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Apr 18th, 2018
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  1. 2018-04-18 05:12:49.069> Log Started
  2. 2018-04-18 05:12:49.073> Timezone (local - UTC): 2h
  3. 2018-04-18 05:12:49.073> App Version: 0.6.3.44F288
  4. 2018-04-18 05:12:49.073> Steam build: Always true
  5. 2018-04-18 05:12:49.073> Is official: True [NO][IS][NAMP]
  6. 2018-04-18 05:12:49.073> Environment.ProcessorCount: 12
  7. 2018-04-18 05:12:49.073> Environment.OSVersion: Microsoft Windows NT 10.0.16299.0
  8. 2018-04-18 05:12:49.074> Environment.CommandLine: "D:\Program Files (x86)\steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe"
  9. 2018-04-18 05:12:49.076> Environment.Version: 4.6.2 or later (461308)
  10. 2018-04-18 05:12:49.076> Environment.CurrentDirectory: D:\Program Files (x86)\steam\steamapps\common\MedievalEngineers\Bin64
  11. 2018-04-18 05:12:49.076> Default Culture: nl-NL
  12. 2018-04-18 05:12:49.076> Default UI Culture: nl-NL
  13. 2018-04-18 05:12:49.076> IsAdmin: False
  14. 2018-04-18 05:12:49.095|Main thread> MyConfig.Load() - START
  15. 2018-04-18 05:12:49.103|Main thread> Path: C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  16. 2018-04-18 05:12:49.228|Main thread> RotationHints: False
  17. 2018-04-18 05:12:49.228|Main thread> GraphicsRenderer:
  18. 2018-04-18 05:12:49.228|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  19. 2018-04-18 05:12:49.228|Main thread> Language: 0
  20. 2018-04-18 05:12:49.228|Main thread> Skin: Default
  21. 2018-04-18 05:12:49.228|Main thread> GameVersion: 0.6.3.4518536
  22. 2018-04-18 05:12:49.228|Main thread> ControlsGeneral: System.Xml.XmlNode[]
  23. 2018-04-18 05:12:49.228|Main thread> ControlsButtons: System.Xml.XmlNode[]
  24. 2018-04-18 05:12:49.228|Main thread> FirstTimeRun: False
  25. 2018-04-18 05:12:49.228|Main thread> NeedShowTutorialQuestion: False
  26. 2018-04-18 05:12:49.228|Main thread> MinimalHud: False
  27. 2018-04-18 05:12:49.228|Main thread> CubeBuilderBuildingMode: 0
  28. 2018-04-18 05:12:49.228|Main thread> ControlsHints: False
  29. 2018-04-18 05:12:49.228|Main thread> AnimatedRotation: True
  30. 2018-04-18 05:12:49.228|Main thread> BuildingSizeHint: True
  31. 2018-04-18 05:12:49.228|Main thread> ShowCrosshair: True
  32. 2018-04-18 05:12:49.228|Main thread> InteractionHints: True
  33. 2018-04-18 05:12:49.228|Main thread> CompressSaveGames: False
  34. 2018-04-18 05:12:49.228|Main thread> ShowPlayerNamesOnHud: True
  35. 2018-04-18 05:12:49.228|Main thread> ReleasingAltResetsCamera: True
  36. 2018-04-18 05:12:49.228|Main thread> UiTransparency: 1
  37. 2018-04-18 05:12:49.228|Main thread> UiBkTransparency: 1
  38. 2018-04-18 05:12:49.228|Main thread> GameVolume: 0.7319337
  39. 2018-04-18 05:12:49.228|Main thread> MusicVolume: 0
  40. 2018-04-18 05:12:49.228|Main thread> VoiceChatVolume: 1
  41. 2018-04-18 05:12:49.228|Main thread> HudWarnings: True
  42. 2018-04-18 05:12:49.228|Main thread> VoiceChat: True
  43. 2018-04-18 05:12:49.228|Main thread> EnableMuteWhenNotInFocus: True
  44. 2018-04-18 05:12:49.228|Main thread> EnableDynamicMusic: True
  45. 2018-04-18 05:12:49.228|Main thread> VideoAdapter: 0
  46. 2018-04-18 05:12:49.228|Main thread> ScreenWidth: 1280
  47. 2018-04-18 05:12:49.228|Main thread> ScreenHeight: 1024
  48. 2018-04-18 05:12:49.228|Main thread> RefreshRate: 75025
  49. 2018-04-18 05:12:49.228|Main thread> WindowMode: 0
  50. 2018-04-18 05:12:49.228|Main thread> VerticalSync: True
  51. 2018-04-18 05:12:49.228|Main thread> HardwareCursor: True
  52. 2018-04-18 05:12:49.228|Main thread> RenderQuality: 0
  53. 2018-04-18 05:12:49.228|Main thread> FieldOfView: 80
  54. 2018-04-18 05:12:49.228|Main thread> VegetationViewDistance: 100
  55. 2018-04-18 05:12:49.228|Main thread> RenderInterpolation: False
  56. 2018-04-18 05:12:49.228|Main thread> GrassDensity: 0.5
  57. 2018-04-18 05:12:49.228|Main thread> VoxelQuality: 0
  58. 2018-04-18 05:12:49.228|Main thread> LowMemSwitchToLow: 0
  59. 2018-04-18 05:12:49.228|Main thread> MutedPlayers:
  60. 2018-04-18 05:12:49.228|Main thread> DontSendVoicePlayers:
  61. 2018-04-18 05:12:49.228|Main thread> ControlsJoystickName: Disabled
  62. 2018-04-18 05:12:49.228|Main thread> ControlsMouseInvertX: False
  63. 2018-04-18 05:12:49.229|Main thread> ControlsMouseInvertY: False
  64. 2018-04-18 05:12:49.229|Main thread> ControlsMouseSensitivity: 1.655
  65. 2018-04-18 05:12:49.229|Main thread> ControlsJoystickSensitivity: 0.2
  66. 2018-04-18 05:12:49.229|Main thread> Tutorial: 2
  67. 2018-04-18 05:12:49.229|Main thread> GrassDistance: 150
  68. 2018-04-18 05:12:49.229|Main thread> TerrainLodQuality: 1
  69. 2018-04-18 05:12:49.229|Main thread> ShadingQuality: 2
  70. 2018-04-18 05:12:49.229|Main thread> ModelQuality: 2
  71. 2018-04-18 05:12:49.231|Main thread> MyConfig.Load() - END
  72. 2018-04-18 05:12:51.426|Main thread> AdapterInfo = {
  73. 2018-04-18 05:12:51.427|Main thread> Name = NVIDIA GeForce GTX 980 + DISPLAY1
  74. 2018-04-18 05:12:51.427|Main thread> Description = dev id: 5056, mem: 4250206208, shared mem: 8550912000, Luid: 54707, rev: 161, subsys id: 829887586, vendor id: 4318
  75. 2018-04-18 05:12:51.427|Main thread> Driver version = 23.21.13.9077
  76. 2018-04-18 05:12:51.427|Main thread> Driver date = 20180123000000.000000-000
  77. 2018-04-18 05:12:51.427|Main thread> DriverUpdateNecessary = False
  78. 2018-04-18 05:12:51.427|Main thread> Adapter id = 0
  79. 2018-04-18 05:12:51.427|Main thread> Supported = True
  80. 2018-04-18 05:12:51.427|Main thread> RAM = 4250206208
  81. 2018-04-18 05:12:51.427|Main thread> Priority = 2
  82. 2018-04-18 05:12:51.427|Main thread> Multithreaded rendering supported = True
  83. 2018-04-18 05:12:51.427|Main thread> Output is attached = True
  84. 2018-04-18 05:12:51.427|Main thread> DesktopBounds = {X:0 Y:0 Width:1600 Height:1200}
  85. 2018-04-18 05:12:51.427|Main thread> Display modes = {
  86. 2018-04-18 05:12:51.428|Main thread> DXGIOutput id = 0
  87. 2018-04-18 05:12:51.428|Main thread> 640x480@60Hz
  88. 2018-04-18 05:12:51.428|Main thread> 640x480@75Hz
  89. 2018-04-18 05:12:51.428|Main thread> 640x480@72Hz
  90. 2018-04-18 05:12:51.428|Main thread> 720x480@60Hz
  91. 2018-04-18 05:12:51.428|Main thread> 720x480@59.94Hz
  92. 2018-04-18 05:12:51.428|Main thread> 720x576@50Hz
  93. 2018-04-18 05:12:51.428|Main thread> 800x600@75Hz
  94. 2018-04-18 05:12:51.428|Main thread> 800x600@56.25Hz
  95. 2018-04-18 05:12:51.428|Main thread> 800x600@60.317Hz
  96. 2018-04-18 05:12:51.428|Main thread> 800x600@72.188Hz
  97. 2018-04-18 05:12:51.428|Main thread> 1024x768@60.004Hz
  98. 2018-04-18 05:12:51.428|Main thread> 1024x768@70.069Hz
  99. 2018-04-18 05:12:51.428|Main thread> 1024x768@75.029Hz
  100. 2018-04-18 05:12:51.428|Main thread> 1152x864@75Hz
  101. 2018-04-18 05:12:51.428|Main thread> 1176x664@60Hz
  102. 2018-04-18 05:12:51.428|Main thread> 1176x664@60Hz
  103. 2018-04-18 05:12:51.428|Main thread> 1176x664@50Hz
  104. 2018-04-18 05:12:51.428|Main thread> 1176x664@50Hz
  105. 2018-04-18 05:12:51.428|Main thread> 1176x664@59.94Hz
  106. 2018-04-18 05:12:51.428|Main thread> 1176x664@59.94Hz
  107. 2018-04-18 05:12:51.429|Main thread> 1280x720@60Hz
  108. 2018-04-18 05:12:51.429|Main thread> 1280x720@50Hz
  109. 2018-04-18 05:12:51.429|Main thread> 1280x720@59.94Hz
  110. 2018-04-18 05:12:51.429|Main thread> 1280x768@59.81Hz
  111. 2018-04-18 05:12:51.429|Main thread> 1280x768@59.81Hz
  112. 2018-04-18 05:12:51.429|Main thread> 1280x800@59.81Hz
  113. 2018-04-18 05:12:51.429|Main thread> 1280x960@60Hz
  114. 2018-04-18 05:12:51.429|Main thread> 1280x1024@60.02Hz
  115. 2018-04-18 05:12:51.429|Main thread> 1280x1024@75.025Hz
  116. 2018-04-18 05:12:51.429|Main thread> 1360x768@59.887Hz
  117. 2018-04-18 05:12:51.429|Main thread> 1360x768@59.887Hz
  118. 2018-04-18 05:12:51.429|Main thread> 1360x768@74.984Hz
  119. 2018-04-18 05:12:51.429|Main thread> 1360x768@74.984Hz
  120. 2018-04-18 05:12:51.429|Main thread> 1366x768@59.887Hz
  121. 2018-04-18 05:12:51.429|Main thread> 1366x768@59.887Hz
  122. 2018-04-18 05:12:51.429|Main thread> 1366x768@74.984Hz
  123. 2018-04-18 05:12:51.429|Main thread> 1366x768@74.984Hz
  124. 2018-04-18 05:12:51.429|Main thread> 1440x900@59.887Hz
  125. 2018-04-18 05:12:51.429|Main thread> 1440x900@74.984Hz
  126. 2018-04-18 05:12:51.429|Main thread> 1600x900@59.954Hz
  127. 2018-04-18 05:12:51.429|Main thread> 1600x900@59.954Hz
  128. 2018-04-18 05:12:51.429|Main thread> 1600x1024@59.954Hz
  129. 2018-04-18 05:12:51.429|Main thread> 1600x1024@59.954Hz
  130. 2018-04-18 05:12:51.429|Main thread> 1600x1200@60Hz
  131. 2018-04-18 05:12:51.429|Main thread> 1680x1050@59.954Hz
  132. 2018-04-18 05:12:51.429|Main thread> 1768x992@60Hz
  133. 2018-04-18 05:12:51.429|Main thread> 1768x992@60Hz
  134. 2018-04-18 05:12:51.429|Main thread> 1768x992@50Hz
  135. 2018-04-18 05:12:51.429|Main thread> 1768x992@50Hz
  136. 2018-04-18 05:12:51.429|Main thread> 1768x992@59.94Hz
  137. 2018-04-18 05:12:51.429|Main thread> 1768x992@59.94Hz
  138. 2018-04-18 05:12:51.429|Main thread> 1920x1080@60Hz
  139. 2018-04-18 05:12:51.429|Main thread> 1920x1080@60Hz
  140. 2018-04-18 05:12:51.429|Main thread> 1920x1080@23.97Hz
  141. 2018-04-18 05:12:51.429|Main thread> 1920x1080@24Hz
  142. 2018-04-18 05:12:51.429|Main thread> 1920x1080@25Hz
  143. 2018-04-18 05:12:51.429|Main thread> 1920x1080@29.97Hz
  144. 2018-04-18 05:12:51.429|Main thread> 1920x1080@30Hz
  145. 2018-04-18 05:12:51.429|Main thread> 1920x1080@50Hz
  146. 2018-04-18 05:12:51.429|Main thread> 1920x1080@50Hz
  147. 2018-04-18 05:12:51.429|Main thread> 1920x1080@59.94Hz
  148. 2018-04-18 05:12:51.429|Main thread> 1920x1080@59.94006Hz
  149. 2018-04-18 05:12:51.429|Main thread> }
  150. 2018-04-18 05:12:51.429|Main thread> }
  151. 2018-04-18 05:12:51.437|Main thread> AdapterInfo = {
  152. 2018-04-18 05:12:51.438|Main thread> Name = NVIDIA GeForce GTX 980 + DISPLAY2
  153. 2018-04-18 05:12:51.438|Main thread> Description = dev id: 5056, mem: 4250206208, shared mem: 8550912000, Luid: 54707, rev: 161, subsys id: 829887586, vendor id: 4318
  154. 2018-04-18 05:12:51.438|Main thread> Driver version = 23.21.13.9077
  155. 2018-04-18 05:12:51.438|Main thread> Driver date = 20180123000000.000000-000
  156. 2018-04-18 05:12:51.438|Main thread> DriverUpdateNecessary = False
  157. 2018-04-18 05:12:51.438|Main thread> Adapter id = 0
  158. 2018-04-18 05:12:51.438|Main thread> Supported = True
  159. 2018-04-18 05:12:51.438|Main thread> RAM = 4250206208
  160. 2018-04-18 05:12:51.438|Main thread> Priority = 2
  161. 2018-04-18 05:12:51.438|Main thread> Multithreaded rendering supported = True
  162. 2018-04-18 05:12:51.438|Main thread> Output is attached = True
  163. 2018-04-18 05:12:51.438|Main thread> DesktopBounds = {X:-1920 Y:-67 Width:1920 Height:1080}
  164. 2018-04-18 05:12:51.438|Main thread> Display modes = {
  165. 2018-04-18 05:12:51.439|Main thread> DXGIOutput id = 1
  166. 2018-04-18 05:12:51.439|Main thread> 640x480@60Hz
  167. 2018-04-18 05:12:51.439|Main thread> 640x480@59.94Hz
  168. 2018-04-18 05:12:51.439|Main thread> 720x480@60Hz
  169. 2018-04-18 05:12:51.439|Main thread> 720x480@59.94Hz
  170. 2018-04-18 05:12:51.439|Main thread> 720x576@50Hz
  171. 2018-04-18 05:12:51.439|Main thread> 800x600@56.25Hz
  172. 2018-04-18 05:12:51.439|Main thread> 800x600@60.317Hz
  173. 2018-04-18 05:12:51.439|Main thread> 1024x768@60.004Hz
  174. 2018-04-18 05:12:51.439|Main thread> 1024x768@70.069Hz
  175. 2018-04-18 05:12:51.439|Main thread> 1152x864@75Hz
  176. 2018-04-18 05:12:51.439|Main thread> 1176x664@60Hz
  177. 2018-04-18 05:12:51.439|Main thread> 1176x664@60Hz
  178. 2018-04-18 05:12:51.439|Main thread> 1176x664@50Hz
  179. 2018-04-18 05:12:51.439|Main thread> 1176x664@50Hz
  180. 2018-04-18 05:12:51.439|Main thread> 1176x664@59.94Hz
  181. 2018-04-18 05:12:51.439|Main thread> 1176x664@59.94Hz
  182. 2018-04-18 05:12:51.439|Main thread> 1280x720@60Hz
  183. 2018-04-18 05:12:51.439|Main thread> 1280x720@50Hz
  184. 2018-04-18 05:12:51.439|Main thread> 1280x720@59.94Hz
  185. 2018-04-18 05:12:51.439|Main thread> 1280x768@59.81Hz
  186. 2018-04-18 05:12:51.439|Main thread> 1280x768@59.81Hz
  187. 2018-04-18 05:12:51.439|Main thread> 1280x800@59.81Hz
  188. 2018-04-18 05:12:51.439|Main thread> 1280x960@60.02Hz
  189. 2018-04-18 05:12:51.439|Main thread> 1280x960@60.02Hz
  190. 2018-04-18 05:12:51.439|Main thread> 1280x1024@60.02Hz
  191. 2018-04-18 05:12:51.439|Main thread> 1360x768@59.887Hz
  192. 2018-04-18 05:12:51.439|Main thread> 1360x768@59.887Hz
  193. 2018-04-18 05:12:51.439|Main thread> 1366x768@59.887Hz
  194. 2018-04-18 05:12:51.439|Main thread> 1366x768@59.887Hz
  195. 2018-04-18 05:12:51.439|Main thread> 1440x900@59.887Hz
  196. 2018-04-18 05:12:51.439|Main thread> 1600x900@59.954Hz
  197. 2018-04-18 05:12:51.439|Main thread> 1600x900@59.954Hz
  198. 2018-04-18 05:12:51.439|Main thread> 1600x1024@59.954Hz
  199. 2018-04-18 05:12:51.439|Main thread> 1600x1024@59.954Hz
  200. 2018-04-18 05:12:51.439|Main thread> 1680x1050@59.954Hz
  201. 2018-04-18 05:12:51.439|Main thread> 1768x992@60Hz
  202. 2018-04-18 05:12:51.439|Main thread> 1768x992@60Hz
  203. 2018-04-18 05:12:51.439|Main thread> 1768x992@50Hz
  204. 2018-04-18 05:12:51.439|Main thread> 1768x992@50Hz
  205. 2018-04-18 05:12:51.439|Main thread> 1768x992@59.94Hz
  206. 2018-04-18 05:12:51.439|Main thread> 1768x992@59.94Hz
  207. 2018-04-18 05:12:51.440|Main thread> 1920x1080@60Hz
  208. 2018-04-18 05:12:51.440|Main thread> 1920x1080@60Hz
  209. 2018-04-18 05:12:51.440|Main thread> 1920x1080@50Hz
  210. 2018-04-18 05:12:51.440|Main thread> 1920x1080@50Hz
  211. 2018-04-18 05:12:51.440|Main thread> 1920x1080@59.94Hz
  212. 2018-04-18 05:12:51.440|Main thread> 1920x1080@59.94006Hz
  213. 2018-04-18 05:12:51.440|Main thread> }
  214. 2018-04-18 05:12:51.440|Main thread> }
  215. 2018-04-18 05:12:51.571|Main thread> Steam.IsActive: True
  216. 2018-04-18 05:12:51.580|Main thread> Steam.IsOnline: True
  217. 2018-04-18 05:12:51.581|Main thread> Steam.OwnsGame: False
  218. 2018-04-18 05:12:51.581|Main thread> Steam.UserId: 76561198047943816
  219. 2018-04-18 05:12:51.582|Main thread> Steam.UserName: antokamire
  220. 2018-04-18 05:12:51.582|Main thread> Steam.Branch: default
  221. 2018-04-18 05:12:51.582|Main thread> Build date: 2018-04-10 02:18
  222. 2018-04-18 05:12:51.582|Main thread> Build version: 0.1.6674.25741
  223. 2018-04-18 05:12:51.845|Main thread> MySandboxGame.Constructor() - START
  224. 2018-04-18 05:12:54.090|Main thread> Game dir: D:\Program Files (x86)\steam\steamapps\common\MedievalEngineers\Bin64
  225. 2018-04-18 05:12:54.090|Main thread> Content dir: D:\Program Files (x86)\steam\steamapps\common\MedievalEngineers\Content
  226. 2018-04-18 05:12:54.092|Main thread> Found processor count: 12
  227. 2018-04-18 05:12:54.092|Main thread> Using processor count: 12
  228. 2018-04-18 05:13:07.740|Main thread> Info: Type metadata loaded in 13.2583888s.
