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- 2018-04-18 05:12:49.069> Log Started
- 2018-04-18 05:12:49.073> Timezone (local - UTC): 2h
- 2018-04-18 05:12:49.073> App Version: 0.6.3.44F288
- 2018-04-18 05:12:49.073> Steam build: Always true
- 2018-04-18 05:12:49.073> Is official: True [NO][IS][NAMP]
- 2018-04-18 05:12:49.073> Environment.ProcessorCount: 12
- 2018-04-18 05:12:49.073> Environment.OSVersion: Microsoft Windows NT 10.0.16299.0
- 2018-04-18 05:12:49.074> Environment.CommandLine: "D:\Program Files (x86)\steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe"
- 2018-04-18 05:12:49.076> Environment.Version: 4.6.2 or later (461308)
- 2018-04-18 05:12:49.076> Environment.CurrentDirectory: D:\Program Files (x86)\steam\steamapps\common\MedievalEngineers\Bin64
- 2018-04-18 05:12:49.076> Default Culture: nl-NL
- 2018-04-18 05:12:49.076> Default UI Culture: nl-NL
- 2018-04-18 05:12:49.076> IsAdmin: False
- 2018-04-18 05:12:49.095|Main thread> MyConfig.Load() - START
- 2018-04-18 05:12:49.103|Main thread> Path: C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-04-18 05:12:49.228|Main thread> RotationHints: False
- 2018-04-18 05:12:49.228|Main thread> GraphicsRenderer:
- 2018-04-18 05:12:49.228|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-04-18 05:12:49.228|Main thread> Language: 0
- 2018-04-18 05:12:49.228|Main thread> Skin: Default
- 2018-04-18 05:12:49.228|Main thread> GameVersion: 0.6.3.4518536
- 2018-04-18 05:12:49.228|Main thread> ControlsGeneral: System.Xml.XmlNode[]
- 2018-04-18 05:12:49.228|Main thread> ControlsButtons: System.Xml.XmlNode[]
- 2018-04-18 05:12:49.228|Main thread> FirstTimeRun: False
- 2018-04-18 05:12:49.228|Main thread> NeedShowTutorialQuestion: False
- 2018-04-18 05:12:49.228|Main thread> MinimalHud: False
- 2018-04-18 05:12:49.228|Main thread> CubeBuilderBuildingMode: 0
- 2018-04-18 05:12:49.228|Main thread> ControlsHints: False
- 2018-04-18 05:12:49.228|Main thread> AnimatedRotation: True
- 2018-04-18 05:12:49.228|Main thread> BuildingSizeHint: True
- 2018-04-18 05:12:49.228|Main thread> ShowCrosshair: True
- 2018-04-18 05:12:49.228|Main thread> InteractionHints: True
- 2018-04-18 05:12:49.228|Main thread> CompressSaveGames: False
- 2018-04-18 05:12:49.228|Main thread> ShowPlayerNamesOnHud: True
- 2018-04-18 05:12:49.228|Main thread> ReleasingAltResetsCamera: True
- 2018-04-18 05:12:49.228|Main thread> UiTransparency: 1
- 2018-04-18 05:12:49.228|Main thread> UiBkTransparency: 1
- 2018-04-18 05:12:49.228|Main thread> GameVolume: 0.7319337
- 2018-04-18 05:12:49.228|Main thread> MusicVolume: 0
- 2018-04-18 05:12:49.228|Main thread> VoiceChatVolume: 1
- 2018-04-18 05:12:49.228|Main thread> HudWarnings: True
- 2018-04-18 05:12:49.228|Main thread> VoiceChat: True
- 2018-04-18 05:12:49.228|Main thread> EnableMuteWhenNotInFocus: True
- 2018-04-18 05:12:49.228|Main thread> EnableDynamicMusic: True
- 2018-04-18 05:12:49.228|Main thread> VideoAdapter: 0
- 2018-04-18 05:12:49.228|Main thread> ScreenWidth: 1280
- 2018-04-18 05:12:49.228|Main thread> ScreenHeight: 1024
- 2018-04-18 05:12:49.228|Main thread> RefreshRate: 75025
- 2018-04-18 05:12:49.228|Main thread> WindowMode: 0
- 2018-04-18 05:12:49.228|Main thread> VerticalSync: True
- 2018-04-18 05:12:49.228|Main thread> HardwareCursor: True
- 2018-04-18 05:12:49.228|Main thread> RenderQuality: 0
- 2018-04-18 05:12:49.228|Main thread> FieldOfView: 80
- 2018-04-18 05:12:49.228|Main thread> VegetationViewDistance: 100
- 2018-04-18 05:12:49.228|Main thread> RenderInterpolation: False
- 2018-04-18 05:12:49.228|Main thread> GrassDensity: 0.5
- 2018-04-18 05:12:49.228|Main thread> VoxelQuality: 0
- 2018-04-18 05:12:49.228|Main thread> LowMemSwitchToLow: 0
- 2018-04-18 05:12:49.228|Main thread> MutedPlayers:
- 2018-04-18 05:12:49.228|Main thread> DontSendVoicePlayers:
- 2018-04-18 05:12:49.228|Main thread> ControlsJoystickName: Disabled
- 2018-04-18 05:12:49.228|Main thread> ControlsMouseInvertX: False
- 2018-04-18 05:12:49.229|Main thread> ControlsMouseInvertY: False
- 2018-04-18 05:12:49.229|Main thread> ControlsMouseSensitivity: 1.655
- 2018-04-18 05:12:49.229|Main thread> ControlsJoystickSensitivity: 0.2
- 2018-04-18 05:12:49.229|Main thread> Tutorial: 2
- 2018-04-18 05:12:49.229|Main thread> GrassDistance: 150
- 2018-04-18 05:12:49.229|Main thread> TerrainLodQuality: 1
- 2018-04-18 05:12:49.229|Main thread> ShadingQuality: 2
- 2018-04-18 05:12:49.229|Main thread> ModelQuality: 2
- 2018-04-18 05:12:49.231|Main thread> MyConfig.Load() - END
- 2018-04-18 05:12:51.426|Main thread> AdapterInfo = {
- 2018-04-18 05:12:51.427|Main thread> Name = NVIDIA GeForce GTX 980 + DISPLAY1
- 2018-04-18 05:12:51.427|Main thread> Description = dev id: 5056, mem: 4250206208, shared mem: 8550912000, Luid: 54707, rev: 161, subsys id: 829887586, vendor id: 4318
- 2018-04-18 05:12:51.427|Main thread> Driver version = 23.21.13.9077
- 2018-04-18 05:12:51.427|Main thread> Driver date = 20180123000000.000000-000
- 2018-04-18 05:12:51.427|Main thread> DriverUpdateNecessary = False
- 2018-04-18 05:12:51.427|Main thread> Adapter id = 0
- 2018-04-18 05:12:51.427|Main thread> Supported = True
- 2018-04-18 05:12:51.427|Main thread> RAM = 4250206208
- 2018-04-18 05:12:51.427|Main thread> Priority = 2
- 2018-04-18 05:12:51.427|Main thread> Multithreaded rendering supported = True
- 2018-04-18 05:12:51.427|Main thread> Output is attached = True
- 2018-04-18 05:12:51.427|Main thread> DesktopBounds = {X:0 Y:0 Width:1600 Height:1200}
- 2018-04-18 05:12:51.427|Main thread> Display modes = {
- 2018-04-18 05:12:51.428|Main thread> DXGIOutput id = 0
- 2018-04-18 05:12:51.428|Main thread> 640x480@60Hz
- 2018-04-18 05:12:51.428|Main thread> 640x480@75Hz
- 2018-04-18 05:12:51.428|Main thread> 640x480@72Hz
- 2018-04-18 05:12:51.428|Main thread> 720x480@60Hz
- 2018-04-18 05:12:51.428|Main thread> 720x480@59.94Hz
- 2018-04-18 05:12:51.428|Main thread> 720x576@50Hz
- 2018-04-18 05:12:51.428|Main thread> 800x600@75Hz
- 2018-04-18 05:12:51.428|Main thread> 800x600@56.25Hz
- 2018-04-18 05:12:51.428|Main thread> 800x600@60.317Hz
- 2018-04-18 05:12:51.428|Main thread> 800x600@72.188Hz
- 2018-04-18 05:12:51.428|Main thread> 1024x768@60.004Hz
- 2018-04-18 05:12:51.428|Main thread> 1024x768@70.069Hz
- 2018-04-18 05:12:51.428|Main thread> 1024x768@75.029Hz
- 2018-04-18 05:12:51.428|Main thread> 1152x864@75Hz
- 2018-04-18 05:12:51.428|Main thread> 1176x664@60Hz
- 2018-04-18 05:12:51.428|Main thread> 1176x664@60Hz
- 2018-04-18 05:12:51.428|Main thread> 1176x664@50Hz
- 2018-04-18 05:12:51.428|Main thread> 1176x664@50Hz
- 2018-04-18 05:12:51.428|Main thread> 1176x664@59.94Hz
- 2018-04-18 05:12:51.428|Main thread> 1176x664@59.94Hz
- 2018-04-18 05:12:51.429|Main thread> 1280x720@60Hz
- 2018-04-18 05:12:51.429|Main thread> 1280x720@50Hz
- 2018-04-18 05:12:51.429|Main thread> 1280x720@59.94Hz
- 2018-04-18 05:12:51.429|Main thread> 1280x768@59.81Hz
- 2018-04-18 05:12:51.429|Main thread> 1280x768@59.81Hz
- 2018-04-18 05:12:51.429|Main thread> 1280x800@59.81Hz
- 2018-04-18 05:12:51.429|Main thread> 1280x960@60Hz
- 2018-04-18 05:12:51.429|Main thread> 1280x1024@60.02Hz
- 2018-04-18 05:12:51.429|Main thread> 1280x1024@75.025Hz
- 2018-04-18 05:12:51.429|Main thread> 1360x768@59.887Hz
- 2018-04-18 05:12:51.429|Main thread> 1360x768@59.887Hz
- 2018-04-18 05:12:51.429|Main thread> 1360x768@74.984Hz
- 2018-04-18 05:12:51.429|Main thread> 1360x768@74.984Hz
- 2018-04-18 05:12:51.429|Main thread> 1366x768@59.887Hz
- 2018-04-18 05:12:51.429|Main thread> 1366x768@59.887Hz
- 2018-04-18 05:12:51.429|Main thread> 1366x768@74.984Hz
- 2018-04-18 05:12:51.429|Main thread> 1366x768@74.984Hz
- 2018-04-18 05:12:51.429|Main thread> 1440x900@59.887Hz
- 2018-04-18 05:12:51.429|Main thread> 1440x900@74.984Hz
- 2018-04-18 05:12:51.429|Main thread> 1600x900@59.954Hz
- 2018-04-18 05:12:51.429|Main thread> 1600x900@59.954Hz
- 2018-04-18 05:12:51.429|Main thread> 1600x1024@59.954Hz
- 2018-04-18 05:12:51.429|Main thread> 1600x1024@59.954Hz
- 2018-04-18 05:12:51.429|Main thread> 1600x1200@60Hz
- 2018-04-18 05:12:51.429|Main thread> 1680x1050@59.954Hz
- 2018-04-18 05:12:51.429|Main thread> 1768x992@60Hz
- 2018-04-18 05:12:51.429|Main thread> 1768x992@60Hz
- 2018-04-18 05:12:51.429|Main thread> 1768x992@50Hz
- 2018-04-18 05:12:51.429|Main thread> 1768x992@50Hz
- 2018-04-18 05:12:51.429|Main thread> 1768x992@59.94Hz
- 2018-04-18 05:12:51.429|Main thread> 1768x992@59.94Hz
- 2018-04-18 05:12:51.429|Main thread> 1920x1080@60Hz
- 2018-04-18 05:12:51.429|Main thread> 1920x1080@60Hz
- 2018-04-18 05:12:51.429|Main thread> 1920x1080@23.97Hz
- 2018-04-18 05:12:51.429|Main thread> 1920x1080@24Hz
- 2018-04-18 05:12:51.429|Main thread> 1920x1080@25Hz
- 2018-04-18 05:12:51.429|Main thread> 1920x1080@29.97Hz
- 2018-04-18 05:12:51.429|Main thread> 1920x1080@30Hz
- 2018-04-18 05:12:51.429|Main thread> 1920x1080@50Hz
- 2018-04-18 05:12:51.429|Main thread> 1920x1080@50Hz
- 2018-04-18 05:12:51.429|Main thread> 1920x1080@59.94Hz
- 2018-04-18 05:12:51.429|Main thread> 1920x1080@59.94006Hz
- 2018-04-18 05:12:51.429|Main thread> }
- 2018-04-18 05:12:51.429|Main thread> }
- 2018-04-18 05:12:51.437|Main thread> AdapterInfo = {
- 2018-04-18 05:12:51.438|Main thread> Name = NVIDIA GeForce GTX 980 + DISPLAY2
- 2018-04-18 05:12:51.438|Main thread> Description = dev id: 5056, mem: 4250206208, shared mem: 8550912000, Luid: 54707, rev: 161, subsys id: 829887586, vendor id: 4318
- 2018-04-18 05:12:51.438|Main thread> Driver version = 23.21.13.9077
- 2018-04-18 05:12:51.438|Main thread> Driver date = 20180123000000.000000-000
- 2018-04-18 05:12:51.438|Main thread> DriverUpdateNecessary = False
- 2018-04-18 05:12:51.438|Main thread> Adapter id = 0
- 2018-04-18 05:12:51.438|Main thread> Supported = True
- 2018-04-18 05:12:51.438|Main thread> RAM = 4250206208
- 2018-04-18 05:12:51.438|Main thread> Priority = 2
- 2018-04-18 05:12:51.438|Main thread> Multithreaded rendering supported = True
- 2018-04-18 05:12:51.438|Main thread> Output is attached = True
- 2018-04-18 05:12:51.438|Main thread> DesktopBounds = {X:-1920 Y:-67 Width:1920 Height:1080}
- 2018-04-18 05:12:51.438|Main thread> Display modes = {
- 2018-04-18 05:12:51.439|Main thread> DXGIOutput id = 1
- 2018-04-18 05:12:51.439|Main thread> 640x480@60Hz
- 2018-04-18 05:12:51.439|Main thread> 640x480@59.94Hz
- 2018-04-18 05:12:51.439|Main thread> 720x480@60Hz
- 2018-04-18 05:12:51.439|Main thread> 720x480@59.94Hz
- 2018-04-18 05:12:51.439|Main thread> 720x576@50Hz
- 2018-04-18 05:12:51.439|Main thread> 800x600@56.25Hz
- 2018-04-18 05:12:51.439|Main thread> 800x600@60.317Hz
- 2018-04-18 05:12:51.439|Main thread> 1024x768@60.004Hz
- 2018-04-18 05:12:51.439|Main thread> 1024x768@70.069Hz
- 2018-04-18 05:12:51.439|Main thread> 1152x864@75Hz
- 2018-04-18 05:12:51.439|Main thread> 1176x664@60Hz
- 2018-04-18 05:12:51.439|Main thread> 1176x664@60Hz
