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Territorial Disputes

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May 23rd, 2019
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  1. Territorial Disputes.
  2. >be me
  3. >still LARPing post-apocalypse
  4. >still wearing flecktarn gear
  5. >all my friends are still dead
  6. >still got G3 and bayonet
  7. >full mags (thanks rhodie, RIP)
  8. >trapped innawoods by TPTB
  9. >something about breaking 'rules'
  10. >hard to remember past the hunger
  11. >less starving, more craving
  12. >practice stalking and stabbing with newfound spare time
  13. >getting breddy good at stabbing things
  14. >not hungry enough to hunt
  15. >inner jew keeps me from shooting
  16. >not sure if/when I can get reloads
  17.  
  18. >one day, hear new sounds on western forest edge
  19. >can't leave the woods, barely see what it is
  20. >people, building an outpost
  21. >giddy feelings, people mean friends, friends mean food
  22. >probably wanna scavange old world bunkers innawoods too
  23. >feeling less giddy
  24. >more people means less loot
  25. >what if they cut down forest?
  26. >thisisMYswamp.png
  27. >start lurking around that part of forest
  28. >leave claw marks on trees to mark territory
  29. >don't remenber when I got the claws, too angry (and hungry) to think about it
  30.  
  31. >outpost looks close to done
  32. >scouts start poking through woods
  33. >they find my claw marks
  34. >still coming and going like they own the place
  35. >need to get more serious
  36.  
  37. >itsa stalkin' time
  38. >marking didn't work
  39. >Plan A: scare em away
  40. >follow the next scout when it innawoods
  41. >some rando guy in a strange tropical pattern
  42. >also glowing for some reason, not very stealthy
  43. >keep focusing on rando's camo
  44. >why the hell would you wear tropical patterns in a woodland forest?!
  45. >time to share the gospel of flecktarn
  46. >get close enough to touch him
  47. >show off how hard it is to see me in it by getting closer and closer
  48. >breathing on his neck when he finally sees me
  49. >rando's counterargument consists of screaming and pissing himself while trying to flee
  50. >first conversation in months (years? lost track of time) and he argues like he's on a mongolian throat singing forum
  51. >such fond memories
  52. >rando's running back to camp
  53. >probably saw the glory of flecktarn and going to spread the word to his friends
  54. >follow him to the forest edge, not sure why he's running so fast
  55. >warm fuzzy feeling fades as i remember the plan
  56. >technically, i still scared him away so i count it as a win
  57.  
  58. >scout rando came back
  59. >with friends
  60. >two other scouts, judging by loadout
  61. >new scout 1 has an axe: codename axe-guy
  62. >new scout 2 has an old hunting rifle: codename fudd
  63. >never was good with making up names
  64. >need to get serious
  65. >rando in front, leading way
  66. >fudd trailing behind, providing cover
  67. >axe-guy in between, carrying largest pack
  68. >looks like a camping trip
  69.  
  70. >start stalking
  71. >planning to fuck with them at night
  72. >small problem, they notice something off
  73. >what gave it away? what did I do?
  74. >being quiet, hiding good, wtf?
  75. >hear one of them say how quiet animal and bugs are
  76. >woods aren't normally quiet?
  77. >well shit...
  78. >backtrack to hideout
  79. >need stalk em from further away
  80. >no binoculars in inventory
  81. >DMR parts next best thing
  82. >parts back at hideout
  83. >fugg
  84.  
  85. >hideout is swanky cave I found
  86. >leave all the extra stuff there
  87. >including empty FAL mags, stuff off dead witches, and loot from forest
  88. >also DMR stuff: scope, bipod, cheekweld, etc
  89. > don't usually carry it, not sure if/when I can replace or fix it
  90. >G3A3 DMR Mode: Activate!
  91.  
  92. >start tracking scouts again
  93. >catch up near nightfall
  94. >t-totally planned that!