  229. 2018-04-18 05:13:07.742|Main thread> Preallocate - START
  230. 2018-04-18 05:13:07.745|Main thread> MyEntities - START
  231. 2018-04-18 05:13:07.759|Main thread> MyEntities - END
  232. 2018-04-18 05:13:07.759|Main thread> MyObjectBuilder_Base - START
  233. 2018-04-18 05:13:07.759|Main thread> MyObjectBuilder_Base - END
  234. 2018-04-18 05:13:07.759|Main thread> MyTransparentGeometry - START
  235. 2018-04-18 05:13:07.877|Main thread> MyTransparentGeometry - END
  236. 2018-04-18 05:13:07.877|Main thread> MyCubeGridDeformationTables - START
  237. 2018-04-18 05:13:07.896|Main thread> MyCubeGridDeformationTables - END
  238. 2018-04-18 05:13:07.896|Main thread> MyMath - START
  239. 2018-04-18 05:13:07.904|Main thread> MyMath - END
  240. 2018-04-18 05:13:07.904|Main thread> MySimpleObjectDraw - START
  241. 2018-04-18 05:13:07.907|Main thread> MySimpleObjectDraw - END
  242. 2018-04-18 05:13:07.907|Main thread> Preallocate - END
  243. 2018-04-18 05:13:08.107|Main thread> Info: Worker Configuration {
  244. Total: 10,
  245. Default: Logic
  246. Groups: [
  247. Group Background, BelowNormal, 1 Workers,
  248. Group Logic, Normal, 7 Workers,
  249. Group Render, AboveNormal, 2 Workers
  250. ]
  251. }
  252. 2018-04-18 05:13:08.186|Main thread> MySandboxGame.Constructor() - END
  253. 2018-04-18 05:13:08.799|Main thread> Performing start-up memory test...
  254. 2018-04-18 05:13:08.806|Main thread> Physical memory is 17,101,824,000 bytes.
  255. 2018-04-18 05:13:08.806|Main thread> Minimum requirement is 8,000,000,000 bytes.
  256. 2018-04-18 05:13:08.806|Main thread> System meets minimum memory requirements.
  257. 2018-04-18 05:13:08.819|Main thread> MyVideoModeManager.LogApplicationInformation - START
  258. 2018-04-18 05:13:08.821|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6674.25741, Culture=neutral, PublicKeyToken=null
  259. 2018-04-18 05:13:08.821|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6674.25741, Culture=neutral, PublicKeyToken=null
  260. 2018-04-18 05:13:08.821|Main thread> Assembly.Location: D:\Program Files (x86)\steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
  261. 2018-04-18 05:13:08.821|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
  262. 2018-04-18 05:13:08.821|Main thread> MyVideoModeManager.LogApplicationInformation - END
  263. 2018-04-18 05:13:08.828|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
  264. 2018-04-18 05:13:08.856|Main thread> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M.
  265. 2018-04-18 05:13:08.856|Main thread> Win32_ComputerSystem.Model: To Be Filled By O.E.M.
  266. 2018-04-18 05:13:08.857|Main thread> Virtualized: False
  267. 2018-04-18 05:13:08.871|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz
  268. 2018-04-18 05:13:08.872|Main thread> ComputerInfo.TotalPhysicalMemory: 17,101,824,000 bytes
  269. 2018-04-18 05:13:08.872|Main thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
  270. 2018-04-18 05:13:08.872|Main thread> ComputerInfo.AvailablePhysicalMemory: 11,404,775,424 bytes
  271. 2018-04-18 05:13:08.872|Main thread> ComputerInfo.AvailableVirtualMemory: 140,736,338,395,136 bytes
  272. 2018-04-18 05:13:08.882|Main thread> Drive C: | Capacity: 238,635,294,720 bytes | Free space: 25,441,652,736 bytes
  273. 2018-04-18 05:13:08.882|Main thread> Drive D: | Capacity: 2,000,396,742,656 bytes | Free space: 1,144,597,114,880 bytes
  274. 2018-04-18 05:13:08.884|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
  275. 2018-04-18 05:13:08.889|Main thread> MySandboxGame.Initialize() - START
  276. 2018-04-18 05:13:09.592|Main thread> Havok: Physics.Init
  277. 2018-04-18 05:13:09.593|Main thread> Havok: Version: Release(0), 1800, [S]
  278. 2018-04-18 05:13:09.607|Main thread> HkGameName: MedievalEngineers Release
  279. 2018-04-18 05:13:09.678|Main thread> MySandboxGame.LoadData() - START
  280. 2018-04-18 05:13:09.695|Main thread> MyDefinitionManager.PreloadDefinitions() - START
  281. 2018-04-18 05:13:09.703|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
  282. 2018-04-18 05:13:12.723|Main thread> MyDefinitionManager.LoadScenarios() - START
  283. 2018-04-18 05:13:22.850|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
  284. 2018-04-18 05:13:23.039|Main thread> Loading scenarios
  285. 2018-04-18 05:13:23.049|Main thread> MyDefinitionManager.LoadScenarios() - END
  286. 2018-04-18 05:13:23.049|Main thread> MyDefinitionManager.PreloadDefinitions() - END
  287. 2018-04-18 05:13:23.069|Main thread> MyAudio.LoadData - START
  288. 2018-04-18 05:13:23.152|Main thread> MyAudio.CreateX3DAudio - Device: Luidsprekers (Realtek High Definition Audio) - Channel #: 2
  289. 2018-04-18 05:13:23.283|Main thread> MyAudio.LoadData - END
  290. 2018-04-18 05:13:23.311|Main thread> Warning: Could not find any sound for 'HudUse'
  291. 2018-04-18 05:13:23.311|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
  292. 2018-04-18 05:13:23.311|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
  293. 2018-04-18 05:13:23.311|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
  294. 2018-04-18 05:13:23.311|Main thread> Warning: Could not find any sound for 'HudColorBlock'
  295. 2018-04-18 05:13:23.311|Main thread> Warning: Could not find any sound for 'PlayDropItem'
  296. 2018-04-18 05:13:23.311|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
  297. 2018-04-18 05:13:23.311|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
  298. 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
  299. 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
  300. 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'None'
  301. 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
  302. 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
  303. 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
  304. 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
  305. 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
  306. 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
  307. 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
  308. 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
  309. 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
  310. 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
  311. 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
  312. 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
  313. 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
  314. 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
  315. 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'QuestCompleted'
  316. 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
  317. 2018-04-18 05:13:23.319|Main thread> MyGuiManager()
  318. 2018-04-18 05:13:23.531|Main thread> MyScreenManager()
  319. 2018-04-18 05:13:24.054|Main thread> MyGuiManager.LoadContent() - START
  320. 2018-04-18 05:13:24.067|Main thread> MyGuiManager.LoadContent() - START
  321. 2018-04-18 05:13:24.069|Main thread> MyGuiManager.LoadContent() - END
  322. 2018-04-18 05:13:24.069|Main thread> MyGuiManager.LoadContent() - END
  323. 2018-04-18 05:13:24.324|Main thread> MySandboxGame.LoadData() - END
  324. 2018-04-18 05:13:25.529|Main thread> Analytics helper process start reported
  325. 2018-04-18 05:13:25.539|Main thread> MySandboxGame.Initialize() - END
  326. 2018-04-18 05:13:25.556|Main thread> Timer Frequency: 3221726
  327. 2018-04-18 05:13:25.556|Main thread> Ticks per frame: 53920
  328. 2018-04-18 05:13:25.719|Worker Logic 0> Loading available saves - START
  329. 2018-04-18 05:13:25.723|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\Saves\76561198047943816'
  330. 2018-04-18 05:13:25.783|Worker Logic 0> Loading available saves - END
  331. 2018-04-18 05:13:25.926|Worker Logic 0> Loading available saves - START
  332. 2018-04-18 05:13:25.934|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\Saves\76561198047943816'
  333. 2018-04-18 05:13:25.958|Worker Logic 0> Loading available saves - END
  334. 2018-04-18 05:14:14.517|Main thread>
  335. 2018-04-18 05:14:14.517|Main thread> LoadSession() - Start
  336. 2018-04-18 05:14:14.517|Main thread> C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\Saves\76561198047943816\Safe Area Start 2018-04-17 1011
  337. 2018-04-18 05:14:14.714|Main thread> LoadSession() - End
  338. 2018-04-18 05:14:14.950|Main thread> Loading session: C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\Saves\76561198047943816\Safe Area Start 2018-04-17 1011
  339. 2018-04-18 05:14:15.343|Main thread> Process information Session Start:
  340. 2018-04-18 05:14:15.344|Main thread> Managed Memory: 310,380,040 B
  341. 2018-04-18 05:14:15.353|Main thread> Private Memory: 1,415,888,896 B
  342. 2018-04-18 05:14:15.353|Main thread> Nr of Threads: 51
  343. 2018-04-18 05:14:15.353|Main thread> Simulation Speed: 0.01
  344. 2018-04-18 05:14:15.353|Main thread> Current:
  345. 2018-04-18 05:14:15.354|Main thread> Paged Memory: 1,415,888,896 B
  346. 2018-04-18 05:14:15.354|Main thread> Working Set: 881,479,680 B
  347. 2018-04-18 05:14:15.354|Main thread> Virtual Memory: 2,387,410,944 B
  348. 2018-04-18 05:14:15.354|Main thread> Peak:
  349. 2018-04-18 05:14:15.355|Main thread> Paged Memory: 1,589,809,152 B
  350. 2018-04-18 05:14:15.355|Main thread> Working Set: 1,004,171,264 B
  351. 2018-04-18 05:14:15.356|Main thread> Virtual Memory: 2,705,158,144 B
  352. 2018-04-18 05:14:15.370|Main thread> MyModManager.LoadData() - START
  353. 2018-04-18 05:14:15.407|Main thread> Finished loading mods.
  354. 2018-04-18 05:14:15.407|Main thread> MyModManager.LoadData() - END
  355. 2018-04-18 05:14:15.915|Main thread> Finished loading stage Initializing session, elapsed time: 0.5473774 seconds
  356. 2018-04-18 05:14:19.704|Main thread> MyDefinitionManager.LoadData() - START
  357. 2018-04-18 05:14:19.727|Main thread> List of used mods (0) - START
  358. 2018-04-18 05:14:19.728|Main thread> List of used mods - END
  359. 2018-04-18 05:14:22.392|Main thread> Warning: Cannot find sound cue named
  360. 2018-04-18 05:14:22.393|Main thread> Warning: Cannot find sound cue named
  361. 2018-04-18 05:14:22.393|Main thread> Warning: Cannot find sound cue named
  362. 2018-04-18 05:14:22.393|Main thread> Warning: Cannot find sound cue named
  363. 2018-04-18 05:14:22.393|Main thread> Warning: Cannot find sound cue named
  364. 2018-04-18 05:14:22.393|Main thread> Warning: Cannot find sound cue named
  365. 2018-04-18 05:14:22.397|Main thread> Warning: Cannot find sound cue named
  366. 2018-04-18 05:14:23.227|Main thread> MyAudio.UnloadData - START
  367. 2018-04-18 05:14:23.246|Main thread> MyAudio.UnloadData - END
  368. 2018-04-18 05:14:23.246|Main thread> MyAudio.LoadData - START
  369. 2018-04-18 05:14:23.276|Main thread> MyAudio.CreateX3DAudio - Device: Luidsprekers (Realtek High Definition Audio) - Channel #: 2
  370. 2018-04-18 05:14:23.742|Main thread> MyAudio.LoadData - END
  371. 2018-04-18 05:14:23.742|Main thread> MyDefinitionManager.LoadScenarios() - START
  372. 2018-04-18 05:14:23.821|Main thread> Loading scenarios
  373. 2018-04-18 05:14:23.821|Main thread> MyDefinitionManager.LoadScenarios() - END
  374. 2018-04-18 05:14:23.821|Main thread> MyDefinitionManager.LoadData() - END
  375. 2018-04-18 05:14:23.832|Main thread> Finished loading stage Loading definitions, elapsed time: 4.1369356 seconds
  376. 2018-04-18 05:14:23.835|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  377. 2018-04-18 05:14:24.316|Main thread> MyTransparentGeometry.LoadData - START
  378. 2018-04-18 05:14:24.381|External Debugging Listener> External debugger: listening...