- 2018-04-18 05:12:51.439|Main thread> 1176x664@50Hz
- 2018-04-18 05:12:51.439|Main thread> 1176x664@50Hz
- 2018-04-18 05:12:51.439|Main thread> 1176x664@59.94Hz
- 2018-04-18 05:12:51.439|Main thread> 1176x664@59.94Hz
- 2018-04-18 05:12:51.439|Main thread> 1280x720@60Hz
- 2018-04-18 05:12:51.439|Main thread> 1280x720@50Hz
- 2018-04-18 05:12:51.439|Main thread> 1280x720@59.94Hz
- 2018-04-18 05:12:51.439|Main thread> 1280x768@59.81Hz
- 2018-04-18 05:12:51.439|Main thread> 1280x768@59.81Hz
- 2018-04-18 05:12:51.439|Main thread> 1280x800@59.81Hz
- 2018-04-18 05:12:51.439|Main thread> 1280x960@60.02Hz
- 2018-04-18 05:12:51.439|Main thread> 1280x960@60.02Hz
- 2018-04-18 05:12:51.439|Main thread> 1280x1024@60.02Hz
- 2018-04-18 05:12:51.439|Main thread> 1360x768@59.887Hz
- 2018-04-18 05:12:51.439|Main thread> 1360x768@59.887Hz
- 2018-04-18 05:12:51.439|Main thread> 1366x768@59.887Hz
- 2018-04-18 05:12:51.439|Main thread> 1366x768@59.887Hz
- 2018-04-18 05:12:51.439|Main thread> 1440x900@59.887Hz
- 2018-04-18 05:12:51.439|Main thread> 1600x900@59.954Hz
- 2018-04-18 05:12:51.439|Main thread> 1600x900@59.954Hz
- 2018-04-18 05:12:51.439|Main thread> 1600x1024@59.954Hz
- 2018-04-18 05:12:51.439|Main thread> 1600x1024@59.954Hz
- 2018-04-18 05:12:51.439|Main thread> 1680x1050@59.954Hz
- 2018-04-18 05:12:51.439|Main thread> 1768x992@60Hz
- 2018-04-18 05:12:51.439|Main thread> 1768x992@60Hz
- 2018-04-18 05:12:51.439|Main thread> 1768x992@50Hz
- 2018-04-18 05:12:51.439|Main thread> 1768x992@50Hz
- 2018-04-18 05:12:51.439|Main thread> 1768x992@59.94Hz
- 2018-04-18 05:12:51.439|Main thread> 1768x992@59.94Hz
- 2018-04-18 05:12:51.440|Main thread> 1920x1080@60Hz
- 2018-04-18 05:12:51.440|Main thread> 1920x1080@60Hz
- 2018-04-18 05:12:51.440|Main thread> 1920x1080@50Hz
- 2018-04-18 05:12:51.440|Main thread> 1920x1080@50Hz
- 2018-04-18 05:12:51.440|Main thread> 1920x1080@59.94Hz
- 2018-04-18 05:12:51.440|Main thread> 1920x1080@59.94006Hz
- 2018-04-18 05:12:51.440|Main thread> }
- 2018-04-18 05:12:51.440|Main thread> }
- 2018-04-18 05:12:51.571|Main thread> Steam.IsActive: True
- 2018-04-18 05:12:51.580|Main thread> Steam.IsOnline: True
- 2018-04-18 05:12:51.581|Main thread> Steam.OwnsGame: False
- 2018-04-18 05:12:51.581|Main thread> Steam.UserId: 76561198047943816
- 2018-04-18 05:12:51.582|Main thread> Steam.UserName: antokamire
- 2018-04-18 05:12:51.582|Main thread> Steam.Branch: default
- 2018-04-18 05:12:51.582|Main thread> Build date: 2018-04-10 02:18
- 2018-04-18 05:12:51.582|Main thread> Build version: 0.1.6674.25741
- 2018-04-18 05:12:51.845|Main thread> MySandboxGame.Constructor() - START
- 2018-04-18 05:12:54.090|Main thread> Game dir: D:\Program Files (x86)\steam\steamapps\common\MedievalEngineers\Bin64
- 2018-04-18 05:12:54.090|Main thread> Content dir: D:\Program Files (x86)\steam\steamapps\common\MedievalEngineers\Content
- 2018-04-18 05:12:54.092|Main thread> Found processor count: 12
- 2018-04-18 05:12:54.092|Main thread> Using processor count: 12
- 2018-04-18 05:13:07.740|Main thread> Info: Type metadata loaded in 13.2583888s.
- 2018-04-18 05:13:07.742|Main thread> Preallocate - START
- 2018-04-18 05:13:07.745|Main thread> MyEntities - START
- 2018-04-18 05:13:07.759|Main thread> MyEntities - END
- 2018-04-18 05:13:07.759|Main thread> MyObjectBuilder_Base - START
- 2018-04-18 05:13:07.759|Main thread> MyObjectBuilder_Base - END
- 2018-04-18 05:13:07.759|Main thread> MyTransparentGeometry - START
- 2018-04-18 05:13:07.877|Main thread> MyTransparentGeometry - END
- 2018-04-18 05:13:07.877|Main thread> MyCubeGridDeformationTables - START
- 2018-04-18 05:13:07.896|Main thread> MyCubeGridDeformationTables - END
- 2018-04-18 05:13:07.896|Main thread> MyMath - START
- 2018-04-18 05:13:07.904|Main thread> MyMath - END
- 2018-04-18 05:13:07.904|Main thread> MySimpleObjectDraw - START
- 2018-04-18 05:13:07.907|Main thread> MySimpleObjectDraw - END
- 2018-04-18 05:13:07.907|Main thread> Preallocate - END
- 2018-04-18 05:13:08.107|Main thread> Info: Worker Configuration {
- Total: 10,
- Default: Logic
- Groups: [
- Group Background, BelowNormal, 1 Workers,
- Group Logic, Normal, 7 Workers,
- Group Render, AboveNormal, 2 Workers
- ]
- }
- 2018-04-18 05:13:08.186|Main thread> MySandboxGame.Constructor() - END
- 2018-04-18 05:13:08.799|Main thread> Performing start-up memory test...
- 2018-04-18 05:13:08.806|Main thread> Physical memory is 17,101,824,000 bytes.
- 2018-04-18 05:13:08.806|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2018-04-18 05:13:08.806|Main thread> System meets minimum memory requirements.
- 2018-04-18 05:13:08.819|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2018-04-18 05:13:08.821|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6674.25741, Culture=neutral, PublicKeyToken=null
- 2018-04-18 05:13:08.821|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6674.25741, Culture=neutral, PublicKeyToken=null
- 2018-04-18 05:13:08.821|Main thread> Assembly.Location: D:\Program Files (x86)\steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2018-04-18 05:13:08.821|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2018-04-18 05:13:08.821|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2018-04-18 05:13:08.828|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2018-04-18 05:13:08.856|Main thread> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M.
- 2018-04-18 05:13:08.856|Main thread> Win32_ComputerSystem.Model: To Be Filled By O.E.M.
- 2018-04-18 05:13:08.857|Main thread> Virtualized: False
- 2018-04-18 05:13:08.871|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz
- 2018-04-18 05:13:08.872|Main thread> ComputerInfo.TotalPhysicalMemory: 17,101,824,000 bytes
- 2018-04-18 05:13:08.872|Main thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2018-04-18 05:13:08.872|Main thread> ComputerInfo.AvailablePhysicalMemory: 11,404,775,424 bytes
- 2018-04-18 05:13:08.872|Main thread> ComputerInfo.AvailableVirtualMemory: 140,736,338,395,136 bytes
- 2018-04-18 05:13:08.882|Main thread> Drive C: | Capacity: 238,635,294,720 bytes | Free space: 25,441,652,736 bytes
- 2018-04-18 05:13:08.882|Main thread> Drive D: | Capacity: 2,000,396,742,656 bytes | Free space: 1,144,597,114,880 bytes
- 2018-04-18 05:13:08.884|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2018-04-18 05:13:08.889|Main thread> MySandboxGame.Initialize() - START
- 2018-04-18 05:13:09.592|Main thread> Havok: Physics.Init
- 2018-04-18 05:13:09.593|Main thread> Havok: Version: Release(0), 1800, [S]
- 2018-04-18 05:13:09.607|Main thread> HkGameName: MedievalEngineers Release
- 2018-04-18 05:13:09.678|Main thread> MySandboxGame.LoadData() - START
- 2018-04-18 05:13:09.695|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-04-18 05:13:09.703|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2018-04-18 05:13:12.723|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-04-18 05:13:22.850|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2018-04-18 05:13:23.039|Main thread> Loading scenarios
- 2018-04-18 05:13:23.049|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-04-18 05:13:23.049|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-04-18 05:13:23.069|Main thread> MyAudio.LoadData - START
- 2018-04-18 05:13:23.152|Main thread> MyAudio.CreateX3DAudio - Device: Luidsprekers (Realtek High Definition Audio) - Channel #: 2
- 2018-04-18 05:13:23.283|Main thread> MyAudio.LoadData - END
- 2018-04-18 05:13:23.311|Main thread> Warning: Could not find any sound for 'HudUse'
- 2018-04-18 05:13:23.311|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2018-04-18 05:13:23.311|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2018-04-18 05:13:23.311|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2018-04-18 05:13:23.311|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2018-04-18 05:13:23.311|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2018-04-18 05:13:23.311|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2018-04-18 05:13:23.311|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'None'
- 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2018-04-18 05:13:23.312|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2018-04-18 05:13:23.319|Main thread> MyGuiManager()
- 2018-04-18 05:13:23.531|Main thread> MyScreenManager()
- 2018-04-18 05:13:24.054|Main thread> MyGuiManager.LoadContent() - START
- 2018-04-18 05:13:24.067|Main thread> MyGuiManager.LoadContent() - START
- 2018-04-18 05:13:24.069|Main thread> MyGuiManager.LoadContent() - END
- 2018-04-18 05:13:24.069|Main thread> MyGuiManager.LoadContent() - END
- 2018-04-18 05:13:24.324|Main thread> MySandboxGame.LoadData() - END
- 2018-04-18 05:13:25.529|Main thread> Analytics helper process start reported
- 2018-04-18 05:13:25.539|Main thread> MySandboxGame.Initialize() - END
- 2018-04-18 05:13:25.556|Main thread> Timer Frequency: 3221726
- 2018-04-18 05:13:25.556|Main thread> Ticks per frame: 53920
- 2018-04-18 05:13:25.719|Worker Logic 0> Loading available saves - START
- 2018-04-18 05:13:25.723|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\Saves\76561198047943816'
- 2018-04-18 05:13:25.783|Worker Logic 0> Loading available saves - END
- 2018-04-18 05:13:25.926|Worker Logic 0> Loading available saves - START
- 2018-04-18 05:13:25.934|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\Saves\76561198047943816'
- 2018-04-18 05:13:25.958|Worker Logic 0> Loading available saves - END
- 2018-04-18 05:14:14.517|Main thread>
- 2018-04-18 05:14:14.517|Main thread> LoadSession() - Start
- 2018-04-18 05:14:14.517|Main thread> C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\Saves\76561198047943816\Safe Area Start 2018-04-17 1011
- 2018-04-18 05:14:14.714|Main thread> LoadSession() - End
- 2018-04-18 05:14:14.950|Main thread> Loading session: C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\Saves\76561198047943816\Safe Area Start 2018-04-17 1011
- 2018-04-18 05:14:15.343|Main thread> Process information Session Start:
- 2018-04-18 05:14:15.344|Main thread> Managed Memory: 310,380,040 B
- 2018-04-18 05:14:15.353|Main thread> Private Memory: 1,415,888,896 B
- 2018-04-18 05:14:15.353|Main thread> Nr of Threads: 51
- 2018-04-18 05:14:15.353|Main thread> Simulation Speed: 0.01
- 2018-04-18 05:14:15.353|Main thread> Current:
- 2018-04-18 05:14:15.354|Main thread> Paged Memory: 1,415,888,896 B
- 2018-04-18 05:14:15.354|Main thread> Working Set: 881,479,680 B
- 2018-04-18 05:14:15.354|Main thread> Virtual Memory: 2,387,410,944 B
- 2018-04-18 05:14:15.354|Main thread> Peak:
- 2018-04-18 05:14:15.355|Main thread> Paged Memory: 1,589,809,152 B
- 2018-04-18 05:14:15.355|Main thread> Working Set: 1,004,171,264 B
- 2018-04-18 05:14:15.356|Main thread> Virtual Memory: 2,705,158,144 B
- 2018-04-18 05:14:15.370|Main thread> MyModManager.LoadData() - START
- 2018-04-18 05:14:15.407|Main thread> Finished loading mods.
