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  1. SF3 Patch Notes March 2021
  2.  
  3. **Notes to the community**
  4.  
  5. We want to start by saying thank you to our SpellForce 3 community. Your feedback has inspired many of the changes in this major patch. We’re grateful to those of you who stream, watch and talk about tournament games and theorycraft about the game - big shoutout to all of you involved!
  6.  
  7. In this patch, we have tweaked a whole bunch of values across all factions, plus we’ve made some changes to mechanics that require plenty of testing to make sure they deliver a great gameplay experience
  8.  
  9. Your feedback helped shape this patch, so we hope you’ll enjoy the changes. If you notice anything that seems a little out of balance, let us know - the SpellForce Discord is a great place to share your suggestions or report a bug, and also a great place to meet other SpellForce players: discord.gg/spellforce
  10.  
  11. And we’re not done yet! You can look forward to more improvements in the future - in the meantime, keep sharing your feedback and streams with us. Thank you!
  12.  
  13. **Patch Notes**
  14.  
  15. These changes have the goal to increase both spell and unit variety for each faction. For some, this also includes some nerfs in certain stages of the game, while also including buffs at other stages.
  16.  
  17. Especially Trolls are in a good spot right now and see a good amount of unit variety. To balance their power while preserving this variety, the changes are a bit more subtle. The Plague Bringer got a couple of reworked abilities to see better spell variety, we hope you like them! For other factions, we wanted to address certain issues in specific stages of the game while also making more units more interesting. Some changes, such as the Dwarves' Earth Shaper, might need more drastical changes in the future. This test will serve as a foundation for future adjustments.
  18.  
  19. All Factions
  20.  
  21. - Adjusted the repair cost to be 1 Resource / 400 HP (was 500 HP), while the effective repaired HP/s stays the same
  22.  
  23. **Humans**
  24. Royal Mage
  25. - Absorb the Elements: Increased duration from 20 to 25s
  26. - Incinerate: Level 1 now deals 70 damage to adjacent targets, 50 damage to target
  27. - Incinerate: Level 2 now deals 120 damage to adjacent targets, 50 damage to target
  28. - Hailstorm: Increased range from 120 to 150
  29. - Increased attack range from 140 to 150
  30.  
  31. Wolf Guard Commander
  32. - Fatal Blow: Spell range now based on weapon range
  33. - Hymns: Reduced focus cost from 12 to 10
  34.  
  35. Buildings
  36. - Aria Distillery: Increased health from 1800 to 2400
  37. - Barracks: Increased health from 2000 to 3000
  38. - Upgraded Barracks: Increased health from 3200 to 3900
  39. - Upgraded Barracks: Reduced cost from 6 Wood 6 Stone to 3 Wood 3 Stone
  40. - Billet: Increased gained supply from 15 to 20
  41. - Hunting Cabin: Reduced processing time from 8s to 5s
  42. - Forge: Reduced construction cost from 20 Wood 20 Stone to 5 Wood 5 Stone
  43. - Market: Fixed the icons not being in line - again.
  44.  
  45. Units
  46. - Mentalist: Increased damage from 65 to 75
  47. - Griffin: Reduced cost from 5 Wood 10 Food 3 Iron -> 4 Wood 8 Food 3 Iron
  48. - Griffin: Increased damage from 75 to 85
  49. - Griffin: Reduced health from 1700 to 1500
  50. - Champion: Reduced cost from 8 Food 6 Iron to 8 Food 5 Iron
  51. - Champion: Increased health from 1300 to 1400
  52.  
  53. **Elves**
  54. Druid
  55. - Treants Grasp: Impair effect reduced from 40% to 25%
  56. - Treants Graps: Increased area of effect range from 90 to 120
  57. - Elens Wrath, Natures Gift, Elens Fire: Increased area of effect range from 90/100 to 120
  58.  
  59. Ranger
  60. - Hail of Arrows: Damage reverted back from 140 to 150
  61. - Spectral Wolf: Reduced health from 1000 to 800
  62.  