  379. 2018-04-18 05:14:26.950|Main thread> MyLights.LoadData() - START
  380. 2018-04-18 05:14:26.956|Main thread> MyLights.LoadData() - END
  381. 2018-04-18 05:14:27.158|Main thread> Finished loading stage Loading session components, elapsed time: 3.3254913 seconds
  382. 2018-04-18 05:14:32.005|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
  383. 2018-04-18 05:14:40.310|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
  384. 2018-04-18 05:14:40.525|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
  385. 2018-04-18 05:14:40.531|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
  386. 2018-04-18 05:14:40.588|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
  387. 2018-04-18 05:14:40.591|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
  388. 2018-04-18 05:14:40.593|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
  389. 2018-04-18 05:14:40.645|Main thread> Finished loading stage Loading models, elapsed time: 13.4789373 seconds
  390. 2018-04-18 05:14:40.645|Main thread> Finished loading stage Loading data, elapsed time: 24.7302908 seconds
  391. 2018-04-18 05:14:40.698|Main thread> Finished loading stage Loading character data, elapsed time: 0.0435505 seconds
  392. 2018-04-18 05:14:40.912|Main thread> Loading voxel storage from file 'C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\Saves\76561198047943816\Safe Area Start 2018-04-17 1011\EarthSecond-1251102759r5000.vx2'
  393. 2018-04-18 05:14:45.589|Worker Logic 1> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
  394. 2018-04-18 05:14:49.538|Worker Logic 6> Models\Cubes\Small\TorchWall.mwm does not have destruction data
  395. 2018-04-18 05:14:49.956|Worker Logic 2> Models\Cubes\small\SpinningWheel.mwm does not have destruction data
  396. 2018-04-18 05:14:57.522|Main thread> Finished loading stage Loading 134 objects, elapsed time: 11.2590599 seconds
  397. 2018-04-18 05:15:00.444|Main thread> Checkpoint.CameraAttach success: entity id123884070553426836, camera subtype DefaultFirstPerson
  398. 2018-04-18 05:15:00.448|Main thread> Finished loading stage Loading final details, elapsed time: 2.9257473 seconds
  399. 2018-04-18 05:15:00.451|Main thread> MySession.Static.LogSettings - START
  400. 2018-04-18 05:15:00.452|Main thread> Name = Safe Area Start 2018-04-17 10:11
  401. 2018-04-18 05:15:00.452|Main thread> Description =
  402. 2018-04-18 05:15:00.452|Main thread> InGameTime = 01/01/0001 00:00:00
  403. 2018-04-18 05:15:00.452|Main thread> Password =
  404. 2018-04-18 05:15:00.452|Main thread> CurrentPath = C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\Saves\76561198047943816\Safe Area Start 2018-04-17 1011
  405. 2018-04-18 05:15:00.452|Main thread> WorkshopId =
  406. 2018-04-18 05:15:00.454|Main thread> CameraController = 1B81FE7E2AA9B94:Camera 1st - DefaultFirstPerson
  407. 2018-04-18 05:15:00.454|Main thread> ThumbPath = C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\Saves\76561198047943816\Safe Area Start 2018-04-17 1011\thumb.jpg
  408. 2018-04-18 05:15:00.457|Main thread> Settings:
  409. 2018-04-18 05:15:00.458|Main thread> Auto-Save Time (Minutes) = 5
  410. 2018-04-18 05:15:00.458|Main thread> Cut, Copy and Paste = True
  411. 2018-04-18 05:15:00.458|Main thread> Days per season = 10
  412. 2018-04-18 05:15:00.458|Main thread> Game Mode = Survival
  413. 2018-04-18 05:15:00.458|Main thread> Inventory size multiplier = 1
  414. 2018-04-18 05:15:00.458|Main thread> Maximum Backup Saves = 5
  415. 2018-04-18 05:15:00.458|Main thread> Maximum Floating Objects = 64
  416. 2018-04-18 05:15:00.458|Main thread> Maximum Fracture Pieces = 50
  417. 2018-04-18 05:15:00.458|Main thread> Maximum Players = 4
  418. 2018-04-18 05:15:00.458|Main thread> Maximum Solar Altitude = 0.4101524
  419. 2018-04-18 05:15:00.458|Main thread> Online Mode = FRIENDS
  420. 2018-04-18 05:15:00.458|Main thread> Show player names on HUD = True
  421. 2018-04-18 05:15:00.458|Main thread> Spectator = False
  422. 2018-04-18 05:15:00.458|Main thread> Structural Integrity = True
  423. 2018-04-18 05:15:00.458|Main thread> Sun rotation interval = 60
  424. 2018-04-18 05:15:00.458|Main thread> View distance = 2600
  425. 2018-04-18 05:15:00.458|Main thread> MySession.Static.LogSettings - END
  426. 2018-04-18 05:15:00.459|Main thread> Finished loading stage Loading planet, elapsed time: 19.8134594 seconds
  427. 2018-04-18 05:15:01.125|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
  428. 2018-04-18 05:15:01.128|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
  429. 2018-04-18 05:15:01.128|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
  430. 2018-04-18 05:15:01.128|Main thread> Setting update order on MyParticlesManager to AfterSimulation
  431. 2018-04-18 05:15:01.128|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
  432. 2018-04-18 05:15:01.128|Main thread> Setting update order on MyDestructionData to AfterSimulation
  433. 2018-04-18 05:15:01.128|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
  434. 2018-04-18 05:15:01.129|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
  435. 2018-04-18 05:15:01.129|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
  436. 2018-04-18 05:15:01.265|Main thread> Setting update order on MyCubeGrids to NoUpdate
  437. 2018-04-18 05:15:01.265|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
  438. 2018-04-18 05:15:01.265|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
  439. 2018-04-18 05:15:01.265|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
  440. 2018-04-18 05:15:02.211|Main thread> Setting update order on MyPlanets to NoUpdate
  441. 2018-04-18 05:15:02.211|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
  442. 2018-04-18 05:15:02.211|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
  443. 2018-04-18 05:15:02.212|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
  444. 2018-04-18 05:15:02.212|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
  445. 2018-04-18 05:15:02.212|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
  446. 2018-04-18 05:15:02.212|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
  447. 2018-04-18 05:15:02.220|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
  448. 2018-04-18 05:15:02.220|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
  449. 2018-04-18 05:15:02.221|Main thread> Setting update order on MySoundSystem to Simulation
  450. 2018-04-18 05:15:02.226|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
  451. 2018-04-18 05:15:02.226|Main thread> Setting update order on MyDamageSystem to NoUpdate
  452. 2018-04-18 05:15:02.226|Main thread> Setting update order on MyPlaceAreas to NoUpdate
  453. 2018-04-18 05:15:02.226|Main thread> Setting update order on MyChatSystem to AfterSimulation
  454. 2018-04-18 05:15:02.226|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
  455. 2018-04-18 05:15:02.226|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
  456. 2018-04-18 05:15:02.226|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
  457. 2018-04-18 05:15:02.226|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
  458. 2018-04-18 05:15:02.226|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
  459. 2018-04-18 05:15:02.228|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
  460. 2018-04-18 05:15:02.228|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
  461. 2018-04-18 05:15:02.228|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
  462. 2018-04-18 05:15:02.228|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
  463. 2018-04-18 05:15:02.228|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
  464. 2018-04-18 05:15:02.228|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
  465. 2018-04-18 05:15:02.228|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
  466. 2018-04-18 05:15:02.228|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
  467. 2018-04-18 05:15:02.228|Main thread> Setting update order on MyHudWarnings to AfterSimulation
  468. 2018-04-18 05:15:02.228|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
  469. 2018-04-18 05:15:02.228|Main thread> Setting update order on MyHud to BeforeSimulation
  470. 2018-04-18 05:15:02.228|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
  471. 2018-04-18 05:15:02.228|Main thread> Setting update order on MyProjectiles to BeforeSimulation
  472. 2018-04-18 05:15:02.228|Main thread> Setting update order on MyGamePruningStructure to Simulation
  473. 2018-04-18 05:15:02.228|Main thread> Setting update order on MyLights to NoUpdate
  474. 2018-04-18 05:15:02.228|Main thread> Setting update order on MyPhysics to Simulation
  475. 2018-04-18 05:15:02.229|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
  476. 2018-04-18 05:15:02.229|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
  477. 2018-04-18 05:15:02.229|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
  478. 2018-04-18 05:15:02.229|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
  479. 2018-04-18 05:15:02.229|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
  480. 2018-04-18 05:15:02.229|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
  481. 2018-04-18 05:15:02.229|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
  482. 2018-04-18 05:15:02.237|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
  483. 2018-04-18 05:15:02.239|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
  484. 2018-04-18 05:15:02.239|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
  485. 2018-04-18 05:15:02.240|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
  486. 2018-04-18 05:15:02.240|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
  487. 2018-04-18 05:15:02.240|Main thread> Setting update order on MyFactionManager to NoUpdate
  488. 2018-04-18 05:15:02.248|Main thread> Setting update order on MyFarmingSystem to NoUpdate
  489. 2018-04-18 05:15:02.251|Main thread> Setting update order on MyKeychainSystem to NoUpdate
  490. 2018-04-18 05:15:02.251|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
  491. 2018-04-18 05:15:02.257|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
  492. 2018-04-18 05:15:02.257|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
  493. 2018-04-18 05:15:02.257|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
  494. 2018-04-18 05:15:02.257|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
  495. 2018-04-18 05:15:02.257|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
  496. 2018-04-18 05:15:02.257|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
  497. 2018-04-18 05:15:02.257|Main thread> Setting update order on MySearchSystem to NoUpdate
  498. 2018-04-18 05:15:02.257|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
  499. 2018-04-18 05:15:02.279|Main thread> Setting update order on MyWaypointSystem to NoUpdate
  500. 2018-04-18 05:15:02.279|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
  501. 2018-04-18 05:15:02.279|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
  502. 2018-04-18 05:15:02.279|Main thread> Setting update order on MyMapDataComponent to NoUpdate
  503. 2018-04-18 05:15:02.279|Main thread> Finished loading stage Starting Components, elapsed time: 1.8157562 seconds
  504. 2018-04-18 05:15:02.294|Main thread>
  505. 2018-04-18 05:15:02.294|Main thread> Session loaded
  506. 2018-04-18 05:15:02.294|Main thread> Finished loading stage Finished loading, elapsed time: 46.9359076 seconds
  507. 2018-04-18 05:15:02.500|Main thread> Process information Periodic Check:
  508. 2018-04-18 05:15:02.501|Main thread> Managed Memory: 1,800,205,120 B
  509. 2018-04-18 05:15:02.505|Main thread> Private Memory: 3,659,010,048 B
  510. 2018-04-18 05:15:02.505|Main thread> Nr of Threads: 55
  511. 2018-04-18 05:15:02.506|Main thread> Simulation Speed: 0.01
  512. 2018-04-18 05:15:02.506|Main thread> Entity count: 185
  513. 2018-04-18 05:15:02.506|Main thread> Current:
  514. 2018-04-18 05:15:02.507|Main thread> Paged Memory: 3,659,010,048 B
  515. 2018-04-18 05:15:02.507|Main thread> Working Set: 2,892,914,688 B
  516. 2018-04-18 05:15:02.507|Main thread> Virtual Memory: 4,533,477,376 B
  517. 2018-04-18 05:15:02.507|Main thread> Peak:
  518. 2018-04-18 05:15:02.507|Main thread> Paged Memory: 4,012,249,088 B
  519. 2018-04-18 05:15:02.507|Main thread> Working Set: 3,249,905,664 B
  520. 2018-04-18 05:15:02.507|Main thread> Virtual Memory: 5,059,788,800 B
  521. 2018-04-18 05:15:02.511|Main thread> Number of Worlds: 1
  522. 2018-04-18 05:15:02.512|Main thread> 0) RigidBodies: 275, ActiveRigidBodies: 41, CharacterRigidBodies: 21
  523. 2018-04-18 05:15:02.518|Main thread> 0) Constraints: 0
  524. 2018-04-18 05:15:03.677|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  525. 2018-04-18 05:15:03.679|Main thread> MySessionLoading status:
  526. 2018-04-18 05:15:03.682|Main thread> 0: TerrainWaitStep: 0/1
  527. 2018-04-18 05:15:04.731|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  528. 2018-04-18 05:15:04.731|Main thread> MySessionLoading status:
  529. 2018-04-18 05:15:04.733|Main thread> 0: TerrainWaitStep: 0/1
  530. 2018-04-18 05:15:05.785|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  531. 2018-04-18 05:15:05.785|Main thread> MySessionLoading status:
  532. 2018-04-18 05:15:05.787|Main thread> 0: TerrainWaitStep: 0/1
  533. 2018-04-18 05:15:06.841|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  534. 2018-04-18 05:15:06.841|Main thread> MySessionLoading status:
  535. 2018-04-18 05:15:06.842|Main thread> 0: TerrainWaitStep: 0/1
  536. 2018-04-18 05:15:07.894|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  537. 2018-04-18 05:15:07.894|Main thread> MySessionLoading status:
  538. 2018-04-18 05:15:07.896|Main thread> 0: TerrainWaitStep: 0/1
  539. 2018-04-18 05:15:08.948|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  540. 2018-04-18 05:15:08.948|Main thread> MySessionLoading status:
  541. 2018-04-18 05:15:08.949|Main thread> 0: TerrainWaitStep: 0/1
  542. 2018-04-18 05:15:10.003|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  543. 2018-04-18 05:15:10.003|Main thread> MySessionLoading status:
  544. 2018-04-18 05:15:10.005|Main thread> 0: TerrainWaitStep: 0/1
  545. 2018-04-18 05:15:10.356|Main thread> All voxels loaded, cleaning up hooks.
  546. 2018-04-18 05:15:10.744|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
  547. 2018-04-18 05:15:10.934|Main thread> Loading completed, starting session.
  548. 2018-04-18 05:15:32.505|Render thread> Warning: Clipmap work potentially lost, no changes in the last 5.0071141 seconds.
  549. 2018-04-18 05:15:32.506|Render thread> Warning: Pending Work: Calculate: 0, Sew: 388, Sew Dependencies: 0, Precalc Jobs Enqueued: 417
  550. 2018-04-18 05:15:32.506|Render thread> Info: Worker Thread state:
  551. 2018-04-18 05:15:32.510|Render thread> Info: Group Background:
  552. 2018-04-18 05:15:32.511|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
  553. 2018-04-18 05:15:32.511|Render thread> Info: Group Logic:
  554. 2018-04-18 05:15:32.511|Render thread> Info: Worker Logic 0: Working, Background
  555. 2018-04-18 05:15:32.511|Render thread> Info: Worker Logic 1: Working, Background
  556. 2018-04-18 05:15:32.511|Render thread> Info: Worker Logic 2: Idle, Background, WaitSleepJoin
  557. 2018-04-18 05:15:32.511|Render thread> Info: Worker Logic 3: Idle, Background, WaitSleepJoin
  558. 2018-04-18 05:15:32.511|Render thread> Info: Worker Logic 4: Idle, Background, WaitSleepJoin
  559. 2018-04-18 05:15:32.511|Render thread> Info: Worker Logic 5: Idle, Background, WaitSleepJoin
  560. 2018-04-18 05:15:32.511|Render thread> Info: Worker Logic 6: Idle, Background, WaitSleepJoin
  561. 2018-04-18 05:15:32.511|Render thread> Info: Group Render:
  562. 2018-04-18 05:15:32.511|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
  563. 2018-04-18 05:15:32.511|Render thread> Info: Worker Render 1: Idle, Background, WaitSleepJoin
  564. 2018-04-18 05:15:33.486|Render thread> Info: Clipmap Pending Work changed after 5.9881963s.