- 2018-04-18 05:14:15.407|Main thread> MyModManager.LoadData() - END
- 2018-04-18 05:14:15.915|Main thread> Finished loading stage Initializing session, elapsed time: 0.5473774 seconds
- 2018-04-18 05:14:19.704|Main thread> MyDefinitionManager.LoadData() - START
- 2018-04-18 05:14:19.727|Main thread> List of used mods (0) - START
- 2018-04-18 05:14:19.728|Main thread> List of used mods - END
- 2018-04-18 05:14:22.392|Main thread> Warning: Cannot find sound cue named
- 2018-04-18 05:14:22.393|Main thread> Warning: Cannot find sound cue named
- 2018-04-18 05:14:22.393|Main thread> Warning: Cannot find sound cue named
- 2018-04-18 05:14:22.393|Main thread> Warning: Cannot find sound cue named
- 2018-04-18 05:14:22.393|Main thread> Warning: Cannot find sound cue named
- 2018-04-18 05:14:22.393|Main thread> Warning: Cannot find sound cue named
- 2018-04-18 05:14:22.397|Main thread> Warning: Cannot find sound cue named
- 2018-04-18 05:14:23.227|Main thread> MyAudio.UnloadData - START
- 2018-04-18 05:14:23.246|Main thread> MyAudio.UnloadData - END
- 2018-04-18 05:14:23.246|Main thread> MyAudio.LoadData - START
- 2018-04-18 05:14:23.276|Main thread> MyAudio.CreateX3DAudio - Device: Luidsprekers (Realtek High Definition Audio) - Channel #: 2
- 2018-04-18 05:14:23.742|Main thread> MyAudio.LoadData - END
- 2018-04-18 05:14:23.742|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-04-18 05:14:23.821|Main thread> Loading scenarios
- 2018-04-18 05:14:23.821|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-04-18 05:14:23.821|Main thread> MyDefinitionManager.LoadData() - END
- 2018-04-18 05:14:23.832|Main thread> Finished loading stage Loading definitions, elapsed time: 4.1369356 seconds
- 2018-04-18 05:14:23.835|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-04-18 05:14:24.316|Main thread> MyTransparentGeometry.LoadData - START
- 2018-04-18 05:14:24.381|External Debugging Listener> External debugger: listening...
- 2018-04-18 05:14:26.950|Main thread> MyLights.LoadData() - START
- 2018-04-18 05:14:26.956|Main thread> MyLights.LoadData() - END
- 2018-04-18 05:14:27.158|Main thread> Finished loading stage Loading session components, elapsed time: 3.3254913 seconds
- 2018-04-18 05:14:32.005|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2018-04-18 05:14:40.310|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-18 05:14:40.525|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-18 05:14:40.531|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-18 05:14:40.588|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-18 05:14:40.591|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-18 05:14:40.593|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-18 05:14:40.645|Main thread> Finished loading stage Loading models, elapsed time: 13.4789373 seconds
- 2018-04-18 05:14:40.645|Main thread> Finished loading stage Loading data, elapsed time: 24.7302908 seconds
- 2018-04-18 05:14:40.698|Main thread> Finished loading stage Loading character data, elapsed time: 0.0435505 seconds
- 2018-04-18 05:14:40.912|Main thread> Loading voxel storage from file 'C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\Saves\76561198047943816\Safe Area Start 2018-04-17 1011\EarthSecond-1251102759r5000.vx2'
- 2018-04-18 05:14:45.589|Worker Logic 1> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2018-04-18 05:14:49.538|Worker Logic 6> Models\Cubes\Small\TorchWall.mwm does not have destruction data
- 2018-04-18 05:14:49.956|Worker Logic 2> Models\Cubes\small\SpinningWheel.mwm does not have destruction data
- 2018-04-18 05:14:57.522|Main thread> Finished loading stage Loading 134 objects, elapsed time: 11.2590599 seconds
- 2018-04-18 05:15:00.444|Main thread> Checkpoint.CameraAttach success: entity id123884070553426836, camera subtype DefaultFirstPerson
- 2018-04-18 05:15:00.448|Main thread> Finished loading stage Loading final details, elapsed time: 2.9257473 seconds
- 2018-04-18 05:15:00.451|Main thread> MySession.Static.LogSettings - START
- 2018-04-18 05:15:00.452|Main thread> Name = Safe Area Start 2018-04-17 10:11
- 2018-04-18 05:15:00.452|Main thread> Description =
- 2018-04-18 05:15:00.452|Main thread> InGameTime = 01/01/0001 00:00:00
- 2018-04-18 05:15:00.452|Main thread> Password =
- 2018-04-18 05:15:00.452|Main thread> CurrentPath = C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\Saves\76561198047943816\Safe Area Start 2018-04-17 1011
- 2018-04-18 05:15:00.452|Main thread> WorkshopId =
- 2018-04-18 05:15:00.454|Main thread> CameraController = 1B81FE7E2AA9B94:Camera 1st - DefaultFirstPerson
- 2018-04-18 05:15:00.454|Main thread> ThumbPath = C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\Saves\76561198047943816\Safe Area Start 2018-04-17 1011\thumb.jpg
- 2018-04-18 05:15:00.457|Main thread> Settings:
- 2018-04-18 05:15:00.458|Main thread> Auto-Save Time (Minutes) = 5
- 2018-04-18 05:15:00.458|Main thread> Cut, Copy and Paste = True
- 2018-04-18 05:15:00.458|Main thread> Days per season = 10
- 2018-04-18 05:15:00.458|Main thread> Game Mode = Survival
- 2018-04-18 05:15:00.458|Main thread> Inventory size multiplier = 1
- 2018-04-18 05:15:00.458|Main thread> Maximum Backup Saves = 5
- 2018-04-18 05:15:00.458|Main thread> Maximum Floating Objects = 64
- 2018-04-18 05:15:00.458|Main thread> Maximum Fracture Pieces = 50
- 2018-04-18 05:15:00.458|Main thread> Maximum Players = 4
- 2018-04-18 05:15:00.458|Main thread> Maximum Solar Altitude = 0.4101524
- 2018-04-18 05:15:00.458|Main thread> Online Mode = FRIENDS
- 2018-04-18 05:15:00.458|Main thread> Show player names on HUD = True
- 2018-04-18 05:15:00.458|Main thread> Spectator = False
- 2018-04-18 05:15:00.458|Main thread> Structural Integrity = True
- 2018-04-18 05:15:00.458|Main thread> Sun rotation interval = 60
- 2018-04-18 05:15:00.458|Main thread> View distance = 2600
- 2018-04-18 05:15:00.458|Main thread> MySession.Static.LogSettings - END
- 2018-04-18 05:15:00.459|Main thread> Finished loading stage Loading planet, elapsed time: 19.8134594 seconds
- 2018-04-18 05:15:01.125|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2018-04-18 05:15:01.128|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2018-04-18 05:15:01.128|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2018-04-18 05:15:01.128|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2018-04-18 05:15:01.128|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2018-04-18 05:15:01.128|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2018-04-18 05:15:01.128|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2018-04-18 05:15:01.129|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
- 2018-04-18 05:15:01.129|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2018-04-18 05:15:01.265|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2018-04-18 05:15:01.265|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2018-04-18 05:15:01.265|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2018-04-18 05:15:01.265|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2018-04-18 05:15:02.211|Main thread> Setting update order on MyPlanets to NoUpdate
- 2018-04-18 05:15:02.211|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2018-04-18 05:15:02.211|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2018-04-18 05:15:02.212|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2018-04-18 05:15:02.212|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2018-04-18 05:15:02.212|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2018-04-18 05:15:02.212|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2018-04-18 05:15:02.220|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2018-04-18 05:15:02.220|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2018-04-18 05:15:02.221|Main thread> Setting update order on MySoundSystem to Simulation
- 2018-04-18 05:15:02.226|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2018-04-18 05:15:02.226|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2018-04-18 05:15:02.226|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2018-04-18 05:15:02.226|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2018-04-18 05:15:02.226|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2018-04-18 05:15:02.226|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2018-04-18 05:15:02.226|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2018-04-18 05:15:02.226|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2018-04-18 05:15:02.226|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2018-04-18 05:15:02.228|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2018-04-18 05:15:02.228|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2018-04-18 05:15:02.228|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2018-04-18 05:15:02.228|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2018-04-18 05:15:02.228|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2018-04-18 05:15:02.228|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2018-04-18 05:15:02.228|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2018-04-18 05:15:02.228|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2018-04-18 05:15:02.228|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2018-04-18 05:15:02.228|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2018-04-18 05:15:02.228|Main thread> Setting update order on MyHud to BeforeSimulation
- 2018-04-18 05:15:02.228|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2018-04-18 05:15:02.228|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2018-04-18 05:15:02.228|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2018-04-18 05:15:02.228|Main thread> Setting update order on MyLights to NoUpdate
- 2018-04-18 05:15:02.228|Main thread> Setting update order on MyPhysics to Simulation
- 2018-04-18 05:15:02.229|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2018-04-18 05:15:02.229|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2018-04-18 05:15:02.229|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2018-04-18 05:15:02.229|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2018-04-18 05:15:02.229|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2018-04-18 05:15:02.229|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
- 2018-04-18 05:15:02.229|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2018-04-18 05:15:02.237|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2018-04-18 05:15:02.239|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2018-04-18 05:15:02.239|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2018-04-18 05:15:02.240|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2018-04-18 05:15:02.240|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2018-04-18 05:15:02.240|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2018-04-18 05:15:02.248|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2018-04-18 05:15:02.251|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2018-04-18 05:15:02.251|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2018-04-18 05:15:02.257|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2018-04-18 05:15:02.257|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2018-04-18 05:15:02.257|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2018-04-18 05:15:02.257|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2018-04-18 05:15:02.257|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2018-04-18 05:15:02.257|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2018-04-18 05:15:02.257|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2018-04-18 05:15:02.257|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2018-04-18 05:15:02.279|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2018-04-18 05:15:02.279|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2018-04-18 05:15:02.279|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2018-04-18 05:15:02.279|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2018-04-18 05:15:02.279|Main thread> Finished loading stage Starting Components, elapsed time: 1.8157562 seconds
- 2018-04-18 05:15:02.294|Main thread>
- 2018-04-18 05:15:02.294|Main thread> Session loaded
- 2018-04-18 05:15:02.294|Main thread> Finished loading stage Finished loading, elapsed time: 46.9359076 seconds
- 2018-04-18 05:15:02.500|Main thread> Process information Periodic Check:
- 2018-04-18 05:15:02.501|Main thread> Managed Memory: 1,800,205,120 B
- 2018-04-18 05:15:02.505|Main thread> Private Memory: 3,659,010,048 B
- 2018-04-18 05:15:02.505|Main thread> Nr of Threads: 55
- 2018-04-18 05:15:02.506|Main thread> Simulation Speed: 0.01
- 2018-04-18 05:15:02.506|Main thread> Entity count: 185
- 2018-04-18 05:15:02.506|Main thread> Current:
- 2018-04-18 05:15:02.507|Main thread> Paged Memory: 3,659,010,048 B
- 2018-04-18 05:15:02.507|Main thread> Working Set: 2,892,914,688 B
- 2018-04-18 05:15:02.507|Main thread> Virtual Memory: 4,533,477,376 B
- 2018-04-18 05:15:02.507|Main thread> Peak:
- 2018-04-18 05:15:02.507|Main thread> Paged Memory: 4,012,249,088 B
- 2018-04-18 05:15:02.507|Main thread> Working Set: 3,249,905,664 B
- 2018-04-18 05:15:02.507|Main thread> Virtual Memory: 5,059,788,800 B
- 2018-04-18 05:15:02.511|Main thread> Number of Worlds: 1
- 2018-04-18 05:15:02.512|Main thread> 0) RigidBodies: 275, ActiveRigidBodies: 41, CharacterRigidBodies: 21
- 2018-04-18 05:15:02.518|Main thread> 0) Constraints: 0
- 2018-04-18 05:15:03.677|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-18 05:15:03.679|Main thread> MySessionLoading status:
- 2018-04-18 05:15:03.682|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-18 05:15:04.731|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-18 05:15:04.731|Main thread> MySessionLoading status:
- 2018-04-18 05:15:04.733|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-18 05:15:05.785|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-18 05:15:05.785|Main thread> MySessionLoading status:
- 2018-04-18 05:15:05.787|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-18 05:15:06.841|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-18 05:15:06.841|Main thread> MySessionLoading status:
- 2018-04-18 05:15:06.842|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-18 05:15:07.894|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-18 05:15:07.894|Main thread> MySessionLoading status:
- 2018-04-18 05:15:07.896|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-18 05:15:08.948|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-18 05:15:08.948|Main thread> MySessionLoading status:
- 2018-04-18 05:15:08.949|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-18 05:15:10.003|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-18 05:15:10.003|Main thread> MySessionLoading status:
- 2018-04-18 05:15:10.005|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-18 05:15:10.356|Main thread> All voxels loaded, cleaning up hooks.
- 2018-04-18 05:15:10.744|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
- 2018-04-18 05:15:10.934|Main thread> Loading completed, starting session.
- 2018-04-18 05:15:32.505|Render thread> Warning: Clipmap work potentially lost, no changes in the last 5.0071141 seconds.
- 2018-04-18 05:15:32.506|Render thread> Warning: Pending Work: Calculate: 0, Sew: 388, Sew Dependencies: 0, Precalc Jobs Enqueued: 417
- 2018-04-18 05:15:32.506|Render thread> Info: Worker Thread state:
- 2018-04-18 05:15:32.510|Render thread> Info: Group Background:
- 2018-04-18 05:15:32.511|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
- 2018-04-18 05:15:32.511|Render thread> Info: Group Logic:
- 2018-04-18 05:15:32.511|Render thread> Info: Worker Logic 0: Working, Background
- 2018-04-18 05:15:32.511|Render thread> Info: Worker Logic 1: Working, Background
- 2018-04-18 05:15:32.511|Render thread> Info: Worker Logic 2: Idle, Background, WaitSleepJoin
- 2018-04-18 05:15:32.511|Render thread> Info: Worker Logic 3: Idle, Background, WaitSleepJoin
- 2018-04-18 05:15:32.511|Render thread> Info: Worker Logic 4: Idle, Background, WaitSleepJoin
- 2018-04-18 05:15:32.511|Render thread> Info: Worker Logic 5: Idle, Background, WaitSleepJoin
- 2018-04-18 05:15:32.511|Render thread> Info: Worker Logic 6: Idle, Background, WaitSleepJoin
- 2018-04-18 05:15:32.511|Render thread> Info: Group Render:
- 2018-04-18 05:15:32.511|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
- 2018-04-18 05:15:32.511|Render thread> Info: Worker Render 1: Idle, Background, WaitSleepJoin
- 2018-04-18 05:15:33.486|Render thread> Info: Clipmap Pending Work changed after 5.9881963s.
