGS, SPEAKER)
  1629. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1630. for i,v in pairs(PLAYERS) do
  1631. for i,v in pairs(PLAYERS) do
  1632. local PCHAR = _PLAYERS[v].Character
  1633. for i,v in pairs(PCHAR:GetChildren()) do
  1634. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1635. v.Anchored = true
  1636. end
  1637. end
  1638. end
  1639. end
  1640. end)
  1641.  
  1642. ADD_COMMAND('thaw','thaw [plr]',{'unfreeze','unfrz'},
  1643. function(ARGS, SPEAKER)
  1644. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1645. for i,v in pairs(PLAYERS) do
  1646. for i,v in pairs(PLAYERS) do
  1647. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1648. if v:IsA('Part') then
  1649. v.Anchored = false
  1650. end
  1651. end
  1652. end
  1653. end
  1654. end)
  1655.  
  1656. ADD_COMMAND('kill','kill [plr]',{},
  1657. function(ARGS, SPEAKER)
  1658. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1659. for i,v in pairs(PLAYERS) do
  1660.  
  1661.  
  1662. lo = _PLAYERS[v].Character.Torso.Neck
  1663. maind:FireServer(workspace,lo)
  1664.  
  1665. end end)
  1666.  
  1667. ADD_COMMAND('sound','sound [id]',{},
  1668. function(ARGS, SPEAKER)
  1669. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v:Stop() v:destroy() end end
  1670. if ARGS[1]:lower() ~= 'off' then
  1671. local S = Instance.new('Sound', workspace) S.Name = 'song_seth' S.Archivable = false S.Looped = true S.SoundId = 'rbxassetid://' .. ARGS[1] S.Volume = 1 S:Play()
  1672. end
  1673. end)
  1674.  
  1675. ADD_COMMAND('volume','volume [int]',{},
  1676. function(ARGS, SPEAKER)
  1677. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Volume = ARGS[1] end end
  1678. end)
  1679.  
  1680. ADD_COMMAND('pitch','pitch [int]',{},
  1681. function(ARGS, SPEAKER)
  1682. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Pitch = ARGS[1] end end
  1683. end)
  1684.  
  1685. ADD_COMMAND('explode','explode [plr]',{},
  1686. function(ARGS, SPEAKER)
  1687. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1688. for i,v in pairs(PLAYERS) do
  1689. local PCHAR = _PLAYERS[v].Character
  1690. if PCHAR:FindFirstChild('Torso') then
  1691. Instance.new('Explosion', PCHAR).Position = PCHAR.Torso.Position
  1692. end
  1693. end
  1694. end)
  1695.  
  1696. ADD_COMMAND('invis','invis [plr]',{},
  1697. function(ARGS, SPEAKER)
  1698. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1699. for i,v in pairs(PLAYERS) do
  1700. local PCHAR = _PLAYERS[v].Character
  1701. for i,v in pairs(PCHAR:GetChildren()) do
  1702. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1703. v.Transparency = 1
  1704. end
  1705. if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1706. v.Handle.Transparency = 1
  1707. end
  1708. end
  1709. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  1710. end
  1711. end)
  1712.  
  1713. ADD_COMMAND('vis','vis [plr]',{},
  1714. function(ARGS, SPEAKER)
  1715. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1716. for i,v in pairs(PLAYERS) do
  1717. local PCHAR = _PLAYERS[v].Character
  1718. for i,v in pairs(PCHAR:GetChildren()) do
  1719. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1720. v.Transparency = 0
  1721. end
  1722. if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1723. v.Handle.Transparency = 0
  1724. end
  1725. end
  1726. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  1727. end
  1728. end)
  1729.  
  1730. ADD_COMMAND('goto','goto [plr]',{},
  1731. function(ARGS, SPEAKER)
  1732. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1733. for i,v in pairs(PLAYERS) do
  1734. local PCHAR = _PLAYERS[v].Character
  1735. if PCHAR then
  1736. SPEAKER.Character.HumanoidRootPart.CFrame = PCHAR.Torso.CFrame
  1737. end
  1738. end
  1739. end)
  1740.  
  1741. ADD_COMMAND('bring','bring [plr]',{},
  1742. function(ARGS, SPEAKER)
  1743. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1744. for i,v in pairs(PLAYERS) do
  1745. _PLAYERS[v].Character.HumanoidRootPart.CFrame = SPEAKER.Character.Torso.CFrame
  1746. end
  1747. end)
  1748.  
  1749. ADD_COMMAND('tp','tp [plr] [plr]',{},
  1750. function(ARGS, SPEAKER)
  1751. local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1], SPEAKER), GET_PLAYER(ARGS[2], SPEAKER)
  1752. for i,v in pairs(PLAYERS1) do for a,b in pairs(PLAYERS2) do
  1753. if _PLAYERS[v].Character and _PLAYERS[b].Character then
  1754. _PLAYERS[v].Character.HumanoidRootPart.CFrame = _PLAYERS[b].Character.Torso.CFrame
  1755. end
  1756. end end
  1757. end)
  1758.  
  1759. ADD_COMMAND('char','char [plr] [id]',{'charapp'},
  1760. function(ARGS, SPEAKER)
  1761. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1762. for i,v in pairs(PLAYERS) do
  1763. _PLAYERS[v].CharacterAppearanceId = ARGS[2]
  1764. _PLAYERS[v].Character:BreakJoints()
  1765. end
  1766. end)
  1767.  
  1768. ADD_COMMAND('ws','ws [plr] [int]',{},
  1769. function(ARGS, SPEAKER)
  1770. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1771. for i,v in pairs(PLAYERS) do
  1772. local PCHAR = _PLAYERS[v].Character
  1773. if PCHAR:FindFirstChild('Humanoid') then
  1774. PCHAR.Humanoid.WalkSpeed = tonumber(ARGS[2])
  1775. end
  1776. end
  1777. end)
  1778.  
  1779. ADD_COMMAND('time','time [int]',{},
  1780. function(ARGS, SPEAKER)
  1781. _LIGHTING:SetMinutesAfterMidnight(tonumber(ARGS[1]) * 60)
  1782. end)
  1783.  
  1784. ADD_COMMAND('kick','kick [plr]',{},
  1785. function(ARGS, SPEAKER)
  1786. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1787. for i,v in pairs(PLAYERS) do
  1788. table.insert(KICKS, _PLAYERS[v])
  1789. end
  1790. end)
  1791.  
  1792. ADD_COMMAND('ban','ban [plr]',{},
  1793. function(ARGS, SPEAKER)
  1794. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1795. for i,v in pairs(PLAYERS) do
  1796. table.insert(BANS, _PLAYERS[v].userId)
  1797. table.insert(KICKS, _PLAYERS[v])
  1798. UPDATE_BANS()
  1799. end
  1800. end)
  1801.  
  1802. ADD_COMMAND('unban','unban [username]',{},
  1803. function(ARGS, SPEAKER)
  1804. if FIND_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])) then
  1805. table.remove(BANS, GET_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])))
  1806. UPDATE_BANS()
  1807. end
  1808. end)
  1809.  
  1810. ADD_COMMAND('unlockws','unlock',{'unlock'},
  1811. function(ARGS, SPEAKER)
  1812. local function UNLOCK(INSTANCE)
  1813. for i,v in pairs(INSTANCE:GetChildren()) do
  1814. if v:IsA('BasePart') then
  1815. v.Locked = false
  1816. end
  1817. UNLOCK(v)
  1818. end
  1819. end
  1820. UNLOCK(workspace)
  1821. end)
  1822.  
  1823. ADD_COMMAND('lockws','lock',{'lock'},
  1824. function(ARGS, SPEAKER)
  1825. local function LOCK(INSTANCE)
  1826. for i,v in pairs(INSTANCE:GetChildren()) do
  1827. if v:IsA('BasePart') then
  1828. v.Locked = true
  1829. end
  1830. LOCK(v)
  1831. end
  1832. end
  1833. LOCK(workspace)
  1834. end)
  1835.  
  1836. ADD_COMMAND('unanchorws','unanchor',{'unanchor'},
  1837. function(ARGS, SPEAKER)
  1838. local function UNANCHOR(INSTANCE)
  1839. for i,v in pairs(INSTANCE:GetChildren()) do
  1840. if v:IsA('BasePart') then
  1841. v.Anchored = false
  1842. end
  1843. UNANCHOR(v)
  1844. end
  1845. end
  1846. UNANCHOR(workspace)
  1847. end)
  1848.  
  1849. ADD_COMMAND('anchorws','anchor',{'anchor'},
  1850. function(ARGS, SPEAKER)
  1851. local function ANCHOR(INSTANCE)
  1852. for i,v in pairs(INSTANCE:GetChildren()) do
  1853. if v:IsA('BasePart') then
  1854. v.Anchored = true
  1855. end
  1856. ANCHOR(v)
  1857. end
  1858. end
  1859. ANCHOR(workspace)
  1860. end)
  1861.  