  565. 2018-04-18 05:16:02.523|Main thread> Process information Periodic Check:
  566. 2018-04-18 05:16:02.524|Main thread> Managed Memory: 2,206,210,016 B
  567. 2018-04-18 05:16:02.528|Main thread> Private Memory: 4,815,450,112 B
  568. 2018-04-18 05:16:02.528|Main thread> Nr of Threads: 49
  569. 2018-04-18 05:16:02.528|Main thread> Simulation Speed: 1.00
  570. 2018-04-18 05:16:02.528|Main thread> Entity count: 185
  571. 2018-04-18 05:16:02.528|Main thread> Current:
  572. 2018-04-18 05:16:02.529|Main thread> Paged Memory: 4,815,450,112 B
  573. 2018-04-18 05:16:02.529|Main thread> Working Set: 3,505,483,776 B
  574. 2018-04-18 05:16:02.529|Main thread> Virtual Memory: 5,990,686,720 B
  575. 2018-04-18 05:16:02.529|Main thread> Peak:
  576. 2018-04-18 05:16:02.530|Main thread> Paged Memory: 5,124,423,680 B
  577. 2018-04-18 05:16:02.530|Main thread> Working Set: 3,899,731,968 B
  578. 2018-04-18 05:16:02.530|Main thread> Virtual Memory: 6,261,534,720 B
  579. 2018-04-18 05:16:02.530|Main thread> Number of Worlds: 1
  580. 2018-04-18 05:16:02.531|Main thread> 0) RigidBodies: 265, ActiveRigidBodies: 0, CharacterRigidBodies: 20
  581. 2018-04-18 05:16:02.531|Main thread> 0) Constraints: 4
  582. 2018-04-18 05:17:02.533|Main thread> Process information Periodic Check:
  583. 2018-04-18 05:17:02.534|Main thread> Managed Memory: 1,993,018,416 B
  584. 2018-04-18 05:17:02.538|Main thread> Private Memory: 4,843,888,640 B
  585. 2018-04-18 05:17:02.538|Main thread> Nr of Threads: 50
  586. 2018-04-18 05:17:02.538|Main thread> Simulation Speed: 1.00
  587. 2018-04-18 05:17:02.538|Main thread> Entity count: 185
  588. 2018-04-18 05:17:02.538|Main thread> Current:
  589. 2018-04-18 05:17:02.539|Main thread> Paged Memory: 4,843,888,640 B
  590. 2018-04-18 05:17:02.539|Main thread> Working Set: 3,483,430,912 B
  591. 2018-04-18 05:17:02.539|Main thread> Virtual Memory: 6,030,598,144 B
  592. 2018-04-18 05:17:02.539|Main thread> Peak:
  593. 2018-04-18 05:17:02.540|Main thread> Paged Memory: 5,124,423,680 B
  594. 2018-04-18 05:17:02.540|Main thread> Working Set: 3,899,731,968 B
  595. 2018-04-18 05:17:02.540|Main thread> Virtual Memory: 6,261,534,720 B
  596. 2018-04-18 05:17:02.540|Main thread> Number of Worlds: 1
  597. 2018-04-18 05:17:02.541|Main thread> 0) RigidBodies: 268, ActiveRigidBodies: 0, CharacterRigidBodies: 20
  598. 2018-04-18 05:17:02.541|Main thread> 0) Constraints: 4
  599. 2018-04-18 05:18:02.551|Main thread> Process information Periodic Check:
  600. 2018-04-18 05:18:02.552|Main thread> Managed Memory: 2,001,916,056 B
  601. 2018-04-18 05:18:02.556|Main thread> Private Memory: 4,848,160,768 B
  602. 2018-04-18 05:18:02.556|Main thread> Nr of Threads: 49
  603. 2018-04-18 05:18:02.556|Main thread> Simulation Speed: 1.00
  604. 2018-04-18 05:18:02.556|Main thread> Entity count: 185
  605. 2018-04-18 05:18:02.556|Main thread> Current:
  606. 2018-04-18 05:18:02.557|Main thread> Paged Memory: 4,848,160,768 B
  607. 2018-04-18 05:18:02.557|Main thread> Working Set: 3,487,817,728 B
  608. 2018-04-18 05:18:02.557|Main thread> Virtual Memory: 6,026,534,912 B
  609. 2018-04-18 05:18:02.557|Main thread> Peak:
  610. 2018-04-18 05:18:02.558|Main thread> Paged Memory: 5,124,423,680 B
  611. 2018-04-18 05:18:02.558|Main thread> Working Set: 3,899,731,968 B
  612. 2018-04-18 05:18:02.558|Main thread> Virtual Memory: 6,261,534,720 B
  613. 2018-04-18 05:18:02.558|Main thread> Number of Worlds: 1
  614. 2018-04-18 05:18:02.559|Main thread> 0) RigidBodies: 266, ActiveRigidBodies: 0, CharacterRigidBodies: 21
  615. 2018-04-18 05:18:02.559|Main thread> 0) Constraints: 4
  616. 2018-04-18 05:19:02.569|Main thread> Process information Periodic Check:
  617. 2018-04-18 05:19:02.570|Main thread> Managed Memory: 2,002,634,600 B
  618. 2018-04-18 05:19:02.574|Main thread> Private Memory: 4,854,697,984 B
  619. 2018-04-18 05:19:02.574|Main thread> Nr of Threads: 48
  620. 2018-04-18 05:19:02.574|Main thread> Simulation Speed: 1.00
  621. 2018-04-18 05:19:02.574|Main thread> Entity count: 185
  622. 2018-04-18 05:19:02.574|Main thread> Current:
  623. 2018-04-18 05:19:02.575|Main thread> Paged Memory: 4,854,697,984 B
  624. 2018-04-18 05:19:02.575|Main thread> Working Set: 3,494,682,624 B
  625. 2018-04-18 05:19:02.575|Main thread> Virtual Memory: 6,038,986,752 B
  626. 2018-04-18 05:19:02.575|Main thread> Peak:
  627. 2018-04-18 05:19:02.576|Main thread> Paged Memory: 5,124,423,680 B
  628. 2018-04-18 05:19:02.576|Main thread> Working Set: 3,899,731,968 B
  629. 2018-04-18 05:19:02.576|Main thread> Virtual Memory: 6,261,534,720 B
  630. 2018-04-18 05:19:02.576|Main thread> Number of Worlds: 1
  631. 2018-04-18 05:19:02.577|Main thread> 0) RigidBodies: 265, ActiveRigidBodies: 0, CharacterRigidBodies: 21
  632. 2018-04-18 05:19:02.577|Main thread> 0) Constraints: 4
  633. 2018-04-18 05:19:14.753|Main thread> Autosave initiated
  634. 2018-04-18 05:19:14.753|Main thread> Character state: True
  635. 2018-04-18 05:19:14.753|Main thread> IsServer: True
  636. 2018-04-18 05:19:14.753|Main thread> MyAsyncSaving.InProgress: False
  637. 2018-04-18 05:19:14.753|Main thread> Autosave
  638. 2018-04-18 05:19:14.767|Main thread> Saving world - START
  639. 2018-04-18 05:19:14.768|Main thread> Making world state snapshot.
  640. 2018-04-18 05:19:14.768|Main thread> Process information Before snapshot.:
  641. 2018-04-18 05:19:14.769|Main thread> Managed Memory: 2,002,698,056 B
  642. 2018-04-18 05:19:14.773|Main thread> Private Memory: 4,859,162,624 B
  643. 2018-04-18 05:19:14.773|Main thread> Nr of Threads: 48
  644. 2018-04-18 05:19:14.773|Main thread> Simulation Speed: 1.00
  645. 2018-04-18 05:19:14.773|Main thread> Entity count: 185
  646. 2018-04-18 05:19:14.773|Main thread> Current:
  647. 2018-04-18 05:19:14.774|Main thread> Paged Memory: 4,859,162,624 B
  648. 2018-04-18 05:19:14.774|Main thread> Working Set: 3,499,618,304 B
  649. 2018-04-18 05:19:14.774|Main thread> Virtual Memory: 6,038,986,752 B
  650. 2018-04-18 05:19:14.774|Main thread> Peak:
  651. 2018-04-18 05:19:14.775|Main thread> Paged Memory: 5,124,423,680 B
  652. 2018-04-18 05:19:14.775|Main thread> Working Set: 3,899,731,968 B
  653. 2018-04-18 05:19:14.775|Main thread> Virtual Memory: 6,261,534,720 B
  654. 2018-04-18 05:19:16.599|Main thread> Process information After snapshot.:
  655. 2018-04-18 05:19:16.600|Main thread> Managed Memory: 2,013,974,760 B
  656. 2018-04-18 05:19:16.603|Main thread> Private Memory: 4,860,751,872 B
  657. 2018-04-18 05:19:16.603|Main thread> Nr of Threads: 48
  658. 2018-04-18 05:19:16.604|Main thread> Simulation Speed: 1.00
  659. 2018-04-18 05:19:16.604|Main thread> Entity count: 185
  660. 2018-04-18 05:19:16.604|Main thread> Current:
  661. 2018-04-18 05:19:16.604|Main thread> Paged Memory: 4,860,751,872 B
  662. 2018-04-18 05:19:16.605|Main thread> Working Set: 3,502,161,920 B
  663. 2018-04-18 05:19:16.605|Main thread> Virtual Memory: 6,039,052,288 B
  664. 2018-04-18 05:19:16.605|Main thread> Peak:
  665. 2018-04-18 05:19:16.605|Main thread> Paged Memory: 5,124,423,680 B
  666. 2018-04-18 05:19:16.605|Main thread> Working Set: 3,899,731,968 B
  667. 2018-04-18 05:19:16.605|Main thread> Virtual Memory: 6,261,534,720 B
  668. 2018-04-18 05:19:16.607|Main thread> Process information Directory cleanup:
  669. 2018-04-18 05:19:16.608|Main thread> Managed Memory: 2,014,599,320 B
  670. 2018-04-18 05:19:16.611|Main thread> Private Memory: 4,860,751,872 B
  671. 2018-04-18 05:19:16.611|Main thread> Nr of Threads: 48
  672. 2018-04-18 05:19:16.611|Main thread> Simulation Speed: 1.00
  673. 2018-04-18 05:19:16.611|Main thread> Entity count: 185
  674. 2018-04-18 05:19:16.611|Main thread> Current:
  675. 2018-04-18 05:19:16.612|Main thread> Paged Memory: 4,860,751,872 B
  676. 2018-04-18 05:19:16.612|Main thread> Working Set: 3,502,161,920 B
  677. 2018-04-18 05:19:16.612|Main thread> Virtual Memory: 6,039,052,288 B
  678. 2018-04-18 05:19:16.612|Main thread> Peak:
  679. 2018-04-18 05:19:16.613|Main thread> Paged Memory: 5,124,423,680 B
  680. 2018-04-18 05:19:16.613|Main thread> Working Set: 3,899,731,968 B
  681. 2018-04-18 05:19:16.613|Main thread> Virtual Memory: 6,261,534,720 B
  682. 2018-04-18 05:19:16.613|Main thread> Saving world - END
  683. 2018-04-18 05:19:16.632|Worker Logic 0> Session snapshot save - START
  684. 2018-04-18 05:19:16.634|Worker Logic 0> Checking file access for files in target dir.
  685. 2018-04-18 05:19:16.637|Worker Logic 0> Cleaning up old save.
  686. 2018-04-18 05:19:16.638|Worker Logic 0> Saving snapshot files to drive.
  687. 2018-04-18 05:19:17.573|Worker Logic 0> Core Data success: True
  688. 2018-04-18 05:19:17.741|Worker Logic 0> Voxel success: True
  689. 2018-04-18 05:19:17.741|Worker Logic 0> SaveLastSessionInfo success: True
  690. 2018-04-18 05:19:17.741|Worker Logic 0> Saving success: True
  691. 2018-04-18 05:19:17.741|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  692. 2018-04-18 05:19:17.750|Worker Logic 0> Making backup.
  693. 2018-04-18 05:19:17.796|Worker Logic 0> Session snapshot save - END
  694. 2018-04-18 05:20:02.589|Main thread> Process information Periodic Check:
  695. 2018-04-18 05:20:02.591|Main thread> Managed Memory: 2,020,112,992 B
  696. 2018-04-18 05:20:02.595|Main thread> Private Memory: 4,872,650,752 B
  697. 2018-04-18 05:20:02.595|Main thread> Nr of Threads: 48
  698. 2018-04-18 05:20:02.596|Main thread> Simulation Speed: 1.00
  699. 2018-04-18 05:20:02.596|Main thread> Entity count: 185
  700. 2018-04-18 05:20:02.596|Main thread> Current:
  701. 2018-04-18 05:20:02.597|Main thread> Paged Memory: 4,872,650,752 B
  702. 2018-04-18 05:20:02.597|Main thread> Working Set: 3,508,645,888 B
  703. 2018-04-18 05:20:02.597|Main thread> Virtual Memory: 6,066,446,336 B
  704. 2018-04-18 05:20:02.597|Main thread> Peak:
  705. 2018-04-18 05:20:02.598|Main thread> Paged Memory: 5,124,423,680 B
  706. 2018-04-18 05:20:02.598|Main thread> Working Set: 3,899,731,968 B
  707. 2018-04-18 05:20:02.598|Main thread> Virtual Memory: 6,261,534,720 B
  708. 2018-04-18 05:20:02.598|Main thread> Number of Worlds: 1
  709. 2018-04-18 05:20:02.599|Main thread> 0) RigidBodies: 270, ActiveRigidBodies: 0, CharacterRigidBodies: 21
  710. 2018-04-18 05:20:02.599|Main thread> 0) Constraints: 4
  711. 2018-04-18 05:21:02.611|Main thread> Process information Periodic Check:
  712. 2018-04-18 05:21:02.612|Main thread> Managed Memory: 2,008,168,424 B
  713. 2018-04-18 05:21:02.616|Main thread> Private Memory: 4,880,846,848 B
  714. 2018-04-18 05:21:02.616|Main thread> Nr of Threads: 48
  715. 2018-04-18 05:21:02.616|Main thread> Simulation Speed: 1.00
  716. 2018-04-18 05:21:02.616|Main thread> Entity count: 185
  717. 2018-04-18 05:21:02.616|Main thread> Current:
  718. 2018-04-18 05:21:02.617|Main thread> Paged Memory: 4,880,846,848 B
  719. 2018-04-18 05:21:02.617|Main thread> Working Set: 3,516,018,688 B
  720. 2018-04-18 05:21:02.617|Main thread> Virtual Memory: 6,077,849,600 B
  721. 2018-04-18 05:21:02.617|Main thread> Peak:
  722. 2018-04-18 05:21:02.618|Main thread> Paged Memory: 5,124,423,680 B
  723. 2018-04-18 05:21:02.618|Main thread> Working Set: 3,899,731,968 B
  724. 2018-04-18 05:21:02.618|Main thread> Virtual Memory: 6,261,534,720 B
  725. 2018-04-18 05:21:02.618|Main thread> Number of Worlds: 1
  726. 2018-04-18 05:21:02.619|Main thread> 0) RigidBodies: 266, ActiveRigidBodies: 0, CharacterRigidBodies: 21
  727. 2018-04-18 05:21:02.619|Main thread> 0) Constraints: 4
  728. 2018-04-18 05:22:02.626|Main thread> Process information Periodic Check:
  729. 2018-04-18 05:22:02.627|Main thread> Managed Memory: 2,009,588,048 B
  730. 2018-04-18 05:22:02.631|Main thread> Private Memory: 4,887,064,576 B
  731. 2018-04-18 05:22:02.631|Main thread> Nr of Threads: 49
  732. 2018-04-18 05:22:02.631|Main thread> Simulation Speed: 1.00
  733. 2018-04-18 05:22:02.631|Main thread> Entity count: 185
  734. 2018-04-18 05:22:02.631|Main thread> Current:
  735. 2018-04-18 05:22:02.632|Main thread> Paged Memory: 4,887,064,576 B
  736. 2018-04-18 05:22:02.632|Main thread> Working Set: 3,522,527,232 B
  737. 2018-04-18 05:22:02.632|Main thread> Virtual Memory: 6,082,043,904 B
  738. 2018-04-18 05:22:02.632|Main thread> Peak:
  739. 2018-04-18 05:22:02.633|Main thread> Paged Memory: 5,124,423,680 B
  740. 2018-04-18 05:22:02.633|Main thread> Working Set: 3,899,731,968 B
  741. 2018-04-18 05:22:02.633|Main thread> Virtual Memory: 6,261,534,720 B
  742. 2018-04-18 05:22:02.633|Main thread> Number of Worlds: 1
  743. 2018-04-18 05:22:02.634|Main thread> 0) RigidBodies: 275, ActiveRigidBodies: 0, CharacterRigidBodies: 21
  744. 2018-04-18 05:22:02.634|Main thread> 0) Constraints: 4
  745. 2018-04-18 05:23:02.644|Main thread> Process information Periodic Check:
  746. 2018-04-18 05:23:02.645|Main thread> Managed Memory: 2,016,843,368 B
  747. 2018-04-18 05:23:02.648|Main thread> Private Memory: 4,895,744,000 B
  748. 2018-04-18 05:23:02.648|Main thread> Nr of Threads: 48
  749. 2018-04-18 05:23:02.648|Main thread> Simulation Speed: 1.00
  750. 2018-04-18 05:23:02.648|Main thread> Entity count: 185
  751. 2018-04-18 05:23:02.648|Main thread> Current:
  752. 2018-04-18 05:23:02.649|Main thread> Paged Memory: 4,895,744,000 B
  753. 2018-04-18 05:23:02.649|Main thread> Working Set: 3,531,231,232 B
  754. 2018-04-18 05:23:02.649|Main thread> Virtual Memory: 6,094,430,208 B
  755. 2018-04-18 05:23:02.649|Main thread> Peak:
  756. 2018-04-18 05:23:02.650|Main thread> Paged Memory: 5,124,423,680 B
  757. 2018-04-18 05:23:02.650|Main thread> Working Set: 3,899,731,968 B
  758. 2018-04-18 05:23:02.650|Main thread> Virtual Memory: 6,261,534,720 B
  759. 2018-04-18 05:23:02.650|Main thread> Number of Worlds: 1
  760. 2018-04-18 05:23:02.651|Main thread> 0) RigidBodies: 268, ActiveRigidBodies: 0, CharacterRigidBodies: 21
  761. 2018-04-18 05:23:02.651|Main thread> 0) Constraints: 4
  762. 2018-04-18 05:23:57.261|Main thread> Player character died. Id : 0
  763. 2018-04-18 05:24:02.655|Main thread> Process information Periodic Check:
  764. 2018-04-18 05:24:02.656|Main thread> Managed Memory: 2,022,450,784 B
  765. 2018-04-18 05:24:02.660|Main thread> Private Memory: 4,914,380,800 B
  766. 2018-04-18 05:24:02.660|Main thread> Nr of Threads: 48
  767. 2018-04-18 05:24:02.660|Main thread> Simulation Speed: 1.00
  768. 2018-04-18 05:24:02.660|Main thread> Entity count: 185
  769. 2018-04-18 05:24:02.660|Main thread> Current:
  770. 2018-04-18 05:24:02.661|Main thread> Paged Memory: 4,914,380,800 B
  771. 2018-04-18 05:24:02.661|Main thread> Working Set: 3,548,508,160 B
  772. 2018-04-18 05:24:02.661|Main thread> Virtual Memory: 6,094,692,352 B
  773. 2018-04-18 05:24:02.661|Main thread> Peak:
  774. 2018-04-18 05:24:02.662|Main thread> Paged Memory: 5,124,423,680 B
  775. 2018-04-18 05:24:02.662|Main thread> Working Set: 3,899,731,968 B
  776. 2018-04-18 05:24:02.662|Main thread> Virtual Memory: 6,261,534,720 B
  777. 2018-04-18 05:24:02.662|Main thread> Number of Worlds: 1
  778. 2018-04-18 05:24:02.662|Main thread> 0) RigidBodies: 283, ActiveRigidBodies: 0, CharacterRigidBodies: 19
  779. 2018-04-18 05:24:02.663|Main thread> 0) Constraints: 4
  780. 2018-04-18 05:24:14.755|Main thread> Autosave initiated
  781. 2018-04-18 05:24:14.755|Main thread> Character state: True
  782. 2018-04-18 05:24:14.755|Main thread> IsServer: True
  783. 2018-04-18 05:24:14.755|Main thread> MyAsyncSaving.InProgress: False
  784. 2018-04-18 05:24:14.755|Main thread> Autosave
  785. 2018-04-18 05:24:14.755|Main thread> Saving world - START
  786. 2018-04-18 05:24:14.756|Main thread> Making world state snapshot.