- 2018-04-18 05:16:02.523|Main thread> Process information Periodic Check:
- 2018-04-18 05:16:02.524|Main thread> Managed Memory: 2,206,210,016 B
- 2018-04-18 05:16:02.528|Main thread> Private Memory: 4,815,450,112 B
- 2018-04-18 05:16:02.528|Main thread> Nr of Threads: 49
- 2018-04-18 05:16:02.528|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:16:02.528|Main thread> Entity count: 185
- 2018-04-18 05:16:02.528|Main thread> Current:
- 2018-04-18 05:16:02.529|Main thread> Paged Memory: 4,815,450,112 B
- 2018-04-18 05:16:02.529|Main thread> Working Set: 3,505,483,776 B
- 2018-04-18 05:16:02.529|Main thread> Virtual Memory: 5,990,686,720 B
- 2018-04-18 05:16:02.529|Main thread> Peak:
- 2018-04-18 05:16:02.530|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:16:02.530|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:16:02.530|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:16:02.530|Main thread> Number of Worlds: 1
- 2018-04-18 05:16:02.531|Main thread> 0) RigidBodies: 265, ActiveRigidBodies: 0, CharacterRigidBodies: 20
- 2018-04-18 05:16:02.531|Main thread> 0) Constraints: 4
- 2018-04-18 05:17:02.533|Main thread> Process information Periodic Check:
- 2018-04-18 05:17:02.534|Main thread> Managed Memory: 1,993,018,416 B
- 2018-04-18 05:17:02.538|Main thread> Private Memory: 4,843,888,640 B
- 2018-04-18 05:17:02.538|Main thread> Nr of Threads: 50
- 2018-04-18 05:17:02.538|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:17:02.538|Main thread> Entity count: 185
- 2018-04-18 05:17:02.538|Main thread> Current:
- 2018-04-18 05:17:02.539|Main thread> Paged Memory: 4,843,888,640 B
- 2018-04-18 05:17:02.539|Main thread> Working Set: 3,483,430,912 B
- 2018-04-18 05:17:02.539|Main thread> Virtual Memory: 6,030,598,144 B
- 2018-04-18 05:17:02.539|Main thread> Peak:
- 2018-04-18 05:17:02.540|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:17:02.540|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:17:02.540|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:17:02.540|Main thread> Number of Worlds: 1
- 2018-04-18 05:17:02.541|Main thread> 0) RigidBodies: 268, ActiveRigidBodies: 0, CharacterRigidBodies: 20
- 2018-04-18 05:17:02.541|Main thread> 0) Constraints: 4
- 2018-04-18 05:18:02.551|Main thread> Process information Periodic Check:
- 2018-04-18 05:18:02.552|Main thread> Managed Memory: 2,001,916,056 B
- 2018-04-18 05:18:02.556|Main thread> Private Memory: 4,848,160,768 B
- 2018-04-18 05:18:02.556|Main thread> Nr of Threads: 49
- 2018-04-18 05:18:02.556|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:18:02.556|Main thread> Entity count: 185
- 2018-04-18 05:18:02.556|Main thread> Current:
- 2018-04-18 05:18:02.557|Main thread> Paged Memory: 4,848,160,768 B
- 2018-04-18 05:18:02.557|Main thread> Working Set: 3,487,817,728 B
- 2018-04-18 05:18:02.557|Main thread> Virtual Memory: 6,026,534,912 B
- 2018-04-18 05:18:02.557|Main thread> Peak:
- 2018-04-18 05:18:02.558|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:18:02.558|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:18:02.558|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:18:02.558|Main thread> Number of Worlds: 1
- 2018-04-18 05:18:02.559|Main thread> 0) RigidBodies: 266, ActiveRigidBodies: 0, CharacterRigidBodies: 21
- 2018-04-18 05:18:02.559|Main thread> 0) Constraints: 4
- 2018-04-18 05:19:02.569|Main thread> Process information Periodic Check:
- 2018-04-18 05:19:02.570|Main thread> Managed Memory: 2,002,634,600 B
- 2018-04-18 05:19:02.574|Main thread> Private Memory: 4,854,697,984 B
- 2018-04-18 05:19:02.574|Main thread> Nr of Threads: 48
- 2018-04-18 05:19:02.574|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:19:02.574|Main thread> Entity count: 185
- 2018-04-18 05:19:02.574|Main thread> Current:
- 2018-04-18 05:19:02.575|Main thread> Paged Memory: 4,854,697,984 B
- 2018-04-18 05:19:02.575|Main thread> Working Set: 3,494,682,624 B
- 2018-04-18 05:19:02.575|Main thread> Virtual Memory: 6,038,986,752 B
- 2018-04-18 05:19:02.575|Main thread> Peak:
- 2018-04-18 05:19:02.576|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:19:02.576|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:19:02.576|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:19:02.576|Main thread> Number of Worlds: 1
- 2018-04-18 05:19:02.577|Main thread> 0) RigidBodies: 265, ActiveRigidBodies: 0, CharacterRigidBodies: 21
- 2018-04-18 05:19:02.577|Main thread> 0) Constraints: 4
- 2018-04-18 05:19:14.753|Main thread> Autosave initiated
- 2018-04-18 05:19:14.753|Main thread> Character state: True
- 2018-04-18 05:19:14.753|Main thread> IsServer: True
- 2018-04-18 05:19:14.753|Main thread> MyAsyncSaving.InProgress: False
- 2018-04-18 05:19:14.753|Main thread> Autosave
- 2018-04-18 05:19:14.767|Main thread> Saving world - START
- 2018-04-18 05:19:14.768|Main thread> Making world state snapshot.
- 2018-04-18 05:19:14.768|Main thread> Process information Before snapshot.:
- 2018-04-18 05:19:14.769|Main thread> Managed Memory: 2,002,698,056 B
- 2018-04-18 05:19:14.773|Main thread> Private Memory: 4,859,162,624 B
- 2018-04-18 05:19:14.773|Main thread> Nr of Threads: 48
- 2018-04-18 05:19:14.773|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:19:14.773|Main thread> Entity count: 185
- 2018-04-18 05:19:14.773|Main thread> Current:
- 2018-04-18 05:19:14.774|Main thread> Paged Memory: 4,859,162,624 B
- 2018-04-18 05:19:14.774|Main thread> Working Set: 3,499,618,304 B
- 2018-04-18 05:19:14.774|Main thread> Virtual Memory: 6,038,986,752 B
- 2018-04-18 05:19:14.774|Main thread> Peak:
- 2018-04-18 05:19:14.775|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:19:14.775|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:19:14.775|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:19:16.599|Main thread> Process information After snapshot.:
- 2018-04-18 05:19:16.600|Main thread> Managed Memory: 2,013,974,760 B
- 2018-04-18 05:19:16.603|Main thread> Private Memory: 4,860,751,872 B
- 2018-04-18 05:19:16.603|Main thread> Nr of Threads: 48
- 2018-04-18 05:19:16.604|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:19:16.604|Main thread> Entity count: 185
- 2018-04-18 05:19:16.604|Main thread> Current:
- 2018-04-18 05:19:16.604|Main thread> Paged Memory: 4,860,751,872 B
- 2018-04-18 05:19:16.605|Main thread> Working Set: 3,502,161,920 B
- 2018-04-18 05:19:16.605|Main thread> Virtual Memory: 6,039,052,288 B
- 2018-04-18 05:19:16.605|Main thread> Peak:
- 2018-04-18 05:19:16.605|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:19:16.605|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:19:16.605|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:19:16.607|Main thread> Process information Directory cleanup:
- 2018-04-18 05:19:16.608|Main thread> Managed Memory: 2,014,599,320 B
- 2018-04-18 05:19:16.611|Main thread> Private Memory: 4,860,751,872 B
- 2018-04-18 05:19:16.611|Main thread> Nr of Threads: 48
- 2018-04-18 05:19:16.611|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:19:16.611|Main thread> Entity count: 185
- 2018-04-18 05:19:16.611|Main thread> Current:
- 2018-04-18 05:19:16.612|Main thread> Paged Memory: 4,860,751,872 B
- 2018-04-18 05:19:16.612|Main thread> Working Set: 3,502,161,920 B
- 2018-04-18 05:19:16.612|Main thread> Virtual Memory: 6,039,052,288 B
- 2018-04-18 05:19:16.612|Main thread> Peak:
- 2018-04-18 05:19:16.613|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:19:16.613|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:19:16.613|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:19:16.613|Main thread> Saving world - END
- 2018-04-18 05:19:16.632|Worker Logic 0> Session snapshot save - START
- 2018-04-18 05:19:16.634|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-18 05:19:16.637|Worker Logic 0> Cleaning up old save.
- 2018-04-18 05:19:16.638|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-18 05:19:17.573|Worker Logic 0> Core Data success: True
- 2018-04-18 05:19:17.741|Worker Logic 0> Voxel success: True
- 2018-04-18 05:19:17.741|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-18 05:19:17.741|Worker Logic 0> Saving success: True
- 2018-04-18 05:19:17.741|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-18 05:19:17.750|Worker Logic 0> Making backup.
- 2018-04-18 05:19:17.796|Worker Logic 0> Session snapshot save - END
- 2018-04-18 05:20:02.589|Main thread> Process information Periodic Check:
- 2018-04-18 05:20:02.591|Main thread> Managed Memory: 2,020,112,992 B
- 2018-04-18 05:20:02.595|Main thread> Private Memory: 4,872,650,752 B
- 2018-04-18 05:20:02.595|Main thread> Nr of Threads: 48
- 2018-04-18 05:20:02.596|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:20:02.596|Main thread> Entity count: 185
- 2018-04-18 05:20:02.596|Main thread> Current:
- 2018-04-18 05:20:02.597|Main thread> Paged Memory: 4,872,650,752 B
- 2018-04-18 05:20:02.597|Main thread> Working Set: 3,508,645,888 B
- 2018-04-18 05:20:02.597|Main thread> Virtual Memory: 6,066,446,336 B
- 2018-04-18 05:20:02.597|Main thread> Peak:
- 2018-04-18 05:20:02.598|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:20:02.598|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:20:02.598|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:20:02.598|Main thread> Number of Worlds: 1
- 2018-04-18 05:20:02.599|Main thread> 0) RigidBodies: 270, ActiveRigidBodies: 0, CharacterRigidBodies: 21
- 2018-04-18 05:20:02.599|Main thread> 0) Constraints: 4
- 2018-04-18 05:21:02.611|Main thread> Process information Periodic Check:
- 2018-04-18 05:21:02.612|Main thread> Managed Memory: 2,008,168,424 B
- 2018-04-18 05:21:02.616|Main thread> Private Memory: 4,880,846,848 B
- 2018-04-18 05:21:02.616|Main thread> Nr of Threads: 48
- 2018-04-18 05:21:02.616|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:21:02.616|Main thread> Entity count: 185
- 2018-04-18 05:21:02.616|Main thread> Current:
- 2018-04-18 05:21:02.617|Main thread> Paged Memory: 4,880,846,848 B
- 2018-04-18 05:21:02.617|Main thread> Working Set: 3,516,018,688 B
- 2018-04-18 05:21:02.617|Main thread> Virtual Memory: 6,077,849,600 B
- 2018-04-18 05:21:02.617|Main thread> Peak:
- 2018-04-18 05:21:02.618|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:21:02.618|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:21:02.618|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:21:02.618|Main thread> Number of Worlds: 1
- 2018-04-18 05:21:02.619|Main thread> 0) RigidBodies: 266, ActiveRigidBodies: 0, CharacterRigidBodies: 21
- 2018-04-18 05:21:02.619|Main thread> 0) Constraints: 4
- 2018-04-18 05:22:02.626|Main thread> Process information Periodic Check:
- 2018-04-18 05:22:02.627|Main thread> Managed Memory: 2,009,588,048 B
- 2018-04-18 05:22:02.631|Main thread> Private Memory: 4,887,064,576 B
- 2018-04-18 05:22:02.631|Main thread> Nr of Threads: 49
- 2018-04-18 05:22:02.631|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:22:02.631|Main thread> Entity count: 185
- 2018-04-18 05:22:02.631|Main thread> Current:
- 2018-04-18 05:22:02.632|Main thread> Paged Memory: 4,887,064,576 B
- 2018-04-18 05:22:02.632|Main thread> Working Set: 3,522,527,232 B
- 2018-04-18 05:22:02.632|Main thread> Virtual Memory: 6,082,043,904 B
- 2018-04-18 05:22:02.632|Main thread> Peak:
- 2018-04-18 05:22:02.633|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:22:02.633|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:22:02.633|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:22:02.633|Main thread> Number of Worlds: 1
- 2018-04-18 05:22:02.634|Main thread> 0) RigidBodies: 275, ActiveRigidBodies: 0, CharacterRigidBodies: 21
- 2018-04-18 05:22:02.634|Main thread> 0) Constraints: 4
- 2018-04-18 05:23:02.644|Main thread> Process information Periodic Check:
- 2018-04-18 05:23:02.645|Main thread> Managed Memory: 2,016,843,368 B
- 2018-04-18 05:23:02.648|Main thread> Private Memory: 4,895,744,000 B
- 2018-04-18 05:23:02.648|Main thread> Nr of Threads: 48
- 2018-04-18 05:23:02.648|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:23:02.648|Main thread> Entity count: 185
- 2018-04-18 05:23:02.648|Main thread> Current:
- 2018-04-18 05:23:02.649|Main thread> Paged Memory: 4,895,744,000 B
- 2018-04-18 05:23:02.649|Main thread> Working Set: 3,531,231,232 B
- 2018-04-18 05:23:02.649|Main thread> Virtual Memory: 6,094,430,208 B
- 2018-04-18 05:23:02.649|Main thread> Peak:
- 2018-04-18 05:23:02.650|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:23:02.650|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:23:02.650|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:23:02.650|Main thread> Number of Worlds: 1
- 2018-04-18 05:23:02.651|Main thread> 0) RigidBodies: 268, ActiveRigidBodies: 0, CharacterRigidBodies: 21
- 2018-04-18 05:23:02.651|Main thread> 0) Constraints: 4
- 2018-04-18 05:23:57.261|Main thread> Player character died. Id : 0
- 2018-04-18 05:24:02.655|Main thread> Process information Periodic Check:
- 2018-04-18 05:24:02.656|Main thread> Managed Memory: 2,022,450,784 B
- 2018-04-18 05:24:02.660|Main thread> Private Memory: 4,914,380,800 B
- 2018-04-18 05:24:02.660|Main thread> Nr of Threads: 48
- 2018-04-18 05:24:02.660|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:24:02.660|Main thread> Entity count: 185
- 2018-04-18 05:24:02.660|Main thread> Current:
- 2018-04-18 05:24:02.661|Main thread> Paged Memory: 4,914,380,800 B
- 2018-04-18 05:24:02.661|Main thread> Working Set: 3,548,508,160 B
- 2018-04-18 05:24:02.661|Main thread> Virtual Memory: 6,094,692,352 B
- 2018-04-18 05:24:02.661|Main thread> Peak:
- 2018-04-18 05:24:02.662|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:24:02.662|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:24:02.662|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:24:02.662|Main thread> Number of Worlds: 1
- 2018-04-18 05:24:02.662|Main thread> 0) RigidBodies: 283, ActiveRigidBodies: 0, CharacterRigidBodies: 19
- 2018-04-18 05:24:02.663|Main thread> 0) Constraints: 4
- 2018-04-18 05:24:14.755|Main thread> Autosave initiated
- 2018-04-18 05:24:14.755|Main thread> Character state: True
- 2018-04-18 05:24:14.755|Main thread> IsServer: True
- 2018-04-18 05:24:14.755|Main thread> MyAsyncSaving.InProgress: False
- 2018-04-18 05:24:14.755|Main thread> Autosave
- 2018-04-18 05:24:14.755|Main thread> Saving world - START
- 2018-04-18 05:24:14.756|Main thread> Making world state snapshot.