  1862. ADD_COMMAND('hsize','hsize [plr] [int]',{'hatsize'},
  1863. function(ARGS, SPEAKER)
  1864. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1865. for i,v in pairs(PLAYERS) do
  1866. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1867. if v:IsA('Accessory') then
  1868. for a,b in pairs(v.Handle:GetChildren()) do
  1869. if b:IsA('SpecialMesh') then
  1870. b.Scale = ARGS[2] * Vector3.new(1, 1, 1)
  1871. end
  1872. end
  1873. end
  1874. end
  1875. end
  1876. end)
  1877.  
  1878. ADD_COMMAND('shats','shats [plr]',{'stealhats'},
  1879. function(ARGS, SPEAKER)
  1880. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1881. for i,v in pairs(PLAYERS) do
  1882. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1883. if v:IsA('Accessory') then
  1884. v.Parent = SPEAKER.Character
  1885. end
  1886. end
  1887. end
  1888. end)
  1889.  
  1890. ADD_COMMAND('rhats','rhats [plr]',{'removehats'},
  1891. function(ARGS, SPEAKER)
  1892. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1893. for i,v in pairs(PLAYERS) do
  1894. local PCHAR = _PLAYERS[v].Character
  1895. if PCHAR:FindFirstChild('Humanoid') then
  1896. PCHAR.Humanoid:RemoveAccessories()
  1897. end
  1898. end
  1899. end)
  1900.  
  1901. ADD_COMMAND('firstp','firstp [plr]',{},
  1902. function(ARGS, SPEAKER)
  1903. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1904. for i,v in pairs(PLAYERS) do
  1905. _PLAYERS[v].CameraMode = 'LockFirstPerson'
  1906. end
  1907. end)
  1908.  
  1909. ADD_COMMAND('thirdp','thirdp [plr]',{},
  1910. function(ARGS, SPEAKER)
  1911. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1912. for i,v in pairs(PLAYERS) do
  1913. _PLAYERS[v].CameraMode = 'Classic'
  1914. end
  1915. end)
  1916.  
  1917. ADD_COMMAND('chat','chat [plr] [string]',{},
  1918. function(ARGS, SPEAKER)
  1919. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1920. for i,v in pairs(PLAYERS) do
  1921. game.Chat:Chat(_PLAYERS[v].Character.Head, GLS(false, 1))
  1922. end
  1923. end)
  1924.  
  1925. ADD_COMMAND('name','name [plr] [string]',{},
  1926. function(ARGS, SPEAKER)
  1927. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1928. for i,v in pairs(PLAYERS) do
  1929. _PLAYERS[v].Character.Name = GLS(false, 1)
  1930. end
  1931. end)
  1932.  
  1933. ADD_COMMAND('unname','unname [plr]',{},
  1934. function(ARGS, SPEAKER)
  1935. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1936. for i,v in pairs(PLAYERS) do
  1937. _PLAYERS[v].Character.Name = _PLAYERS[v].Name
  1938. end
  1939. end)
  1940.  
  1941. ADD_COMMAND('noname','noname [plr]',{},
  1942. function(ARGS, SPEAKER)
  1943. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1944. for i,v in pairs(PLAYERS) do
  1945. _PLAYERS[v].Character.Name = ''
  1946. end
  1947. end)
  1948.  
  1949. ADD_COMMAND('stun','stun [plr]',{},
  1950. function(ARGS, SPEAKER)
  1951. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1952. for i,v in pairs(PLAYERS) do
  1953. local PCHAR = _PLAYERS[v].Character.HumanoidRootPart
  1954. maind:FireServer(workspace,PCHAR)
  1955. end
  1956. end)
  1957.  
  1958. ADD_COMMAND('unstun','unstun [plr]',{},
  1959. function(ARGS, SPEAKER)
  1960. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1961. for i,v in pairs(PLAYERS) do
  1962. local PCHAR = _PLAYERS[v].Character
  1963. PCHAR.Humanoid.PlatformStand = false
  1964. end
  1965. end)
  1966.  
  1967. ADD_COMMAND('guest','guest [plr]',{},
  1968. function(ARGS, SPEAKER)
  1969. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1970. for i,v in pairs(PLAYERS) do
  1971. local PCHAR = _PLAYERS[v].Character
  1972. _PLAYERS[v].CharacterAppearanceId = 1
  1973. PCHAR:BreakJoints()
  1974. end
  1975. end)
  1976.  
  1977. ADD_COMMAND('noob','noob [plr]',{},
  1978. function(ARGS, SPEAKER)
  1979. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1980. for i,v in pairs(PLAYERS) do
  1981. local PCHAR = _PLAYERS[v].Character
  1982. _PLAYERS[v].CharacterAppearanceId = 155902847
  1983. PCHAR:BreakJoints()
  1984. end
  1985. end)
  1986.  
  1987. ADD_COMMAND('damage','damage [plr] [int]',{},
  1988. function(ARGS, SPEAKER)
  1989. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1990. for i,v in pairs(PLAYERS) do
  1991. _PLAYERS[v].Character.Humanoid:TakeDamage(ARGS[2])
  1992. end
  1993. end)
  1994.  
  1995. ADD_COMMAND('view','view [plr]',{},
  1996. function(ARGS, SPEAKER)
  1997. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1998. for i,v in pairs(PLAYERS) do
  1999. local PCHAR = _PLAYERS[v].Character
  2000. workspace.CurrentCamera.CameraSubject = PCHAR
  2001. end
  2002. end)
  2003.  
  2004. ADD_COMMAND('unview','unview',{},
  2005. function()
  2006. workspace.CurrentCamera.CameraSubject = _PLAYERS.LocalPlayer.Character
  2007. end)
  2008.  
  2009. ADD_COMMAND('nolimbs','nolimbs [plr]',{},
  2010. function(ARGS, SPEAKER)
  2011. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2012. for i,v in pairs(PLAYERS) do
  2013. local PCHAR = _PLAYERS[v].Character
  2014. for i,v in pairs(PCHAR:GetChildren()) do
  2015. local LIMB = PCHAR.Humanoid:GetLimb(v)
  2016. if v:IsA('BasePart') and PCHAR:FindFirstChild('Humanoid') and LIMB ~= Enum.Limb.Unknown and LIMB ~= Enum.Limb.Head and LIMB ~= Enum.Limb.Torso then
  2017. maind:FireServer(workspace,v)
  2018. end
  2019. end
  2020. end
  2021. end)
  2022.  
  2023. ADD_COMMAND('bald','bald [plr]',{},
  2024. function(ARGS, SPEAKER)
  2025. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2026. for i,v in pairs(PLAYERS) do
  2027. local PCHAR = _PLAYERS[v].Character
  2028. for i,v in pairs(PCHAR:GetChildren()) do
  2029. local LIMB = PCHAR.Humanoid:GetLimb(v)
  2030. if v:IsA('Accoutrement') then
  2031. maind:FireServer(workspace,v)
  2032. end
  2033. end
  2034. end
  2035. end)
  2036.  
  2037. ADD_COMMAND('box','box [plr]',{},
  2038. function(ARGS, SPEAKER)
  2039. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2040. for i,v in pairs(PLAYERS) do
  2041. local PCHAR = _PLAYERS[v].Character
  2042. local SB = Instance.new('SelectionBox', PCHAR)
  2043. SB.Adornee = SB.Parent
  2044. SB.Color = BrickColor.new('' .. (ARGS[2]))
  2045. end
  2046. end)
  2047.  
  2048. ADD_COMMAND('unbox','nobox [plr]',{},
  2049. function(ARGS, SPEAKER)
  2050. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2051. for i,v in pairs(PLAYERS) do
  2052. local PCHAR = _PLAYERS[v].Character
  2053. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  2054. if v:IsA('SelectionBox') then
  2055. v:destroy()
  2056. end
  2057. end
  2058. end
  2059. end)
  2060.  
  2061. ADD_COMMAND('ghost','ghost [plr]',{},
  2062. function(ARGS, SPEAKER)
  2063. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2064. for i,v in pairs(PLAYERS) do
  2065. local PCHAR = _PLAYERS[v].Character
  2066. for i,v in pairs(PCHAR:GetChildren()) do
  2067. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  2068. v.Transparency = 0.5
  2069. elseif v:IsA('Accessory') and v:FindFirstChild('Handle') then
  2070. v.Handle.Transparency = 0.5
  2071. elseif PCHAR.Head:FindFirstChild('face') then
  2072. PCHAR.Head.face.Transparency = 0.5
  2073. end
  2074. end
  2075. end
  2076. end)
  2077.  