  95. >keep my distance this time
  96. >long range snoping their camp
  97. >rando and fudd asleep, axe-guy on watch
  98. >current plan: wait for rando to take watch, then start messing with em
  99. >other bump-in-the-night assholes try to ruin the plan
  100. >including curious bear, big cat, pack of hogs
  101. >chase away bear and cat, collect hog bodies for idea
  102. >night nearly done when rando takes watch
  103. >just my luck he's last
  104. >commence operation sneaky sneak around camp
  105. >surround camp with recently acquired hog corpses
  106. >rando must be a total noob, doesn't notice
  107. >finish setying bodies and fall back
  108. >axe-guy waking as I leave
  109. >can hear him complain about strange blood smell
  110. >back at my lookout spot when they find the bodies
  111. >zoom just barely enough to enjoy reactions
  112. >fudd nearly panicking, first to notice all hogs stabbed to death
  113. >axe-guy pales when told
  114. >rando pissed himself, almost feel bad
  115. >scouts pack up and flee
  116. >follow behind this time, want them freaked out by quiet
  117. >hope they got the message
  118.  
  119. ---------------------------------
  120. [Scout's Log #17]
  121. Myself and Old Man Joe were sent in to investigate an incident reported by Scout Dan (See Log #14).
  122. Near the incident site we had our first encounter with the entity.
  123. Old Man Joe noticed the forest going silent, a sign of a large predator approaching, or worse.
  124. We believe it fled when it realized there were three of us. this made us assume it was an animal of some sort.
  125. We pressed on in hopes of catching it.
  126.  
  127. When the day passed we decided to make camp in the forest.
  128. I took first watch, followed by Old Man Joe, and finally Dan.
  129. It struck on the final watch. I woke up to the smell of blood. When we investigated that, we found eight dead wild pigs deliberately laid around our camp.
  130. Worse, Old Man Joe found all of them had their throats cut with a knife.
  131. The entity was taunting us.
  132.  
  133. We agreed to return to base for reinforcements.
  134. Old Man Joe believes the entity was stalking us, as our return trip was unnervingly quiet.
  135.  
  136. With the commander's authorization, we'll reenter the forest with tracking dogs and a hunting party, with the intent to hunt the creature down.
  137. If this fails, we shall deploy in force with the outpost's seer. I believe Magister Zell can banish the creature if it really is a paranormal entity.
  138.  
  139. ~Scout-Master Hache
  140. ---------------------------------
  141.  
  142. >long forest exile boring as hell
  143. >bayonet stopped talking after several moons of nothing to stab
  144. >until outpost, hobbies included counting trees, catching cats, and eating new things to sate hunger
  145. >kept losing count around 200-300, hard to concentrate
  146. >stopped harassing local bobcats after one clawed up sleeves on parka
  147. >they also found where I sleep and harassed me back, eventually settled a NAP
  148. >gave up on hunting; big animals smell (sense?) me and flee, tried all the little animals
  149. >stopped trying plants after incident with poison ivy
  150. >currently trying to fish, but something isn't right
  151. >maybe i shouldn't be in the water?
  152.  
  153. >new sound in the forest
  154. >familiar sound that brings back fear: Dogs
  155. >[insert flashback of nam and bundy getting chew toy treatments]
  156. >no explosives for hellhounds, this could go bad
  157. >need something heavier than bayonet, cheaper than .308
  158. >maybe next time
  159. >reluctantly head towards new sounds
  160. >it's those damn kids, i mean scouts, again
  161. >they brought dogs
  162. >Good News, Bad News
  163. >Good News: these aren't like the witch's dogs, they 3 small normal dogs
  164. >Bad News: counting 5 warm bodies with them, armed
  165. >looks like they're hunting something
  166. >now what would they need a group of armed people to hunt
  167. >oh right
  168.  
  169. >Enemy Count: 5 armed scouts, 3 hunting dogs
  170. >Scout Rando - leading way with a scattergat and new pants
  171. >Scout Axe-Guy - axe now on his back, also has a shotgun
  172. >Scout Fudd - still got that hunting rifle
  173. >New Scout 1: Dog-Guy - commanding the dogs, why does he have a spear?
  174. >New Scout 2: Pack-Guy - carrying the largest pack instead of axe-guy, also armed with spear
  175. >bad feeling about spears
  176. >still suck at naming things
  177. >Dogs 1-3: Breakfast, Lunch, and Dinner
  178. >on second thought, just 1, 2, and 3
  179.  