- 2018-04-18 05:24:14.756|Main thread> Process information Before snapshot.:
- 2018-04-18 05:24:14.757|Main thread> Managed Memory: 2,020,749,360 B
- 2018-04-18 05:24:14.760|Main thread> Private Memory: 4,912,680,960 B
- 2018-04-18 05:24:14.760|Main thread> Nr of Threads: 48
- 2018-04-18 05:24:14.760|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:24:14.760|Main thread> Entity count: 185
- 2018-04-18 05:24:14.760|Main thread> Current:
- 2018-04-18 05:24:14.761|Main thread> Paged Memory: 4,912,680,960 B
- 2018-04-18 05:24:14.761|Main thread> Working Set: 3,546,849,280 B
- 2018-04-18 05:24:14.761|Main thread> Virtual Memory: 6,094,692,352 B
- 2018-04-18 05:24:14.761|Main thread> Peak:
- 2018-04-18 05:24:14.762|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:24:14.762|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:24:14.762|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:24:16.269|Main thread> Process information After snapshot.:
- 2018-04-18 05:24:16.270|Main thread> Managed Memory: 2,035,441,384 B
- 2018-04-18 05:24:16.274|Main thread> Private Memory: 4,914,057,216 B
- 2018-04-18 05:24:16.274|Main thread> Nr of Threads: 48
- 2018-04-18 05:24:16.274|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:24:16.274|Main thread> Entity count: 185
- 2018-04-18 05:24:16.274|Main thread> Current:
- 2018-04-18 05:24:16.275|Main thread> Paged Memory: 4,914,057,216 B
- 2018-04-18 05:24:16.275|Main thread> Working Set: 3,548,217,344 B
- 2018-04-18 05:24:16.275|Main thread> Virtual Memory: 6,094,692,352 B
- 2018-04-18 05:24:16.275|Main thread> Peak:
- 2018-04-18 05:24:16.276|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:24:16.276|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:24:16.276|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:24:16.276|Main thread> Process information Directory cleanup:
- 2018-04-18 05:24:16.277|Main thread> Managed Memory: 2,036,043,248 B
- 2018-04-18 05:24:16.280|Main thread> Private Memory: 4,914,057,216 B
- 2018-04-18 05:24:16.280|Main thread> Nr of Threads: 48
- 2018-04-18 05:24:16.280|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:24:16.280|Main thread> Entity count: 185
- 2018-04-18 05:24:16.280|Main thread> Current:
- 2018-04-18 05:24:16.282|Main thread> Paged Memory: 4,914,057,216 B
- 2018-04-18 05:24:16.282|Main thread> Working Set: 3,548,217,344 B
- 2018-04-18 05:24:16.282|Main thread> Virtual Memory: 6,094,692,352 B
- 2018-04-18 05:24:16.282|Main thread> Peak:
- 2018-04-18 05:24:16.283|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:24:16.283|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:24:16.283|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:24:16.283|Main thread> Saving world - END
- 2018-04-18 05:24:16.283|Worker Logic 0> Session snapshot save - START
- 2018-04-18 05:24:16.284|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-18 05:24:16.286|Worker Logic 0> Cleaning up old save.
- 2018-04-18 05:24:16.286|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-18 05:24:16.576|Worker Logic 0> Core Data success: True
- 2018-04-18 05:24:16.612|Worker Logic 0> Voxel success: True
- 2018-04-18 05:24:16.612|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-18 05:24:16.612|Worker Logic 0> Saving success: True
- 2018-04-18 05:24:16.612|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-18 05:24:16.625|Worker Logic 0> Making backup.
- 2018-04-18 05:24:16.659|Worker Logic 0> Session snapshot save - END
- 2018-04-18 05:24:46.583|Main thread> Player character died. Id : 0
- 2018-04-18 05:25:02.667|Main thread> Process information Periodic Check:
- 2018-04-18 05:25:02.668|Main thread> Managed Memory: 2,040,983,904 B
- 2018-04-18 05:25:02.672|Main thread> Private Memory: 4,921,200,640 B
- 2018-04-18 05:25:02.672|Main thread> Nr of Threads: 48
- 2018-04-18 05:25:02.672|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:25:02.672|Main thread> Entity count: 185
- 2018-04-18 05:25:02.672|Main thread> Current:
- 2018-04-18 05:25:02.673|Main thread> Paged Memory: 4,921,200,640 B
- 2018-04-18 05:25:02.673|Main thread> Working Set: 3,547,398,144 B
- 2018-04-18 05:25:02.673|Main thread> Virtual Memory: 6,094,692,352 B
- 2018-04-18 05:25:02.673|Main thread> Peak:
- 2018-04-18 05:25:02.674|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:25:02.674|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:25:02.674|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:25:02.674|Main thread> Number of Worlds: 1
- 2018-04-18 05:25:02.675|Main thread> 0) RigidBodies: 266, ActiveRigidBodies: 0, CharacterRigidBodies: 18
- 2018-04-18 05:25:02.675|Main thread> 0) Constraints: 4
- 2018-04-18 05:26:02.693|Main thread> Process information Periodic Check:
- 2018-04-18 05:26:02.694|Main thread> Managed Memory: 2,027,848,576 B
- 2018-04-18 05:26:02.698|Main thread> Private Memory: 4,926,410,752 B
- 2018-04-18 05:26:02.698|Main thread> Nr of Threads: 48
- 2018-04-18 05:26:02.698|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:26:02.698|Main thread> Entity count: 182
- 2018-04-18 05:26:02.698|Main thread> Current:
- 2018-04-18 05:26:02.699|Main thread> Paged Memory: 4,926,410,752 B
- 2018-04-18 05:26:02.699|Main thread> Working Set: 3,551,883,264 B
- 2018-04-18 05:26:02.699|Main thread> Virtual Memory: 6,111,272,960 B
- 2018-04-18 05:26:02.699|Main thread> Peak:
- 2018-04-18 05:26:02.700|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:26:02.700|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:26:02.700|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:26:02.700|Main thread> Number of Worlds: 1
- 2018-04-18 05:26:02.701|Main thread> 0) RigidBodies: 259, ActiveRigidBodies: 0, CharacterRigidBodies: 19
- 2018-04-18 05:26:02.701|Main thread> 0) Constraints: 4
- 2018-04-18 05:27:02.712|Main thread> Process information Periodic Check:
- 2018-04-18 05:27:02.713|Main thread> Managed Memory: 2,026,748,168 B
- 2018-04-18 05:27:02.716|Main thread> Private Memory: 4,936,572,928 B
- 2018-04-18 05:27:02.716|Main thread> Nr of Threads: 49
- 2018-04-18 05:27:02.716|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:27:02.717|Main thread> Entity count: 187
- 2018-04-18 05:27:02.717|Main thread> Current:
- 2018-04-18 05:27:02.717|Main thread> Paged Memory: 4,936,572,928 B
- 2018-04-18 05:27:02.717|Main thread> Working Set: 3,562,401,792 B
- 2018-04-18 05:27:02.717|Main thread> Virtual Memory: 6,123,855,872 B
- 2018-04-18 05:27:02.717|Main thread> Peak:
- 2018-04-18 05:27:02.718|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:27:02.718|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:27:02.718|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:27:02.718|Main thread> Number of Worlds: 1
- 2018-04-18 05:27:02.719|Main thread> 0) RigidBodies: 261, ActiveRigidBodies: 0, CharacterRigidBodies: 19
- 2018-04-18 05:27:02.719|Main thread> 0) Constraints: 4
- 2018-04-18 05:27:18.778|Main thread> Player character died. Id : 0
- 2018-04-18 05:28:02.724|Main thread> Process information Periodic Check:
- 2018-04-18 05:28:02.726|Main thread> Managed Memory: 2,034,255,888 B
- 2018-04-18 05:28:02.729|Main thread> Private Memory: 4,935,524,352 B
- 2018-04-18 05:28:02.729|Main thread> Nr of Threads: 48
- 2018-04-18 05:28:02.729|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:28:02.729|Main thread> Entity count: 188
- 2018-04-18 05:28:02.729|Main thread> Current:
- 2018-04-18 05:28:02.730|Main thread> Paged Memory: 4,935,524,352 B
- 2018-04-18 05:28:02.730|Main thread> Working Set: 3,561,291,776 B
- 2018-04-18 05:28:02.730|Main thread> Virtual Memory: 6,115,467,264 B
- 2018-04-18 05:28:02.730|Main thread> Peak:
- 2018-04-18 05:28:02.731|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:28:02.731|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:28:02.731|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:28:02.731|Main thread> Number of Worlds: 1
- 2018-04-18 05:28:02.732|Main thread> 0) RigidBodies: 267, ActiveRigidBodies: 0, CharacterRigidBodies: 19
- 2018-04-18 05:28:02.732|Main thread> 0) Constraints: 4
- 2018-04-18 05:29:02.742|Main thread> Process information Periodic Check:
- 2018-04-18 05:29:02.743|Main thread> Managed Memory: 2,036,941,512 B
- 2018-04-18 05:29:02.751|Main thread> Private Memory: 4,942,168,064 B
- 2018-04-18 05:29:02.751|Main thread> Nr of Threads: 48
- 2018-04-18 05:29:02.751|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:29:02.751|Main thread> Entity count: 183
- 2018-04-18 05:29:02.751|Main thread> Current:
- 2018-04-18 05:29:02.752|Main thread> Paged Memory: 4,942,168,064 B
- 2018-04-18 05:29:02.752|Main thread> Working Set: 3,568,312,320 B
- 2018-04-18 05:29:02.752|Main thread> Virtual Memory: 6,119,661,568 B
- 2018-04-18 05:29:02.752|Main thread> Peak:
- 2018-04-18 05:29:02.753|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:29:02.753|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:29:02.753|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:29:02.753|Main thread> Number of Worlds: 1
- 2018-04-18 05:29:02.754|Main thread> 0) RigidBodies: 272, ActiveRigidBodies: 0, CharacterRigidBodies: 19
- 2018-04-18 05:29:02.754|Main thread> 0) Constraints: 4
- 2018-04-18 05:29:14.758|Main thread> Autosave initiated
- 2018-04-18 05:29:14.758|Main thread> Character state: True
- 2018-04-18 05:29:14.758|Main thread> IsServer: True
- 2018-04-18 05:29:14.758|Main thread> MyAsyncSaving.InProgress: False
- 2018-04-18 05:29:14.758|Main thread> Autosave
- 2018-04-18 05:29:14.758|Main thread> Saving world - START
- 2018-04-18 05:29:14.759|Main thread> Making world state snapshot.