  2078. ADD_COMMAND('sphere','sphere [plr]',{},
  2079. function(ARGS, SPEAKER)
  2080. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2081. for i,v in pairs(PLAYERS) do
  2082. local PCHAR=_PLAYERS[v].Character
  2083. local SS = Instance.new('SelectionSphere', PCHAR)
  2084. SS.Adornee = SS.Parent
  2085. end
  2086. end)
  2087.  
  2088. ADD_COMMAND('sky','sky [id]',{},
  2089. function(ARGS, SPEAKER)
  2090. if ARGS[1] then
  2091. for i,v in pairs(_LIGHTING:GetChildren()) do if v:IsA('Sky') then v:destroy() end end
  2092. local SKIES = {'Bk', 'Dn', 'Ft', 'Lf', 'Rt', 'Up'}
  2093. local SKY = Instance.new('Sky', _LIGHTING)
  2094. for i,v in pairs(SKIES) do
  2095. SKY['Skybox' .. v] = 'rbxassetid://' .. ARGS[1] - 1
  2096. end
  2097. end
  2098. end)
  2099.  
  2100. ADD_COMMAND('ambient','ambient [r] [g] [b]',{},
  2101. function(ARGS, SPEAKER)
  2102. if ARGS[1] and ARGS[2] and ARGS[3] then
  2103. _LIGHTING.Ambient = C3(ARGS[1], ARGS[2], ARGS[3])
  2104. end
  2105. end)
  2106.  
  2107. ADD_COMMAND('jail','jail [plr]',{},
  2108. function(ARGS, SPEAKER)
  2109. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2110. for i,v in pairs(PLAYERS) do
  2111. if FIND_IN_TABLE(JAILED, _PLAYERS[v].Name) then return end
  2112. table.insert(JAILED, _PLAYERS[v].Name)
  2113. local PCHAR = _PLAYERS[v].Character
  2114. local J = JAIL:Clone() J.Parent = workspace J:MoveTo(PCHAR.Torso.Position) J.Name = 'JAIL_' .. _PLAYERS[v].Name
  2115. repeat wait()
  2116. PCHAR = _PLAYERS[v].Character if PCHAR and PCHAR:FindFirstChild('HumanoidRootPart') and J:FindFirstChild('MAIN') then PCHAR.HumanoidRootPart.CFrame = J.MAIN.CFrame + Vector3.new(0, 1, 0) end
  2117. until not FIND_IN_TABLE(JAILED, _PLAYERS[v].Name)
  2118. end
  2119. end)
  2120.  
  2121. ADD_COMMAND('unjail','unjail [plr]',{},
  2122. function(ARGS, SPEAKER)
  2123. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2124. for i,v in pairs(PLAYERS) do
  2125. for a,b in pairs(JAILED) do if b == _PLAYERS[v].Name then table.remove(JAILED, a) end end
  2126. if workspace:FindFirstChild('JAIL_' .. _PLAYERS[v].Name) then workspace['JAIL_' .. _PLAYERS[v].Name]:destroy() end
  2127. end
  2128. end)
  2129.  
  2130. ADD_COMMAND('animation','animation [plr] [id]',{'anim'},
  2131. function(ARGS, SPEAKER)
  2132. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2133. for i,v in pairs(PLAYERS) do
  2134. local ID = ARGS[2]
  2135. if ARGS[2] == 'climb' then ID = '180436334' end
  2136. if ARGS[2] == 'fall' then ID = '180436148' end
  2137. if ARGS[2] == 'jump' then ID = '125750702' end
  2138. if ARGS[2] == 'sit' then ID = '178130996' end
  2139. for a,b in pairs(_PLAYERS[v].Character.Animate:GetChildren()) do
  2140. if b:IsA('StringValue') then
  2141. for c,d in pairs(b:GetChildren()) do
  2142. if d:IsA('Animation') then
  2143. d.AnimationId = 'rbxassetid://' .. ID
  2144. end
  2145. end
  2146. end
  2147. end
  2148. end
  2149. end)
  2150.  
  2151. ADD_COMMAND('fix','fix [plr]',{},
  2152. function(ARGS, SPEAKER)
  2153. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2154. for i,v in pairs(PLAYERS) do
  2155. local PCHAR = _PLAYERS[v].Character
  2156. RESET_MODEL(PCHAR)
  2157. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2158. end
  2159. end)
  2160.  
  2161. ADD_COMMAND('creeper','creeper [plr]',{'crpr'},
  2162. function(ARGS, SPEAKER)
  2163. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2164. for i,v in pairs(PLAYERS) do
  2165. CREEPER(_PLAYERS[v])
  2166. end
  2167. end)
  2168.  
  2169. ADD_COMMAND('uncreeper','uncreeper [plr]',{},
  2170. function(ARGS, SPEAKER)
  2171. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2172. for i,v in pairs(PLAYERS) do
  2173. local PCHAR = _PLAYERS[v].Character
  2174. RESET_MODEL(PCHAR)
  2175. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2176. end
  2177. end)
  2178.  
  2179. ADD_COMMAND('shrek','shrek [plr]',{},
  2180. function(ARGS, SPEAKER)
  2181. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2182. for i,v in pairs(PLAYERS) do
  2183. SHREK(_PLAYERS[v])
  2184. end
  2185. end)
  2186.  
  2187. ADD_COMMAND('unshrek','unshrek [plr]',{},
  2188. function(ARGS, SPEAKER)
  2189. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2190. for i,v in pairs(PLAYERS) do
  2191. local PCHAR = _PLAYERS[v].Character
  2192. RESET_MODEL(PCHAR)
  2193. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2194. end
  2195. end)
  2196.  
  2197. ADD_COMMAND('nuke','nuke [plr]',{},
  2198. function(ARGS, SPEAKER)
  2199. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2200. for i,v in pairs(PLAYERS) do
  2201. local PCHAR = _PLAYERS[v].Character
  2202. spawn(function()
  2203. if _PLAYERS[v] and PCHAR and PCHAR:FindFirstChild('Torso') then
  2204. local N = Instance.new('Part', workspace)
  2205. N.Name = 'nuke_seth'
  2206. N.Anchored = true
  2207. N.CanCollide = false
  2208. N.Shape = 'Ball'
  2209. N.Size = Vector3.new(1, 1, 1)
  2210. N.BrickColor = BrickColor.new('New Yeller')
  2211. N.Transparency = 0.5
  2212. N.Reflectance = 0.2
  2213. N.TopSurface = 0
  2214. N.BottomSurface = 0
  2215. N.Touched:connect(function(T)
  2216. if T and T.Parent then
  2217. local E = Instance.new('Explosion', workspace)
  2218. E.Position = T.Position
  2219. E.BlastRadius = 20
  2220. E.BlastPressure = math.huge
  2221. end
  2222. end)
  2223. local CF = PCHAR.Torso.CFrame
  2224. N.CFrame = CF
  2225. for i = 1,30 do
  2226. N.Size = N.Size + Vector3.new(5, 5, 5)
  2227. N.CFrame = CF
  2228. wait(1 / 44)
  2229. end
  2230. N:destroy()
  2231. end
  2232. end)
  2233. end
  2234. end)
  2235.  
  2236. ADD_COMMAND('unnuke','nonuke',{},
  2237. function(ARGS, SPEAKER)
  2238. for i,v in pairs(workspace:GetChildren()) do
  2239. if v:IsA('Part') and v.Name == 'nuke_seth' then
  2240. v:destroy()
  2241. end
  2242. end
  2243. end)
  2244.  
  2245. ADD_COMMAND('infect','infect [plr]',{},
  2246. function(ARGS, SPEAKER)
  2247. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2248. for i,v in pairs(PLAYERS) do
  2249. INFECT(_PLAYERS[v])
  2250. end
  2251. end)
  2252.  
  2253. ADD_COMMAND('uninfect','uninfect [plr]',{},
  2254. function(ARGS, SPEAKER)
  2255. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2256. for i,v in pairs(PLAYERS) do
  2257. local PCHAR = _PLAYERS[v].Character
  2258. RESET_MODEL(PCHAR)
  2259. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2260. end
  2261. end)
  2262.  
  2263. ADD_COMMAND('duck','duck [plr]',{},
  2264. function(ARGS, SPEAKER)
  2265. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2266. for i,v in pairs(PLAYERS) do
  2267. DUCK(_PLAYERS[v])
  2268. end
  2269. end)
  2270.  
  2271. ADD_COMMAND('unduck','unduck [plr]',{},
  2272. function(ARGS, SPEAKER)
  2273. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2274. for i,v in pairs(PLAYERS) do
  2275. local PCHAR = _PLAYERS[v].Character
  2276. RESET_MODEL(PCHAR)
  2277. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2278. end
  2279. end)
  2280.  
