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- Territorial Disputes.
- >be me
- >still LARPing post-apocalypse
- >still wearing flecktarn gear
- >all my friends are still dead
- >still got G3 and bayonet
- >full mags (thanks rhodie, RIP)
- >trapped innawoods by TPTB
- >something about breaking 'rules'
- >hard to remember past the hunger
- >less starving, more craving
- >practice stalking and stabbing with newfound spare time
- >getting breddy good at stabbing things
- >not hungry enough to hunt
- >inner jew keeps me from shooting
- >not sure if/when I can get reloads
- >one day, hear new sounds on western forest edge
- >can't leave the woods, barely see what it is
- >people, building an outpost
- >giddy feelings, people mean friends, friends mean food
- >probably wanna scavange old world bunkers innawoods too
- >feeling less giddy
- >more people means less loot
- >what if they cut down forest?
- >thisisMYswamp.png
- >start lurking around that part of forest
- >leave claw marks on trees to mark territory
- >don't remenber when I got the claws, too angry (and hungry) to think about it
- >outpost looks close to done
- >scouts start poking through woods
- >they find my claw marks
- >still coming and going like they own the place
- >need to get more serious
- >itsa stalkin' time
- >marking didn't work
- >Plan A: scare em away
- >follow the next scout when it innawoods
- >some rando guy in a strange tropical pattern
- >also glowing for some reason, not very stealthy
- >keep focusing on rando's camo
- >why the hell would you wear tropical patterns in a woodland forest?!
- >time to share the gospel of flecktarn
- >get close enough to touch him
- >show off how hard it is to see me in it by getting closer and closer
- >breathing on his neck when he finally sees me
- >rando's counterargument consists of screaming and pissing himself while trying to flee
- >first conversation in months (years? lost track of time) and he argues like he's on a mongolian throat singing forum
- >such fond memories
- >rando's running back to camp
- >probably saw the glory of flecktarn and going to spread the word to his friends
- >follow him to the forest edge, not sure why he's running so fast
- >warm fuzzy feeling fades as i remember the plan
- >technically, i still scared him away so i count it as a win
- >scout rando came back
- >with friends
- >two other scouts, judging by loadout
- >new scout 1 has an axe: codename axe-guy
- >new scout 2 has an old hunting rifle: codename fudd
- >never was good with making up names
- >need to get serious
- >rando in front, leading way
- >fudd trailing behind, providing cover
- >axe-guy in between, carrying largest pack
- >looks like a camping trip
- >start stalking
- >planning to fuck with them at night
- >small problem, they notice something off
- >what gave it away? what did I do?
- >being quiet, hiding good, wtf?
- >hear one of them say how quiet animal and bugs are
- >woods aren't normally quiet?
- >well shit...
- >backtrack to hideout
- >need stalk em from further away
- >no binoculars in inventory
- >DMR parts next best thing
- >parts back at hideout
- >fugg
- >hideout is swanky cave I found
- >leave all the extra stuff there
- >including empty FAL mags, stuff off dead witches, and loot from forest
- >also DMR stuff: scope, bipod, cheekweld, etc
- > don't usually carry it, not sure if/when I can replace or fix it
- >G3A3 DMR Mode: Activate!
- >start tracking scouts again
- >catch up near nightfall
- >t-totally planned that!
- >keep my distance this time
- >long range snoping their camp
- >rando and fudd asleep, axe-guy on watch
- >current plan: wait for rando to take watch, then start messing with em
- >other bump-in-the-night assholes try to ruin the plan
- >including curious bear, big cat, pack of hogs
- >chase away bear and cat, collect hog bodies for idea
- >night nearly done when rando takes watch
- >just my luck he's last
- >commence operation sneaky sneak around camp
- >surround camp with recently acquired hog corpses
- >rando must be a total noob, doesn't notice
- >finish setying bodies and fall back
- >axe-guy waking as I leave
- >can hear him complain about strange blood smell
- >back at my lookout spot when they find the bodies
- >zoom just barely enough to enjoy reactions
- >fudd nearly panicking, first to notice all hogs stabbed to death
- >axe-guy pales when told
- >rando pissed himself, almost feel bad
- >scouts pack up and flee
- >follow behind this time, want them freaked out by quiet
- >hope they got the message
- ---------------------------------
- [Scout's Log #17]
- Myself and Old Man Joe were sent in to investigate an incident reported by Scout Dan (See Log #14).
- Near the incident site we had our first encounter with the entity.
- Old Man Joe noticed the forest going silent, a sign of a large predator approaching, or worse.
- We believe it fled when it realized there were three of us. this made us assume it was an animal of some sort.
- We pressed on in hopes of catching it.
- When the day passed we decided to make camp in the forest.
- I took first watch, followed by Old Man Joe, and finally Dan.