  180. >scouts arrive at the last camp-site
  181. >watching from far away as to not spook them early
  182. >scouts setting up camp
  183. >patrolling in pairs with dogs, three stay at camp
  184. >working plan ready
  185. >Goals: neutralize/distact dogs, pick hunters off, bonus points for loot
  186. >also thinking of new fuck fuck games
  187. >what they get for bothering me
  188.  
  189. >FFG1
  190. >snuck into camp to steal a rucksack
  191. >noticed the silence, didn't notice me
  192. >track down a cat
  193. >violates NAP, but this is important
  194. >cat doesn't want to cooperate
  195. >cat meet buttstock
  196. >stuff now sleeping cat into rucksack, just barely fits
  197. >wait for another patrol to go, then return the rucksack
  198. >now we wait
  199.  
  200. >FFG2
  201. >bit harder
  202. >catch small woodland critters for bait
  203. >big ones run, little ones freeze
  204. >use bait to lure out curious bear
  205. >lure bear into patrol's path
  206. >bear vs dogs, FIGHT
  207. >scouts try to help dogs
  208. >help myself to the scout in the back
  209. >Pack-guy almost managed to scream
  210. >Pack-guy meet buttstock
  211. >dragging away a now sleeping Pack-Guy
  212. >back at lookout in time for the cat to wake up
  213. >in their tent
  214.  
  215. >now waiting for nightfall for real games to start
  216. >distract myself with looting Pack-guy's stuff
  217. >bout to cut Pack-Guy's throat when something stops me
  218. >look back to stab interloper
  219. >nam glaring at me, holding my wrist
  220. >looks like hell
  221. >body torn up, wrapped in vines
  222. >scratch that, he IS made of vines
  223. >looks me in the eye and says "No Killing."
  224. >that's like 70% of what i do now, wtf?
  225. >"Killing feeds your curse."
  226. >curse? what curse?
  227. >"Why do you think you are trapped here?"
  228. >because TPTB are jerks?
  229. >finally got nam to chuckle, "They are, but it was to contain the curse. Killing sapiants will feed the curse. No Killing."
  230. >is that an order
  231. >nam glares again "Yes."
  232. >fugg
  233.  
  234. >no killing, i can do this
  235. >bayonet says "kill him, KILL HIM"
  236. >first time it talked in months
  237. >nam did look pretty badass with all the vines and stuff
  238. >would it be so bad?
  239. >raifu reminds me that I already have enough trouble holding her with claws
  240. >if it gets worse, i wouldn't be able to shoot, if I find ammo
  241. >if i can't shoot, what's the point in all this?
  242. >shit
  243. >can't kill pack-guy, but can't leave him untouched
  244. >nam didn't say anything about looting
  245. >and who says I can't leave a message?
  246.  
  247. [Scout's Log #18]
  248. Our group went out in force.
  249. Hound-Master Louise, his pack, and Recruit Stan returned to the camp with the intent to hunt down this creature.
  250. Scout Dan, Recruit Stan, and myself took turns going out with Hound-master Louise on search patrols through possible paths it may have taken.
  251. There were signs the creature was watching our camp, so we kept three at the camp at all times.
  252. We weren’t watching carefully enough.
  253.  
  254. The creature took the shape of a bear and attacked our patrol.
  255. We fought it off, but on our way back it took Recruit Stan.
  256. Then, it took the form of a bobcat and attacked our camp.
  257. It teleported itself into a rucksack, ate or destroyed our supplies, and destroyed the tent.
  258. It also left droppings in Scout Dan’s sleeping bag.
  259.  
  260. With our supplies compromised and a member missing, we decided to fall back to the outpost for reinforcements, Magister Zell’s arrival, or both.
  261. On our way back, we found Recruit Stan unconscious and tied to a tree. He was also naked. When we untied him, we found the beast had left runes painted across Recruit Stan’s stomach.
  262. We copied the runes as best as we could, took a sample of the blood, and sent it all to Magister Zell via a courier when we returned to the outpost.