  2281. ADD_COMMAND('disable','disable [plr]',{},
  2282. function(ARGS, SPEAKER)
  2283. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2284. for i,v in pairs(PLAYERS) do
  2285. local PCHAR = _PLAYERS[v].Character.Humanoid
  2286. maind:FireServer(workspace,PCHAR)
  2287. end
  2288. end)
  2289.  
  2290. ADD_COMMAND('enable','enable [plr]',{},
  2291. function(ARGS, SPEAKER)
  2292. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2293. for i,v in pairs(PLAYERS) do
  2294. local PCHAR = _PLAYERS[v].Character
  2295. if PCHAR:FindFirstChild('Humanoid') then
  2296. return
  2297. else
  2298. if HUMANOIDS:FindFirstChild('HUMANOID_' .. _PLAYERS[v].Name) then
  2299. local humanoid = HUMANOIDS['HUMANOID_' .. _PLAYERS[v].Name] humanoid.Parent = PCHAR humanoid.Name = 'Humanoid'
  2300. end
  2301. end
  2302. end
  2303. end)
  2304.  
  2305. ADD_COMMAND('size','size [plr] [int]',{},
  2306. function(ARGS, SPEAKER)
  2307. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2308. for i,v in pairs(PLAYERS) do
  2309. SCALE(_PLAYERS[v].Character, ARGS[2])
  2310. end
  2311. end)
  2312.  
  2313. ADD_COMMAND('clone','clone [plr]',{},
  2314. function(ARGS, SPEAKER)
  2315. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2316. for i,v in pairs(PLAYERS) do
  2317. local PCHAR = _PLAYERS[v].Character PCHAR.Archivable = true
  2318. local C = PCHAR:Clone() C.Parent = workspace C:MoveTo(PCHAR:GetModelCFrame().p) C:MakeJoints()
  2319. PCHAR.Archivable = false
  2320. end
  2321. end)
  2322.  
  2323. ADD_COMMAND('spin','spin [plr]',{},
  2324. function(ARGS, SPEAKER)
  2325. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2326. for i,v in pairs(PLAYERS) do
  2327. local PCHAR = _PLAYERS[v].Character
  2328. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2329. if v.Name == 'SPIN' then
  2330. v:destroy()
  2331. end
  2332. end
  2333. local T = PCHAR.Torso
  2334. local BG = Instance.new('BodyGyro', T) BG.Name = 'SPIN' BG.maxTorque = Vector3.new(0, math.huge, 0) BG.P = 11111 BG.cframe = T.CFrame
  2335. spawn(function()
  2336. repeat wait(1/44)
  2337. BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0)
  2338. until not BG or BG.Parent ~= T
  2339. end)
  2340. end
  2341. end)
  2342.  
  2343. ADD_COMMAND('unspin','unspin [plr]',{},
  2344. function(ARGS, SPEAKER)
  2345. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2346. for i,v in pairs(PLAYERS) do
  2347. local PCHAR = _PLAYERS[v].Character
  2348. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2349. if v.Name == 'SPIN' then
  2350. v:destroy()
  2351. end
  2352. end
  2353. end
  2354. end)
  2355.  
  2356. ADD_COMMAND('dog','dog [plr]',{},
  2357. function(ARGS, SPEAKER)
  2358. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2359. for i,v in pairs(PLAYERS) do
  2360. DOG(_PLAYERS[v])
  2361. end
  2362. end)
  2363.  
  2364. ADD_COMMAND('undog','undog [plr]',{},
  2365. function(ARGS, SPEAKER)
  2366. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2367. for i,v in pairs(PLAYERS) do
  2368. local PCHAR = _PLAYERS[v].Character
  2369. RESET_MODEL(PCHAR)
  2370. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2371. end
  2372. end)
  2373.  
  2374. ADD_COMMAND('loopheal','loopheal [plr]',{'lheal'},
  2375. function(ARGS, SPEAKER)
  2376. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2377. for i,v in pairs(PLAYERS) do
  2378. if not FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2379. table.insert(LOOPED_H, _PLAYERS[v].Name)
  2380. end
  2381. end
  2382. end)
  2383.  
  2384. ADD_COMMAND('unloopheal','unloopheal [plr]',{'unlheal'},
  2385. function(ARGS, SPEAKER)
  2386. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2387. for i,v in pairs(PLAYERS) do
  2388. if FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2389. table.remove(LOOPED_H, GET_IN_TABLE(LOOPED_H, _PLAYERS[v].Name))
  2390. end
  2391. end
  2392. end)
  2393.  
  2394. ADD_COMMAND('loopkill','loopheal [plr]',{'lheal'},
  2395. function(ARGS, SPEAKER)
  2396. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2397. for i,v in pairs(PLAYERS) do
  2398. if not FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2399. table.insert(LOOPED_K, _PLAYERS[v].Name)
  2400. end
  2401. end
  2402. end)
  2403.  
  2404. ADD_COMMAND('unloopkill','unloopkill [plr]',{'unlkill'},
  2405. function(ARGS, SPEAKER)
  2406. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2407. for i,v in pairs(PLAYERS) do
  2408. if FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2409. table.remove(LOOPED_K, GET_IN_TABLE(LOOPED_K, _PLAYERS[v].Name))
  2410. end
  2411. end
  2412. end)
  2413.  
  2414. ADD_COMMAND('fling','fling [plr]',{},
  2415. function(ARGS, SPEAKER)
  2416. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2417. for i,v in pairs(PLAYERS) do
  2418. local PCHAR = _PLAYERS[v].Character
  2419. if PCHAR:FindFirstChild('Humanoid') then
  2420. local X
  2421. local Z
  2422. repeat
  2423. X = math.random(-9999, 9999)
  2424. until math.abs(X) >= 5555
  2425. repeat
  2426. Z = math.random(-9999, 9999)
  2427. until math.abs(Z) >= 5555
  2428. PCHAR.Torso.Velocity = Vector3.new(0, 0, 0)
  2429. local BF = Instance.new('BodyForce', PCHAR.Torso) BF.force = Vector3.new(X * 4, 9999 * 5, Z * 4)
  2430. end
  2431. end
  2432. end)
  2433.  
  2434. ADD_COMMAND('alien','alien [plr]',{},
  2435. function(ARGS, SPEAKER)
  2436. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2437. for i,v in pairs(PLAYERS) do
  2438. ALIEN(_PLAYERS[v])
  2439. end
  2440. end)
  2441.  
  2442. ADD_COMMAND('nograv','nograv [plr]',{},
  2443. function(ARGS, SPEAKER)
  2444. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2445. for i,v in pairs(PLAYERS) do
  2446. if not _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2447. NEW'BodyForce'{Name = 'nograv_seth', Force = Vector3.new(0, GET_MASS(_PLAYERS[v].Character) * 196.2, 0), Parent = _PLAYERS[v].Character.Torso}
  2448. end
  2449. end
  2450. end)
  2451.  
  2452. ADD_COMMAND('grav','grav [plr]',{},
  2453. function(ARGS, SPEAKER)
  2454. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2455. for i,v in pairs(PLAYERS) do
  2456. if _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2457. _PLAYERS[v].Character.Torso.nograv_seth:destroy()
  2458. end
  2459. end
  2460. end)
  2461.  
  2462. ADD_COMMAND('cape','cape [brick color]',{},
  2463. function(ARGS, SPEAKER)
  2464. spawn(function()
  2465. if LP.Character:FindFirstChild('Cape') then
  2466. LP.Character.Cape:destroy()
  2467. end
  2468. if not ARGS[1] then
  2469. ARGS[1] = 'Deep blue'
  2470. end
  2471. CAPE(GLS(false, 1))
  2472. end)
  2473. end)
  2474.  
  2475. ADD_COMMAND('uncape','uncape',{},
  2476. function(ARGS, SPEAKER)
  2477. if LP.Character:FindFirstChild('cape_seth') then
  2478. LP.Character.cape_seth:destroy()
  2479. end
  2480. end)
  2481.  
  2482. ADD_COMMAND('paper','paper [plr]',{},
  2483. function(ARGS, SPEAKER)
  2484. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2485. for i,v in pairs(PLAYERS) do
  2486. local PCHAR = _PLAYERS[v].Character
  2487. for i,v in pairs(PCHAR:GetChildren()) do
  2488. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  2489. PAPER_MESH:Clone().Parent = v
  2490. end
  2491. end
  2492. end
  2493. end)
  2494.  
  2495. ADD_COMMAND('punish','punish [plr]',{},
  2496. function(ARGS, SPEAKER)
  2497. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2498. for i,v in pairs(PLAYERS) do
  2499. local b = _PLAYERS[v].Character
  2500. maind:FireServer(workspace,b)
  2501. end
  2502. end)
  2503.  