- 2018-04-18 05:29:14.759|Main thread> Process information Before snapshot.:
- 2018-04-18 05:29:14.760|Main thread> Managed Memory: 2,031,807,520 B
- 2018-04-18 05:29:14.763|Main thread> Private Memory: 4,942,651,392 B
- 2018-04-18 05:29:14.763|Main thread> Nr of Threads: 48
- 2018-04-18 05:29:14.763|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:29:14.763|Main thread> Entity count: 183
- 2018-04-18 05:29:14.763|Main thread> Current:
- 2018-04-18 05:29:14.764|Main thread> Paged Memory: 4,942,651,392 B
- 2018-04-18 05:29:14.764|Main thread> Working Set: 3,568,852,992 B
- 2018-04-18 05:29:14.764|Main thread> Virtual Memory: 6,119,661,568 B
- 2018-04-18 05:29:14.764|Main thread> Peak:
- 2018-04-18 05:29:14.765|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:29:14.765|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:29:14.765|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:29:14.781|Main thread> Process information After snapshot.:
- 2018-04-18 05:29:14.782|Main thread> Managed Memory: 2,034,188,416 B
- 2018-04-18 05:29:14.786|Main thread> Private Memory: 4,942,651,392 B
- 2018-04-18 05:29:14.786|Main thread> Nr of Threads: 48
- 2018-04-18 05:29:14.786|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:29:14.786|Main thread> Entity count: 183
- 2018-04-18 05:29:14.786|Main thread> Current:
- 2018-04-18 05:29:14.787|Main thread> Paged Memory: 4,942,651,392 B
- 2018-04-18 05:29:14.787|Main thread> Working Set: 3,568,852,992 B
- 2018-04-18 05:29:14.787|Main thread> Virtual Memory: 6,119,661,568 B
- 2018-04-18 05:29:14.787|Main thread> Peak:
- 2018-04-18 05:29:14.788|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:29:14.788|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:29:14.788|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:29:14.788|Main thread> Process information Directory cleanup:
- 2018-04-18 05:29:14.789|Main thread> Managed Memory: 2,034,752,696 B
- 2018-04-18 05:29:14.792|Main thread> Private Memory: 4,942,651,392 B
- 2018-04-18 05:29:14.792|Main thread> Nr of Threads: 48
- 2018-04-18 05:29:14.792|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:29:14.792|Main thread> Entity count: 183
- 2018-04-18 05:29:14.792|Main thread> Current:
- 2018-04-18 05:29:14.793|Main thread> Paged Memory: 4,942,651,392 B
- 2018-04-18 05:29:14.793|Main thread> Working Set: 3,568,852,992 B
- 2018-04-18 05:29:14.793|Main thread> Virtual Memory: 6,119,661,568 B
- 2018-04-18 05:29:14.793|Main thread> Peak:
- 2018-04-18 05:29:14.794|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:29:14.794|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:29:14.794|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:29:14.794|Main thread> Saving world - END
- 2018-04-18 05:29:14.795|Worker Logic 0> Session snapshot save - START
- 2018-04-18 05:29:14.796|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-18 05:29:14.797|Worker Logic 0> Cleaning up old save.
- 2018-04-18 05:29:14.797|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-18 05:29:15.105|Worker Logic 0> Core Data success: True
- 2018-04-18 05:29:15.136|Worker Logic 0> Voxel success: True
- 2018-04-18 05:29:15.136|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-18 05:29:15.136|Worker Logic 0> Saving success: True
- 2018-04-18 05:29:15.136|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-18 05:29:15.147|Worker Logic 0> Making backup.
- 2018-04-18 05:29:15.182|Worker Logic 0> Session snapshot save - END
- 2018-04-18 05:29:18.391|Main thread> Player character died. Id : 0
- 2018-04-18 05:30:02.758|Main thread> Process information Periodic Check:
- 2018-04-18 05:30:02.759|Main thread> Managed Memory: 2,038,976,632 B
- 2018-04-18 05:30:02.762|Main thread> Private Memory: 4,961,382,400 B
- 2018-04-18 05:30:02.762|Main thread> Nr of Threads: 48
- 2018-04-18 05:30:02.762|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:30:02.762|Main thread> Entity count: 184
- 2018-04-18 05:30:02.762|Main thread> Current:
- 2018-04-18 05:30:02.763|Main thread> Paged Memory: 4,961,382,400 B
- 2018-04-18 05:30:02.763|Main thread> Working Set: 3,579,203,584 B
- 2018-04-18 05:30:02.763|Main thread> Virtual Memory: 6,164,553,728 B
- 2018-04-18 05:30:02.763|Main thread> Peak:
- 2018-04-18 05:30:02.764|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:30:02.764|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:30:02.764|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:30:02.764|Main thread> Number of Worlds: 1
- 2018-04-18 05:30:02.765|Main thread> 0) RigidBodies: 272, ActiveRigidBodies: 0, CharacterRigidBodies: 19
- 2018-04-18 05:30:02.765|Main thread> 0) Constraints: 4
- 2018-04-18 05:31:02.778|Main thread> Process information Periodic Check:
- 2018-04-18 05:31:02.779|Main thread> Managed Memory: 2,039,978,088 B
- 2018-04-18 05:31:02.782|Main thread> Private Memory: 4,963,598,336 B
- 2018-04-18 05:31:02.782|Main thread> Nr of Threads: 48
- 2018-04-18 05:31:02.782|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:31:02.783|Main thread> Entity count: 184
- 2018-04-18 05:31:02.783|Main thread> Current:
- 2018-04-18 05:31:02.784|Main thread> Paged Memory: 4,963,598,336 B
- 2018-04-18 05:31:02.784|Main thread> Working Set: 3,580,411,904 B
- 2018-04-18 05:31:02.784|Main thread> Virtual Memory: 6,164,553,728 B
- 2018-04-18 05:31:02.784|Main thread> Peak:
- 2018-04-18 05:31:02.785|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:31:02.785|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:31:02.785|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:31:02.785|Main thread> Number of Worlds: 1
- 2018-04-18 05:31:02.785|Main thread> 0) RigidBodies: 275, ActiveRigidBodies: 0, CharacterRigidBodies: 19
- 2018-04-18 05:31:02.785|Main thread> 0) Constraints: 4
- 2018-04-18 05:32:02.795|Main thread> Process information Periodic Check:
- 2018-04-18 05:32:02.796|Main thread> Managed Memory: 2,043,900,040 B
- 2018-04-18 05:32:02.804|Main thread> Private Memory: 4,971,827,200 B
- 2018-04-18 05:32:02.804|Main thread> Nr of Threads: 49
- 2018-04-18 05:32:02.804|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:32:02.804|Main thread> Entity count: 185
- 2018-04-18 05:32:02.804|Main thread> Current:
- 2018-04-18 05:32:02.805|Main thread> Paged Memory: 4,971,827,200 B
- 2018-04-18 05:32:02.805|Main thread> Working Set: 3,589,357,568 B
- 2018-04-18 05:32:02.805|Main thread> Virtual Memory: 6,168,748,032 B
- 2018-04-18 05:32:02.805|Main thread> Peak:
- 2018-04-18 05:32:02.806|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:32:02.806|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:32:02.806|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:32:02.806|Main thread> Number of Worlds: 1
- 2018-04-18 05:32:02.806|Main thread> 0) RigidBodies: 278, ActiveRigidBodies: 0, CharacterRigidBodies: 20
- 2018-04-18 05:32:02.806|Main thread> 0) Constraints: 4
- 2018-04-18 05:35:12.624|Main thread> Process information Periodic Check:
- 2018-04-18 05:35:12.625|Main thread> Managed Memory: 2,045,187,320 B
- 2018-04-18 05:35:12.629|Main thread> Private Memory: 4,950,962,176 B
- 2018-04-18 05:35:12.629|Main thread> Nr of Threads: 48
- 2018-04-18 05:35:12.629|Main thread> Simulation Speed: 0.02
- 2018-04-18 05:35:12.629|Main thread> Entity count: 185
- 2018-04-18 05:35:12.629|Main thread> Current:
- 2018-04-18 05:35:12.630|Main thread> Paged Memory: 4,950,962,176 B
- 2018-04-18 05:35:12.630|Main thread> Working Set: 3,589,599,232 B
- 2018-04-18 05:35:12.630|Main thread> Virtual Memory: 6,160,424,960 B
- 2018-04-18 05:35:12.630|Main thread> Peak:
- 2018-04-18 05:35:12.631|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:35:12.631|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:35:12.631|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:35:12.631|Main thread> Number of Worlds: 1
- 2018-04-18 05:35:12.632|Main thread> 0) RigidBodies: 273, ActiveRigidBodies: 0, CharacterRigidBodies: 20
- 2018-04-18 05:35:12.632|Main thread> 0) Constraints: 4
- 2018-04-18 05:35:12.632|Main thread> Autosave initiated
- 2018-04-18 05:35:12.632|Main thread> Character state: True
- 2018-04-18 05:35:12.632|Main thread> IsServer: True
- 2018-04-18 05:35:12.632|Main thread> MyAsyncSaving.InProgress: False
- 2018-04-18 05:35:12.632|Main thread> Autosave
- 2018-04-18 05:35:12.632|Main thread> Saving world - START
- 2018-04-18 05:35:12.633|Main thread> Making world state snapshot.
- 2018-04-18 05:35:12.633|Main thread> Process information Before snapshot.:
- 2018-04-18 05:35:12.634|Main thread> Managed Memory: 2,045,787,184 B
- 2018-04-18 05:35:12.637|Main thread> Private Memory: 4,950,962,176 B
- 2018-04-18 05:35:12.637|Main thread> Nr of Threads: 48
- 2018-04-18 05:35:12.637|Main thread> Simulation Speed: 0.02
- 2018-04-18 05:35:12.637|Main thread> Entity count: 185
- 2018-04-18 05:35:12.637|Main thread> Current:
- 2018-04-18 05:35:12.638|Main thread> Paged Memory: 4,950,962,176 B
- 2018-04-18 05:35:12.638|Main thread> Working Set: 3,589,599,232 B
- 2018-04-18 05:35:12.638|Main thread> Virtual Memory: 6,160,424,960 B
- 2018-04-18 05:35:12.638|Main thread> Peak:
- 2018-04-18 05:35:12.639|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:35:12.639|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:35:12.639|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:35:12.657|Main thread> Process information After snapshot.:
- 2018-04-18 05:35:12.658|Main thread> Managed Memory: 2,042,273,232 B
- 2018-04-18 05:35:12.661|Main thread> Private Memory: 4,951,027,712 B
- 2018-04-18 05:35:12.661|Main thread> Nr of Threads: 48
- 2018-04-18 05:35:12.661|Main thread> Simulation Speed: 0.02
- 2018-04-18 05:35:12.661|Main thread> Entity count: 185
- 2018-04-18 05:35:12.661|Main thread> Current:
- 2018-04-18 05:35:12.662|Main thread> Paged Memory: 4,951,027,712 B
- 2018-04-18 05:35:12.662|Main thread> Working Set: 3,589,685,248 B
- 2018-04-18 05:35:12.662|Main thread> Virtual Memory: 6,160,424,960 B
- 2018-04-18 05:35:12.662|Main thread> Peak:
- 2018-04-18 05:35:12.663|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:35:12.663|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:35:12.663|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:35:12.663|Main thread> Process information Directory cleanup:
- 2018-04-18 05:35:12.664|Main thread> Managed Memory: 2,042,889,112 B
- 2018-04-18 05:35:12.667|Main thread> Private Memory: 4,951,027,712 B
- 2018-04-18 05:35:12.668|Main thread> Nr of Threads: 48
- 2018-04-18 05:35:12.668|Main thread> Simulation Speed: 0.02
- 2018-04-18 05:35:12.668|Main thread> Entity count: 185
- 2018-04-18 05:35:12.668|Main thread> Current:
- 2018-04-18 05:35:12.669|Main thread> Paged Memory: 4,951,027,712 B
- 2018-04-18 05:35:12.669|Main thread> Working Set: 3,589,685,248 B
- 2018-04-18 05:35:12.669|Main thread> Virtual Memory: 6,160,424,960 B
- 2018-04-18 05:35:12.669|Main thread> Peak:
- 2018-04-18 05:35:12.669|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:35:12.669|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:35:12.669|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:35:12.669|Main thread> Saving world - END
- 2018-04-18 05:35:12.670|Worker Logic 0> Session snapshot save - START
- 2018-04-18 05:35:12.671|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-18 05:35:12.673|Worker Logic 0> Cleaning up old save.
- 2018-04-18 05:35:12.673|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-18 05:35:12.996|Worker Logic 0> Core Data success: True
- 2018-04-18 05:35:13.029|Worker Logic 0> Voxel success: True
- 2018-04-18 05:35:13.029|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-18 05:35:13.029|Worker Logic 0> Saving success: True
- 2018-04-18 05:35:13.029|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-18 05:35:13.044|Worker Logic 0> Making backup.
- 2018-04-18 05:35:13.089|Worker Logic 0> Session snapshot save - END
- 2018-04-18 05:35:40.388|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:133 which is not gatherable!
- 2018-04-18 05:35:41.410|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:145 which is not gatherable!
- 2018-04-18 05:35:42.109|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:135 which is not gatherable!
- 2018-04-18 05:35:43.886|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:66 which is not gatherable!
- 2018-04-18 05:35:45.222|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:142 which is not gatherable!
- 2018-04-18 05:35:46.920|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:144 which is not gatherable!
- 2018-04-18 05:35:47.460|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:173 generator:ProceduralGenerator(6:33:0); Seed: 527994564:88 which is not gatherable!
- 2018-04-18 05:35:49.857|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:90 which is not gatherable!
- 2018-04-18 05:35:55.328|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:154 which is not gatherable!
- 2018-04-18 05:35:56.228|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:156 which is not gatherable!
- 2018-04-18 05:35:57.170|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:146 which is not gatherable!
- 2018-04-18 05:35:58.550|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:112 which is not gatherable!
- 2018-04-18 05:36:00.119|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:141 which is not gatherable!
- 2018-04-18 05:36:01.788|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:138 which is not gatherable!
- 2018-04-18 05:36:03.716|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:7 which is not gatherable!
- 2018-04-18 05:36:11.026|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:159 which is not gatherable!
- 2018-04-18 05:36:11.684|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:166 generator:ProceduralGenerator(5:33:0); Seed: 528397813:161 which is not gatherable!