- It struck on the final watch. I woke up to the smell of blood. When we investigated that, we found eight dead wild pigs deliberately laid around our camp.
- Worse, Old Man Joe found all of them had their throats cut with a knife.
- The entity was taunting us.
- We agreed to return to base for reinforcements.
- Old Man Joe believes the entity was stalking us, as our return trip was unnervingly quiet.
- With the commander's authorization, we'll reenter the forest with tracking dogs and a hunting party, with the intent to hunt the creature down.
- If this fails, we shall deploy in force with the outpost's seer. I believe Magister Zell can banish the creature if it really is a paranormal entity.
- ~Scout-Master Hache
- ---------------------------------
- >long forest exile boring as hell
- >bayonet stopped talking after several moons of nothing to stab
- >until outpost, hobbies included counting trees, catching cats, and eating new things to sate hunger
- >kept losing count around 200-300, hard to concentrate
- >stopped harassing local bobcats after one clawed up sleeves on parka
- >they also found where I sleep and harassed me back, eventually settled a NAP
- >gave up on hunting; big animals smell (sense?) me and flee, tried all the little animals
- >stopped trying plants after incident with poison ivy
- >currently trying to fish, but something isn't right
- >maybe i shouldn't be in the water?
- >new sound in the forest
- >familiar sound that brings back fear: Dogs
- >[insert flashback of nam and bundy getting chew toy treatments]
- >no explosives for hellhounds, this could go bad
- >need something heavier than bayonet, cheaper than .308
- >maybe next time
- >reluctantly head towards new sounds
- >it's those damn kids, i mean scouts, again
- >they brought dogs
- >Good News, Bad News
- >Good News: these aren't like the witch's dogs, they 3 small normal dogs
- >Bad News: counting 5 warm bodies with them, armed
- >looks like they're hunting something
- >now what would they need a group of armed people to hunt
- >oh right
- >Enemy Count: 5 armed scouts, 3 hunting dogs
- >Scout Rando - leading way with a scattergat and new pants
- >Scout Axe-Guy - axe now on his back, also has a shotgun
- >Scout Fudd - still got that hunting rifle
- >New Scout 1: Dog-Guy - commanding the dogs, why does he have a spear?
- >New Scout 2: Pack-Guy - carrying the largest pack instead of axe-guy, also armed with spear
- >bad feeling about spears
- >still suck at naming things
- >Dogs 1-3: Breakfast, Lunch, and Dinner
- >on second thought, just 1, 2, and 3
- >scouts arrive at the last camp-site
- >watching from far away as to not spook them early
- >scouts setting up camp
- >patrolling in pairs with dogs, three stay at camp
- >working plan ready
- >Goals: neutralize/distact dogs, pick hunters off, bonus points for loot
- >also thinking of new fuck fuck games
- >what they get for bothering me
- >FFG1
- >snuck into camp to steal a rucksack
- >noticed the silence, didn't notice me
- >track down a cat
- >violates NAP, but this is important
- >cat doesn't want to cooperate
- >cat meet buttstock
- >stuff now sleeping cat into rucksack, just barely fits
- >wait for another patrol to go, then return the rucksack
- >now we wait
- >FFG2
- >bit harder
- >catch small woodland critters for bait
- >big ones run, little ones freeze
- >use bait to lure out curious bear
- >lure bear into patrol's path
- >bear vs dogs, FIGHT
- >scouts try to help dogs
- >help myself to the scout in the back
- >Pack-guy almost managed to scream
- >Pack-guy meet buttstock
- >dragging away a now sleeping Pack-Guy
- >back at lookout in time for the cat to wake up
- >in their tent
- >now waiting for nightfall for real games to start
- >distract myself with looting Pack-guy's stuff
- >bout to cut Pack-Guy's throat when something stops me
- >look back to stab interloper
- >nam glaring at me, holding my wrist
- >looks like hell
- >body torn up, wrapped in vines
- >scratch that, he IS made of vines
- >looks me in the eye and says "No Killing."
- >that's like 70% of what i do now, wtf?
- >"Killing feeds your curse."
- >curse? what curse?
- >"Why do you think you are trapped here?"
- >because TPTB are jerks?
- >finally got nam to chuckle, "They are, but it was to contain the curse. Killing sapiants will feed the curse. No Killing."
- >is that an order
- >nam glares again "Yes."
- >fugg
- >no killing, i can do this
- >bayonet says "kill him, KILL HIM"
- >first time it talked in months
- >nam did look pretty badass with all the vines and stuff
- >would it be so bad?
- >raifu reminds me that I already have enough trouble holding her with claws
- >if it gets worse, i wouldn't be able to shoot, if I find ammo
- >if i can't shoot, what's the point in all this?