  2504. ADD_COMMAND('unpunish','unpunish [plr]',{},
  2505. function(ARGS, SPEAKER)
  2506. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2507. for i,v in pairs(PLAYERS) do
  2508. _PLAYERS[v].Character.Parent = workspace
  2509. end
  2510. end)
  2511.  
  2512. local DISCO = false
  2513.  
  2514. ADD_COMMAND('disco','disco',{},
  2515. function(ARGS, SPEAKER)
  2516. DISCO = true
  2517. if not DISCO then
  2518. spawn(function()
  2519. repeat wait(1) _LIGHTING.Ambient = C3(math.random(), math.random(), math.random()) until not DISCO
  2520. end)
  2521. end
  2522. end)
  2523.  
  2524. ADD_COMMAND('undisco','undisco',{},
  2525. function(ARGS, SPEAKER)
  2526. DISCO = false
  2527. end)
  2528.  
  2529. ADD_COMMAND('team','team [plr] [team]',{},
  2530. function(ARGS, SPEAKER)
  2531. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2532. for i,v in pairs(PLAYERS) do
  2533. for a,b in pairs(game.Teams:GetChildren()) do
  2534. if string.lower(b.Name) == GLS(true, 1) then
  2535. _PLAYERS[v].Team = b
  2536. end
  2537. end
  2538. end
  2539. end)
  2540.  
  2541. ADD_COMMAND('jp','jp [plr] [int]',{},
  2542. function(ARGS, SPEAKER)
  2543. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2544. for i,v in pairs(PLAYERS) do
  2545. local PCHAR = _PLAYERS[v].Character
  2546. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.JumpPower = ARGS[2] end
  2547. end
  2548. end)
  2549.  
  2550. ADD_COMMAND('smallhead','smallhead [plr]',{'shead'},
  2551. function(ARGS, SPEAKER)
  2552. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2553. for i,v in pairs(PLAYERS) do
  2554. local PCHAR = _PLAYERS[v].Character
  2555. PCHAR.Head.Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  2556. PCHAR.Head.Mesh.Offset = Vector3.new(0, -0.25, 0)
  2557. end
  2558. end)
  2559.  
  2560. ADD_COMMAND('bighead','bighead [plr]',{'bhead'},
  2561. function(ARGS, SPEAKER)
  2562. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2563. for i,v in pairs(PLAYERS) do
  2564. local PCHAR = _PLAYERS[v].Character
  2565. PCHAR.Head.Mesh.Scale = Vector3.new(2.25, 2.25, 2.25)
  2566. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0.5, 0)
  2567. end
  2568. end)
  2569.  
  2570. ADD_COMMAND('headsize','headsize [plr] [int]',{'hsize'},
  2571. function(ARGS, SPEAKER)
  2572. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2573. for i,v in pairs(PLAYERS) do
  2574. local PCHAR = _PLAYERS[v].Character
  2575. if ARGS[2] == 1 then
  2576. PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2577. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2578. else
  2579. PCHAR.Head.Mesh.Scale = ARGS[2] * Vector3.new(1.25, 1.25, 1.25)
  2580. end
  2581. end
  2582. end)
  2583.  
  2584. ADD_COMMAND('fixhead','fixhead [plr]',{'fhead'},
  2585. function(ARGS, SPEAKER)
  2586. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2587. for i,v in pairs(PLAYERS) do
  2588. local PCHAR = _PLAYERS[v].Character
  2589. PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2590. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2591. PCHAR.Head.Transparency = 0
  2592. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  2593. end
  2594. end)
  2595.  
  2596. ADD_COMMAND('removehead','removehead [plr]',{'rhead'},
  2597. function(ARGS, SPEAKER)
  2598. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2599. for i,v in pairs(PLAYERS) do
  2600. local PCHAR = _PLAYERS[v].Character
  2601. PCHAR.Head.Transparency = 1
  2602. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  2603. end
  2604. end)
  2605.  
  2606. ADD_COMMAND('stealtools','stealtools [plr]',{'stools'},
  2607. function(ARGS, SPEAKER)
  2608. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2609. for i,v in pairs(PLAYERS) do
  2610. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2611. if v:IsA('Tool') or v:IsA('HopperBin') then
  2612. v.Parent = LP.Backpack
  2613. end
  2614. end
  2615. end
  2616. end)
  2617.  
  2618. ADD_COMMAND('removetools','removetools [plr]',{'rtools'},
  2619. function(ARGS, SPEAKER)
  2620. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2621. for i,v in pairs(PLAYERS) do
  2622. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2623. if v:IsA('Tool') or v:IsA('HopperBin') then
  2624. v:destroy()
  2625. end
  2626. end
  2627. end
  2628. end)
  2629.  
  2630. ADD_COMMAND('clonetools','clonetools [plr]',{'ctools'},
  2631. function(ARGS, SPEAKER)
  2632. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2633. for i,v in pairs(PLAYERS) do
  2634. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2635. if v:IsA('Tool') or v:IsA('HopperBin') then
  2636. v:Clone().Parent = LP.Backpack
  2637. end
  2638. end
  2639. end
  2640. end)
  2641.  
  2642. ADD_COMMAND('dong','dong [plr]',{},
  2643. function(ARGS, SPEAKER)
  2644. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2645. for i,v in pairs(PLAYERS) do
  2646. local PCHAR = _PLAYERS[v].Character
  2647. if ARGS[2] == 'black' then
  2648. CREATE_DONG(_PLAYERS[v], 'Brown')
  2649. end
  2650. if ARGS[2] == 'asian' then
  2651. CREATE_DONG(_PLAYERS[v], 'Cool yellow')
  2652. end
  2653. if ARGS[2] == 'alien' then
  2654. CREATE_DONG(_PLAYERS[v], 'Lime green')
  2655. end
  2656. if ARGS[2] == 'frozen' then
  2657. CREATE_DONG(_PLAYERS[v], 1019)
  2658. end
  2659. if not ARGS[2] then
  2660. CREATE_DONG(_PLAYERS[v], 'Pastel brown')
  2661. end
  2662. end
  2663. end)
  2664.  
  2665. ADD_COMMAND('particles','particles [plr] [id]',{'pts'},
  2666. function(ARGS, SPEAKER)
  2667. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2668. for i,v in pairs(PLAYERS) do
  2669. local PCHAR = _PLAYERS[v].Character
  2670. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2671. if v:IsA('ParticleEmitter') then
  2672. v:destroy()
  2673. end
  2674. end
  2675. Instance.new('ParticleEmitter', PCHAR.Torso).Texture = 'rbxassetid://' .. ARGS[2] - 1
  2676. end
  2677. end)
  2678.  
  2679. ADD_COMMAND('rocket','rocket [plr]',{},
  2680. function(ARGS, SPEAKER)
  2681. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2682. for i,v in pairs(PLAYERS) do
  2683. local PCHAR = _PLAYERS[v].Character
  2684. spawn(function()
  2685. local R = ROCKET:Clone()
  2686. R.Parent = workspace
  2687. local W = Instance.new('Weld', R)
  2688. W.Part0 = W.Parent
  2689. W.Part1 = PCHAR.Torso
  2690. W.C1 = CFrame.new(0, 0.5, 1)
  2691. R.force.Force = Vector3.new(0, 15000, 0)
  2692. wait()
  2693. PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0)
  2694. wait(5)
  2695. Instance.new('Explosion', R).Position = R.Position
  2696. wait(1)
  2697. R:destroy()
  2698. end)
  2699. end
  2700. end)
  2701.  
  2702. ADD_COMMAND('blackify','blackify [plr]',{},
  2703. function(ARGS, SPEAKER)
  2704. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2705. for i,v in pairs(PLAYERS) do
  2706. COLOR(_PLAYERS[v], 'Really black')
  2707. end
  2708. end)
  2709.  
  2710. ADD_COMMAND('whitify','whitify [plr]',{},
  2711. function(ARGS, SPEAKER)
  2712. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2713. for i,v in pairs(PLAYERS) do
  2714. COLOR(_PLAYERS[v], 'White')
  2715. end
  2716. end)
  2717.  
  2718. ADD_COMMAND('color','color [plr] [brick color]',{},
  2719. function(ARGS, SPEAKER)
  2720. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2721. for i,v in pairs(PLAYERS) do
  2722. COLOR(_PLAYERS[v], GLS(false, 1))
  2723. end
  2724. end)
  2725.  
  2726. ADD_COMMAND('change','change [plr] [stat] [int/string]',{},
  2727. function(ARGS, SPEAKER)
  2728. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2729. for i,v in pairs(PLAYERS) do
  2730. if _PLAYERS[v]:FindFirstChild('leaderstats') then
  2731. for i,v in pairs(_PLAYERS[v].leaderstats:GetChildren()) do
  2732. if string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('IntValue') or v:IsA('NumberValue') then
  2733. if ARGS[3] then v.Value = tonumber(ARGS[3]) end
  2734. elseif string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('StringValue') then
  2735. v.Value = GLS(false, 2)
  2736. end
  2737. end
  2738. end
  2739. end
  2740. end)
  2741.  