  787. 2018-04-18 05:24:14.756|Main thread> Process information Before snapshot.:
  788. 2018-04-18 05:24:14.757|Main thread> Managed Memory: 2,020,749,360 B
  789. 2018-04-18 05:24:14.760|Main thread> Private Memory: 4,912,680,960 B
  790. 2018-04-18 05:24:14.760|Main thread> Nr of Threads: 48
  791. 2018-04-18 05:24:14.760|Main thread> Simulation Speed: 1.00
  792. 2018-04-18 05:24:14.760|Main thread> Entity count: 185
  793. 2018-04-18 05:24:14.760|Main thread> Current:
  794. 2018-04-18 05:24:14.761|Main thread> Paged Memory: 4,912,680,960 B
  795. 2018-04-18 05:24:14.761|Main thread> Working Set: 3,546,849,280 B
  796. 2018-04-18 05:24:14.761|Main thread> Virtual Memory: 6,094,692,352 B
  797. 2018-04-18 05:24:14.761|Main thread> Peak:
  798. 2018-04-18 05:24:14.762|Main thread> Paged Memory: 5,124,423,680 B
  799. 2018-04-18 05:24:14.762|Main thread> Working Set: 3,899,731,968 B
  800. 2018-04-18 05:24:14.762|Main thread> Virtual Memory: 6,261,534,720 B
  801. 2018-04-18 05:24:16.269|Main thread> Process information After snapshot.:
  802. 2018-04-18 05:24:16.270|Main thread> Managed Memory: 2,035,441,384 B
  803. 2018-04-18 05:24:16.274|Main thread> Private Memory: 4,914,057,216 B
  804. 2018-04-18 05:24:16.274|Main thread> Nr of Threads: 48
  805. 2018-04-18 05:24:16.274|Main thread> Simulation Speed: 1.00
  806. 2018-04-18 05:24:16.274|Main thread> Entity count: 185
  807. 2018-04-18 05:24:16.274|Main thread> Current:
  808. 2018-04-18 05:24:16.275|Main thread> Paged Memory: 4,914,057,216 B
  809. 2018-04-18 05:24:16.275|Main thread> Working Set: 3,548,217,344 B
  810. 2018-04-18 05:24:16.275|Main thread> Virtual Memory: 6,094,692,352 B
  811. 2018-04-18 05:24:16.275|Main thread> Peak:
  812. 2018-04-18 05:24:16.276|Main thread> Paged Memory: 5,124,423,680 B
  813. 2018-04-18 05:24:16.276|Main thread> Working Set: 3,899,731,968 B
  814. 2018-04-18 05:24:16.276|Main thread> Virtual Memory: 6,261,534,720 B
  815. 2018-04-18 05:24:16.276|Main thread> Process information Directory cleanup:
  816. 2018-04-18 05:24:16.277|Main thread> Managed Memory: 2,036,043,248 B
  817. 2018-04-18 05:24:16.280|Main thread> Private Memory: 4,914,057,216 B
  818. 2018-04-18 05:24:16.280|Main thread> Nr of Threads: 48
  819. 2018-04-18 05:24:16.280|Main thread> Simulation Speed: 1.00
  820. 2018-04-18 05:24:16.280|Main thread> Entity count: 185
  821. 2018-04-18 05:24:16.280|Main thread> Current:
  822. 2018-04-18 05:24:16.282|Main thread> Paged Memory: 4,914,057,216 B
  823. 2018-04-18 05:24:16.282|Main thread> Working Set: 3,548,217,344 B
  824. 2018-04-18 05:24:16.282|Main thread> Virtual Memory: 6,094,692,352 B
  825. 2018-04-18 05:24:16.282|Main thread> Peak:
  826. 2018-04-18 05:24:16.283|Main thread> Paged Memory: 5,124,423,680 B
  827. 2018-04-18 05:24:16.283|Main thread> Working Set: 3,899,731,968 B
  828. 2018-04-18 05:24:16.283|Main thread> Virtual Memory: 6,261,534,720 B
  829. 2018-04-18 05:24:16.283|Main thread> Saving world - END
  830. 2018-04-18 05:24:16.283|Worker Logic 0> Session snapshot save - START
  831. 2018-04-18 05:24:16.284|Worker Logic 0> Checking file access for files in target dir.
  832. 2018-04-18 05:24:16.286|Worker Logic 0> Cleaning up old save.
  833. 2018-04-18 05:24:16.286|Worker Logic 0> Saving snapshot files to drive.
  834. 2018-04-18 05:24:16.576|Worker Logic 0> Core Data success: True
  835. 2018-04-18 05:24:16.612|Worker Logic 0> Voxel success: True
  836. 2018-04-18 05:24:16.612|Worker Logic 0> SaveLastSessionInfo success: True
  837. 2018-04-18 05:24:16.612|Worker Logic 0> Saving success: True
  838. 2018-04-18 05:24:16.612|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  839. 2018-04-18 05:24:16.625|Worker Logic 0> Making backup.
  840. 2018-04-18 05:24:16.659|Worker Logic 0> Session snapshot save - END
  841. 2018-04-18 05:24:46.583|Main thread> Player character died. Id : 0
  842. 2018-04-18 05:25:02.667|Main thread> Process information Periodic Check:
  843. 2018-04-18 05:25:02.668|Main thread> Managed Memory: 2,040,983,904 B
  844. 2018-04-18 05:25:02.672|Main thread> Private Memory: 4,921,200,640 B
  845. 2018-04-18 05:25:02.672|Main thread> Nr of Threads: 48
  846. 2018-04-18 05:25:02.672|Main thread> Simulation Speed: 1.00
  847. 2018-04-18 05:25:02.672|Main thread> Entity count: 185
  848. 2018-04-18 05:25:02.672|Main thread> Current:
  849. 2018-04-18 05:25:02.673|Main thread> Paged Memory: 4,921,200,640 B
  850. 2018-04-18 05:25:02.673|Main thread> Working Set: 3,547,398,144 B
  851. 2018-04-18 05:25:02.673|Main thread> Virtual Memory: 6,094,692,352 B
  852. 2018-04-18 05:25:02.673|Main thread> Peak:
  853. 2018-04-18 05:25:02.674|Main thread> Paged Memory: 5,124,423,680 B
  854. 2018-04-18 05:25:02.674|Main thread> Working Set: 3,899,731,968 B
  855. 2018-04-18 05:25:02.674|Main thread> Virtual Memory: 6,261,534,720 B
  856. 2018-04-18 05:25:02.674|Main thread> Number of Worlds: 1
  857. 2018-04-18 05:25:02.675|Main thread> 0) RigidBodies: 266, ActiveRigidBodies: 0, CharacterRigidBodies: 18
  858. 2018-04-18 05:25:02.675|Main thread> 0) Constraints: 4
  859. 2018-04-18 05:26:02.693|Main thread> Process information Periodic Check:
  860. 2018-04-18 05:26:02.694|Main thread> Managed Memory: 2,027,848,576 B
  861. 2018-04-18 05:26:02.698|Main thread> Private Memory: 4,926,410,752 B
  862. 2018-04-18 05:26:02.698|Main thread> Nr of Threads: 48
  863. 2018-04-18 05:26:02.698|Main thread> Simulation Speed: 1.00
  864. 2018-04-18 05:26:02.698|Main thread> Entity count: 182
  865. 2018-04-18 05:26:02.698|Main thread> Current:
  866. 2018-04-18 05:26:02.699|Main thread> Paged Memory: 4,926,410,752 B
  867. 2018-04-18 05:26:02.699|Main thread> Working Set: 3,551,883,264 B
  868. 2018-04-18 05:26:02.699|Main thread> Virtual Memory: 6,111,272,960 B
  869. 2018-04-18 05:26:02.699|Main thread> Peak:
  870. 2018-04-18 05:26:02.700|Main thread> Paged Memory: 5,124,423,680 B
  871. 2018-04-18 05:26:02.700|Main thread> Working Set: 3,899,731,968 B
  872. 2018-04-18 05:26:02.700|Main thread> Virtual Memory: 6,261,534,720 B
  873. 2018-04-18 05:26:02.700|Main thread> Number of Worlds: 1
  874. 2018-04-18 05:26:02.701|Main thread> 0) RigidBodies: 259, ActiveRigidBodies: 0, CharacterRigidBodies: 19
  875. 2018-04-18 05:26:02.701|Main thread> 0) Constraints: 4
  876. 2018-04-18 05:27:02.712|Main thread> Process information Periodic Check:
  877. 2018-04-18 05:27:02.713|Main thread> Managed Memory: 2,026,748,168 B
  878. 2018-04-18 05:27:02.716|Main thread> Private Memory: 4,936,572,928 B
  879. 2018-04-18 05:27:02.716|Main thread> Nr of Threads: 49
  880. 2018-04-18 05:27:02.716|Main thread> Simulation Speed: 1.00
  881. 2018-04-18 05:27:02.717|Main thread> Entity count: 187
  882. 2018-04-18 05:27:02.717|Main thread> Current:
  883. 2018-04-18 05:27:02.717|Main thread> Paged Memory: 4,936,572,928 B
  884. 2018-04-18 05:27:02.717|Main thread> Working Set: 3,562,401,792 B
  885. 2018-04-18 05:27:02.717|Main thread> Virtual Memory: 6,123,855,872 B
  886. 2018-04-18 05:27:02.717|Main thread> Peak:
  887. 2018-04-18 05:27:02.718|Main thread> Paged Memory: 5,124,423,680 B
  888. 2018-04-18 05:27:02.718|Main thread> Working Set: 3,899,731,968 B
  889. 2018-04-18 05:27:02.718|Main thread> Virtual Memory: 6,261,534,720 B
  890. 2018-04-18 05:27:02.718|Main thread> Number of Worlds: 1
  891. 2018-04-18 05:27:02.719|Main thread> 0) RigidBodies: 261, ActiveRigidBodies: 0, CharacterRigidBodies: 19
  892. 2018-04-18 05:27:02.719|Main thread> 0) Constraints: 4
  893. 2018-04-18 05:27:18.778|Main thread> Player character died. Id : 0
  894. 2018-04-18 05:28:02.724|Main thread> Process information Periodic Check:
  895. 2018-04-18 05:28:02.726|Main thread> Managed Memory: 2,034,255,888 B
  896. 2018-04-18 05:28:02.729|Main thread> Private Memory: 4,935,524,352 B
  897. 2018-04-18 05:28:02.729|Main thread> Nr of Threads: 48
  898. 2018-04-18 05:28:02.729|Main thread> Simulation Speed: 1.00
  899. 2018-04-18 05:28:02.729|Main thread> Entity count: 188
  900. 2018-04-18 05:28:02.729|Main thread> Current:
  901. 2018-04-18 05:28:02.730|Main thread> Paged Memory: 4,935,524,352 B
  902. 2018-04-18 05:28:02.730|Main thread> Working Set: 3,561,291,776 B
  903. 2018-04-18 05:28:02.730|Main thread> Virtual Memory: 6,115,467,264 B
  904. 2018-04-18 05:28:02.730|Main thread> Peak:
  905. 2018-04-18 05:28:02.731|Main thread> Paged Memory: 5,124,423,680 B
  906. 2018-04-18 05:28:02.731|Main thread> Working Set: 3,899,731,968 B
  907. 2018-04-18 05:28:02.731|Main thread> Virtual Memory: 6,261,534,720 B
  908. 2018-04-18 05:28:02.731|Main thread> Number of Worlds: 1
  909. 2018-04-18 05:28:02.732|Main thread> 0) RigidBodies: 267, ActiveRigidBodies: 0, CharacterRigidBodies: 19
  910. 2018-04-18 05:28:02.732|Main thread> 0) Constraints: 4
  911. 2018-04-18 05:29:02.742|Main thread> Process information Periodic Check:
  912. 2018-04-18 05:29:02.743|Main thread> Managed Memory: 2,036,941,512 B
  913. 2018-04-18 05:29:02.751|Main thread> Private Memory: 4,942,168,064 B
  914. 2018-04-18 05:29:02.751|Main thread> Nr of Threads: 48
  915. 2018-04-18 05:29:02.751|Main thread> Simulation Speed: 1.00
  916. 2018-04-18 05:29:02.751|Main thread> Entity count: 183
  917. 2018-04-18 05:29:02.751|Main thread> Current:
  918. 2018-04-18 05:29:02.752|Main thread> Paged Memory: 4,942,168,064 B
  919. 2018-04-18 05:29:02.752|Main thread> Working Set: 3,568,312,320 B
  920. 2018-04-18 05:29:02.752|Main thread> Virtual Memory: 6,119,661,568 B
  921. 2018-04-18 05:29:02.752|Main thread> Peak:
  922. 2018-04-18 05:29:02.753|Main thread> Paged Memory: 5,124,423,680 B
  923. 2018-04-18 05:29:02.753|Main thread> Working Set: 3,899,731,968 B
  924. 2018-04-18 05:29:02.753|Main thread> Virtual Memory: 6,261,534,720 B
  925. 2018-04-18 05:29:02.753|Main thread> Number of Worlds: 1
  926. 2018-04-18 05:29:02.754|Main thread> 0) RigidBodies: 272, ActiveRigidBodies: 0, CharacterRigidBodies: 19
  927. 2018-04-18 05:29:02.754|Main thread> 0) Constraints: 4
  928. 2018-04-18 05:29:14.758|Main thread> Autosave initiated
  929. 2018-04-18 05:29:14.758|Main thread> Character state: True
  930. 2018-04-18 05:29:14.758|Main thread> IsServer: True
  931. 2018-04-18 05:29:14.758|Main thread> MyAsyncSaving.InProgress: False
  932. 2018-04-18 05:29:14.758|Main thread> Autosave
  933. 2018-04-18 05:29:14.758|Main thread> Saving world - START
  934. 2018-04-18 05:29:14.759|Main thread> Making world state snapshot.