- >shit
- >can't kill pack-guy, but can't leave him untouched
- >nam didn't say anything about looting
- >and who says I can't leave a message?
- [Scout's Log #18]
- Our group went out in force.
- Hound-Master Louise, his pack, and Recruit Stan returned to the camp with the intent to hunt down this creature.
- Scout Dan, Recruit Stan, and myself took turns going out with Hound-master Louise on search patrols through possible paths it may have taken.
- There were signs the creature was watching our camp, so we kept three at the camp at all times.
- We weren’t watching carefully enough.
- The creature took the shape of a bear and attacked our patrol.
- We fought it off, but on our way back it took Recruit Stan.
- Then, it took the form of a bobcat and attacked our camp.
- It teleported itself into a rucksack, ate or destroyed our supplies, and destroyed the tent.
- It also left droppings in Scout Dan’s sleeping bag.
- With our supplies compromised and a member missing, we decided to fall back to the outpost for reinforcements, Magister Zell’s arrival, or both.
- On our way back, we found Recruit Stan unconscious and tied to a tree. He was also naked. When we untied him, we found the beast had left runes painted across Recruit Stan’s stomach.
- We copied the runes as best as we could, took a sample of the blood, and sent it all to Magister Zell via a courier when we returned to the outpost.
- We currently await the Magister’s findings.
- [Return Message from Magister Zell]
- Did you copy the runes exactly?
- As far as I can tell they aren't magical.
- They aren't even runes, it's just really bad English.
- The message reads "Fuk off, were full"
- >scouts never came back
- >think they got the message
- >back to my old games
- >not bored out of my mind
- >managed to reach 400s in tree counting before losing count
- >cat isn't even mad about being catnapped, no need to renegotiate NAP
- >still no fish caught
- >NOT BORED
- >new presence in the forest
- >very familiar feel: witches
- >mixed with people
- >when could I sense stuff?
- >nvm, decide to investigate
- >not because I'm bored
- >follow the feeling
- >leads to some twink with box
- >well this sucks
- >debating how to debase when twink makes a circle
- >with blood
- >WTFing when the twink talks
- >"We want to negotiate"
- >don't negotiate with terrorists
- >don't want to touch the AIDs circle either
- >about to try throwing stuff when I notice the box
- >wouldn't hurt to look, right?
- >food: can't
- >bottled drinks: got a river
- >glowing drinks: fuck no
- >an axe: mmm maybe
- >nothing really interesting
- >wait, wuzzdat on the bottom?
- >is that? could it be?
- >a single round of .308
- >upend entire box to get to it
- >hold it in front of the twink
- >try and say "Bring me more!"
- >words come out garbled
- >twink gives me weird look "P-pardon?"
- >too much teeth, cant talk right
- >try more slowy "BRING MORE. TALK"
- >do i really sound like that?
- >who's got two thumbs and new friends?
- >not this guy
- >hard time counting appendages
- >also, they're not friends
- >twink came back with the box
- >had to bring rando and axe-guy to carry it
- >heavy crate of 308, fuck yeah
- >hiding behind an AIDs circle
- >approach, but stay out of sight
- >they know I'm here
- >quiet must not be normal in the forest
- >twink keeping a straight face
- >rando looks nervous
- >axe-guy scowls at me, ready to attack
- >only really care about the box
- >twink starts "We've come to negotiate"
- >just nod, learned last visit talking awkward
- >"We want the forest, the river and the ruins. We want your allegiance, or your departure"
- >big brass balls to ask all that
- >respond with mocking laughter
- >laughter echoes around woods, nice
- >respond loud and slow "LEAVE BOX. LEAVE WITH LIVES."
- >twink hasn't changed, rando about to piss himself again, axe-guy looks losses
- >twink waves to the box "This is a witch's box. We need more than that. The river and the ruins."
- >box sounds neat
- >STALKER challenge isn't fun without challenge
- >'YOUR LIVES. THE RUINS."
- >twink starting to sweat "and the river?"
- >"DRINK. NO TAKE. BRING AMMO EACH VISIT."
- >axe-guy speaks up "and what guarantee do we have?"
- >twink and axe-guy have whispering argument
- >didn't really listen
- >twink talks again "What sign of good faith can you offer?"
- >sounds like they dont trust me
- >must've been the bobcat
- >don't really need extra teeth
- >pull out as many as I can
- >step out of the shadows and pour teeth in front of them
- >"MY MARK."
- >twink and rando look like they gonna hurl
- >axe-guy turning green
- >"WEAR AND YOU LIVE."
- >rando finally talks "A-and you'll l-leave us a-alone?"
- >"NO KILLING. ONLY FUN."
- >"We accept your terms." twink says
- >ammo, a new game, and a STALKER challenge, jackpot
- >what could possibly go wrong
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