  2742. ADD_COMMAND('bait','bait',{},
  2743. function(ARGS, SPEAKER)
  2744. spawn(function()
  2745. local M = Instance.new('Model', workspace) M.Name = 'Touch For Admin!'
  2746. local P = Instance.new('Part', M) P.Name = 'Head' P.Position = SPEAKER.Character.Head.Position P.BrickColor = BrickColor.new('Pink') P.Material = 'Neon'
  2747. local H = Instance.new('Humanoid', M)
  2748. P.Touched:connect(function(RIP) if RIP.Parent.Name ~= SPEAKER.Name or RIP.Parent.Name ~= LP.Name then if RIP.Parent:FindFirstChild('Humanoid') then RIP.Parent.Humanoid:destroy() end end end)
  2749. end)
  2750. end)
  2751.  
  2752. ADD_COMMAND('naked','naked [plr]',{},
  2753. function(ARGS, SPEAKER)
  2754. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2755. for i,v in pairs(PLAYERS) do
  2756. local PCHAR = _PLAYERS[v].Character
  2757. for i,v in pairs(PCHAR:GetChildren()) do
  2758. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  2759. maind:FireServer(workspace,v)
  2760. end
  2761. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2762. if v:IsA('Decal') then
  2763. maind:FireServer(workspace,v)
  2764. end
  2765. end
  2766. end
  2767. end
  2768. end)
  2769.  
  2770. ADD_COMMAND('clr','clr',{},
  2771. function(ARGS, SPEAKER)
  2772. for _,v in pairs(workspace:GetChildren()) do if v.Name ~= "GiveSystem" then workspace.GiveSystem.GiveItem:FireServer(workspace,v)
  2773. end end end)
  2774.  
  2775. ADD_COMMAND('decalspam','decalspam [decal]',{'dspam'},
  2776. function(ARGS, SPEAKER)
  2777. if ARGS[1] then
  2778. DECALSPAM(workspace, ARGS[1])
  2779. end
  2780. end)
  2781.  
  2782. ADD_COMMAND('undecalspam','undecalspam',{'undspam'},
  2783. function(ARGS, SPEAKER)
  2784. if ARGS[1] then
  2785. UNDECALSPAM(workspace)
  2786. end
  2787. end)
  2788.  
  2789. ADD_COMMAND('bang','bang [plr]',{'rape'},
  2790. function(ARGS, SPEAKER)
  2791. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2792. for i,v in pairs(PLAYERS) do
  2793. BANG(_PLAYERS[v].Name)
  2794. end
  2795. end)
  2796.  
  2797. ADD_COMMAND('lag','lag [plr]',{},
  2798. function(ARGS, SPEAKER)
  2799. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2800. for i,v in pairs(PLAYERS) do
  2801. LAG(_PLAYERS[v])
  2802. end
  2803. end)
  2804.  
  2805. ADD_COMMAND('respawn','respawn [plr]',{},
  2806. function(ARGS, SPEAKER)
  2807. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2808. for i,v in pairs(PLAYERS) do
  2809. RESPAWN(_PLAYERS[v])
  2810. end
  2811. end)
  2812.  
  2813. ADD_COMMAND('face','face [plr] [decal]',{},
  2814. function(ARGS, SPEAKER)
  2815. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2816. for i,v in pairs(PLAYERS) do
  2817. local PCHAR = _PLAYERS[v].Character
  2818. for i,v in pairs(PCHAR.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  2819. local F = Instance.new('Decal', PCHAR.Head) F.Name = 'face' F.Texture = 'rbxassetid://' .. ARGS[2] - 1
  2820. end
  2821. end)
  2822.  
  2823. ADD_COMMAND('shirt','shirt [plr] [decal]',{},
  2824. function(ARGS, SPEAKER)
  2825. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2826. for i,v in pairs(PLAYERS) do
  2827. local PCHAR = _PLAYERS[v].Character
  2828. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Shirt') then v:destroy() end end
  2829. local S = Instance.new('Shirt', PCHAR) S.Name = 'Shirt' S.ShirtTemplate = 'rbxassetid://' .. ARGS[2] - 1
  2830. end
  2831. end)
  2832.  
  2833. ADD_COMMAND('pants','pants [plr] [decal]',{},
  2834. function(ARGS, SPEAKER)
  2835. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2836. for i,v in pairs(PLAYERS) do
  2837. local PCHAR = _PLAYERS[v].Character
  2838. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Pants') then v:destroy() end end
  2839. local P = Instance.new('Pants', PCHAR) P.Name = 'Shirt' P.PantsTemplate = 'rbxassetid://' .. ARGS[2] - 1
  2840. end
  2841. end)
  2842.  
  2843. ADD_COMMAND('longneck','longneck [plr]',{'lneck', 'giraffe'},
  2844. function(ARGS, SPEAKER)
  2845. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2846. for i,v in pairs(PLAYERS) do
  2847. local PCHAR = _PLAYERS[v].Character
  2848. RESET_MODEL(PCHAR)
  2849. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2850. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Accessory') then v.Handle.Mesh.Offset = Vector3.new(0, 5, 0) end end
  2851. if PCHAR.Head:FindFirstChild('Mesh') then PCHAR.Head.Mesh.Offset = Vector3.new(0, 5, 0) end
  2852. local G = Instance.new('Part', PCHAR) G.Name = 'giraffe_seth' G.BrickColor = PCHAR.Head.BrickColor G.Size = Vector3.new(2, 1, 1)
  2853. local SM = Instance.new('SpecialMesh', G) SM.Scale = Vector3.new(1.25, 5, 1.25) SM.Offset = Vector3.new(0, 2, 0)
  2854. local W = Instance.new('Weld', G) W.Part0 = PCHAR.Head W.Part1 = G
  2855. end
  2856. end)
  2857.  
  2858. ADD_COMMAND('stealchar','stealchar [plr]',{'schar'},
  2859. function(ARGS, SPEAKER)
  2860. local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1])
  2861. for i,v in pairs(PLAYERS1) do
  2862. RESET_MODEL(SPEAKER.Character) UPDATE_MODEL(SPEAKER.Character, _PLAYERS[v].Name)
  2863. end
  2864. end)
  2865.  
  2866. ADD_COMMAND('baseplate','baseplate',{'bp'},
  2867. function(ARGS, SPEAKER)
  2868. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Model') and v.Name == 'baseplate_seth' then v:destroy() end end
  2869. local BP = Instance.new('Part', workspace) BP.Name = 'baseplate_seth' BP.Anchored = true BP.BrickColor = BrickColor.new('Bright green') BP.Size = Vector3.new(2048, 5, 2048) BP.Position = Vector3.new(0, 0, 0)
  2870. end)
  2871.  
  2872. ADD_COMMAND('norotate','norotate [plr]',{'nrt'},
  2873. function(ARGS, SPEAKER)
  2874. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2875. for i,v in pairs(PLAYERS) do
  2876. local PCHAR = _PLAYERS[v].Character
  2877. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = false end
  2878. end
  2879. end)
  2880.  
  2881. ADD_COMMAND('rotate','rotate [plr]',{'rt'},
  2882. function(ARGS, SPEAKER)
  2883. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2884. for i,v in pairs(PLAYERS) do
  2885. local PCHAR = _PLAYERS[v].Character
  2886. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = true end
  2887. end
  2888. end)
  2889.  
  2890. ADD_COMMAND('admin','admin [plr]',{},
  2891. function(ARGS, SPEAKER)
  2892. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2893. for i,v in pairs(PLAYERS) do
  2894. if not CHECK_ADMIN(_PLAYERS[v]) then
  2895. table.insert(ADMINS, _PLAYERS[v].userId)
  2896. UPDATE_ADMINS()
  2897. spawn(function()
  2898. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re now an admin!')
  2899. wait(3)
  2900. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'Give me a try! | ' .. C_PREFIX .. 'ff me')
  2901. end)
  2902. end
  2903. end
  2904. end)
  2905.  
  2906. ADD_COMMAND('unadmin','unadmin [plr]',{},
  2907. function(ARGS, SPEAKER)
  2908. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2909. for i,v in pairs(PLAYERS) do
  2910. if CHECK_ADMIN(_PLAYERS[v]) then
  2911. if FIND_IN_TABLE(ADMINS, _PLAYERS[v].userId) then
  2912. table.remove(ADMINS, GET_IN_TABLE(ADMINS, _PLAYERS[v].userId))
  2913. UPDATE_ADMINS()
  2914. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re no longer an admin.')