  63. Buildings
  64. - Farm: Reduced processing time from 21s to 18s
  65. - Hunting Cabin: Reduced processing time from 8s to 5s
  66. - Arcane Smithy: Reduced construction cost from 20 Wood 20 Stone to 5 Wood 5 Stone
  67. - Iron Mine: Reduced build time from 60s to 50s
  68.  
  69. Units
  70. - Druid: Double passive healing effectiveness
  71.  
  72. **Orcs**
  73. Goblin Shaman
  74. - Totemic Might: Halfed the healing effect from 15hp/s to 7.5hp/s
  75. - Healing Totem: Reduced healing done from 30 to 28 per tick
  76.  
  77. Occultist
  78. - Lacerate: Spell range now based on weapon range
  79.  
  80. Buildings
  81. - Iron Mine: Increased building time from 15s to 30s
  82. - Blood Forge: Reduced construction cost from 10 Wood 20 Stone to 5 Wood 5 Stone
  83. - Shaman Hut: Increased cost from 20 Wood 20 Stone to 20 Wood 35 Stone
  84. - Shaman Hut: Increased health from 4000 to 5000
  85. - War Pit: "Wrath of the Horde" cost reduced from 5 Wood 30 Stone 15 food to 5 Wood 15 Stone 15 Food
  86. - Goblins: "Strength in Numbers" cost increased from 25 Food to 25 Food 5 Iron
  87. - Unlock: "Call of the Pack" cost reduced from 5 Wood 15 Stone 15 Food to 5 Wood 15 Food
  88.  
  89. Units
  90. - Goblin Pesterer: Reduced cost from 6 Food 3 Stone to 5 Food 2 Stone
  91. - Goblin Pesterer: Increased base damage from 16 to 20
  92. - Goblin Scoundrel: Added unique icon for the unit
  93. - Drummer: Reduced cost from 6 Food 4 Wood to 5 Food 3 Wood
  94. - Wyvern: Adjusted attack animation to allow faster attack windup
  95. - Wyvern: Added unique icon for the unit
  96. - Brute: Reduced health from 1500 to 1400
  97. - Ravager: Changed resistances from 0% Strike 0% Pierce 75% Siege 0% Magic to 25% Strike 25% Pierce 75% Siege -25% Magic
  98. - Ravager: "Thrill of the hunt" upgrade cost changed from 5 Iron 5 Black Ash to 10 Iron
  99.  
  100. **Dark Elves**
  101. Guardian of Nor
  102. - Debilitating Blow: Spell range now based on weapon range
  103. - Soul Catharsis, Plague Field, Soul Charge: Increased Area of Effect radius from 100 to 120
  104.  
  105. Buildings
  106. - Hunting Cabin: Reduced food processing time from 8 to 5 seconds
  107. - Forge: Reduced construction cost from 20 Wood 20 Stone to 5 Wood 5 Stone
  108.  
  109. Units
  110. - Infiltrator: "Blitz Attack" cost changed from 10 Souls to 10 Wood, 10 Food
  111. - Strider: "Aim for the wounds" cost increased from 10 Iron 5 Souls to 15 Iron 10 Souls
  112. - Plague Beetle: Reduced production cost from 12 Food 3 Iron to 10 Food 3 Iron
  113. - Sleeper: Adjusted resistances from 0% Strike 25% Pierce 75% Siege 0% Magic to 25% Strike 25% Pierce 75% Siege 0% Magic
  114. - Spectre: "Wail" radius increased from 100 to 150
  115. - Broodfather: Reduced summoning cost from 75 Food, 75 Iron, 125 Souls to 75 Food, 75 Iron 100 Souls
  116. - Broodfather: Increased damage dealt per attack from 100 to 150
  117.  
  118. **Dwarves**
  119. High-Hierophant
  120. - Totem of Silence: Duration decreased from 30s to 20s, Cooldown decreased from 30s to 30s
  121. - Totem of Silence: Increased infused radius from 10 to 20
  122. - Totem of Flames: Duration decreased from 30s to 20s, Cooldown decreased from 30s to 30s
  123. - Totem of Flames: Base damage increased from 25 to 35
  124. - Totem of Healing: Increased radius from 30 to 70
  125. - Totem of Healing: Reduced healing per cycle from 30 to 15
  126. - Totem of Healing: Cleansing now standard on level 2. Infusion increases healing per cycle from 15 to 25 HP/s.