  935. 2018-04-18 05:29:14.759|Main thread> Process information Before snapshot.:
  936. 2018-04-18 05:29:14.760|Main thread> Managed Memory: 2,031,807,520 B
  937. 2018-04-18 05:29:14.763|Main thread> Private Memory: 4,942,651,392 B
  938. 2018-04-18 05:29:14.763|Main thread> Nr of Threads: 48
  939. 2018-04-18 05:29:14.763|Main thread> Simulation Speed: 1.00
  940. 2018-04-18 05:29:14.763|Main thread> Entity count: 183
  941. 2018-04-18 05:29:14.763|Main thread> Current:
  942. 2018-04-18 05:29:14.764|Main thread> Paged Memory: 4,942,651,392 B
  943. 2018-04-18 05:29:14.764|Main thread> Working Set: 3,568,852,992 B
  944. 2018-04-18 05:29:14.764|Main thread> Virtual Memory: 6,119,661,568 B
  945. 2018-04-18 05:29:14.764|Main thread> Peak:
  946. 2018-04-18 05:29:14.765|Main thread> Paged Memory: 5,124,423,680 B
  947. 2018-04-18 05:29:14.765|Main thread> Working Set: 3,899,731,968 B
  948. 2018-04-18 05:29:14.765|Main thread> Virtual Memory: 6,261,534,720 B
  949. 2018-04-18 05:29:14.781|Main thread> Process information After snapshot.:
  950. 2018-04-18 05:29:14.782|Main thread> Managed Memory: 2,034,188,416 B
  951. 2018-04-18 05:29:14.786|Main thread> Private Memory: 4,942,651,392 B
  952. 2018-04-18 05:29:14.786|Main thread> Nr of Threads: 48
  953. 2018-04-18 05:29:14.786|Main thread> Simulation Speed: 1.00
  954. 2018-04-18 05:29:14.786|Main thread> Entity count: 183
  955. 2018-04-18 05:29:14.786|Main thread> Current:
  956. 2018-04-18 05:29:14.787|Main thread> Paged Memory: 4,942,651,392 B
  957. 2018-04-18 05:29:14.787|Main thread> Working Set: 3,568,852,992 B
  958. 2018-04-18 05:29:14.787|Main thread> Virtual Memory: 6,119,661,568 B
  959. 2018-04-18 05:29:14.787|Main thread> Peak:
  960. 2018-04-18 05:29:14.788|Main thread> Paged Memory: 5,124,423,680 B
  961. 2018-04-18 05:29:14.788|Main thread> Working Set: 3,899,731,968 B
  962. 2018-04-18 05:29:14.788|Main thread> Virtual Memory: 6,261,534,720 B
  963. 2018-04-18 05:29:14.788|Main thread> Process information Directory cleanup:
  964. 2018-04-18 05:29:14.789|Main thread> Managed Memory: 2,034,752,696 B
  965. 2018-04-18 05:29:14.792|Main thread> Private Memory: 4,942,651,392 B
  966. 2018-04-18 05:29:14.792|Main thread> Nr of Threads: 48
  967. 2018-04-18 05:29:14.792|Main thread> Simulation Speed: 1.00
  968. 2018-04-18 05:29:14.792|Main thread> Entity count: 183
  969. 2018-04-18 05:29:14.792|Main thread> Current:
  970. 2018-04-18 05:29:14.793|Main thread> Paged Memory: 4,942,651,392 B
  971. 2018-04-18 05:29:14.793|Main thread> Working Set: 3,568,852,992 B
  972. 2018-04-18 05:29:14.793|Main thread> Virtual Memory: 6,119,661,568 B
  973. 2018-04-18 05:29:14.793|Main thread> Peak:
  974. 2018-04-18 05:29:14.794|Main thread> Paged Memory: 5,124,423,680 B
  975. 2018-04-18 05:29:14.794|Main thread> Working Set: 3,899,731,968 B
  976. 2018-04-18 05:29:14.794|Main thread> Virtual Memory: 6,261,534,720 B
  977. 2018-04-18 05:29:14.794|Main thread> Saving world - END
  978. 2018-04-18 05:29:14.795|Worker Logic 0> Session snapshot save - START
  979. 2018-04-18 05:29:14.796|Worker Logic 0> Checking file access for files in target dir.
  980. 2018-04-18 05:29:14.797|Worker Logic 0> Cleaning up old save.
  981. 2018-04-18 05:29:14.797|Worker Logic 0> Saving snapshot files to drive.
  982. 2018-04-18 05:29:15.105|Worker Logic 0> Core Data success: True
  983. 2018-04-18 05:29:15.136|Worker Logic 0> Voxel success: True
  984. 2018-04-18 05:29:15.136|Worker Logic 0> SaveLastSessionInfo success: True
  985. 2018-04-18 05:29:15.136|Worker Logic 0> Saving success: True
  986. 2018-04-18 05:29:15.136|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  987. 2018-04-18 05:29:15.147|Worker Logic 0> Making backup.
  988. 2018-04-18 05:29:15.182|Worker Logic 0> Session snapshot save - END
  989. 2018-04-18 05:29:18.391|Main thread> Player character died. Id : 0
  990. 2018-04-18 05:30:02.758|Main thread> Process information Periodic Check:
  991. 2018-04-18 05:30:02.759|Main thread> Managed Memory: 2,038,976,632 B
  992. 2018-04-18 05:30:02.762|Main thread> Private Memory: 4,961,382,400 B
  993. 2018-04-18 05:30:02.762|Main thread> Nr of Threads: 48
  994. 2018-04-18 05:30:02.762|Main thread> Simulation Speed: 1.00
  995. 2018-04-18 05:30:02.762|Main thread> Entity count: 184
  996. 2018-04-18 05:30:02.762|Main thread> Current:
  997. 2018-04-18 05:30:02.763|Main thread> Paged Memory: 4,961,382,400 B
  998. 2018-04-18 05:30:02.763|Main thread> Working Set: 3,579,203,584 B
  999. 2018-04-18 05:30:02.763|Main thread> Virtual Memory: 6,164,553,728 B
  1000. 2018-04-18 05:30:02.763|Main thread> Peak:
  1001. 2018-04-18 05:30:02.764|Main thread> Paged Memory: 5,124,423,680 B
  1002. 2018-04-18 05:30:02.764|Main thread> Working Set: 3,899,731,968 B
  1003. 2018-04-18 05:30:02.764|Main thread> Virtual Memory: 6,261,534,720 B
  1004. 2018-04-18 05:30:02.764|Main thread> Number of Worlds: 1
  1005. 2018-04-18 05:30:02.765|Main thread> 0) RigidBodies: 272, ActiveRigidBodies: 0, CharacterRigidBodies: 19
  1006. 2018-04-18 05:30:02.765|Main thread> 0) Constraints: 4
  1007. 2018-04-18 05:31:02.778|Main thread> Process information Periodic Check:
  1008. 2018-04-18 05:31:02.779|Main thread> Managed Memory: 2,039,978,088 B
  1009. 2018-04-18 05:31:02.782|Main thread> Private Memory: 4,963,598,336 B
  1010. 2018-04-18 05:31:02.782|Main thread> Nr of Threads: 48
  1011. 2018-04-18 05:31:02.782|Main thread> Simulation Speed: 1.00
  1012. 2018-04-18 05:31:02.783|Main thread> Entity count: 184
  1013. 2018-04-18 05:31:02.783|Main thread> Current:
  1014. 2018-04-18 05:31:02.784|Main thread> Paged Memory: 4,963,598,336 B
  1015. 2018-04-18 05:31:02.784|Main thread> Working Set: 3,580,411,904 B
  1016. 2018-04-18 05:31:02.784|Main thread> Virtual Memory: 6,164,553,728 B
  1017. 2018-04-18 05:31:02.784|Main thread> Peak:
  1018. 2018-04-18 05:31:02.785|Main thread> Paged Memory: 5,124,423,680 B
  1019. 2018-04-18 05:31:02.785|Main thread> Working Set: 3,899,731,968 B
  1020. 2018-04-18 05:31:02.785|Main thread> Virtual Memory: 6,261,534,720 B
  1021. 2018-04-18 05:31:02.785|Main thread> Number of Worlds: 1
  1022. 2018-04-18 05:31:02.785|Main thread> 0) RigidBodies: 275, ActiveRigidBodies: 0, CharacterRigidBodies: 19
  1023. 2018-04-18 05:31:02.785|Main thread> 0) Constraints: 4
  1024. 2018-04-18 05:32:02.795|Main thread> Process information Periodic Check:
  1025. 2018-04-18 05:32:02.796|Main thread> Managed Memory: 2,043,900,040 B
  1026. 2018-04-18 05:32:02.804|Main thread> Private Memory: 4,971,827,200 B
  1027. 2018-04-18 05:32:02.804|Main thread> Nr of Threads: 49
  1028. 2018-04-18 05:32:02.804|Main thread> Simulation Speed: 1.00
  1029. 2018-04-18 05:32:02.804|Main thread> Entity count: 185
  1030. 2018-04-18 05:32:02.804|Main thread> Current:
  1031. 2018-04-18 05:32:02.805|Main thread> Paged Memory: 4,971,827,200 B
  1032. 2018-04-18 05:32:02.805|Main thread> Working Set: 3,589,357,568 B
  1033. 2018-04-18 05:32:02.805|Main thread> Virtual Memory: 6,168,748,032 B
  1034. 2018-04-18 05:32:02.805|Main thread> Peak:
  1035. 2018-04-18 05:32:02.806|Main thread> Paged Memory: 5,124,423,680 B
  1036. 2018-04-18 05:32:02.806|Main thread> Working Set: 3,899,731,968 B
  1037. 2018-04-18 05:32:02.806|Main thread> Virtual Memory: 6,261,534,720 B
  1038. 2018-04-18 05:32:02.806|Main thread> Number of Worlds: 1
  1039. 2018-04-18 05:32:02.806|Main thread> 0) RigidBodies: 278, ActiveRigidBodies: 0, CharacterRigidBodies: 20
  1040. 2018-04-18 05:32:02.806|Main thread> 0) Constraints: 4
  1041. 2018-04-18 05:35:12.624|Main thread> Process information Periodic Check:
  1042. 2018-04-18 05:35:12.625|Main thread> Managed Memory: 2,045,187,320 B
  1043. 2018-04-18 05:35:12.629|Main thread> Private Memory: 4,950,962,176 B
  1044. 2018-04-18 05:35:12.629|Main thread> Nr of Threads: 48
  1045. 2018-04-18 05:35:12.629|Main thread> Simulation Speed: 0.02
  1046. 2018-04-18 05:35:12.629|Main thread> Entity count: 185
  1047. 2018-04-18 05:35:12.629|Main thread> Current:
  1048. 2018-04-18 05:35:12.630|Main thread> Paged Memory: 4,950,962,176 B
  1049. 2018-04-18 05:35:12.630|Main thread> Working Set: 3,589,599,232 B
  1050. 2018-04-18 05:35:12.630|Main thread> Virtual Memory: 6,160,424,960 B
  1051. 2018-04-18 05:35:12.630|Main thread> Peak:
  1052. 2018-04-18 05:35:12.631|Main thread> Paged Memory: 5,124,423,680 B
  1053. 2018-04-18 05:35:12.631|Main thread> Working Set: 3,899,731,968 B
  1054. 2018-04-18 05:35:12.631|Main thread> Virtual Memory: 6,261,534,720 B
  1055. 2018-04-18 05:35:12.631|Main thread> Number of Worlds: 1
  1056. 2018-04-18 05:35:12.632|Main thread> 0) RigidBodies: 273, ActiveRigidBodies: 0, CharacterRigidBodies: 20
  1057. 2018-04-18 05:35:12.632|Main thread> 0) Constraints: 4
  1058. 2018-04-18 05:35:12.632|Main thread> Autosave initiated
  1059. 2018-04-18 05:35:12.632|Main thread> Character state: True
  1060. 2018-04-18 05:35:12.632|Main thread> IsServer: True
  1061. 2018-04-18 05:35:12.632|Main thread> MyAsyncSaving.InProgress: False
  1062. 2018-04-18 05:35:12.632|Main thread> Autosave
  1063. 2018-04-18 05:35:12.632|Main thread> Saving world - START
  1064. 2018-04-18 05:35:12.633|Main thread> Making world state snapshot.
  1065. 2018-04-18 05:35:12.633|Main thread> Process information Before snapshot.:
  1066. 2018-04-18 05:35:12.634|Main thread> Managed Memory: 2,045,787,184 B
  1067. 2018-04-18 05:35:12.637|Main thread> Private Memory: 4,950,962,176 B
  1068. 2018-04-18 05:35:12.637|Main thread> Nr of Threads: 48
  1069. 2018-04-18 05:35:12.637|Main thread> Simulation Speed: 0.02
  1070. 2018-04-18 05:35:12.637|Main thread> Entity count: 185
  1071. 2018-04-18 05:35:12.637|Main thread> Current:
  1072. 2018-04-18 05:35:12.638|Main thread> Paged Memory: 4,950,962,176 B
  1073. 2018-04-18 05:35:12.638|Main thread> Working Set: 3,589,599,232 B
  1074. 2018-04-18 05:35:12.638|Main thread> Virtual Memory: 6,160,424,960 B
  1075. 2018-04-18 05:35:12.638|Main thread> Peak:
  1076. 2018-04-18 05:35:12.639|Main thread> Paged Memory: 5,124,423,680 B
  1077. 2018-04-18 05:35:12.639|Main thread> Working Set: 3,899,731,968 B
  1078. 2018-04-18 05:35:12.639|Main thread> Virtual Memory: 6,261,534,720 B
  1079. 2018-04-18 05:35:12.657|Main thread> Process information After snapshot.:
  1080. 2018-04-18 05:35:12.658|Main thread> Managed Memory: 2,042,273,232 B
  1081. 2018-04-18 05:35:12.661|Main thread> Private Memory: 4,951,027,712 B
  1082. 2018-04-18 05:35:12.661|Main thread> Nr of Threads: 48
  1083. 2018-04-18 05:35:12.661|Main thread> Simulation Speed: 0.02
  1084. 2018-04-18 05:35:12.661|Main thread> Entity count: 185
  1085. 2018-04-18 05:35:12.661|Main thread> Current:
  1086. 2018-04-18 05:35:12.662|Main thread> Paged Memory: 4,951,027,712 B
  1087. 2018-04-18 05:35:12.662|Main thread> Working Set: 3,589,685,248 B
  1088. 2018-04-18 05:35:12.662|Main thread> Virtual Memory: 6,160,424,960 B
  1089. 2018-04-18 05:35:12.662|Main thread> Peak:
  1090. 2018-04-18 05:35:12.663|Main thread> Paged Memory: 5,124,423,680 B
  1091. 2018-04-18 05:35:12.663|Main thread> Working Set: 3,899,731,968 B
  1092. 2018-04-18 05:35:12.663|Main thread> Virtual Memory: 6,261,534,720 B
  1093. 2018-04-18 05:35:12.663|Main thread> Process information Directory cleanup:
  1094. 2018-04-18 05:35:12.664|Main thread> Managed Memory: 2,042,889,112 B
  1095. 2018-04-18 05:35:12.667|Main thread> Private Memory: 4,951,027,712 B
  1096. 2018-04-18 05:35:12.668|Main thread> Nr of Threads: 48
  1097. 2018-04-18 05:35:12.668|Main thread> Simulation Speed: 0.02
  1098. 2018-04-18 05:35:12.668|Main thread> Entity count: 185
  1099. 2018-04-18 05:35:12.668|Main thread> Current:
  1100. 2018-04-18 05:35:12.669|Main thread> Paged Memory: 4,951,027,712 B
  1101. 2018-04-18 05:35:12.669|Main thread> Working Set: 3,589,685,248 B
  1102. 2018-04-18 05:35:12.669|Main thread> Virtual Memory: 6,160,424,960 B
  1103. 2018-04-18 05:35:12.669|Main thread> Peak:
  1104. 2018-04-18 05:35:12.669|Main thread> Paged Memory: 5,124,423,680 B
  1105. 2018-04-18 05:35:12.669|Main thread> Working Set: 3,899,731,968 B
  1106. 2018-04-18 05:35:12.669|Main thread> Virtual Memory: 6,261,534,720 B
  1107. 2018-04-18 05:35:12.669|Main thread> Saving world - END
  1108. 2018-04-18 05:35:12.670|Worker Logic 0> Session snapshot save - START
  1109. 2018-04-18 05:35:12.671|Worker Logic 0> Checking file access for files in target dir.
  1110. 2018-04-18 05:35:12.673|Worker Logic 0> Cleaning up old save.
  1111. 2018-04-18 05:35:12.673|Worker Logic 0> Saving snapshot files to drive.
  1112. 2018-04-18 05:35:12.996|Worker Logic 0> Core Data success: True
  1113. 2018-04-18 05:35:13.029|Worker Logic 0> Voxel success: True
  1114. 2018-04-18 05:35:13.029|Worker Logic 0> SaveLastSessionInfo success: True
  1115. 2018-04-18 05:35:13.029|Worker Logic 0> Saving success: True
  1116. 2018-04-18 05:35:13.029|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  1117. 2018-04-18 05:35:13.044|Worker Logic 0> Making backup.
  1118. 2018-04-18 05:35:13.089|Worker Logic 0> Session snapshot save - END
  1119. 2018-04-18 05:35:40.388|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:133 which is not gatherable!
  1120. 2018-04-18 05:35:41.410|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:145 which is not gatherable!
  1121. 2018-04-18 05:35:42.109|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:135 which is not gatherable!
  1122. 2018-04-18 05:35:43.886|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:66 which is not gatherable!
  1123. 2018-04-18 05:35:45.222|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:142 which is not gatherable!
  1124. 2018-04-18 05:35:46.920|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:144 which is not gatherable!
  1125. 2018-04-18 05:35:47.460|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:173 generator:ProceduralGenerator(6:33:0); Seed: 527994564:88 which is not gatherable!
  1126. 2018-04-18 05:35:49.857|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:90 which is not gatherable!
  1127. 2018-04-18 05:35:55.328|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:154 which is not gatherable!
  1128. 2018-04-18 05:35:56.228|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:156 which is not gatherable!
  1129. 2018-04-18 05:35:57.170|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:146 which is not gatherable!
  1130. 2018-04-18 05:35:58.550|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:112 which is not gatherable!
  1131. 2018-04-18 05:36:00.119|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:141 which is not gatherable!
  1132. 2018-04-18 05:36:01.788|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:138 which is not gatherable!
  1133. 2018-04-18 05:36:03.716|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:7 which is not gatherable!