  2915. end
  2916. end
  2917. end
  2918. end)
  2919.  
  2920. ADD_COMMAND('minzoom','minzoom [plr] [int]',{'minz'},
  2921. function(ARGS, SPEAKER)
  2922. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2923. for i,v in pairs(PLAYERS) do
  2924. _PLAYERS[v].CameraMinZoomDistance = ARGS[2]
  2925. end
  2926. end)
  2927.  
  2928. ADD_COMMAND('maxzoom','maxzoom [plr] [int]',{'maxz'},
  2929. function(ARGS, SPEAKER)
  2930. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2931. for i,v in pairs(PLAYERS) do
  2932. _PLAYERS[v].CameraMaxZoomDistance = ARGS[2]
  2933. end
  2934. end)
  2935.  
  2936. ADD_COMMAND('age','age [plr]',{},
  2937. function(ARGS, SPEAKER)
  2938. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2939. for i,v in pairs(PLAYERS) do
  2940. NOTIFY(_PLAYERS[v].Name .. ' | ' .. _PLAYERS[v].AccountAge, 255, 255, 255)
  2941. end
  2942. end)
  2943.  
  2944. ADD_COMMAND('hl','hl [plr] [r] [g] [b]',{},
  2945. function(ARGS, SPEAKER)
  2946. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2947. for i,v in pairs(PLAYERS) do
  2948. local PCHAR = _PLAYERS[v].Character
  2949. if PCHAR:FindFirstChild('Torso') then
  2950. local HL = Instance.new('SpotLight', PCHAR.Torso) HL.Name = 'seth_hl' HL.Brightness = 5 HL.Range = 60
  2951. if ARGS[2] and ARGS[3] and ARGS[4] then
  2952. HL.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  2953. end
  2954. end
  2955. end
  2956. end)
  2957.  
  2958. ADD_COMMAND('unhl','unhl [plr]',{},
  2959. function(ARGS, SPEAKER)
  2960. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2961. for i,v in pairs(PLAYERS) do
  2962. local PCHAR = _PLAYERS[v].Character
  2963. if PCHAR:FindFirstChild('Torso') then
  2964. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2965. if v:IsA('SpotLight') and v.Name == 'seth_hl' then
  2966. v:destroy()
  2967. end
  2968. end
  2969. end
  2970. end
  2971. end)
  2972.  
  2973. ADD_COMMAND('crash','crash [plr]',{},
  2974. function(ARGS, SPEAKER)
  2975. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2976. for i,v in pairs(PLAYERS) do
  2977. local PCHAR = _PLAYERS[v].Character
  2978. PCHAR.Torso.Anchored = true
  2979. for i,v in pairs(PCHAR:GetChildren()) do
  2980. if v:IsA('Humanoid') then
  2981. for i = 1,10 do
  2982. v.HipHeight = 1/0*0
  2983. end
  2984. end
  2985. end
  2986. end
  2987. end)
  2988.  
  2989. ADD_COMMAND('blockhead','blockhead [plr]',{},
  2990. function(ARGS, SPEAKER)
  2991. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2992. for i,v in pairs(PLAYERS) do
  2993. local PCHAR = _PLAYERS[v].Character
  2994. local boii = PCHAR.Head:FindFirstChildOfClass("SpecialMesh")
  2995. if boii then
  2996. maind:FireServer(workspace,boii)
  2997. end end end)
  2998.  
  2999.  
  3000. ADD_COMMAND('smite','smite [plr]',{},
  3001. function(ARGS, SPEAKER)
  3002. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3003. for i,v in pairs(PLAYERS) do
  3004. local PCHAR = _PLAYERS[v].Character
  3005. spawn(function()
  3006. local function CastRay(A, B, C) local V = B - A return workspace:FindPartOnRayWithIgnoreList(Ray.new(A, V.unit * math.min(V.magnitude, 999)), C or {}, false, true) end
  3007.  
  3008. local PP = PCHAR.PrimaryPart.Position - Vector3.new(0, 3, 0)
  3009. local S = Instance.new('Sound', workspace) S.SoundId = 'rbxassetid://178090362' S.Volume = 1 S:Play() spawn(function() wait(7) S:destroy() end)
  3010. local S,P2 = CastRay(PP, PP - Vector3.new(0, 9, 0), {PCHAR})
  3011.  
  3012. local P1 = Instance.new('Part', game.Workspace)
  3013. P1.BrickColor = BrickColor.new('Institutional white')
  3014. P1.Material = 'Neon'
  3015. P1.Transparency = 0.9
  3016. P1.Anchored = true
  3017. P1.CanCollide = false
  3018. P1.Size = Vector3.new(0.2, 0.2, 0.2)
  3019. P1.CFrame = CFrame.new((S and P2 or PP) + Vector3.new(0, 1e3, 0))
  3020. Instance.new('BlockMesh', P1).Scale = Vector3.new(10, 10000, 10)
  3021.  
  3022. local P2, P3, P4, P5 = P1:Clone(), P1:Clone(), P1:Clone(), P1:Clone()
  3023. for i, v in next, {P2, P3, P4, P5} do i = i * 0.1 v.Parent, v.Size = P1, Vector3.new(0.2 + i, 0.2, 0.2 + i ) v.CFrame = P1.CFrame end wait(0.5) P1:destroy() PCHAR:BreakJoints()
  3024. end)
  3025. end
  3026. end)
  3027.  
  3028. ADD_COMMAND('skydive','skydive [plr]',{},
  3029. function(ARGS, SPEAKER)
  3030. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3031. for i,v in pairs(PLAYERS) do
  3032. local PCHAR = _PLAYERS[v].Character
  3033. spawn(function()
  3034. for i = 0, 3 do
  3035. if PCHAR then
  3036. PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame + Vector3.new(0, 7500, 0)
  3037. end
  3038. end
  3039. end)
  3040. end
  3041. end)
  3042.  
  3043. ADD_COMMAND('message','message [string]',{'m'},
  3044. function(ARGS, SPEAKER)
  3045. spawn(function()
  3046. if MG then
  3047. MESSAGE(GLS(false, 0))
  3048. else
  3049. LOAD_MESSAGE(GLS(false, 0))
  3050. end
  3051. end)
  3052. end)
  3053.  
  3054. ADD_COMMAND('control','control [plr]',{},
  3055. function(ARGS, SPEAKER)
  3056. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3057. for i,v in pairs(PLAYERS) do
  3058. local PCHAR = _PLAYERS[v].Character
  3059. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = _PLAYERS[v].Name
  3060. local CONTROL_ENABLED = false
  3061. local function CONTROL(P, V3)
  3062. if CONTROL_ENABLED then
  3063. if P.Character and P.Character:FindFirstChild('Humanoid') then
  3064. P.Character.Humanoid:MoveTo(V3)
  3065. end
  3066. end
  3067. end
  3068. HB.Selected:connect(function(M)
  3069. M.Button1Down:connect(function() CONTROL_ENABLED = true CONTROL(_PLAYERS:FindFirstChild(HB.Name), M.Hit.p) end)
  3070. M.Button1Up:connect(function() CONTROL_ENABLED = false end)
  3071. end)
  3072. end
  3073. end)
  3074.  
  3075. -- / extra
  3076.  
  3077. ADD_COMMAND('gravity','gravity [int]',{},
  3078. function(ARGS, SPEAKER)
  3079. workspace.Gravity = ARGS[1]
  3080. end)
  3081.  
  3082. ADD_COMMAND('fixlighting','fixlighting',{'fixl'},
  3083. function(ARGS, SPEAKER)
  3084. FIX_LIGHTING()
  3085. end)
  3086.  
  3087. ADD_COMMAND('fixfog','fixfog',{'clrfog'},
  3088. function(ARGS, SPEAKER)
  3089. _LIGHTING.FogColor = C3(191, 191, 191)
  3090. _LIGHTING.FogEnd = 100000000
  3091. _LIGHTING.FogStart = 0
  3092. end)
  3093.  
  3094. ADD_COMMAND('day','day',{},
  3095. function(ARGS, SPEAKER)
  3096. _LIGHTING.TimeOfDay = 14
  3097. end)
  3098.  
  3099. ADD_COMMAND('night','night',{},
  3100. function(ARGS, SPEAKER)
  3101. _LIGHTING.TimeOfDay = 24
  3102. end)
  3103.  
  3104. ADD_COMMAND('serverlock','serverlock',{'slock'},
  3105. function(ARGS, SPEAKER)
  3106. SERVER_LOCKED = true
  3107. end)
  3108.  
  3109. ADD_COMMAND('unserverlock','unserverlock',{'unslock'},
  3110. function(ARGS, SPEAKER)
  3111. SERVER_LOCKED = false
  3112. end)
  3113.  