- 2018-04-18 05:36:12.633|Main thread> Process information Periodic Check:
- 2018-04-18 05:36:12.635|Main thread> Managed Memory: 2,064,343,816 B
- 2018-04-18 05:36:12.643|Main thread> Private Memory: 5,098,070,016 B
- 2018-04-18 05:36:12.644|Main thread> Nr of Threads: 48
- 2018-04-18 05:36:12.644|Main thread> Simulation Speed: 0.77
- 2018-04-18 05:36:12.644|Main thread> Entity count: 189
- 2018-04-18 05:36:12.644|Main thread> Current:
- 2018-04-18 05:36:12.645|Main thread> Paged Memory: 5,098,070,016 B
- 2018-04-18 05:36:12.645|Main thread> Working Set: 3,664,498,688 B
- 2018-04-18 05:36:12.645|Main thread> Virtual Memory: 6,258,532,352 B
- 2018-04-18 05:36:12.645|Main thread> Peak:
- 2018-04-18 05:36:12.645|Main thread> Paged Memory: 5,124,423,680 B
- 2018-04-18 05:36:12.645|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:36:12.645|Main thread> Virtual Memory: 6,261,534,720 B
- 2018-04-18 05:36:12.646|Main thread> Number of Worlds: 1
- 2018-04-18 05:36:12.646|Main thread> 0) RigidBodies: 268, ActiveRigidBodies: 0, CharacterRigidBodies: 20
- 2018-04-18 05:36:12.646|Main thread> 0) Constraints: 4
- 2018-04-18 05:36:13.625|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:173 generator:ProceduralGenerator(6:33:0); Seed: 527994564:49 which is not gatherable!
- 2018-04-18 05:37:12.658|Main thread> Process information Periodic Check:
- 2018-04-18 05:37:12.659|Main thread> Managed Memory: 2,053,637,520 B
- 2018-04-18 05:37:12.662|Main thread> Private Memory: 5,132,038,144 B
- 2018-04-18 05:37:12.662|Main thread> Nr of Threads: 49
- 2018-04-18 05:37:12.662|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:37:12.662|Main thread> Entity count: 186
- 2018-04-18 05:37:12.663|Main thread> Current:
- 2018-04-18 05:37:12.663|Main thread> Paged Memory: 5,132,038,144 B
- 2018-04-18 05:37:12.664|Main thread> Working Set: 3,675,205,632 B
- 2018-04-18 05:37:12.664|Main thread> Virtual Memory: 6,279,307,264 B
- 2018-04-18 05:37:12.664|Main thread> Peak:
- 2018-04-18 05:37:12.664|Main thread> Paged Memory: 5,132,038,144 B
- 2018-04-18 05:37:12.664|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:37:12.664|Main thread> Virtual Memory: 6,280,953,856 B
- 2018-04-18 05:37:12.664|Main thread> Number of Worlds: 1
- 2018-04-18 05:37:12.665|Main thread> 0) RigidBodies: 272, ActiveRigidBodies: 0, CharacterRigidBodies: 21
- 2018-04-18 05:37:12.665|Main thread> 0) Constraints: 4
- 2018-04-18 05:37:56.350|Main thread> Warning: Could not find any sound for 'PrgConstrPh01Start'
- 2018-04-18 05:37:56.350|Main thread> Warning: Could not find any sound for 'PrgConstrPh02Proc'
- 2018-04-18 05:37:56.350|Main thread> Warning: Could not find any sound for 'PrgConstrPh03Fin'
- 2018-04-18 05:37:56.350|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh01Start'
- 2018-04-18 05:37:56.350|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh02Proc'
- 2018-04-18 05:37:56.350|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh03Fin'
- 2018-04-18 05:38:12.679|Main thread> Process information Periodic Check:
- 2018-04-18 05:38:12.680|Main thread> Managed Memory: 2,059,085,712 B
- 2018-04-18 05:38:12.683|Main thread> Private Memory: 5,144,449,024 B
- 2018-04-18 05:38:12.683|Main thread> Nr of Threads: 48
- 2018-04-18 05:38:12.683|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:38:12.683|Main thread> Entity count: 186
- 2018-04-18 05:38:12.683|Main thread> Current:
- 2018-04-18 05:38:12.684|Main thread> Paged Memory: 5,144,449,024 B
- 2018-04-18 05:38:12.684|Main thread> Working Set: 3,690,708,992 B
- 2018-04-18 05:38:12.684|Main thread> Virtual Memory: 6,275,178,496 B
- 2018-04-18 05:38:12.684|Main thread> Peak:
- 2018-04-18 05:38:12.685|Main thread> Paged Memory: 5,146,017,792 B
- 2018-04-18 05:38:12.685|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:38:12.685|Main thread> Virtual Memory: 6,280,953,856 B
- 2018-04-18 05:38:12.685|Main thread> Number of Worlds: 1
- 2018-04-18 05:38:12.686|Main thread> 0) RigidBodies: 269, ActiveRigidBodies: 0, CharacterRigidBodies: 21
- 2018-04-18 05:38:12.686|Main thread> 0) Constraints: 4
- 2018-04-18 05:39:12.690|Main thread> Process information Periodic Check:
- 2018-04-18 05:39:12.691|Main thread> Managed Memory: 2,060,680,168 B
- 2018-04-18 05:39:12.694|Main thread> Private Memory: 5,160,259,584 B
- 2018-04-18 05:39:12.694|Main thread> Nr of Threads: 48
- 2018-04-18 05:39:12.694|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:39:12.694|Main thread> Entity count: 185
- 2018-04-18 05:39:12.694|Main thread> Current:
- 2018-04-18 05:39:12.695|Main thread> Paged Memory: 5,160,259,584 B
- 2018-04-18 05:39:12.695|Main thread> Working Set: 3,706,134,528 B
- 2018-04-18 05:39:12.695|Main thread> Virtual Memory: 6,291,759,104 B
- 2018-04-18 05:39:12.695|Main thread> Peak:
- 2018-04-18 05:39:12.696|Main thread> Paged Memory: 5,160,259,584 B
- 2018-04-18 05:39:12.696|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:39:12.696|Main thread> Virtual Memory: 6,296,281,088 B
- 2018-04-18 05:39:12.696|Main thread> Number of Worlds: 1
- 2018-04-18 05:39:12.697|Main thread> 0) RigidBodies: 269, ActiveRigidBodies: 1, CharacterRigidBodies: 20
- 2018-04-18 05:39:12.697|Main thread> 0) Constraints: 4
- 2018-04-18 05:40:12.630|Main thread> Autosave initiated
- 2018-04-18 05:40:12.630|Main thread> Character state: True
- 2018-04-18 05:40:12.630|Main thread> IsServer: True
- 2018-04-18 05:40:12.630|Main thread> MyAsyncSaving.InProgress: False
- 2018-04-18 05:40:12.630|Main thread> Autosave
- 2018-04-18 05:40:12.631|Main thread> Saving world - START
- 2018-04-18 05:40:12.632|Main thread> Making world state snapshot.
- 2018-04-18 05:40:12.632|Main thread> Process information Before snapshot.:
- 2018-04-18 05:40:12.632|Main thread> Managed Memory: 2,075,946,272 B
- 2018-04-18 05:40:12.636|Main thread> Private Memory: 5,185,564,672 B
- 2018-04-18 05:40:12.636|Main thread> Nr of Threads: 48
- 2018-04-18 05:40:12.636|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:40:12.636|Main thread> Entity count: 185
- 2018-04-18 05:40:12.636|Main thread> Current:
- 2018-04-18 05:40:12.637|Main thread> Paged Memory: 5,185,564,672 B
- 2018-04-18 05:40:12.637|Main thread> Working Set: 3,731,120,128 B
- 2018-04-18 05:40:12.637|Main thread> Virtual Memory: 6,308,339,712 B
- 2018-04-18 05:40:12.637|Main thread> Peak:
- 2018-04-18 05:40:12.638|Main thread> Paged Memory: 5,185,564,672 B
- 2018-04-18 05:40:12.638|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:40:12.638|Main thread> Virtual Memory: 6,309,986,304 B
- 2018-04-18 05:40:14.130|Main thread> Process information After snapshot.:
- 2018-04-18 05:40:14.131|Main thread> Managed Memory: 2,088,409,760 B
- 2018-04-18 05:40:14.140|Main thread> Private Memory: 5,183,365,120 B
- 2018-04-18 05:40:14.140|Main thread> Nr of Threads: 48
- 2018-04-18 05:40:14.140|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:40:14.140|Main thread> Entity count: 185
- 2018-04-18 05:40:14.140|Main thread> Current:
- 2018-04-18 05:40:14.141|Main thread> Paged Memory: 5,183,365,120 B
- 2018-04-18 05:40:14.141|Main thread> Working Set: 3,728,687,104 B
- 2018-04-18 05:40:14.141|Main thread> Virtual Memory: 6,308,339,712 B
- 2018-04-18 05:40:14.141|Main thread> Peak:
- 2018-04-18 05:40:14.142|Main thread> Paged Memory: 5,185,564,672 B
- 2018-04-18 05:40:14.142|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:40:14.142|Main thread> Virtual Memory: 6,309,986,304 B
- 2018-04-18 05:40:14.142|Main thread> Process information Directory cleanup:
- 2018-04-18 05:40:14.143|Main thread> Managed Memory: 2,083,006,408 B
- 2018-04-18 05:40:14.146|Main thread> Private Memory: 5,183,692,800 B
- 2018-04-18 05:40:14.146|Main thread> Nr of Threads: 48
- 2018-04-18 05:40:14.146|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:40:14.146|Main thread> Entity count: 185
- 2018-04-18 05:40:14.146|Main thread> Current:
- 2018-04-18 05:40:14.147|Main thread> Paged Memory: 5,183,692,800 B
- 2018-04-18 05:40:14.147|Main thread> Working Set: 3,729,031,168 B
- 2018-04-18 05:40:14.147|Main thread> Virtual Memory: 6,308,339,712 B
- 2018-04-18 05:40:14.147|Main thread> Peak:
- 2018-04-18 05:40:14.148|Main thread> Paged Memory: 5,185,564,672 B
- 2018-04-18 05:40:14.148|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:40:14.148|Main thread> Virtual Memory: 6,309,986,304 B
- 2018-04-18 05:40:14.148|Main thread> Saving world - END
- 2018-04-18 05:40:14.148|Worker Logic 0> Session snapshot save - START
- 2018-04-18 05:40:14.150|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-18 05:40:14.151|Worker Logic 0> Cleaning up old save.
- 2018-04-18 05:40:14.151|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-18 05:40:14.163|Main thread> Process information Periodic Check:
- 2018-04-18 05:40:14.164|Main thread> Managed Memory: 2,084,085,496 B
- 2018-04-18 05:40:14.168|Main thread> Private Memory: 5,183,692,800 B
- 2018-04-18 05:40:14.168|Main thread> Nr of Threads: 48
- 2018-04-18 05:40:14.168|Main thread> Simulation Speed: 0.02
- 2018-04-18 05:40:14.168|Main thread> Entity count: 185
- 2018-04-18 05:40:14.168|Main thread> Current:
- 2018-04-18 05:40:14.169|Main thread> Paged Memory: 5,183,692,800 B
- 2018-04-18 05:40:14.169|Main thread> Working Set: 3,729,031,168 B
- 2018-04-18 05:40:14.169|Main thread> Virtual Memory: 6,308,339,712 B
- 2018-04-18 05:40:14.169|Main thread> Peak:
- 2018-04-18 05:40:14.170|Main thread> Paged Memory: 5,185,564,672 B
- 2018-04-18 05:40:14.170|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:40:14.170|Main thread> Virtual Memory: 6,309,986,304 B
- 2018-04-18 05:40:14.170|Main thread> Number of Worlds: 1
- 2018-04-18 05:40:14.171|Main thread> 0) RigidBodies: 280, ActiveRigidBodies: 0, CharacterRigidBodies: 20
- 2018-04-18 05:40:14.171|Main thread> 0) Constraints: 4
- 2018-04-18 05:40:14.452|Worker Logic 0> Core Data success: True
- 2018-04-18 05:40:14.485|Worker Logic 0> Voxel success: True
- 2018-04-18 05:40:14.485|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-18 05:40:14.485|Worker Logic 0> Saving success: True
- 2018-04-18 05:40:14.485|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-18 05:40:14.494|Worker Logic 0> Making backup.