  1134. 2018-04-18 05:36:11.026|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:159 which is not gatherable!
  1135. 2018-04-18 05:36:11.684|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:161 which is not gatherable!
  1136. 2018-04-18 05:36:12.633|Main thread> Process information Periodic Check:
  1137. 2018-04-18 05:36:12.635|Main thread> Managed Memory: 2,064,343,816 B
  1138. 2018-04-18 05:36:12.643|Main thread> Private Memory: 5,098,070,016 B
  1139. 2018-04-18 05:36:12.644|Main thread> Nr of Threads: 48
  1140. 2018-04-18 05:36:12.644|Main thread> Simulation Speed: 0.77
  1141. 2018-04-18 05:36:12.644|Main thread> Entity count: 189
  1142. 2018-04-18 05:36:12.644|Main thread> Current:
  1143. 2018-04-18 05:36:12.645|Main thread> Paged Memory: 5,098,070,016 B
  1144. 2018-04-18 05:36:12.645|Main thread> Working Set: 3,664,498,688 B
  1145. 2018-04-18 05:36:12.645|Main thread> Virtual Memory: 6,258,532,352 B
  1146. 2018-04-18 05:36:12.645|Main thread> Peak:
  1147. 2018-04-18 05:36:12.645|Main thread> Paged Memory: 5,124,423,680 B
  1148. 2018-04-18 05:36:12.645|Main thread> Working Set: 3,899,731,968 B
  1149. 2018-04-18 05:36:12.645|Main thread> Virtual Memory: 6,261,534,720 B
  1150. 2018-04-18 05:36:12.646|Main thread> Number of Worlds: 1
  1151. 2018-04-18 05:36:12.646|Main thread> 0) RigidBodies: 268, ActiveRigidBodies: 0, CharacterRigidBodies: 20
  1152. 2018-04-18 05:36:12.646|Main thread> 0) Constraints: 4
  1153. 2018-04-18 05:36:13.625|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:173 generator:ProceduralGenerator(6:33:0); Seed: 527994564:49 which is not gatherable!
  1154. 2018-04-18 05:37:12.658|Main thread> Process information Periodic Check:
  1155. 2018-04-18 05:37:12.659|Main thread> Managed Memory: 2,053,637,520 B
  1156. 2018-04-18 05:37:12.662|Main thread> Private Memory: 5,132,038,144 B
  1157. 2018-04-18 05:37:12.662|Main thread> Nr of Threads: 49
  1158. 2018-04-18 05:37:12.662|Main thread> Simulation Speed: 1.00
  1159. 2018-04-18 05:37:12.662|Main thread> Entity count: 186
  1160. 2018-04-18 05:37:12.663|Main thread> Current:
  1161. 2018-04-18 05:37:12.663|Main thread> Paged Memory: 5,132,038,144 B
  1162. 2018-04-18 05:37:12.664|Main thread> Working Set: 3,675,205,632 B
  1163. 2018-04-18 05:37:12.664|Main thread> Virtual Memory: 6,279,307,264 B
  1164. 2018-04-18 05:37:12.664|Main thread> Peak:
  1165. 2018-04-18 05:37:12.664|Main thread> Paged Memory: 5,132,038,144 B
  1166. 2018-04-18 05:37:12.664|Main thread> Working Set: 3,899,731,968 B
  1167. 2018-04-18 05:37:12.664|Main thread> Virtual Memory: 6,280,953,856 B
  1168. 2018-04-18 05:37:12.664|Main thread> Number of Worlds: 1
  1169. 2018-04-18 05:37:12.665|Main thread> 0) RigidBodies: 272, ActiveRigidBodies: 0, CharacterRigidBodies: 21
  1170. 2018-04-18 05:37:12.665|Main thread> 0) Constraints: 4
  1171. 2018-04-18 05:37:56.350|Main thread> Warning: Could not find any sound for 'PrgConstrPh01Start'
  1172. 2018-04-18 05:37:56.350|Main thread> Warning: Could not find any sound for 'PrgConstrPh02Proc'
  1173. 2018-04-18 05:37:56.350|Main thread> Warning: Could not find any sound for 'PrgConstrPh03Fin'
  1174. 2018-04-18 05:37:56.350|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh01Start'
  1175. 2018-04-18 05:37:56.350|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh02Proc'
  1176. 2018-04-18 05:37:56.350|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh03Fin'
  1177. 2018-04-18 05:38:12.679|Main thread> Process information Periodic Check:
  1178. 2018-04-18 05:38:12.680|Main thread> Managed Memory: 2,059,085,712 B
  1179. 2018-04-18 05:38:12.683|Main thread> Private Memory: 5,144,449,024 B
  1180. 2018-04-18 05:38:12.683|Main thread> Nr of Threads: 48
  1181. 2018-04-18 05:38:12.683|Main thread> Simulation Speed: 1.00
  1182. 2018-04-18 05:38:12.683|Main thread> Entity count: 186
  1183. 2018-04-18 05:38:12.683|Main thread> Current:
  1184. 2018-04-18 05:38:12.684|Main thread> Paged Memory: 5,144,449,024 B
  1185. 2018-04-18 05:38:12.684|Main thread> Working Set: 3,690,708,992 B
  1186. 2018-04-18 05:38:12.684|Main thread> Virtual Memory: 6,275,178,496 B
  1187. 2018-04-18 05:38:12.684|Main thread> Peak:
  1188. 2018-04-18 05:38:12.685|Main thread> Paged Memory: 5,146,017,792 B
  1189. 2018-04-18 05:38:12.685|Main thread> Working Set: 3,899,731,968 B
  1190. 2018-04-18 05:38:12.685|Main thread> Virtual Memory: 6,280,953,856 B
  1191. 2018-04-18 05:38:12.685|Main thread> Number of Worlds: 1
  1192. 2018-04-18 05:38:12.686|Main thread> 0) RigidBodies: 269, ActiveRigidBodies: 0, CharacterRigidBodies: 21
  1193. 2018-04-18 05:38:12.686|Main thread> 0) Constraints: 4
  1194. 2018-04-18 05:39:12.690|Main thread> Process information Periodic Check:
  1195. 2018-04-18 05:39:12.691|Main thread> Managed Memory: 2,060,680,168 B
  1196. 2018-04-18 05:39:12.694|Main thread> Private Memory: 5,160,259,584 B
  1197. 2018-04-18 05:39:12.694|Main thread> Nr of Threads: 48
  1198. 2018-04-18 05:39:12.694|Main thread> Simulation Speed: 1.00
  1199. 2018-04-18 05:39:12.694|Main thread> Entity count: 185
  1200. 2018-04-18 05:39:12.694|Main thread> Current:
  1201. 2018-04-18 05:39:12.695|Main thread> Paged Memory: 5,160,259,584 B
  1202. 2018-04-18 05:39:12.695|Main thread> Working Set: 3,706,134,528 B
  1203. 2018-04-18 05:39:12.695|Main thread> Virtual Memory: 6,291,759,104 B
  1204. 2018-04-18 05:39:12.695|Main thread> Peak:
  1205. 2018-04-18 05:39:12.696|Main thread> Paged Memory: 5,160,259,584 B
  1206. 2018-04-18 05:39:12.696|Main thread> Working Set: 3,899,731,968 B
  1207. 2018-04-18 05:39:12.696|Main thread> Virtual Memory: 6,296,281,088 B
  1208. 2018-04-18 05:39:12.696|Main thread> Number of Worlds: 1
  1209. 2018-04-18 05:39:12.697|Main thread> 0) RigidBodies: 269, ActiveRigidBodies: 1, CharacterRigidBodies: 20
  1210. 2018-04-18 05:39:12.697|Main thread> 0) Constraints: 4
  1211. 2018-04-18 05:40:12.630|Main thread> Autosave initiated
  1212. 2018-04-18 05:40:12.630|Main thread> Character state: True
  1213. 2018-04-18 05:40:12.630|Main thread> IsServer: True
  1214. 2018-04-18 05:40:12.630|Main thread> MyAsyncSaving.InProgress: False
  1215. 2018-04-18 05:40:12.630|Main thread> Autosave
  1216. 2018-04-18 05:40:12.631|Main thread> Saving world - START
  1217. 2018-04-18 05:40:12.632|Main thread> Making world state snapshot.
  1218. 2018-04-18 05:40:12.632|Main thread> Process information Before snapshot.:
  1219. 2018-04-18 05:40:12.632|Main thread> Managed Memory: 2,075,946,272 B
  1220. 2018-04-18 05:40:12.636|Main thread> Private Memory: 5,185,564,672 B
  1221. 2018-04-18 05:40:12.636|Main thread> Nr of Threads: 48
  1222. 2018-04-18 05:40:12.636|Main thread> Simulation Speed: 1.00
  1223. 2018-04-18 05:40:12.636|Main thread> Entity count: 185
  1224. 2018-04-18 05:40:12.636|Main thread> Current:
  1225. 2018-04-18 05:40:12.637|Main thread> Paged Memory: 5,185,564,672 B
  1226. 2018-04-18 05:40:12.637|Main thread> Working Set: 3,731,120,128 B
  1227. 2018-04-18 05:40:12.637|Main thread> Virtual Memory: 6,308,339,712 B
  1228. 2018-04-18 05:40:12.637|Main thread> Peak:
  1229. 2018-04-18 05:40:12.638|Main thread> Paged Memory: 5,185,564,672 B
  1230. 2018-04-18 05:40:12.638|Main thread> Working Set: 3,899,731,968 B
  1231. 2018-04-18 05:40:12.638|Main thread> Virtual Memory: 6,309,986,304 B
  1232. 2018-04-18 05:40:14.130|Main thread> Process information After snapshot.:
  1233. 2018-04-18 05:40:14.131|Main thread> Managed Memory: 2,088,409,760 B
  1234. 2018-04-18 05:40:14.140|Main thread> Private Memory: 5,183,365,120 B
  1235. 2018-04-18 05:40:14.140|Main thread> Nr of Threads: 48
  1236. 2018-04-18 05:40:14.140|Main thread> Simulation Speed: 1.00
  1237. 2018-04-18 05:40:14.140|Main thread> Entity count: 185
  1238. 2018-04-18 05:40:14.140|Main thread> Current:
  1239. 2018-04-18 05:40:14.141|Main thread> Paged Memory: 5,183,365,120 B
  1240. 2018-04-18 05:40:14.141|Main thread> Working Set: 3,728,687,104 B
  1241. 2018-04-18 05:40:14.141|Main thread> Virtual Memory: 6,308,339,712 B
  1242. 2018-04-18 05:40:14.141|Main thread> Peak:
  1243. 2018-04-18 05:40:14.142|Main thread> Paged Memory: 5,185,564,672 B
  1244. 2018-04-18 05:40:14.142|Main thread> Working Set: 3,899,731,968 B
  1245. 2018-04-18 05:40:14.142|Main thread> Virtual Memory: 6,309,986,304 B
  1246. 2018-04-18 05:40:14.142|Main thread> Process information Directory cleanup:
  1247. 2018-04-18 05:40:14.143|Main thread> Managed Memory: 2,083,006,408 B
  1248. 2018-04-18 05:40:14.146|Main thread> Private Memory: 5,183,692,800 B
  1249. 2018-04-18 05:40:14.146|Main thread> Nr of Threads: 48
  1250. 2018-04-18 05:40:14.146|Main thread> Simulation Speed: 1.00
  1251. 2018-04-18 05:40:14.146|Main thread> Entity count: 185
  1252. 2018-04-18 05:40:14.146|Main thread> Current:
  1253. 2018-04-18 05:40:14.147|Main thread> Paged Memory: 5,183,692,800 B
  1254. 2018-04-18 05:40:14.147|Main thread> Working Set: 3,729,031,168 B
  1255. 2018-04-18 05:40:14.147|Main thread> Virtual Memory: 6,308,339,712 B
  1256. 2018-04-18 05:40:14.147|Main thread> Peak:
  1257. 2018-04-18 05:40:14.148|Main thread> Paged Memory: 5,185,564,672 B
  1258. 2018-04-18 05:40:14.148|Main thread> Working Set: 3,899,731,968 B
  1259. 2018-04-18 05:40:14.148|Main thread> Virtual Memory: 6,309,986,304 B
  1260. 2018-04-18 05:40:14.148|Main thread> Saving world - END
  1261. 2018-04-18 05:40:14.148|Worker Logic 0> Session snapshot save - START
  1262. 2018-04-18 05:40:14.150|Worker Logic 0> Checking file access for files in target dir.
  1263. 2018-04-18 05:40:14.151|Worker Logic 0> Cleaning up old save.
  1264. 2018-04-18 05:40:14.151|Worker Logic 0> Saving snapshot files to drive.
  1265. 2018-04-18 05:40:14.163|Main thread> Process information Periodic Check:
  1266. 2018-04-18 05:40:14.164|Main thread> Managed Memory: 2,084,085,496 B
  1267. 2018-04-18 05:40:14.168|Main thread> Private Memory: 5,183,692,800 B
  1268. 2018-04-18 05:40:14.168|Main thread> Nr of Threads: 48
  1269. 2018-04-18 05:40:14.168|Main thread> Simulation Speed: 0.02
  1270. 2018-04-18 05:40:14.168|Main thread> Entity count: 185
  1271. 2018-04-18 05:40:14.168|Main thread> Current:
  1272. 2018-04-18 05:40:14.169|Main thread> Paged Memory: 5,183,692,800 B
  1273. 2018-04-18 05:40:14.169|Main thread> Working Set: 3,729,031,168 B
  1274. 2018-04-18 05:40:14.169|Main thread> Virtual Memory: 6,308,339,712 B
  1275. 2018-04-18 05:40:14.169|Main thread> Peak:
  1276. 2018-04-18 05:40:14.170|Main thread> Paged Memory: 5,185,564,672 B
  1277. 2018-04-18 05:40:14.170|Main thread> Working Set: 3,899,731,968 B
  1278. 2018-04-18 05:40:14.170|Main thread> Virtual Memory: 6,309,986,304 B
  1279. 2018-04-18 05:40:14.170|Main thread> Number of Worlds: 1
  1280. 2018-04-18 05:40:14.171|Main thread> 0) RigidBodies: 280, ActiveRigidBodies: 0, CharacterRigidBodies: 20
  1281. 2018-04-18 05:40:14.171|Main thread> 0) Constraints: 4
  1282. 2018-04-18 05:40:14.452|Worker Logic 0> Core Data success: True
  1283. 2018-04-18 05:40:14.485|Worker Logic 0> Voxel success: True
  1284. 2018-04-18 05:40:14.485|Worker Logic 0> SaveLastSessionInfo success: True
  1285. 2018-04-18 05:40:14.485|Worker Logic 0> Saving success: True
  1286. 2018-04-18 05:40:14.485|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  1287. 2018-04-18 05:40:14.494|Worker Logic 0> Making backup.