  3114. ADD_COMMAND('fogend','fogend [int]',{},
  3115. function(ARGS, SPEAKER)
  3116. _LIGHTING.FogEnd = ARGS[1]
  3117. end)
  3118.  
  3119. ADD_COMMAND('fogcolor','fogcolor [r] [g] [b]',{},
  3120. function(ARGS, SPEAKER)
  3121. if ARGS[1] and ARGS[2] and ARGS[3] then
  3122. _LIGHTING.FogColor = C3(ARGS[1], ARGS[2], ARGS[3])
  3123. end
  3124. end)
  3125.  
  3126. ADD_COMMAND('noclip','noclip',{},
  3127. function(ARGS, SPEAKER)
  3128. NOCLIP = true
  3129. JESUSFLY = false
  3130. SWIM = false
  3131. end)
  3132.  
  3133. ADD_COMMAND('clip','clip',{},
  3134. function(ARGS, SPEAKER)
  3135. NOCLIP = false
  3136. end)
  3137.  
  3138. ADD_COMMAND('jesusfly','jesusfly',{},
  3139. function(ARGS, SPEAKER)
  3140. NOCLIP = false
  3141. JESUSFLY = true
  3142. SWIM = false
  3143. end)
  3144.  
  3145. ADD_COMMAND('nojfly','nojfly',{},
  3146. function(ARGS, SPEAKER)
  3147. JESUSFLY = false
  3148. end)
  3149.  
  3150. ADD_COMMAND('swim','swim',{},
  3151. function(ARGS, SPEAKER)
  3152. NOCLIP = false
  3153. JESUSFLY = false
  3154. SWIM = true
  3155. end)
  3156.  
  3157. ADD_COMMAND('noswim','noswim',{},
  3158. function(ARGS, SPEAKER)
  3159. SWIM = false
  3160. end)
  3161.  
  3162. ADD_COMMAND('fly','fly',{},
  3163. function(ARGS, SPEAKER)
  3164. sFLY()
  3165. end)
  3166.  
  3167. ADD_COMMAND('unfly','unfly',{},
  3168. function(ARGS, SPEAKER)
  3169. NOFLY()
  3170. end)
  3171.  
  3172. ADD_COMMAND('prefix','prefix [string]',{},
  3173. function(ARGS, SPEAKER)
  3174. if ARGS[1] then
  3175. C_PREFIX = ARGS[1]
  3176. NOTIFY('Changed prefix to \'' .. ARGS[1] .. '\'', 255, 255, 255)
  3177. end
  3178. end)
  3179.  
  3180. ADD_COMMAND('version','version',{},
  3181. function(ARGS, SPEAKER)
  3182. NOTIFY('VERSION | ' .. VERSION, 255, 255, 255)
  3183. end)
  3184.  
  3185. ADD_COMMAND('fe','fe',{},
  3186. function(ARGS, SPEAKER)
  3187. spawn(function()
  3188. CHECK_FE()
  3189. end)
  3190. end)
  3191.  
  3192. function OPEN_COMMANDS()
  3193. SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 30)
  3194. SETH_MAIN.main.holder.holders.search.Visible = true
  3195. end
  3196.  
  3197. function CLOSE_COMMANDS()
  3198. SETH_MAIN.main.holder.holders.search.Visible = false
  3199. SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 0)
  3200. end
  3201.  
  3202. function OPEN_TAB(TAB)
  3203. if not _CORE:FindFirstChild('seth_main') then OPEN_MAIN() end
  3204. for a,b in pairs(SETH_MAIN.main.holder.holders:GetChildren()) do
  3205. if b.Name ~= TAB then
  3206. b.Visible = false
  3207. else
  3208. b.Visible = true
  3209. end
  3210. if TAB ~= 'cmds' then
  3211. CLOSE_COMMANDS()
  3212. else
  3213. OPEN_COMMANDS()
  3214. end
  3215. end
  3216. end
  3217.  
  3218. ADD_COMMAND('serverinfo','serverinfo',{'sinfo'},
  3219. function(ARGS, SPEAKER)
  3220. OPEN_TAB('server')
  3221. end)
  3222.  
  3223. ADD_COMMAND('admins','admins',{},
  3224. function(ARGS, SPEAKER)
  3225. OPEN_TAB('admins')
  3226. end)
  3227.  
  3228. ADD_COMMAND('cmds','cmds',{'commands'},
  3229. function(ARGS, SPEAKER)
  3230. OPEN_TAB('cmds')
  3231. end)
  3232.  
  3233. ADD_COMMAND('bans','bans',{},
  3234. function(ARGS, SPEAKER)
  3235. OPEN_TAB('bans')
  3236. end)
  3237.  
  3238. ADD_COMMAND('fun','fun',{},
  3239. function(ARGS, SPEAKER)
  3240. OPEN_TAB('fun')
  3241. end)
  3242.  
  3243. ADD_COMMAND('changelog','changelog',{},
  3244. function(ARGS, SPEAKER)
  3245. OPEN_TAB('changelog')
  3246. end)
  3247.  
  3248. ADD_COMMAND('credits','credits',{},
  3249. function(ARGS, SPEAKER)
  3250. OPEN_TAB('credits')
  3251. end)
  3252.  
  3253. MOUSE.KeyDown:connect(function(key)
  3254. if key:byte() == 29 then
  3255. if not NOCLIP then
  3256. ECOMMAND('noclip')
  3257. elseif NOCLIP then
  3258. ECOMMAND('clip')
  3259. end
  3260. elseif key:byte() == 30 then
  3261. if not JESUSFLY then
  3262. ECOMMAND('jesusfly')
  3263. elseif JESUSFLY then
  3264. ECOMMAND('nojfly')
  3265. end
  3266. end
  3267. end)
  3268.  
  3269. -- / after loaded
  3270.  
  3271. function CHECK_FE()
  3272. if not workspace.FilteringEnabled then
  3273. NOTIFY('bro lolo this is fd', 50, 255, 50)
  3274. elseif workspace.FilteringEnabled then
  3275. NOTIFY('Loaded successfully!', 255, 85, 0)
  3276. end
  3277. end
  3278.  
  3279. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3280.  
  3281. local GOING_IN = true
  3282. CMD_BAR_H.bar.Changed:connect(function()
  3283. if CMD_BAR_H.bar.Text ~= 'press ; to execute a command' and CMD_BAR_H.bar.Focused and not GOING_IN then
  3284. if CMD_BAR_H.bar.Text ~= '' then
  3285. if not CMD_BAR_H.bar.Text:find(' ') then
  3286. CMD_BAR_H.bar.commands.Visible = true
  3287. CMD_BAR_H.bar.commands:ClearAllChildren()
  3288. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3289. local Y_COMMANDS = 0
  3290. for i,v in pairs(COMMANDS) do
  3291. if v.N:find(CMD_BAR_H.bar.Text) then
  3292. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 1, -200), 'InOut', 'Quad', 0.2, true)
  3293. CMD_BAR_H.bar.commands.CanvasSize = CMD_BAR_H.bar.commands.CanvasSize + UDim2.new(0, 0, 0, 20)
  3294. local COMMANDS_C = CMD_BAR_H.bar.commands_ex:Clone()
  3295. COMMANDS_C.Position = UDim2.new(0, 0, 0, Y_COMMANDS)
  3296. COMMANDS_C.Visible = true
  3297. COMMANDS_C.Text = ' ' .. v.D
  3298. COMMANDS_C.Parent = CMD_BAR_H.bar.commands
  3299. Y_COMMANDS = Y_COMMANDS + 20
  3300. end
  3301. end
  3302. end
  3303. else
  3304. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3305. CMD_BAR_H.bar.commands:ClearAllChildren()
  3306. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3307. end
  3308. end
  3309. end)
  3310.  
  3311. CMD_BAR_H.bar.FocusLost:connect(function()
  3312. GOING_IN = true
  3313. if CMD_BAR_H.bar.Text ~= '' then
  3314. spawn(function()
  3315. ECOMMAND(CMD_BAR_H.bar.Text, LP)
  3316. end)
  3317. end
  3318. CMD_BAR_H.bar.commands:ClearAllChildren()
  3319. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3320. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3321. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, -225, 1, -50), 'InOut', 'Quad', 0.5, true)
  3322. end)
  3323.  
  3324. MOUSE.KeyDown:connect(function(K)
  3325. if K:byte() == 59 then
  3326. GOING_IN = false
  3327. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3328. CMD_BAR_H.bar:CaptureFocus()
  3329. end
  3330. end)
  3331.  
  3332. NOTIFY('Hello, ' .. _PLAYERS.LocalPlayer.Name, 255, 255, 255)
  3333. CHECK_FE()
  3334. end)
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