- 2018-04-18 05:40:14.528|Worker Logic 0> Session snapshot save - END
- 2018-04-18 05:41:14.180|Main thread> Process information Periodic Check:
- 2018-04-18 05:41:14.181|Main thread> Managed Memory: 2,070,393,256 B
- 2018-04-18 05:41:14.185|Main thread> Private Memory: 5,213,814,784 B
- 2018-04-18 05:41:14.185|Main thread> Nr of Threads: 48
- 2018-04-18 05:41:14.185|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:41:14.185|Main thread> Entity count: 186
- 2018-04-18 05:41:14.185|Main thread> Current:
- 2018-04-18 05:41:14.186|Main thread> Paged Memory: 5,213,814,784 B
- 2018-04-18 05:41:14.186|Main thread> Working Set: 3,747,385,344 B
- 2018-04-18 05:41:14.186|Main thread> Virtual Memory: 6,371,254,272 B
- 2018-04-18 05:41:14.186|Main thread> Peak:
- 2018-04-18 05:41:14.186|Main thread> Paged Memory: 5,321,138,176 B
- 2018-04-18 05:41:14.186|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:41:14.186|Main thread> Virtual Memory: 6,469,033,984 B
- 2018-04-18 05:41:14.186|Main thread> Number of Worlds: 1
- 2018-04-18 05:41:14.187|Main thread> 0) RigidBodies: 275, ActiveRigidBodies: 0, CharacterRigidBodies: 21
- 2018-04-18 05:41:14.187|Main thread> 0) Constraints: 4
- 2018-04-18 05:42:14.197|Main thread> Process information Periodic Check:
- 2018-04-18 05:42:14.198|Main thread> Managed Memory: 2,067,936,656 B
- 2018-04-18 05:42:14.201|Main thread> Private Memory: 5,217,984,512 B
- 2018-04-18 05:42:14.201|Main thread> Nr of Threads: 49
- 2018-04-18 05:42:14.202|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:42:14.202|Main thread> Entity count: 186
- 2018-04-18 05:42:14.202|Main thread> Current:
- 2018-04-18 05:42:14.203|Main thread> Paged Memory: 5,217,984,512 B
- 2018-04-18 05:42:14.203|Main thread> Working Set: 3,748,536,320 B
- 2018-04-18 05:42:14.203|Main thread> Virtual Memory: 6,375,514,112 B
- 2018-04-18 05:42:14.203|Main thread> Peak:
- 2018-04-18 05:42:14.203|Main thread> Paged Memory: 5,321,138,176 B
- 2018-04-18 05:42:14.203|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:42:14.203|Main thread> Virtual Memory: 6,469,033,984 B
- 2018-04-18 05:42:14.203|Main thread> Number of Worlds: 1
- 2018-04-18 05:42:14.204|Main thread> 0) RigidBodies: 268, ActiveRigidBodies: 0, CharacterRigidBodies: 21
- 2018-04-18 05:42:14.204|Main thread> 0) Constraints: 4
- 2018-04-18 05:43:14.210|Main thread> Process information Periodic Check:
- 2018-04-18 05:43:14.211|Main thread> Managed Memory: 2,073,230,600 B
- 2018-04-18 05:43:14.214|Main thread> Private Memory: 5,227,433,984 B
- 2018-04-18 05:43:14.214|Main thread> Nr of Threads: 48
- 2018-04-18 05:43:14.214|Main thread> Simulation Speed: 0.47
- 2018-04-18 05:43:14.215|Main thread> Entity count: 186
- 2018-04-18 05:43:14.215|Main thread> Current:
- 2018-04-18 05:43:14.215|Main thread> Paged Memory: 5,227,433,984 B
- 2018-04-18 05:43:14.215|Main thread> Working Set: 3,752,132,608 B
- 2018-04-18 05:43:14.215|Main thread> Virtual Memory: 6,371,385,344 B
- 2018-04-18 05:43:14.216|Main thread> Peak:
- 2018-04-18 05:43:14.216|Main thread> Paged Memory: 5,321,138,176 B
- 2018-04-18 05:43:14.216|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:43:14.216|Main thread> Virtual Memory: 6,469,033,984 B
- 2018-04-18 05:43:14.216|Main thread> Number of Worlds: 1
- 2018-04-18 05:43:14.217|Main thread> 0) RigidBodies: 271, ActiveRigidBodies: 0, CharacterRigidBodies: 21
- 2018-04-18 05:43:14.217|Main thread> 0) Constraints: 4
- 2018-04-18 05:44:14.233|Main thread> Process information Periodic Check:
- 2018-04-18 05:44:14.234|Main thread> Managed Memory: 2,072,548,248 B
- 2018-04-18 05:44:14.238|Main thread> Private Memory: 5,234,823,168 B
- 2018-04-18 05:44:14.238|Main thread> Nr of Threads: 48
- 2018-04-18 05:44:14.238|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:44:14.238|Main thread> Entity count: 186
- 2018-04-18 05:44:14.238|Main thread> Current:
- 2018-04-18 05:44:14.239|Main thread> Paged Memory: 5,234,823,168 B
- 2018-04-18 05:44:14.239|Main thread> Working Set: 3,753,480,192 B
- 2018-04-18 05:44:14.239|Main thread> Virtual Memory: 6,387,965,952 B
- 2018-04-18 05:44:14.239|Main thread> Peak:
- 2018-04-18 05:44:14.240|Main thread> Paged Memory: 5,321,138,176 B
- 2018-04-18 05:44:14.240|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:44:14.240|Main thread> Virtual Memory: 6,469,033,984 B
- 2018-04-18 05:44:14.240|Main thread> Number of Worlds: 1
- 2018-04-18 05:44:14.241|Main thread> 0) RigidBodies: 273, ActiveRigidBodies: 2, CharacterRigidBodies: 21
- 2018-04-18 05:44:14.241|Main thread> 0) Constraints: 4
- 2018-04-18 05:45:12.635|Main thread> Autosave initiated
- 2018-04-18 05:45:12.635|Main thread> Character state: True
- 2018-04-18 05:45:12.635|Main thread> IsServer: True
- 2018-04-18 05:45:12.635|Main thread> MyAsyncSaving.InProgress: False
- 2018-04-18 05:45:12.635|Main thread> Autosave
- 2018-04-18 05:45:12.635|Main thread> Saving world - START
- 2018-04-18 05:45:12.636|Main thread> Making world state snapshot.
- 2018-04-18 05:45:12.636|Main thread> Process information Before snapshot.:
- 2018-04-18 05:45:12.637|Main thread> Managed Memory: 2,077,469,120 B
- 2018-04-18 05:45:12.641|Main thread> Private Memory: 5,236,805,632 B
- 2018-04-18 05:45:12.641|Main thread> Nr of Threads: 48
- 2018-04-18 05:45:12.641|Main thread> Simulation Speed: 0.90
- 2018-04-18 05:45:12.641|Main thread> Entity count: 186
- 2018-04-18 05:45:12.641|Main thread> Current:
- 2018-04-18 05:45:12.642|Main thread> Paged Memory: 5,236,805,632 B
- 2018-04-18 05:45:12.642|Main thread> Working Set: 3,755,745,280 B
- 2018-04-18 05:45:12.642|Main thread> Virtual Memory: 6,387,965,952 B
- 2018-04-18 05:45:12.642|Main thread> Peak:
- 2018-04-18 05:45:12.642|Main thread> Paged Memory: 5,321,138,176 B
- 2018-04-18 05:45:12.643|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:45:12.643|Main thread> Virtual Memory: 6,469,033,984 B
- 2018-04-18 05:45:14.130|Main thread> Process information After snapshot.:
- 2018-04-18 05:45:14.131|Main thread> Managed Memory: 2,093,882,224 B
- 2018-04-18 05:45:14.135|Main thread> Private Memory: 5,237,530,624 B
- 2018-04-18 05:45:14.135|Main thread> Nr of Threads: 48
- 2018-04-18 05:45:14.135|Main thread> Simulation Speed: 0.90
- 2018-04-18 05:45:14.135|Main thread> Entity count: 186
- 2018-04-18 05:45:14.135|Main thread> Current:
- 2018-04-18 05:45:14.136|Main thread> Paged Memory: 5,237,530,624 B
- 2018-04-18 05:45:14.136|Main thread> Working Set: 3,756,396,544 B
- 2018-04-18 05:45:14.136|Main thread> Virtual Memory: 6,387,965,952 B
- 2018-04-18 05:45:14.136|Main thread> Peak:
- 2018-04-18 05:45:14.137|Main thread> Paged Memory: 5,321,138,176 B
- 2018-04-18 05:45:14.137|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:45:14.137|Main thread> Virtual Memory: 6,469,033,984 B
- 2018-04-18 05:45:14.137|Main thread> Process information Directory cleanup:
- 2018-04-18 05:45:14.138|Main thread> Managed Memory: 2,094,488,024 B
- 2018-04-18 05:45:14.149|Main thread> Private Memory: 5,238,054,912 B
- 2018-04-18 05:45:14.149|Main thread> Nr of Threads: 48
- 2018-04-18 05:45:14.149|Main thread> Simulation Speed: 0.90
- 2018-04-18 05:45:14.149|Main thread> Entity count: 186
- 2018-04-18 05:45:14.149|Main thread> Current:
- 2018-04-18 05:45:14.150|Main thread> Paged Memory: 5,238,054,912 B
- 2018-04-18 05:45:14.150|Main thread> Working Set: 3,756,953,600 B
- 2018-04-18 05:45:14.150|Main thread> Virtual Memory: 6,387,965,952 B
- 2018-04-18 05:45:14.150|Main thread> Peak:
- 2018-04-18 05:45:14.151|Main thread> Paged Memory: 5,321,138,176 B
- 2018-04-18 05:45:14.151|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:45:14.151|Main thread> Virtual Memory: 6,469,033,984 B
- 2018-04-18 05:45:14.151|Main thread> Saving world - END
- 2018-04-18 05:45:14.151|Worker Logic 0> Session snapshot save - START
- 2018-04-18 05:45:14.152|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-18 05:45:14.154|Worker Logic 0> Cleaning up old save.
- 2018-04-18 05:45:14.154|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-18 05:45:14.256|Main thread> Process information Periodic Check:
- 2018-04-18 05:45:14.257|Main thread> Managed Memory: 2,093,517,648 B
- 2018-04-18 05:45:14.260|Main thread> Private Memory: 5,319,962,624 B
- 2018-04-18 05:45:14.260|Main thread> Nr of Threads: 48
- 2018-04-18 05:45:14.260|Main thread> Simulation Speed: 0.10
- 2018-04-18 05:45:14.260|Main thread> Entity count: 186
- 2018-04-18 05:45:14.260|Main thread> Current:
- 2018-04-18 05:45:14.261|Main thread> Paged Memory: 5,319,962,624 B
- 2018-04-18 05:45:14.261|Main thread> Working Set: 3,766,833,152 B
- 2018-04-18 05:45:14.261|Main thread> Virtual Memory: 6,435,295,232 B
- 2018-04-18 05:45:14.261|Main thread> Peak:
- 2018-04-18 05:45:14.262|Main thread> Paged Memory: 5,321,138,176 B
- 2018-04-18 05:45:14.262|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:45:14.262|Main thread> Virtual Memory: 6,469,033,984 B
- 2018-04-18 05:45:14.262|Main thread> Number of Worlds: 1
- 2018-04-18 05:45:14.263|Main thread> 0) RigidBodies: 276, ActiveRigidBodies: 0, CharacterRigidBodies: 21
- 2018-04-18 05:45:14.263|Main thread> 0) Constraints: 4
- 2018-04-18 05:45:14.436|Worker Logic 0> Core Data success: True
- 2018-04-18 05:45:14.509|Worker Logic 0> Voxel success: True
- 2018-04-18 05:45:14.509|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-18 05:45:14.509|Worker Logic 0> Saving success: True
- 2018-04-18 05:45:14.509|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-18 05:45:14.519|Worker Logic 0> Making backup.
- 2018-04-18 05:45:14.764|Worker Logic 0> Session snapshot save - END
- 2018-04-18 05:46:14.272|Main thread> Process information Periodic Check:
- 2018-04-18 05:46:14.273|Main thread> Managed Memory: 2,085,253,016 B
- 2018-04-18 05:46:14.277|Main thread> Private Memory: 5,276,758,016 B
- 2018-04-18 05:46:14.277|Main thread> Nr of Threads: 48
- 2018-04-18 05:46:14.277|Main thread> Simulation Speed: 1.02
- 2018-04-18 05:46:14.277|Main thread> Entity count: 186
- 2018-04-18 05:46:14.277|Main thread> Current:
- 2018-04-18 05:46:14.278|Main thread> Paged Memory: 5,276,758,016 B
- 2018-04-18 05:46:14.278|Main thread> Working Set: 3,786,350,592 B
- 2018-04-18 05:46:14.278|Main thread> Virtual Memory: 6,459,072,512 B
- 2018-04-18 05:46:14.278|Main thread> Peak:
- 2018-04-18 05:46:14.279|Main thread> Paged Memory: 5,373,317,120 B
- 2018-04-18 05:46:14.279|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:46:14.279|Main thread> Virtual Memory: 6,520,348,672 B
- 2018-04-18 05:46:14.279|Main thread> Number of Worlds: 1
- 2018-04-18 05:46:14.280|Main thread> 0) RigidBodies: 281, ActiveRigidBodies: 0, CharacterRigidBodies: 21
- 2018-04-18 05:46:14.282|Main thread> 0) Constraints: 4
- 2018-04-18 05:47:14.282|Main thread> Process information Periodic Check:
- 2018-04-18 05:47:14.283|Main thread> Managed Memory: 2,095,788,000 B
- 2018-04-18 05:47:14.286|Main thread> Private Memory: 5,291,053,056 B
- 2018-04-18 05:47:14.286|Main thread> Nr of Threads: 49
- 2018-04-18 05:47:14.287|Main thread> Simulation Speed: 1.02
- 2018-04-18 05:47:14.287|Main thread> Entity count: 186
- 2018-04-18 05:47:14.287|Main thread> Current:
- 2018-04-18 05:47:14.287|Main thread> Paged Memory: 5,291,053,056 B
- 2018-04-18 05:47:14.287|Main thread> Working Set: 3,800,952,832 B
- 2018-04-18 05:47:14.287|Main thread> Virtual Memory: 6,501,015,552 B
- 2018-04-18 05:47:14.287|Main thread> Peak:
- 2018-04-18 05:47:14.288|Main thread> Paged Memory: 5,373,317,120 B
- 2018-04-18 05:47:14.288|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:47:14.288|Main thread> Virtual Memory: 6,520,348,672 B
- 2018-04-18 05:47:14.288|Main thread> Number of Worlds: 1
- 2018-04-18 05:47:14.289|Main thread> 0) RigidBodies: 280, ActiveRigidBodies: 0, CharacterRigidBodies: 21
- 2018-04-18 05:47:14.289|Main thread> 0) Constraints: 4
- 2018-04-18 05:48:14.292|Main thread> Process information Periodic Check:
- 2018-04-18 05:48:14.293|Main thread> Managed Memory: 2,121,508,664 B
- 2018-04-18 05:48:14.297|Main thread> Private Memory: 5,313,953,792 B
- 2018-04-18 05:48:14.297|Main thread> Nr of Threads: 48
- 2018-04-18 05:48:14.297|Main thread> Simulation Speed: 1.00
- 2018-04-18 05:48:14.297|Main thread> Entity count: 189
- 2018-04-18 05:48:14.297|Main thread> Current:
- 2018-04-18 05:48:14.298|Main thread> Paged Memory: 5,313,953,792 B
- 2018-04-18 05:48:14.298|Main thread> Working Set: 3,824,955,392 B
- 2018-04-18 05:48:14.298|Main thread> Virtual Memory: 6,513,401,856 B
- 2018-04-18 05:48:14.298|Main thread> Peak:
- 2018-04-18 05:48:14.299|Main thread> Paged Memory: 5,373,317,120 B
- 2018-04-18 05:48:14.299|Main thread> Working Set: 3,899,731,968 B
- 2018-04-18 05:48:14.299|Main thread> Virtual Memory: 6,520,348,672 B
- 2018-04-18 05:48:14.299|Main thread> Number of Worlds: 1
- 2018-04-18 05:48:14.300|Main thread> 0) RigidBodies: 275, ActiveRigidBodies: 0, CharacterRigidBodies: 21
- 2018-04-18 05:48:14.300|Main thread> 0) Constraints: 4
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