  127. - Totem Infusion: Range increased from 120 to 140
  128.  
  129. Warrior of the Depths
  130. - Headsplitter: Spell range now based on weapon range
  131. - Disruptor: Spell range now based on weapon range
  132.  
  133. Buildings
  134. - Charburner: Now processes wood in batches of 2(was 3)
  135. - Stonecutter: Worker efficiency reduced by 25%
  136. - Stonecutter: Carry capacity reduced from 2 to 1
  137. - Stonecutter: Changed processing rate from 2->3 to 1->2; Thus achieving same stone/minute in smaller batches
  138. - Farm: Reduced processing time from 28s to 24s
  139. - Hunting Cabin: Reduced processing time from 8s to 5s
  140. - Workshop: Reduced construction cost from 20 Charcoal 20 Stone to 5 Charcoal 5 Stone
  141.  
  142. Units
  143. - Earth Shaper: "Protective Shield" cost changed from 15 Charcoal 5 Iron to 10 Charcoal 5 Stone 5 Food
  144. - Earth Shaper: Proctective Shield now increases resistances by 20% (was 25%)
  145. - Earth Shaper: Increased damage dealt from 60 to 80
  146. - Fire Golem: Added 25% Pierce Resistance
  147.  
  148. **Trolls**
  149. Plague Bringer
  150. - Plague Disease: Increased area of effect radius from 15 to 22
  151. - Corpse Explosion: Mechanically adjusted. Each affected corpse now generates a single projectile targeting the nearest enemy for 150 damage.
  152. - Infected Orb: Mechanically adjusted. Targets around the selected target are now infected by individual orbs. Deal 100 base damage, +100 additional damage for Plague Disease I and +200 additional damage for Plague Disease II on the target.
  153.  
  154. Chieftain
  155. - Train Spells: Now have 2 seconds cast time
  156. - Slam: Reduced area of effect radius of level 2 from 120 to 100
  157.  
  158. Units
  159. - All: Each killed troll unit now grants 10 more experience points (most: from 40 to 50)
  160. - Wall Breaker: Reduced movement speed from 50 to 45
  161. - Thrower: Damage dealt on additional targets changed from 20 to 10
  162. - Smasher: Health changed from 1350 to 1250
  163. - Spike Flinger: Reduced attack range from 180 to 170
  164. - Bone Hexer: Changed damage from 115 Magic 35 Leech to 120 Magic 25 Leech
  165.  
  166. Map Changes
  167.  
  168. We hear your feedback on various issues on ladder maps. We are actively working on adding new maps to the map pool, but in the meantime are improving the current maps in the pool!
  169.  
  170. Windwall Forest
  171. - Increased food amount in some sectors: 100 -> 150 in capital sectors. 75 -> 100 in surrounding and mid sectors.
  172. - Decreased T3 amount mid sector: 700 -> 500
  173.  
  174. Greykeep Gardens
  175. - Swapped eastern and southern creep corridors to equalize creeping paths
  176. - Increased iron amount in the outer (Wyvern) sectors from 200 to 400
  177. - Equalized iron distribution in the middle sectors to 350/350 in both sectors
  178. - Adjusted scrap pile placement based on community feedback (3 on each side, placed in sectors)
  179.  
  180. Old Battlegrounds
  181. - Removed the Wyvern in the middle
  182. - Hard group of skeletons (aggressive) has been moved to Wyvern's position
  183.  
  184. Fortress Stoneguard
  185. - Removed misplaced stone depot in north-eastern main base
  186.  
  187. Mystic Valley
  188. - Added Food to the Middle Sector (300) and to the middle sectors with Wyverns in them (100)
  189.  
  190. Wasteland of Xu
  191. - Middle sectors now have 150 food
  192. - All middle sector creeps are now medusae
  193. - Adjusted south-western creeps to be in line with others (1 zombie spawn -> 1 bandit spawn)
  194. - The main base skeleton creeps spawns have been removed
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