  263. We currently await the Magister’s findings.
  264.  
  265. [Return Message from Magister Zell]
  266. Did you copy the runes exactly?
  267. As far as I can tell they aren't magical.
  268. They aren't even runes, it's just really bad English.
  269. The message reads "Fuk off, were full"
  270.  
  271. >scouts never came back
  272. >think they got the message
  273. >back to my old games
  274. >not bored out of my mind
  275. >managed to reach 400s in tree counting before losing count
  276. >cat isn't even mad about being catnapped, no need to renegotiate NAP
  277. >still no fish caught
  278. >NOT BORED
  279. >new presence in the forest
  280. >very familiar feel: witches
  281. >mixed with people
  282. >when could I sense stuff?
  283. >nvm, decide to investigate
  284. >not because I'm bored
  285.  
  286. >follow the feeling
  287. >leads to some twink with box
  288. >well this sucks
  289. >debating how to debase when twink makes a circle
  290. >with blood
  291. >WTFing when the twink talks
  292. >"We want to negotiate"
  293. >don't negotiate with terrorists
  294. >don't want to touch the AIDs circle either
  295. >about to try throwing stuff when I notice the box
  296. >wouldn't hurt to look, right?
  297.  
  298. >food: can't
  299. >bottled drinks: got a river
  300. >glowing drinks: fuck no
  301. >an axe: mmm maybe
  302. >nothing really interesting
  303. >wait, wuzzdat on the bottom?
  304. >is that? could it be?
  305. >a single round of .308
  306. >upend entire box to get to it
  307. >hold it in front of the twink
  308. >try and say "Bring me more!"
  309. >words come out garbled
  310. >twink gives me weird look "P-pardon?"
  311. >too much teeth, cant talk right
  312. >try more slowy "BRING MORE. TALK"
  313. >do i really sound like that?
  314.  
  315. >who's got two thumbs and new friends?
  316. >not this guy
  317. >hard time counting appendages
  318. >also, they're not friends
  319. >twink came back with the box
  320. >had to bring rando and axe-guy to carry it
  321. >heavy crate of 308, fuck yeah
  322. >hiding behind an AIDs circle
  323. >approach, but stay out of sight
  324. >they know I'm here
  325. >quiet must not be normal in the forest
  326.  
  327. >twink keeping a straight face
  328. >rando looks nervous
  329. >axe-guy scowls at me, ready to attack
  330. >only really care about the box
  331. >twink starts "We've come to negotiate"
  332. >just nod, learned last visit talking awkward
  333. >"We want the forest, the river and the ruins. We want your allegiance, or your departure"
  334. >big brass balls to ask all that
  335. >respond with mocking laughter
  336. >laughter echoes around woods, nice
  337. >respond loud and slow "LEAVE BOX. LEAVE WITH LIVES."
  338. >twink hasn't changed, rando about to piss himself again, axe-guy looks losses
  339. >twink waves to the box "This is a witch's box. We need more than that. The river and the ruins."
  340. >box sounds neat
  341. >STALKER challenge isn't fun without challenge
  342. >'YOUR LIVES. THE RUINS."
  343. >twink starting to sweat "and the river?"
  344. >"DRINK. NO TAKE. BRING AMMO EACH VISIT."
  345. >axe-guy speaks up "and what guarantee do we have?"
  346. >twink and axe-guy have whispering argument
  347. >didn't really listen
  348. >twink talks again "What sign of good faith can you offer?"
  349. >sounds like they dont trust me
  350. >must've been the bobcat
  351. >don't really need extra teeth
  352. >pull out as many as I can
  353. >step out of the shadows and pour teeth in front of them
  354. >"MY MARK."
  355. >twink and rando look like they gonna hurl
  356. >axe-guy turning green
  357. >"WEAR AND YOU LIVE."
  358. >rando finally talks "A-and you'll l-leave us a-alone?"
  359. >"NO KILLING. ONLY FUN."
  360. >"We accept your terms." twink says
  361. >ammo, a new game, and a STALKER challenge, jackpot
  362. >what could possibly go wrong
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