  1288. 2018-04-18 05:40:14.528|Worker Logic 0> Session snapshot save - END
  1289. 2018-04-18 05:41:14.180|Main thread> Process information Periodic Check:
  1290. 2018-04-18 05:41:14.181|Main thread> Managed Memory: 2,070,393,256 B
  1291. 2018-04-18 05:41:14.185|Main thread> Private Memory: 5,213,814,784 B
  1292. 2018-04-18 05:41:14.185|Main thread> Nr of Threads: 48
  1293. 2018-04-18 05:41:14.185|Main thread> Simulation Speed: 1.00
  1294. 2018-04-18 05:41:14.185|Main thread> Entity count: 186
  1295. 2018-04-18 05:41:14.185|Main thread> Current:
  1296. 2018-04-18 05:41:14.186|Main thread> Paged Memory: 5,213,814,784 B
  1297. 2018-04-18 05:41:14.186|Main thread> Working Set: 3,747,385,344 B
  1298. 2018-04-18 05:41:14.186|Main thread> Virtual Memory: 6,371,254,272 B
  1299. 2018-04-18 05:41:14.186|Main thread> Peak:
  1300. 2018-04-18 05:41:14.186|Main thread> Paged Memory: 5,321,138,176 B
  1301. 2018-04-18 05:41:14.186|Main thread> Working Set: 3,899,731,968 B
  1302. 2018-04-18 05:41:14.186|Main thread> Virtual Memory: 6,469,033,984 B
  1303. 2018-04-18 05:41:14.186|Main thread> Number of Worlds: 1
  1304. 2018-04-18 05:41:14.187|Main thread> 0) RigidBodies: 275, ActiveRigidBodies: 0, CharacterRigidBodies: 21
  1305. 2018-04-18 05:41:14.187|Main thread> 0) Constraints: 4
  1306. 2018-04-18 05:42:14.197|Main thread> Process information Periodic Check:
  1307. 2018-04-18 05:42:14.198|Main thread> Managed Memory: 2,067,936,656 B
  1308. 2018-04-18 05:42:14.201|Main thread> Private Memory: 5,217,984,512 B
  1309. 2018-04-18 05:42:14.201|Main thread> Nr of Threads: 49
  1310. 2018-04-18 05:42:14.202|Main thread> Simulation Speed: 1.00
  1311. 2018-04-18 05:42:14.202|Main thread> Entity count: 186
  1312. 2018-04-18 05:42:14.202|Main thread> Current:
  1313. 2018-04-18 05:42:14.203|Main thread> Paged Memory: 5,217,984,512 B
  1314. 2018-04-18 05:42:14.203|Main thread> Working Set: 3,748,536,320 B
  1315. 2018-04-18 05:42:14.203|Main thread> Virtual Memory: 6,375,514,112 B
  1316. 2018-04-18 05:42:14.203|Main thread> Peak:
  1317. 2018-04-18 05:42:14.203|Main thread> Paged Memory: 5,321,138,176 B
  1318. 2018-04-18 05:42:14.203|Main thread> Working Set: 3,899,731,968 B
  1319. 2018-04-18 05:42:14.203|Main thread> Virtual Memory: 6,469,033,984 B
  1320. 2018-04-18 05:42:14.203|Main thread> Number of Worlds: 1
  1321. 2018-04-18 05:42:14.204|Main thread> 0) RigidBodies: 268, ActiveRigidBodies: 0, CharacterRigidBodies: 21
  1322. 2018-04-18 05:42:14.204|Main thread> 0) Constraints: 4
  1323. 2018-04-18 05:43:14.210|Main thread> Process information Periodic Check:
  1324. 2018-04-18 05:43:14.211|Main thread> Managed Memory: 2,073,230,600 B
  1325. 2018-04-18 05:43:14.214|Main thread> Private Memory: 5,227,433,984 B
  1326. 2018-04-18 05:43:14.214|Main thread> Nr of Threads: 48
  1327. 2018-04-18 05:43:14.214|Main thread> Simulation Speed: 0.47
  1328. 2018-04-18 05:43:14.215|Main thread> Entity count: 186
  1329. 2018-04-18 05:43:14.215|Main thread> Current:
  1330. 2018-04-18 05:43:14.215|Main thread> Paged Memory: 5,227,433,984 B
  1331. 2018-04-18 05:43:14.215|Main thread> Working Set: 3,752,132,608 B
  1332. 2018-04-18 05:43:14.215|Main thread> Virtual Memory: 6,371,385,344 B
  1333. 2018-04-18 05:43:14.216|Main thread> Peak:
  1334. 2018-04-18 05:43:14.216|Main thread> Paged Memory: 5,321,138,176 B
  1335. 2018-04-18 05:43:14.216|Main thread> Working Set: 3,899,731,968 B
  1336. 2018-04-18 05:43:14.216|Main thread> Virtual Memory: 6,469,033,984 B
  1337. 2018-04-18 05:43:14.216|Main thread> Number of Worlds: 1
  1338. 2018-04-18 05:43:14.217|Main thread> 0) RigidBodies: 271, ActiveRigidBodies: 0, CharacterRigidBodies: 21
  1339. 2018-04-18 05:43:14.217|Main thread> 0) Constraints: 4
  1340. 2018-04-18 05:44:14.233|Main thread> Process information Periodic Check:
  1341. 2018-04-18 05:44:14.234|Main thread> Managed Memory: 2,072,548,248 B
  1342. 2018-04-18 05:44:14.238|Main thread> Private Memory: 5,234,823,168 B
  1343. 2018-04-18 05:44:14.238|Main thread> Nr of Threads: 48
  1344. 2018-04-18 05:44:14.238|Main thread> Simulation Speed: 1.00
  1345. 2018-04-18 05:44:14.238|Main thread> Entity count: 186
  1346. 2018-04-18 05:44:14.238|Main thread> Current:
  1347. 2018-04-18 05:44:14.239|Main thread> Paged Memory: 5,234,823,168 B
  1348. 2018-04-18 05:44:14.239|Main thread> Working Set: 3,753,480,192 B
  1349. 2018-04-18 05:44:14.239|Main thread> Virtual Memory: 6,387,965,952 B
  1350. 2018-04-18 05:44:14.239|Main thread> Peak:
  1351. 2018-04-18 05:44:14.240|Main thread> Paged Memory: 5,321,138,176 B
  1352. 2018-04-18 05:44:14.240|Main thread> Working Set: 3,899,731,968 B
  1353. 2018-04-18 05:44:14.240|Main thread> Virtual Memory: 6,469,033,984 B
  1354. 2018-04-18 05:44:14.240|Main thread> Number of Worlds: 1
  1355. 2018-04-18 05:44:14.241|Main thread> 0) RigidBodies: 273, ActiveRigidBodies: 2, CharacterRigidBodies: 21
  1356. 2018-04-18 05:44:14.241|Main thread> 0) Constraints: 4
  1357. 2018-04-18 05:45:12.635|Main thread> Autosave initiated
  1358. 2018-04-18 05:45:12.635|Main thread> Character state: True
  1359. 2018-04-18 05:45:12.635|Main thread> IsServer: True
  1360. 2018-04-18 05:45:12.635|Main thread> MyAsyncSaving.InProgress: False
  1361. 2018-04-18 05:45:12.635|Main thread> Autosave
  1362. 2018-04-18 05:45:12.635|Main thread> Saving world - START
  1363. 2018-04-18 05:45:12.636|Main thread> Making world state snapshot.
  1364. 2018-04-18 05:45:12.636|Main thread> Process information Before snapshot.:
  1365. 2018-04-18 05:45:12.637|Main thread> Managed Memory: 2,077,469,120 B
  1366. 2018-04-18 05:45:12.641|Main thread> Private Memory: 5,236,805,632 B
  1367. 2018-04-18 05:45:12.641|Main thread> Nr of Threads: 48
  1368. 2018-04-18 05:45:12.641|Main thread> Simulation Speed: 0.90
  1369. 2018-04-18 05:45:12.641|Main thread> Entity count: 186
  1370. 2018-04-18 05:45:12.641|Main thread> Current:
  1371. 2018-04-18 05:45:12.642|Main thread> Paged Memory: 5,236,805,632 B
  1372. 2018-04-18 05:45:12.642|Main thread> Working Set: 3,755,745,280 B
  1373. 2018-04-18 05:45:12.642|Main thread> Virtual Memory: 6,387,965,952 B
  1374. 2018-04-18 05:45:12.642|Main thread> Peak:
  1375. 2018-04-18 05:45:12.642|Main thread> Paged Memory: 5,321,138,176 B
  1376. 2018-04-18 05:45:12.643|Main thread> Working Set: 3,899,731,968 B
  1377. 2018-04-18 05:45:12.643|Main thread> Virtual Memory: 6,469,033,984 B
  1378. 2018-04-18 05:45:14.130|Main thread> Process information After snapshot.:
  1379. 2018-04-18 05:45:14.131|Main thread> Managed Memory: 2,093,882,224 B
  1380. 2018-04-18 05:45:14.135|Main thread> Private Memory: 5,237,530,624 B
  1381. 2018-04-18 05:45:14.135|Main thread> Nr of Threads: 48
  1382. 2018-04-18 05:45:14.135|Main thread> Simulation Speed: 0.90
  1383. 2018-04-18 05:45:14.135|Main thread> Entity count: 186
  1384. 2018-04-18 05:45:14.135|Main thread> Current:
  1385. 2018-04-18 05:45:14.136|Main thread> Paged Memory: 5,237,530,624 B
  1386. 2018-04-18 05:45:14.136|Main thread> Working Set: 3,756,396,544 B
  1387. 2018-04-18 05:45:14.136|Main thread> Virtual Memory: 6,387,965,952 B
  1388. 2018-04-18 05:45:14.136|Main thread> Peak:
  1389. 2018-04-18 05:45:14.137|Main thread> Paged Memory: 5,321,138,176 B
  1390. 2018-04-18 05:45:14.137|Main thread> Working Set: 3,899,731,968 B
  1391. 2018-04-18 05:45:14.137|Main thread> Virtual Memory: 6,469,033,984 B
  1392. 2018-04-18 05:45:14.137|Main thread> Process information Directory cleanup:
  1393. 2018-04-18 05:45:14.138|Main thread> Managed Memory: 2,094,488,024 B
  1394. 2018-04-18 05:45:14.149|Main thread> Private Memory: 5,238,054,912 B
  1395. 2018-04-18 05:45:14.149|Main thread> Nr of Threads: 48
  1396. 2018-04-18 05:45:14.149|Main thread> Simulation Speed: 0.90
  1397. 2018-04-18 05:45:14.149|Main thread> Entity count: 186
  1398. 2018-04-18 05:45:14.149|Main thread> Current:
  1399. 2018-04-18 05:45:14.150|Main thread> Paged Memory: 5,238,054,912 B
  1400. 2018-04-18 05:45:14.150|Main thread> Working Set: 3,756,953,600 B
  1401. 2018-04-18 05:45:14.150|Main thread> Virtual Memory: 6,387,965,952 B
  1402. 2018-04-18 05:45:14.150|Main thread> Peak:
  1403. 2018-04-18 05:45:14.151|Main thread> Paged Memory: 5,321,138,176 B
  1404. 2018-04-18 05:45:14.151|Main thread> Working Set: 3,899,731,968 B
  1405. 2018-04-18 05:45:14.151|Main thread> Virtual Memory: 6,469,033,984 B
  1406. 2018-04-18 05:45:14.151|Main thread> Saving world - END
  1407. 2018-04-18 05:45:14.151|Worker Logic 0> Session snapshot save - START
  1408. 2018-04-18 05:45:14.152|Worker Logic 0> Checking file access for files in target dir.
  1409. 2018-04-18 05:45:14.154|Worker Logic 0> Cleaning up old save.
  1410. 2018-04-18 05:45:14.154|Worker Logic 0> Saving snapshot files to drive.
  1411. 2018-04-18 05:45:14.256|Main thread> Process information Periodic Check:
  1412. 2018-04-18 05:45:14.257|Main thread> Managed Memory: 2,093,517,648 B
  1413. 2018-04-18 05:45:14.260|Main thread> Private Memory: 5,319,962,624 B
  1414. 2018-04-18 05:45:14.260|Main thread> Nr of Threads: 48
  1415. 2018-04-18 05:45:14.260|Main thread> Simulation Speed: 0.10
  1416. 2018-04-18 05:45:14.260|Main thread> Entity count: 186
  1417. 2018-04-18 05:45:14.260|Main thread> Current:
  1418. 2018-04-18 05:45:14.261|Main thread> Paged Memory: 5,319,962,624 B
  1419. 2018-04-18 05:45:14.261|Main thread> Working Set: 3,766,833,152 B
  1420. 2018-04-18 05:45:14.261|Main thread> Virtual Memory: 6,435,295,232 B
  1421. 2018-04-18 05:45:14.261|Main thread> Peak:
  1422. 2018-04-18 05:45:14.262|Main thread> Paged Memory: 5,321,138,176 B
  1423. 2018-04-18 05:45:14.262|Main thread> Working Set: 3,899,731,968 B
  1424. 2018-04-18 05:45:14.262|Main thread> Virtual Memory: 6,469,033,984 B
  1425. 2018-04-18 05:45:14.262|Main thread> Number of Worlds: 1
  1426. 2018-04-18 05:45:14.263|Main thread> 0) RigidBodies: 276, ActiveRigidBodies: 0, CharacterRigidBodies: 21
  1427. 2018-04-18 05:45:14.263|Main thread> 0) Constraints: 4
  1428. 2018-04-18 05:45:14.436|Worker Logic 0> Core Data success: True
  1429. 2018-04-18 05:45:14.509|Worker Logic 0> Voxel success: True
  1430. 2018-04-18 05:45:14.509|Worker Logic 0> SaveLastSessionInfo success: True
  1431. 2018-04-18 05:45:14.509|Worker Logic 0> Saving success: True
  1432. 2018-04-18 05:45:14.509|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  1433. 2018-04-18 05:45:14.519|Worker Logic 0> Making backup.
  1434. 2018-04-18 05:45:14.764|Worker Logic 0> Session snapshot save - END
  1435. 2018-04-18 05:46:14.272|Main thread> Process information Periodic Check:
  1436. 2018-04-18 05:46:14.273|Main thread> Managed Memory: 2,085,253,016 B
  1437. 2018-04-18 05:46:14.277|Main thread> Private Memory: 5,276,758,016 B
  1438. 2018-04-18 05:46:14.277|Main thread> Nr of Threads: 48
  1439. 2018-04-18 05:46:14.277|Main thread> Simulation Speed: 1.02
  1440. 2018-04-18 05:46:14.277|Main thread> Entity count: 186
  1441. 2018-04-18 05:46:14.277|Main thread> Current:
  1442. 2018-04-18 05:46:14.278|Main thread> Paged Memory: 5,276,758,016 B
  1443. 2018-04-18 05:46:14.278|Main thread> Working Set: 3,786,350,592 B
  1444. 2018-04-18 05:46:14.278|Main thread> Virtual Memory: 6,459,072,512 B
  1445. 2018-04-18 05:46:14.278|Main thread> Peak:
  1446. 2018-04-18 05:46:14.279|Main thread> Paged Memory: 5,373,317,120 B
  1447. 2018-04-18 05:46:14.279|Main thread> Working Set: 3,899,731,968 B
  1448. 2018-04-18 05:46:14.279|Main thread> Virtual Memory: 6,520,348,672 B
  1449. 2018-04-18 05:46:14.279|Main thread> Number of Worlds: 1
  1450. 2018-04-18 05:46:14.280|Main thread> 0) RigidBodies: 281, ActiveRigidBodies: 0, CharacterRigidBodies: 21
  1451. 2018-04-18 05:46:14.282|Main thread> 0) Constraints: 4
  1452. 2018-04-18 05:47:14.282|Main thread> Process information Periodic Check:
  1453. 2018-04-18 05:47:14.283|Main thread> Managed Memory: 2,095,788,000 B
  1454. 2018-04-18 05:47:14.286|Main thread> Private Memory: 5,291,053,056 B
  1455. 2018-04-18 05:47:14.286|Main thread> Nr of Threads: 49
  1456. 2018-04-18 05:47:14.287|Main thread> Simulation Speed: 1.02
  1457. 2018-04-18 05:47:14.287|Main thread> Entity count: 186
  1458. 2018-04-18 05:47:14.287|Main thread> Current:
  1459. 2018-04-18 05:47:14.287|Main thread> Paged Memory: 5,291,053,056 B
  1460. 2018-04-18 05:47:14.287|Main thread> Working Set: 3,800,952,832 B
  1461. 2018-04-18 05:47:14.287|Main thread> Virtual Memory: 6,501,015,552 B
  1462. 2018-04-18 05:47:14.287|Main thread> Peak:
  1463. 2018-04-18 05:47:14.288|Main thread> Paged Memory: 5,373,317,120 B
  1464. 2018-04-18 05:47:14.288|Main thread> Working Set: 3,899,731,968 B
  1465. 2018-04-18 05:47:14.288|Main thread> Virtual Memory: 6,520,348,672 B
  1466. 2018-04-18 05:47:14.288|Main thread> Number of Worlds: 1
  1467. 2018-04-18 05:47:14.289|Main thread> 0) RigidBodies: 280, ActiveRigidBodies: 0, CharacterRigidBodies: 21
  1468. 2018-04-18 05:47:14.289|Main thread> 0) Constraints: 4
  1469. 2018-04-18 05:48:14.292|Main thread> Process information Periodic Check:
  1470. 2018-04-18 05:48:14.293|Main thread> Managed Memory: 2,121,508,664 B
  1471. 2018-04-18 05:48:14.297|Main thread> Private Memory: 5,313,953,792 B
  1472. 2018-04-18 05:48:14.297|Main thread> Nr of Threads: 48
  1473. 2018-04-18 05:48:14.297|Main thread> Simulation Speed: 1.00
  1474. 2018-04-18 05:48:14.297|Main thread> Entity count: 189
  1475. 2018-04-18 05:48:14.297|Main thread> Current:
  1476. 2018-04-18 05:48:14.298|Main thread> Paged Memory: 5,313,953,792 B
  1477. 2018-04-18 05:48:14.298|Main thread> Working Set: 3,824,955,392 B
  1478. 2018-04-18 05:48:14.298|Main thread> Virtual Memory: 6,513,401,856 B
  1479. 2018-04-18 05:48:14.298|Main thread> Peak:
  1480. 2018-04-18 05:48:14.299|Main thread> Paged Memory: 5,373,317,120 B
  1481. 2018-04-18 05:48:14.299|Main thread> Working Set: 3,899,731,968 B
  1482. 2018-04-18 05:48:14.299|Main thread> Virtual Memory: 6,520,348,672 B
  1483. 2018-04-18 05:48:14.299|Main thread> Number of Worlds: 1
  1484. 2018-04-18 05:48:14.300|Main thread> 0) RigidBodies: 275, ActiveRigidBodies: 0, CharacterRigidBodies: 21
  1485. 2018-04-18 05:48:14.300|Main thread> 0) Constraints: 4
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